The JEWEL system RENEWED - VHSMP Update 15 part two

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vodskall85

vodskall85

Күн бұрын

Пікірлер: 261
@c_major047
@c_major047 14 күн бұрын
you should call it a jewel box and make the art like a jewelry box
@psigreen3864
@psigreen3864 14 күн бұрын
I second this
@MiltiadesSpyrou
@MiltiadesSpyrou 14 күн бұрын
Agreed, makes them seem a bit more thematic
@MiltiadesSpyrou
@MiltiadesSpyrou 14 күн бұрын
*i think
@JaegerDreadful
@JaegerDreadful 14 күн бұрын
Nah pouches are better
@Mppdks
@Mppdks 13 күн бұрын
Jewel pack i think is a better fitting name
@katiemiller8313
@katiemiller8313 14 күн бұрын
JEWEL POUCHES: I agree that "jewel bag" or some other name would be better. "Pouch" is used for shard pouches and normal pouches, which both offer ways to carry loot. Jewel pouches are basically booster packs that are interacted with once, which is different from the functionality of the other pouches.
@JaegerDreadful
@JaegerDreadful 14 күн бұрын
Bags also carry loot though.
@ThatKermitGuy
@ThatKermitGuy 13 күн бұрын
@@JaegerDreadful Yeah but the base 2 levels of Sophisticated Backpacks are labelled as "Pouches" & "Double Pouches" respectively
@RyanEglitis
@RyanEglitis 13 күн бұрын
Could be a Jewel case - I think enough time has passed that nobody would look for CDs in one 😅
@DealersChoice04
@DealersChoice04 14 күн бұрын
Could it be interesting to make the Jeweler Expertise to "Lucky Draw" still costing 2 points, but now gives 1 extra item draw to both the Jewel Pouches AND card packs?
@DealersChoice04
@DealersChoice04 14 күн бұрын
Jewel Cache should 100% be the name.
@R34LP4S0U7
@R34LP4S0U7 14 күн бұрын
I feel it would be a good idea to make the identification stand to automatically open jewel pouches on the random selection if possible. just to make it so the high level player hoarding pouches to open multiple at once, back more towards QOL.
@Skipadoo
@Skipadoo 14 күн бұрын
brilliant idea, i hope he sees this
@donbert
@donbert 14 күн бұрын
Another user also pointed out that the new size system might favor single effect jewels for min maxing. If that is the case then the “random” pick should always be the smallest size.
@dancinpenguin3975
@dancinpenguin3975 10 күн бұрын
If you shift right click it choses a random and the modular routers can do it too
@plasmight3619
@plasmight3619 14 күн бұрын
i think being able to craft hydrovoid, picking, etc is a great change. i think reusing the card pack system is a mistake, and doesnt fit the theme of jewels as uniquely as it does the cards. jewel cutting station sucked, but this just adds more work post-vault, and will make it significantly harder to make tools early on. On the vsmp server i highly encourage you to see how long it would take you to make a tool that is at the very least "semi-decent" without using any of your current gems or tools. i could very well be wrong, but overall i feel like this is not the right direction for jewels. i am happy to see that theres at least thought going into improving the current system.
@plasmight3619
@plasmight3619 14 күн бұрын
also as a side note: there should definitely be a visual difference between chipped, flawed, and perfect jewels. just something that easily distinguishes them apart from one another at a glance without having to mouse over them
@MrCowMoos
@MrCowMoos 13 күн бұрын
@plasmight3619 there already is, the color of the jewels change.
@Bob_Smith19
@Bob_Smith19 13 күн бұрын
@@MrCowMoosThat’s an accessibility issue. Using color to differentiate is not a good way to go about it. The shape of the jewels should be different as not everyone can see colors.
@MrCowMoos
@MrCowMoos 13 күн бұрын
@@Bob_Smith19 there are saturation options in the accessibility tab to be fair 🤷‍♂️
@Badleo818
@Badleo818 13 күн бұрын
@@MrCowMooscalling something chipped and showing a full item is dumb. It needs a visual update on that alone.
@ubow1
@ubow1 14 күн бұрын
I get that this is supposed to make you hoard less. but also this does make you sometimes have to save opened pouches if you get multiple good options so u can pick the one you need later on, which gets annoying once you get a lot of them. And also, having to open every single pouch will be SUPER annoying. like insanely annoying. Opening booster packs has become a chore at this point, and adding jewels to pouches just adds to that chore :v Definitely not less of a chore compared to how it is at the moment. you only ever cut jewels once you're actually crafting a new tool anyways...
@sergiodiaz1497
@sergiodiaz1497 14 күн бұрын
t creo
@Bob_Smith19
@Bob_Smith19 14 күн бұрын
Well said, booster packs are beyond tedious and now there’s more GUIs to click through.
@Arcella1981
@Arcella1981 14 күн бұрын
I super super agree, when I vault I get a LOT of jewels, and I understand that I will only be getting an 8th or a 6th of the jewels but that is still a LOT of pouches now that I would have to spend like 20 minutes going through, just do all the other jewel changes and have the jewels drop from the chests and lose the pouch idea, I understand you like the card mechanic but this is not where it should be implemented ( btw I would have like 20-40 pouches with this change and that does not sound fun in the slightest to have to then right click every jewel, for example my de-looting solution for jewels was I have a modular router that is told it can ONLY pick up jewels and inscriptions, so when I open my jewel bag, I very quickly scan through and if I want to keep the jewel I press Q it then gets automatically imported into my jewel storage system)
@dbaker280
@dbaker280 14 күн бұрын
I also agree. Sweet idea but this is so much more laborious than just throwing a backpack of jewels into AE and searching for what I need. I also kinda like the need for infrastructure, jewels encourage big bags and a little AE management.
@sexysunday_
@sexysunday_ 14 күн бұрын
boo hoo, I need to open another GUI to select my jewels instead of scrolling through tons of tons of jewel and reading it to know if it's a good gem to keep
@TKDB13
@TKDB13 14 күн бұрын
Vorpal focuses are probably just going straight into the soul extractor for me, but I must admit that's a solid idea to add. Because while I personally don't think the 25% chance of ruining the item is worth the 25-50% chance of getting a strong extra bonus, I know one of my friends on our server will absolutely be jumping at that gamble.
@apersonwhomayormaynotexist9868
@apersonwhomayormaynotexist9868 13 күн бұрын
and i think that's also exactly what iskall is hoping, that people will interact with them in different ways and they'll allow different playstyles to flourish. Minmaxers will have a great time and players who don't wanna use them can smelt them down, or hoard them until they've got very good level 100 gear and you're getting like tons of legendaries and omegas and there's not much risk of ruining a piece
@Fefshtr
@Fefshtr 13 күн бұрын
you can also sell them to your friend...
@Grandwigg
@Grandwigg 13 күн бұрын
I just wish items with the Vorpal focus used on it added "snicker-snack" As a sound effect for it's use or effect activation.
@TKDB13
@TKDB13 13 күн бұрын
@@Grandwigg Agreed!
@Run2Seeun
@Run2Seeun 9 күн бұрын
Couldnt agree more. Especially when you have a legendary modifier that you really care about, there is no way.
@jonasbiesdorf5765
@jonasbiesdorf5765 13 күн бұрын
to avoid needing to open tons of puches, adding a "gem Identifier" or similar, that chooses the gems for you based on preferences chosen by the player (legendary>miningspeed>...), so the tabel goes through the list, and chooses the gem, that has the first property on the list. If nothing applies, random jewel is chosen. (or any other way of choosing preferences) Maybe a decrease in chances or another nerf would still incentivise to open them manually.
@OrangeSkull10
@OrangeSkull10 14 күн бұрын
I don’t like the rarity being changed from 1:1 to 1:6, it should be 1:3 because you got 3 options
@JaimeIngram
@JaimeIngram 14 күн бұрын
I don't think so because about 50% of jewels were too big to be usable on lower level tools
@lanceseaman88
@lanceseaman88 14 күн бұрын
I'd like to see a min maxed tool from the previous system and a min maxed tool from the current system. Which you kinda mention around 15:00. It still feels like Chipped should be size 10.
@Kyrox2
@Kyrox2 14 күн бұрын
You get less than a third of the stats with the new system because of the size changes and the nerf removing affinities from the rolled pool.
@lanceseaman88
@lanceseaman88 13 күн бұрын
@@Kyrox2 yikes
@pbblbnk5211
@pbblbnk5211 13 күн бұрын
My take on jewel pouches: These will drastically increase the amount of time it takes for me to sort through jewels. Sorting jewels is a boring chore right now and I hate it, but it is manageable with the vault filters addon. Anything that increases out of vault time by making boring tasks take longer is a bad change imo.
@bartekdabek4018
@bartekdabek4018 13 күн бұрын
I dont wanna spend so much time clicking all those jewel bags one by one on higher levels.. it will be even bigger chore than before
@Simengie
@Simengie 14 күн бұрын
I already hate opening booster packs. Now I will need to do the same with jewels. I am sorry I hate the loot box rolling system like booster packs and the new jewel pouches with a passion. Now I have two things I need to go through this maddening process with. Thanks but no thanks. This is a definition of a process that is fun at first and 2 months later is cumbersome. As for min max tool building on a prismatic tool. Fast napkin math. Single affix jewels at size 12 will allow for 48 jewels at size 12 and 3 at size 8 for a total of 51 jewels. Compared to 3 at size 8 and 19 at size 30 for a total of 22 jewels. Basic math says it will be better to build with single affix jewels as you will get the best tools that way. This should translate to all other tool tiers as well. In effect this change makes 4 and probably 3 affix jewels the worse option for selecting out of a jewel pouch. I will need to make a spread sheet and run the numbers some more but it feels like you are being punished if you select the "better" jewel. This is because the chance that all four affixes on a top jewel will be useful is very low. In fact on an ore hammer, hammering, mining speed, copiously and durability are the only affixes that matter once you have the picking/axing/shoveling on the tool. What is the chance that you have 19 jewels with the combination? More importantly, 19 jewels with an improved 6% copiously value only get you to 114% copiously. This feels like an impossible combination to get for most players. The idea that the best ore hammer in game will fall short of 100% copiously is laughable at best. This is seriously going to change ore collection. I would be surprised if it will possible to build a 17x17 size hammer before echoing and most likely prismatic is where it will maybe happen. While there was a lot to like in this video there is a lot to dislike. I don't think the tools will be anywhere near as good as what the average player is building right now. Just getting enough mining speed to break spawners and the tools having any beneficial amount of IR or IQ on it is going to be a challenge for average players and maybe even the min max crowd for lower level tool tiers.
@RyanEglitis
@RyanEglitis 14 күн бұрын
I hope there's a way to randomly choose jewels instead of having to pick them all out against 2 others from the pouch. You're increasing decision fatigue on the player, if the player ever gets a number of these (somewhat already a problem with card boosters). While min-maxers may love this type of mechanic, I would be put off from opening these if I constantly had to evaluate 3 jewels against each other. Just my thoughts anyway.
@RyanEglitis
@RyanEglitis 14 күн бұрын
I will say that overall it seems an improvement.
@entitledOne
@entitledOne 14 күн бұрын
Not just 3. If you get let's say 5 punches, you get to chose the best while also taking others into consideration. Sometime the right choice would be to pick the worse jewel because of the choices in your other pouches so even more decision fatigue. And a time waste post run.
@dancinpenguin3975
@dancinpenguin3975 10 күн бұрын
Shift right click and you get a random and modular routers can doo it too
@lawlietgaming9621
@lawlietgaming9621 14 күн бұрын
I liked old cutting station and selecting the pouches takes more time.
@Cha0sBEpic
@Cha0sBEpic 13 күн бұрын
Having less jewels to go through is GREAT but for people that has crap RNG luck its going to mean that thoes people will have a 100% harder time getting good jewels for their stuff. Making the RNG more forgiving would be great or adding a way to craft or find jewels that you need would help balance it out.
@Bob_Smith19
@Bob_Smith19 13 күн бұрын
It’s based on Minecraft and you should be able to build exactly what you want. Cost should be high but the option to build it should be there. Having to do it through a command block isn’t something most people want to do.
@shatterdragonhail4318
@shatterdragonhail4318 12 күн бұрын
I think one good thing this also adds, along the lines of choosing your jewels, is that if you aren't currently looking for anything, you can hoard the unopened ones until you're in a need for a certain modifier, and then maybe you don't have to go on a grind. Like saving up mod boxes.
@aiyowei187
@aiyowei187 14 күн бұрын
i think jewel pouches might need a drop rate buff but other than that i can see this jewel change as a decent idea. imo jewel expertise felt like a must-take ever since you showed it off, because you could get every jewel to 10 size, so changing the system was welcome. my concern for it is that this just defers the jewel hoarding to after you open pouches, thus only pushing the problem around instead of solving it. Edit: hilarious focus idea: focus that gives you prefixes and suffixes that reroll every time you enter a vault
@solidVI
@solidVI 14 күн бұрын
I think its great, because youre not hoarding the jewels, but the pouches. Then when you make a new tool, you open the pouches and choose the jewels you need, rolled at your current level. Then you smelt down the jewels that you dont need, since the next time you make a tool, the jewels will not be good anymore, because you are higher level.
@donbert
@donbert 14 күн бұрын
@@solidVI​​⁠I think he says that the other pouches are locked at the l they are created (the level of the vault) so you can’t hoard them and open them later when you’re at a higher player level @23:00
@solidVI
@solidVI 14 күн бұрын
@@donbert oh yeah i forgot that, but still, you can just open the pouches when you need the jewels instead of immediately after the vault. At least thats how i will do it.
@Vanele1
@Vanele1 14 күн бұрын
Trust me you dont wanne open 100 jewls bags after each vault
@donbert
@donbert 14 күн бұрын
It does seem like this will become an unpleasant chore… I get that Iskall enjoys the gambling aspect of game mechanics but I think it’s getting to be a bit too much now. While it’s not evil in the way that micro transactions on mobile games predate on folk’s addictive tendencies, the booster packs and now jewel bags are getting too much like a slot machine for me. The “fun” is the same brain pleasure loop as a slot machine and I don’t think it’s healthy to become dependent on that kind of a loop to get enjoyment out of video games. Especially for younger kids, the whole gamba part of the streams make me uncomfortable when I consider potential long term effects on younger audiences.
@stevemcevilly6762
@stevemcevilly6762 14 күн бұрын
Is there someone in vault hunters with too much RNG do not worry iskall will find a way to make it more controlled RNG
@Bob_Smith19
@Bob_Smith19 13 күн бұрын
Nerfskall has entered the chat.
@psigreen3864
@psigreen3864 14 күн бұрын
I'm actually curious so don't take this the wrong way, but what does durability do for the balance of the game anyways? Why not just have all vault related gear just do what trinkets do with "item uses" instead?
@answeris4217
@answeris4217 14 күн бұрын
If you are the type of person who dodges and actually are good at fighting then you should have longer lasting equipment.
@psigreen3864
@psigreen3864 14 күн бұрын
@@answeris4217 That's a pretty good point, as it relates to armor, but what about tools?
@giulianogonklubek5902
@giulianogonklubek5902 14 күн бұрын
​@@psigreen3864you just use one item the whole game
@answeris4217
@answeris4217 14 күн бұрын
@@psigreen3864 Tool durability is based on tool usage. So if you mine one block you get one durability. Unbreaking puts some chances that it doesn't use that durability. Trinkets get a point of durability taken off when you enter or leave a vault... Probably leave the vault because it breaks after the vault is over.
@psigreen3864
@psigreen3864 14 күн бұрын
​@@answeris4217 yes but I mean to say that is that necessary for the balance? If you're going to roughly use the same amount of durability on your tools per vault run, why have it be so particular? To me, it feels less like a way to make you change up your tools over time and more like a punishment for using them. Then again, I'm not entirely sure how one could feasibly make it so that it actually takes one "use" off per run given you can put it in a bag. Perhaps it detects if you used it in a vault and ticks it down? Not sure.
@krishbhatia1289
@krishbhatia1289 14 күн бұрын
The flat split in vorpal will make it unwelcoming for anyone who's not into gambling, It should probably be a 30-30-20-20 favouring better rolls to get people enticed and then rebalance it later to a flat split so balance or nerf it
@TheBanchou
@TheBanchou 4 күн бұрын
I love the jewel change for storage hassle. I will hold all my jewelry boxes until im ready to craft a tool. Then open and hunt what I need.
@GoldenFinksx4098
@GoldenFinksx4098 12 күн бұрын
I have love EVERYTHING about this I’m reallt excited about rolling jewels as I love the cards so mutch! Love the wand change as a wand enjoyer and the experteses are verry cool I am a patient man and will love this when it comes out to the public :)
@marinoguzman8489
@marinoguzman8489 13 күн бұрын
It will be interesting to test how fun opening the jewel pouches feel.
@MegaSamson13
@MegaSamson13 13 күн бұрын
The jewel changes sound great, you also do not need to 'identify' your jewels after each run but rather take jewel session when you need them I like the jewel box idea of others just to mix it up and steal the heirloom crystals of the vault mobs ^^
@elderfrost9892
@elderfrost9892 14 күн бұрын
It's been a while since I've done a big mine run, but high durability damage reduction kind of felt necessary in order to make a minmaxed hammer feasible, otherwise the fact that it'll break eventually makes the time spent collecting and managing jewels not as worth it. yes, you'll profit more in ores, but having to remake your hammer more often doesn't sound as nice. it's even worse at midgame level where your hammer isn't gigantic so you aren't getting as many blocks per durability usage. I would say a change greater than 30% might be nicer for tools.
@YariTubeYT
@YariTubeYT 14 күн бұрын
I love your content Iskall but thank you! 💚
@RileyClare-yq2wb
@RileyClare-yq2wb 14 күн бұрын
I really like the focus changes, I haven’t previously considered using them but now they could seriously buff my AD build
@bloomtwig76
@bloomtwig76 14 күн бұрын
I don't mind the change to the jewels in terms of the predictable sizes. However, why add these UI intensive actions with the coin pouches? This is still sitting in a menu clicking buttons for hours!
@Bob_Smith19
@Bob_Smith19 14 күн бұрын
That’s what the game has become. It’s at the point of being ridiculous.
@bloomtwig76
@bloomtwig76 13 күн бұрын
@@Bob_Smith19 yeah, I think it was Etho, when talking about the new bookshelves in vanilla minecraft, that said it was a great solution because it allows interacting with the world, without clicking in menus/UIs. Any time you open a UI or a menu you are taken out of the world and lose the immersion. This is the case here. I've been pondering just not using the card decks to avoid the hassle when de looting
@dancinpenguin3975
@dancinpenguin3975 10 күн бұрын
You can shift right click and it gives u a random and modular routers can do it too
@michaociepka1571
@michaociepka1571 13 күн бұрын
Patch looks great. Few ideas: 1) Different jewel borders depend on rarity (flowes, perfect, ect.). 2) Info on rerolling bounty is annoying, but shift is another thing to remember (especially for new players). Can't you just move the info box below the arrow? 3) Can you add an option to craft reaping jawel to allow players to craft the ultimate hammer? 4) Why do we have experienced expertise? I think that Noboody takes it expect new players (because exp is important in Vanilla or they do not understand difference between types of exp in the game). 5) Maybe add colors to different spell groups for focus? How can a player know that there are different groups of abilities and they can get two offensive abilities? I think that colors can be useful to understand this.
@T3kRazor
@T3kRazor 13 күн бұрын
I like the jewel changes, having jewel pouches sounds so much better than having a separate jewel computer in a different chunk in fear of NBT size limit. I also like that the sizes are now going to be uniform, I'm not a fan of those exact sizes however. I'd much rather see Chipped size 10, Flawed size 15, Flawless size 20, and Perfect size 25 to have an easier time fitting the jewels into the tools, the crafted jewels can either be 5, 10, or 15. This would help a lot of people craft their tools and would remove potential stress from people who don't like doing basic math. Another suggestion I'd like to give is for the jewel pouches to have a rarity associated with them (Common, Uncommon, Rare, Epic, Omega) where at least one of the jewels in the selection is of a certain tier (i.e Common will only have Chipped, Uncommon will have at least one Flawed, Rare has at least one Flawless, Epic will have at least one Perfect, and Omega would have at least one Legendary), this should make jewel pouches as exciting as gear pieces. As for the focus changes, I really like the idea but I always consider foci to be centred around spell casters. While, obviously, most casters would rather a wand, I think there should be _some_ incentive to taking a focus over a wand as an AP build. I would like to suggest having a Prefix to, something to the effect of, [X% reduced mana usage]. This would not only incentivise AP build users to consider taking it for something like a Smite build, but could also incentivise Mana Shield tank builds to consider foci over shields. I think it should be a Prefix too so it would take a potential [+ skill level] slot, as I could see it being very strong
@bunta3434
@bunta3434 12 күн бұрын
I think a slight boost to treasure room have to pedestals for legendary stuff and you have a choice of jewel or amour depending on what ya need.
@endrixgaming7576
@endrixgaming7576 14 күн бұрын
Yayyyyy. Love everything about this update! Can't wait to ruin my gear with vorpal foci! Seriously though, super cool update all around, can't wait for the challenge room stuff as well. o7 have a wonderful day, and happy developing
@batt3ryac1d
@batt3ryac1d 14 күн бұрын
Iskall do be lovin' the gamba 😅 I like picking and etc. being manual only saves me getting picking stuck on a perfect jewel for a chest smasher. I do like it making de-looting smoother too.
@Arcella1981
@Arcella1981 14 күн бұрын
this is not going to make it smoother, lets say you get 20 jewels ( in the system we have right now ) you could quickly scan through pull out the jewels you want, now imagine you get 8-10 jewel bags, now you have to take them out then right click each one, then decide what you want to keep and then juice the rest, this is going to be SUPER tedious.
@batt3ryac1d
@batt3ryac1d 14 күн бұрын
@@Arcella1981 there will be less jewels you wanna juice though. Before 80% of them were garbage and about 5% you actually kept.
@Arcella1981
@Arcella1981 14 күн бұрын
@@batt3ryac1d oh yeah I understand there will be less jewels, I don't care about the decrease in jewels, all I am saying is lose the pouch just reduce the amount of jewels and have them drop from chests, I don't want to play clicking simulator after the vault, you see with the cards it wasn't a big deal because I would only get like 1-4 cards maybe
@bloomtwig76
@bloomtwig76 14 күн бұрын
Wait, so there are 100 levels of jewel pouches, meaning you have to open them when de-looting, adding a bunch more time for that
@bondsmatthew
@bondsmatthew 14 күн бұрын
1: you don't need to open them then, you can open them later and just stick them in your system... 2: its still less time than going through 50 jewels at the end of a gilded vault for example
@entitledOne
@entitledOne 14 күн бұрын
​@@bondsmatthewHow is it less time? If you got 50 jewels before, you will get 8-9 bags now. Bags don't stack in inventory, now you have to put every single one in your hot bar, open it, see 3 options and select one. With the old system you just hover over each one in your bag and check them kut quickly. Or if you're me, just put them all in your RS system and then search specifically what you want when crafting and cut them down at that point. New system takes much more time. Also I can already see having a bunch of open bags in my system because I had more than 1 good choice so I left it for later when I need something specific.
@bondsmatthew
@bondsmatthew 14 күн бұрын
@@entitledOne You toss them all into your system and then open them at the end of a play session? If you open pouches after the end of every vault it'll be inefficient as you'll break up your vaulting flow. It's like in PoE; you roll like 10 or 20 maps and then you spam them all in a row rather than rolling maps 1 by 1
@entitledOne
@entitledOne 14 күн бұрын
@@bondsmatthew that's still significantly slower than now. It's more tedious and raises the decision fatigue to the maximum. And it reduces the excitement of seeing a good jewel while de-looting. Honestly I don't see a proper solution for what Iskall wants to achieve. He wants to give users a choice, but that just gets tedious after a very short while. Booster packs aren't out even for a few months and opening them is already boring to the point where I would welcome a random opening mechanic. The same will happen with jewels.
@purpose3996
@purpose3996 14 күн бұрын
@@bondsmatthew 50 is a small number (In my lvl 100 world I would easily fill 2 large backpacks) and it would take me far more time to check 1/6th with this new way. I think this is an awful change.
@Arcella1981
@Arcella1981 14 күн бұрын
The new Jewel Pouch should not be called Pouch, i think we have to many pouches, i think a better name for it would be "Jewel Parcel" or "Jewel Flute" being that is what they are called in the jewelry industry ( like if you have ever gone to a jeweler and seen they have a box of diamonds or jewels and they are inside a little white envelope with a wax or plastic lining to protect the jewel THOSE envelopes are called "Parcels" or "Flutes" or you could call them "Jewel Sleeves" that is also another name they go buy )
@justsomeguywithahandlebarm2456
@justsomeguywithahandlebarm2456 14 күн бұрын
honestly really good update overall i love it
@NagKai_G
@NagKai_G 14 күн бұрын
The main issue i could see happening with the focus change is that many top players (or at least this might become a strat for some builds) is going to have a focus on the hotbar/inventory, but not on the off-hand, and whenever they're about to cast one of the abilities in the focus they will switch to the focus, cast the ability, and then go back to whatever item they were using before. This *could* be seen as a possible issue, but it's also a lot more micro than most people would be willing to do, so most likely people who might try this strat would end up sticking to having it on the off-hand after a while
@solidVI
@solidVI 14 күн бұрын
Do they work when holding them in the main hand? I thought all off-hands onaly work when held in the off-hand. Cus that would be the easy solution.
@Contade06
@Contade06 14 күн бұрын
They could just add the cool down you get when swapping gear
@erinasnow
@erinasnow 13 күн бұрын
Off hands already have a cool down time - at least, that's what I thought happened when accidentally been pressing change offhand/hotbar
@PINPAL
@PINPAL 13 күн бұрын
The jewel changes are amazing, haven't even watched the whole thing yet but them being removed from chests is great because my server has been corrupted 3 times from people dumping jewels into storage..
@Run2Seeun
@Run2Seeun 9 күн бұрын
I wish jewels were a much simplier concept, similar to how Apotheosis mod handles their jewels. Each jewel adds certain stats to certain items and are upgradeable.
@tomharris2499
@tomharris2499 14 күн бұрын
with jewel pouches, could u collect pouches in vaults and then open them all afterwards (in the overworld)? just thinking about how much of an exponential time sink farming jewels would be
@Contade06
@Contade06 14 күн бұрын
Yes
@wikiwill2837
@wikiwill2837 13 күн бұрын
Iskall is there a reason why hammering isn't in the crafting table? I feel like it makes sense to add it but as a more expensive jewel to craft rather than rng rolling to try and get it
@nerdjournal
@nerdjournal 14 күн бұрын
I don't think it is as fun to make the mechanic for opening booster packs similar to opening jewels. It's fun doing it for one thing, but doing it for two changes the excitement of the booster packs. I get that it is a neat and fun brand-new mechanic, but splitting that between two different items will reduce the excitement, and possibly make it all seem tedious. But it's your game and I will play it how you want it to be played. I respect your decisions. Just trying to be constructive with my criticism.
@michaelstocker6626
@michaelstocker6626 14 күн бұрын
Love the changes!
@kyleflansbury9023
@kyleflansbury9023 9 күн бұрын
I do also like opening the card packs, but that almost has a nostalgia to it for anyone who was a card collector when they were younger. We also only get 1-5(?) at a time. I feel like you will be getting a lot more than 5 jewel pouches per vault and I think once you are always opening 10-20+ per vault it might get to be to tedious. That's just my initial feeling, I still want to try them out to get a better idea.
@Grandwigg
@Grandwigg 13 күн бұрын
LOL. The first sentence about jewels was almost ward for word how I described it in a stream when I first saw the new choice the other day after missing the introduction of all the patch notes and other details. (Only I put it as a 'no longer' in a question). I wonder who did the verbiage for that particular one. I've noticed that in other things I have noticed that I followed a similar thought process as Iskall in the past. At least in a few of his game design discussions. That said, the reduction in the number of unique workstations is a big deal. This has been really interesting watching him work his way closer to try and create something he considers an ideal game. Or something approaching that, especial within Minecraft. At least within the random dungeon rpg subset. I played a lot of D3 when I got it at as part of a wow expansion bundle. I even ended up getting the ps3 version so i could play with my cousins who only had console.
@AmyCatt
@AmyCatt 14 күн бұрын
As a jewel build, thank you. This is more fun.
@hambo2228
@hambo2228 14 күн бұрын
I like the change with jewels but i really liked the randomness of the size it felt like a game of tetris building a good tool
@divinatrixdarktide4127
@divinatrixdarktide4127 14 күн бұрын
I did enjoy the puzzle aspect of tool building but will withhold judgement until I try this out. And I should be able to get my puzzle fix from decks
@Jeewbaccas-kc6zk
@Jeewbaccas-kc6zk 14 күн бұрын
@vodskall85 as someone who has played a bit of vault hunters and has watched every season of it, the jewel pouches great idea it cleans up the looting process and like you said does give the option to target certain traits, I also like how you made the affinities their own thing. What I don't agree with/like about the change though is mathematically speaking for a perfect jewel at size 30 to be useful both previously and now each individual trait has to be worth the previous 10 now 12 size. Meaning even if you get a good set of traits on a perfect jewel it very well might still not be worth using due those traits low rolling. For example if 5 mid roll size 12 jewels (60 size) end up being better than 2 size 30 (60 size) perfect ones all you've essentially done is make it harder to optimize unlike before with jewel cutting even a low rolled perfect might still have been used solely because it was size 10, now my very very very simple solution/ idea would be that the range of the rolls for jewel traits be correlated to the rarity of said jewels example maybe being like only perfect jewels can get the high end of rolls. If you read this sorry if it droned on I just felt like
@norman6524
@norman6524 12 күн бұрын
Could perfect jewels bring the jewel size to the tier under it? Like you get a Perfect Flawless Jewel and the size is 12 instead of 18
@alexdagenais2261
@alexdagenais2261 13 күн бұрын
You should be able to make soul bound jewels in the crafter but have it cost echo gems
@sunderthorme
@sunderthorme 14 күн бұрын
i saw jewel system rework and jewel storage, i clicked, mAn ive been crafting regular pouches and sorting the jewels in them, this may make my life significantly easier lmaoo
@lexalious47
@lexalious47 13 күн бұрын
Jewel pouches: it should be renamed to something like "Jewel Trove" because pouch or bag sounds like something i craft and keep my stuff in.
@starhann8516
@starhann8516 13 күн бұрын
The new jewel pouch update is going to make delooting a lot slower especially as they don't stack in inven
@StefLynn
@StefLynn 13 күн бұрын
I think perhaps a lot of the issues with Jewels could be removed by just having fewer, more powerful jewels. If you can only fit 3 jewels on a tool, and they are much rarer but add up to the same values as previously then it means less time organising and more excitement pulling a good one
@Missmori
@Missmori 13 күн бұрын
the Jewel thing is also a nerf for the Goblin Hoarder who liked to build a jewelry workshop and display all the brightly colored Jewels. but i can understand, because i did scrap 90% of the jewels i crafted...
@WashuMisato
@WashuMisato 14 күн бұрын
I'm okay with the jewel changes. I think they're pretty decent overall. Unbreakable and stuff actually just makes me wish all enchantments in the game were removed. I hate having to put Unbreaking and similar things on new armor pieces. I dislike the mechanics around emeralds and levels, quite frankly (and I hate villagers).
@corbinmulholland9244
@corbinmulholland9244 14 күн бұрын
I feel like effect avoidance further lessens the effects of the cleanse spell. Can cleanse now do something a little more like regeneration over time (to pair with the new duration increase)?
@tehpyono2203
@tehpyono2203 13 күн бұрын
Regenration sounds good, and maybe makes it so that if it manages to cleanse a debuff, the regenration becomes more powerful.
@MiltiadesSpyrou
@MiltiadesSpyrou 14 күн бұрын
Did this idea possibly come around because of that recent run you did where your inventory and backpacks were so overflowing with jewels that you just wanted them all to fit in one slot?
@ajbiffl4695
@ajbiffl4695 14 күн бұрын
Will jewel pouches be able to stack together with different levels? It seems like the thing to do with this new system is to put all your jewel pouches in a drawer and start opening them once you're building a new tool, but that doesn't work if only one level of pouch can stack together
@johnathanpowell6128
@johnathanpowell6128 12 күн бұрын
I really like the changes to size, and getting rid of jewel cutting. I feel like the cutting talent right now is more or less required, and getting rid of that feels nice. I'm iffy about bags. I wonder about some combination of the two - like you still get some loose jewels in chests, but rarely in chests, or maybe in completion crates, you get a bag that you can open. Or maybe everything in crates and chests is loose jewels, and bags are craftable with silver scrap and stuff? That kinda makes sense to me, since looting you just get random whatever, but then when you craft jewels you get a bit more control over what you get. I just worry about later in the game running a vault with several stacks of gilded, or maybe you add a library room or something, and even with the lower drop rates you spend half an hour opening bags after.
@AstralArbourSys
@AstralArbourSys 9 күн бұрын
"To CaptainSparklez's disgust" oh, I predict he'll be disgusted by a few more things in this update too
@AppaTheBizon1228
@AppaTheBizon1228 14 күн бұрын
durability reduction nerf! I can finally use a red trinket that isn't chroma powder lmao. jewel changes sound amazing. its definitely a nerf, but it just cuts out so much of the headache of jewel management. As someone who did minmax jewels and was pretty picky about size 10, I will gladly welcome this change because it means I won't have to spend so much time sorting jewels, cutting jewels, looking at the applicator and ho humming whether the tool is good enough. when you showed new off hand focuses i actually said "what the fuck" out loud thats so awesome. I'm a focus believer now.
@Skipadoo
@Skipadoo 14 күн бұрын
as an AD focus enjoyer: WE ARE SO BACK!!!!!
@dino_drawings
@dino_drawings 13 күн бұрын
I like the jewel stuff! Mainly because it looks so bad with a ton of stuff on a pickaxe when you just want 2 or 3 things!😂 Keep up the good work!!
@answeris4217
@answeris4217 14 күн бұрын
on wands you shouldn't have lucky hit. Lucky hit is a AD skill. Just like you shouldn't have Increase area effect on a shield because area effects should be AP skills.
@Kyrox2
@Kyrox2 14 күн бұрын
The durability reduction change is really good and healthy for the game. Getting unbreakable tools made it impossible to really balance the end game. I love the shield changes and balance. I'll finally consider using a shield now. The jewel changes are a good idea, but they really are missing a lot of context. We will get a half to less than a third of the tool stats we got with the previous system. No one was using jewels that weren't size 10. It's not min-maxers that did that, everyone did. It's too much math to handle odd sized jewels. It's not a slight nerf, it's huge given the forced size and needing 32 (effectively 40) size for the affinities. Jewel crafting going away is also a big nerf to tools. I'm glad it's going away, but it will compound with the huge stat nerf. I don't think I've seen any VHSMP members making tools without crafting a ton of jewels to cover what they want on a tool and that's with the level caps giving everyone tons of extra jewels to work with. It's also really rough reducing the jewel drop rate to 1/6. It wasn't a chore before since you just setup filtering. I don't see why it's good to reduce the options that we had previously without buffing the stats the jewels give. It will be a big chore to open every pouch you get after each vault. Hopefully you already has some kind of mod to allow modular routers or the identification stand to open the jewel pouches for you. Jewel crafting and cutting was tedious, but I would have preferred to see bulk crafting and cutting instead of all the nerfed stats and options. Ideally the final tool stats should stay the same with the removal of the tedious crafting and cutting, but it's currently planned to be a huge nerf. Removing the affinities from the jewel pool doesn't help much. You wanted perfect jewels with a single affinity (ideally some with coin and another) on them because you only needed the three other rolls. Your 4th stat would fit your affinities in with the few reach jewels you needed. Removing the affinities doesn't give you an additional roll that you need on the jewels. This change also makes de-looting so much worse and more tedious. You don't read through your jewels after a vault, you just dumped them into your storage system and had an exporter send it to pipez to filter and smelt 99% of the jewels. You only needed to look at the perfect and legendary rolls in the few stats you were actually looking for. The changes to the expertise aren't perfect. Every time you add an expertise point option, you force the players to have another thing they can't use. If you want to add points to bartering, you should be removing a point and buffing the stats of some other expertise. I also don't understand the nerf to bartering, an expertise that only causes you to use less gold. There is already little incentive to take it because of the balancing of gold. The significant nerfs to gear crafting made gold significantly less useful and you don't run out of it. I understand someone like Hrry taking it since he dies all the time or Jordan since he likes to larp as a gold hording dragon, but most folks who play this game just have fun and don't die in an impossible dungeon because we don't have a twitch chat to hype up. We just take our easy pois and chill though our vaults without losing gold to deaths. Having an expertise cost 2 will be infuriating as you will need to sit with an unused expertise for 5 levels or you will be forced to use a neuralizer to get access to that expertise. You should have it work like bounty hunter where it is two individual points that give two different things. Maybe have the first point tell you the size of the unidentified jewel and the second point gives you the additional option. The lucky altar and black market expertise changes are good in theory. They give people playing with those mechanics more options to build towards it, but it still isn't great having even more expertise you can't get due to the limit on the total number of expertise points. These kinds of changes just enforce more meta and complaints to streamers that aren't min-maxing. While I'd like to see more expertise points so I can use some of the buffed expertise, i get that you want to force choices on players. I just can't shake how you can't even get half the expertise. I feel like I'm forced to miss out on so much. The new vendoors, modifier parchment, effect duration, effect avoidance, vorpal focus are all amazing changes. I really love the focus on trying to encourage black market usage and it would be nice for vendoors to offer the modifier parchment. On the SMP, you have overlap of vendoor and dungeon usage due to everyone being a skilled professional minecrafter and door hunter makes it easy to find tons of doors, but your average players aren't like that and they don't have the same tools to locate all those dungeon doors. Allowing players access to the modifier parchment in vendoors would be a huge change for casual players that don't like dungeons or don't find enough of them that they feel comfortable doing. The black market is something many folks miss out on because they don't want to spend time outside the vault checking it. Without the expertise, it isn't super rewarding. I think those casual players deserve more opportunities to unlock the modifier archives. I do have just one concern with the vorpal focus, it really needs some big warning text. It should say your item will become unmodifiable in some bold font, so folks have an idea what they are getting into with it. I take back what I said about shields. I was going to consider taking them with the durability changes, but the buffs to wands and foci once again make shields an early game option that you'd never use later. Outside of thorns builds, I can't see them getting used. Maybe if they had huge health rolls to allow high health builds again. The buffs to foci and wands feel a bit out of place given no one was using shields before all of this. It would be cool if shields could have a chance of casting some abilities on hit like taunt, ice nova, charm, or a totem. Giving them a skill cast that you don't level would be a really cool way to enable more builds and make them feel as strong as the skills you get from wands and foci. It would also add additional incentives for taking a hit. I would love to have a thorns build that taunts in all the enemies and their hits cause multiple hatred or wrath totems to drop at your feet from a shield prefix.
@piginasuit6323
@piginasuit6323 13 күн бұрын
jewel size doesnt matter! its what you do with it!
@paranoidminecrafter
@paranoidminecrafter 13 күн бұрын
would love if now that all sizes are uniform if there was a gem libary like alot of modpacks have for enchantments where you can store gems and just pull out what you need from it
@bitblit
@bitblit 13 күн бұрын
I agree with you that the current system is RNG-heavy and jewel-cutter dependent however it was also a system where you didn't have to look at every jewel you found as they could be filtered out with a storage system and JEI. If there is a way to fix these issues while also providing a way to mass-identify jewels then I would 100% be on board, but I don't want to have to open a booster for every jewel I would inevitably throw away. It's too time consuming.
@markwoodhouse2952
@markwoodhouse2952 11 күн бұрын
Love the jewel changes even though I was a min maxer as this gives better control and is less grindy. Could there maybe be a way to get better at crafting jewels over time (like armor) so eventually you can maybe craft a wooden/living jewel etc)
@pradeepbaisakh2024
@pradeepbaisakh2024 14 күн бұрын
These changes feel really good. But I don't know if you have any ideas about getting extra skill points after lvl 100. But I think it might be a great way to make mixed builds and some other possibilities if we can have more skill points. ❤❤ The new updates though.
@nielskeller1734
@nielskeller1734 13 күн бұрын
isn't there a trinket that grants 100% effect avoidance aswell? maybe not as worthwile anymore with it being a suffix
@WyattBoettger-o4y
@WyattBoettger-o4y 13 күн бұрын
Does holding on to jewel pouches to save for a later tool, create a similar problem as the one you’re fixing?
@mwbarnesy
@mwbarnesy 13 күн бұрын
Iskall, did you draw the art for the pouches? I love to see your drawings!
@JaegerDreadful
@JaegerDreadful 14 күн бұрын
I honestly feel like a block or another way that automatically opens pouches, booster packs and such would be useful for people who don't care about picking the jewels and just want to open them as quickly as possible. Idk if that's possible, but it would shut up the "But it takes longer to de-loot now!!!" crowd.
@dancinpenguin3975
@dancinpenguin3975 10 күн бұрын
Someone mentioned to him that the identification stand could work with the jewels. He says it could work
@Scarabaeidae600
@Scarabaeidae600 14 күн бұрын
I really like the jewel changes, but I do think there is some merit to the complaints that it would become a chore if there is a lot of them. What if there were a way to open multiple jewel pouches or booster packs at once. How I envision it, is basically it auto opens the next pouch/pack after you choose the thing you want. Instead of you scrolling to the next one
@dancinpenguin3975
@dancinpenguin3975 10 күн бұрын
Someone mentioned the identification stand could work with it. When it isnt stacked.
@judgejlo
@judgejlo 13 күн бұрын
Dumb questions about corrupted items: When they become unmodifiable I assume they can still be transmogged?
@hunttheog969
@hunttheog969 13 күн бұрын
Hey Iskall, any reason you kept the size theme of the jewels? like 8-30? Why not make it 1 for affinities and then 1-4 or 2-5 depending on rarity? Gets rid of unnecessary math. And it's easier to see how many modifiers you can put on a tool. Edit: Obviously change the tool sizes to account for that.
@apersonwhomayormaynotexist9868
@apersonwhomayormaynotexist9868 13 күн бұрын
Does effect duration include length that mobs are inside glacial prisons for? also does it work for freeze duration? cuz you could get some pretty good frost nova or frost bolt builds with that
@ArminvomDiggen
@ArminvomDiggen 13 күн бұрын
To cryonic focus: Imagen having a omega gear pice and you want 1 of 6 (16% odds) bonuses to freez. Thats not good odds. Especially if you cant freez (retry like fundis) again or freez, when 5 pre/suffixxes are empti. If you cant retry its means: 1 of 6 gear pices will be usefull, so you need 6 cryonic focus to make 5 gear pices dead and 1 freeze the pre/suffix you want. plz suf(fix), else you suffer from not fixxing. xD nice day dylans
@kordellcurl7559
@kordellcurl7559 13 күн бұрын
I feel you could also do a similar thing for armour and weapons.
@9909rek
@9909rek 13 күн бұрын
Effect avoidance is a weird name - maybe call it debuff avoidance? - effect is too broad and doesn't convey that it's status effects that we're avoiding i think (and status effect avoidance is too long i guess, although can change avoidance to block/dodge)
@stepandubsky4978
@stepandubsky4978 13 күн бұрын
WHat about some Jewel chest or Jewel big pouch where we can store jewels?
@Zach010ROBLOX
@Zach010ROBLOX 13 күн бұрын
Overwhelmingly postive excitement for this patch. I like 90% of the changes and I don't think I can pinpoint any 1 feature that felt bad too see changed/added. Excited to see where this goes! I love the jewel changes, it makes crafting tools so much better and the collection and selection of jewels is so much more streamlined, but still gives the player all the customization they need. I will second the requests for "jewel pouch" to be called "Jewelry Box" because that is such a great community idea!
@davidprentice4732
@davidprentice4732 14 күн бұрын
Would be fun/funny to still be able to cut jewels with the same effect as cutting without expertise before this change. Guaranteed to lower the size by a stage with a random modifier being lost. Not sure how good/interesting of a change that would be but thought I’d put my thought out there
@dariotitus5853
@dariotitus5853 12 күн бұрын
Can we please get reaping on jewels? I'm tired of my hammer not breaking leaves
@nathangalba7691
@nathangalba7691 12 күн бұрын
I really liked the cutting. Sad.
@claymoreclatterclaw4648
@claymoreclatterclaw4648 11 күн бұрын
I know de-looting can be the most fun part of the game (at least from watching) but I think you need to consider the increased time it takes to sort your things. I like this change, but I would be careful about making too many things similar to booster packs
@entitledOne
@entitledOne 14 күн бұрын
The average of the jewel is significantly increased. Getting 10 sized jewels with 2 or more stats was easy as it gets. You dont even need to be a minmaxer. Even if not 10, you can easily get sub 16 size, which is better than the jewels you can get now. I'm not saying anything about the balanse, just that you're wrong about the average.
@disguisedchloe
@disguisedchloe 13 күн бұрын
Could do treasure pouches which are guaranteed higher rolls or perfect jewels
@answeris4217
@answeris4217 14 күн бұрын
I am happy with the jewel change. I would change the my expertise to take away jewel cutting if it wasn't needed to have powerful tools.
@stalewhitebread186
@stalewhitebread186 14 күн бұрын
Finding a perfect size quadstat jewel was often the most exciting thing to find next to trinkets. Sad to see that go. Durability change is just a nerf to casuals which feels odd.
@Vanele1
@Vanele1 14 күн бұрын
Iskall archon builds needs their durability reduction its the build that gets hit the second most after a thorn build archon is reliant on more mana or ap from the wand or foci so archon needs to rebuild gear every 2 vaults?
@piginasuit6323
@piginasuit6323 13 күн бұрын
Vor-Vaal focus :)
@vi_the_kingmc
@vi_the_kingmc 13 күн бұрын
I vote “jewel bundle” for the name of the new jewel loot item
@Lashings_
@Lashings_ 12 күн бұрын
Shouldn't the expertise make the jewel pouches drop with an extra option instead of on open, The best way to use that expertise is to horde pouches then spec out of it.
@GompMC
@GompMC 14 күн бұрын
Durability-Once again, play the game the way we want you to or we will change it and force you. Armor is so grindy in VH, it’s one of the things that makes me stop playing. Not everyone enjoys gambling or spending hours grinding for mediocre armor, why is this concept so hard to understand?
@JaegerDreadful
@JaegerDreadful 13 күн бұрын
Durability is being increase 30%, what do you mean? And if you are playing a shield build, the only build that can justify being hit, you can roll dura reduction. If you play with AP, you shouldn't be getting hit in the first place.
@jtridgaming2624
@jtridgaming2624 14 күн бұрын
I was actually just thinking how I didn't like the cutting system for the fact that it limits the availability to making tools (the affinities) behind rng because at lvl 53 I only had 3 ornate affinities despite having run multiple gem focused runs
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