I love the loopOut "continue" bit. This is something I've always manually counted frames for. I love learning stuff, when I'm trying to learn about something else.
@ECAbrams3 жыл бұрын
It's the secret sauce of the channel :)
@Hotsauceonmy3 жыл бұрын
that rig thick as hell
@omrozsoy3 жыл бұрын
Can you also show how to stop walking?
@ECAbrams3 жыл бұрын
For sure. If people want more character animations we'll definitely get into more on the subject.
@Zenzuke3 жыл бұрын
Yeah, happy to see Limber represented, underrated script.
@ECAbrams3 жыл бұрын
It is so very very good.
@hello_dim Жыл бұрын
Thank you! 👌
@rudewalking2 жыл бұрын
It would figure the best walk cycle tutorial would be a EC Abrams production.
@ECAbrams2 жыл бұрын
Thank you so much!
@ToluWorkks5 ай бұрын
I know this is old but please I would appreciate your help. How do I make a walk cycle character walk in and out of the composition. Please
@ToluWorkks5 ай бұрын
On a static background
@ECAbrams5 ай бұрын
@@ToluWorkks You would want to precompose the character and then keyframe that comp's position across the frame to be at pace with the steps. In some cases, it helps to put a little grid layer down so you can see where the feet seem to make contact with the visual ground plane. And it may not be a linear or smooth travel. Some walks are a stutter or slow and fast cycle. Hope that helps!
@rootopiaaa Жыл бұрын
i can't find limber in window
@davidpaulicek3 ай бұрын
Hello its a paid plugin from third party - aescripts
@BadreCh_3 жыл бұрын
I love this! Thank you so much
@ECAbrams3 жыл бұрын
You're very welcome! I hope it's helpful.
@sfnadim3 жыл бұрын
how did you do the shadows on the floor?
@ECAbrams3 жыл бұрын
This one is an old trick. We take the precomp containing the walk cycle, duplicate it, flip it, use the fill effect and a blur effect, lower the opacity, and place it below the original. It's how we do easy reflections too.
@neutralmichaelc3 жыл бұрын
I like that he makes tutorials about basically everything in ae.
@ECAbrams3 жыл бұрын
Some day I'm sure we'll have it all covered around here :)
@sblga3 жыл бұрын
That is great! How did you create the shadow in your scene? Or is it just a "Drop shadow" effect?
@ECAbrams3 жыл бұрын
The shadow is actually a duplicate of the character precomp but filled, blurred, flipped and squashed, and less opaque. I should do a quick tutorial on that old technique sometime.
@sblga3 жыл бұрын
@@ECAbrams That would be awesome!
@babulsingh75213 жыл бұрын
Sir, Your chapters are not working because you need to add 0:00 as starting like 0:00 Intro So glad that I'm helping my teacher 🥺🥺
@ECAbrams3 жыл бұрын
Thanks! I did not know that was a requirement.
@deebsanimation28043 жыл бұрын
Really looking forward to seeing a "start/stop walking/running" tutorial. Alternative strides would be cool too.
@ECAbrams3 жыл бұрын
Sounds like a plan to me!
@maxx4141 Жыл бұрын
I've watched so many walk cycles after effects tutorials on youtube but i'm still not able to make it
@bastiaborshchenko92193 жыл бұрын
you are a lifesaver! Thank you very much! But I got a problem with cycle loopOut expressions, it is not working, do not know what the problem...
@evanabrams27353 жыл бұрын
What is happening when you type it in? Are you getting an error? What exactly are you typing?
@bastiaborshchenko92193 жыл бұрын
@@evanabrams2735 nothing happens. After effects do not show any errors, but expressions do not loop the movement, However, the "loopOut continue" worked without any problems. (btw thanks for the fast reply!)
@evanabrams27353 жыл бұрын
@@bastiaborshchenko9219 no worries. That's very interesting that loopOut() would do nothing, but also not throw up an error of any kind. I'm not sure what would cause such an inconsistency.
@bastiaborshchenko92193 жыл бұрын
@@evanabrams2735 yeah, I'm curious too. Anyway, thanks, man! I learned a lot from your videos 🙏🙏🙏
@BiranYael2 жыл бұрын
@@evanabrams2735 I have exactly the problem :( it is very weird. If I crop the pre-comp to the size of the loop then it works, but if I try to set time remap frames at the loop markers, it simply plays through.
@rodrigobrazao71922 жыл бұрын
This vídeo helped me a Lot! Using this method, I'll always have to let the foot keyframes linear If I want to make the character walk across the scene?
@ECAbrams2 жыл бұрын
If they're walking at a constate rate, then when the feet slide on the ground, those need to be linear to match with the perceived movement. Does that make sense?
@rodrigobrazao71922 жыл бұрын
@@ECAbrams Oh got it! But just if the character walk constantly right? If you need the character to just walk a few steps and stop, this method won't work, will it?
@carlotafvc75242 жыл бұрын
How did you delete those green things?
@ECAbrams2 жыл бұрын
The IK controllers? They don’t really need to be deleted because they are created as guide layers. Right click any layer and select guide layer from the options. They won’t be rendered. Does that help?
@carlotafvc75242 жыл бұрын
@@ECAbrams yep! I figured that out a few minutes after 👍😊
@chanelcricket15963 жыл бұрын
Why shadow placed before character if the light spot is in front?
@ECAbrams3 жыл бұрын
Because I have only a marginal attachment to realism I suppose.
@tatarin-19823 жыл бұрын
Which plugin used?
@ECAbrams3 жыл бұрын
For the IK? I used a plugin called Limber. I think I mentioned it towards the start of the video.
@semillerimages2 жыл бұрын
Super nice as usual! It's been a year and I don't see a video of the character stopping and starting the walk as you mentioned in the video. Also, is there any other way than using time remapping to actually get the character to walk across the screen? Something where the feet don't slip?
@ECAbrams2 жыл бұрын
For a continuous movement: you could deploy loopOut() expressions to every property if you wanted them to loop. The sliding is caused by a mismatch between the lateral movement and the actual stride of the character. The only solid way is paying close attention to the timing, possibly making minimal adjustments along the length of a stride. You can also use other functions of the loopOut like continue or offset if you have non-linear speed in the stride. As for part 2 of this video, very few people have asked so I never put it on the top of the list of topics.
@semillerimages2 жыл бұрын
@@ECAbrams thanks much!
@blanquitito3 жыл бұрын
Very insightful. I started with RubberHose and pivoted to Limber as well. Do you ever use WALKS in conjunction with Essential Graphics... (to create lots of different walking people with only one baseComp) .. miss the MotionDesignHotline anything planned?
@ECAbrams3 жыл бұрын
Some day Motion Design Hotline will return. Or something like it. I miss interviewing creatives a lot. But it's hard to find the space in my schedule at the moment.
@keet.1096 ай бұрын
THANKS
@fadwa24133 жыл бұрын
Love you Thanks a lot
@ECAbrams3 жыл бұрын
You are most welcome
@bhaganiasaab50273 жыл бұрын
Plz tell us how to use one walk cycle again and again so that we can save our time plzz sir
@ECAbrams3 жыл бұрын
Like applying the same walk cycle to another character?
@bhaganiasaab50273 жыл бұрын
@@ECAbrams yes sir Plzz give me tips to do this
@whyusan3 жыл бұрын
@whyusan3 жыл бұрын
Have you ever used Rubberhouse ??
@ECAbrams3 жыл бұрын
@@whyusan I have. It's nice for even more simplified characters.
@whyusan3 жыл бұрын
@@ECAbrams thank you sir ~
@brendanmcnamara75819 ай бұрын
The up/down segment really doesn't make much sense
@abiodunosagie2 жыл бұрын
You talk too fast bro.
@ECAbrams2 жыл бұрын
Sorry about that. Which part gives you trouble? You may also enjoy viewing the video at a slower speed.
@bubblewhales74312 жыл бұрын
Agreed, I had a hard time understanding much of what he was doing and talking about