It would’ve been amazing to have that Amygdala casting a shadow, but remaining unseen until you had the necessary insight.
@fsmjolnir6 жыл бұрын
that would have been so amazing
@Malpheance6 жыл бұрын
Bertie Brown it would have been even better if you tried to locate the source of the shadow and see a barely visible silhouette
@shinkicker4046 жыл бұрын
yeah that would have been cool, it being invisible and all.
@esper61195 жыл бұрын
I sincerely expected that when he turned around and looked up, there would be nothing there I *wanted* it
@AdrianArmbruster5 жыл бұрын
New players could even, conceivably, mistake it for the nearby tree branches the first time around, only to be surprised once they come back with insight. The fact that there's no real reason to come back to that plaza once you clear this area is the only reason i can think of why this Amygdala was cut.
@nn64046 жыл бұрын
I'm glad they cut the early amygdala. The mindfuck you get midgame is pivotal to what makes this game work so well.
@nn64046 жыл бұрын
Tom Wallace this is why the oedon chapel amygdala works. I just wish they would have used the amygdala shadow trick mentioned in the video cause that was neat.
@Shin_FTW5 жыл бұрын
It actually would've been really cool if that Amygdala were there, while still invisible until you have either 40 Insight or have beaten Rom, but if you could still see its shadow the whole time regardless. Imaging _that_ mindfuck.
@ConfettiCasket4 жыл бұрын
@@nn6404 I remember that amygdala pissed me off so much before I knew it was there. I was just thinking "WHY IS THERE A RANDOM DEATH VORTEX? THERES NO REASON FOR IT TO EXIST" I was wrong
@fuckinantipope55115 ай бұрын
It should have been like the other Amygdalae and appear when you have 40 insight or after defeating Rom
@TheFirstCurse14 ай бұрын
@@Shin_FTWNo. It would completely ruin the twist.
@sanctionedangel6 жыл бұрын
Aw man, that Gascoigne npc made me realize how much cooler it would've been to see other hunters in action while we're just wandering around, rather than having to summon them with a bell. Could've been a bunch of random civilian hunters (human, not beast versions) and you could choose to either help them fight or whatever, mini questlines like that would've made yharnam feel more lively and more like it had a fighting chance before defeating Rom. I also wish there was more interaction with the npcs behind the doors, honestly. Don't know how that would've played out but I've always been craving that since I first played the game, kinda sad that you only get 1 or 2 lines of dialogue and then they're silent once the blood moon starts.
@SuperEvilduck6 жыл бұрын
The reason why they cut Gascoine as an NPC is probably so he can't accidentally die before his bossfight. I would've loved to see more roaming hunters that aren't just aggressive. I remember early coverage of the game talked about that stuff as well, but it all seems to have been cut sadly.
@nortron_zero89946 жыл бұрын
Roaming hunters are something in the Old Hunters DLC. They are still hostile to you though. It was really cool to play that and see the monster in-fighting that doesn't take place in the base game. Kind of added a new mechanic. Lots of hunters taking on beasts. You can sit by and wait to pick off the survivors. Clearly it was something they wanted in the base game but probably couldn't figure it out, then managed to throw something together for the DLC.
@callum62246 жыл бұрын
Yeah I think that was saved for the DLC and wouldn’t make as much sense lore wise if there were still friendly hunters around, aside from Eileen.. I guess that’s why you can summon the NPCs, and why Gascoigne is a summon instead of how he is in this alpha.
@sanctionedangel6 жыл бұрын
Yeah, I meant friendly hunters specifically. I do agree that seeing the hunters vs. beasts in the DLC is pretty awesome. I'm guessing they wanted Yharnam to seem desolate and overrun by beasts in the base game, which makes sense from a lore perspective, as it's the longest/worst hunt they've had in a long time.
@dumbfish976 жыл бұрын
Nah it spoils the horror and theme. The loneliness of the game is important and countless NPCs would be a totally different experience
@tudorcostea16 жыл бұрын
Man, the architecture and layout of Yharnam are fascinating. It looks so much like a real city when seen from above, i'd love to see more videos just showcasing the scenery.
@eldritchenigma54926 жыл бұрын
Borim Maibe look up the gothic architecture of czechoslovakia,miyazaki actually took his time to explore the region and observe the age old architecture as an inspiration for his game design.
@eldritchenigma54926 жыл бұрын
Ñîggā Ü Gæŷ miyazakis prime inspiration were gothic structures.
@eldritchenigma54926 жыл бұрын
Ñîggā Ü Gæŷ of czech
@clintbeasthood97585 жыл бұрын
@@eldritchenigma5492 Actually, From Software said London, and it's Victoran Era is what Yarnam is based on.
@clintbeasthood97585 жыл бұрын
This game does indeed have some gothic themes, but the architecture is Victorian London.
@patrickweller52546 жыл бұрын
Kinda miss the old lighting and fog gates
@bonecoldplays85185 жыл бұрын
Same I honesty think it looks cooler than the final project imo
@TheFirstCurse14 ай бұрын
The lighting here really helps to hide the game's horrible graphics and makes it look so much better. And yeah the old gates are way cooler.
@BabushkaKing6 жыл бұрын
God I'm glad bloodborne has a live orchestra. The midi version of the cleric beast theme is so much less dramatic
@Breakspearr6 жыл бұрын
I still find it quite good though. It sounds really demonic
@cthulhuhoops6 жыл бұрын
I love the final version as well, but there's something really sinister and terrifying about the midi version.
@balaam_70876 жыл бұрын
I can’t be the only Bloodborne fanatic that desperately wants to see what the infamous Byrgenwerth trapdoor hides. Please cover this in a future video, please give us a definitive glimpse that ends the speculation once and for all!
@madscientistshusta6 жыл бұрын
Balaam _ omfg il die happy if this happens someone cut turn off clipping and tell us!!!
@Bones_6 жыл бұрын
My guess: nothing anymore because below Byrgenwerth is the Rom boss arena, but until we see something that says otherwise I believe that's where the recently discovered in cut content, slug princess would've been held captive. After all she is bound and blindfolded, and the people that made the expedition to the Hamlet where the other slug women are was Byrgenwerth so it makes sense that a cut room would house a cut NPC, and I can't find a better thing that could be in that room or a better place for the slug princess to be, especially blindfolded which implies imprisonment. She may have even had her eyes taken out, as that could also be an implication of the blindfold.
@jhonoudeis44026 жыл бұрын
Balaam _ ohhhh I know that f door is crazy how much I wanted to know
@eldritchenigma54926 жыл бұрын
Balaam _ im quite sure it leads to the pthumerian dungeons.
@VonBoche6 жыл бұрын
I thought it was leading to the lecture hall which we can only go to a nightmare version of.
@les89476 жыл бұрын
I find the lighting in alpha more pleasing
@bonecoldplays85185 жыл бұрын
Same
@napalmkitty66864 жыл бұрын
Same noticed right away
@Krystalmyth4 жыл бұрын
Well, it's blue and you're human so yeah. You're meant to. It's a primordial affection.
@Geroen-XP6 жыл бұрын
The shadows, water reflection and blood splatter on the ground look much better in the alpha version. Perhaps a necessary downgrade as the game barely handles (stable) 30fps on the vanilla PS4.
@Apocalyptic3433 жыл бұрын
@DawnWatch h zum sohn
@3st3st773 жыл бұрын
@DawnWatch I think he wanted to call you a son of a bitch in German but didn't dare write the whole word. As to his intentions.. no idea. Probably just some weirdo.
@MS.on.YouTube6 жыл бұрын
Umbasa. Bloodborne will forever be Demon's Souls universe's future as far as I'm concerned.
@217adaptiveperspective6 жыл бұрын
Mr. Lister That's seems to be what was originally intended.
@DebugMenu6 жыл бұрын
I hope you watched to the end, sorry there were no *HUGE REVELATIONS* in this one, but sometimes it's all just about showing you the little details that change along the way, you know? :D If you want a clean feed of the Cleric Beast theme from the alpha, you'll find it right here! kzbin.info/www/bejne/qZ-xc4R_htCebrs Enjoy!
@GUIHome096 жыл бұрын
Once you've explored the whole alpha version, it would be great to compile all discoveries such as the chair mechanic or the chime maiden hidden attack in one video.
@Nami-Swwaaan6 жыл бұрын
Lance McDonald am i the only one who wanna know how to kick in the alpha
@agonycity17546 жыл бұрын
If you get behind the old beasthunters, you can see through his mask and at face and teeth, and they look pretty rad. Don't know if people already know or it may not be that interesting, but it's neat.
@jhonoudeis44026 жыл бұрын
Lance McDonald bloodborne comics just came out do something haha lol please its seems legit
@thiagofguedes866 жыл бұрын
Lance McDonald your videos are amazing. I'm glad that are a huge base o fans that still digging the game till your bases to show us everything that this beautiful goth game has.
@Cakez5096 жыл бұрын
Something unnerving about the Cleric beast trying to get through the fog door
@veilousdrift80106 жыл бұрын
True
@dukejorgas36936 жыл бұрын
I'd say that this alpha version has some interesting differences, and the main game would be better with them. That Amygdala shadow would be great, especially since it would be invisible at first. Seeing Father Gascoigne out in the city would be great, especially if you could only fight him after the Cleric Beast. I'm not sure if the Bell Maiden would be a good idea for so early, due to it revealing the fact that there's some magic stuff going on. Even the lighting is better. It being midnight just seems to fit the area better, especially with the lit candles on the statues near the Cleric Beast. I'm still not sure why they made the start of the game at Sunset/RedMoon.
@Rammkommando6 жыл бұрын
to be fair you can fight the cleric beast after the night phase has started, he is an optional boss, but yeah the lighting looks a bit better here
@GoodVulture6 жыл бұрын
bell maidens still will rarely cast that attack but without the purple tendrils coming out of the ground
@Ne0MT6 жыл бұрын
so in other words, they dont cast that attack
@mirandag76686 жыл бұрын
It's the same attack, but just missing those dark things.
@shehzadk1236 жыл бұрын
Yea, I remember getting hit by that attack, its rare and occurs randomly, effects are removed
@mirandag76686 жыл бұрын
First time I saw it was in a Chalice Dungeon, but I don't think location would matter most likely? The one that did it to me summoned double pthumerian goons. I believe it was lower pthumeru root chalice.
@WarriorCicada6 жыл бұрын
I mostly notice them doing it in the Yahar'gul the unseen village area,but the black tendrills are not there.
@nortron_zero89946 жыл бұрын
It is amazing that this exists. It is really interesting for archiving and preservation . Also giving insight into how games are made and change during development. Great work.
@grimmSOL6 жыл бұрын
I love seeing all this, as BB is one of my fave games ever, but more so I love that you take your timed exploring and showing these things. Its not only how I play Soulsborne games, but very much appreciated when showcasing this cut content.
@kumasukoshi6 жыл бұрын
This series is honestly the coolest thing I’ve seen in a very long time. Please keep this wonderfull series coming!
@luisguerra68276 жыл бұрын
Man i love this game
@knowdudegamingshow29626 жыл бұрын
Oh dude, that AOE bell attack was NOT removed. It is very rare, but I have had bell ringers hit me with it, and it is devistating.
@mylesfrost3356 жыл бұрын
did you record it?
@Syrus20065 жыл бұрын
Nah he's right; I've been hit by that shit in a Chalice Dungeon. Fucking takes you out so goddamn quick.
@draw2death4215 жыл бұрын
@@mylesfrost335 Hes correct ive been hit By it few times
@Mistellesonn3 жыл бұрын
I would have loved if maybe Gascoigne had greeted you outside the clinic when you first started the game, and he gave you a hint or two on how to play. You then could encounter him again on the bridge to deal with those werewolves, and you think he is maybe going to be a friendly hunter you will bump into throughout the game. And then you having to fight him as a boss would be a great introduction to the idea of hunters falling to bloodlust. Maybe if you met Eileen before going to the boss fight she would warn you to be wary of other hunters you met (so you are concerned: do you trust the man you met outside the clinic? Or this woman who tells you to be wary of everyone?).
@aphidamas16 жыл бұрын
That chime maiden AOE attack looks very similar to the purple blast attack that I see the chalice dungeon maidens do except that it has WAY cooler looking effects and stamina damage. In my level 5 playthrough I would see them use the regular attack all the time since I couldn't do enough damage to kill them quickly. When the attack hit me it would make the player character model twitch the same way as here. Great work once again. I'm bummed that the Amygdala you found wasn't in the released version of the game. I can imagine coming across that shadow but not being able to see the actual Amygdala until the blood mood or having enough insight. Would have been such a cool moment.
@iWillWakeYouUp6 жыл бұрын
Is it just me or does the alpha version have better overall visuals? The lighting is better, right? From what I can see it is not the exact same lighting conditions as the "midnight" lighting in the final version (after killing Vicar Amelia). The game underwent several downgrades it seems from the very first trailers, which featured realtime dynamic shadows (like Dark souls 2's torch - a feature which was removed from Bloodborne and Dark Souls 3, in which the torch nor any other light except for a tiny few exceptions, cast realtime shadows; in DS3 it's pretty much only bonfires, but only if you are not Hollow in any way).
@corruptedmilk24816 жыл бұрын
Game doesn't run fantastically so it may have been a necessary downgrade
@NiroToxicMC6 жыл бұрын
They also probably toned down the lighting to make it more dark and dreary
@iWillWakeYouUp6 жыл бұрын
I don't think you understand what I meant. Lighting doesn't necessarily refer to "light", but the lighting conditions and how light is used. Removing realtime shadows does not make the game more dark and dreary, it just removes realtime shadows which add a lot of realism.
@iWillWakeYouUp6 жыл бұрын
Of course it was necessary, I don't debate that. They could've enabled realtime shadows for DS3's PC version though. I'm beginning to think it's a technical limitation of their engine. They got two different engines after all, the one for DS2 which was "next gen ready" and the heavily modified Demon's Souls/Dark Souls 1 engine, which they used for DS3 and Bloodborne if I'm not mistaken. I remember reading this somewhere. Could be wrong and it's all the same tech, but I also remember watching interviews about DS2 and they mentioned the new engine.
@NiroToxicMC6 жыл бұрын
I get what you mean now, and yeah it’s very possible it’s a technical limitation
@MisterRagdoll6 жыл бұрын
I always thought that the 2 werewolfs at bridge were rather high difficulity spike at that point of game. If they planned to have NPC fight them that actually explains rather a lot
@davidp57846 жыл бұрын
The alpha boss music is so demonic.
@notsogreatsword16075 жыл бұрын
was not expecting those male bass tones! Super sick
@BanChan176 жыл бұрын
What happened with friendly Gascoigne after the werewolves were defeated?
@DebugMenu6 жыл бұрын
We wanders back and forth, you can see him in the flyover at the end.
@BanChan176 жыл бұрын
Lance McDonald shame he didn't have any dialogue eh? I see him in the flyover, neat!
@shinluis6 жыл бұрын
ahh, Ostrava style, but badass
@Call00456 жыл бұрын
I just love how the alpha version lightining is, it's really beautiful. It remind me so much of the lightining from the opening cinematic. I wonder if that's why the cinematic looks like that in the first place and not daytime like the beginning in the final version of the game..
@liammcvea98596 жыл бұрын
amazing video man. didn't even know you could do stuff like this! I'd love to see more of this magic
@jouchikitsune6 жыл бұрын
the way the lighting in alpha looks here is more akin to the cover art we get and a lot of the concept art, part of me really likes how it looks here. I adore the original but This ones really lovely looking too. kinda wish the Amygdala was left in maybe once mergos cry is heard. plus that fog gate looks pretty rad
@Tofilux6 жыл бұрын
Ive always wondered where the door near the cleric beast lead to
@rookiebe87006 жыл бұрын
Git Gud it leads to a locked door behind the room with all the pots in the cathedral wards. Behind the giant with the ball and chain and the trolls guarding the monocular :00
@rookiebe87006 жыл бұрын
It doesnt open from either side unfortunately
@metalliclark866 жыл бұрын
''When The hunt Began, the Healing Church left us, blocking the great bridge to Cathedral Ward, as Old Yharnam burned to the ground that moonlit night." That's why the cleric beast bridge is locked from both sides yet it still has the prompts to open. It's not a glitch or cut content, just interactive lore lol
@nigelblythe66276 жыл бұрын
It was originally meant that you can get to the Cathedral Ward either after Gascoigne or after Cleric Beast, that drops the key to the door behind him.
@Tofilux6 жыл бұрын
Ooooh i never knew that thanks guys! :D
@gabrigode36556 жыл бұрын
3:53 I love the sound effect it plays and the Amygdala on that tower when we get on the brigde. Makes a good lovecraftian feelings.
@johnsmith-tf8xb6 жыл бұрын
These videos were perfectly timed. With BB being free this month, a lot of new players will search for more content online
@lara_erin6 жыл бұрын
thanks for your work with these amazing videos! keep going! love them! the bloodborne is my all time ultimate fav!
@hxbfilm6 жыл бұрын
Duude, i love your Bloodborne videos soooo much. You are doing an awesome job!!
@sekaion59146 жыл бұрын
I want that cleric beast music version so bad!
@thefunkyrolo6 жыл бұрын
I wish they used the alpha version of the song for the cleric beast then the release version for vicar amelia
@user-ev8xh3wk9s4 жыл бұрын
9:59 wow that blood on the bridge with Gascoine and the atmosphere really give me this night of the hunt vibe
@DarkSoulsJef6 жыл бұрын
Awesome video, I've been waiting for people to get into the details of Bloodborne like this for a while. Have you ever considered doing an out of bounds video of Bloodborne like taking the camera to some of the areas only visible to the player such as the outside view of Yharnem from Cainhurst or along the road in Hemwik or even just to the strange looking mountains outside of Yharnem?
@eugenez57016 жыл бұрын
I kinda like this alpha version lighting more than the one in the full game because it somehow makes the whole central yharnam look like upper cathedral ward - spooky and mysterious. BTW, looking forward to Byrgenwerth and Upper Cathedral Ward analysis. Great video, thanks! Wish I could have been able to hack into Bloodborne the same way, to check alpha stuff.
@seaj_945 жыл бұрын
It would of been ace to have that Amygdala placement in the final game. As well as seeing father Gascoigne wondering before being a boss would of been amazing! Wish that had kept that in. But for fun on Ng+ i did summon him for the 1st boss. Loving these videos. Been binge watching them today! Bloodborne is my favourite game, so really enjoyed them 😀
@yanih76 жыл бұрын
Thank you for the video, it's always interesting seeing what you've found was cut from the game. Love the Amygdala's shadow and wish that they'd kept it! Just one thing though, I'm not completely sure but I think that the Chime Maiden's AoE attack that you said was cut from the game wasn't actually cut. I think that I've been attacked with that exact move before, but I'm not certain.
@balaam_70876 жыл бұрын
Fascinating video. Lots of interesting little tidbits
@CMDRBonbon6 жыл бұрын
Do you know if there's any cut content for the Forbidden Woods? Or the Suspicious Beggar?
@ukguy6 жыл бұрын
Loving this series, can't wait to see more.
@RunningDownMidAsTechies6 жыл бұрын
That aoe attack cast by the bellmaiden is in the final game but kind of rare, the effect is completely different too.
@ethankapolis6 жыл бұрын
Alpha songs are super interesting to me. Can't wait to hear more.
@carlozwart926 жыл бұрын
super awesome this Alpha Footage is
@GerhortMAlford6 жыл бұрын
The bell maidens do have a similar attack in the current game but the texture is different. Still does a lot of damage.
@melmarkama45326 жыл бұрын
Great job sir. More of this video please.
@emlan34946 жыл бұрын
Seeing the wavy shadows and getting met with the visual of an Amygdala high up on a tower in the distance is so impactful thanks for showing it off so nicely! The cut bellmaiden AeE looks like a BS attack so I'm glad we didn't have to deal with it....
@aghostbro6 жыл бұрын
I wish that Chime Maiden had made it into final game, even if only in NG+, low level PVP would really spice up Central Yharnam.
@yanih76 жыл бұрын
There is still a Chime Maiden in Central Yharnam, she spawns by where you first meet Eileen the Crow.
@aghostbro6 жыл бұрын
A Chime Maiden can appear if you initiate co-op but I mean it would be cool if the Chime Maiden was already spawned in so invasions could occur like in Mergo's Loft and the Nightmare Frontier.
@yanih76 жыл бұрын
It can happen when you ring the Sinister Resonant Bell and have a boss still open (Father Gascoigne or the Cleric Beast) and it can also happen if you are above level 30 and have summoned co-op with a boss still open in which case she will then appear automatically. Wow your edit completely changed your comment haha. Anyway, yeah I get what you mean, automatic Chime Maidens are awesome, it's a shame they disappear after you kill the boss of an area and that they only appear in certain areas. One thing to note though is that you have to be at least BL30 before Chime Maidens appear automatically in those areas.
@hiob85666 жыл бұрын
Very bone chilling but intensely good this theme! Now I understand why this place with the two wolfs was so hard for beginners... You should have fought with father Gascoigne there. Mind blown! ;)
@nightfallalicorn42466 жыл бұрын
He has shown him in a unlisted stream other day. But I believe he's making a separate detailed video about it.
@SkarrGaming6 жыл бұрын
5:50 I've been hit by an AOE attack from her before just recently. The visual effect was different though, it was more like shockwaves coming out from the bell she's ringing.
@acedragonelf6 жыл бұрын
I really love the overhead shots
@Gettwobirdsstonedatonce6 жыл бұрын
These videos are awesome keep it up.
@charlesdexterward77816 жыл бұрын
Awesome work
@jebush17333 жыл бұрын
It would have been so cool and heartwrenching to find Gascoigne as an npc talk to him he might tell you about his family and kill beasts and the Cleric Beast on the bridge just to find him later blooddrunk having to put him down
@aaronruf84216 жыл бұрын
Duh, the bellmaiden's attack wasn't removed, it simply had a retextured field of activity, which was just dustlike rings
@TheTinyTimmyTimTim6 жыл бұрын
Man It would be awesome if devs released their alpha/beta builds as DLC. Theres probably a reason they dont, but man would I love to go through the alpha build myself and see what was different.
@enobywei13576 жыл бұрын
Why didnt they keep that lighting. It's so much more alluring and conventionally gothic.
@boh65756 жыл бұрын
5:07 Does this mean that you can control each enemy? Even a boss? Could you also do a boss fight with reversed roles?
@graveborne99836 жыл бұрын
I looooove, Bloodborne. Thank you!
@vansdan.4 жыл бұрын
Are you sure the bell maiden's AOE was cut? She does something very similar in the chalice dungeons, only the visual effects have been changed.
@iwillCTE4 жыл бұрын
I’ve started playing bloodborne again and because of that I’ve gone down a bb rabbit while of old videos and I’ve just realized, this version of the game looks a lot better, like way better! Colours, textures lighting and overall graphics. It just looks way better. Really makes me wish bloodborne would have gone to PC with missing support just for reshade and texture overhauls
@thefastsnake30156 жыл бұрын
5:11 no that attack still exists in the final game. i found a bell ringing woman in yahar'gul doing that attack but it MIGHT have a diferent animation.
@No1FGC6 жыл бұрын
this is the beta test if you get to the other area the boss father gascoigne will say umbasa
@DebugMenu6 жыл бұрын
Yep!
@georgeberry19596 жыл бұрын
Hi Lance, what are you playing this on? How do you even go about doing this?
@nikolay974611 ай бұрын
5:13 That sound.... and memories go to Vietnam... ehm... Tower Of Latria
@gipro16 жыл бұрын
I really wish From Soft had actually left some of this stuff in the game. Maybe working it in a little more in some places. The Amygdala shadow and messengers in the fog wall add so much to the atmosphere.
@jeffphisher38012 жыл бұрын
That cleric beast song is amazing
@DeathxStrike186 жыл бұрын
The chime maiden spawns there normally also the purple spirit effect is still present in chalace dungeons if you attack then back off
@The_Minds_Butterfly4 жыл бұрын
The cut chime maiden attack is in the game but it only from my experience happens in the chalice dungeons
@shahilheartbreaker57366 жыл бұрын
Great Job
@waltermercado91526 жыл бұрын
I love how the game looked in alpha better than what it looks like today.
@davided82896 жыл бұрын
I do not understand why they downgraded the final version in terms of lighting and atmosphere. The alpha version is so beautiful
@darksun72636 жыл бұрын
Corto Maltese to appeal more to casual players...
@DiddyBohlen6 жыл бұрын
Most Alphas have better reflection and lighting. Dead Rising 1 is especially similar in that aspect. They need to cut corners in order to have the game running properly. Bloodborne already has frame rate issues. Can you imagine what it would look like with the alpha lighting?
@alalmalal6 жыл бұрын
Are u joking
@SmokeyJoeWooWoo6 жыл бұрын
Uhhh... They couldn't... Because of the moon phases... Did you not play the game fully?
@vargrath32386 жыл бұрын
This last theme starting at 9:30 is epic
@TwiztidKlownzTX6 жыл бұрын
Chime maidens in the dungeons still rarely cast that attack. The little squigly animations coming up have been removed from it though.
@nbmoleminer50516 жыл бұрын
I wish they kept that Amygdala in the game as well.
@toetungsdellkt6 жыл бұрын
pretty interesting, subbed:)
@alexschittenden6 жыл бұрын
Awesome work as always! Can you take control of the Cleric Beast? I be people would love a video of that.
@DebugMenu6 жыл бұрын
Haha yes I can, I did it on livestream yesterday. I'll eventually get a chance to squeeze it into a proper video.
@redtukeguy89686 жыл бұрын
The chime maiden was really cool.
@RisaKazura4 жыл бұрын
I do like this cype of content. :D
@AuspexAstarte6 жыл бұрын
The cut cleric b theme is so much better it makes sad
@yuloyt21216 жыл бұрын
5:20 it wasn't removed, it exists in the game but its very rare
@cp.ngoose11786 жыл бұрын
Hey Lance, are you thinking of doing another livestream again soon? The last one was really fun btw. It's amazing what the developers were originally thinking before they cut stuff out
@DebugMenu6 жыл бұрын
I'll do my best!
@cp.ngoose11786 жыл бұрын
Lance McDonald Thank you! Always appreciated dude
@Insanabiliter_In_Linea5 жыл бұрын
Could you do a video in the future of just you messing around controlling NPC's? I'd like to see how that works in Bloodborne and (if it's doable) in Dark Souls 3. Doesn't have to be a particularly serious video, just seeing how far you can get in some areas as various NPC's. Would be really cool to see. I love your videos, by the way! Wish I could play around with these alpha versions, I'm jelly :P
@tatwo_6 жыл бұрын
Can you remove chromatic aberration with your tools? Would love to see Bloodborne with better image quality.
@MrShoopezino6 жыл бұрын
The amygdala placement and shadow!!!
@TheAdarkerglow5 жыл бұрын
Yeah, that door doesn't open from the bridge side. It also doesn't open from the other side. I think the only way that bridge door opens is from the inside.
@1128nesecret6 жыл бұрын
I've seen so much footage of the alpha I'm sure I know most of this. Gotta watch because the alpha holds a special place in my heart. How are you playing btw?
@Jormyyy6 жыл бұрын
Isn't the alpha version of the song basically just the second half of the final song? I guess you don't exactly get to hear it because the cleric beast is usually dead before then.
@rotanux4 жыл бұрын
No
@philthehorror6 жыл бұрын
That fucking door! Damn you, Miyazaki!
@colinhall49336 жыл бұрын
Pretty sure the sinister bell maiden has that aoe in the final game. Maybe it was just the chalices but she rings, it hurts. It just doesn't have the black fiery effect
@melty83926 жыл бұрын
Funny how the alpha looks better than the final game
@TheAbyssGeek2 жыл бұрын
Is this on ps4 of ps5? What settings did you use for the amazing lighting and smooth picture graphics in your TV program? This is outstanding
@madscientistshusta6 жыл бұрын
The whispering madness in the song is so good, I'm so surprised that myaizaki got insanity so right, if you've ever experienced psychosis this style of whispering is like the first thing you'll experience.
@MkSkribble Жыл бұрын
Unrelated to the video but I've always wondered why there wasn't a bell themed weapon in Bloodborne like a 30 pound bell on the end of a stick that could disconnect from said stick and be swung around like a wrecking ball
@djvoid61943 жыл бұрын
Is there like a basic version of the cut attack? Because earlier today while I was running a fresh ng+ character on a ps4 I got killed by a attack INCREDIBLY similar to the cut attack but without the black wisps
@robertsides36266 жыл бұрын
Hey, I've been kind of curious.. if you're up for the challenge. Could you explain what was going on behind the scenes that made that old storage duping trick work? I imagine you have access to the hidden values. I've just always wondered why it worked that way. It's been years, so my memory is a little rusty, but it had something to do with a secondary character and buying loads of pebbles. If you're bored enough, would love to hear some theories.
@Big_Dai6 жыл бұрын
Cool! Didn't someone keep a copy of the Beta in their PS4? I wonder if someone like you could check the content on it if it is still around..
@Nix-Man6 жыл бұрын
I wish there was an expansion pack for Bloodborne that let you go through the game as a Chime Maiden.