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We continue with VOPS part 2!
In any type of VFX shot we will need to introduce variation. This can be done through various nodes and functions. The most common ones are Random & Noise
► Chapters:
00:00:00 - 00:11:49 : Random & Gaussian Random
00:11:49 - 00:19:39 : Turbulent Noise
00:19:39 - 00:24:21 : Anti Aliased Flow Noise
00:24:21 - 00:28:09 : Curl Noise
00:28:09 - 00:38:37 : Worley Noise
00:38:37 - 00:45:40 : Relative Bounding Box