Warframe: Once A Proud Creation - Now He Wanders Alone - Caliban

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Tactical Potato

Tactical Potato

Күн бұрын

The Most Neglected Warframe In Our Game
Does he need a rework?
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#SaveCaliban
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Пікірлер: 751
@TacticalPotato
@TacticalPotato 7 ай бұрын
That Bit at the end, As useful as??? #SaveCaliban
@Jukantos
@Jukantos 7 ай бұрын
Well i'm glad i've been grinding my butt off to finally add him to my roster (as mastery fodder)
@Mr.Sinister420
@Mr.Sinister420 7 ай бұрын
😂🤣👍
@greywolfchief7230
@greywolfchief7230 7 ай бұрын
Sorry Tactical. Just noticed I got a heart from you on my comment and just edited it because I forgot to type hashtag SaveCaliban. 😅🤣
@TacticalPotato
@TacticalPotato 7 ай бұрын
​@@greywolfchief7230😂
@rainspyder4649
@rainspyder4649 7 ай бұрын
Wait so if caliban is the worst what about protea cause she didnt even make the list🤣
@SPACE_BOOOOOST
@SPACE_BOOOOOST 7 ай бұрын
He's so rarely seen in missions that whenever a Caliban joins a squad I just instinctively start shooting at the sentients because my brain doesn't even consider them being allies a possibility.
@TacticalPotato
@TacticalPotato 7 ай бұрын
Get out of my head! 😂
@Shenvalleyboi
@Shenvalleyboi 7 ай бұрын
I mean.. you're not wrong. Those things aren't allies. They're floating visual effects that serve no purpose in game, aside from Caliban having floating cheerleaders who can't dance..
@ErnyLeyvaUlloa
@ErnyLeyvaUlloa 7 ай бұрын
Exactly they need different design
@Cow1337Saver
@Cow1337Saver 7 ай бұрын
@@Shenvalleyboi they give shield his survivability
@FrostReave
@FrostReave 7 ай бұрын
Bro’s having Vietnam flashbacks of the old war that he didn’t even personally experience. “A sentinel!? Die foul creature!”
@angryKleiner
@angryKleiner 7 ай бұрын
The funniest thing is that the ability to summon weaksauce sentient guys is called "LETHAL progeny" I'm pretty sure those sentient summons have never killed anyone, ever.
@TheBestAround.
@TheBestAround. 7 ай бұрын
It's pretty easy to just give them enough damage to kill stuff, like last night I put nourish on him then they killed a few guys from my observations (i was on sp mot)
@beaawsome2211
@beaawsome2211 7 ай бұрын
​@@TheBestAround. Shouldn't need an added skill to make them viable
@TheBestAround.
@TheBestAround. 7 ай бұрын
@@beaawsome2211 nekros needs it too, alternatively you could use the theorem arcanes on both frames, but if you are using caliban you're gonna be subsuming off his 1 anyways so why would it matter anyway.
@wa_________ge3254
@wa_________ge3254 7 ай бұрын
Nothing in sp anyways
@krizalidxd6373
@krizalidxd6373 7 ай бұрын
They can if you armor strip, and Caliban can do it but these sentient bros are slow af so isn't viable :( I mean... even Xaku can't do sh.t in SP unless you use Gaze first
@theopeneyes
@theopeneyes 7 ай бұрын
Caliban is just a painful reminder of how much the Sentients (my favourite faction) have become an afterthought in Warframe.
@mutexgamex4285
@mutexgamex4285 7 ай бұрын
Fully agreed. It genuinely pisses me off that DE abandoned the sentient faction after the new war, even though they are still a threat through Narmar. The sentients have always been the most interesting faction, awith the most prettiest, appealing designs and sounds. I want more sentients, sentient weapons and sentient warframes. I pray that at some point we get to go to Tau and see whats going on there and get more sentient based content. Hell, my favorite weapon is the Shedu, and im so upset that the gun (at least from all th e work ive been trying to put into it) can barely do Steelpath content. And it really pisses me off that its power crept and made worthless by the Bubonico (and soon that Arm cannon Incarnon DE showed) it also got me into arm cannons as a whole. Please buff my beloved Shedu, or give me more cool sentient weapons. Oh yeah! And another thing DE absolutely abandoned when the with the sentients: The amalgams. Give us more from them too! Why are they also thrown aside? Its such a cool concept!
@erris5744
@erris5744 7 ай бұрын
@@mutexgamex4285 The amalgams were tossed aside because the Ropalolyst being destroyed allowed Alad V to get out of the "deal" with the Sentients and stop making them.
@mutexgamex4285
@mutexgamex4285 7 ай бұрын
It still seems like a waste of an update, and ideas. Im already aware of the lore behind it. Its a whole: "Heres this entirely new subfaction of our best faction! The sentients, mixed with the faction closest to the orokin: The Corpus! You love em? dont they look amazing? You're not getting anymore. This is all you're gonna get"@@erris5744
@whitemagus2000
@whitemagus2000 6 ай бұрын
They had some much potential and the Erra said, "Well I guess your the boss now, I'mma go kill myself"
@0Rosanna
@0Rosanna 2 ай бұрын
I remember the first time they were released though. When I fought them wayy back in the second dream quest when that update came out not too long ago they were ridiculously tanky to kill and now they are pretty much a joke
@Dac85
@Dac85 7 ай бұрын
A few bug things: - Caliban's ultimate Fallout Zone effect does not render if you are a client. So that's a problem. - Caliban's ultimate is supposed to have a vacuum effect. It used to just have the knockback on his release, but when everyone pointed out that that was stupid for what it was, DE made the knockback the Hold effect and added a vacuum effect for the default activation. However, they seem to have missed a zero... or two... on the strength of the effect, because instead of being vacuumed, enemies hit just sort of awkwardly shift a foot and fall over. - Sentient Wrath suffers from the same bug that Valkyr's Prolonged Paralysis does, where it seems to have one of the lowest animation priorities in the game, and any proc or effect that triggers an animation overwrites it and causes the effect to end prematurely. I do not understand why these effects don't work like Rhino's Stomp, where enemies can be shot with heat or electricity without causing them to pop onto their feet a frame later and keep shooting you. QOL things/Suggestions: - Fusion Strike DESPERATELY needs a base casting speed increase. - Fusion Strike's Fallout Zone should have its visibility increased, because it can be difficult to see even when you're allowed to see it by being a Host. - His summon ability should summon all three at once, or the duration on the summons should be increased. Bump up the energy cost if necessary. It's frustrating to have to recast it so much. - Caliban's passive should stack multiplicatively with Adaptation. There's no reason for it to not. - Whatever the replacement for his 1 could be - because good lord there is no saving that ability - it should have some form of built-in shield restore to help kickstart the regeneration you get from his 3. Those are my general thoughts I've had since his release. It's a decent start.
@lucfal5978
@lucfal5978 7 ай бұрын
Only thing I would say about your proposal to Lethal Progeny, is that being able to spam cast them allows for auger mod synergy with his shield regen. Especially when using negative efficiency and Nourish, which unfortunately is the subsume I’ve found works best with him. If Nourish gets nerfed then he’s gonna need a lot of help. There’s no saving his one. Even if it did damage it’d be inefficient in comparison to other things and you’d have to stop to cast his long 4 anyways. CC on his 2 shouldn’t be easily overridden, and there shouldn’t be an enemy cap. Def agree with your changes for his 4. Stronger vacuum on it could be incredible, especially if it stayed after detonation. Lethal Progeny summons need to be better is the biggest thing. If they did more then it’d open up more build possibilities with other subsumes as well. Otherwise he ends up as just worse Nekroz
@DollarStoreAbomination
@DollarStoreAbomination 7 ай бұрын
Really hope some DE dev sees both of these comments Chef's Kiss with the explanation and simple desires so that Caliban can indeed become "Ban"
@0oAngel0fDeatho0
@0oAngel0fDeatho0 7 ай бұрын
I actually play Caliban. BUT... I do agree on what you said. His passive IS useless as it is, and his first ability is really bad. Now... the Lethal Progeny... yes they can't kill anything, but also they can't die... and brain dead enemies as they are, they attack the closest enemy... and brain dead lethal progeny as is, will attack and charge at enemy, so it does give room for player to shoot enemies and not to be attacked as much. BUT... I think he needs rework AND easier way to get him. HE ALSO NEEDS some story. I mean, many players are not even aware of his existance. There is no story, no quest, no talk about him. Nothing. he was litterally thrown after the New War update, without context. DE talked about him like... 5 min on one stream and that was it
@KingdomMinded9323
@KingdomMinded9323 7 ай бұрын
Grand Start
@pakkacae4830
@pakkacae4830 6 ай бұрын
Make his 3 summon battalysts instead of conculysts
@wesley.zago120
@wesley.zago120 7 ай бұрын
imagine if caliban could summon three different types of sentients, with one of them being those with the deadly laser beams, or maybe the ones with the shield that we find in railjack missions, each one of them with a unique passive that we can cycle through like voruna's 4 passives. i think his kit is so mediocre specially when you take in consideration how much of a pain he is to farm, only his 4th ability is truly powerful, which is really bad for a warframe, the only worse thing than that is inaros (which guess what, is getting a rework soon)
@Voidstroyer
@Voidstroyer 7 ай бұрын
The problem is that his concept wasn't unique enough. He is a sentient based warframe which is very similar to revenant. Yarelli suffers the same fate due to her being a bit similar to Hydroid (but worse in every way thanks to Hydroid's rework). Not to mention that his farm is very grindy. I tried to grind for his parts but just gave up.
@Lotan_
@Lotan_ 7 ай бұрын
@@Voidstroyer Thing is his actual abilities are basically just an Eidolons. Even down to the textures and sounds they use. A Sentient Frame should have revolved around exploiting weaknesses and adapting.
@unzkipriime4283
@unzkipriime4283 7 ай бұрын
yess, i was thinking something similar
@BrunchBee
@BrunchBee 7 ай бұрын
@@Voidstroyer Yareli and Hydroid are not similar at all. Yareli is primarily a surfer with ideas surrounding her being currents, whirlpools, bubbles. You know, fun and playfulness. She has a personaility. Hydroid is first and foremost a pirate. The water theme comes afterwards with the focus being more on corrosion, plundering (as a pirate does), and krakens. Not fun or playful at all. That's like saying Ivara and Loki have similar identities because they both can go invisible like whattt
@saviorbob
@saviorbob 7 ай бұрын
Honestly I do like the idea of swapping his 1 and 2 out for different summons to make him into the main summoner frame. Maybe move his 3 to his one since the cost is wacky for what you get and perhaps change the other two powers to be summoning some of the shield boys to be more proper tanks and the heal fly boys while having all summons provide buffs
@tellmeninetails5819
@tellmeninetails5819 7 ай бұрын
I just want ONE thing from caliban: When you have his summons out and use his abilities the sentients mimic your actions. they spin with your 1, they stomp with you and they shoot lasers with your 4.
@geraudonly6229
@geraudonly6229 7 ай бұрын
That's a very good idea. A augment for his sentient ability should do that
@noteansylvan6051
@noteansylvan6051 7 ай бұрын
Why an augment? That should just be part of the kit..
@geraudonly6229
@geraudonly6229 7 ай бұрын
@@noteansylvan6051 easier than rework
@angelusthegoat1018
@angelusthegoat1018 6 ай бұрын
@@noteansylvan6051 alot of the augments should be apart of the kit imo a augment is the “best” solution for DE
@FoolhardyCourage
@FoolhardyCourage 7 ай бұрын
honestly the one big thing i want from a caliban rework is for his abilities to do tau damage; it would be really neat
@Dlark17
@Dlark17 7 ай бұрын
The fact that the Sentient Warframe doesn't deal Tau or True damage with its abilities blows my mind. I was really hoping Caliban would be some sweet fusion tech, like the Archons.
@tlkfanrwbyfan8716
@tlkfanrwbyfan8716 7 ай бұрын
@@Dlark17 The actual damned Sentient Warframe: no true damage. Ash’s stabby stabby wrists: true damage
@squidboygrey2915
@squidboygrey2915 6 ай бұрын
@@Dlark17 inb4 DE makes an enemy void damage type that effects us and has a proc icon
@SLDFSpectreSix
@SLDFSpectreSix 7 ай бұрын
If there are any Caliban mains out there.. Stay strong. Your frame is really cool. And when he gets a rework, I bet you'll love him even more. Ooh and when he gets a Prime? That'll be kickass. Stick with it. Keep being unique.
@DHYFUGaming
@DHYFUGaming 7 ай бұрын
Thanks for the motivation bro. Caliban is such a cool warframe when You know how to use it. It always comes down to how to handle and control the warframe by each of the players to its full potential.
@SunahBrewer
@SunahBrewer 7 ай бұрын
Thx man I'm a Caliban Main and I can you that you are speaking the truth Caliban Prime is the reason we even get up in the morning
@DHYFUGaming
@DHYFUGaming 7 ай бұрын
@@SunahBrewer Thats really true, Hoping that when Caliban Prime is coming out then Caliban true potential realised. Because lets face it, that it better to farm prime part at least it is easier then the original warframe, like what happened to Equinox, Limbo, Garuda, etc.
@icechunk8876
@icechunk8876 7 ай бұрын
Thanks man. He really needs to buffs to his abilities and acquisition. I made a second Caliban just for the Helminth and it was atrocious to get.
@MultiKbarry
@MultiKbarry 7 ай бұрын
I used to be one. Gave up after Hydriod rework.
@siennaistrans
@siennaistrans 7 ай бұрын
I feel like Caliban should invoke the same sense of fear that Hunhow does. A monstrous eidolon known for destroying and devouring planets that took a whole army of tenno to take down. Caliban should be the single most adaptable frame in the game tbh, make his first ability inflict damage vulnerability, make sentient wrath increase and spread that vulnerability, make the sentients he summons actually good, and speed up the animation on his 4th.
@whalemikey7692
@whalemikey7692 7 ай бұрын
8:03 i was not expecting you to keep on roasting my man like that 😭
@Leviathis_Krade
@Leviathis_Krade 7 ай бұрын
fusion strike's aoe needs better visibility b/c it can stack. his first ability will get him killed and his 2nd has a max targets cap on top of the wild yeet. his third's sentient's don't scale with enemy level, and are currently only good for the split second they restore his shields b/c their melee damage is more like a sneeze on most high level enemies. This is all coming from a player who loves his design.
@euphoricstamen9562
@euphoricstamen9562 7 ай бұрын
Had those Sentients all beat down an Acolyte and pile on him pretty quick w/ high strength, Viral inherited from Nourish and defense strip from his Fusion Strike. Still useless but it was amusing to watch.
@FelisImpurrator
@FelisImpurrator 7 ай бұрын
His 1 needs to just either be reworked, replaced, or buffed all the way to Tau with scaling damage, lifesteal based healing, and a less janky control scheme for spinning faster versus leaping. His 2 should keep targets uncapped and not break when a second ragdoll is applied with sufficient force, and keep enemies in place or leave them susceptible to the fusion pull. His 3 just needs level scaling. 4 is fine, but could use more actual damage (hell with it, just scale it all, it's not like Vauban's 3 is known for being OP) and better visibility, with maybe a stronger pull. And his passive should either stack with Adaptation or be equivalent to it for him specifically. Preferably the first, because Baruuk DR does that.
@Leviathis_Krade
@Leviathis_Krade 7 ай бұрын
@@FelisImpurrator it wouldn't be too op for his passive to be regular adp for himself then 50% for allies, considering the time investment from a player to sink into his farm and when the player would unlock him. (it was made slightly faster recently via permanent rotating bounties)
@brianmoyachiuz905
@brianmoyachiuz905 7 ай бұрын
Poor Caliban, at least he has spinning top buddies with Inaros and Gyre
@kalebjacobsen9411
@kalebjacobsen9411 7 ай бұрын
Don't forget Revenant!
@Wolf_N-2639
@Wolf_N-2639 7 ай бұрын
Revenant still does a considerable amount of damage with his spin though, not that i bother using him anyways
@PrimeHunter3195
@PrimeHunter3195 7 ай бұрын
I hope youre not implying that Gyre is bad, cause the only true buddy he has is Inaros in that camp. Even if you dont mean that...Gyre barely spins. Her moves dont have her spin at least. ....all im saying is is that Gyre is really good and shouldn't be mentioned in the same sentence as those two lol
@hillbillysamurai
@hillbillysamurai 7 ай бұрын
Gyre is my favorite frame​@@PrimeHunter3195
@quannoh
@quannoh 7 ай бұрын
@@kalebjacobsen9411 Rev is technically one of the best in the game at the moment no?
@revenone1077
@revenone1077 7 ай бұрын
I remember starting the Caliban grind just after New War came out and about 3 bounties in I just thought "I'll wait for the prime..."
@othila9902
@othila9902 7 ай бұрын
I did like a little farm day by day so i dont get tired with the farming, doing something fun in between farms to make it easier and less tiring for me. It worked and now I can shred with caliban in SP, tho if you are looking for something to work around the meta, Caliban isn't your frame to go
@mrfluffsalot8587
@mrfluffsalot8587 7 ай бұрын
With near-future dev focus seeming to be on the Inaros rework, I at least hope that some crazy Augment mod will come out for Caliban that makes even 1 ability absolutely busted. A future rework I’d like to see would be either summoning different types of sentients, summoning way more than just 3 sentients, or having a pool of Archon abilities to use as an ability. As it stands now, my Caliban is just for fashion, lingering defense strip, and meme melee lift builds.
@FelisImpurrator
@FelisImpurrator 7 ай бұрын
He does what now
@Ypsilon1110
@Ypsilon1110 7 ай бұрын
Care to tell us how he does that?
@cwj2733
@cwj2733 7 ай бұрын
@@Ypsilon1110armor strip
@AsterAlpinus7
@AsterAlpinus7 7 ай бұрын
He basically does have an archon ability -his ult- since it's the same 3-beam animation that Boreal uses during his fight
@victorygaming3471
@victorygaming3471 7 ай бұрын
Honestly, give Leathel Prodginey the ability to be modded and it probably be better. Hell, make them like companions similar to Venari but weaker to accommodate for the three of them.
@TaosoftheVoid
@TaosoftheVoid 7 ай бұрын
As a huge fan of Caliban, I'm hoping this gets some traction. I found out about this by a fantastic tweet thread that gave honestly a dream rework for him! I feel like he should be strong considering the time at which you can finally get him - he should be worth the grind if it's gonna be that rough!
@robfogle8299
@robfogle8299 7 ай бұрын
I'd like to see his Lethal Progeny reworked as a sort of mobile version of Wisp's Reservoirs ability. Three summons that provide some sort of buff to the party or set up some sort of DOT damage you could then build from.
@saviorbob
@saviorbob 7 ай бұрын
I do like this idea. Maybe boost the summon cap to 6 and have the sword boys provide a damage buff with quick but small amounts of shield, one of the shield boys who provide a defensive buff while being far better at drawing agro, and one of the healing bird boys who give a support buff. as for the other 2 powers... I have no idea maybe pull a xaku and make him the summoner tau damage frame? Give tau damage some kinda effect and make his one either a quick spin dealing it or go hard on the copy and make it a damage buff.
@Avabees
@Avabees 7 ай бұрын
I saw a Caliban jumpscare in my Archon lobby yesterday, so weird
@Dollt28
@Dollt28 7 ай бұрын
I remember Caliban reveal on dev stream and when I saw his 1 I thought of Inaros 3 right away and knew it would be completely useless...
@Jenkkimie
@Jenkkimie 7 ай бұрын
Same with his 3rd. Nekros Shadows, Nyx's Mind Control & Chaos, none of which are known for their lethalness and yet that is obviously meant to be his greatest asset to synergize with. Slow animations, low range, dumb AI and extremely low damage. Even when you full armor strip a grineer lancer (without Steel Path modifiers), 3 sentinel buddies can not kill a 200 level Grineer in the time (45 seconds) they have alive. It's pathetic.
@tawmbus
@tawmbus 7 ай бұрын
Glad you are giving this frame a voice! Making him more accessible or more useful would be great, but at the very least DE should give him a skin and an augment. He came out in 2021. Sty, Gyre, and Voruna each came out in 2022 and all have augments. Sty is even getting his deluxe skin. Caliban only has the 1 alternate helmet that came with him on release(Sty has like 3!).
@mutexgamex4285
@mutexgamex4285 7 ай бұрын
given how much I hate how DE treats Augments in warframe. I dont want augments for caliban. If a warframe requires an augment in their kit for them to be effective, or for the ability to be valuable. It should be apart of their kit. A few examples - If you want to use voruna's 4th ability. you need the augment. If you dont have the augment, Helminth the ability. If you want to use frost in higher level content, you need his 4th augment. everyone uses dispoil for Nekros If you want to use harrow effectivly in a nuke squad, you need the augment that allows allies to give their kills 50% effectiveness (why is this an augment and not apart of his kit) Warframes should be capable of using their entire kit with the helminth and augments as secondary options, and a question of "do I want to sacrifice (mod slot/ability) for this (Augment/ Helminth ability) And not "This ability is bad, what do I replace it with/This ability needs an augment for me to use it" I think an example of good augment are: Mirage's eclipse, Ivara's prowl and tripwire , Stynax's 4th" Mirage's eclispe is designed to be a strong, self afflicting ability. So you sacrifice a modslot so allies can get the eclipse effect with a limited range around you. For ivara, you dont need her prowl or tripwire augments. But if you're doing aspy mission. you can use the augment, but you dont require it. For her tripwire. If you have a good weapon build, it isnt required. But if you add it, then you plan to play very stationary (defense, camping survival) and for stynax, you dont need the augment for his 4th ability to be amazing (I think, I dont play stynax. But ive never heard a complaint from his kit), but adding it allows you to make yourself, and your team durable as hell. With how DE have handled bad abilities band Augments, I genuinely feel that: If DE makes an augment for caliban. (and most frames) it should just be intigrated into their kit as is. I say this in hopes Caliban gets a good rework, and all future frames that ever get reworked or gets augments are treated better. As to me this is a huge problem, with how the Helminth and augments have been treated as bandaid fixes instead of fixing the problem
@tawmbus
@tawmbus 7 ай бұрын
@@mutexgamex4285 Caliban is very effective. His 1 is garbage, but his 2 has significant crowd control and damage boost, his 3 helps with survivability even in higher sp stuff, and his 4 is one of the best armor strips, it can leave a large cloud that strips anything that enters. An augment could open up different gameplay, like mirages mines.
@mutexgamex4285
@mutexgamex4285 7 ай бұрын
If the augment is required for the ability to be used (voruna's forth is the most recent example) Then I think id be better if the augment was already in their kit. taking an example from the comments: "When caliban casts his 1st. His sentients cast it too, with scaling damage the more damage any of you deal." (Now presuming this augment is actually good) "why *shouldnt* you add this augment to every build?" If you dont, that means you're already helminth'd his 1st ability. Which goes against what the Helminth and Augments stand for (to me at least) Imagine for a moment we're back when Hildren was being made. remember how quickly everyone trashed her due to how shields worked? Imagine if that was true. Hildren had 1000 shields, but due to how shields worked. They were absolutely trash And then DE adds an augment for pillage that "When you cast pillage, when you get overshields.when your shields break, you're immune to damage for 3 seconds, and the armor of the frame applies to your shields" (the augment is shieldgating basiclly) In this hypothetical, worse Hildeen during the pre shieldgating world. See how bad that is/ Why shouldnt the shield gating augment be apart of hildren's kit? And if the shieldgate augment did exist. Why shouldnt it be in ever single build? Hildren would be worthless without it. (as we were predicting when she was being made) Given DE have ben treating augments as bandaid fixed for bad abilities (which it seems like they're treating helminth as a (bad warframe ability fixer too) I dont want caliban to have augments. I just want him to be an amazing frame. And then add an augment to add a quirky spin) Like his sentient ability spawning one big power house sentient. A tanky lad or somthing. (but after they fix his kit as a whole) (also, if theres any errors in this, im sorry. It takes entire seconds to muinites for any keystroke I do to be updated, so this takes forever to write out) @@tawmbus
@tawmbus
@tawmbus 7 ай бұрын
@@mutexgamex4285 Those are a few examples of things im not arguing against. Many frames have at least one augment that significantly elevates the frame. I dont think a frame should need an augment as a bandaid, i agree with you there. My example with mirage is that she has several high end very popular playstyles without any augments at all, but her Legerdemain augment lets her do a completely different playstyle. I think if we dip into the territorry of expecting every ability and passive for every frame to be balanced by DE then our expectations will never be met. The helminth system allows us to have control over that and work around any ability that doesnt fit our idea of optimal. There are many frames where they dont need an augment and their abilities are fine and dont need to be helminthed. But i would never expect that from every frame. If im being honest im using nourish, one of the biggest bandaids in the game atm, in calibans 1. Its energy lets him spam 2 and 4, and his sentients will proc the viral aoe when hit which makes priming a room with several stacks of viral very quick and easy. Wouldnt mind a rework of his 1 so its more viable, or anaugment, or anything. I just want him to get some attention because hes being overlooked for years now.
@mutexgamex4285
@mutexgamex4285 7 ай бұрын
@tawmbus Fully agreed Tawmbus, Caliban deserves.. somthing to make him better. I just hate how DE have been treating Augments and bad abilites lately as "bad ability fixers" instead of just fixing the problem. Expessily when the community most of the time have very good ideas and ways to fix these problems. Though its hard to tell if this is all happening because of DE, or a higher up. Lets just hope the Helminth/Augment bandaid fixing days end soon before every warframe with a bad/undercooked ability needs and augment to use a part of their kit. Or throw it away in the helminth
@wheezecheese2651
@wheezecheese2651 6 ай бұрын
Some suggestions I’d have for caliban listed here 1. Remove his one and turn it into the sky high disco ball the other sentients are known for 2. Sentient wrath should chain all enemies hit to be primed with explosive tau dmg (nova/kullervo combo) allowing for an explosive ring of dmg. 3. Change the sentient summons to different sentient types caliban can choose from (3 different ones). Alternatively. Keep the current ones but when using the new 1 ability they make a formation together and float around as laser discos. 4.increase his passive to adaptation level but remove the teamwide buff 5. Remove shields completely instead having majority armor instead of hp so imagine say 650 base hp with valkyr prime levels of armor. 6. With this converted hp pool the sentients summoned now instead grant armor or health regen. Augment ideas for this revised kit: Hunhows apostle: lethal progeny no longer summons 3 sentients instead summoning 1 ropalyst (Yareli sized) that is tanky and completely takes all aggro in affinity range while granting a weapon buff instead of regen. (Duration, strength) Ballad of ballas: sentient wrath grants armor, and permanent 25 health per enemy hit (max of 1,000 scaled by strength). Tau forged wrath: calibans radiation field can invigorate his Allies (including summons) Allies receive a radiation weapon buff of 45% and a dmg buff of 25%. Summons are granted new abilities dmg reduction and mark targets for increased vulnerability. Well those were my personal hopes to see in caliban, I do see the biggest spark of potential in a sentient warframe like caliban, I was a massive enjoyer of revenant ever since he realessed so I hope caliban can get a rework similar to what I’ve suggested.
@Vindrael
@Vindrael 7 ай бұрын
When i got back update 35, i googled all the frames i haven't got and then i saw caliban's acquisition method. immediately close the browser tab.
@ajwalker4416
@ajwalker4416 7 ай бұрын
Great video once again. The grind for Caliban is what keeps me away. I wish DE would have Warframe quests similar to Citrine. You had to do one thing to get her and, if RNG was not with you, the work you were doing earning shards allowed you to eventually buy her from Loid. That was the best farm for a new Warframe in a very long time. Respecting the player's time looks like: "Do this, get this." It's the same thing as working; "Come here for 8 hours a day and get paid X." Sure, some days are going to be harder than others but other days will be easier than others. But no matter what, at the end of the day, you know you've earned X. The quest for Citrine respected players' time in a way no recent quest for a Warframe has done in a very long time. That said, Nyx needs some love. Her 4 is fine with the augment (and should be reworked to do that without needing an augment) but her psychic bolts should be a cone similar to Styanax's 2. Her 1 (Mind Control) only works on 1 target while other frames can control up to 7 (Revenant) and Chaos, while nice on paper, isn't the kind of CC that's helpful in a mission since you either have to stand around waiting for them to kill each other or risk breaking the ability because you get too close and they start attacking you again. Her concept is great but she has not aged well and has been left out to pasture which is sad for a once mighty frame.
@jeremiahjohnson2784
@jeremiahjohnson2784 7 ай бұрын
Her 4 sucks. I tried max efficiency, full tau yellow energy orb buff, everything. Once enemies get past 200-250 (not hard on sp) she goes from full to empty in like 10 secs of sustained fire. Primed flow too
@ajwalker4416
@ajwalker4416 7 ай бұрын
@@jeremiahjohnson2784 Wait, I wouldn't say her 4 "sucks" just because it can't tank level 200-250 enemies. Most people, myself included, aren't going hard like that in SP. And if so, they (and I) would absolutely bring a different frame. My comment and praise for Nyx is for normal stuff that most people are doing. Some in the Warframe community seem ready to write off every frame/weapon that can't do 8-hour SP Survival runs when I would wager most WF players aren't going hard like that.
@levidos9693
@levidos9693 7 ай бұрын
Rework is Spin and Make it so his summons do the same thing as Sentients on Lua , The Dancing Laser lights to really buff em up and have em also have the same buffs that the Lua sentient gets , like Damage adaptation and proper scaling to even have a reason to make really good use of em..
@Goth-zm9yp
@Goth-zm9yp 2 ай бұрын
Id increase his drop rate, Id give him adaptive damage and resistance at a flat rate of 50% as a passive or a triggered ability. Meaning regardless of faction he his facing he will negate half their damage and deal 50% more of the damage that the faction he is facing is vulnerable to. Id also negate his forced movement and have his summons share his adaptive damage and resistance ability but only at a flat rate of 25%.
@RedLineOneGC
@RedLineOneGC 7 ай бұрын
So i thought about this day be4 yesterday actually...it would be dope to have his sentients modded like Atlas 4...OR make them exalted so that we could mod them appropriately Also change the functions of each sentient...instead of all 3 doing all 3...give each one a role...one for damage one for defense and one for support...cycle thru which one u want to call at a max of 3 (one of each) Stomp...instead of lifting enemies, it could keep enemies in place like harrows one or slow them His 1 supposed to be his survivability...scale that and let heal sentients as well
@13g0man
@13g0man 7 ай бұрын
His passive should to be boosted by power strength, up to 90%. His 1 needs a vaccum effect, his summons also use the ability and the heal is either increased or directed towards the player. Damage type shifted to Tau. His 2 increases affected enemies target priority. His 3 summons variants, melee with knockback, ranged with AOE or support with shield/health restore. Each type gives a secondary function to the others. (Augment) all 3 are summonable at once, 1 of each type/3 of one type. His 4 has increased visibility, each beam pushes enemies towards the central point/knocks them down. They would make him more powerful rather than being underpowered. Powercreep is real in Warframe.
@Grandsheba
@Grandsheba 7 ай бұрын
To start they could give him tau damage type for all his attacks. Make Tau damage have a proc by: 1. **Tau Damage:** - *Description:* Exclusive to Sentient enemies, Tau damage bypasses conventional defenses. - *Properties:* No damage modifiers against any health or armor type. - *Status Effects:* Adapt autonomously based on the attributes of the enemy hit. - *Corrosive:* Against armored enemies. - *Magnetic:* Against shielded enemies. - *Gas:* Against enemies with Infested Flesh. - *Bonus:* Applies to Caliban's abilities and sentient weapons like Basmu, Shedu, Venato, and similar. This addition makes it clear that the bonus effect is specific to Caliban's abilities and certain sentient weapons, enhancing the understanding of how Tau damage interacts with gameplay elements. Then give him different sentients. One the battalyst, 2 the symbolyst( Lance and shield), and 3 being the one that's a sniper or whatever. Change his passive to give him 90% resist and storage. Taking the damage dealt to him and its types, storing it and releasing it with his 1,2 or 4 along with tau damage. Do this and you're done fixing caliban. Well fix the floating as well ofcourse.
@xgardenofedenx
@xgardenofedenx 7 ай бұрын
I just wish his sentients scaled from the mission/enemy level rather than ability power. I want to be able to go full summoner with him 🥺 I'm really hoping the 11 augments coming with Dante at least includes 2 for Caliban.
@anthall1768
@anthall1768 7 ай бұрын
Changes that could save Caliban: Passive- keep 50% DR as a base start but increases DR percentage by 15% for every summoned sentient on the field. 1st ability- Change it into having a sentient clone of yourself spinning towards enemies. 2nd ability- instead of lifting enemies, turn it into a knockdown ability that inflicts shield/armor strip, Magnetic and Radiation damage, and provides energy Regen and Overshields/Overguard for yourself and allies. 3rd ability- sentient hp pool scale off strength and include I-frame while summoning them
@Emptylord
@Emptylord 6 ай бұрын
For the gameplay fantasy of Caliban, I think he needs multiple types of summon that do distinct things - and they need to be at least as powerful as Wisp's Motes in terms of instant-gratification. The rest of his kit just being buffed to being functional is fine - give his Razer Gyro an enemy-level scaling and we're peachy. The Sentient faction has lots of choices. He could summon Medusalysts turrets and Immunodes that grant invulnerability. Make his Conculysts actually hurt, or swap them for the melee unit that actually has mobility. Have them cast their Danse Macarbe whenever he's casting Razer Gyro. Just something that makes you feel powerful while using your Lethal Progeny.
@deathringer1003
@deathringer1003 7 ай бұрын
The companion i believe should possibly have been one or two of the shield with shedu arm sentients or maybe the regular gun arm ones,the melee ones i believe was a very stupid idea in the first place
@strigon012
@strigon012 7 ай бұрын
1st impression of Caliban: *GRIND*
@AlejandroPatrone
@AlejandroPatrone 7 ай бұрын
Caliban User here. #1 Really Good Augments for build diversity and #2 some skins. That's all I want.
@VenomenalAnomaly
@VenomenalAnomaly 7 ай бұрын
Caribana rework: 1st ability needs to jive with his second. Either it draws them in and causes a damage multiplier. 2nd ability needs to be more like lantern where they levitate in place. 3rd ability they need to give overshield/overguard and armor. 4th ability cast speed needs boosting. Maybe creating a synergy between his abilities could help significantly, like having 1 & 2 active gives crit multiple, and status chance boosts. Casting 3 causes aggro redirection, then casting 1 pulls them all in with the bantalist. Honestly the only reason I don't play Caliban much, if at all is because he has no synergy. He has great concepts to his abilities, but they feel like throwing wet paper at an oil rig fire.
@kamrud700
@kamrud700 7 ай бұрын
Delete his 1 and ultimate Maybe make his 1 shooting sentient lasers companion following you like xakus's weapons? His ult an overdrive of sentient energy for his pets him and allies that make everyone go crazy for a short duration decaying over time ? Rndom ideas Give the ultimate defense reduction effect to his 2 and delete the enemy cap on it. Make a new ult that is less akward to use (the long cast, the invisible zone, the fact the vaccume is inexistant...) and that will work in real synergy with his new 1. Fixing the AI of the summoned sentients and summoning them 3 at once with combined actual duration so you dont have to summon them every 30 sec. If they do these im 100% sure caliban will skyrocket because it's sound design is quite nice.
@FlammableAirFreshener
@FlammableAirFreshener 3 ай бұрын
I forgot caliban existed - the thumbnail made me think this video was about Oberon
@LiveOnEvilPromotions
@LiveOnEvilPromotions 7 ай бұрын
As a person whos part of that low percentage i can definitely see why people barely touch caliban. I mostly play him cause his 4th is so satisfying to use.
@krownos7037
@krownos7037 7 ай бұрын
I think caliban's third ability would probably function better if they just targeted what your always targeting, kind of like how citrine's third ability works. They definitely need to do more damage and should choose what type of sentients you summon, that would be nice. His first ability just needs to get an actual damage increase that would make it work. If they can do at for hydroid they can do it for caliban.
@Wolf_N-2639
@Wolf_N-2639 7 ай бұрын
I'll be honest, i enjoy caliban more as a viral primer frame, since i could just pop on nourish over his first ability, and summon the crew and then pop a nourish, works all the time with a decent amount of strength and range, efficiency doesnt matter but otherwisr he's good for me Edit: not to mention nourish helps energy regen, his farm can indeed be improved but either way i still will find a way to farm out a second caliban for subsume, as i have with other frames
@PhenonIV
@PhenonIV 7 ай бұрын
But... Nekros does that exact same thing infinitely better..... And is also a useful frame besides that
@Kosmonomicon
@Kosmonomicon 7 ай бұрын
@@PhenonIV sometimes it's just about the fun of making something kinda work rather than it being the best
@othila9902
@othila9902 7 ай бұрын
Here's an idea: First and 2nd ability stays the same 3rd ability summons 3 types of sentiens in this order (you cannot change the order) First one: Summons a vomvalyst that regenerates shields the same way the old caliban sentients used to do, obviously with a weaker recharge but with the plus that also affects allies, if shields break while this sentiens is linked to you, ur shieldgate gets +0.2s increase. The second sentient will also link to allies but instead of giving shield bonus, it will make caliban's pasive stronger, giving 15% dmg resistance per hit, stacking up to 95% (not stackable with adaptation) Third sentient is an Ortholyst which strikes like protea's turret but instead of gettint 2xdmg per hit, it adapts to the enemies weakness, doing the respective element to said enemy (not a god like dmg, but still a decent one who can support you) It's 4th ability will have one extra addition: an implosion meant to be worked around the stomp from his 2nd ability So caliban's kit will be like a summoner that gives multiple buffs, you can use it's 4 as always with the sweet bonus that does synergize with the stomp for big pp dmg in case there's a bulky enemy Also fuck his first, replace that shit
@garvinchowdhary7862
@garvinchowdhary7862 20 күн бұрын
adding this comment since the rework is now confirmed and coming. his first, leave it as is. its a good helminth slot. but maybe a damage buff or an enemy debuff. his second, lift the enemies and then lock them in place. it will enable some weaker arcanes and mods that require sustain of the lifted status. 3rd, give enemies a hierarchy and have them deal with the highest hierarchy first. turn one sentient into an aggro drawing tank, one into a buffer and debuffer, and the last into a shield bot. 4th, well we know that the sentients will cast it too along with him so theres that.
@astoron8398
@astoron8398 7 ай бұрын
to be honest i think what he needs is a 1 replacement, his other 2 abilities can be buffed and tweaked into excellent places but his 1 really just doesnt have a place. Id replace it with some sort of adaptive damage ability that changes its damage output (like the reactive storm augment for baruuk but as a base kit) make it low damage but give it status chance as a way to make up for it. suddenly you would have an easy way to deal with most if not all faction types.
@andrewbussey7279
@andrewbussey7279 7 ай бұрын
I’ve been playing caliban for a few weeks now. I love his aesthetic. His abilities have a token synergy. He can use his 2 during his spinning 1 to deal extra damage, but the damage doesn’t compensate for losing access to weapons, and struggles to get kills even with high strength. His abilities could use some synergy, and I’d love his abilities to be useable while moving. In my experience, the sentient summons are useful enough. They survive reasonably well even on steel path. I see them slapping enemies frequently enough, but a distraction and shield recharge is definitely their main function. Speaking of, caliban survives very well with that recharge. Power strength can ramp him into overshields easily, allowing him to benefit from effects that require overshields. I agree that his 4 is fine, though as I said, I’d like to use it while moving. I dont think he’s bad. He’s effective, just a bit clunky to use.
@tekdaystar345
@tekdaystar345 7 ай бұрын
I would like Sentient Wrath lift enemies upright since damage vulnerability and CC are good. I'd make the first ability into a grouping tool, so when you spin to win, instead of dps, it pulls enemies in and drops them where in front of you when you release it. and I'd actually make his 3 spawn Vomvalysts that focus on shielding you and following you so that they don't die for their duration and just shield you. I'd also tweak his acquisition
@matthewmartinez3550
@matthewmartinez3550 7 ай бұрын
here's what I'd do to buff him: 1. Razor Gyre is now further scaled by the mele weapon, hitting enemies at the same tick rate and boosted by melee range. This would swap to melee and add combo. 2. Lethal Progeny summons Battalysts instead of Conculysts. Not only for ranged attacks, but they have the spinning laser attack. Maybe toggled between the two, since the laser spin is stationary, and Conculysts could stay with you. For better scaling, current mission level is the baseline for the summoned sentient level.
@THE_Number_ONE_1_HATER
@THE_Number_ONE_1_HATER 3 күн бұрын
0:31 I did, in fact farm him… in present day he’s in a better state, mostly due to nerfs and new weapons but on the warframe podium, I still say he’s about a little was below average
@securatyyy
@securatyyy 7 ай бұрын
When i saw the blast shards, my first thought was caliban. His 4 does blast, but no status, so no dice.
@JoSTomchess0809
@JoSTomchess0809 7 ай бұрын
I would love for them to turn him into the first true summoning frame. Where every skill summons a different sentient on hold, and a tap alternative to buff or cross buff specific summons. We have revenant and xaku who turn enemies, but none who are dedicated to summoning allies. GOOD allies, looking at you, nekros
@redkiteross
@redkiteross 7 ай бұрын
Tried Caliban in the circuit and found that although his abilities were cool, they just didn't hit the mark and I felt quite weak. Found his 2 actually most useful because of the cc. His 4 although great, actually got me killed because of his long cast time, but this is also because his 3 can't keep me alive. And, as discussed, his 1 does no damage. Granted this was all tested in steel path circuit. I think caliban just needs some tweaks to at least his first 3 abilities and he'll be a really fun frame that feels strong. His 3 needs the most work though.
@SpyroX.I
@SpyroX.I 7 ай бұрын
as a Caliban enjoyer, him being leastt used frame is great news coz it should put him on a spotlight for DE to fix. Also there is a high chance he gets an augment or two soon (they said they are adding 10) so it might make him better but lets hope it wont make DE think that the bandaid augment is enough of a fix
@TacticalPotato
@TacticalPotato 7 ай бұрын
He deserves to be higher up the usage charts so hopefully give him a pass of some kind
@arcanaxiii6665
@arcanaxiii6665 10 күн бұрын
I skipped over Calibam post-new War because, in part, I wanted to wait for DE to fix any bugs with the update. After getting Jade this year, I went back and started getting frames I had skipped in recent updates. Gyre I already had from Angels of the Zariman, so I went to collect Qorvex, Dante, Kullervo, and lastly Caliban. I'm currently still working on him, as far as leveling and forma goes.
@finalfrostfall670
@finalfrostfall670 7 ай бұрын
When the devs announced that Inaros was getting a small rework I was kinda surprised considering I use him and hes not that bad. Caliban deserves this rework more but I completely forgot he exsisted.
@Dalzombie
@Dalzombie 7 ай бұрын
Maybe Inaros got a rework first because the Devs forgot he existed too.
@geroni211
@geroni211 7 ай бұрын
Inarus is just because he really just works around not needing to use any powers, he just maxes his 4 and that's it
@saintsinningsword
@saintsinningsword Ай бұрын
I use and keep my Caliban, he's easy to use, gets overshields easy even though overguard better, it synergizes with my arcanes that get critical chance when overshields active. He's tough to farm for but not bad for players who have been around long enough. Everything easier when you go to Public and ask for help to farm and find likeminded people trying to farm resources for him.
@valeon7303
@valeon7303 7 ай бұрын
Alright so, fun things we can try for his abilities: For his 1, make it a tap hold ability. Tap activates spin to win and let it inherit status and maybe damage mods from your weapon like inaros's Elemental sandstorm. Hold creates a sentient disco ball (with a lower base range as it would basically be danse macabre at home otherwise) that uses your *secondaries* elemental mods to deal damage. Or, let them both do Tau damage. I mean... we are the SENTIENT WARFRAME and we can't do tau damage. His 2: honestly I would replace this ability. His 3: more sentients would be cool. I would also like to see an augment that increases his adaptation passive even more for every active sentient. If we don't get to have more sentient types... let us mod them. I want to put shattering impact on them. Let them do corrosive or viral damage so they can at least provide utility.
@TheScrootch
@TheScrootch 7 ай бұрын
When I was taking about frames that might need a rework I completely forgot about Caliban. Poor thing
@Darlf_Sevil
@Darlf_Sevil 7 ай бұрын
Let me tell you, I see several options, but first his passives, his 2 and his 4, these skills require no or minimal support, his 3 requires modification but without a complete change, and his 1 can be improved or replaced. First of all, Caliban should have a weapon that would work like Garuda's weapon, i.e. it would be available when you don't have Mele equipped, and in addition, its mods would strengthen Caliban's first and third abilities, finally giving damage to his guards and his spinner. This would also allow him to use Archon mods, which with the range of the first ability would allow him to deal huge amounts of toxins and corrosion to half of the map, or Caliban could buff his first ability for longer (for those who don't know, this ability can be buffed at the cost of energy per second) . Third ability: I see a few ideas here, firstly, each Sentient would have + 10% to the maximum adaptation of Caliban and + 5% to the players in the team, i.e. a maximum of 80% and 65%. this would make the guards even more useful, secondly this ability has a duration much too low and it should be increased by between 10 and 25%, thirdly this ability should be able to be used during caliban's first ability, normally the player he can then only use the second ability, fourthly, Caliban should be one for adaptation with his support, i.e. when his drones would receive damage, each of them would receive an adaptation bonus at least half as large as the target of the attack. The last option could even be an augment with extended effects on the team and not only on Caliban, where each player and sentinels or pets would give the owl and other allies an adaptation that would work even on Necros' shadows, but these and other summons beyond Caliban's guards they would not provide adaptation to the team and, consequently, a large amount of support would reduce the chances of additional adaptation. Of course, the % of adaptation provided would have to be limited during testing. And let me say right away, I don't think that everything I wrote here would be good at once, some of these changes were enough to make this ability more interesting, certainly using this ability during season 1 and the dependence on Caliban's weapon would be a requirement, the rest are suggestions. As for the first ability, I have already written about the option of using the third ability during and about Caliban's weapon, other bonuses are a greater increase in adaptation for Caliban and only him during this ability, for example instead of 10% for each hit from the enemy it would be 20%. another option and a better strengthening is to provide 10, not 4, health regeneration during the first ability for each enemy in the area and to add a minimum shield regeneration for killing an enemy with the first ability. Unlike the third ability, here all the upgrades were required at once, otherwise it could still be a too weak skill that could just as easily be replaced with a suicide option. As for the second ability, I think it could provide a slightly higher % damage or have two versions, Caliban would, for example, deal 200% more damage than the current bonus when the team is as it is now. as for his ult... well this skill looks and works beautifully, high damage, armor stripping, a bit slow but it's easy to fix with some yellow rock or two, but I think why but why does Zepych have tornadoes with adaptive dmg and Caliban doesn't? The ability could also have an augment that allowed it to be used during the first spell, but then instead of the beams there would be a large-range explosion with the same effect as the standard version of the ability, although taking into account the range of this ability, the explosion range should be cut in half and still could be quite big. definitely augmentations, some skin and a slight change in the textures of the original would also help. Caliban is hell Fasion frame, embellishing the basic version of mag is fun for children. i can say he work on steal he very good on new 220 lvl in deimos but he need upgrade, a prime and and maybe be able to get blueprint from duviri ? meyby even sell thos grindy two resroces he need to build in duviri
@pyrogundam117
@pyrogundam117 7 ай бұрын
Dang didn’t think anyone would beat Nyx since I’ve seen her the least played for sometime. I’ve used him here and there, some during SP mission on Grineer missions, especially on Hijack since (to me) god tier since with Lethal Progney going (and not getting shot), I can stand on the objective and never lose my shields; except when it has the null bubbles on it, then have to get off and regen my overshield and hope back on. I do agree on the farming since I bought mine when I got a 75% coupon (on Xbox) after seeing how to farm him. I feel the Narmer Isoplast should get 1 for completing a bounty and be able to get them as rewards since other than Caliban, his and archon melee weapons need a lot of them. Maybe they could replace Razor Gyre with the ability to fly since most Sentients can; maybe kinda like Archwings but not as fast and this would synergize with Fusion Strike hovering to aim (or nuke enemies with our weapons).
@IsItFate
@IsItFate 5 ай бұрын
A good frame is either: A weapon buffing frame A killer machine with an ability that works greatly with other things An immortal A fun to use with its wacky mechanics Saryn.
@X_INTENT
@X_INTENT 7 ай бұрын
ngl. I NEVER expected the day would come where Chroma is standing on 0.9-0.1. That nerf they gave to Chroma like 2 years ago really gave that finishing blow to him.
@pauld9261
@pauld9261 7 ай бұрын
I would change Sentient wrath to a knock down, make it void damage and give 1 fire status to all hit, but have the number increase with scaling from duration. Lethal Progeny, I would shorten the duration, but then let you mod it like a pet, then change it to his 4th ability, and have it summon 3 at once but one does range, one close range and one who supports. I would move the 4th to be the 3rd and drop the base damage and the drain cost. His first ability, I would just scrap, move is passive to his 1st ability and for his passive give him a health gate, one at 50% or do 2, 33/66%. Also give him the move animation of a sentient.
@FrostedMike
@FrostedMike 7 ай бұрын
I'm coming from a developer perspective (not at DE). I think his kit is generally fine, but needs slight numbers tweaking. I'll start with the more obvious and go down the line: - 4th Ability is good enough. Maybe casting speed could be faster, but I don't think it's necessary. - I think grinding him is fine. What Caliban needs is to be worth the grind. - 2nd ability need to pull enemies closer or keep them in place. It also shouldn't have a number cap on it. - 3rd ability should have the summons stay close to Caliban and have only ranged attacks. They should act more like Mirage's Hall of Mirrors rather than Wukong's Celestial Twin. Also, increase damage a little. - 1st ability is bad both because of the low damage and because of the movement limitation. This ability is only good for shield regeneration and the 3rd ability already does it. I think it's main issue is that this ability isn't fun to use. What I think should happen instead is that Caliban should summon a spinning Sentient and launch it forward instead of having Caliban spinning and unable to jump. This is first solution: not break movement. Second part is increase damage and projectile speed when held. Turning it into a charge attack.
@4otko999
@4otko999 7 ай бұрын
I've been playing warframe for about 10 years and i don't even knew this warframe existed. They need to somehow boost warframe visibility and reduce the grind and other obstacles to get them.
@hyperfreeze2714
@hyperfreeze2714 7 ай бұрын
Razor Gyre. oh there is no fixing that. but if i had to try, i would make its damage so much higher, and having no hold function, just the faster version. Sentient Wrath. Probably cause a a strong vacuum effect that after lifting enemies pulls them to where Caliban stomped. Also, fuck the max enemies part. Lethal Progeny: Make them do some goddamn damage. Ideally, theyre ranged Sentients that stick to Caliban like 3 extra Sentinels. Allow them to have mods to increase their damage, like a stat stick, using the mods on your primary or secondary. Also, each sentient active boosts Caliban's adaptation passive cap by 15% each so it can reach 95%. Fusion Blast: Make the fallout radius bigger and more visible. Speed up its casting speed too, or reduce its energy requirement (one or the other)
@MemeChecked
@MemeChecked 7 ай бұрын
Just another day in warframe.
@dancingimmortal448
@dancingimmortal448 7 ай бұрын
i get what they were going with Caliban's 1, its his version of revenants 4 and its the melee sentient version so its way worse. hell his stomp is just revenants passive for when his shield break. they both represent the eidolon stomp. my though is simple make him more focused on his summons and attach them to his passive. he has his weaker adaptation unless his summon is out with that adaptation when it at that point he can naturally go to 90% and it locks there for as long as his progeny has that resistance , make lethal prodigy instead him swapping out what kind of sentient he is using. he make it so we can mod the progeny like an exalted companion but it takes mecha mods.
@seidrondaer2093
@seidrondaer2093 7 ай бұрын
LR4 player here. Got him soon after release. Caliban was (is?) squishy and his kit doesn't do much - defense strip isn't of much value when I can dish out red crits consistently.
@jamesk2325
@jamesk2325 7 ай бұрын
I will be happy for the one caliban main if caliban gets a rework. I'd be even happier for a nyx rework since psionics is a really cool power set it feels like she doesn't do much with. However, I main Hydroid and have since 2019. I don't feel comfortable asking Pablo for anything more after what he's already done for me.
@RickySama240
@RickySama240 7 ай бұрын
Yeah i use to play as Caliban for a bit just for fun, but nowadays i barely see the frame being used. Once Inaros gets his rework, I'd definitely want to see Caliban as a candidate for rework. 😔
@Diesense
@Diesense 7 ай бұрын
As someone who has played a good amount of caliban, I say his 3 needs to have some sort of scaling, either towards enemy levels or your melee. His 2 needs to get rid of the lifting and instead just create a damage vulnerability area sort of like his 4 which would make him a really good defence frame. His 1… idk I don’t really care, imma subsume it on every build so unless it is changed completely eh. Also I feel like his 3 could potentially be saved by an augment unlike his 2 or 1 but at that point he might as well just get the fell rework instead of bandaid augments
@sporemaster9108
@sporemaster9108 7 ай бұрын
tbh I'm pretty sure the low usage statistics come from more than his "decent but nothing special" moveset: 1) You need to complete the New War to even get access to the farms, making Caliban one of the most intensive frames to unlock as you need to have completed all story quests up until that point as well as farmed a decent Railjack, Necramech and Amp. On top of being another bounty reward frame he also requires Veil Proxima to get resources required for all of his part BPs, which means at least Rank 7 Railjack Intrisics. 2) There are other warframes that are amazing (e.g. Wisp, Citrine) which are much easier to farm 3) Caliban wasn't really shown off *at all* during the New War, we never got to fight or interact with Erra's "secret weapon" in a Sentient-Warframe hybrid. He was basically just tacked on at the end as a quest reward. So you combine all that and you effectively get a warframe setup to be a centre stage character in the New War but destined to be the footnote of Warframe's Sentient Arc. You're unlikely to see it being used by new players because of the prerequisites let alone the farm, and veteran players are more likely to play him for the MR and then shelve him in favor of frames they've invested more into because Caliban doesn't do anything particularly special that another frame does better outside of being Sentient references, and even then we have Revenant for that.
@Hanna-fh7bi
@Hanna-fh7bi 7 ай бұрын
Mag's 4th ability also removes 100% defenses (with the augument mod) AND both replenishes your shields AND crowd controls enemies... so yeah, he can't really compete xD
@marshallbridgeman
@marshallbridgeman 7 ай бұрын
IDK how someone would go about fixing Caliban's 1, his stomp is pretty decent could use the lock in place effect like you said, honestly, I wish they'd replace the sentient minions with Vomvalysts that you can mod like a Sentinel (like Khora's cat). Giving him an Exalted sentinel, including the ability to swap the weapons would add so much more versatility to his kit.
@ZeldaSam1
@ZeldaSam1 7 ай бұрын
I LOVE Caliban's ability to summon 3 sentients to assist you in combat!!!
@Fmurffx33
@Fmurffx33 7 ай бұрын
Change his summon to a swap like Ivara's Quiver, make it his 1, and have different sentient types, each providing a passive buff when active (fire rate, shield regen, movement speed, melee attack speed, etc.). Then build on the idea of keeping summons alive and active.
@stevenhart442
@stevenhart442 7 ай бұрын
Really, I love the frame. I've been using volt because I can't seem to get the Sister shiny look to drop, going on 19+ and still nothing to show for it. May RNG stop hating me. But really, fun frame, has summons (a little spammy), a laser (sure, crap damage), an aoe ground pound (love using it), and a spin thing to heal (ok, that needs love),
@Ima9ineBreak3r
@Ima9ineBreak3r 7 ай бұрын
I feel like with just a few tweaks he could be a kick-ass frame: 1. Change his passive to be up to 80/90% resistance instead of 50% and give him a bit more health 2. Make the stomp ability have a bit more forgiving hitbox/travel speeds 3. Change the summons to more powerful sentients like Battalysts or something 4. Make his whirly-doo strip armor/defenses and build power faster/have it scale off of your melee weapon. I also think that, unfortunately, he is pretty low on the "Rework Priority" list. Personally, I will never use him because I really don't like the way he looks.
@maurymanna19
@maurymanna19 7 ай бұрын
Put Larva on his 1, then 2 and 4. It is fun to play, a bit energy hungry but could be fixed post Whispers in the walls. Add some cast speed and he'll be fine
@magic_cfw
@magic_cfw 7 ай бұрын
Caliban either needs more value, or easier to get. Equinox was and is annoying to get, but her kit was very strong and worth the grind (sleep/dmg vul, dmg reduction/power strength aura, heal/slash nuke). Caliban is serviceable as a frame, but is not worth the farm at all. His role can be almost be seen like Mag, who has armour strip, CC and shield generation, who is obtained from probably the easiest farm in the game... creating an account (or face the almighty Sergeant). What the abilities visually do is amazing, but the underlying mechanics need a tweak. Either readjust to focus entirely on being a tank (perhaps spin keeps it's low damage, but strips armour per tick and gives it to himself) or rework entirely into a new offensive frame (think revenant but more combat focused, instead of enthralling enemies for friendly fire he makes minions which scale off enemy level either by blasting them or based on previous enemy killed. so killing a melee unit makes a conculyst, a ranged unit a battalyst, with unclassified ones as vomvalysts).
@winterwraith8339
@winterwraith8339 7 ай бұрын
Everytime someone says "caliban" i go "oh yeah! There is a frame named caliban" Like i never remember him for longer than a day
@Plag-Dmon98
@Plag-Dmon98 7 ай бұрын
If Narmer bounties were fun to run maybe I would have and play Caliban
@cjlsniper
@cjlsniper 7 ай бұрын
need his sentients to be better and cooler and maybe surround him and protect him but also scale with level of mission all the way to end cap if they don’t already and turn him more into a pet frame and make his one buff the sentients and increase their damage output and like you said make the stomp give a damage buff and group the enemies so the sentients can charge them when you pop your 4th for the armor strip so they all blow the enemies sky high that would be ideal
@rorywatt9752
@rorywatt9752 7 ай бұрын
i said this in the most recent devstream, as someone who loves caliban's concept, MOTHER OF GOD GIVEN THE MAN A REWORK AND/OR SOME AUGMENTS. + some alt skins, his fashion frame is severely limited
@DyingDarkStar
@DyingDarkStar 7 ай бұрын
I can imagine de naming the augment mod for his 3rd be lethal company. But besides that haha, his 1 needs to go straight up, his 2 would be good if enemies didn't fly off his 3 should have different sentience ones that are more useful, his 4 needs some visual buffs (and maybe the vortex thats supposed to happen gets buffed too)
@nerdstorma8427
@nerdstorma8427 7 ай бұрын
I need one of these videos for Oberon. "HEY DE, PETS REVIVE THEMSELVES NOW! MY BAD PASSIVE IS NOW SOMEHOW WORSE!!!"
@George_M_
@George_M_ 7 ай бұрын
Caliban brings more to a squad than annoyances like Grendel eating everything, and the lingering strip zone is useful in the right missions. He just needs a usable 1 and better 3 AI.
@RedRumRose106
@RedRumRose106 7 ай бұрын
As someone who MAINS Caliban AND Nidus He is a extremely good frame and ngl people want huge burst damage with aoe He maybe "annoying" to get but he's absolutely worth it Btw with his built in adaptation if you give him the Adaptation mod he becomes almost invincible *if modded correctly* i wish i could share my build but im kinda between places rn so sadness Ngl tho i would love to change the sentient type instead of just being stuck with the normal basic sentient This is a Warframe that takes skill to master and yes my sentients actually contribute to damage there is a way to summon a lv130 but most of the time you will summon a lv30 one im not sure what triggers it Also farming for caliban gives you the opportunity to farm for the most broken arm cannon in the game...so yea worth it, annoying but worth the pay off
@DamnStraightGaming
@DamnStraightGaming 7 ай бұрын
I wouldn't completely rework caliban, just give him a little love: 1st ability: turn it into a vortex that sucks enemies in, grouping them up on top of you. 2nd ability: the stomp suspends enemies, kind of like a baby rhino stomp. I think with these two changes, and maybe a bit of ai fixing for the sentients, he could be in a much better spot.
@KinaIchi
@KinaIchi 7 ай бұрын
I make up at least .3 of the .4 percentage Atlas is used. So vastly underrated
@Nghtmare30589
@Nghtmare30589 7 ай бұрын
I used Caliban while grinding for the Burston Incarnation this week, and omg did I have a bad time lmao
@OnFongs
@OnFongs 7 ай бұрын
A big problem for Caliban is that DE took two of the biggest stinker ability archetypes, and slotted them both into his kit at the same time, with a spinning attack ability and a summon trash mobs ability, leaving it all to Sentient Wrath and Fusion Strike to carry his existence, which they just can't do as they currently exist. The simplest way to improve his kit would likely be to buff either Sentient Wrath or Fusion Strike to carry him even more; something like a suction force on the armour strip AOE on Fusion Strike could synergize well with the lifted ragdolling enemies from Sentient Wrath, maybe with a conditional synergy where Sentient Wrath-lifted enemies have the suction force applied to them even further out from the default range, but that'd still leave the other half of his kit relatively useless. I'd much rather see Razor Gyre and Lethal Progeny deleted entirely, and see DE come up with new abilities to replace them. I trust DE to make good kits when they can keep their hands off of the archetypically bad stuff like spinning and summoning trash mobs. In creating Caliban's current kit, they leaned a little too hard into superficially matching the aesthetic of their pre-existing sentient enemy units, at the cost of his kit having a clear cut gameplay role.
@omarelfakihperez4466
@omarelfakihperez4466 7 ай бұрын
One change I would love for him is having the setients dash with caliban 1, that way his one becomes more relevant and the sentients can actually help for once
@325figgy
@325figgy 7 ай бұрын
He certainly not the worst. I'll run Caliban, Nyx, or even feckin Yarelli before i even look at Mummyboi. He's certainly not the worst or even middle of the pack but i cant label him the worst. If we're talking about fixing him his rework would be interesting: Passive: just give him full 90% DR for built in Adaptation but he cant have Adaptation mod installed on him. Use Rolling Gaurd instead. Also saves a mod slot. *Side note: swap his 1 and his 3. 1: Lethal Progeny summons up to 3 Sentients to aid in battle and recharge shields overtime. Energy cost reduced to 15 or 20 per cast. Progeny hit by Calibans 2 or 4 increases range of said abilities. 2: Sentient Wrath either cc's enemies like Harrows Condemn, opening weakened enemies up to easier headshots. Another idea would be ability still wragdolls enemies but also gives Overgaurd per enemy hit. If Sentient Wrath strikes a Progeny, said Progeny creates its own instance of Sentient Wrath with less range. 3: Razor Gyre- Hard cc on enemies with range to gather them in front of Caliban and procs IPS dmg types. 4: Fusion Strike- Ability still works the same but full strip should reduced to ~165 or ~180. (Nekros Terrify fullstrips at ~175 and thats in an AOE around him while this ability can only be about 1/4 the size of most tile rooms so i dont see the issue of knocking it down) Progeny struck by Fusion Strike increase base range by 'X' but are destroyed in the process. Feel free to give your own thoughts as I like theory and build crafting on rework ideas and any and all input could help make this Frame not so unloved.
@lowbudgetgod7619
@lowbudgetgod7619 7 ай бұрын
I had this playing in the background and thought it was over and was about to click of the video when he just started goin' in on the poor lad lol
@illustratedphilosophy2558
@illustratedphilosophy2558 7 ай бұрын
I actually built him pretty alright, Gauss has always been my main guy but when I just wanna have inefficient fun I run a max Strength/energy regen/range build Corvax to blast the battlefield like the forth if july
@Ryalkos
@Ryalkos 7 ай бұрын
While yes caliban does suffer from a rough grind he more suffers from his kit and his gimmick. With lethal progeny being melee and sentient wrath having enemies float away Caliban is constantly displacing enemies further and further away from himself. This translate to gameplay where he’s chasing enemies down vs having them come to him, the complete opposite of most frames. The other thing he suffers from is a passive that doesn’t really exist. Since adaptation overights it it might as well not exist. Caliban feels like a support frame with actually being a support frame. For his passive it could be done one of two ways. The first is have it not interact with adaptation at all. Meaning that you get the caliban passive of up to 50% then it goes to the adaptation mod further reducing the damage. The other is simply remove the fact it applies to teammates and turn it into adaptation that way caliban doesn’t need to equip the mod. For razor gyre I’d simply remove it. It’s gimmick and how it works simply don’t and it’s very niche synergy does nothing to support this ability. I would change this to a buff for caliban and his Allies including lethal progeny to better fit the summoner/support play style he’s going for. For sentient wrath, either make it exactly like rhino’s stomp where it lifts then halts enemies in the air so they don’t fly away or have them grouped up. That’s it. Just make the cc better. For Lethal progeny, the issue is the shield regen is low along with them being melee makes this an inconsistent and bad ability. I would make this similar to protea’s satellite grenades giving instead shield gate as well as either adding additional sentients to summon or switching them to ranged summons like vombists from the plains. With lethal progeny being melee it defeats the whole purpose of the shield regen and is why they have really bad ai. The other issue is summoning these guys one at a time. This wouldn’t be so bad if you could pick and choose what you summon. Lethal progeny also needs more defenses because quite frankly they die way too quickly for you to gain any advantage off them. Though fusion strike is already perfect there’s one thing about it that bothers me. I’d does suck enemies into the middle of the blast but it feels more like a suggestion than an actual cc ability. Enemies will sometimes just saw “naw I’m not getting rag dolled thanks but no thanks” so the vaccine effect should be either more substantial or the base radius increased. Maybe the field creates a lingering black hole which sucks enemies into it. The thing that makes all this worse is caliban is supposed to have a cohesive and synergistic kit but it can’t at all. I would like to see his lethal progeny copy his abilities so if he casts sentient wrath, his little buddies casts a smaller version of it, or fusion strike they make a Bubble or chains the strike to increase the radius.
@ianenciel
@ianenciel 7 ай бұрын
I haven't seen Caliban in any video review. I eagerly collects all his parts and resource and cannot wait him because I've been finding the alternative for wu clone. This Caliban promised he could summon sentients to assists him but boy how I disappointed with it. The sentients couldn't barely hurt anything. It's worse than Chroma's pelt. I expected a spectre like summons. A summon I can rely on solo missions. No, lethal progeny is useless. Even his other abilities doesn't do much. I instantly put him to the shelves after mastering it.
@InfectiousSong
@InfectiousSong 7 ай бұрын
Id like to see lethal progeny be made to only ranged sentients that stay near you so you can actually benefit the shield regen properly, or alternatively make the shield tegen range way bigger because nothing sucks more than losing one of them because they cant keep up with you. Its also insane thats its 3 casts that have a long animation that cost a lot of energy
@ARCHMAGOS-RATTLEBONES
@ARCHMAGOS-RATTLEBONES 7 ай бұрын
Two easy fixes already. 1. give the sentients the ability to be modded like with khora 2. Reduce the cost for them as well. Without efficency youre dropping 150 energy just to summon three semi-useless things for 30 seconds each. Make it 75 to summon all 3 at once then maybe itll be better. Or make it fun, have the amount you summon scale with strength
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