Your drag glitch did nothing because there were still green arrows. You need to cover all the green arrows with detachable red arrow blocks
@MitchPayne-yk3kxКүн бұрын
You should use hover pads on their sides to keep the train centred instead of wheels
@alvin-miller-gamingКүн бұрын
So there was a way to break the sound barrier using only the dynamite block but they patched it so it’s not as effective you still can do it, but it’s not like it used to be what yeets you up
@BansheeGaming4628Күн бұрын
the French Aérotrain was an experimental tracked air cushion vehicle, basically a hovercraft train. the track for the Aérotrain was shaped like an inverted T, this allowed the vehicle to cup the track. it had inwards facing hover pads that pushed off the centerpiece of the track keeping it centered. if you used hover pads that faced inwards on the track, the train would self-center.
@ProfNCognitoКүн бұрын
Very cool!
@BansheeGaming462823 сағат бұрын
@@ProfNCognito thanks, if you head over to @Project-Air, James made a jet powered RC hover train inspired by the Aérotrain.
@Toasted_Breadcool11 сағат бұрын
one thing i noticed making hoverpads is making lower distance on the pads makes them more bouncy and more springy, if you reduce the distance it will make them more stiff and less springy
@cyanide_stewКүн бұрын
The aerodynamics behind blocks is still registered
@LordSethrikКүн бұрын
Do you have seat controls turned on? If you're using W for thrust the air controls could be pushing your nose downward Also your attempt at adding more stabilisers added more drag, as did spacing out the shield panels which keep you on the track Likewise after you did No-drag glitch you then moved your cockpit back which reintroduced more drag
@ProfNCognito22 сағат бұрын
Oh very good point!
@Malte_gamingКүн бұрын
Of you have the rescuepack you can use the tailfin rudders for speed
@Sir_1976Күн бұрын
I wonder how magnets would work instead of hoover pads? Good breaking when you reversed.
@Zane12aiКүн бұрын
The consistant disreguard for proper aerodynamics pains me greatly. You dont want arrows PERIOD. of couse, you cant make a vehicle that doesnt exist. So make every arrow the best you can. But when possibpe, you should ALWAYS reduce the number of arrows. You see, Green arrows are bad. red arrows are just far worse.
@gacha_exiaКүн бұрын
I use 3 hoverpads 1 on top and 2 pointing towards the track
@ProfNCognitoКүн бұрын
Interesting
@beanis87Күн бұрын
Super speed!!!
@XboxXbox-gn4qsКүн бұрын
You should have just used hover pads on the inside of the guide walls way less friction
@XboxXbox-gn4qsКүн бұрын
Also if you angle wedges up when going faster thay will generate lift
@scottish78519 сағат бұрын
where did you get this track you used is it a mod or something default in game and is there an easy way to stretch it out like you have it from one side to the other of the work area???
@ProfNCognito12 сағат бұрын
It's a mod by yeetify
@scottish78511 сағат бұрын
@@ProfNCognito thanks I found it I think I know he references your videos in the description so assume it's the only one.
@yourfriendseb886Күн бұрын
BULLET TRAIN!!!!
@cyanide_stewКүн бұрын
The aerodynamics are so bad💀
@TommyCrosbyКүн бұрын
Green ScrapMan?
@cosmictheif4669Күн бұрын
you know that uh skies exist right that would have solved so many of your problems and they have zero drag
@ProfNCognitoКүн бұрын
@@cosmictheif4669 I tried skies. They actually cause drag on the rail in this case.
@cosmictheif4669Күн бұрын
@ProfNCognito that's weird it shouldn't be they have no drag on the bottom only air drag