VRChat Unity - Voice Activated Slider Tutorial

  Рет қаралды 2,684

PxINKY

PxINKY

Күн бұрын

A Tutorial On How To Use Your Voice To Animate The Poiyomi Shader!
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Poiyomi Shader: github.com/poiyomi/PoiyomiToo...
Get The Hobkin Redux Here: / hobbert
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Join My Discord!
/ discord
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Unity Hub: unity3d.com/get-unity/download
VRChat SDK3: vrchat.com/home/download
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Show your support!
ko-fi.com/pxinky
/ pxinky
/ @pxinky
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Get your own avatar cam! (Discord link)
/ discord
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Tags:
VRChat Poiyomi Shader Voice Parameter Tutorial Help Dissolve Shader Hobkin Hobbert Redux VRCSDK VRCCC CreatorCompanion

Пікірлер: 23
@LokieLogic
@LokieLogic Жыл бұрын
I didn't know you make KZbin videos, but I'm so glad you do. I've been getting into VRChat again lately and bought an avatar, and your tutorials have helped alot with making it more individualistic. Thank you, PxINKY
@PxINKY
@PxINKY Жыл бұрын
No problem! I'm happy to see you again ^-^
@krillshadow9831
@krillshadow9831 Жыл бұрын
Another banger of a straight to the point tutorial, solid work man!
@kyleheusser4477
@kyleheusser4477 Жыл бұрын
I have been trying to find out how to do this for so long. Thank you. I've always wanted to have bubble animate when I talk. I feel I can now do that
@kyleheusser4477
@kyleheusser4477 Жыл бұрын
Yep, I just got it working. Thank you so much. Now I have bubbles animate when I talk :P
@JoshuaVillarreal009
@JoshuaVillarreal009 Жыл бұрын
Amazing tutorial. I also got this to function with the normal Unity shaders too because of you! Thanks a ton.
@PxINKY
@PxINKY Жыл бұрын
Great to hear!
@yeetstroke
@yeetstroke Жыл бұрын
🍞
@PxINKY
@PxINKY Жыл бұрын
😎
@angst_
@angst_ Жыл бұрын
sucha cute avi~~
@PxINKY
@PxINKY Жыл бұрын
Agreed, Hobberts models are always amazing :3
@warmly323
@warmly323 9 ай бұрын
i tried doing this with ravos breath particle thing, but im not sure how to make it simply toggle it on and off according to the voice activation
@PxINKY
@PxINKY 9 ай бұрын
you could make the 2 animations be on/off instead of a graph / bar And just have it turn on when voice is above 0.01 You can also try having it always be on, but change the breath particle to be more visible / less visible depending on the voice param
@kyleheusser4477
@kyleheusser4477 Жыл бұрын
Also, you're the first person to say to delete the animations in the base layer. Does that fix a lot of problems and should I just do this all the time? or is there an instance where I shouldn't delete them?
@PxINKY
@PxINKY Жыл бұрын
if your base layer already has an empty state (one with no animation) then you can skip this step but if your avatar or layer does not, some times it'll get stuck on 1 animation which can ruin your toggles
@kyleheusser4477
@kyleheusser4477 Жыл бұрын
mine has a layer called AllParts and it seems to have every animation I've ever done in it. Looks similar to what you did, but I'm just a little hesitant to delete all that stuff that I don't know much about :D
@kyleheusser4477
@kyleheusser4477 Жыл бұрын
Ok so I backup up the project and removed them anyway and everything still works, so I'll just keep that clean from now on.
@razelfluff7125
@razelfluff7125 Жыл бұрын
Does the voice activation work for questies too? Or is it a pc only thing?
@PxINKY
@PxINKY Жыл бұрын
you could do something different, such as a prefab or object with blendshapes. but since this is using a custom shader you can not do this *exact* method on quest
@shaggy_but_live
@shaggy_but_live Жыл бұрын
how to i steal sprint select from th sdk
@PxINKY
@PxINKY Жыл бұрын
what
@shaggy_but_live
@shaggy_but_live Жыл бұрын
@@PxINKY kzbin.info/www/bejne/iZnad6SVhtSorLs how do i steal sprint select from the sdk
@PxINKY
@PxINKY Жыл бұрын
@@shaggy_but_live sprint select is not from the SDK, you will have to make it (its just a blendtree)
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