Update: In our latest version of WaterlinePRO 5.4 and higher, we've made some changes to the buoyancy workflow. Just about everything is the same, but you will need to specify which object channels should be included in the water simulation and buoyancy. We show this off in this tutorial section here: kzbin.info/www/bejne/kH65lmVufNh_n6Msi=tZbxAjG_JLeuhrPB&t=143 For a more complete overview of all the buoyancy changes in WaterlinePRO 5.4 see this video as well: kzbin.info/www/bejne/hJCqoWuklM-moassi=EU5WzlOzAUvuO4Gi
@danilanagornov87988 ай бұрын
Seqencer Camera tracker dosen't work in 5.3 ?
@lazeeditz4178 Жыл бұрын
Hey im having issues with rendering the water and boat in the preview mode it looks fine but as soon as i render the water has huge spikes coming through and around the boat. is there a solution for this?
@GES19852 ай бұрын
What would you recommend for water option(s) for a smooth "photorealistic" minecraft-like, using a voxel planet?
@dumpsterfireproductions2 ай бұрын
Hi! Difficult to say we have a ton of settings so you can do pretty much any look you want. We have a video that goes over all of these here: kzbin.info/www/bejne/fGSpYqRtZZ2Vnqssi=-lxFgQY094Wk6t9T We also have a bunch of preset maps which you can see here: kzbin.info/www/bejne/lYu1fHiXpb2siMUsi=29J6uQqpEBwGw00z&t=80
@RemiG-3D-Art10 ай бұрын
Hi, is it possible to recover the position of the collision of an object with water? I need it for my cannonballs. Thanks
@dumpsterfireproductions10 ай бұрын
Hi! Technically, sort of - we use such an approach for our ocean buoyancy. You could open up the Ocean Actor BP and in the Events tab (near the bottom) you will find the logic for buoyancy - it should be possible to use that to get the info you need with some modifications.
@lucascastro6930 Жыл бұрын
Nice tutorial! You coud do a tutorial showing how to achieve the same result as the thumbnail, it's going to be very nice.
@dumpsterfireproductions Жыл бұрын
Hi! That's coming in Part 3 :D
@lucascastro6930 Жыл бұрын
@@dumpsterfireproductions nice!! Can not wait!
@antpob Жыл бұрын
Hello! I can't find the Simulation Dampening parameter, has it changed its name?
@dumpsterfireproductions Жыл бұрын
Hi! We have a number of ocean actors which are from older releases in this pack (we mainly keep them around for comparability reasons for older users). To see the latest and greatest features at the moment make sure to use the "BP_Waterline_Ocean_Gen_3" also make sure to use the latest two releases of Unreal Engine as a rule of thumb these are the ones that receive the latest features :) If the issue persists let us know on our support email.
@antpob Жыл бұрын
@@dumpsterfireproductions thanks for the answer. I need the waves from the object to stay longer, but I can’t find which parameter is responsible for this
@lazeeditz4178 Жыл бұрын
hey man any way you can share a link to an uploaded version on Drive for the boats pack as it doesn't seem to be out for sale this would be great for my Uni project. ty!
@dumpsterfireproductions Жыл бұрын
Unfortunately we cannot share 3rd party assets :( Twinmotion were the original creators of the boat pack that w used here, though there are quite a few other boat assets in the Unreal Marketpace which are also available for free :)
@lazeeditz4178 Жыл бұрын
@@dumpsterfireproductions I understand this, however, I can't seem to find any free boat assets. would be much appreciated if you could link some, as I'm looking for yachts sails and speedboats. thanks for if you could :)
@lazeeditz4178 Жыл бұрын
@@dumpsterfireproductions I have also found a download link for this pack however I'm fairly new to unreal and the textures/materials aren't working with the boat if there's a quick fix for this that you recommend that would be great,
@eviv8010 Жыл бұрын
Is there an installation instructions? and some basic getting started tutorials? This is designed for artists not programmers right?🙂 most of the things, and sliders dont work and I cant undo changes also
@dumpsterfireproductions Жыл бұрын
Hi! Here are the getting started tutorial: kzbin.info/www/bejne/Z3SpaqmajdJpbMU In general have a look at our more current videos on insights on how to use Waterline and it's different actor types. If you do get stuck somewhere let us know on our support email :)
@unrealopenworld3 ай бұрын
In the blueprint class 'Rectangle_Water_Volume' there is no setting 'Water Mesh Settings'. 😏