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This is the third of three videos showcasing Voxels in Godot. This time we look at smooth voxels using a 3D noise algorithm with different shaders for interesting effects.
To play with my demo or to use voxels in your own projects, you need to build Godot from source with the Voxel Tools module built-in.
There are many steps, but it’s not too difficult and doesn’t require any coding. Just follow my instruction guide here:
github.com/Zyl...
Grab Voxel Tools from Zylann’s repository here:
github.com/Zyl...
Here’s the source code for my demo:
github.com/tin...
Make sure to subscribe to Zylann’s youtube channel as well so you keep up with his projects:
/ zylannmp3
Star Map Shader
www.shadertoy....
Cloudy Sky Shader
www.shadertoy....
Godot adaptation of the above shader
github.com/dan...
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