There is an updated version of this tutorial! Check out kzbin.info/www/bejne/nafCY4imq9mgY68
@JohnSamyTrajik2 жыл бұрын
Great Job, If you can tell us where you said we can find the free Kaufman puppet that will be great, thank you 🙏
@Ineffablemystic Жыл бұрын
I wanted my character to move back and forth like the ninja does, and my head and body turn isn’t working right. On either quarter and then one quarter walks while the other quarter loses its walk behavior. Nothing like this before has ever happened to any of my characters. I got everything rigged correctly and it won’t move with the left and right arrows and then once I get the turns moving with the arrows the quarters show up in different parts of the screen
@whoozie Жыл бұрын
I watched the other walk video first and I wasn't able to figure out why my head was moving in a weird way....untagging the head fixed everything thank a lot! And I love the little details you guys have added like the toe bend parameter
@MijnCamper6 жыл бұрын
Its getting better and better. Amazing possibilities. Applause to Adobe Character team and you Dave!
@KamranSKhan3 жыл бұрын
man you are a good teacher seriously I am new here but never found very good detailing tutorial in youtube please please teach us more and make us pro. Thanks brother for your effort and tutorials hope you'll get more and more subscribers
@midge21127 ай бұрын
Fantastic as always Dave!! Thanks so much for sharing your expertise! Adobe does not pay you enough!!
@BrianAmedee4 жыл бұрын
After watching this video and constant rewinding, I finally got my character to walk smoothly. This guy is awesome. Another awesome tutorial. Thanks so much mate!
@ist13103 жыл бұрын
It's neat that they've added tools to fine toon major movements. With Macromedia's Flash, our movements were so "Robot-like".
@kamalalam64034 жыл бұрын
for my opinion you are best explainer and thank you for making detail video tutorial.
@inproduction715 жыл бұрын
I am learning so much! such great software and you are a fabulous teacher. I am just teaching myself with intermediate Photoshop and After Affects knowledge (that is slightly rusty!). Got my character walking and moving around a bit now (without his arms flying off!). Cheers!!
@PolymerJones6 жыл бұрын
Man all that customization is so amazing I can't wait to attempt my first walk cycle tomorrow! I never really knew the significance of the position of the Origin Point until seeing this, so that is also amazing haha!
@tinytabletop6 жыл бұрын
Ah Dave, so much really clear and valuable information packed in here. You are a great teacher.
@mjmm19965 жыл бұрын
THANK YOU SO MUCH! I've spent literally 14 hours figuring out what was wrong since my character WAS NOT MOVING, but I started from scratch and did everything like the video. I'm eternally grateful! lol
@610dean5 жыл бұрын
Thanks for a great tutorial. This answered so many questions that I had. Now I have a walk cycle working well!
@VannyARTS6 жыл бұрын
I love it when you always say.. FREE! thank you for sharing you hard work with your subscribers 👏
@jmoney3ify5 жыл бұрын
Been watching a bunch of your Character Animator videos, incredible stuff. Thanks so much.
@extremesegaa92394 жыл бұрын
I'm starting a project with a char I created from scratch this is awesome
@keiii74465 жыл бұрын
I love your tutorials! It's really helping me to learn character animate cc from scratch! Thank you!
@zaiwillz6 жыл бұрын
Hey Dave I soo love your tutorial vids! I am currently learning Character Animator myself and so far I'm loving it!
@MTBBernie4 жыл бұрын
Just heard your interview on a podcast. Really great story you had .
@petekola49684 жыл бұрын
Great tutorial. Perfect explanation skills. Wow!
@Diggo843 жыл бұрын
You're amazing, dude! Make a video creating an infinite background! You rock!
@drryanrodrigues5 жыл бұрын
Firstly, thank you so much for these tutorials...they're awesome. My team produce whiteboard animations for language learning but since testing Character Animator, we're going to make a transition to full animation. Just wanted to know if you had any ideas/tips/hacks for walking up steps.
@okaysamurai5 жыл бұрын
Currently walking only works great for horizontal forward/backward movement, but I guess you could fake it by moving a character diagonally and hiding the feet behind stair shapes in the foreground. And there will be an easier way to walk from one position to another in the next release that I think will help you - stay tuned!
@WaneFawesome4 жыл бұрын
So I do a live stream with my character. Is there no way to have a background in the CA project with a walk behavior on it? I have one but since the behavior is on the whole project the background moves off stage with my character. It would be great if there was a way to make something in the scene stationary.
@okaysamurai4 жыл бұрын
You should import the background separately. See the updated walking tutorial, there's a background image file in there. kzbin.info/www/bejne/nafCY4imq9mgY68
@RajTheArtist3 жыл бұрын
Thank you so much for this tutorial
@tinytabletop6 жыл бұрын
It might be worth noting that the walk behavior works as you've done it here with only a profile position or with left and right facing positions or with left, right and frontal positions. It does not work with only one profile and a frontal position. This seems like a bug or an oversight, but it is not the sort of thing a novice (like myself) would figure out on their own.
@okaysamurai6 жыл бұрын
Yes, I could have made this more clear when I say it has to have 1 or 3 views, and yes, we should fix this.
@tinytabletop6 жыл бұрын
@@okaysamurai Please understand, I was not criticizing, this is complicated software still in development; I know that. And your tutorials are simply packed with detail. I just figured any time I can throw in a time-saving tip, I should.
5 жыл бұрын
Thank you very much for your tutorial! You are the best
@rangerxd8044 жыл бұрын
Great Tutorial. Thank you very much.
@tiffanylabelle6 жыл бұрын
Fabulous ... how good is this, thank you for listening to my requests ... LOVE IT!!!!
@sonicgaming6183 жыл бұрын
hey, how can i make my character walking towards camera like i know its not possible through walk behaviour and i need to make the animation of frontal walk then cycle layer it in ch but it would be good if you give some tips!
@okaysamurai3 жыл бұрын
As I say in the video, Wonder Boy on adobe.com/go/chexamples is the best example of this. Unfortunately I've never tried it, only the left/right walks myself! But a Wonder Boy like setup + Position > Scale keyframes to make him seem like he's walking forward should work.
@foray-motor-group5 жыл бұрын
Do you have any videos on Animating a dog or other 4 legged animal, thats legs move in a different way to a human?
@okaysamurai5 жыл бұрын
The only one I've done is Acquavella on www.okaysamurai.com/puppets/, but some other users have tried stuff too. Basically for now adding multiple Walk behaviors to a character can help with each set of legs you have.
@CloakedMan715 жыл бұрын
Dave is it too hard or complex to make a how to video on a simpler 3 views walking rig?? One that would have all the main images with no xtras like switch layers or body part substitutions from the angles front, 3/4 views right and left also with a simple walking rig? Then users can have a basic framework to add to and could add their own switches and substitutions or anything else they'd need. Thanks Dave very much. :)
@okaysamurai5 жыл бұрын
Walker on okaysamurai.com/puppets is a pretty simple 3-view example. The only extra thing he has is head turns, but you could just get rid of all those extra head views + the head turner behavior and be totally fine. I'm working on an updated walking tutorial as well (with some new improvements we're adding soon) so I'll try to address this then.
@lukeyyw5 жыл бұрын
first time seeing this and i love it
@MERIANT1005 жыл бұрын
This program works pretty well and i like your tuts a lot ! Thanks Dave. Could you tell some more about rigging the head, neck and bodypoints. In my case there came some problems with these parts
@okaysamurai5 жыл бұрын
Thanks! Generally, we recommend tagging the head as neck and lowering the origin handle to the neck area, adding shoulders, waist and hips on the body, and the relevant leg and arm tags on their respective limbs. Walking requires a lot of stuff to be exactly right to work, so my best recommendation if things are going wrong is to look at an example like Kaufman here and study what is different between him and your character. You can also post your puppet / screenshots / videos to our official forums and get more detailed help there.
@MERIANT1005 жыл бұрын
Thanks again for your comment... I Will send the file. Tweakin the character in de properties panel helped al lot too. Especially the angle of the arms and the lenght of his steps...everything looks more natural now.
@TanukiGaming5 жыл бұрын
I haven't found anything on this yet- but what's the best practice for where to position the arm if you want it to go in front of the head but still want the body behind the head. I'm currently leaning towards literally having a layer or group above the head for the arm. But I haven't tested it- so I suspect it might not behave correctly in relation to the body. This is useful for say a "facepalm".
@okaysamurai5 жыл бұрын
Yes. usually in these cases I just put the Body group above the Head group, as long as there's a clean spot to make the transition like a neck. You can put stuff above or below and it should still work, but usually I try to keep all the parts together.
@BenMotionGraphics5 жыл бұрын
Another note on here if any of you are struggling with making changes in Photoshop/Illustrator and it's not updating or breaking your rig: If you rig and export a puppet with a single profile, it collects its own separate illustrator/photoshop file in with the puppet file. If you make changes to that illustrator file after your puppet has been imported, and say draw additional walking profiles, when you come back into CH the rig won't work. The fix: delete the puppet in your project panel in Character Animator and re-import the illustrator file. You'll have to re-rig, but your puppet will work.
@okaysamurai5 жыл бұрын
Right - all CH files are referenced, like Premiere Pro or After Effects. Usually your safest bet is to go to Edit > Edit Original to make sure you're modifying the correct artwork.
@weba1772 жыл бұрын
Thank you for everything. Please, how do I make a character in a long skirt walk?
@okaysamurai2 жыл бұрын
I talk about this in kzbin.info/www/bejne/nafCY4imq9mgY68.
@BarknoorZ6 жыл бұрын
This sure is a useful tutorial! I know friends who are learning to animate! I might learn someday too. Came here from Needs More Subs :D
@carlperl4125 жыл бұрын
¡Hola Samurai! Muchas gracias por el tutorial. Saludos desde Venezuela =D
@rufia31654 жыл бұрын
Hi Dave, I notice this puppet is a quarter view, can I take a full front view and create right and left view in photoshop? If Yes, Are there any videos on how to do that. I have a puppet that I would like to eventually walk, but he is front view only.
@okaysamurai4 жыл бұрын
Yes, you can definitely do this. Walker on okaysamurai.com/puppets does exactly this.
@AlvarezFilmsRUNNING3 жыл бұрын
Man, Love this! Wondering how to make the character run instead of walk? Do I just speed up the walk cycle? I'm new in this. Cheers!
@okaysamurai3 жыл бұрын
In Walk > Style there is a dropdown letting you choose walk, run, sneak, etc.
@EricKerkhoven6 жыл бұрын
Great new features and videos :) Keep up the good work!
@bappi0055 жыл бұрын
This is a great tutorial. I recently starts learning Adobe Character Animator. Can you please give the link of the psd file for this project so that everyone can practice.
@okaysamurai5 жыл бұрын
Thanks - Kaufman is available for free at okaysamurai.com/puppets/. When you open the puppet into Character Animator the PSD will show up in your "CH Media" folder.
@Vobo-Ghure4 жыл бұрын
Dave your videos are very useful to learn about character animator, but I didn't find any useful videos about driving cars,scooter or wheels rolling.... Is there any way to do this kind of tricks or animate a car.... thank you..
@okaysamurai4 жыл бұрын
To do non-character stuff I'd recommend checking out Adobe After Effects.
@Vobo-Ghure4 жыл бұрын
@@okaysamurai Okay Thanks a lot....
@rhymekidstv4 жыл бұрын
Wow. Another terrific video. Many thanks mate. Please I have a question. My character is 100% front facing. I want to get him to walk to the left or right of the screen like your example. My question is, how do I turn him to face left or right to start the walking animation? Many thanks
@okaysamurai4 жыл бұрын
If your character looks like they're only front facing, you'll have to manipulate the file itself to favor one side more than the other. For example, you can make the shows point one way, the facial features favor a side, one back arm behind the body, etc. Usually you can get a 3/4 view from a frontal view without too much extra work. And then once you have that, just add it as an extra view as shown here and you should be good to go.
@rhymekidstv4 жыл бұрын
@@okaysamurai Looking exciting 😁.. I will try it. Many thanks for your reply.
@roxannathornton24882 жыл бұрын
I have been trying to make my own puppet using these tutorials, if my character is bipedal but has weird joints (backwards knees like a bird) is there a way to customize the walk cycle?
@okaysamurai2 жыл бұрын
Hmm good question - I’m on vacation right now away from my laptop. I wonder if you can mis-rig it somehow to do this - I’d have to experiment. If you need help, try posting on Adobe.com/go/chfeedback and someone should be able to give you a better answer!
@extremesegaa92394 жыл бұрын
Do you have a video of the ninja puppet construction for that puppets walk cycle? I'm trying to pick that apart so I can do something similar. Is it possible to keyframe a frontal walk cycle toward the screen from afar?
@okaysamurai4 жыл бұрын
No Ninja video, but the technique is the same as you see for the 3-view walk here or in the updated video (see pinned comment or video description). Yes, you could keyframe Transform > Scale with a front walk cycle layers to give the effect of them moving towards the camera.
@extremesegaa92394 жыл бұрын
@@okaysamurai ok thanks
@pgianotto4 жыл бұрын
I am having trouble with my puppet head not attaching correctly. Is there a way that you could help out with this?
@okaysamurai4 жыл бұрын
Make sure the Head is not independent (don't give it a crown icon). kzbin.info/www/bejne/baHKnpKrabueh80 If it persists, please post a video, screenshot, or your File > Export > Puppet to adobe.com/go/chfeedback for more direct help.
@tinytabletop6 жыл бұрын
Dave, when I move the origins to the feet as you suggest around 4:30, it shoves my character off the screen. When I then reposition him so he appears on screen, his limbs are all distorted. Putting his origins back around mid-chest seems to fix this, but I'm wondering what I'm missing out on not placing his origins at his feet as you suggest.
@okaysamurai6 жыл бұрын
Hmmm, hard to say. It's possible depending on the puppet that the origin movement might push/pull/move on parts that you don't want, so it's worth experimenting and customizing for each character. In Kaufman's example, moving the origins down should make that his center of rotation, but it's a relatively minor point. Generally I would say make those origin edits before adding the character to a scene or recording anything - walk is still a "simulation" and changes can make that simulation behave erratically at times.
@gauravjain42493 жыл бұрын
Thank you very much, could you please suggest to me about sitting character and change positions.
@okaysamurai3 жыл бұрын
That should be possible now with Limb IK: kzbin.info/www/bejne/m2mYeXqJdrhrZsk
@PoojsVarietyHour5 жыл бұрын
Hi Dave! Love all your animation vids! When I went to your puppet page on your site, I could only download Kaufman's Puppet not the AI/PSD files - could you please let me know where I can download the AI file for him? Thank you so much!
@okaysamurai5 жыл бұрын
A puppet includes both the PSD or AI artwork and the rigging - see this video for how to "edit original" to get to the artwork! kzbin.info/www/bejne/aGnSeXqBeryZos0&t=10m43s
@queenofhearts2274 жыл бұрын
I tagged everything as you show here in the Body section, but all handles are still showing 0. Can't figure out why.
@okaysamurai4 жыл бұрын
There's an updated version of this tutorial that might help: kzbin.info/www/bejne/nafCY4imq9mgY68. If you're seeing the 0s, it probably means the Walk behavior can't figure out where they are, either the behavior or the handles are in the wrong places. Feel free to post a screenshot of what's happening to adobe.com/go/chfeedback for more direct help!
@colecreations6 жыл бұрын
such a good tutorial! Thank you so much!
@leilavlog33803 жыл бұрын
Amazing tutorials, I have try to do the walking with my character, all looks great, but when I want to record it disappears from the screen. What is the cause for that?
@okaysamurai3 жыл бұрын
It's possible it's walking off the screen or getting reset - I would suggest trying the keyframes / position based approach from the newer walking tutorial at kzbin.info/www/bejne/nafCY4imq9mgY68 - it might get mroe consistent results. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@leilavlog33803 жыл бұрын
@@okaysamurai Thank you for your prompt response :-) It worked, very happy indeed. Looking at all your tutorial to learn the Character Animator in dept.
@railtransportvlogsnsw77754 жыл бұрын
Do we have to rig first then add the walk because my character's limbs are going the oppisite direction to her body.
@okaysamurai4 жыл бұрын
Any order adding the tags/behaviors should be fine. If they're going the opposite direction check your tags and make sure they match the example file, especially the limb tags and the left/right profile views.
@CloakedMan715 жыл бұрын
Near the end of this video Dave mentioned that instead of making more complex multi angle character rigs with lots of assets that it would be easier to use individual instances of the character for the separate angles and them rigged separate and somehow switch out the character as needed. My question is how does one switch the character out easily while having the character not have it's position and size shifted? Do you just try to guesstimate where to place it and hope it doesn't appear to jump or shift as you import it in? I am very much a newbie here so sorry if this question is lame. If you replace a front view with a 3/4 view of your character how do you have its position relative to the other so there are no jumped frames or cuts while switching them out and recording? Thank you. Hope to get advice and feedback.
@okaysamurai5 жыл бұрын
Yeah, what I think I meant is having different character setups for different scenes. So assuming your final product is like a real cartoon with different camera angles & environments (which I mainly do in After Effects currently), I would have different rigs depending on what you need, and the switches won't be noticeable because the camera will change too. For example, in Evan Flamethrower I had a walking and standing version of several robots, just because it let me have a leaner character without 2 extra views for the bulk of the scenes. But if you're doing something like a livestream or single shot cartoon, then yeah, you would want everything to be in one character rig.
@CloakedMan715 жыл бұрын
@@okaysamurai Thanks for the reply Dave and your a great asset to help learn this amazing software. :)
@Storyraymond5 жыл бұрын
Is it possible to control the walk cycles from within after effects? I would have loved to see some example on how to put the character in an environment with foregrounds and backgrounds inside after effects. I want to make an animation and need more knowledge about the integration with after effects.
@okaysamurai5 жыл бұрын
CH projects show up in AE as footage - to make changes to the walk itself you would have to do it in CH. I talked more about foreground/background with CH & AE in the Evasn Flamethrower tutorials: Part 1: kzbin.info/www/bejne/rJOxiaRug7l8jc0m32s and Part 2: kzbin.info/www/bejne/iH7SXq1unbRlfq8m47s
@Storyraymond5 жыл бұрын
Thank you for the quick reply! @@okaysamurai
@paulartifice3 жыл бұрын
Any tips on how to make a character rest on one position while still moving using left+right keys and 100% body speed. II'm trying to do roller skates. Would also be helpful to make a character ski, or slide to a stop.
@okaysamurai3 жыл бұрын
You might be able to perform or keyframe the strength param under Walk, which basically changes the influence that Walk has over the body. So if you lower that gradually it should look more like easing in/out. Basically I think playing with the other walk params should help. If you can't figure it out, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@theinternalwork51005 жыл бұрын
I have gotten a pretty good walk cycle and even added in some replays for picking up and putting down things. When I record a scene and move the slider back and forth (with all red "record" buttons off), the character sometimes gets shifted in X from where it should be recorded at. And other times, it will seem ok. But when I arm it again, it suddenly jumps to (what I am assuming) is the default X position. This basically making it near impossible to record walking around a bit, stopping the record, and then recording from where I left off. Do you have any tricks to make this work better? Also, when reviewing (moving the slider back and forth on the timeline), the character will suddenly just start walking...and go on forever, off the screen.
@okaysamurai5 жыл бұрын
Yeah, this is a known bug and there's a new walking technique in the next release that will finally fix this! Basically walking is a simulation and sometimes that sim gets messed up depending where you start in the timeline.
@prosperityokechukwu15032 жыл бұрын
Hi Okey Samurai can we have a two walk in one characgter? For example am making a character I want it to walk to a certain point then I want it to tip toe to climb a step using keyframes. But immediately I change the walk it affects everywhere. Just like making a character walk then after some time it runs how possible is this? please help
@okaysamurai2 жыл бұрын
Under Walk > Style, click the ... icon that appears on the left and check "Enable Parameter Recording." Now if you change this during recording, it will stick.
@neonimator5 жыл бұрын
Why when walking the image in Adobe Animate as if breaks up? Similar to effect when in games vertical synchronization is turned off and the picture cuts in the center. Character Animator have better render system inside?
@okaysamurai5 жыл бұрын
If parts are coming apart then they might not be connected as expected. But if you have a head that overlaps the body and limbs that overlap the torso, it shouldn't come apart. All the walking examples we have on adobe.com/go/chexamples and okaysamurai.com/puppets/ should work as expected - take a look at them as a guide.
@daniellefeldhamer4 жыл бұрын
Thank you for this tutorial! What if the character has more than 2 legs? And they walk on all fours?
@okaysamurai4 жыл бұрын
See the end of this tutorial: kzbin.info/www/bejne/nafCY4imq9mgY68
@Ineffablemystic Жыл бұрын
okay I have watched to walk videos and the head and body turn video. I have my character walking and can turn with triggers. but what I want is when I press left I want my character to go left and vice vs. It seems you forgot to tell us how to set that up
@okaysamurai Жыл бұрын
If you're asking what I think you are, to have a 3-view character that stops left/right depending on how you're walking, that isn't currently possible. You can only have one default stationary view. This walking tutorial is more recent and mentions this as part of it: kzbin.info/www/bejne/nafCY4imq9mgY68
@andrewsleung86715 жыл бұрын
Hello, the character has set up two layers, sitting down and standing up. When the button is switched to the layer, one of the layer mouth types cannot be automatically synchronized. How to solve it?
@okaysamurai5 жыл бұрын
Try adding another Lip Sync behavior to the second mouth.
@GregJShulman5 жыл бұрын
Thanks Dave! This was so helpful! I was just wondering if you have any tips on a walk cycle for animals with four legs?
@okaysamurai5 жыл бұрын
Walking is currently optimized for bipedal characters, but some have found luck by adding extra walk behaviors for each additional set of 2 legs. The only time I've tried this is Acquavella from okaysamurai.com/puppets/.
@GregJShulman5 жыл бұрын
@@okaysamurai Thanks Dave!
@markgiles3135 жыл бұрын
HI Dave. Thanks so much for all your great tutorials. I am really needing a 3 view walk cycle template in Adobe Illustrator that I can adapt. Please can you advise.
@okaysamurai5 жыл бұрын
As I said in your other comment, in the start workspace, try Ninja - she's a 3 view walking example in Illustrator.
@markgiles3135 жыл бұрын
Thank you so much Dave. I checked out Ninja, but she's too complicated, with way too many triggers I don't need. I was really just hoping that Adobe might offer the same walk cycle of Kaufman in Illustrator too, especially since the tutorial is so good. Thanks though. It means I'll just have to work in the Photoshop version for all my walk cycles, and then use Illustrator for other characters.
@el-mechaniky69215 жыл бұрын
Thank you for that amazing tutorial. i have become good with this program thanks to you. and I have a question my character foot motion has some disorder. can you help me ? thanks in advance
@okaysamurai5 жыл бұрын
The best place for particular help like this is the official CH forums at adobe.com/go/chfeedback - feel free to post screenshots, videos, or your file > export > puppet there for help fixing your issues.
@atPhan-xc6jk6 ай бұрын
My character's feet don't have an origin when setting the walk, what should I do?
@okaysamurai6 ай бұрын
As long as the foot is part of the leg its origin shouldn't matter. There is a more updated walk tutorial here that might help: kzbin.info/www/bejne/nafCY4imq9mgY68si=HHrvWLZZXIk76BP-
@hamzehjafari28233 жыл бұрын
Hello, I followed your tutorial the feet were flipped and twisted apparently and the walk toward the right was more like left walk but in the right direction like the hands were leaning toward the back when he was moving forward, i used my own character with same layers sorting but on Illustrator instead of Photoshop, idk if this could be the reason
@okaysamurai3 жыл бұрын
Hmmm, try switching the tags from left to right and vice-versa and see if that helps anything? If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@chick7911025 жыл бұрын
Hello! May I ask a question? I just started learning Character Animator. I'm wondering if I've created a motion on puppet A. Can I copy the same motion to puppet B? Does Character Animator have biped system?😅 Thank you!😄
@okaysamurai5 жыл бұрын
Yes, you can copy and paste takes between characters. But note if they aren't the same body structure and rigging, you may run into different results. The Walk behavior in this tutorial is our current biped system, but notice that in the latest release you have keyframe walking too (I need to update this tutorial).
@chick7911025 жыл бұрын
I got it! Thank you very much!😄
@dipjyoti87125 жыл бұрын
Hi dave, can you help us with front/ back walk cycle? Thank you for all your hard work.
@okaysamurai5 жыл бұрын
I haven't seen many examples of these outside of Wonder Boy from adobe.com/go/chexamples. The Walk behavior isn't optimized for this (yet) so your best bet is to hand draw those and use the cycle layers behavior on them like Wonder Boy. Maybe one day Walk will incorporate an easier way to do this.
@JessicaTan10055 жыл бұрын
thank you so much for this video! it really helps me a lot. xoxo
@AsuraSpear5 жыл бұрын
hello, thank you very much, I followed the tutorial and it worked, but I am having an issue, the handles only register when I apply walk behavior to the body, and when I apply it to the whole puppet it becomes zero and the character doent walk. thanks!
@okaysamurai5 жыл бұрын
Sounds like something is off in the rigging / organization. Make sure you're following Kaufman (or Walker) at okaysamurai.com/puppets. If you're still having trouble, please post in the official forums with your puppet / screenshots / videos / etc.
@prosperityokechukwu15032 жыл бұрын
Is it possible to have a two standing view? like when he turns back he remains standing back with the back standing view and when he turns front he remains standing with the front standing view
@okaysamurai2 жыл бұрын
There unfortunately isn't an easy way to do this yet - you could have a swap set for the standing view where you can manually swap between left/right standing views with a trigger key, but ultimately I think you might be better off just saving two versions of the puppet and using whichever one you need for a particular scene.
@saifeddinemannai18016 жыл бұрын
Thanks for the work!! But can you please share the link of the foreground and background walking Tutorial?
@okaysamurai6 жыл бұрын
Oops, forgot to add the links - will do it later. See kzbin.info/www/bejne/rJOxiaRug7l8jc0 at 6:30.
@okaysamurai6 жыл бұрын
All 3 links should be added now - thanks for letting me know!
@perxstudio6674 жыл бұрын
Sir, in adobe character animator cc 2018, there are only 16 tags rather than 18, as you mentioned. There is no tags for left or right shoulder and in the walking cycle, the arms look weird. Please help me with this problem.
@okaysamurai4 жыл бұрын
Sounds like you're on an old version and need to update - we're on 2020 now.
@Ki-xs4qk5 жыл бұрын
Is there a way to get back a psd file that I saved and closed ? I didn’t mean to save it with the changes and it was so much work, I want my old file back. Thank you in advance.
@okaysamurai5 жыл бұрын
For a PSD, you can check your history panel to see if it lets you go back, but a lot of times that's going to be on a per session basis. Character Animator also has a history panel, but it always saves every step automatically.
@RobertLoera34 жыл бұрын
I set the origin of the top-level and puppet down to the feet as suggested but still seems to be pivoting and bouncing from the neck area. Any suggestions of what to look for or adjust?
@okaysamurai4 жыл бұрын
Hmmm. I would keep moving origins down from various layers and see if that helps, like maybe the Body or torso? There is also a newer version of this tutorial: kzbin.info/www/bejne/nafCY4imq9mgY68
@RobertLoera34 жыл бұрын
thanks I will try that and check the newer tutorial
@caseyleon39045 жыл бұрын
Hey dave so rigging the character when its flipped to its left profile i see that your right arm it has the left elbow and wrist and for the left arm the right elbow and wrist is that the way to rig correctly my puppet was walking fine in one view then i added the other layers and idk what happen .help pls
@okaysamurai5 жыл бұрын
It can be very hard to keep track of all the proper naming with the character flipping around. It's also weird because "Left Profile" means walking to the character's right, because "profile" means seeing your cheek. So it's confusing. In general I believe Kaufman is set up the correct way to please follow his example.
@caseyleon39045 жыл бұрын
@@okaysamurai okay awesome i totally forgot i can just download the example . thanks !
@seriousissues20125 жыл бұрын
Is there a way to keyframe any of the walking parameters? Suppose you want to have the character raise their arms as they walk, by adjusting the arm angle, and then put them back down. How would you do that?
@okaysamurai5 жыл бұрын
Currently you can't keyframe it - but you could arm arm angle (click the red dot next to it), press record, and drag over the value to change it over time. You could also drag this into your controls panel to make it a more custom slider.
@kong_hunter16055 жыл бұрын
I want to learn about walking from Thailand. thank you
@mahmodbebo5012 жыл бұрын
how to move a robot feets, when he has triangle wheels? where should I put the yellow points, that were mentioned at 08:00 Minute? please help?
@okaysamurai2 жыл бұрын
For wheels I wouldn't rig the legs at all. I would still attach them to the body wherever it makes sense but if you don't want them swinging back and forth like normal human legs, just don't add the rigging to them!
@93tjfresh4 жыл бұрын
hi could you take the chance to look at my puppet i am having issues rigging it to walk . i attemtped to 3 angle method and my characters deformed and one leg is only walking . Idk what i did wrong . I created out of illustrator and attempted in character animator. please help it would be huge for me
@okaysamurai4 жыл бұрын
For more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@fukurouproductions43745 жыл бұрын
Great Tutorial, I do have one question. How do I reduce the up and down movement, it really kills it. It would be great to remove it manually.
@okaysamurai5 жыл бұрын
Movement is based on a number of factors, try playing with the strength sliders in the Walk behavior to see if you get the motion you're looking for. Sometimes moving the heel and toe tags closer together can help as well. Or sometimes leaving a tag or two off can lead to less movement. There's no one way to do this, it's a lot of experimentation depending on the size of your character / limbs.
@GurvinderSingh07814 жыл бұрын
Thanks for the great tutorial. Really appreciated!.....But i have issue on left profile.....If i use puppet and change all layers with my char one by one then it works for me but if i copy right profile and make duplicate and make it to left profile then it doesn't work. I keep pressing left keyboard button but only frontal view is visible and nothing is happening only right profile works........Kindly please explain the issue...??
@okaysamurai4 жыл бұрын
If you are not seeing the left profile view it either means a) the view is not being recognized by the walk behavior (missing tag, wrong hierarchy placement, etc), or b) the view doesn't have the right tags. Check out the example character and see if everything looks exactly the same as it. If you still can't figure it out please post a screenshot or video to adobe.com/go/chfeedback and we'll try to give you more direct help. Thanks!
@GurvinderSingh07814 жыл бұрын
@@okaysamurai Thanks for the quick response. I will check.
@tali8136 жыл бұрын
Any chance you can do a tutorial on syncing this with a midi controller? I have Machine Mk3 and a novation launch control XL that I would love to use to trigger animations.
@okaysamurai6 жыл бұрын
Basic MIDI setup is covered here: kzbin.info/www/bejne/Z5q2YZqLpMpkn5o - with Walk I would hook up a dial or slider to body speed or strength maybe to start/stop the cycle.
@HikwaMehluli6 жыл бұрын
Nice tutorial. @10:20 His walk looks like a fast pace Rick Flare from WWE
@AnimalFacts4115 жыл бұрын
is there a way to control just the left, or right elbow bend independently ?
@okaysamurai5 жыл бұрын
Yes - see the Arm IK tutorial on this channel. You can check the left and right independently. And the next release will make this even better, stay tuned.
@AnimalFacts4115 жыл бұрын
Thats awesome ! Thank you ! Would love to see them implement a Jump animation
@adamjohnsonstudio79105 жыл бұрын
So would I have to make separate puppets for walking and running?
@okaysamurai5 жыл бұрын
No, as long as you have a puppet rigged for walking you could just switch to running anytime for it to start running...you could even make a trigger out of it if you really wanted to. But if you wanted to fine tune the details for each (like if the arms should swing more/less for running), then yeah, just duplicate one and have distinct walking and running puppets.
@valeria.pal284 жыл бұрын
is it possible to export the animation as sprite sheet?
@okaysamurai4 жыл бұрын
Not exactly. But you can File > Export > PNG sequence and WAV, which will save individual frames that you could then rearrange into a spritesheet.
@KippingMusic5 жыл бұрын
Would this work with a baby crawling? I’ve been trying to animate a baby crawling but the front arm is either super stiff or really wonky and flails everywhere. Any tips on how I might do that? I assume it has to do with elbow/knee bend, I’ve messed with that and tagging, so maybe it’s my groups/naming? Lol any tips would be greatly appreciated! Thanks
@okaysamurai5 жыл бұрын
Good question...walking is really optimized for bipedal characters, but there has to be a way to hack it to get what you need. I might try leaving elbows or knees out, or adding one walk behavior for the legs and another for the arms, but tag them as legs. Worst case scenario, you could probably get a similar effect through replays.
@theislamicstories19614 жыл бұрын
I have made groups of arms and legs separately in the body group, but the yellow line appears all around the body, even when I select each individual group (eg. if I select the right arm group, the yellow line is all over the body instead of it being around just the right arm)
@okaysamurai4 жыл бұрын
First, make sure the groups are independent (crown icon). Second, if you're seeing it extend I would dig into the group and make sure there isn't any hidden / extra artwork anywhere. Select each layer one at a time until you find the culprit. So if I have a leg group, I'd make sure that's independent and look at everything inside that group to make sure it's all in my leg area. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@Spinoso905 жыл бұрын
Please make a cours on Udemy!! You are awersome at explain! :D
@noahburkhardt93166 жыл бұрын
Thanks, it‘s really helpful
@SkillyWiFi5 жыл бұрын
Can you animate where it looks like your character is throwing a ball ?
@okaysamurai5 жыл бұрын
You could! See the Magnets video and check out the fish example for how to grab and throw something. kzbin.info/www/bejne/n6fXZK2HZd-hn5I
@davidwillkins265 жыл бұрын
Great video Dave. How do I add puppets to a scene?
@okaysamurai5 жыл бұрын
With a puppet selected in the project panel, click the "Add to new Scene" button in the bottom.
@DopeMagazineDigital6 жыл бұрын
🙏🙌🏽🤟...heeeeey Dave ya know I gladly hold my breath until the next video release..😁🤟
@sgolan206 жыл бұрын
When I make a change in the photoshop file all body tags of the puppet getting lost (I don't use the suggested name tags in photoshop) is there a way to keep the tags and changes on the puppet even if I change the photoshop file?
@okaysamurai6 жыл бұрын
The general rule is to try to keep the structure hierarchy more or less the same. When you move existing groups into new groups, CH has a hard time understanding where those groups went. So I’d say try to keep a basic structure and work off of that.
@111beamng8 ай бұрын
Which camera is you used? Is this a 3d camera?
@okaysamurai8 ай бұрын
This is a normal standard webcam. I am usually just using my built in Macbook Pro webcam for these tutorials.
@RuneBell5 жыл бұрын
I have two quick questions (great tutorial by the way!): 1. I'm trying to make my character face the direction they're walking in like in the example, how would I do this? 2. Would it be possible to copy & paste then mirror the rig i created for one direction and use it for the other direction?
@okaysamurai5 жыл бұрын
1. Whatever you tag as Left / Right Profile is what will show up when you press the left and right arrow keys, so if you want him to turn left when he walks left, tag it like that. If he's facing the wrong way, switch the left and right profile tags. 2. You can - right click the group to make the view shareable, then drag it from the project panel back into the puppet and use the scale properties in the upper right to flip it around. I usually make subtle changes so I will often just copy a view in the original PS/AI file and rig a second time in CH.
@victorbernedo21876 жыл бұрын
I just updated my Character animator but now my left right and front profiles are showing all at once whether I press left arrow or right arrow. Is there a new setting for triggers to recognize direction
@okaysamurai6 жыл бұрын
If everything is showing at once it usually means CH is not recognizing the different views and treating them all as one. Make sure your organization and tagging is EXACTLY like Kaufman to get this working right.