AMAZING VOXEL GAME ENGINE... maybe even better than Teardown?

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Bluedrake42

Bluedrake42

Күн бұрын

Пікірлер: 1 400
@Xorberax
@Xorberax 3 жыл бұрын
Tbh John should just name it John Lin’s Sandbox. Sounds good and gives him better exposure.
@Bluedrake42
@Bluedrake42 3 жыл бұрын
Honestly, agreed. Look at what happened to Garry's Mod lol so no reason that name wouldn't do just as well.
@RedFox04190
@RedFox04190 3 жыл бұрын
Next gen Minecraft here in the making. Blows Minecraft cave update out of the water. If this can have mods/multiplayer in the future this will be amazing. 😍 Most beautiful game of 2021.
@SamahLama
@SamahLama 3 жыл бұрын
I was thinking the same thing
@KonoDev
@KonoDev 3 жыл бұрын
What is the twitter of the creator?
@WarrenBettencourt
@WarrenBettencourt 3 жыл бұрын
Yeah only voxel game with comparable lighting besides teardown is hytale.
@devilsMasquerade
@devilsMasquerade 3 жыл бұрын
This is it boys, minecraft 2.
@klittlet
@klittlet 3 жыл бұрын
fr tho
@arnox4554
@arnox4554 3 жыл бұрын
Not yet. There's still some big questions that need to be answered such as how well this scales, how much space on the drive it will take per cubic mile of generated terrain, and how nicely the engine can accommodate a multiplayer experience, if at all. John Lin has the unenviable task of having to make all this work while Minecraft has already solved all these problems, even if the implementation sometimes isn't great at all. This is a really cool and well-executed demo, but the boring answer is that we just have to wait and see if this can be taken out of the demo stage and into beta stage.
@xdestroyerx117
@xdestroyerx117 3 жыл бұрын
@@arnox4554 aye bruh i think it was a joke 😹😹😹
@soviet3918
@soviet3918 3 жыл бұрын
Minecraft 4 i would say
@gunlyte4661
@gunlyte4661 3 жыл бұрын
@@arnox4554 Come on man that was a joke.
@mr_kwkd
@mr_kwkd 3 жыл бұрын
Imagine an overgrown abandoned city in this game, it would be so atmospheric until you decide that that one skyscraper should fall over
@lechking941
@lechking941 3 жыл бұрын
Even than it would SO much more as the building would go posably crack down at the breaking point fall as one than breack on impact.
@lechking941
@lechking941 3 жыл бұрын
But as things impact.
@jemsyago7163
@jemsyago7163 3 жыл бұрын
Imagine the water flowing out of the buildings with that fluid simulation. DAAAMN that's gonna be cool.
@MilkIsTheOne
@MilkIsTheOne 3 жыл бұрын
Nah... I like this nature themed level than that but that's you're opinion.
@lechking941
@lechking941 3 жыл бұрын
@@MilkIsTheOne tbh you can easly have both fo them in the world and not be bothered by the requirments of eaither because from the looks its smoth as ice.
@crimsoncuttlefish8842
@crimsoncuttlefish8842 3 жыл бұрын
gotta love when there are 7 promo links and none of them are for the content in the video
@Cyberlong
@Cyberlong 3 жыл бұрын
yeah idk why drake does that
@dima97
@dima97 3 жыл бұрын
Lol
@arnox4554
@arnox4554 3 жыл бұрын
No video description either... >_> Many youtubers also won't cite what songs they use in their video, which can be maddeningly frustrating.
@MubarakMarafa
@MubarakMarafa 3 жыл бұрын
right? how do you spend more than 11 minutes talking about a game and you don't even bother to link it in the description?
@AWario93
@AWario93 3 жыл бұрын
Yeah, bad youtuber
@BigWyrm67
@BigWyrm67 3 жыл бұрын
Any screenshot from this game could be considered a work of art.
@GH05T-S0LDI34
@GH05T-S0LDI34 3 жыл бұрын
100% AGREE
@jesse76thgames80
@jesse76thgames80 3 жыл бұрын
@6:20
@iamssmrt5298
@iamssmrt5298 3 жыл бұрын
@@jesse76thgames80 a masterpiece
@elFulberto
@elFulberto 3 жыл бұрын
Yeah, it does have an impressionist feel to it.
@zalupust_sukins3019
@zalupust_sukins3019 2 жыл бұрын
absolutely not, the game has the shittiest graphics, personally I don't need such a product, there is nothing here that could defeat the teardown
@maynk7096
@maynk7096 3 жыл бұрын
If this grows up, Alot of 80's and 90's pixel graphics can be reimagined in this engine !
@willmungas8964
@willmungas8964 3 жыл бұрын
I want a Valheim mod with these graphics
@raven75257
@raven75257 4 ай бұрын
I mean, VoxelArt has been a thing for a while, so it's not like anything is stopping people. CodyCan'tCodeThis is one of few people who remakes old games in voxel art for fun
@ROACH123_
@ROACH123_ 3 жыл бұрын
It's like the foundation for Noita 3d..... This is huge... Low-key this is actually groundbreaking. WTF
@Xorberax
@Xorberax 3 жыл бұрын
I’ve never thought about it like that before, this is actually a good comparison.
@ArinJager1
@ArinJager1 3 жыл бұрын
I want to have it in my body... NOW! (I need that engine... not that I'd know how to use it, or anything)
@SUPERPUKE
@SUPERPUKE 3 жыл бұрын
holy fuck i've been dreaming of a 3d noita game.... this makes me so happy
@incription
@incription 3 жыл бұрын
It's not groundbreaking because Lin's using already-existing tech, but to put them all into a demo is really cool.
@ThylineTheGay
@ThylineTheGay 3 жыл бұрын
noita 3d, mmmmm
@kroganpopy9206
@kroganpopy9206 3 жыл бұрын
Man, we need this type of water physics in Space Engineers.
@_daniel.w
@_daniel.w 3 жыл бұрын
Agreed haha
@dovy2601
@dovy2601 3 жыл бұрын
I can imagine some really beautiful looking story games made with this engine
@Greaust
@Greaust 3 жыл бұрын
some rpg maker remakes
@Rimuru_Tempest_-
@Rimuru_Tempest_- 3 жыл бұрын
@@Greaust Woah, remaking a rpg maker horror game would be cool
@EdrickIvan
@EdrickIvan 3 жыл бұрын
it reminds me of "The Witness" the color palette is very similar.
@johnjesusiskingofkings1770
@johnjesusiskingofkings1770 3 жыл бұрын
Yoshi's Island 3D would be sweet in this
@dovecult
@dovecult 3 жыл бұрын
To anyone who says this looks like a crappy jpeg, you gotto understand that this isn't comparable to traditional 3D games. Many people know and use the term voxel while not understanding what truly makes them different to the 3D models we are used to seeing. Its both the way information is stored and the way it's loaded into the game that makes the nature of voxels truly special. Right now voxel based graphics are exactly where pixel based graphics were 40 years ago. Voxel games are getting higher and higher in resolution and fidelity, at some point you will be seeing PS4 level graphics composed of voxels. Voxels also aren't strictly squares, a voxel is essentially a container for information and there are already many voxel games that dont look pixelated.
@yoshin6465
@yoshin6465 3 жыл бұрын
and its also because of KZbin's conversion
@minidreschi2
@minidreschi2 3 жыл бұрын
@@yoshin6465 u wont notice the youtube's conversion in the 95% of the cases on fullHD
@MilkIsTheOne
@MilkIsTheOne 3 жыл бұрын
This game demo is visually pleasing who would say that?
@renookami4651
@renookami4651 3 жыл бұрын
Yeah, also the typical "voxel is to 3D what pixelart is to digital painting" mindset that influence alot of what people imagine when hearing this word. Voxels don't have to look like Trove or Minecraft, just like pixelart can be used on larger canvas too. ^^"
@DihStyle69
@DihStyle69 3 жыл бұрын
Ps4's Dreams (a streamlined creation's tool) is a great example of what can be done with voxels. there are people there creating photorealistic stuff. at least good looking, non-pixelated creations. sure, the levels are very small in scope but still, it's a start. voxel has a long but promising future.
@titusorelius9458
@titusorelius9458 3 жыл бұрын
"I know I I I know I maybe say big things every so often...." LoL, dude you are the hypeman's hypeman.
@matiasguillermosandoval8292
@matiasguillermosandoval8292 3 жыл бұрын
Damn, imagine a medieval fantasy rpg running on that, I'd fall in love with that
@duccithedoot
@duccithedoot 3 жыл бұрын
later: THEY SHOULD SUPPORT THE MOD COMMUNITY!
@Bluedrake42
@Bluedrake42 3 жыл бұрын
They should =)
@lechking941
@lechking941 3 жыл бұрын
That's defintly from the looks a late on thing
@nyx3027
@nyx3027 3 жыл бұрын
Didn't even link John Lin's channel or anything else of the sort. Yikes. Just shouting out his own stuff below....
@david2618
@david2618 3 жыл бұрын
Yup.
@xweert711
@xweert711 3 жыл бұрын
He's unfortunately infamous for this. He almost never links the projects he talks about in the description and it's made me not watch him much as a result because of how hard it is to find some of the projects he talks about.
@david2618
@david2618 3 жыл бұрын
@@xweert711 I hate people like that.
@leonpeitz6813
@leonpeitz6813 3 жыл бұрын
Can you give me The Link to Johns Channel?
@nyx3027
@nyx3027 3 жыл бұрын
@@leonpeitz6813 Not my job, for I didnt make the video.
@narnonarno5529
@narnonarno5529 3 жыл бұрын
This kind of stuff makes me excited for the next decade of video games. I mean, if this is 2021 then imagine what kind of games we'll have by 2030.
@lechking941
@lechking941 3 жыл бұрын
We may have just fou d the revolutionary art for games folks. If ot gles big than let us never forget lin. The fucker desirves it all and mostly liky based on detail. He is posably Japanese descend for this clearly was done with a work ethic and fine tooth comb that I rarly see outside of Japanese artists. If he is not than well done sir.
@sleepysalmon9658
@sleepysalmon9658 3 жыл бұрын
And we'll finaly be able to buy rtx 3000 series right around 2030 too, so exciting!
@haskamoosic9371
@haskamoosic9371 2 жыл бұрын
Idk, I feel like the last few years has been incredibly disappointing, devs don't seem to care about these advanced physics engines, it's all about graphics for the average consumer
@Dingbobber
@Dingbobber 2 жыл бұрын
@@haskamoosic9371 Yeah in 2030 we’ll have Call of Duty war zone 6
@natsudragneelthefiredragon
@natsudragneelthefiredragon Жыл бұрын
@@sleepysalmon9658 How bold of you to assume they wont just become scalped. Hi from 2 years ago
@pistolao_vr
@pistolao_vr 3 жыл бұрын
"This game is very screenshotable" is the best compliment a Dev can have 👌🏻
@ROACH123_
@ROACH123_ 3 жыл бұрын
It's like someone combined Euclidean and teardown, and added raytracing But this map is quite beautiful, the artist really wants to prove that the limit is our imagination. Truly breathtaking.
@NO-pf2gp
@NO-pf2gp 3 жыл бұрын
Teardown has raytracing.
@NO-pf2gp
@NO-pf2gp 3 жыл бұрын
@@ROACH123_ Just saying for people who dont realise, like me the first time I watched a Bluedrake video.
@ArinJager1
@ArinJager1 3 жыл бұрын
yeah, no, the limit is the lack of know-how on my part >.> (sigh)
@AkkarisFox
@AkkarisFox 3 жыл бұрын
isn't Euclidean just a scam?
@ROACH123_
@ROACH123_ 3 жыл бұрын
@@AkkarisFox to be honest I'm not even sure at this stage, probably haha
@ShrubRustle
@ShrubRustle 2 жыл бұрын
I really like how the lighting, the refraction through that dragon sculpture, the *god rays*, are all pixelated/voxelated as well. It's something I haven't really seen much of before!
@zomeraktiven
@zomeraktiven 3 жыл бұрын
Impressive that the sphere has shading like a real ROUND sphere, even though it's made out of small blocks.
@lechking941
@lechking941 3 жыл бұрын
If you could zoom on a cerved line it would in the end become a mesh of boxes and straight lines
@LuaanTi
@LuaanTi 3 жыл бұрын
Even old-school voxel engines supported interpolation; the curvature of a sphere is actually very simple to model (which is why spheres suddenly started looking passable when we started using per-pixel lighting). It's especially easy to render perfect spheres with raytracing, though it doesn't look like that's the case here. I assume what he's doing is basically having normals on the logical cubes that are used for per-pixel lighting. And obviously, it's far more plausible doing real-time raytracing in world-space when the geometry has such low "resolution"; you can see the reflections and refractions are blocky with respect to the geometry, not the screen/camera. Pretty cool trick if that's how it's done.
@twrk139
@twrk139 3 жыл бұрын
You just bring this infinitesimally upscaled and you got your real world rendering.
@quachhengtony7651
@quachhengtony7651 3 жыл бұрын
John Lin: created something awesome. doesn't have a name for it yet Me: come up with 100 names before even starting something
@monstertrucks9357
@monstertrucks9357 3 жыл бұрын
L O L
@mm-rj3vo
@mm-rj3vo 3 жыл бұрын
Imagine if the materials reacted to their own weight under stress. Imagine if metals bent. What about rope physics? What about a game with legit pulleys and levers and gears? :3
@ScratchGenius
@ScratchGenius 3 жыл бұрын
Teardown has that for some materials
@lasagner9567
@lasagner9567 3 жыл бұрын
Computer go brrrrrrrpop
@NicCrimson
@NicCrimson 3 жыл бұрын
Welcome to Roblox
@sebione3576
@sebione3576 3 жыл бұрын
You just described Medieval Engineers
@thegame5126
@thegame5126 3 жыл бұрын
@@NicCrimson what? roblox doesnt have any of this
@NathanMarcusSPhua
@NathanMarcusSPhua 3 жыл бұрын
I see potential for a 3D Terraria, Re-Logic needs to call this guy
@vernillet120
@vernillet120 3 жыл бұрын
Here we go again
@mrcomino2915
@mrcomino2915 3 жыл бұрын
Next vid: i got bored of jhon lins sandbox
@SimberLayek
@SimberLayek 3 жыл бұрын
*THIS is what I literally expected No Man's Sky to look like, for real*
@GeneraluStelaru
@GeneraluStelaru 3 жыл бұрын
I feel you.
@LazyLoonz
@LazyLoonz 3 жыл бұрын
It does now
@SimberLayek
@SimberLayek 3 жыл бұрын
@@LazyLoonz no it doesn't. To be honest, barely anything is actually procedurally generated in no man's sky... There are so many reused assets and things, and the water definitely doesn't move right (or at all)
@guilherme-poggers
@guilherme-poggers 3 жыл бұрын
just imagine a future where using a technology like that, we are able to simulate atoms
@jokerace8227
@jokerace8227 3 жыл бұрын
That's essentially the thing with voxels. If the voxels in the scene are all microscopic in physical size, the scene should look photorealistic short of using virtual macroscopic camera lenses in the scene. Consumer level graphics hardware just can't handle it at that level yet in real time, but eventually I expect it to.
@rafaelcosta6757
@rafaelcosta6757 3 жыл бұрын
when i was a children i imagine a day when the games will be like this, but the voxels have the size of a atom and the environment is build with billions of their
@windowzombie
@windowzombie 3 жыл бұрын
What's weird is that the animation rhythm and visual style of this game is like a dream I had last November that I story boarded out when I woke up because of how vivid it was. It was really muted though, an overcast grey day, with structures I was exploring, and people in the back yard that I could see below from the balcony of the structure. The lighting, and even pixilation, were like this. I wanted to turn the that dream into an interactive game. Weird.
@TheMavosa
@TheMavosa 3 жыл бұрын
it's like i'm watching the Robin William's movie What Dreams May Come when he dies and goes into his version of heaven which is his wife's paintings
@Rogue_Steve
@Rogue_Steve 3 жыл бұрын
I can't wait for the resolution on voxel models to increase so much that they start simulating individual molecules.
@dudz8104
@dudz8104 3 жыл бұрын
KZbin: Look at this epic voxel game!! My PC automatiocally: NO.
@rafaysyed520
@rafaysyed520 3 жыл бұрын
he spent like half the vid talking about how insanely optimized the game is supposed to be, and apparently another comment here mentioned the dev himself was playing and running the games and demos on a single computer core so I'm sure your PC will be fine
@jlnrdeep
@jlnrdeep 3 жыл бұрын
This game looks like what i was hoping gaming could achieve in my childhood dreams, this channel always brings me the so many cool experimental games, i wish more games like these would get mainstream attention.
@sebastianmaggio9657
@sebastianmaggio9657 3 жыл бұрын
This is an Amazing Engine, it feels like an outstanding minecraft evolution
@max_danco
@max_danco 3 жыл бұрын
I saw this like a year ago and John added so much! the game just keeps getting better and better! I can't believe it!
@DamienAustin711
@DamienAustin711 3 жыл бұрын
I first heard about Voxels around the time that Minecraft 1.11 came out in 2016. At that time it was just a concept. The idea was how the game actually realizes that things are made up of small particles. Those particles can be multiple materials all of which have their own physics. There was also talk about the way particles interact with one another to create realistic sound effects based on their movement. It sounded like super far out complicated stuff, but it did sound like the future. I'm glad to see someone is still putting lots of time and effort into Voxels. They just sound so darned cool. I can just imagine having voxels that are so small that they can create super HD graphics instead of these fuzzy looking large voxels. Plus the lighting can be so dynamic. There's so much potential. Thanks for this update!!
@ZeFoxii
@ZeFoxii 3 жыл бұрын
The new Minecraft is looking great XD no but honestly if this ends up being a Minecraft like game no game will be able to contend with it it might be the biggest game of 2021 or whenever it comes out
@HeraldOD
@HeraldOD 3 жыл бұрын
This is so beautiful I wanna cry. The grass, the trees and the light omg
@Felipe-sw8wp
@Felipe-sw8wp 3 жыл бұрын
yeah the beauty is what makes it great in my opinion. Imagine it with some nice soundtrack on top
@skullray
@skullray 3 жыл бұрын
If I tried running this game on my computer It will become a fire hazard real quick
@CertifiedGoonerMan
@CertifiedGoonerMan 3 жыл бұрын
A nuke to be exact
@ROACH123_
@ROACH123_ 3 жыл бұрын
Actually, this game might run better than you think, it does not use textures; but instead coloured blocks, so there is less work for your PC to do in terms of calculating textures and associated lighting/bumpmapping etc
@CertifiedGoonerMan
@CertifiedGoonerMan 3 жыл бұрын
@@ROACH123_ Sounds promising
@ArinJager1
@ArinJager1 3 жыл бұрын
surface of the sun, actually
@ArinJager1
@ArinJager1 3 жыл бұрын
@@ROACH123_ no textures, you say? _interesting_
@Evansimp
@Evansimp 3 жыл бұрын
If survival and dungeon/rpg mechanics are done right, this could be the next minecraft.
@mizta6819
@mizta6819 3 жыл бұрын
Never thought I'd see this again, I remember searching for voxel sandbox/simulation games and I found a old short video of this game with no information. It looked so interesting based on the gameplay and style!
@marinervalley1588
@marinervalley1588 3 жыл бұрын
Man this game has so much potential for a survival game. Like you can build boats and make sails the interact with the wind. I can’t wait
@MILOPETIT
@MILOPETIT 3 жыл бұрын
Bro this man went straight up to minecraft 3.0
@pcrizz
@pcrizz 3 жыл бұрын
Don't forget Teardown does volumetric smoke. Also it's just fluid physics, fluidics is a separate discipline like hydraulics.
@blitznetic
@blitznetic 3 жыл бұрын
Bluedrake42: this is a new physics sandbox game that might be better than teardown KZbin: haha this is teardown
@nielsdaemen
@nielsdaemen Жыл бұрын
A real Minecraft killer, hope it's released soon
@tegansdungeon
@tegansdungeon 3 жыл бұрын
This looks so amazing, I cannot wait to play this.
@triplebog
@triplebog 3 жыл бұрын
shouts out to this guy for not name-dropping minecraft unecessarily with comparisons
@Wisherson
@Wisherson 3 жыл бұрын
Games are really starting to get crazy
@fuzziau5669
@fuzziau5669 3 жыл бұрын
Imagine a game like this Where you can live in a world that is your own, Everything is entirely at your will, you can break, create, and modify the terrain while being amazingly boundless. If John is ever going to release this to public, please for the love of god make a farming feature, I’d kill to see villages and cities surrounded by agriculture and overgrowth
@kex0
@kex0 3 жыл бұрын
Watching this demo feels like a dream.
@stanley8006
@stanley8006 3 жыл бұрын
This is going to be the game that takes the throne of Minecraft. One dunkey video and your done. your done for life and your sandbox game will be on every shelf on the planet.
@johnjesusiskingofkings1770
@johnjesusiskingofkings1770 3 жыл бұрын
I dont do drugs anymore but I imagine taking a stroll in this game while on acid would be quite the experience LoL. Honestly could probably stand in the same spot for two hours and be amazed the entire time.
@robsku1
@robsku1 3 жыл бұрын
Never worry, I shall take the Acid Test (once the game gets released)! \o/
@oystercatcher943
@oystercatcher943 3 жыл бұрын
Wow! This is truly the start of something amazing begun with Minecraft. Decades back when I played with CG I thought voxel technology would eventually be the thing and that all objects would be handled in this consistent way. Back then it was impossible to foresee even the memory and computational requirements of such a thing being feasible. Give it a few more years, the voxels will shrink like pixels did and then the blockiness will go away but in 3D space memory/CPU goes up fast as voxel size shrinks, but it looks like this demo might have multi-size voxels which helps. Its amazing to witness this. John Lin, you are one clever guy!
@DCGMatthew1
@DCGMatthew1 3 жыл бұрын
I've seen this before, completely forgot about it, thanks for reminding me Connor.
@finian2
@finian2 3 жыл бұрын
The voxel based physics armsrace has begun
@arts3802
@arts3802 3 жыл бұрын
How does a solo developer even achieve this, I am stunned
@xgxfhzxfuhfjgfhgf
@xgxfhzxfuhfjgfhgf 3 жыл бұрын
yes, it starts to get comical
@ArinJager1
@ArinJager1 3 жыл бұрын
yeah, this sh*t makes me eyeball the rope (if you catch my drift) >.> (like: one person did all this... they can, but I, for some reason, can't? Why?! Did these super-talented individuals suck up all the talent and there was none left for me or something? You can tell I'm really jealous)
@SerBallister
@SerBallister 3 жыл бұрын
Just takes years of dedication.
@goge-
@goge- 9 ай бұрын
I love the way gamedev progress beyond "reality", that's really crazy and lovely!
@RavenArtzy
@RavenArtzy 3 жыл бұрын
Theres something wrong when you entered the ray tracing room. The fire's color is blue or green. But the reflection is actually orange. The normal fire color.
@foodfrogs6052
@foodfrogs6052 3 жыл бұрын
Is that him playing? I thought he usually just watches clips made by the devs
@zacsvae7539
@zacsvae7539 3 жыл бұрын
it's the glass that is colored
@themayoenby
@themayoenby 3 жыл бұрын
this could be cool as a super realistic survival game, you could use irrigation to make farms, and use physics as a survival / crafting mechanic. im exited to see where this goes
@maynk7096
@maynk7096 3 жыл бұрын
Damn just imagine PS1 games in this !
@myalt104
@myalt104 3 жыл бұрын
KZbin:game teardown Bluedrake:are you sure?
@georgehawryluk7976
@georgehawryluk7976 Жыл бұрын
Nothing came out of this?
@bwc1976
@bwc1976 3 жыл бұрын
Oh man, the combination of blockiness and bright happy colors reminds me of the old King's Quest games! Anyone remember King's Quest?
@robsku1
@robsku1 3 жыл бұрын
Well, I had King's Quest V on my old 286 :) 256-colour VGA graphics :)
@Steve-uu7yx
@Steve-uu7yx 3 жыл бұрын
This engine looks so freaking cool! I love the sort of semi-pixel style, and the fluid simulations seem so cool! Btw i think the RTX that he's using is a custom one. It's much more performant. It uses concentric circles to get "Close enough" meaning you get really good lighting with a potato computer.
@dinoloborec3692
@dinoloborec3692 3 жыл бұрын
I love games like this, u can just pause on every step u take and just look around and feel the beauty of the game, every single time he stops the view looks like the most beautiful picture a famous artist made,great job
@lalacabrito
@lalacabrito 3 жыл бұрын
Oh, dear. KZbin is having a hard time compressing this one
@mtrivelin
@mtrivelin 3 жыл бұрын
Switch to 4k. KZbin uses less compression at 4k and significantly improves the image. It is a shame that KZbin uses more compression in 1080p to the point of ruining the video. It is the only solution, when the quality becomes unbearable. And it works on my TV, even if it's 720p (1366x768)
@toybunnyledr9880
@toybunnyledr9880 Жыл бұрын
These Pauls can single handedly destroy polygons
@darg682
@darg682 3 жыл бұрын
Now this, implemented into Crysis.
@robsku1
@robsku1 3 жыл бұрын
But can it run _in_ Crysis?
@marzesky
@marzesky 3 жыл бұрын
i feel like voxels will just keep getting smaller till we start to simulate actual atoms
@OBryanAguiar
@OBryanAguiar 3 жыл бұрын
KZbin compression algorithm after seeing that amout of particles: I gonna end this game whooole career
@memethanYT
@memethanYT 3 жыл бұрын
Oh please shut up
@OBryanAguiar
@OBryanAguiar 3 жыл бұрын
@@memethanYT No u
@douxiepoo
@douxiepoo 3 жыл бұрын
imagine being able to build boats and submarines with multiplayer naval combat
@NO-pf2gp
@NO-pf2gp 3 жыл бұрын
Just wanna say, Drakes not playing the game, he is using John Lins video.
@danielm.595
@danielm.595 3 жыл бұрын
We know, he does this to better immerse himself and us
@tiredlocke
@tiredlocke 3 жыл бұрын
@@danielm.595 Or, you know... he doesn't have a playable build, so all he can do is comment on a video that he saw. And then he doesn't even link the original video...
@mm-rj3vo
@mm-rj3vo 3 жыл бұрын
I want to talk to this fella about making this some kind of survival game that has, like, crafting machines powered by flowing water, through water wheels. Procedurally generated animations can allow for the wheel to adjust to the speed of the flow, could use the same for gear systems for building megaprojects. I wonder what a vehicle would be like under circumstances like this. Digging and mining could produce voxels that give various resources like wood, stone, metals, and liquids could be taken via buckets or pipes procedurally as well, measuring and preserving volume to produce and delete it as necessary. Maybe even a gas simulating system could function in this system.
@V3NQM69
@V3NQM69 3 жыл бұрын
Is it possible to overlay this game with a DLSS like neural net so the pixels are upscaled? The physics calculations can still be based on the voxels, but the player just sees the upscaled version. Like putting a extra high detail mesh over the current game. Does this make sense? Might be an awesome combination!
@boomborgoyari5781
@boomborgoyari5781 3 жыл бұрын
Totally man..they could integrate one of those google a.i programs that generate realistic images from drawings. Like realtime image generation by a.i.
@FnD4212
@FnD4212 3 жыл бұрын
I don't understand what it mean but I totally agree.
@boomborgoyari5781
@boomborgoyari5781 3 жыл бұрын
@@FnD4212 the problem of 21st century.
@dudeawsomeness1
@dudeawsomeness1 3 жыл бұрын
I keep coming back to this, it really is an amazing project. I bet anyone could spend hours just messing around in it.
@Flohhupper
@Flohhupper 3 жыл бұрын
This really hurts my eyes. The whole video looks like "jpeg compression artifacts - the game".
@ROACH123_
@ROACH123_ 3 жыл бұрын
I'm sure if you cranked up the FOV and maybe run on 4k monitor it would look quite crisp. In the future I believe that photorealistic physics engines will created with a combination of something like this engine and a form of DLSS. I cannot express how powerful this technology is. This video is a proof of concept, in the future we may abandon texture based engines forever due to them being completely obsolete in the face of something of this magnitude.
@ROACH123_
@ROACH123_ 3 жыл бұрын
To further reinforce my previous statement I will explain why this is superior fundamentally. When a 3d artist creates an alien in blender they build a grey mesh and then they paint it with an airbrush. After they are finished they press a button that generates a "texture" based on the airbrushing on the 3d model and it's polygon count so the texture can be wrapped again. In addition to this the artist must dedicate extra time to disclose which verticies on the model are sliced in the pelt map. (It's called a pelt map because it looks similar to how an animal would be skinned for its pelt/hide) furthermore, after this is finished, the artist may have to REPEAT this process 2-4 more times in order to create low poly/resolution versions of the model. (This is for LOD to conserve PC resources when rendering far away objects, but with an engine like in this video demonstration, LOD may not work the same way, or may simply not exist.) After all this it's saved in a huge file hundreds of megabytes, then the game unpacks the mesh and wraps a texture on it and calculates lighting etc etc. This demo is skipping that ENTIRE process. The artist will create their alien model INGAME and then paint it INGAME, and there is no textures or mesh involved. This is a bit more complicated when animating movement, but if the engine is coded well it can essentially "learn" how to animate things based on parameters you set. (This is evident with the trees and grass moving, but also more advanced things like the small dog, and even physics.) In short: this technology will not only add essentially limitless freedom to artists in terms of their detail budget (provided it's optimised well, but based on this video's physics demonstration it's MORE than optimised.) But also expedite the speed at which videogames are manufactured, and the file size of videogames on disk would be reduced by 90% or even higher. Also, with teardown you have "metal" and "wood" with different physical properties etc. But generally in videogames your ENEMIES would never have materials associated with their composition. What I mean by this is: you can create a golem monster, and parts of his body are stone and some are wooden vines. If you bring him into the fire, it will burn off all of his vines but his stone will remain and he will still attack you. This level of enemy and environment design has never been possible before. Dirt monster chases you and you run into water and it washes away his dirt revealing the tree roots within, so he is easier to defeat with a lumbering axe. The possibilities are endless. This engine gives us the tools to create something incredible.
@sebaslm44
@sebaslm44 3 жыл бұрын
@@ROACH123_ amazing
@ak2286npb
@ak2286npb 3 жыл бұрын
@@ROACH123_ I have been wondering for a while and maybe you know. With voxel engines is it possible to make teh voxel really small? If so would that allow for realistic visual with all the wonders of voxel based engines?
@ROACH123_
@ROACH123_ 3 жыл бұрын
@@ak2286npb yes, this engine will eventually progress to something like that
@Amythiz
@Amythiz 3 жыл бұрын
It's the most beautiful thing I've ever seen. Even super photo realism wouldn't be as impressive as this
@rehatsingh456
@rehatsingh456 3 жыл бұрын
I want to know what does “low spec” mean when you say that it runs well on low spec pc.
@chilomine839
@chilomine839 3 жыл бұрын
Windows95 I'm so sorry for the unintended rage that might have triggered. XD
@introspectiver1787
@introspectiver1787 3 жыл бұрын
For example, the fluid mechanics can run on 1 CPU core.
@rehatsingh456
@rehatsingh456 3 жыл бұрын
@@introspectiver1787 oh ye I forgot multilthreading exists
@introspectiver1787
@introspectiver1787 3 жыл бұрын
@@rehatsingh456 I mean, It shouldn't require too much to run (because what little I know tells me that voxels help with performance) but I say we should cheer on this project because it truly is beautiful (in my opinion) and you can see as he develops on his channel.
@rehatsingh456
@rehatsingh456 3 жыл бұрын
@@introspectiver1787 yes I agree that this game is truly beautiful. I love it.
@Austin1990
@Austin1990 3 жыл бұрын
This looks like an actual voxel engine. Minecraft stores data like voxels, but it is still a polygon game. This doesn’t seem to contain polygons. Very interesting.
@Palexite
@Palexite 3 жыл бұрын
Remember Minecraft? This is it now... Feeling Old yet?
@puntzz5826
@puntzz5826 3 жыл бұрын
This already looks so beautiful, I wanna see when this games gets different biomes and cave environments, exploring would be so fun and interesting.
@ungrave5231
@ungrave5231 3 жыл бұрын
Interesting... It almost looks like it's just a regular destructible 3d engine like what space engineers has, but everything is put through a graphical display filter like what axiom verge does to make it look like pixel art. I get the feeling that its how it maintains such good performance for what it appears to be doing. Very impressive programming!
@Dystisis
@Dystisis 3 жыл бұрын
Pixel art combined with realistic and fully dynamic physics and ecology. Masterpiece game waiting to happen.
@tommj4365
@tommj4365 3 жыл бұрын
The light is not "refracting" through the cave, refracting is when light bends, like through glass or water
@KelvinNishikawa
@KelvinNishikawa 3 жыл бұрын
The word you're looking for is "quantization".
@PolyMadd
@PolyMadd 3 жыл бұрын
"THIS IS CRAZY!!!" Man, have you just seen a double rainbow?
@snipa298
@snipa298 3 жыл бұрын
This would make for an interesting VR experience.
@IssasHusband
@IssasHusband 3 жыл бұрын
Imagine mining in this game and you find some amorphous blob of shiny gold. Or exploring a dungeon and deatroying some part of the ceiling to kill a skeleton
@zeph0shade
@zeph0shade 3 жыл бұрын
Does anyone else remember that tech demo from years ago that was hyping up the idea of replacing polygons in video games with some "floating point" something or other system? Doesn't this idea look a little familiar? It's like figuring out how to make virtual worlds finally base their appearance and physics on the same thing the real world does, with molecules that each have their own properties.
@jacq0272
@jacq0272 3 жыл бұрын
This has so much real time physics and lighting I can see it being a real time computer destroyer! *AND IT'S MAGNIFICENT!*
@casiopistachio1107
@casiopistachio1107 3 жыл бұрын
They should add a 'smart filter' feature that uses known positions for blocks to create a less pixelated experience and smooths out edges. since the voxels are so small i think it would be possible to filter them to the point where you couldn't actually see individual voxels.
@HChapman94
@HChapman94 3 жыл бұрын
Love this, thanks for sharing! I would like to note that it feels quite rude not to just link the developer's twitter/patreon/anything alongside your own default links. You praise this game for 11 minutes and have opened my eyes to a new game, which I appreciate! But this developer deserves some explicit recognition and citation in my opinion.
@deividaskiznis906
@deividaskiznis906 3 жыл бұрын
This kind of engines are going be a future
@ShadowHound15
@ShadowHound15 3 жыл бұрын
I am already sold on this game. I am a sucker for retro looking games, reminds me so much of Spyro.
@wastucar8127
@wastucar8127 3 жыл бұрын
Been following this for quite a few months now, it's been insane watching it upgrade as we go.
@chronokoks
@chronokoks 3 жыл бұрын
It won't be better than teardown. You simply can't process so many polygons realistically like teardown.
@Kids_Scissors
@Kids_Scissors 3 жыл бұрын
I love how the pixels make the game look like a dream
@eternalprogression
@eternalprogression 3 жыл бұрын
I love this art style it looks like what you would see in your dreams
@amphicorp4725
@amphicorp4725 3 жыл бұрын
this gives off incredible retro vibes while having very impressive graphics
@tomasalfani874
@tomasalfani874 3 жыл бұрын
This looks like a dwarf fortress player's lucid dream
@calebnewton_
@calebnewton_ 3 жыл бұрын
Saved to my Art playlist
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