Excellent tutorial! It was nice to see someone do a tutorial using only the native Max tools and get such great results. If you ever revisit this subject, adding foam to the water would be awesome. Thanks
@grobbs6664 жыл бұрын
Wow! Great tutorial, and you explain everything so well! Very easy to follow and understand! Thank you! I learned some of these things years ago but forgot, thanks again!
@RagdollStudioLLC3 жыл бұрын
Glad it was helpful!
Жыл бұрын
awesome tutorial, this is very difficult to achieve with phoenix, so this is the way
@Traeumer13 Жыл бұрын
Thank you very much for sharing.
@virtualize52593 жыл бұрын
Cool
@МихаилБадаев-э5ф6 жыл бұрын
Thank you for the really nice tutorial! I dont even know, that 'flex' can do this!
@mu307610 ай бұрын
where the boat came from omg,, let me research, great tutorial
@RobiworksLt8 жыл бұрын
So useful! Thank you.
@didoman19845 жыл бұрын
Thanks, so useful.
@nayemkafi29407 жыл бұрын
great tutorial .. thanks for sharing
@terrablader8 жыл бұрын
thanks
@the_3rdKind2 жыл бұрын
In the beginning of the video, you showed the rendered image of the sim and it looked like you had ripples in the water from wind. Is there a tutorial for that floating around?..
@prateek6502-y4p4 жыл бұрын
hi. i am supposed to simulate similar thing but just a 2d motion of robot floating on water surface . can u suggest any simulation tool in matlab for that. just to give a a general idea,I have to simulate the water flow, viscosity,etc and the robot moving towards a point located on water surface in given condition. the robot can just be represented by a general 2d shape like triangle or circle. if not matlab then suggest others but matlab is 1st priority
@sofiendahem57896 жыл бұрын
Amazing thanks a lot this really helped me, i'm doing a yacht design simulation and my question is how do i block the water from intersecting with the yacht , thanks !
@RagdollStudioLLC6 жыл бұрын
There are a few ways you could approach this. One way is using a volume select modifier with a proxy mesh for your yacht as the volume object. Then you could use a combination of push and relax to conform to the yacht. It probably won't be perfect. A second way is to use a spacewarp FFD deformer (top menu -> create -> spacewarps). Set the spacewarp at the surface of your water and then "bind to spacewarp" the water to the FFD. Link the FFD to your Yacht. Now you can manipulate the FFD to conform to the yacht. The water should deform as the boat moves through it. The last way is an animated boolean but this requires a plugin called multi-mesher. Here's a tutorial to show how it works. vimeo.com/97245852
@ConFusion7 жыл бұрын
Awesome..thx
@BASarchitects8 жыл бұрын
It was pretty useful but I was looking for foam and stuff around the boat
@_KiMoN_9 жыл бұрын
wow that great i like it what about foam
@duong79754 жыл бұрын
i know more the software in 3dsmax is phoenix FD but i don't know using it! Do you know how to use it?
@meshsmooth8 жыл бұрын
Great tutorial! I have a question is there any way to affect particle on geometry with modifier flex (to get water droplets striking in puddles effect)?
@RagdollStudioLLC8 жыл бұрын
There is but it's intensive. See our tutorial on creating water droplet splashes using particle flow and displacement.
@Jerry-pn1rg5 жыл бұрын
can you tell me where can i find wake.xml file?
@RagdollStudioLLC5 жыл бұрын
You create it in the point cache modifier. knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BBD466E2-DC18-467C-958F-B06E2C575EA3-htm.html
@JhollQodesh6 жыл бұрын
Good Morning! When adding "Point Cache" you select the file "Wake.xml", what file is this? I could not find it on my computer. Where can I get it?
@RagdollStudioLLC6 жыл бұрын
Hi Jonatas, You have to create the file. In the point cache modifier, click "New" and this is where I named my file Wake.xml. I already had a file with this name from previous preparation runs but if you just click "New" then give it a name... make sure you save as type "Autodesk Cache (.xml) and then hit record. This will create the file for you.
@d00mg1v3r7 жыл бұрын
Do you perhaps supply the max files for your tutorials? Would help to follow along
@RagdollStudioLLC7 жыл бұрын
Sometimes we do. I believe I still have a copy of this tutorial if you'd like it. I'll check when I get to the studio tomorrow. Typically I create these vids for my university students and then share them publicly. I should put more time into providing materials too.
@d00mg1v3r7 жыл бұрын
+Ragdoll Studio LLC That would be much appreciated. I would very much like to follow along exactly how you do things in your tutorials l
@RagdollStudioLLC7 жыл бұрын
I searched all over the place and unfortunately I no longer have the file. I upgraded our PC's about a year ago and purged unnecessary files. In the future I'll try to upload files though when I can. There are occasions where I'll use a licensed model in which case I'd be unable to share the file. My apologies for not having the file to share.
@jackwayne30858 жыл бұрын
hey, i am student of arena animation. I've seen your tutorial. it's quite good. I need the scripting file to complete the task. can you please give ?
@SonicVisualGR3 жыл бұрын
Hi, and thank you for the great tutorial. I need to simulate water surface vibrating using audio file ( like cymatics shown in this video : kzbin.info/www/bejne/h2TSeqemi8ZsnNU ). I'm using Audio float controller to vibrate a sphere object on a surface of a plane object. Is it wise to use flex and deflate or there is another way to solve my problem ?