Waterline PRO Update 5.0 Trailer

  Рет қаралды 9,853

Dumpster Fire Productions

Dumpster Fire Productions

Күн бұрын

Waterline PRO is available here:
www.unrealengi...
and here: gumroad.com/l/...
For more info and news check out our Twitter Page:
/ df__productions
Song: DayFox - Secret Places
Music provided by Vlog No Copyright Music.
Video Link: • DayFox - Secret Places...

Пікірлер: 38
@jgazpacho
@jgazpacho Жыл бұрын
I would totally buy it but $60.00 for the version i want is too expensive for me.
@zbieraj
@zbieraj Жыл бұрын
Stefan and team, congratulations! This is an amazing update! Can't wait to use it! :)
@eddiej.l.christian6754
@eddiej.l.christian6754 Жыл бұрын
Just so you know the infinite ocean explodes into a mountain of triangles on UE5.1
@cloudshifter
@cloudshifter 4 ай бұрын
I am thinking to buy this product. How much are the waves adjustable? Can I make for example a stormy sea with tall waves?
@dumpsterfireproductions
@dumpsterfireproductions 4 ай бұрын
Sure - check out our newer trailers where we show off more stormy visuals: kzbin.info/www/bejne/lYu1fHiXpb2siMUsi=VOyh6vR_uCk450Iy
@diablosmurf
@diablosmurf Жыл бұрын
When setting up a new level is it possible to have it so you can go 300m below the surface and still retain the same lighting as if you were at 40m...is there a discord channel of somewhere for FAQ?
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Hi! It's definitely possible though you may need to adjust some of the parameters so that the water VFX remain the same over a longer distance. We go over these parameters in these two tutorials: kzbin.info/www/bejne/apbblnl-raqdmpo kzbin.info/www/bejne/eF7ZoJhjZZ2KgsU One more thing you may need to do is to grab the "Post-Process Volume" component of the Ocean Actor and scale it so that it reaches the depth you need. If you have any further questions please let us know on our support email.
@pequenog1301
@pequenog1301 Жыл бұрын
a quick question Is this new update ready for UE 5.1? regards
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Hi! It will take a liiiiiiiitle longer - we found a much much better fix for an issue with UE5.1's anti-aliasing, so we've resubmitted the update with the additional fix, but since it's the weekend right now chances are that the earliest that the update will go live is Monday.
@eobet
@eobet Жыл бұрын
What's the status on forward shaded, stereo instnced VR support and how come there's no public thread in the Unreal forums about this plugin?
@frankcastle2309
@frankcastle2309 Жыл бұрын
buoyancy is still basic bare bone stuff, it does not update as the mesh displaces... the far waves still do not simulates and just look like a frozen frame of jello... no control over foam generation as it collides with other mesh... so far I can only see this system being used for still horizon shots, just cinematic stuff which other system can easily accomplish once the above stuff are implemented + shore line clamping then it can be good
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Hi! All the features you've outlined above have been implemented in older updates along with parameters to control pretty much every aspect of their simulation, physical and visual aspects. If you are having trouble using any of these let us know on our support email and we'll help you out :)
@frankcastle2309
@frankcastle2309 Жыл бұрын
@@dumpsterfireproductions well I will be!, I must not be using your tool correctly I will give it another go and email you if I have any problems thank you for getting back
@shashwatkauraw8085
@shashwatkauraw8085 Жыл бұрын
What if I have a specific area or mesh let's say a small tub which needs realistic water. Do you also provide this as a material or is it just a blueprint ?
@felixmikolai7375
@felixmikolai7375 Жыл бұрын
thanks for the update! please cosider adding the new fluid plugin somehow in the future, thanks
@mixarstudios
@mixarstudios Жыл бұрын
I was going to ask if you've been working with realtime caustics and then I saw it show up in the video. Nice work.
@gameboyskully6638
@gameboyskully6638 Жыл бұрын
its really good😍 but here's the big question is it replicated 🙃
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Hi! The dynamic water waves and the fft ocean sim (minus the buoyancy part) are purely visual effects and as such can be ran on the client side, so there really isn't a need for network replication. Now when it comes to buoyancy, the main issue is that this is physics, which is difficult in general to do over a network. The FFT sim in could in theory be replicated, but it will require some additional work, it's nothing too major, but the fact that the final result involves syncing physics actors is challenging in general. To put it short replicating the ocean should be easy, getting everything to bounce and bob on the surface over a network is tough :)
@gameboyskully6638
@gameboyskully6638 Жыл бұрын
@@dumpsterfireproductions ahhhh so lets say the boat I want it to work over the network how would i go about doing that oh and if I add easy swim to it as well
@mxn5132
@mxn5132 Жыл бұрын
Still easily the best looking water plugin on the market. Pity I can't afford it atm
@DesignsbyElement
@DesignsbyElement Жыл бұрын
Can this be used to fill a column with water?
@UnchartedWorlds
@UnchartedWorlds Жыл бұрын
I own this piece of amazing software, now to put it to use in 5.0 and 5.1 soon :)
@topg2639
@topg2639 Жыл бұрын
Amazing work you really delivered
@topg2639
@topg2639 Жыл бұрын
Underwater looks so dope!!!!!!! Cant wait to use it
@moodybyname
@moodybyname Жыл бұрын
will there be any tutorials on how to use all these new features? I still think the most detailed and useful was the v1 tutorial 3 years ago, but all these updates look great, but not sure I will get much out of it if I don't know what to do to utilise all the great new features - for instance, you mention caustics - the old method in the old tutorial involved setting up a second directional light - is this still the case?
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Yup! We are working on a fresh new batch, and we should have some out in a couple of weeks :D
@vrody3609
@vrody3609 Жыл бұрын
I have the pro version. Update is free or will have a fee to pay? Beatifull update, thank you
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
It's a free for all WaterlinePRO users :D
@gehtsiegarnixan
@gehtsiegarnixan Жыл бұрын
looks amazing
@oxygencube
@oxygencube Жыл бұрын
So good! Thanks for these updates
@yantingye1677
@yantingye1677 Жыл бұрын
I don't know why. I feel that this version has a lot of noise on the water adn shadow. It seems that the previous version did not. And is there no white foam in this version? No matter the interaction between water and ship, or the interaction between people and water.
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Hi! Could you give us more details on these issues via our support email. Dynamic Foam is something that we didn't turn on in the demo map, but you can enable it with just two clicks :)
@LehushasProduction
@LehushasProduction Жыл бұрын
@@dumpsterfireproductions Hi, I also meet this problem - too noisy waves, only TAA with MVQ helps a bit. Also with TSR there is just a mess when you look at waves for couple of seconds (like pixels of waves staying on the screen and fill all space) and foam - seems its now different from the previous version, do I have an ability to get back previous foam? I can send examples if they will help. Maybe it will help - when disabling the specular wave pit - at least some mess removes.
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
@@LehushasProduction Hi! We haven't made any changes to the Ocean foam at all, what you are seeing are the effects of the changes that were made to TAA and TSR. To get rid of the artifacts, try the console command: r.TSR.ShadingRejection.Flickering.Period (with a really low value like 0.5) or r.TSR.ShadingRejection.Flickering 0
@LehushasProduction
@LehushasProduction Жыл бұрын
@@dumpsterfireproductions Thanks! If honestly I have doubts about that commands, but they helped (only in the editor, not render) but I think now water is rendering more details or something so its becoming too noisy in renders, so now Im using a bit another type of water, there waves are better). But foam is spawning differently from the previous version - in the previous, it was on the edge of waves and like 1 object, but now it spawns with small groups. And 1 question - in trailer or another video you said about cinematic water - is it included in pack already or will it release later? Also is there a possibility to make real water waves from boats or at least make them bigger (height option dont helps a lot)?
@pickphilips8271
@pickphilips8271 Жыл бұрын
The tropical scene you have just after the boat looked mint are the settings ready to go on that or do i need to change the colours in the material instance to achieve it, ive been looking through the maps and cant find it?
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Hi! That particular level is included under the name "Caustics Map" the water material instance are included along with the light function and deep shadows - you may still need to have a look at the setup just to have a better look at how they all work together. Though we are preparing a new set of tutorials where we will go over these :)
@pickphilips8271
@pickphilips8271 Жыл бұрын
@@dumpsterfireproductions thanks thar look was just what i was looking for, for a project the performances is a lot better also i have noticed, ive had waterline since it came out. Good work
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