Watch this if you read Mythic GME 2nd Ed. and are still confused about starting and ending scenes.

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Val The Videomancer

Val The Videomancer

Күн бұрын

This video is made for people who have a basic understanding of Mythic Game Master Emulator 2nd Edition, but are having a hard time understanding how to wrap up a scene, start a new one, or who simply want a better idea on how to make the most out of the rules.
If you are new to Mythic, you may want to check out my introduction to Mythic: • My New Favorite Solo R... .
If you are watching this video I assume you already have a basic familiarity with the rules.
Mythic is one of those systems which look complicated to get into but that become very lightweight and hassle-free once you wrap your head around it. To help people get started, I made two previous videos available in this playlist: • Mythic GME .
In this video, I am tackling one of the most requested aspects of Mythic. Starting and Ending scenes. More specifically, how many scenes do you need to cover any kind of event in your game? AND when is the best time to end a scene and start a new one.
By the end of this video you should be much better equipped to make the most out of this KEY concept for solo roleplaying. Once you understand how to use Mythic scenes to your advantage, you will unlock the ability to focus your story, to have better control on building plotlines and getting satisfying payoffs, and you will learn how to let mythic act as a mechanism to give you inspiration.
Table of Contents:
00:00 Intro.
01:41 Section 1: What to include in a Scene.
07:14 Section 2: Unexpected Scenes.
12:55 Section 3: One versus multiple scenes.
23:49 Outro.
Enjoy!
#mythicgme #solorpg

Пікірлер: 10
@DungeonSlime
@DungeonSlime 2 ай бұрын
I have no end of problems really getting to grips with starting and ending scenes. Thanks for the video.
@ValTheVideomancer
@ValTheVideomancer 2 ай бұрын
I am glad I could help!
@DungeonSlime
@DungeonSlime Ай бұрын
​@@ValTheVideomancer Something else I tend to have a problem with are threads, when are you supposed to interact with them and when aren't you? As I will be working towards resolving a thread when a random event will then interact with it. Am I only supposed to interact with threads when the random events tell me to, or can I interact with them as I please, given normally I expect players to always be trying to interact with "threads" so I find their presence as random events weird? Kind of like a gm trying to redirect the game in opposition to players interest?
@KammaKhazi
@KammaKhazi Ай бұрын
super helpful video thank you
@kdlittle88
@kdlittle88 17 күн бұрын
Great video, thank you! If I may ask, what accent do you have? I’m always interested in other languages and cultures.
@ValTheVideomancer
@ValTheVideomancer 16 күн бұрын
Thank you! It's probably a mixture of accents lol. I was born in France but live in Quebec. I learned english partially from school in Quebec and from watching online videos and movies
@kdlittle88
@kdlittle88 15 күн бұрын
@@ValTheVideomancer Ah that was my guess! Je suis francais aussi mais du nord du Maine donc mon francais est horrible lol!
@Jumpyfoot
@Jumpyfoot Ай бұрын
Do you have any advice for how to use the progress tracker and flashpoints in the best possible way.? I'm not sure I'm getting the most out of it so far.
@ValTheVideomancer
@ValTheVideomancer Ай бұрын
I have played around with those only a little bit so far, but I will try to go back to them and make a future video about it!
@bobsavage3317
@bobsavage3317 Ай бұрын
I'm not sure there is a "best" way. Progress tracker is an extremely general mechanic, so it can be used in many different ways. I don't know if it's possible to exhaust the possibilities. Consider two extremes: 1) inspired by Ironsworn: a journey requiring multiple segments of successful travel, pick the number of boxes on the tracker based on the length of the journey, and flashpoints could be opportunities where success means extra progress awarded (faster travel). 2) inspired by PUM (Plot Unfolding Machine): a progress tracker is used to identify the boundaries of the entire adventure (which might span several sessions), where flashpoints indicate major "plot twists".
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