so many attempts and that was the esiest way without 3rd party content......I feel stupid, more people should see this video
@MeatMake Жыл бұрын
Does using this method keep the mesh’s texture?
@Keyframe3DAinimation Жыл бұрын
@@MeatMake It should
@MeatMake Жыл бұрын
@@Keyframe3DAinimation ty! :DD
@veryupstandinguy11 ай бұрын
It only works of you have a pure quad mesh, if it had tris or just very messy topology then it wouldnt work
@weebo1926 Жыл бұрын
HEll yea!!!!!! finally i found the blender tutorial guy who's straight to the point no monologue no ramble no waste of time
@Mincat8127 күн бұрын
INDEED BROTHER!!!!!
@LizzyKoopa Жыл бұрын
This is awesome. One note to those who have already baked etc. this will remove your textures in odd ways. be prepped for re-baking. at least this is how it is on my end for my zbrush model. thanks for the tutorial! quick and right to the point.
@TacticsTechniquesandProcedures10 ай бұрын
Did using the option “correct face attributes” help?
@ERPOLLEY2 жыл бұрын
Holy crap! You have saved me so much time in my near future, thank you!!!
@Atomic-toons009 ай бұрын
but the model turn to shit
@QuietPlaysOfficial Жыл бұрын
that was the quickest and most useful tutorial!! thank u
@iiiZKAiii Жыл бұрын
Thank you this is so helpful and yet it's so simple
@qikqbn77 Жыл бұрын
Thanks Ken, you are a life saver, been learning blender. Miss ya man! - B
@francis-bravoairspace2895 Жыл бұрын
yo, fast and easy. Love these types of videos.
@kuronagiyurei Жыл бұрын
so simple, yet so effective tysm
@IsRickIV Жыл бұрын
Your a life savor, I had so many it kept freezing my computer when I opened the file 😅
@cjkalandek996 Жыл бұрын
I'm gonna apply these to some models that I couldn't rig because of how detailed they are.
@aquatifox9857 Жыл бұрын
Fantastic video, thank you so much!
@Soul-gf9vv Жыл бұрын
Lol, I literally needed this now.
@CodyHoskin2 жыл бұрын
You saved me. Thank you!
@anunlikelycrime63694 ай бұрын
Thanks for this, quick, and very helpful, liked!
@neilsamms4385Ай бұрын
This is cool - short and to the point and does what it says it will. Thank you
@Myotiss22 Жыл бұрын
Man, this is heroic
@jurgenvantomme3 жыл бұрын
I did’t know! Thank you
@shaunbrown3806 Жыл бұрын
You are the man just subbed
@SeventyCoins2 жыл бұрын
Wow that...is dangerously useful
@IrkenEmpireFurry8 күн бұрын
THANK YOU SO MUCH!
@celmyguzman8972 Жыл бұрын
Thank you! life saver
@baldwinnigatovf8095 Жыл бұрын
Thank you, it helped a lot
@programmer_matt3 ай бұрын
even better is the decimate modifier!
@artisanmage53783 жыл бұрын
Thank you ken yu!
@blastyy61023 жыл бұрын
Great Vid Keep it up
@OverthinkOT Жыл бұрын
Thanks, short but useful.
@teodorsava201 Жыл бұрын
Best fucking video ever made bro hahah This is one of those perfect to the point short and concise youtube tutorials
@mr.boomguy2 ай бұрын
I thought this was meant to be comedy, but it was streight to the point
@twistednormals Жыл бұрын
Works only if your mesh already has good all-quad topology, because if it has any triangles or bad edge-flow it will ruin your topology
@TruthSurge Жыл бұрын
I just tried it with some mesh I got from blenderkit that was a guy's body and very low detail but TONS of polygons and unsub made most of the faces not shaded. I couldn't figure anything to fix and sub again did not return it but anyway yeah, I was thinking how can I get rid of the ridiculous # of vertices that are literally not needed. Must be some way to do that in blender native w/o addon ?
@gfries49067 ай бұрын
@@TruthSurge you can use the decimate modifier. decimating is also in the mesh menu when youre in edit mode.
@TruthSurge7 ай бұрын
@@gfries4906 Thx. I haven't been in Blender in 2 months I guess. I guess it got depressing thinking of how much time it took just to make one decent scene. but thanks!
@kenalpha311 ай бұрын
I have a long tube sphere. 840 faces. UnSubdivide edges does nothing. What is the problem? Add mod > Decimate > UnSub shows no change. Decimate > Planar angle to 5.1 > shows the faces go down to 420. But if I apply then go to Edit > faces are still 840??? Edit: Tris to Quads worked. But this is for UE4. Is it bad to mix Tris and Quads? (I will export many mixed meshes as one) Select mesh > Edit > A (select all) > Topbar - Face > Tris to Quads [Alt J] > Angle = ? (40) >> (faces 840 to 420)
@MRUStudios Жыл бұрын
WOW! Thank you so much for sharing! I didn't even think about this method. I've been using the decimate modifier and then applying it to reduce processor load. It works well, if I'm careful not to decimate too much, but this method may be easier and better! Thank you so much again for sharing my friend! 😃
@Placebo10005 ай бұрын
you are a hero!
@masnjds80711 ай бұрын
Great, Thank you❤
@indiestudio23 Жыл бұрын
You're amazing 😮
@eecod8843 Жыл бұрын
Iits very niice Thanks!!
@Iamaqwerte Жыл бұрын
Thanks!😊
@Alexandra36968 Жыл бұрын
thank you !
@syno36082 жыл бұрын
Thanks mate
@SoccerSanta520.0-yc7biАй бұрын
thanks, my hand mesh had more polygons than the entirety of super mario 64, 2b's ass, AND the garten of banban remote COMBINED
@nadiadwi4966Ай бұрын
thanks!
@StickyLabDev10 ай бұрын
yeah thanks
@infographie5 ай бұрын
Excellent.
@lavatr8322 Жыл бұрын
Thanks, this is when the mesh Quad mesh right?
@lifeedit9738Ай бұрын
i need more video like this youtube...
@TherealBrandon2 жыл бұрын
beautiful triangles
@widerekxxanimations6842 Жыл бұрын
The creators of banban should watch this
@sderbz29 күн бұрын
ISJHIOAEJHI9ATJH-IO9EKATD'; ХАРОШ
@thewizardbrand11 ай бұрын
IMPOSSIBLE that was so simple without having to download cats plugin.
@vazak11 Жыл бұрын
I love this but by gods I wish I had found it sooner XD
@xoreh15372 жыл бұрын
ok you are a god
@AzzaFortysix Жыл бұрын
Thanks
@specter958329 күн бұрын
Thank you
@ticoelephant6643 жыл бұрын
nice man
@nitishmishra1914 ай бұрын
Does it work in triangle mesh also ?
@MonkeBotGame-es3kd5 ай бұрын
what keys u use
@Maxoliver385 ай бұрын
thanks
@selfstirringmugo722410 ай бұрын
you are the best!! thank you for creating a short tutorial🙏
@nathunterstudio8391 Жыл бұрын
With or without listed uv ?
@terminatedchannel1570 Жыл бұрын
Is it better than Decimate or can you use it as a compliment?
@mrlightwriter Жыл бұрын
Good question.
@phishdough2 жыл бұрын
This doesn’t really save time with retopology though right? Can I sculpt a detailed mesh and get a similar results?
@Need2pee Жыл бұрын
Not really it will mess things up you can bake to a low poly shape instead
Well any material with blurr if you change the topology and how would it colapse? I can see it collapsing becouse of too little poly or trying yo modify something too much on low poly
@-touya_todoroki Жыл бұрын
@@recreatingcontents5795 i don't remember i haven't done such stuff in a while due to my pc
@-touya_todoroki2 жыл бұрын
OMFG OMFG OMFG OMFG OMFG SPRED THIS INFORMATION MY DUDE THIS IS SO FUCKING USEFUL
@WisdomTooth19872 жыл бұрын
This feature existed and i didn’t know about it?!!!!!!!
@Valid___3 ай бұрын
thx bro i wanted to upload my model onto a game but it wouldnt let me thx
@riccardoo23173 ай бұрын
absolute w
@Oweeine501411 ай бұрын
THAT WAS SO HELPFUL
@dazwraps8213 Жыл бұрын
I have seen the light praise the lord... Alleluia...
@CrucialRed3 ай бұрын
why do my polygon edges look like it was torn apart? and I have gaps between polygons :(
@Ziggy_Moonglow2 ай бұрын
0:06 - The menu changes from 'object mode' to 'edit mode' but no mention of how to get there.
@Chrisssytopher2 ай бұрын
click on it
@l3a3n3110 ай бұрын
why i shldnt use decimate?
@sebi3d1332 жыл бұрын
helpful
@ManicTheWusky Жыл бұрын
thank you so much now blender is not responding
@darkbatu3 жыл бұрын
diference with decimate?
@ve15823 жыл бұрын
Decimate gives you bad topology.
@blukat9903 Жыл бұрын
I miss clicked on subdivide inside of un-subdivide and now my pc is dying
@shubhuwithkotaropfp Жыл бұрын
Bro using blender in a low end pc is such pain in ass i use it in a 4gb ram no gpu pc wbu
@JayBaggio2 жыл бұрын
Thanks. How can you see the actual polygon count? the values I mean
@recreatingcontents5795 Жыл бұрын
Show overlay-> check the statistics. You'll see it top left corner.
@m1.01zahranormansyah4 Жыл бұрын
i dont even see "edge" in my editing mode..
@eliazarelizondo70757 ай бұрын
Im trying ti subdivide but my seams and faces are crossing into eachother resulting in some crazy looking mesh around the seams. Any advice?
@Nazadev6 ай бұрын
probably bad topology
@christianerudition6 ай бұрын
Maybe normals?
@tee-hee95535 ай бұрын
it work but the object from production quality to unacceptable
@josemartins-game4 ай бұрын
It brakes textures, though
@Aidenmash Жыл бұрын
It doesn't do anything to my model!
@pdzlatan2 жыл бұрын
Good idea but it corrupts the UV
@Need2pee Жыл бұрын
But atleast it does the job neatly you could unwrap again