Love this deck. People are dismissing it and it can be quite difficult to play but it’s very rewarding.
@candyelysium4518 ай бұрын
I’ve been playtesting this for the past few days, and the amount of cards that are basically starters is insane. Even Goblin can be a decent normal summon. Super consistent, pretty high ceiling, has enough room for non-engine, no archetype locks, plays through hand traps without much effort…it has all the makings of a Tier 1 or 2 deck. Looking at your list, I feel like TY-PHON would be pretty good in the ED, maybe Dharc as well.
@AngryAyrab8 ай бұрын
Dharc, Lyna, Selene (Angwitch is a spellcaster)
@VGL_Gaming8 ай бұрын
I have been playing the deck for a while now, and it is very consistent from the legacy of destruction support making goblin a great 1 card starter. Though when you run the deck for a while you will see that the deck is better when you see more 1 card starters because your boss monster recycles very well along with the fusion spell. When the infinite forbidden support comes out, you will see that the support makes a boss monster within 5 summons with no good interruptions. If going full combo you can make 2 combined creations 1 of the new fusion monster and set 4 of cranium fractured memento fusion bone party or forbidden droplet
@PainYGO8 ай бұрын
Hope you have a speedy recovery Lithium.
@kuto_p38 ай бұрын
This really looks like a top deck potential Multiple 1 card combos that ends on a strong board A good amount of non-engine to play and adapt And multiple options for your lines making it flexible
@manikenwarrior8 ай бұрын
as a forbidden memories speed runner this deck has made my day
@monkfishy63488 ай бұрын
This is a difficult deck to pilot, but it's really solid now. I knew Konami would be unable to resist giving such a cool archetype some powerful cards, glad I invested early. I'll say you can play Sheep and Mace at 1 if you want more non-engine space (and a ROTA). 2 Sheep is ok as a potential extender. Mathematically, Prosp helps more hands extend through more interruption than Talents, but Talents is great too. I can tell you just threw the extra deck together with filler, but I'll mention Starving Venom, Dragostapelia, Chimera King, Anima, TYPHON (duh), Dharc & Selene, Herald of Mirage Lights. Underworld Goddess can be made with I:P after snatch stealing with Mace, so you use two of their monsters. I agree on not playing the Traps, especially Cranium Burst. It makes your end board frailer if you go for it instead of other available options (you lose harder to most forms of removal). Fracture Dance is better, not as heavily reliant on Combined Creation to do anything, hits backrow, outs targeting protected, but I can still see it being cut. There's some promising experimentation with the new Tachyon stuff too. The deck having absolutely no locks could make it a real problem in the future.
@yoastertoaster83068 ай бұрын
That and you want to save bone party for popping Dragon so you get to destroy 2 face up cards your opponent controls.
@thewave-qz9lt8 ай бұрын
the 2 traps do alot of the deck,turning your combined creation into a 5 mat apollo on field and a double pop is amazing it makes no sense to not play them since the field spell sets them during the end phase from the GY.
@e-tan39118 ай бұрын
They are bricky and the deck has enough interaction to not really care about losing cranium, fracture dance I can see an argument for but it isn't extremely important.
@Lithium23008 ай бұрын
It does because going 2nd you need all the disruption you need. Let’s say if you know you’re going 1st, then yes , side them in
@eduardobremen74528 ай бұрын
@@Lithium2300 i played the deck a lot, and i can tell the traps can go in the main no problem, i understand your point of goind second but u never now if u will win or not the dice, also both traps are one of cuz you can search them to get them on field first turn, memento have many of 1 card full combo just need to know the lines, those traps are never a brick and the deck have space for like 9 non-engine cards that can make (like almost all of the decks) good to help you if you're going 2nd... also you are missing that this deck can free make chaos angel during their own combo line :P
@narfd.88378 ай бұрын
Yeah, the traps are bricks, but they are also needed to have actual layers of disruption. A simple Raigeki can leave you on almost nothing if you don't have a Fracture Dance to back it up, also, having traps to cycle back and forth makes your opponent prioritize your field in ways you can take advantage of. Furthermore it makes your Mace hand effect and your Horned Dragon much more potent and abusable to gain additional pluses from taking your opponents monsters and then popping the taken monster with Fracture Dance and trigger the field spell or you pop Horned Dragon with Fracture Dance and have up to 3 pops plus multiple other trigger effects to chainblock.
@yoastertoaster83068 ай бұрын
@@eduardobremen7452 Nah dude this deck can play fine without main decking the traps, no deck is getting through that wall of disruption unless they draw perfectly.
@TEDDYSCARDSGAMESLLC8 ай бұрын
You could definitely play the continuous trap. The conquerer replaces the normal trap
@Lithium23008 ай бұрын
You could, but not needed, especially when going 2nd
@monkfishy63488 ай бұрын
I'd say Fracture Dance has more utility than Cranium Burst with the new support. Cranium Burst feels so bad when they just easily out it, or Combined Creation. Would definitely play if it was more like Apollousa and worked on all activated monster effects.
@TEDDYSCARDSGAMESLLC8 ай бұрын
@@Lithium2300 I own and play the deck. The trap is way too good. It MAKES your opponent attacks the highest atk memento monster you control. I've won so many games just because my opponent has lost 2-3 monsters attacking the combined creation.
@TEDDYSCARDSGAMESLLC8 ай бұрын
@@monkfishy6348 I actually play the deck and not just theory. The cranium burst has a continuous effect that most players don't ever read. That has gotten me W's just because they entered battle phase and lost their entire board.
@monkfishy63488 ай бұрын
@@TEDDYSCARDSGAMESLLC I also actually play the deck. Cranium Burst is horrible. Nobody wanting to play the deck competitively is running it. Relying on your opponent not to read your cards is not a strategy.
@MiyaoMeow5888 ай бұрын
I think at the very least, the Cranium Burst should be considered. Its a little matchup dependent but 5 on field negates on one card can completely hose some decks and still is quite annoying for others. I guess unless they're the one Dark World player at your regionals or something, then it can be sided out It adds additional layers of disruption to your board that isnt almost exclusively just a bunch of pops Hell, i think there's even an argument for the Fracture Dance too. The endboards of this deck generally have little to no inherent protection against boardbreakers, so having at least the Fracture Dance means you arent completely vulnerable after a single Raigeki. Maybe one or the other Also this deck wants to go first anyway, so in that sense theres no reason not to run 1
@alexandreblossom64618 ай бұрын
Very solid support
@luckpluck74978 ай бұрын
6:22 doesnt sheep only trigger on if a card is destroyed by card effect? and in your posession? Or did I miss something
@jofx40518 ай бұрын
You do miss thing It acts like Lady Lab
@lohroc10148 ай бұрын
It's better to place the field spell before using the thunder dragon effect, so you can summon goblin and sheep and destroy sheep with goblin so you get an extra foolish from it.
@jeffersonsuarez71138 ай бұрын
Momento is Maybe tier 2 now or high rogue
@sepheiba8 ай бұрын
that's a good guess. I hear people saying it's tier 1, they call every new good deck tier 1
@BIazermax8 ай бұрын
3:28 What you got playing in the background, Lithium?
@rolocr18998 ай бұрын
I usually end up on the field with S:P and the boss monster, in case they throw Nibiru at me. You can also finish with Apollousa or the link 2 herald of Mirage Lights to avoid any magic or traps, the deck is somewhat linear in its plays but has a lot of potential.
@mmmbhss34688 ай бұрын
Hey can you try Vaalmonica friendsmith with the new link 2 and trap
@wexfordlad18 ай бұрын
People are arguing over whether or not to play the traps in this deck but are kind of forgetting there's a side deck. I think if you were bringing this deck to an event, you'd absolutely play one of the traps, in the side deck. I don't want to see either of them if I'm going second, but if I know I'm guessing first in game 2 or 3, having that trap will help a lot to diverisfy the end board to not lose to Dark Ruler or Droplet
@streetgamer34528 ай бұрын
in the side deck theres basically no reason to play them because you're basically guranteed to go second then
@mess68188 ай бұрын
@@streetgamer3452 have you ever heard of siding for going first lmao, if the side deck only allow when going second no body gonna play all the floodgate like anti-spell, summon limit, rivalry, tcboo,… in their side deck
@streetgamer34528 ай бұрын
@@mess6818 this is primarily a going first deck. Majority of meta decks are going first decks. They’ll choose to go first if they lost the first game, you’ll choose to go first if you lost the first game. No matter what you want to go first do siding a trap doesn’t make sense because they’re best if you go first which means it should be in deck already since best case scenerio you’re going first
@mess68188 ай бұрын
@@streetgamer3452 you not going to know if you going first or not first game, the trap not in the main simply because you dont want to draw them going 2nd and your board usually do enough if you going first, but there are match up the trap is good that when you siding it
@shawnjavery8 ай бұрын
I've never really been a big fan of siding cards like that, its usually a main deck or don't situation for me. You're going first half of the time anyways and there are those situations where you can make it a contested game state and they come up turn 3 when you went second. For example I've always main decked reinforce in rescue ace. It helps you with most of your match ups going first and going second it makes resolving turb through a board a lot stronger. SE lists not on subversion sky fire or underworld goddess literally can not kill you through a boosted turb turn 3, and even if they are on those cards its far from an easy otk line.
@narfd.88378 ай бұрын
Not just the stratos is a one card combo, by LEDE Goblin, Angwitch, Darkblade and Tatsunootoshigo all have 1 card combo lines that lead to at least solid endboards. But Tatsunootoshigo is by far the weakest one card combo starter.
@badcompany51328 ай бұрын
Not taking the trap that negates 5 monster effects on field?
@Lithium23008 ай бұрын
I would sidedeck it for when going 1st
@michelefumagalli818 ай бұрын
In theory the sheep can make two of the chimera fusions being a beast and having a couple of fiends in the deck. But i don't really know where this can lead you
@danieldejesusyanezhernande46755 ай бұрын
the sheep can only fusion summon memento monsters
@Sniper-k3z8 ай бұрын
Can the deck be mix with other powerful fusion decks branded,tearlaments,Ashened,Chimera?
@NewfieSteve838 ай бұрын
3 guardian chimera?
@Lithium23008 ай бұрын
Eh it’s filler I guess, you could definitely optimize the extra deck a little more 😄
@Carlet_S8 ай бұрын
I think you'd rather have 1 of each trap in the main for going first. I get this is a more going second build but I dunno, every going second strategy RIGHT NOW would just be bad Tenpai, or well, straight up Tenpai, and this support comes out alongside the new Tenpai cards too.
@andreucci75477 ай бұрын
Is nibiru a hard counter of this deck?
@Angels-Haven8 ай бұрын
is someone talking in the background?
@leizier8 ай бұрын
Traps are way too important not to run. Cranium and fracture dance are amazing, they provide excellent disruption and negations making end boards much stronger for memento. I play memento and they are too important not to main deck. Even if you go second i dont see a problem. Deck can maindeck enough go second cards to still have room for trap cards. Which in case you win dice roll ensure stronger position and in case of going second actually help in finishing opponent of to have no chance of coming back once you crack their board with go second tools which fracture dance can help too when breaking boards. Just because they are traps does not mean they arent good enough to be maindecked. Providing something monsters and spells cannot, extra layer of disruption and tools to deal with problem cards.
@jonduncan34538 ай бұрын
I originally played this deck as a going 2nd deck. This deck can go 2nd easily. Just big 5000 otk guy build.
@ygosilence98838 ай бұрын
Love the deck! Definitely play cranium burst though. It’s a blowout. Also, S:P is better then I:P so you don’t auto lose to nib
@azizboubaker59258 ай бұрын
I would play 1 mace and 3 prosp personally
@verbalengine958 ай бұрын
What is it about decks that involve popping your own cards and being fan favs?
@flickerygems77798 ай бұрын
they feel satisfying to play
@david_89168 ай бұрын
pop the baby
@streetgamer34528 ай бұрын
konami saying you should dstroy things you like
@weedhigh25647 ай бұрын
my mans trippin playin without cranium
@thefirstsurvivor8 ай бұрын
If I:P is in RA02, i think they might ban it.
@MathmechCircular8 ай бұрын
This deck has a major weakness. Superpoly and the me fusion
@Lithium23008 ай бұрын
Super poly doesn’t count 😄
@firatd.monkey73308 ай бұрын
@@monkfishy6348 Their own Fusion boss monster. "3 Memento monsters" you can just fuse away his whole board lol
@monkfishy63488 ай бұрын
@@firatd.monkey7330 Oh of course, lmao.
@MaliEndz8 ай бұрын
Uhh who isnt losing to super poly?
@e-tan39118 ай бұрын
@@firatd.monkey7330 To be fair that's pretty much only gonna come up in the mirror match. Not many people are gonna put the memento fusion in their extra deck specifically for this matchup.