Mobile architecture in fiction: on legs: Howl's Moving Castle on caterpillar tracks: Mortal engines. on rails: The Inverted World. Snowpiercer. In flash fiction: Sophronia, in Italo Calvino's Invisible Cities
@astronomia28268 ай бұрын
Just realised that we need MORE such movies with a constantly moving settlements.
@DamiLeeArch8 ай бұрын
Oooh good excuse to read invisible cities again!
@ObsidianAmeth8 ай бұрын
Castle in the sky from Ghibli studio also have mobile architecture if you count floating among the cloud as mobile.
@devilishfun8 ай бұрын
Mortal Engines is such a damn good book series and although the film series didn’t stay true to it, what a world that was created!
@SRDPS28 ай бұрын
on air : Cradles (Armored Core : For Answer) edit : also Xylem (Armored Core 6)
@LelandMaurello7 ай бұрын
Something that I found out while being homeless: It's very hard to find any space that isn't claimed, and doesn't want you there. This shows these walking 'cities' around larger stationary cities like little bugs feeding off a host. Well, don't forget, all the land around cities is also owned by someone, or some country. A lot of legal land issues would need to be ironed out, and some places will simply never give in to that. I realize that's just one small point, but I wanted to remind us of that.
@TheBayru7 ай бұрын
I agree with that. Also, there is a lot of infrastructure in place around static settlements (transportation, communication, nature conservancy, waste disposal, ...) that is maintained by them. If you can't offer them something in return (trade, entertainment,...), they may feel you are freeloading on their hard work. So ideally this moving city needs to also be an energy neutral, self sustaining, circular economy with a surplus for trade. Otherwise it's more akin to a cruise ship. Also, I wouldn't call 5000 people a city. A village maybe ...
@RiannaPeterson7 ай бұрын
I'm so sorry you were homeless! I hope life is better for you now, praying for you ❤️
@vadim63856 ай бұрын
Exactly, try traveling somewhere by car and sleep in the same car to save costs, and see how are you're being waken up by loud knocking and yelling at you to GTFO. Now turn that into a nomad caravan of dozens of cars, trucks and RVs, open land is much harder to find, and even if they do, the said caravan leaves piles of trash and land contamination from human waste and cars leaking oil, nobody will want that on their land. And what about the fuel consumption and air pollution of all those vehicles. Even when they're stationary, you still need fuel to power generators, need a source of water and somewhere to dump the trash and wastewater.
@savage.4.244 ай бұрын
I was imagining the working poor stuck on the moving part. All the jobs like cooks maids and specialty wares moving along. Like being trapped in your own store.
@Diogenes_von_Sinope29 күн бұрын
yes i noticed the same. i enjoyed nature a lot in the past. packing a backpack and go live in nature for a weekend all the time. after a while i realized that i literally have to hide when i do so. to have line of sight to even a remote unpaved road will end up in upset slaves come for you to make sure you understand that one can not just "be" where one choses to be. even just for a night. it totally killed my worldview. the hivemind autocorrects every spirit that dares to do something outside of the norm. i hate what our overlords did to us.
@Joao-pl6db8 ай бұрын
One thing that always stuck me is these mega projects never talk about fuel
@SRDPS28 ай бұрын
typical every behemoth boss in vehicle game
@theoi39218 ай бұрын
not fuel, methanisation about waste of population ;)
@blar21128 ай бұрын
Becasue the answer is simple. Nuclear.
@MH-rj3jf8 ай бұрын
Or how the city handles the width of diversity in climate and terrain while remaining efficient, and their response plans for fast-spreading or quick-forming natural disasters.
@noatrope8 ай бұрын
@@MH-rj3jf In the latter case, at least, mobile cities aren't obviously worse off than the more familiar static ones, are they?
@silentDD8 ай бұрын
a cruise ship can be considered a moving city, but its movement is limited to the sea
@jeffbybee52077 ай бұрын
Wow limited to 70 percent of the earth
@charisma-hornum-fries7 ай бұрын
And port areas.
@elmobrandao98497 ай бұрын
Or a bunch of ships sharing functions. Like Armada ("the Scar") or the Yellow Fleet (this one happened in real life)
@patrickbueno32797 ай бұрын
@@jeffbybee5207not 70 percent, because can't move them in a lot of areas due to the danger they pose on the ship
@TheNefastor7 ай бұрын
And notice how nobody would actually want to live on one. Also, remember COVID when they turned into plague ships?
@crowtower8 ай бұрын
Some retirees live nomadic lives on Cruise ships. A permanent home on such a ship could be the most realistic implementation of this concept, with communities spending a month or so at a port then moving on to the next one.
@bryansmith19208 ай бұрын
Mega size Cruise Ships already cause major problems for land based Cities, when suddenly a Cruise ship Triples a coastal towns population over night, I have sailed the Greek and Slovak Islands on sailing yachts, to know, Build floating Cities, in a fixed position, look to history, for migration causing WAR
@eric25008 ай бұрын
BIOLOGICAL WASTE. Easy spread of disease, no way to get away. NO thanks!
@charisma-hornum-fries7 ай бұрын
The port cities would need to be capable and able to accommodate the ships constantly and dynamically. That's a massive cost for people living in port areas already.
@crowtower7 ай бұрын
@@charisma-hornum-fries That's an excellent point! Thank you
@tylerchiu70657 ай бұрын
@@charisma-hornum-friesports that deal with cruise ships already exist and do such things
@elatedmaniac8 ай бұрын
This is why architects give engineers nightmares...
@TT_Revamped7 ай бұрын
As an architect, I agree
@Justusson7 ай бұрын
This gives Me nightmares and I’m an architect!! (I had the teacher who’s idea this is, Peter Cook’s)
@Handle-e8b6 ай бұрын
Benjamint
@Crabernacker5 ай бұрын
Engineers are stressed enough damn
@grenmoyo39682 ай бұрын
When art and style and theory supersede practicality and realistic systems it always yields nightmares.
@4Gehe28 ай бұрын
As an engineer I get anixiety from the thought of a moving skyscraper moving both sides of another skyscraper (and on top of it). The ground under the moving and stationary skyscraper distorting under the mass. Along with the surrounding area. Can you imagine the mess of alternations in settling soil. The literal ground and bedrock bending in a dynamic manner up and down as this moves. And with it the foundations, pillars... everything. And it all gets amplified with height. Then windloads... earthquakes... Please stop the sales people! Don't make us engineers to even think about having to realise this.
@CHIEF_4208 ай бұрын
🧂
@dgthe38 ай бұрын
You're a civil engineer, aren't you? As a mechanical, I assure you: your fears are meaningless. Any structure heavy enough to do that to the ground will first kill the axles and bearings that transmit its weight to the legs/wheels/tracks that it's supposed to move with. Think of it like this: an ambulance doesn't need to worry about the effect of carrying a 1000lb patient, because said patient won't even fit through the door of their home anyway.
@lexolexoh8 ай бұрын
The amount of energy required to transport the city like this, and to process waste and harvest water and energy from nuclear/solar makes this an insanely complicated project… better to focus on a space elevator at this point of humanity as far as next human civilization / generation post-national post-capitalist projects that would be good for the world’s economy goes.
@patera838 ай бұрын
You might as well build a Gundam hehehe
@Joe-jv5mm8 ай бұрын
Don't over 🤔 it you have floating skyscrapers floating the 🌎 oceans
@РыгорБородулин-ц1е8 ай бұрын
I like how you make these videos about absolutely impractical fantasies that would never happen. Feels like reading a nice, beautiful fiction story.
@dt6esdff4137 ай бұрын
exercising critical thinking is very important part of our daily life... it isn't fantasy it's practical engineering which's limited by current technologies...
@hugo36276 ай бұрын
@@dt6esdff413 Maybe you should practice what you preach. Anyone who critically thinks about these ideas for a single second will understand that they are all absurdly impractical. There is simply no good reason to build a moving city. Its even more absurd to build a moving city as one big megastructure as opposed to a fleet of structures.
@dt6esdff4136 ай бұрын
@@hugo3627 i said "practical engineering" not practical application... I've degree in structural engineering, we do this kind of creative excessive during college. talk to me when you stop watching cartoons
@Nokman0138 күн бұрын
@@dt6esdff413 no need to diss on cartoons and it's watchers
@Ivarevich8 ай бұрын
Drugs were definitely involved in the design of this insane concept: psychedelics for inspiration, cocaine for execution
@DamiLeeArch8 ай бұрын
Definitely 😂
@righthererightnowproductio95258 ай бұрын
And oil for energy
@banananoodles8 ай бұрын
@@righthererightnowproductio9525to much oil fumes
@itoibo42088 ай бұрын
It seems like the Jawa sand crawler in Star Wars crossed with ancient desert trade routes. You can travel around vast, empty, deserts, carrying all of the comforts of home and buy and sell things to make your fortune.
@psgouros8 ай бұрын
When they finish “the Line” city, I want to see the epic sculpture of “the Straw” constructed at one end …
@MarcoSwart8 ай бұрын
A traditional circus could be viewed as a moving city.
@MaliciousMoxy7 ай бұрын
Yes, and a more functional ones than those presented. A commonality is that both are orchestrated by clowns.
@SullenSecret8 ай бұрын
When analyzing the potential for moving cities, I'm faced with a few essential problems: crushing the terrain underneath (which could be disastrous for stability), constant vibrations like earthquakes, and trying to keep everything level, despite wildly unlevel terrain. I'm confused at how they were even proposed.
@IainMcClatchie8 ай бұрын
It's as if the folks who were speculating about these things were completely unfamiliar with engineering. Taller buildings have more weight on a given area of ground. For a two story house, it's fine to dig down to competent soil and put the foundation there. At ten stories, you need to reach down and contact something more robust. At 100 stories, you pretty much have to go down to bedrock. Mobile buildings on land do not relax this constraint. Everywhere bit of ground they touch will need a footpad engineered like a permanent foundation. Maybe this could make sense if the buildings are moving around a grid in which most of the sites are occupied most of the time by buildings which all have consistent ground loading (and thus similar height). This is more like that plug-in city. If cities are going to move they'll need to be floating. Floating in water seems the most practical way to do it if there actually is some benefit, but I doubt the benefit. It's also possible to float like a hovercraft on air, which has been done to move large objects (a refinery is I think the largest) short distances over very carefully graded and compacted roadbeds. Floating in space is also possible, and in the distant future I think likely and probably predominant. But that's going to take centuries, and the city mobility will be a side effect of other constraints rather that the primary goal.
@CHIEF_4208 ай бұрын
@@IainMcClatchie🧂 @SullenSecret
@TheGrinningViking8 ай бұрын
This is just a reinvention of traditional nomadic European villages before they were forced to stop performing useful functions and were left with basically settling down or just doing crime.
@sh4dow6668 ай бұрын
@@IainMcClatchieOr floating in the dense atmosphere of Venus...
@kamel3d8 ай бұрын
I dont see th point ot be honest
@mitchhaelann92158 ай бұрын
The mobile-community thing was tried back in the 60's and 70's when hippies banded together in caravans travelling wherever they could find free food and groovy music. Didn't work out long term because of resource constraints and economic pressures. The thing is, cities all have 2 parts. They are places to live, yes. But they're also places to do something. London was once a shepard's meeting place. Rome was once a mere trading post. Even old New York was once New Amsterdam (Why they changed it I can't say. People just liked it better that way.) They Might Be Giants jokes aside, New York started as a sea port and fishing village. Every successful city started as a place providing services and support to people doing SOMETHING. So any mobile city has to have a purpose, presumably more than just survival and housing. No purpose, no economy. No economy, no liveability. Hippie love-caravans were doomed because they had no income, no ability to trade for resources they needed, and no unifying support structure beyond counter-culture. 'Freaking out the squares' and 'resisting the maaaan' can only get you so far.
@Shmidershmax7 ай бұрын
I feel like they probably knew they couldn't do it forever. In the end they dedicated part of their lives to live with a sense of freedom and community that most of us seldom have. Most of them have probably grown out of that phase of their lives but I could imagine all the fond memories they have of it. They were probably annoying as fuck to have in your neighborhood though.
@Nightdare7 ай бұрын
@@Shmidershmax They were deadbeats that leeched off society, 'justifying' their actions as "peace, love and community" Most of those became the exact same thing they opposed
@yjlom6 ай бұрын
the English changed the name to a proper English one after they conquered it, because you can't have a city named after your enemy's city
@MrAlsachti8 ай бұрын
A city is a place bigger than itself. It is part of a region, its history and culture, its landscapes. It has neighbours, it has visitors from afar. I prefer my city - a city where I moved twenty years ago - to stay a place. A place where people come and go, a place between past and future in its 2,000-year-old history, its roots - my roots, our roots - deep in the earth, instead of being a mere vehicle... Wait, you can fight other moving cities? Where do I sign?!
@TinkiW8 ай бұрын
beautifully said
@amiralirezaeifar48658 ай бұрын
Last line😂😂😂
@ErikMKeller8 ай бұрын
It's so refreshing to toss around ideas without stopping them in their tracks because it might be a challenge or even impossible to take care of a certain aspect of the idea. A very insightful video!
@drake84tsoni678 ай бұрын
The sailing community (off grid, long term live abords) might be considered a nomadic group. That both stays in one spot together and travels individual.
@S69KAI7 ай бұрын
You've noticed that all these great projects have a common element. "You vill live in ze pod, and you vill be happy." I'm working on a house, the "modern barn" style is quite popular in my part of Europe and I can't imagine life without access to at least a small plot of land around it. Without it you could suffocate.
@gordonohallmhurain8 ай бұрын
Really nice note to end on, came here for the architecture but stayed for the wholesome optimism. Fantastic video
@hemangmathur28237 ай бұрын
I don't know if you'll ever see this, but your videos make me hopeful about this world. I don't know why, they just do. So thank you.
@ailo4x48 ай бұрын
Interesting ideas! In the US we have about 11 Megastructure communities. We call them "super carriers". I spent 4 years on one. It consists of 5K people, 100 airplanes, upper/middle/lower class communities, self contained power (nuclear reactor), etc. They are not a far stretch from Snow Piercer in many ways. The only thing that makes it function is a shared community/mission and absolute authority structure. Would I choose to live that way in civilian life? Not a chance. I don't believe that most people can function in that kind of society without some form of coercive authority to ensure the basics needs of the entire community are met. Meaning, nobody wants to service sewage systems but somebody HAS to do it or te whole community suffers. And I don't know many people who would willingly submit themselves permanently to that kind of life.
@noatrope8 ай бұрын
Sewage maintenance technicians do exist in civilian communities, too.
@0o0ification8 ай бұрын
Don't forget about the Mercy and Comfort too 😉 Similar design considerations, albeit for different deployments
@ailo4x48 ай бұрын
@@noatrope True, but they can go home at night. Can't do that on a carrier. Your job and your home are the same thing.
@carlosandleon7 ай бұрын
There are civilian septic tank divers and in my country they go in there just wearing shorts.
@carlosandleon7 ай бұрын
@@ailo4x4Nonsense, home would be somewhere else on the ship. Besides, a civilian ship doesn’t have to follow a carrier building plan
@Seafather7 ай бұрын
Image a cities that moves from place to place, trading and supplying other cities. They’re called ships. Ships are moving cities. A Aircraft carrier is a floating city and has a zip code.
@OptimalOwl7 ай бұрын
Have a well-deserved +1, Sir.
@thisguy25578 ай бұрын
This reminds me of the mobile cities from a game called arknights, where the world is covered with random and frequent natural disasters, so the people there just put their cities on giant moving platforms to avoid the catastrophis, and their society is based on living on these often isolated mobile cities traveling around their countries
@chaomatic53288 ай бұрын
That's the same subplot of Mortal Engines (the book)
@prcervi8 ай бұрын
@@chaomatic5328 it's a good framework for a world setting
@haiakazeh7 ай бұрын
@@chaomatic5328 The largest mobile cities in arknights are way more massive when compared to Mortal Engines (atleast in the movies) and less goofy. Mobile cities in arknights is also really slow that takes weeks to completely evacuate from a disaster (they use some device to predict it), also their appearance looks like our modern cities on a very large launch pads used in rockets. Additionally, these cities can provide mostly everything to its inhabitants. Also some of these cities/infrastructure complex (the very small ones) are very old, like ancient old. I am also amused that the thing they use to power these cities also gives them cancer that can infect others, and where do they get this power? From the aftermath of the disaster they are running away from 😂
@chaomatic53287 ай бұрын
@@haiakazeh Step 1: Create energy device unlike anything ever seen before Step 2: Use it so much it causes disasters Step 3: ??? Step 4: profit Edit: oh and btw the cities in the ME movie are pitiably small. That's what I figure the pleasance barge' size is around. In the book, London ain't even the biggest city, they're struggling with their 4 level, in fact some German Panzeyau-Baerstrich (smt like that) has 7 levels, and almost eats London. Guess why it didn't succeed.
@odoricb31568 ай бұрын
4:00 minutes in and she didn’t say this mega project is an absolute scam an environmental absurdity and a social nightmare. That’s… unsettling and frankly a bit misinformative.
@khulanerdenebileg38818 ай бұрын
Adding to the topic of moving houses, "ger": Before Kharhorum city /Хархорин хот/ was established, Mongolians had moving cities comprised of hundreds and hundreds of gers, with millions of livestock following. A relatively detailed video was made by TEDed on this topic, mostly relating to how queens managed the whole affair.
@turmunkhganbaatar25157 ай бұрын
Qarqurem was following a much more ancient urban tradition from Luut Hot to Ordu Baliq to Qata Balgas. There's even Avraga on Huduu aral. While mobile ordus did exist there very much also fixed settlements in conjunction here and there built around a few rare farming communities, but mostly palaces and later on monestaries. These often had worshops and craftsman and or markets that could provide manufactured goods to both the lord and the surruonding rural mostly herding population. Theres the various palaces Chingis Qaan wives governed from or even after Qaraqorum there was the seasonal capitals like Shaazan Hot or other settlements like Chinqai Balgas. The Qaans of the Mongol Empire and many others like Gok Turks spent time moving to and from various locations like palace settlements, hunting lodges etc through out the year eith their mobile ord to temporarily assume governorship and direct rule while delegating the rest of the empire to governors, feudal vassals or their wives.
@beanieb0b3 ай бұрын
Man that ad transition was so smooth wtf
@cesarvidelac8 ай бұрын
I was an architectural draftsman. I must say that too often the great minds dream too much. Reality checked all this weird concepts from the 50s and 60s out. There are many more obvious and pressing problems that depend on political will more than engineering, like preserving and augmenting green areas.
@reubenjelley35837 ай бұрын
How you gonna brew that political will without dreaming ??
@cesarvidelac6 ай бұрын
@@reubenjelley3583 i was a dreamer, that's how I know it's useless. And before dreaming we should get rid of politicians and get technicians to manage the resources that have been wasted or spoiled. Then we can dresm, first we have to solve hunger and poverty.
@TheDuckferd7 ай бұрын
The moving tank city would be fun until hills happen. In all honesty, this could be a great way for northern communites to manage resources over sea ice. Many communites are fly in only, and have little access to law, medical aid, food and building resources. Having a small city to provide court houses and haspitals would be revolutionary.
@leslieproudfoot9248 ай бұрын
This makes me think of The Longest Cocktail Party from The Hitchhiker's Guide to the Galaxy
@bonezj1178 ай бұрын
12:18 we already have those, they are called US navy aircraft carriers. They have a diversity of people working together, it travels around the world, has stores, mail services, airport, and pretty much everything else like a city.
@matthewutech59707 ай бұрын
While naval carriers and cruise ships are city-*like*; being used *as a city* isn't the point. Cities are for permanent civilian living; where as a carrier is a fortress with a crew rotation. You normally can't be born on, live, and die on a single carrier your entire life.
@leandrejones5 ай бұрын
@@matthewutech5970 all of that is entirely possible (US carriers anyways), the limiting factors are: raw materials - fabrication of repair parts/munitions food - limited on purpose (can be remedied via raiding parties) kerosene - avgas is a finite resource when afloat (can be alleviated, see #1)
@booperdooper17903 ай бұрын
@@leandrejonesThe idea of a post Apocalyptic wold were people on the coasts have to worry about raids from societys living on aircraft carriers sounds pretty cool. I bet someone could make a game out of that
@hijiriyukari8 ай бұрын
in ARKNIGHTS story the reason why most countries resort to mobile cities is to evade incoming disaster called catastrophies in Gargantia they have a waterworld-esque scenario where they have a lot of boats of different varieties linked together
@chaook8 ай бұрын
absolutely pushing nomadic/mobile city plates in Arknights to be looked at, also the Landship! they are quite the beautiful worldbuilding!
@OctopusWilson8 ай бұрын
Ok so I still don't see a single reason why a city should move, but the idea that a giant moving city plowing through nature could restore biodiversity is downright hilarious.
@ezraa59858 ай бұрын
Currently an Emergency nurse, but looking to make the switch into an M.Arch program next May! Thanks for your vids 🤙🏼
@royceroyce77157 ай бұрын
Good luck, stranger! :) You can do itttt
@inditsnotdenon9228 ай бұрын
The main thing is there is just no reason to have them. Nomads exist because they use up resources in one pleace that they know will later return. We have nothing like to encourage a nomadic lifestyle - so no point being nomadic. It could be good in somewhere like hawaii where you could move a large population away from an erruption until its ready to be occupied again, but i dont see much outside of use like this
@samforsyth8 ай бұрын
This sort of reminds me of the hidden little "cities" that exist on cruise ships for the people who live and work on the ships for months at a time. Not to this scale obviously. They often have their own infrastructure, living spaces, shops, leisure areas etc...and sometimes it connects with the same amenities that the customers use, sometimes it's hidden in "no access" areas.
@zaniq237 ай бұрын
en.wikipedia.org/wiki/MS_The_World
@AramisWyler8 ай бұрын
Loved this. Could totally see a framework for an apartment style building where all the apartments could be unplugged onto a drive train and behave like an R until they get to a new building to rent a slot in. If the appt template had a fixed interface for the exhaust and plumbing, those could be centralized in the structure. A hub for a pluggable neighborhood.
@Volkbrecht8 ай бұрын
Thing is, we have that already. It's called houses. Just put bring a rental truck full of your belongings, and you can plug yourself into a neighborhood ;)
@AramisWyler7 ай бұрын
@@Volkbrecht Yes, I suppose so. If you're a renter your whole life and have no need to bring your home itself and any improvements you made along with you, you could just gut it and take the contents somewhere else. That's like the same.
@Waterlogged_Ricefield8 ай бұрын
I love how you make architecture very accessible!
@Almostcool18 ай бұрын
I always enjoy your content. I wish there were more, approachable architectural vlogs like yours
@stephentsang91948 ай бұрын
what a great addition to the Line with a Walking City. Actually, the Walking City idea seems like a cruise ship to me as thee are cruise ships with rooms you can permanently own. so there is that.
@samuxan8 ай бұрын
This is what I was thinking the whole video. People who work on those cruises that can hold +5000 passengers already have that nomadic city life. And looking at those cruises proves the bigger problem of managing the resources
@brian7android9857 ай бұрын
Or a command and control centre so the rulers can turn up anywhere and put down the dissidents
@eric25008 ай бұрын
You can't fix the ridiculous consumption of resources to build and live in an environment this tough on human life. The Line cannot be fixed no matter how cute it looks on paper.
@prime1collector7928 ай бұрын
Kudos to you and the team for another high quality video!
@Lancetronium8 ай бұрын
Great video, so fascinating, love the introspection at the end.
@marcmakes17258 ай бұрын
Saturn's Children, by Charles Stoss, has a city on Mercury that runs on a track all the way around the equator the city stays just in the edge of the shadow between light and dark to maintain it's now temperature. I think The Quantum Thief, by Hannu Rajaniemi, has mobile Martian cities.
@subduedreader56278 ай бұрын
Star Wars Legends had a similar city, Nomad City, though it walked.
@GillfigGarstang8 ай бұрын
Yay! Someone mentioned one of my all time favourite novels!
@royceroyce77157 ай бұрын
Quantum Thief was the first book I encountered this in, and boy I'm excited to look up these other books. I loved that dang impossible, weird city.
@GillfigGarstang7 ай бұрын
@@royceroyce7715 Saturn’s Children also features floating cloud-cities in the semi-habitable layer of Venus’s upper atmosphere and a bio-dome built on a trans-Neptunian object. It’s a shame that the first edition was given such a god-awful cover that might put off readers. The sequel is also brilliant and features settings like necropolis spacecraft styled after gothic cathedrals and cities built on the sea floor of a water covered super-earth exoplanet. I especially recommend it if you are the type who enjoys in-depth explorations of how interstellar trade and systems of currency would function in a hard sci-fi setting where ftl is impossible, or discussion of the physiology and evolution of synthetic life-forms who’s individual cells are programmed to behave like the ideal independent ‘rational actors’ of classical economic theory.
@MaliciousMoxy7 ай бұрын
Those are all impossible but very comforting architectural fantasys that ignore obvious problems. This is architectural escapism instead of addressing the very real issues.
@sindre.8 ай бұрын
I love how this channel focus on ideas and concepts with an open mind. It’s like a cognitive playground seeing possibilities, potential faults, and psychological impact. Using previous videos to underline argument is such a nice touch. Thanks for bringing the beauty of exploring ideas into your content 🙌🏻
@BrooksFrancois8 ай бұрын
Dear DamiLee, I love your craziness. Again, you put a smile on my face. Have you imagine all the problems this terrific idea would cause ? Just ask gypsies and the Jewish community. Living in a place, we say « habiter », which means staying still in a geographical place. When I visit a new place, I often think : « Hey, I would like to buy this house, » realizing just after that, if I stayed in this new house it would become boring quite fast. And I would like to move again elsewhere. Your idea of a moving city rules my problem. I could buy my new house there. A thousand thanks for sharing your enthusiasm. Love from Québec.
@RichardLeClair-bx7ww8 ай бұрын
I love your channel! I appreciate the balance you've struck between the artistic, cerebral, and satirical. I've developed a habit of regularly turning to your work for inspiration for my book series. Keep up the great work!
@katiegreene39608 ай бұрын
Those capsule homes are basically a vertical rv or mobile home park
@DavidHuffTexas8 ай бұрын
The production value and presentation of the videos on this channel just keep getting better & better. Massive respect to Dami and the crew!
@smavtmb21967 ай бұрын
Fascinating as usual. I think a massive moving city is interesting but unfortunately unless it floats/flys. It would literally crush/shread the ground beneath it. Destroying the environment as it goes. There's many logistical problems. Such as what happens to all the various types of waist created by the thousands of people on it. They can't just dump it anywhere.
@Well_Earned_Siesta8 ай бұрын
Love these sci-fi and conceptual episodes! Would love to see you do a deep dive on The City and The City, by China Mieville. It would be interesting to discuss the blurred line between architecture and the perception of architecture and space
@theothercreare7 ай бұрын
2:10 oh no not the transit elevated bus 💀
@Leto2ndAtreides8 ай бұрын
I've read about digital entrepreneur communities that have housing in various parts of the world... So, you can kinda bounce around within different locations of your own community. I've personally thought that Tech could make that experience much more personalized.
@AshanshSaroha7 ай бұрын
Great knowledge about the architecture and how feeling can be generated by the building you see and live on, please suggest 2 or 3 books that, I can read to understand more about future architecture design
@rodneykelly87688 ай бұрын
The idea of nomadic communities brings to mind the culture of the Romani. They would travel from community to community, selling their services, and then moving on. The problem is that the communities that they visit would view them with suspicion.
@Woketard8 ай бұрын
Because they refuse to assimilate.
@felezeros45568 ай бұрын
They themselves are often isolationist and leave behind a lot of rubbish when they move on
@adithyavraajkumar59237 ай бұрын
Found the racist Europeans in the comments lol ^
@Woketard7 ай бұрын
@@adithyavraajkumar5923 Yawn.
@cyrkielnetwork7 ай бұрын
Romani and other itinerant groups was basically this. They moved form city to city as a group with social structure, they interated with host city for some time, they made trades and provided entertaiment, and then move again. Maybe moving cities would be a strech, but they definately operate as moving villages that plug-in into cities. Nomads are bit different.
@somethingawesome86568 ай бұрын
I was expecting social darwinism and some mortal engines references 😂
@chaomatic53288 ай бұрын
"And when the mobile city that the inventor of social darwinism was eaten, its inhabitant welcomed their capture with open arms" They probably didn't welcome it as much when they were turned into slaves, tho
@ecotix8 ай бұрын
Mortal Engines was my very first thought!
@redfieldltf70127 ай бұрын
And anime game called arknights
@azorien84137 ай бұрын
On legs seems physically impossible, it would just collapse or sink in ground. The ones on wheels/tracks would just flatten so much land that any benefit they could give would be flattened by the expense. And the maintenance is probably nightmarishly expensive. Maybe it is cheaper to build an orbital city at that point.
@robertlewis54398 ай бұрын
The logistics for a moving city is astounding: fuel, food, drinking water, clean air, cooling, electrical, internet, sewage, trash, hospital, gyms, jail, airport, library, movie theaters, churches, and space to legally move the whole thing. Culture will matter - an enclosed system like those described can be efficient, like a Navy aircraft carrier on deployment following months of intense training, or fall into chaos, like a cruise ship in extended unplanned quarantine, or go off the allegorical rails like Snowpiercer.
@dgthe38 ай бұрын
Fuel: nuclear. Run everything in the city off of electricity. Food: import, just like normal cities Water: clean and recycle. Occasionally top up from other sources & evacuate contaminated sludge. Clean air: these aren't hermetically sealed bubbles. Want air? Open a window. There'll always be a breeze ... Cooling: slightly better than a normal city since there is potential to cover the underside of the city with a gigantic radiator Electrical: see #1 Internet: they have the 'net on ships. And airplanes. And the ISS. This is a solved problem. Sewage: see #3 Trash: recycle what you can, incinerate the rest. Civil buildings: include them. No different than a small town. Airport: helipad(s) so a helicopter can get you to/from a real airport Space to move it legally: I would assume that these would be commissioned/created by pre-existing governance structures. Legal operating status would be implied.
@paladinprime99288 ай бұрын
This reminds me of a project/ ongoing fiction that I did as a kid. A land train (think akin to the big Arctic ones) that would serve as the core of a mobile community. Some of the cars could be combined when stationary to create larger, vital service centers (food, medical care, scientific research, ECT) and the residents followed the main train in their own converted vehicles/ mobile homes. Thank you for bringing back those happy memories.
@TheGrinningViking8 ай бұрын
... You just invented Gypsies. You just invented gypsy carts and made them more complicated and difficult. (I'm deliberately not saying Romani because they mostly settled down when they had the choice, and most modern gypsies aren't Rom and none I know of sell metalwork, art, fake magic, interesting dances and music, etc.)
@TheGrinningViking8 ай бұрын
FFS this is even worse than rich people "inventing" worse trains.
@DerekTheAntony7 ай бұрын
The needs of the few are the needs of many, we're human we rebuild, deconstruct, create. Not always in that order, but I think it's a beautiful concept. VLS would be like Chicago laying down, and could move from the Great Lakes through the dessert to the west coast while working, tourism would have a whole new meaning. Oooo....btw I think your solution to "The Line" would bring the whole thing into 3D, something about a line feels kinda 2D....One perspective.
@robertnunes19488 ай бұрын
You, your staff and combined efforts have always left me speechless. You allow me to expand what I see. Thankyou. Thankyou for sharing and .....simply, thankyou.
@neinherman99897 ай бұрын
I would love to have you make a video on Buckminster Fuller's Cloud 9 flying city concept!
@Se7enGrand8 ай бұрын
studying about Archigram was some of the most fun I've ever had while studying architecture. Thank you for the video!
@0pr4hTTV7 ай бұрын
You truly are such an amazing writer, and presenter. I love the lyricism that comes through in your work! Keep it up Dami :)
@gamercow5178 ай бұрын
I love your videos because they are an amazing combination of art, architecture, engineering, and sociology.
@mr.vincec64026 ай бұрын
sounds like a maintenance nightmare for engineers
@avenuex37318 ай бұрын
Robert Heinline I believe was the first to present the roadtown concept, not unlike the wall city. In his book The Roads Must Roll the environment and it’s benefits and hazards are interestingly explored
@Vernand17 ай бұрын
A town needs to be stationary, so that the individual, the community, and the land itself can properly facilitate a symbiosis and a reason to care for each other. Land loses all value if completely leaving with everything of value with you is a viable option. If you've grown up in a single valley, you understand why it's so important to respect.
@THICCTHICCTHICC8 ай бұрын
My only issue with moving cities is that they are somewhat geographically locked, and they arent capable of containing giant populations. A big walking city of say 10,000 people traversing the same region over and over would probably get extremely annoying.
@Mchlx7777 ай бұрын
First video I watched other than a short and your editor is amazing.
@TheAxzibit8 ай бұрын
I think the closest to walking city is cruise ship and super carrier, most cruise ship is have more people than some village and small town on my country, and don’t forget super carrier also have more fire power than most countries. But, thank you very much for the video, it gives me more insight about walking city concept.
@johnhanrahan79908 ай бұрын
Damilee is such an intellectual nerd; I love it! She's awesome. Certainly, exploring the intersection of architecture in clothing through costume design in movies and its expression of character and style within cinematic genres would make for a fascinating episode. Here's a breakdown of how such an episode could unfold: Introduction: Introduce the concept of architecture in clothing and its significance in costume design within the realm of cinema. Briefly touch upon the role of costume design in expressing character traits and setting the context for different cinematic genres. Segment 1: Understanding Architecture in Clothing Define what is meant by "architecture in clothing" and how it pertains to costume design. Discuss how costume designers draw inspiration from architectural elements such as structure, form, and silhouette to create visually compelling costumes. Segment 2: Costume Design in Movies Explore the importance of costume design in shaping characters' identities and personalities in films. Highlight iconic examples of costume design in movies where architectural elements are prominently featured in clothing. Segment 3: Expression of Character Through Costume Examine how costume design communicates character traits, motivations, and social status. Discuss how architectural elements in clothing can convey specific characteristics such as strength, elegance, or vulnerability. Segment 4: Setting the Context of Cinematic Genres Analyze how costume design contributes to establishing the visual aesthetics and atmosphere of different cinematic genres. Explore how architectural influences in clothing vary across genres like sci-fi, historical drama, fantasy, and contemporary settings. Segment 5: Case Studies and Examples Dive deeper into specific movies or film franchises known for their exceptional costume design and architectural influences in clothing. Discuss how these examples enhance storytelling and contribute to the overall cinematic experience. Segment 6: Conclusion Summarize key points discussed throughout the episode. Reflect on the impact of architecture in clothing on character development, visual storytelling, and the audience's perception of cinematic worlds. Closing Thoughts: Encourage further exploration of costume design in movies and its intricate relationship with architecture in clothing. Invite listeners to share their favorite examples of architectural influences in costume design from their favorite films. By structuring the episode in this manner, viewers would gain a comprehensive understanding of how architecture in clothing intersects with costume design in movies, influencing character portrayal and enhancing the overall cinematic experience. john Hanrahan super fan , your a cuite 😁
@stewarts85978 ай бұрын
I always find your videos fascinating
@conoralguire63197 ай бұрын
I cannot express how much I love watching someone so passionate about a topic express that passion- easily one of my favorite channels lately💕💕 keep doing you!! We love it!!!
@marcoscaba38468 ай бұрын
Large mobil mini cities would work on lower gravity worlds like the moon, or the planet Mercury.
@thomashiggins93208 ай бұрын
Potentially, but they'll probably just bury them, though. Deep layers of stone and regolith solves a lot of problems.
@marcoscaba38468 ай бұрын
@@thomashiggins9320 True, I agree with your point, but mobility is an excellent asset to have for unforeseen natural problems. Future mini cities/ factory may be able to fabricate a protective structure with a small force of robots then move on and leave the one made for future use.
@davidmerriken3138 ай бұрын
A realistic verison of this would be a "swarm city" with many individual tents/caravans moving together. IRL examples are circues, bands on tour, and oil rigging companies. Each one needs to move a LOT of people and equipment (and/or animals) into an area with little or no city infrastructure. So they need to bring their own power, water and food processing. And other city stuff like repair shops and general stores. I'd love to see you make a video annalying Barnum and Baily Curcus for example!
@samforsyth8 ай бұрын
instant watch. love your videos!
@ElectricityTaster8 ай бұрын
Technically we are all nomads on spaceship Earth.
@sindre.8 ай бұрын
The epic-ness is being amped up both in production and concepts presented! ❤️🔥
@NapoleonicWargaming8 ай бұрын
I gotta say, that was the smoothest ad transition I've ever seen. Bravo!
@jandraelune18 ай бұрын
The game Frostpunk has an update that allows relocating the city on to a moving platform, but the core of the first city is a huge furnace.
@Ronsonpeters8 ай бұрын
wait is this only an update on pc? I play on PlayStation
@reikenzan19168 ай бұрын
Frostpunk LETS YOU SHIFT THE CITY YOU SURE ABOUT THAT FAM????!??!!
@chaomatic53288 ай бұрын
No it doesn't. Source: I own the game
@josheast31007 ай бұрын
Hi I just got here and this is the first video I have watched on your channel but I love your content and am really interested in architecture so thank you for these amazing videos. I would love to see a video on city's that try and integrate with nature and natural structures. But keep up the good work 😃
@patmiller70458 ай бұрын
You and the team do a fantastic job on these videos. Thanks a million 😊
@Will_Forge7 ай бұрын
I want to see a giant VLS structure tasked with restoring the Sahara desert to life. It would need to be nuclear powered, and would need to plow through sand dunes to build its own paths at first, and the work it performs would need to be carefully planned out ahead of time to ensure the transformation takes. But yeah, a super structure that receives resources by heledrop first, and establishes some kind of structures along the way, and then returns later to reinforce them. And maybe condences the sand into some more easily usable materials as it plows through? Hard to say.
@NeostormXLMAX7 ай бұрын
0:04 so arknights based it on this eh?
@cancelled.forever7 ай бұрын
Architects:😍😍 Engineers: 😐🤢
@SRDPS28 ай бұрын
9:35 BGM : War without reason ft.1000-Thr, Ultrakill
@chaomatic53288 ай бұрын
_agressive drumkit starts playing_
@cozz1242 ай бұрын
i see a fellow uk lover
@GeoEngel7 ай бұрын
13:41 sounds like a great primer for world building an adventurer's guild
@jaredoz9578 ай бұрын
2 things..... 1. We need a Dami award.... for best "insert category " award. Best melodramatic NNNOOOOooooo, Best impersonation of a vague east coast construction worker, and the coveted Best Eye Twitch. 2. More specific to this video, I couldn't help thinking about Isaac Asimov's Nemesis. The evaluation of how nomadic structures could be segregated to how they will most likely be segregated is what I think he envisioned our future on orbital platforms will be. How will a community react when there is a new needful resource.... Thank you for posting, your insights are always thought provoking.
@michaeltalley22837 ай бұрын
This sounds like it would easier to convert larger ships into floating islands that can link up, since there is more ocean that there is dry land.
@Xandertank20108 ай бұрын
if all teachers had a quarter of the passion you have when you talk about this subjects, maybe we would be a better society in general. Great work and outstanding video production.
@alicedeathbelle2 ай бұрын
Walking cities remind me of my favourite YA novel, Worldshaker. It’s about love, elitism, classism, capitalism, societal control and deception. I love it
@retrorevival18 ай бұрын
on the other end of the spectrum take a look at what the UK government (and others) are doing to house refugees, migrants and other unwanted asylum seekers. They're using the Bibby Stockholm barge (initially devised as a way to house a workforce for coastal construction projects). Which is basically Nakagin on a boat. a prison, if you will. Keeping undesirable people off-shore. pretty horrific. Without notice, seemingly easily transferable anywhere in the world they decide to ship them off too I suppose. just the thought of it sends shivers down my spine, the fact that it exists is horrifying.
@chaomatic53288 ай бұрын
the fact that its horrifying is on purpose, the political party that wants it wants free advertisement
@Siapanpeteellis8 ай бұрын
The moving city could quickly work on the open ocean. Living modules could be built, repaired, and interchanged between city boats on practicing islands all over the world. The whole thing could be powered by the new small shipping container-sized nuclear reactors. cities could specialize in manufacturing, engineering, food production energy module production.
@Exgrmbl8 ай бұрын
why was it not made? because it's pointless just a cool fantasy, like flying cars.
@AI.Overlord.X8 ай бұрын
Break down a flying car by each element. It's airplanes..
@GillfigGarstang6 ай бұрын
We have flying cars; they are called helicopters.
@leprechuanlord2 ай бұрын
As someone who's dream it is to write books, you give my overly complicated, overly logical brain a bit of relief when I hear your explain things so understandably. Thank you
@eventidessoul19638 ай бұрын
A walking city? vaguely reminds me of Mortal Engines
@enricoflor36018 ай бұрын
Definitely reminds me of Mortal Engines!
@culturemania1788 ай бұрын
The best and most practical city that can walk is a ship
@NF276_8 ай бұрын
Bread
@eggtarts2868 ай бұрын
Why not a space colony? They need minimal fuel to change orbits, go around the globe without the need for rails, and have a clear niche as an asteroid mining hub and a zero gravity research park.