Just letting you know that if you have to change the rendering mode to forward+ in project settings
@jzscrivКүн бұрын
thank you!!
@Superchunk-k2h7 ай бұрын
What AI are you using for the voice I want to do that
@appleminecraft7 ай бұрын
Honestly I kinda forgot but I think it was from a app called Narrator's Voice which is available on playstore.
@warsin8641 Жыл бұрын
much love
@voidling2632 Жыл бұрын
adding fog: error: swap_buffers: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST swap_buffers: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST prepare_buffers: Vulkan: Did not create swapchain successfully. Error code: VK_NOT_READY ......... project now broken, can't open it and I have to crawl back to Unity.... godot can't handle 3D.
@appleminecraft Жыл бұрын
This was an error which is being fixed in Godot 4.1 according to this GitHub issue github.com/godotengine/godot/issues/74774 but the issue is 9 months old so it should be fixed. Try updating Godot to the latest version and your graphic drivers. It is not caused by volume fog but is a Vulkan error. I hope this helps.
@voidling2632 Жыл бұрын
@@appleminecraft It seems they didn't really fixed it. I have the latest version.
@appleminecraft Жыл бұрын
@@voidling2632 Well yes, you are right. Godot isn't the 3D game engine to make production-ready games. It is an open-source game engine meaning anyone can suggest a fix for any issue but we just do not know when and who. With every new Godot 4.x updates there are dozens of bug fixes. Hope fully it gets fixed soon. Godot is slowly becoming a good engine just look at the changes for Godot 3 and Godot 4 it is like a whole other game engine.
@appleminecraft Жыл бұрын
@voidling2632 It is a difficult issue to fix because it only appears on some specific devices and thus is impossible to replicate.
@voidling2632 Жыл бұрын
@@appleminecraft I already solved this issue. I changed the render to mobile, by changing the project.godot file: adding or changing (if you have already a [rendering]) [rendering] renderer/rendering_method="mobile" Opened my project, deleted my environment node, changed back to forward, created a new environment node, no issue so far.