Рет қаралды 14,810
This was a fantastic game, unfortunately it lagged a lot.
Because this map has scavengers in the middle and all of the players are very good, I knew this would be a long game that would come down to artillery before it started. I was on the defense most of the game until the very end because I made a major mistake of waiting too long to make units in the beginning of the game. I do this to avoid "wasting" power on units that quickly become outdated. However, I knew my strategy would prevail in the long run.
All of these players are in the warzone IRC chat channel. Come join us here:
webchat.freenod...
1:55 I start setting up defense for artillery. I make a lot of hardpoints with ripple rockets behind them because the hardpoints block and absorb incoming artillery fire.
5:00 Red is already breaking through the middle, I realize I waited too long to start making tanks.
6:24 Look how many units I have
11:00 first enemy contact. It's highly unlikely that anyone will win the game this early on, I'm basically just waiting for ripple rockets
20:35 I make one batch of ripple rocket tanks and assign them to a CB tower. These help win the beginning of the artillery war by absorbing my opponent's ripple rockets.
22:18 start making ripple rocket emplacements as soon as they are available
25:47 I'm winning the artillery war
35:24 game stats
36:26 green from the other side of the map attacks me with VTOL's.
38:05 pink from the other side of the map attacks me with VTOL's.
42:51 I let my allies know green and pink are attacking me with VTOL's. It helps them analyze the game better.
43:41 game stats
43:55 I start making groundshaker tanks, I knew the game would come down to this
41:42 I see my opponent has plasma cannon tanks, they do a lot of damage over a wide area.
47:10 I let my ally next to me know to watch out for plasma cannon
48:40 I assign my groundshaker tanks to a sensor and start to use them for first time.
1:00:25 lag, a pause from the game. What the other side of the map looks like
1:04:55 using the sensor with groundshaker tanks
1:06:40 using the CB (Counter Battery) sensor which allows my artillery to automatically return fire on opponent's artillery.
1:11:10 going in for the kill. Taking out your opponents factories is almost checkmate.
1:16:00 end game stats