"You see Vordt, when you stick some babies to your body nobody will try to hit you because of fear of hurting babies"
@-v0n-6 жыл бұрын
That's false, because anyway everybody is just hitting his butt and there's no baby on his butt.
@thunderborn32316 жыл бұрын
are they his and dancers children? or is it a hint that they are the parents of one of the linkers of flame
@igugigu49525 жыл бұрын
This might be Sulyvahn's quote.
@1ztype3435 жыл бұрын
*Laughs in Ocerios*
@perryshelton3785 жыл бұрын
thunderborn 32 in the creation menu it says that some children are fated to be taken to the boreal valley. Maybe Vordt takes them there.
@mortified04 жыл бұрын
I imagine the board room meeting went like this: "Look Miyazaki-san, we respect your artistic freedom, but if you put a baby getting repeatedly smashed into the ground in this game, it will not release. Please tone it down." "What if I make it an INVISIBLE baby?" "Okay fine"
@Mound_Maker3 жыл бұрын
LMAO
@destinyup17103 жыл бұрын
Miyazaki-san 😂😂😂
@ForbiddenFollyFollower3 жыл бұрын
@cogitoergo That's hot, crushing baby is not 💀
@Eshiay3 жыл бұрын
Modern problems require modern solutions
@cloudsweater3 жыл бұрын
That’s one way for the game to not get banned by some countries
@Tabootrinket6 жыл бұрын
internal discussions before validating those features : " too much ? " " too much "
@nayyarrashid46614 жыл бұрын
It would have been too much in an already unsettling game... It's a work of art its brutal... The sense of desolation misery and futility I have never felt more in any other media movie or drama... May be Stephen King's Storm of the Century comes a close second but then there is also Shadow of the Colossus...
@16m49x34 жыл бұрын
Dead baby jokes are the best kind of jokes.
@randomnolife43993 жыл бұрын
@@16m49x3 because they never get old.
@dapplewhiterabbit99863 жыл бұрын
@@randomnolife4399 and are easy to make
@Yotrymp3 жыл бұрын
@@nayyarrashid4661 Agreed. The experience was incredible on my first playthrough.
@Raelycta4 жыл бұрын
The development team looked at oceiros and said: “What the fuck have we done?”
@ocelotte95904 жыл бұрын
He said that the oceiros walking animation wasn’t used but it was, if you die, he will do it when he loses agro.
@ocelotte95904 жыл бұрын
Ren 1 8 3 they might but I’m usually cheesing them on either the barrier or ladder and they mostly run... but the few times I’ve seen them walk I think they might
@gild3dgaz33 жыл бұрын
good catch!!
@Amitlu3 жыл бұрын
Yeah I caught that in the Super Best Friends playthrough kzbin.info/www/bejne/Y37Waqtppb-ffck I guess its okay there because the other sounds drown out anything the baby could do... if the sounds are even still there.
@Knight_Of_Eleum_Loyce2 жыл бұрын
loses* not looses 🤦♂
@ocelotte95902 жыл бұрын
@@Knight_Of_Eleum_Loyce oops 💀
@TheDamnBeast6 жыл бұрын
Man, I would've loved bosses to stay dead on the floor after you kill them.
@aledg256 жыл бұрын
Then they decay in time, until they’re nothing but bones and dust. Would be perfect
@DustWar16 жыл бұрын
And be replayable like in SotC
@GARGANTUANMASKEDFISH6 жыл бұрын
That only ever seems to happen when bosses have a second form/stage which seems likely given the fight. Probably something Ocelotte-related.
@tactical_slime46086 жыл бұрын
it would be cool if they "decayed" like in shadow of the colossus
@hexapud59556 жыл бұрын
There is at least one boss who lingers in their arena. The leader of the deacons.
@oivatank6 жыл бұрын
It always felt like something integral was missing from Dark Souls, and then it hit me: Dead babies.
@WFoong986 жыл бұрын
What, did ya forget about Skeleton babies in the Catacombs?
@Randowannabe6 жыл бұрын
I know what we need. Plague Babies.
@oivatank6 жыл бұрын
WFoong98 oh shit you’re so right! Can’t believe I forgot! But at the same time, it’s pretty different from straight up 5 foot tall babies that still have flesh and stuff.
@danielijust87766 жыл бұрын
@@WFoong98 or the fucking babies in demons souls. From the end boss in area 5-3. This shit was terrifying
@thunderborn32316 жыл бұрын
@SangiNET you clearly didnt play dead space
@dadaindahaus26696 жыл бұрын
That early build of Oceiros is almost a horror boss, I love how much unease it creates with the walking animation and music
@junichiroyamashita5 жыл бұрын
Yeah,all of it makes it scary. His original name "Angel of Dragons" resonate with his sickly and skeltrical appareance,giving him the feeling of something ethereal, that shouldn't be brought on the same level of humans. His lair, a an empty hall,remains of what once was his kingdom,something that once was a king retreats himself in an empty flooded hallway,because he feels he needs to protect "something". It is a desperate creature that fight aggressively to defend his infant son his hand,actively rertracting him , but is at the same time a creature consumed by madness,that loses control at a certain point,smashing his son,the same thing he struggled to protect until that point, in the ground ,and start to act in a more animalesque and erratic way,sometimes flailing his arms while running at you,screaming without a sembiance of human intelligence anymore,starting to use a fire breath ,impossible to humans,symbol of his regression to instinct, making him capable of using the innate abilities of his form ,the mind finally starting to fit the body. He crawls towards , at the same time looking like a beast and the mind of a beast in a still humanoid body, his empty eyesockets and implicit grin of his skull as show of his loss of personality,smashing the son still clenched in his claw with every step,moving with an eerie calm that can change in a psychotic rage at any instant,with an appropriate music. You feel like fighting a beast, a dragon,the shadow of a man and a raving maniac at the same time.
@hammer7684 жыл бұрын
@@junichiroyamashita cringe
@junichiroyamashita4 жыл бұрын
@@hammer768 ?
@ahmedvennizeandaloussi27024 жыл бұрын
@@hammer768 Don't be a douche
@bigpoppa27783 жыл бұрын
@@hammer768 Why define yourself in a single word? Doesn't make sense.
@snaildad1934 жыл бұрын
"They have few attacks, and sometimes seem to fall down and struggle to get back up." Ah I see, they use a Faith build.
@belland_dog82354 жыл бұрын
That's what people always say until they get hit with a sunlight spear to the face and lose a quarter of their health
@gman8D14 жыл бұрын
@@belland_dog8235 just a quarter? Lul
@belland_dog82354 жыл бұрын
@@gman8D1 That's what you lose when you get hit by a Two handed Ledo hammer with 66 strength, it's pretty good damage.
@D_us_T4 жыл бұрын
Pure faith sometimes oneshots its pretty insane
@gu3z1854 жыл бұрын
700 AR sunlight straightsword btw.
@KILLD0ZER5 жыл бұрын
"When killed, their coprse glitches out and slides around in a clearly unfinished manner." Bethesda, take notes.
@Boss-_4 жыл бұрын
"Unfurnished?" said Bethesda. "What do you mean? Our studio has plenty of furniture!"
@wesleygaray26664 жыл бұрын
"did he say finished or unfinished, well either way it just works"
@pandemoniousivy46514 жыл бұрын
I think the glitch indicated some purposeful design. I think it was a prototype Pus of Man/Pilgrim Butterfly emergence, if you notice the part above the corpse seemed to turn into an Abyssal tree of sorts. I mean, glitches can glitch, but also Ringed City angels exist so...
@RosieJonesRules4 жыл бұрын
CDprojektred, take note
@DarkChibiWeebie3 жыл бұрын
@@RosieJonesRules disagree there tbh
@danksouls60346 жыл бұрын
Someone was tasked with modeling a mangled baby, god damn
@sircinabun54786 жыл бұрын
huh....
@hkazu636 жыл бұрын
Hope it wasn’t a parent.
@amelilim6 жыл бұрын
The mangled baby department of FromSoft
@oivatank6 жыл бұрын
frana they would definitely have that
@agonycity17546 жыл бұрын
And the only thing that made it was his annoying cries.
@abysspect5 жыл бұрын
"From here we discover the next enemy that was cut from the game" _slow, pathetic animation of a pilgrim falling over_
@dibdap23733 жыл бұрын
@AnjayYT "help, I've fallen and I can't get up!"
@TimedRevolver3 жыл бұрын
@@dibdap2373 "Help me up so I can kick your ass!"
@craigynos71473 жыл бұрын
Help me step ashen one, I'm stuck 😅
@unpunkmugroso105610 ай бұрын
If you only knew his story, you would be speechless
@ChrisPerrault6 жыл бұрын
The transformed slugs remind me of the Cramped Coffins from Bloodborne. Would've been interesting to see these enemies in the Farron Swamp.
@jpcsdutra6 жыл бұрын
I had the exact same impression.
@IronBahamut6 жыл бұрын
Looks almost the exact same. Probably uses the same animations
@Theohybrid6 жыл бұрын
Same.
@WarHawk2156 жыл бұрын
It being too similar is probably why it got cut, they wanted to show that they were inspired by bloodborne not completely rip it off though.
@RD-uf6gw6 жыл бұрын
Dark Souls 3 seems to reuse a lot of BB assets if you look for them. Recently I've found that the Pontiff Crocodog reminds me a lot of the Watchdog of the Old Lords.
@tovea.37045 жыл бұрын
5:40 "These ones are timid and hostile". I mean, you smacked the poor bastard out of nowhere, I'm sure he just got pissed and hit u back.
@themoth44673 жыл бұрын
Schools vs everyone else
@LimitBreakers6 жыл бұрын
It makes me so sad they relegated the Pilgrims to just be dead or a NPC. Would of been great to see them throughout the game during their pilgrimage... ᴀɴᴅ sᴏʟᴀɪʀᴇ ᴜɴʟᴏᴄᴋs ɪɴ sᴍᴀsʜ ʙʀᴏs ɪғ ʏᴏᴜ ᴇsᴄᴏʀᴛ ᴛʜᴇ ғɪʀsᴛ ᴏɴᴇ ᴛᴏ ᴛʜᴇ ᴇɴᴅ ɢᴀᴍᴇ.
@victorsanchez21126 жыл бұрын
Umm I love you but.. It's "would have" not "would of". Didn't your grandpa teach you anything?
@junoglrr91196 жыл бұрын
how dare you @@victorsanchez2112
@alessandrobaggi61296 жыл бұрын
+Victor Sanchez Cut him some slack. He's just an old grandpa XD
@FusionComet6 жыл бұрын
Victor Sanchez shut your mouth son that's Limit
@emilefg97746 жыл бұрын
Old Man? Is that you?
@themaddingusk30566 жыл бұрын
"These ones are timid and hostile" if I were wandering around and someone stabbed me in the back I'd be pretty hostile too
@blipblopblopblip10573 жыл бұрын
underrated comment man
@Gbraga6 жыл бұрын
Not sure if this was already mentioned, but seeing those babies on Vordt's body instantly reminded me of the Irithyllian face preset, that comes with the following description: "The features of the old gods, as if from legend. They say children born like this are fated to be taken to the Boreal Valley." I wonder if this is what these children are supposed to represent, with Vordt taking them to the Boreal Valley due to being related in some ways to the old gods of Lordran.
@ManoredRed3 жыл бұрын
That mound of corpses enemy looks amazing. Its too bad its was cut, that was some top notch artistry wasted.
@suppeccnole67873 жыл бұрын
To be fair they basically just copy pasted it into bloodborne
@ManoredRed3 жыл бұрын
@@suppeccnole6787 Dark souls 3 came later.
@suppeccnole67873 жыл бұрын
@@ManoredRed they could’ve had the idea before bloodborne or maybe they cut it because it was too similar to the enemies in bloodborne
@TheStraightestWhitest3 жыл бұрын
@@ManoredRed You mean it was released later. Production went side by side. That's why DS2 was handled by the B team. Miyazaki and his team handled DS3 and Bloodborne with Tanimura, while Shibuya handled DS2. Only once Shibuya basically fucked it up a few months before release did Tanimura step in to salvage it. There's literal folders from the other game inside the game files of both games. With simple ini tweaks you can literally roll like DS3 in Bloodborne and dash like Bloodborne in DS3. The only reason DS3 was released later was because they'd obviously hurt their sales by releasing them simultaneously, and because Miyazaki also wanted to upgrade the engine for DS3's graphics and performance, which ended up being a great call because that really was noticeable.
@TheStraightestWhitest3 жыл бұрын
@@suppeccnole6787 Your assessment is correct. 90% Of Bloodborne's cut content looks like DS3, and 90% of DS3's cut content looks like Bloodborne. Ideas are thrown around and experimented with during a creative process. They likely created this enemy for DS3, then figured it fit better in Bloodborne and instead based the design of the chest weirdos in Yahargul off these things and essentially copy & pasted it into Bloodborne instead.
@vibey46494 жыл бұрын
:you may noticed something different about vordt me: he's leaving alot more frost everywhere? : *burned babies* me: *oh*
@mt2r-music3 жыл бұрын
Lmao
@wesleyscott16333 жыл бұрын
@Mercury they must’ve still been on their bloodborne high of making everything look as fucked up as possible and assuming it’ll fit
@Sukaiba693 жыл бұрын
@@wesleyscott1633 Yeah I do think Ocelotte was a justified use, but the one on Vordt is just shock factor
@xalener3 жыл бұрын
@@wesleyscott1633 I get the feeling dark souls story just kinda falls together over the course of development and there's not much of a plan going in. Maybe there was a plot involving babies that didn't go anywhere and they just removed all the references to it
@tigerfestivals51373 жыл бұрын
@@xalener it was more likely cut due to some game ratings policy imo. That's the only thing i can think of for the Ocelot fight anyway
@PerfectlyLostMySanity6 жыл бұрын
That creature at 8 minutes is amazing. I wish they had kept it in
@NegaSyrus50006 жыл бұрын
It's just the chest monster from bloodborne.
@SomeGuy-qd3li6 жыл бұрын
I would've fucking pissed my pants if I came across that, no thanks
@n.g58556 жыл бұрын
I think so too, just more polished and probably having those floating black Mark's replaces with etchings of some sort as the slug passively slides around before it sees you, it would stop and wait for you to approach but would probably get agro'd if you hit it from afar.
@relixdemon74486 жыл бұрын
Lost my sanity huge fan of you and fighter and hi not ainsley tell fits I said hi as well but those slug creatures are in bloodborne so if you dont play it it'll spare your dreams from torture
@sgt.kanxkix99456 жыл бұрын
Lost My Sanity my favorite troll
@CrazyPangolinLady6 жыл бұрын
I can imagine the devs thinking “maybe we’ve gone too far” with the part with Ocelotte. It’s pretty gross.
@sofija19965 жыл бұрын
On one hand, Plague Babies from Demon's Souls are a thing. On the other, DaS3 had much more media exposure than DeS did, so violence towards children in any form would be far more controversial. Either Namco pushed for Ocelotte's removal or FromSoft themselves chose to cut her from the final version to not get themselves in trouble.
@MALKton4 жыл бұрын
@@sofija1996 "on one hand" indeed xD
@MistaSexHaver4 жыл бұрын
@@salahad-din9168 cringe
@ephraimawesome44474 жыл бұрын
The plague babies were way worse, I think it was just a design choice and not censorship
@Multiyuppp4 жыл бұрын
Should play bloodborne. You literally have to kill mutated orphans by the dozens outside of a church
@PintsofGuinness6 жыл бұрын
those flying dragon jawns are insanely detailed considering how far from the player they would have been
@1r0zz6 жыл бұрын
@@mnvmngom1901 No, they didn't change into a detailed lod when near, so i sincerely doubt you've seen that model close. If they supposedly showed one of those serpent near it would have been an nero asset specifically made for that. The detail was probably added because they could spare the rendering power and looked better. After all the ps4\pc isn't as limited as older platforms.
@pumpy27286 жыл бұрын
They remind me of the Drakewing Ultra Greatsword from DS2.
@1r0zz6 жыл бұрын
@@mnvmngom1901 Than you are 100% right. The geometrical complexity allows them to be used more close to the camera, but still flying up in the sky.
@PunkZombie13006 жыл бұрын
This is the same company that will fully render a city you can barely see (along with the parts you can't see) off in the distance.
@ESintu36 жыл бұрын
There are dead ones in Ringed City that you can see up close
@tatersalad764 жыл бұрын
2:19 yep, that's me. You're probably wondering how I ended up here
@arooon14884 жыл бұрын
Best fucking comment I’ve read in a while lmao
@justanotherblackwhitemicke78174 жыл бұрын
It all started...
@darkwolf79693 жыл бұрын
What reference was that, I forgot
@Wilson-kt8or3 жыл бұрын
@@darkwolf7969 sounds like cartoon spiderman whenever the paused scenes parts
@teukufarhan2434 Жыл бұрын
@@darkwolf7969 pretty sure it's from megamind
@meowmaximum28385 жыл бұрын
"Oceiros was going to have the baby" Me: Cool! *proceeds to crush baby and continue to crush it as it cries in pain* Me: Are you sure this ain't Berserk?
@nicolasvaldebenito9684 жыл бұрын
I mean. Dark Souls is just Berserk the videogame
@LoZTwilight4 жыл бұрын
dark souls is the berserk game/storytelling we never got in anime form
@ihateflags14 жыл бұрын
Berserk never killed a baby to my knowledge. This is some next level shit.
@yourewallsareveryconvenien82924 жыл бұрын
@@ihateflags1 *Ahem* Apostle egg swallows the demon child.
@faceless_man5664 жыл бұрын
the constant mention of the eclipse in these enemy names would definitely suggest relation to berserk, holy hell what was the original concept for this game
@justhenry45496 жыл бұрын
I fucking love how yiu still pulls content out of this games, its simply magic
@Mitchery6 жыл бұрын
yiu?
@morningcoffee94296 жыл бұрын
*you*
@Shakenmike1176 жыл бұрын
Dark Souls 3: Dead Babies Edition
@are32874 жыл бұрын
"These ones are timid and hostile" *shows footage of enemy not attacking despite player being on his face and trying to flee instead*
@keeganstormblade54564 жыл бұрын
"These ones are timid and hostile" *Proceeds to attack enemy so that it'll fight back* Yup, seems pretty hostile to me lol
@lycaonvollmond88565 жыл бұрын
8:30 Parking Lot of Oolacile
@miningpieeater93423 жыл бұрын
LMAO
@Huarshi3 жыл бұрын
omfg
@phantommaster79654 жыл бұрын
7:50 looks like the enemies from Yahar'gul in Bloodborne
@Jormungandr20004 жыл бұрын
The cramped caskets! Exactly!
@mister9mm584 жыл бұрын
I know exactly what what you mean, I fucking hate those guys
@hentaiprotag71224 жыл бұрын
Yes
@bewarereaper65224 жыл бұрын
Try a no hit run you will hate them more I lost 287 no hit run to those things
@MonsterDeplorable4 жыл бұрын
Hell yea. I hollered BLOODBORNE when I saw it
@mitchl68966 жыл бұрын
Despite the gruesome nature of these, they should have been kept. Adds a LOT to these areas.
@chroniclej24396 жыл бұрын
Way too bloodborney tho
@goomber12846 жыл бұрын
i guess they wanted to keep pg 16+
@vermillion61596 жыл бұрын
True, but visible Ocelotte would have caused a huge controversy, so it's understandable why it has been cut. It's an interesting detail regardless. But I think the flying serpents would have fit perfectly in the sky of the Undead Settlement as shown in the video, somehow they add a bit more to the atmosphere in my opinion.
@android19willpwn6 жыл бұрын
I disagree. It's a bit much. The first two at least, and slugs secretly being hollow amalgams is just... it's weird. It seems like a weird place to put a hollow amalgam.
@bl_nderscore6 жыл бұрын
the baby being visible is nice, but having it be visible and a lot more audible when Oceiros crushes it really doesn't sit well with me. I'm not too squeamish so I can't imagine how poorly this would be recieved by the general public. I can only imagine there would be a ridiculous backlash
@cosmos4294 жыл бұрын
That walking animation IS used. I have seen it. If you die in his second phase, he starts walking around normally for brief moments, and it uses that animation.
@lincolnlog59773 жыл бұрын
True!
@pigeon_mccoo6 жыл бұрын
I feel like ds3 originally had something to do with eclipses happening rather than relinking an almost ded flame again
@Stalutes644 жыл бұрын
Pigeon McCoo the eclipse was likely a thematic element that wound up getting renamed at some point. Symbolically the eclipse represents a mixing of light and darkness which alludes to to the painting ending as well as the ashen one having both fire and humanity inside it as well as the lord of hollows ending. It can also mean to surpass something which is also thematically relevant to the end of dark souls and the world moving on from the cycle. More practically its another obvious berserk reference.
@bighouse5814 жыл бұрын
Solaire- *visable concern*
@chrismanuel97684 жыл бұрын
The Eclipse happens when you kill all 4 Lords anyhow. You see it near the end of the game
@yusukeelric3 жыл бұрын
Still relevant because one of the endings is creating an age of eclipse instead of Flame or Dark.
@almostalways3 жыл бұрын
The eclipse is just supposed to represent the Darksign IMO
@potato-js6bz4 жыл бұрын
Bruh ocellote was T posing before he got smashed to the ground. Major respect man.
@VERGILGASM2 жыл бұрын
You just made me laugh, fuck you
@Metalhed1300p4 жыл бұрын
7:22 "Oh wow that's really cool" 7:42 "oh my god... that's so BADASS"
@3bodYking993 жыл бұрын
Yeah, I would have liked them in the game, they kinda made them to some degree in bloodborne tho
@CThyran6 жыл бұрын
That slug enemy that causes the game to crash clearly uses the animations of the Cramped Caskets from Bloodborne. I've played the game over 20 times so I am 100% certain that's the animation.
@luisantoniojaramillobenite85316 жыл бұрын
Yup they are from blodborne
@RossetaStoned916 жыл бұрын
Played or beat over 20 times?
@CThyran6 жыл бұрын
@@RossetaStoned91 I was bored so I just kept going to NG+ over and over again. I also convinced a few of my friends to play the game so I could co-op with them.
@DecoyBlackMage6 жыл бұрын
Colonel Thyran Enemy ideas and designs show up in most of From Softwares portfolio, but yes this is very clearly based on the cramped casket model and idea from Bloodborne, it looks quite cool overall, but it does not really fit in this game. The other slug though, that design I do feel fits and it is a pity it did not make it into the game.
@flacidfrank84106 жыл бұрын
They let you play games on kreig?
@deovolente46226 жыл бұрын
My theory was always that Ocelotte was never born or was stillborn and this was the final push of Oceiros over the edge into insanity, acting as if his son was truly born as a way of coping with the death of his son.
@yusukeelric3 жыл бұрын
I think his Lore wasn't yet made at that point, Remeber he wasn't even Oceiros back in the Alpha. I think that when From decided to tone down some concepts, they removed the baby , but in order NOT to modify the entire boss, they turned the dragon angel in what is Oceiros now by creating that Lore.
@mihailis63533 жыл бұрын
The baby could be invisible given its a cross breed like priscilla
@TRSRM3 жыл бұрын
They cut him out of the game too late and now it looks stupid and doesn't make any sense. That's all there is to it.
@peenyyt49213 жыл бұрын
You can hear the sounds of the baby crying though
@peenyyt49213 жыл бұрын
@@TRSRM it’s a dragon-human cross those fuckers can turn invisible lol
@Rehvion6 жыл бұрын
8:10 Cool, looks like BB cramped caskets
@Kanista176 жыл бұрын
also the sound of the slug at 08:05 is from the Celestial Larvae in BB
@AceAviations26 жыл бұрын
That's why I think it was cut, it didn't match the tone of the game one bit.
@MistaMoon_6 жыл бұрын
Waiting for your new videos gives me conniptions, Rehv. *Vivaldi plays*
@roohni22266 жыл бұрын
Kanista17 actually that sound was used in ds1 and then in bloodborne. Simillar to how they used the crow people sounds for the crows in bb
@Batman_836 жыл бұрын
I was gonna say this exact thing!
@icedragon7694 жыл бұрын
"When killed, their corpse glitches out and slides around in an unfinished manner". I don't think that's a glitch! The Pilgrim pretty clearly sprouted wings. I bet they were supposed to transform into the pilgrim butterflies that are present later in the game and fly away after killed.
@icedragon7694 жыл бұрын
@d parts of the model being stretched out in preparation for being swapped with a butterfly model. Distorting one model before swapping it with another is a classic way to animate transformations.
@drygon93244 жыл бұрын
@@icedragon769 I experienced something similar in another game when I changed the animation of an npc. The textures got stretched in funny ways. Here, either the mesh changed (which would imply the butterfly model) or the interaction with the environment of the dead model was not finished. Maybe the former but I'm just guessing.
@metalmonster95364 жыл бұрын
I'm pretty sure the model was just glitched out, but on the other hand it would have been cool if the butterfly morphed out from pilgrim's body as a surprise and then later showed up in the Castle.
@icedragon7694 жыл бұрын
@@metalmonster9536 models don't "just glitch out" and have two huge wing-shaped protrusions jump out of their backs when their hit points reach zero for no reason. That kind of thing doesn't happen accidentally. That behavior must have been scripted.
@lucasarmas91984 жыл бұрын
@@icedragon769 from my experience in games, they glitch out a lot of times. But in this case there is another possibility and a very cool one.
@codymuller57444 жыл бұрын
I cant get the "destroy the child" alex jones thing out of my head whenever I hear about oceiros and his baby
@littlesneets8026 Жыл бұрын
**Destroy the Child 👽 Corrupt them All**
@thebirdguardien.1411 ай бұрын
Alex jones is nothing but a liar.
@Fullmetalnyuu06 жыл бұрын
So if the hostile hollow nomads are called "caller of the eclipse small" could there be a caller of the eclipse large hidden somewhere in the files?
@neurosis516 жыл бұрын
The angel forms might be named that.
@krpajda6 жыл бұрын
The pilgrim butterflies? Or the ringed city angels but those don't actually have an eclipse accompanying them
@h.s63526 жыл бұрын
The angel controllers from the Ringed City have pilgrim corpses at the very bottom. Could be them
@Swuh6 жыл бұрын
this is actually insane lance! great work!
@sleepyespurr29226 жыл бұрын
I can see why they decided to cut the child from Ocieros' fight. That transition to him smashing the baby onto the floor. That is a pretty brutal image to look at.
@shallowphoenix3 жыл бұрын
I have never been more thankful that they made the child invisible, that fight is much more horrific now
@hellkek27685 жыл бұрын
6:11 "I've fallen. And i cant get up!"
@GrayderFox6 жыл бұрын
I guess the Hollow-Filled Slug would be a little aesthetically out of place, but man does it look cool, and totally finished. And...wow, they really made the right call going for a more...subtle approach with Ocelotte. That was just brutal, man.
@LSB444466 жыл бұрын
I'm so in love with this game that just a different lighting setting gets me super excited
@Mitchery6 жыл бұрын
Your profile avatar explains it all...
@Oldboy23056 жыл бұрын
Same!
@Oldboy23056 жыл бұрын
Got it end November already put 60 hours into it
@h.s63526 жыл бұрын
I really wish modders can implement the different skyboxes to the finished game somehow
@cthulhuhoops6 жыл бұрын
Same
@ashleysuvs51876 жыл бұрын
that walking animation crunching was disgusting
@tzuyd6 жыл бұрын
Yeah with the weird rule that no harm shall befall children in video games it's easy to see why the model and sfx were stripped out of the full release.
@victor97O66 жыл бұрын
And when he dies he slides his hand across the ground. That also makes a unique sound. All very intentional and disturbing.
@victorsanchez21126 жыл бұрын
And some sickos would have liked this to be kept in the game.
@RedstoNeman06 жыл бұрын
the SFX are all still there and oceiros' model still has the the baby on its skeleton, it's just the mesh part that got removed.
@CAVerylising6 жыл бұрын
It's a game get over it
@Legather4 жыл бұрын
Imagine if From left code so that one in a million slugs when aggroed become the mound of hollows slug and you were just moseying by as you have done a hundred times before and that erupts on to you.
@brunocolin9606 жыл бұрын
I can see why they ended up cutting Ocelote from the final game: it was just too gruesome, even for the series, and the baby actually being a ghost adds a lot to the mystery of the lore.
@123darkelf4 жыл бұрын
That and from the looks of it. The shock value might move into silliness when the baby is still making noises after being stomped on so much. Would of been disturbing if you heard it maybe a tiny bit then all you hear is the mangled corpse hitting the floor.
@123darkelf4 жыл бұрын
WinnieTheGrizzly fair but I feel like if it stayed the way it is in the alpha...that would of made the fight more fucked up but funny. Especially cause,”HOW IS THAT BABY STILL CRYING?!”
@TheCompleteMental4 жыл бұрын
@@123darkelf Child of dragons I guess, stone scales are pretty hard, but you're suffering the whole way through
@123darkelf4 жыл бұрын
TheCompleteMental true, but it isn’t confirmed that ocelot actually is a dragon half breed like the emerald herald from ds2. Especially when Oceiros became a pale drake.
@TheCompleteMental4 жыл бұрын
@@123darkelf Because this game was written by the same person as ds1, it's probably way more akin to priscilla or yhorshka, not the emerald herald. There's obviously also a difference between these two types of crossbreed, I theorize the same as between an everlasting dragon and a drake in dark souls lore, but I'll need to get acquainted with ds2 lore again.
@gorslax_51156 жыл бұрын
So the slug thing is essentially the packed corpse coffin from Bloodborne, they behave the same way and have vaguely the same shape
@rowanp87406 жыл бұрын
Kinda glad it didn't make it in. Myazaki, in my eyes, ruined a lot of cool ds3 mechanics and gameplay after coming off his bloodborne high.
@NOTABOT2KChann6 жыл бұрын
I'm thinking either they thought it was too similar to the caskets or mabye it was made before Bloodborne was released and they moved it to BB? That or maybe there were difficult technical issues that couldn't be resolved. I've heard both games were developed at around the same time, and if that's true maybe some ideas were swapped around between them.
@dryboneskirby6 жыл бұрын
I’VE FALLEN AND I CAN’T GET UP
@philliphelmut10773 жыл бұрын
5:50 I can see them wandering around in an area much like the egg carriers in ds1‘s demon ruins - being non aggressive as long as you dont hit them, just stumbling around
@alchemy57507 ай бұрын
Oceiros actually still has that walk animation in the game. It's a bit glitchy and I could only get it to activate a few times, and always only after I died in phase 2. It kinda looks unfinised, there's no direct leadup to the walk, it kinda just popped on the boss as soon as it lost aggro before the you died screen goes black. And while the baby cries are there, I couldn't hear if the walking sound was also left in it accidentally since this only happened like 3 times.
@hyperball014 жыл бұрын
the fact the vordt charges at you right away is something i would liked to have seen in the final product, its such a "oh shit" moment if he just immediately runs towards you instead of a slow walk
@steveneal69816 жыл бұрын
I can kinda see why they cut Ocelotte from the game now. It's a little brutal for the series. Nothing really comes close to being that violent that I can think of.
@vanjaarsic16166 жыл бұрын
Bloodborne had a similar concepts with Mergo, but it was removed because West wouldnt receive it well.
@ghostreflect59406 жыл бұрын
Closest thing is the crying plague babies from Demons Souls witch are all deformed.
@jakewolf0796 жыл бұрын
Shame, they are playing a bit safe in the final version.
@jpcsdutra6 жыл бұрын
I mean, pretty much everything else in this game is exactly as violent. There are a lot of people hanging, being burned, being crushed, being brutalized, being experimented on, going insane. But people are specially sensitive if that harm is done to babies.
@victor97O66 жыл бұрын
@@jpcsdutra Humans are naturaly protective of young things, even things like young plants being destroyed can make people feel worse than if it was an old an fully grown plant. I get that this is fictional, noone actually gets hurt, but it's still not easy for most humans to experience.
@Houdini1116 жыл бұрын
So, from what we're seeing, it seems like the original Dark Souls III was far more grotesque and brutal. Seems really cool. Shame we didn't get to see it.
@spookycaphriel18114 жыл бұрын
Yes, I wanted to see baby Ocelotte get smashed into the ground and be brutally mangled as well
@Ibetalkinvidyagames5 жыл бұрын
Getting new enemies after the eclipse would have been so refreshing
@leonardomorel94126 жыл бұрын
Can you imagine that the babies that vordt has attached are rescued babies from the hands of Aldrich, but for whatever reason they cannot save them anyway and then the childs just keep hanging in his body like a reminder
@Mound_Maker3 жыл бұрын
I...I like that idea ngl
@coatguy29905 жыл бұрын
7:58 - Yep, that's a bloodborne boss
@hentaiprotag71224 жыл бұрын
Nah that's just a normal bloodborne enemy
@mohzik13554 жыл бұрын
Hentai Protag yea the basket fucks in yahargul
@Aveziel6 жыл бұрын
Those slug transformed enemy is totally those skeleton chest things from Bloodborne
@DebugMenu6 жыл бұрын
I know, right!? Clearly the same idea... was it maybe too similar??
@Aveziel6 жыл бұрын
@@DebugMenu Seeing as how Dark Souls 3 came out after Bloodborne perhaps they had that design already planned for a DS3 enemy and they changed their mind and removed it because it was just too similar even the hugging animation is the same.
@BurkhardtGaming6 жыл бұрын
Idk if youd be interested at all lance but Metal Gear solid V has a Boatload of unused content in its files that have been rather difficult to bring to life in the game. Youve done some magic with bloodborne and darksouls if you do this stuff just for fun it might be worth your while.
@dominickbolieau93286 жыл бұрын
it's always great to see new games being picked apart don't know anything abt MGS V but I hope he does as well lol
@mooganify5 жыл бұрын
Chico concept art lmao
@C5Dynamite6 жыл бұрын
1:35 THE WORLD!!
@ViperJoe6 жыл бұрын
TOKI WO TOMARE!!!
@stormw77276 жыл бұрын
MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA
@warthogvanguard72925 жыл бұрын
chunlin05 what’s the joke I don’t get it XD
@warthogvanguard72925 жыл бұрын
Taldurin ,Holy Knight no :(
@mrfoxwilde81445 жыл бұрын
I wish there was an option where we can save Ocellote from his father.
@peenyyt49213 жыл бұрын
yeah just like give him some Estus or smthn lol
@scarecrow74214 жыл бұрын
My guess is that the "Caller of the Eclipse" enemies would have served a similar purpose to the Bell ringing maidens from bloodborne.
@1128nesecret6 жыл бұрын
Mound of hollows looks very detailed and high quality. Maybe I'm crazy. Very similar to the curse spiders. Doubt that's a coincidence.
@rogerlost58516 жыл бұрын
the yellow parts remind me of the slug version of King Allante from Demons Souls.
@Gakusangi6 жыл бұрын
A coincidence that they're both detailed models? What do you mean by coincidence? Besides being cut content, what relates the two of them?
@Gakusangi3 жыл бұрын
@David Assébof I was just curious what he meant, because I don't really see the coincidence. Though recently, I saw a more detailed, up-close look at the curse spider thing he's talking about from Dark Souls 3, and it does have some corpses (skeletons?) piled on it.
@Meriwether316 жыл бұрын
Wow, that baby slam was brutal. And hearing it squish as Oceiros walks around after is amazingly disgusting. Then there's the babies on the other one's chest. What was up with the Alpha's seeming obsession with babies? Anyway, these are some interesting discoveries.
@totaldramagamer55216 жыл бұрын
I mean, a LARGE portion of the game has to do with children and their untimely ends. The whole Cathedral of the Deep, you know with Horace and Anri, revolve around many, many children (The Crestfallen Abyss Watcher says 'men' but Anri says that him and Horace were the only children survivors in one particularly large excursion) being sent to the Cathedral to be eaten and/or sacrificed.
@Eclipse45895 жыл бұрын
Frost 31 you can still hear the squishing in game it’s just covered by ocieros screaming listen closely next time
@shikniwho72155 жыл бұрын
well, there are those Wretch thing in Irithyll's dungeon... they baby face still creep the heck out of me.
@aelb14116 жыл бұрын
Darksouls 3:babies prepare to die edition
@gr33dl0cknein37 ай бұрын
It seems as if most of the cut content would've given Dark Souls 3 it's own identity instead of being a constant nod back to previous games.
@titifafa7 ай бұрын
Incredible ! Thanks for all this cut content, this is magic.
@garrisonwatts57506 жыл бұрын
5:50 "Say that to my face!"
@tshobe23_686 жыл бұрын
Wow I've always been super interested in the lore surrounding Oceirous and his child. It was amazing to see the concept of what the child looks like, thank you!
@rhfemsdnlzm4 жыл бұрын
Me, being a cancer patient to struggle to eat a dinner 1 hour: Ooh Dark Souls video! I like Dark Souls! *baby smashed* *5 burnt babies* *hollow mound* Me: It's OK, malnutrition is very common for us.
@Wolftatze4 жыл бұрын
I am sorry, I laughed harder than I should. Be safe out there and get well soon, alright?
@user-xu1ce4ri4h4 жыл бұрын
I'm so sorry to hear that you have cancer. Take good care of yourself and get well soon!
@MrCalac12314 жыл бұрын
무눅 Very sorry to hear you are sick. Stay positive, you will be okay.
@lightningandodinify4 жыл бұрын
Best wishes on your recovery. If it helps, I think the babies attached to Vordt are living and embered. I wish they could've kept some version of that in place for Vordt's characterization.
@WingMaster5624 жыл бұрын
Seeing that baby actually made me crave for meat. I'd kill for bacon right now. Kidding aside, do stay strong there~ May the flames guide thee in your battle.
@DillonHiles11 ай бұрын
Bruh Consumed king casually walking and crunching the baby with every step was unreasonably hilarious. I cry-laughed at 3:00
@kurenian8 ай бұрын
Okay but I can say it’s telling that out of all the things the developers left in, they left in Oceiros’ JANK HITBOXES :|
@colinmartin97976 жыл бұрын
This game needed way more monsters that utilized the pus of man and more dragon's.
@Sasuke1x5 жыл бұрын
i agree, i never felt the pus of man were properly explored
@windownpc396 жыл бұрын
This is incredible. The more time that passes, the more I respect and cherish Dark Souls 3. This video is only helping its case. I can’t help but be insanely curious about the development process and why certain decisions were made. We have evidence of so much but no answers as to why.
@WhatIsLove1705 жыл бұрын
its pretty interesting, half life 2 is also facinating with all its cut content, its a diffrent game than it orginally was
@thelordhelix51936 жыл бұрын
"Rather than Ice based attacks" It was magic attacks
@DebugMenu6 жыл бұрын
Hah! I never realized haha, looked like Ice to me.
@AlfredoTaken6 жыл бұрын
@@DebugMenu Yeah, particularly crystal magic (a la a callback to Seath the Scaleless)
@victorsanchez21126 жыл бұрын
For some reason I remember both Ice and Crystal Magic.
@attentionwarrior36326 жыл бұрын
I mean Ice is just a lot of tiny crystals by the way
@zipzopzoobitty6 жыл бұрын
@@DebugMenu Its Crystal Magic, as in magical calcified mineral, not frozen water, and it has magic based damage and sometimes a cursing proc. If Oceiros was using ice then that stuff would give you the frostbite proc, but that is not the case, he does magic damage and can also inflict curse. Did you also fight Seath the Scaleless in Dark souls 1, the guy Oceiros is trying to emulate? Seath also used Crystal magic, and they proc'd curse.
@steved77773 жыл бұрын
The mutating slug enemy looks almost the same as the 'mimics' in Bloodborne right before the one reborn.
@friendoftheoyster39063 жыл бұрын
I really wished they kept the PIlgrim enemies! Theyre so cool to see moving around instead of just dead on the floor like poor Yoel
@Gakusangi6 жыл бұрын
These finds are really amazing! I do find it interesting with all the Eclipse content that eventually got cut and it probably is ultimately a shame as the game would have felt a bit more like its own thing and interesting as a result, but I did end up loving the final version just fine. The hollow mound slug was probably cut for more or less just being a reused enemy from Bloodborne, but the hands coming out as an attack would have been an interesting addition to an otherwise dull enemy that was very much like one in Demon's Souls already. Still can't entirely figure out the sky worms thing, but at least it makes for an interesting visual. I really wish they'd have done more with the pilgrims, they feel so...unnecessary in the final game. The Ocelotte content was probably best cut, as Dark Souls is a dark fantasy game, but never quite that brutal. Miyazaki's design philosophy seems much more subtle and he's been known for telling his designers to dial things back and to approach things more "tragic" than for shock value. So while we may have had the plague babies in Demon's Souls and Bloodborne (which is clearly more of a Demon's Souls spiritual successor) had a lot of gruesome and morbid content, the farthest the Dark Souls series ever went was Skeleton Babies and they only did that once. Morbid, sure, but definitely dialed back by comparison. I think tonally, cutting the crushing of an infant was probably the best choice.
@nerdothn892 Жыл бұрын
Honestly i wish some of this stuff would have made it into the game. Would have made the game so much darker
@taz90416 жыл бұрын
keep up the good work!
@edgyyh3 жыл бұрын
The sfx and motion of the shell on the Pilgrim when it falls down makes me wonder if it was supposed to foreshadow the transformation into the angels. If you listen at 6:17 it sounds like something fleshy is moving around inside, and a few seconds later the same sound is heard again as the shell moves independently of the Pilgrim
@SkullQueen_Chloe3 жыл бұрын
Interesting fact, that walking animation is actually used in game. It’s EXTREMELY rare since he almost always uses a ranged or closing attack but he can walk. It was startling when I first saw him do it after killing me.
@franzyr2 жыл бұрын
Yeah but it was a bit different than the one showcased in the Alpha Ver, i guess they polished it at the last minute?
@MonteScarf Жыл бұрын
The "Mound of Hollows" is definitely reminiscent of the Cramped Casket from Bloodborne - considering how much content ended up kinda mixing between the two during development, it's not *too* surprising
@uninconnu58444 жыл бұрын
8:52 Dark Souls 3 is the kind of game were even the flying snakes in the sky, that you can't observe with normal means, and that were not even kept in the final game, are detailed and have lights effects. I'd say that's something to say about what quality can be expected from this game. No wonder that's (one of) my favorite(s) video games.
@DebugMenu6 жыл бұрын
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald Something kinda interesting I didn't mention is that, even though Oceiros' cutscene doesn't play when I enter the room, that cutscene was mostly finished at this point in development, and his dialogue is even there. It's exactly the same as what he says in the final game. In fact, his cutscene speech seems to be the first piece of dialogue that was actually written for Dark Souls 3! Everything else is just placeholder text. No mention of "Where are you Ocelotte? Are you hiding?" in the alpha though... I guess they maybe added that at the last minute?
@HeroesTryHard6 жыл бұрын
Added last-minute to keep the ratings board from adding 'Baby Murder' to the list of warnings in this game.......
@DebugMenu6 жыл бұрын
Medium-impact fantasy violence, High-impact Baby Smashing
@turtlebuttmudd6 жыл бұрын
Was Yorshka called anything different internally in the alpha?
@seriousgranpa6 жыл бұрын
@@DebugMenu is it a developer mod like on DS1 or just patched console
@Mana-vp7rt6 жыл бұрын
It seems they werent added because they dont look like from Dakr souls
@sparkymagnet5 жыл бұрын
2:20 aw they're playing airplane
@FatalisCataclysm Жыл бұрын
Well, thanks Miyazaki I now have the image of a crushed and impaled baby in my head for all eternity 👍
@DragonbornAtDawn2 жыл бұрын
The Mound Of Hollows is a really cool enemy in my opinion and looks like it would fit more in Resident Evil, I wish it was never cut
@AshesOfAstora Жыл бұрын
It looks like an enemy straight out of Bloodborne. the Cramped Casket in Yahar'gul.
@ryuuronin98523 жыл бұрын
I kinda prefer the way the Oceiros fight is now, as you could make the argument that the child is already dead/ghost and Oceiros has gone mad from grief, imagining Ocelot is still in his arms. It's a much more tragic and fascinating version if you ask me. That and it fits the character and dialogue better. In the alpha version he would have spent all of phase 1 calling out and sounding legitimately concerned for where Ocelot has gone, and then all of the sudden smashing him out of nowhere in phase 2, it's really inconsistent for the character. I get that he's gone mad, but his madness is being obsessed over protecting something. That would be like Gollum suddenly willingly throwing the One Ring into the lava, it just doesn't fit. The best mad characters have their own rationale, it is just one removed from reality.
@spooky84913 жыл бұрын
I pretty much agree but him turning on the kid when he's about to die makes sense to me. He kinda devolves into a cornenerd animal and just casts away the child, making his whole decent very tragic, poetic and eerie.
@prudgeraczelo49166 жыл бұрын
finally another video. thank you.
@Zanemob6 жыл бұрын
You're truly amazing keep up the great work.
@coreyrachar96944 жыл бұрын
amazing! Just found this channel thanks to Aegon of Astora and his let's talk lore series. Wish I knew about this channel earlier, the baby ocelot thing is huge!
@Eshtian Жыл бұрын
Oh fuck. The boss staying after being defeated feels so much more natural and satisfying.
@desplanchesstevan14186 жыл бұрын
Wait, the Vordt's music, so many expectations crushed in a single moment..
@ic16286 жыл бұрын
It was originally intended for another boss. Though they shared the same theme.
@TheTanmoy19906 жыл бұрын
@@ic1628 Same. Had hoped ever since the cut musical arrangements were found that we'd finally have someone dig up a partially made Queen of Lothric or Angel-esque boss fight with that theme playing in the background ;_; So many dreams just overhead smashed to oblivion
@LeBlondeJames5 жыл бұрын
Lance: "Unlike the few friendly ones we find in the game, these ones are timid and hostile" Also Lance: Attacks him first before the Pilgrim could run away
@victorsanchez21126 жыл бұрын
Wow. Like 15% of comments are people comparing the Mound of Hollows to the Cramped Casket. Does anyone scroll though the comments before posting one of their own?
@Guitar-Dog6 жыл бұрын
Victor Sanchez 15% of comments are people comparing Mound of hollows to the Cramped Casket. Does anyone scroll though the comments before posting one of their own?
@dominickbolieau93286 жыл бұрын
no
@isaacwellsfit6 жыл бұрын
Yours is about comparing the mound of hollows to the cramped casket as well.
@dominickbolieau93286 жыл бұрын
@@isaacwellsfit 😁
@victorsanchez21126 жыл бұрын
@@isaacwellsfit Actually it's not technically about that, only mentions it.
@Nekucloud Жыл бұрын
The Hollow Filled Slugs look like the Cramped Caskets from Bloodborne. Also I'm Ocelotte is invisible in the final product, because seeing him get crushed while making noises is disturbing.😨😰
@Zach-qo1on9 ай бұрын
man, from all the cut content it seemed like the Eclipse was going to be a massive deal, and still is in terms of the lore of it. Just sad that the importance of it and them showing it in game was straight up cut out.