We Made Machine Guns EVEN MORE Powerful in Stickman Trenches

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BaronVonGames

BaronVonGames

Күн бұрын

Пікірлер: 3 000
@jtglol154
@jtglol154 2 жыл бұрын
I think upgrading like machine guns and trenches should take some time and not be instant, for example the machine gun would take some time to set up so there would be some more strategic timing in the game
@PaleoPalico
@PaleoPalico 2 жыл бұрын
yes
@Qwuebz
@Qwuebz 2 жыл бұрын
Yeah.
@aname688
@aname688 2 жыл бұрын
Also there could be a little animation for who the machine gunner is aiming at. I there is a dude at the top of the screen the machine gunner would aim at the dude.
@jaminmccurley
@jaminmccurley 2 жыл бұрын
I think that would interrupt the fast pace of the game
@foldableboy1484
@foldableboy1484 2 жыл бұрын
It would also be nice if the machine gun was instead an upgrade to the trench and a soldier mounts it and the machine gun is in the trench instead of behind it also a new unit gunner. The gunner will mount the machinegun (if a unit that's not the gunner mounting the machine gun the gunner will replace them) and give the machine gun a damage and rate of fire bonus when the gunner is mounting it and if there are 2 gunners in the same trench one will repair the machine gun if hit while the other mounts it
@derpyno-scope2590
@derpyno-scope2590 2 жыл бұрын
Suggestion: 1. Make it so the final trench upgrade turns the trench into concrete. 2. Add a map with a river in the middle that heavily slows down troops that walk through it. 3. Make it so artillery strikes always cost medals, so they can’t be spammed as much, and to make medals much better in the late game, because at that point you are basically just stockpiling them. 4. It would be interesting if some units, like the shotgunner, would always be equipped with gasmasks. And maybe make it so officers are completely immune to gas attacks to slightly buff them. 5. Maybe add a way for bayonets to be added, that would be interesting, like give riflemen the ability to charge the enemy or something. And in a similar theme, maybe add horses as a cheaper version of tanks, since horses were still heavily used in WW1 6. Also, if it isn’t already implemented, artillery should definitely cause friendly fire if it were to hit friendly units. But it could already be implemented so idk. 7. Make it so that when units are in trenches that are fairly close together, like those in the second map, they are able to fire at each other, but with extremely low accuracy. This would add a lot of ambiance to the game, make it a little more interesting, and make snipers slightly less OP (you could still let them retain their accuracy while in a trench and also still give them more range than riflemen. 8. Make it so shotgunners will actually go ahead and jump inside the enemy’s trench. It would make them really stand out from the other units
@crimsonarcher3680
@crimsonarcher3680 2 жыл бұрын
nice
@foldableboy1484
@foldableboy1484 2 жыл бұрын
Another thing for the officer would be that if you have an officer in your trench you could choose certain units to retreat, charge, or defend in the same trench the officer is in. Also instead of units automatically getting gas mask when there's an officer you have to click on the officer and give the command
@derpyno-scope2590
@derpyno-scope2590 2 жыл бұрын
@@foldableboy1484 ooh, that would be interesting, maybe they could make gasmasks an ability that only lasts for a certain amount of time so you have to be tactical in when you employ them
@iamnotaspysopleasestop
@iamnotaspysopleasestop 2 жыл бұрын
Yes I think it is good as it stops friendly units from getting mowed down
@Gamer_gabriel66
@Gamer_gabriel66 2 жыл бұрын
I love the idea
@kbwalkemdown
@kbwalkemdown 2 жыл бұрын
SUGGESTION: 1. It could add some cool features if there was a wind system. Poison gas can only be released if the wind is favorable (blowing towards the enemy) If it isn't, and you release the gas it can blow back at you. 2. Add barbed wire in front of trenches, filling the empty space between trenches. This would slow down advancing troops (buyable for both sides)
@bryanriehle4387
@bryanriehle4387 Жыл бұрын
Multiplayer
@johndenvir4841
@johndenvir4841 Ай бұрын
Patoon bridges on the rivers. ( and anti - tank units. )
@ZackaryWilliams77
@ZackaryWilliams77 2 жыл бұрын
You know once I saw you upgrade your trench fully, I thought of some ideas for trenches. 1st. If you have two trenches close to eachother fully upgraded, you can get an additional upgrade that links these two trenches together. So when a unit moves from one trench to another, they will go through the trench instead of hoping in and out of the trenches. This has some drawbacks though, since the enemy can also use this against them. You could also make it so that shotgunners are more effective in this trench line, but they're less effective out in the open. 2nd. Another upgrade suggestion could be ladders. This upgrade could make it so they leave trenches faster. This could be a nice counter to weather effects on movement.
@Koolkole27
@Koolkole27 2 жыл бұрын
Love that idea!! That would add a new layer to this style of game!
@RetroRonin86
@RetroRonin86 2 жыл бұрын
I think for the night time setting, the officer should automatically launch a flare every two minutes that lasts for twenty seconds for precise arty strikes preformed by the player! This of course would make night time less of a challenge but it would be so cool! Have a great day Baron! :)
@suneclipsegaming6102
@suneclipsegaming6102 2 жыл бұрын
Add the mark v tank
@gavinlee-johnson748
@gavinlee-johnson748 6 ай бұрын
😮
@cheeselton8634
@cheeselton8634 2 жыл бұрын
A really cool idea would be to be able to build camps or headquarters which would spawn units there instead of at the start. You could fortify them and upgrade them to give perks to surrounding units. Another good idea would to have generals. They would function as a sort of hero unit. They could have special ability and/ or passive buffs. They would function sort of like a officer but with ore damage and health.
@Ernst_Thaelmann
@Ernst_Thaelmann 2 жыл бұрын
Suggestion: 1.Maybe make it so where artillery hits there are craters 2. Another idea is so when you upgraded your trench to a certain level that there would be a underground room where you could sens some troops in to protect them from artillery strikes but they can't shoot enemy troops while in the room
@carrott36
@carrott36 2 жыл бұрын
Ah, so like a dugout! That’s a good idea actually!
@samuelnewell4840
@samuelnewell4840 2 жыл бұрын
And the cannon tanks
@gabrielc7861
@gabrielc7861 2 жыл бұрын
The dugout is a good idea, the Artillery is countered by it, but gas will pierce it, but that gas is countered by wind, so it's like a version of rock paper scissors.
@gretathunberg6197
@gretathunberg6197 2 жыл бұрын
COUPLE OF SUGGESTIONS!! 1. ADD an ICON INDICATOR for weather in game, complete with the description of what it does and how it affects units, maybe on the top near the time and it shows the effects when highlightred 2. i think you can make the artilerry less an RNG by making a small, moving indicator on where it would land inside the current range. That way it’s more skill based, and using it wouldnt feel like a complete gamble. You can still modify to make it LESS accurate at night by maybe making the indicator smaller and moves A LOT faster. That is the 2 most prominent fix for me, rather than content suggestion as a lot of people already suggest those. Otherwise i think the game is great, keep it up!
@stuff_is_good
@stuff_is_good 2 жыл бұрын
Another way the artillery can work is like you can find what power and angle to put the thing so you could figure it out if your smart adding a bit of brain power into the game but there's still a bit of rng with the weather so if your like a smart person it won't be 100% correct
@DeeEnt
@DeeEnt 2 жыл бұрын
I haven’t been around in a long while, but it’s awesome to see you go from loving gaming to making the games you love! Keep up the good work Baron.
@Pilot15555
@Pilot15555 2 жыл бұрын
SUGGESTION: Maybe when you upgrade a trench it also grants a duckboard, which allows units to walk on it over the trench. Without the duckboard, they'd have to hop in and out to get to a trench that's further down the line which would take more time
@guywithahoodie1409
@guywithahoodie1409 2 жыл бұрын
Oh yea and also floods where the upgraded trenches have another use and if someone gets trench foot they move slower
@shellcaseshellcase6073
@shellcaseshellcase6073 2 жыл бұрын
Suggestion: Add a Flamethrower that could easily clear trenches but if (like a percentage amount) chance to blow up burning all your troops.
@nyanmuren
@nyanmuren 2 жыл бұрын
@@shellcaseshellcase6073 A flamethrower that hurts any units in front of its flames. I would love to see that with a command system where you can choose one or specific units to control
@dapperduck3378
@dapperduck3378 2 жыл бұрын
A cool feature could be a fog of war effect, you can enable or disable it before you begin the match, when enabled you can only see enemies when they are within range of one of your troops, could also add a recon plane to tag team with it allowing the player to see the enemy positions for a small amount of time.
@williamreid4577
@williamreid4577 2 жыл бұрын
maybe even a special main base upgrade where you replace one of the gunman with a general with binos
@miroslavvasko3268
@miroslavvasko3268 2 жыл бұрын
When I was a child I used to draw such a wars on paper sandbags machine gun posts artillery and my jaw dropped when I have seen that someone is making real game like this. One suggestion is to add suppression on attacking units once hit by MG. You are doing great job. Cheers
@arasandru1749
@arasandru1749 2 жыл бұрын
It would be realy cool if you could add an option for there to be a fog of war so you couldnt see what the enemy is doing unless you send out scout troop to scout out the area and scout troops would be more efficent at scouting than normal troops or tanks. Hope this helped and I cant wait for your response !!! Edit: You could also make it so you would be able too hear a wissle when the ennemy charges at you, The wissle can by shown by a marker just in acse the player didnt hear it :)
@RetroRonin86
@RetroRonin86 2 жыл бұрын
A recon Airplane would be great! Maybe the Fog of war is only on the hard difficult? Also whistle SFX would be so cool! :)
@Frisian_man
@Frisian_man 2 жыл бұрын
@@RetroRonin86 yes but then i think aa as in theh form of a singular machinegun would need to be a upgrade for the trench but it can also fire at infantry but less effective
@carrott36
@carrott36 2 жыл бұрын
@@RetroRonin86 Yes! Even if it just appears as a shadow flying over. Perhaps also instead of a machine gun you can get a scout ballon? This would allow you to see a lot further.
@Altair1243WAR
@Altair1243WAR 2 жыл бұрын
A sniper could also dual purpose by slowly revealing enemy targets in the trench, as well. Obviously a scout, like a plane, would be quite a bit faster but a sniper should also be able to assist IMO
@danieloatham1326
@danieloatham1326 2 жыл бұрын
I think it would be cool if sappers could make some new trenches either with lower protection for the soldiers inside it or they could dig between trenches. Making it safer for your units to move round or to blow up the enemies trench
@eugeniawelch3646
@eugeniawelch3646 2 жыл бұрын
Also to balance out the sappers you can have them use low damage weapons such as pistols or an improvised shovel
@Dadsarecool
@Dadsarecool 2 жыл бұрын
Suggestion: 1. Depending on how long a troop is on the field (i.e it hasn't died for a long time.) They will be "Sleep Deprived" which gives a effect of making the units slower. 2. When it is raining and you haven't upgraded the trenches, it makes the soil very muddy giving them a effect of slowness, and poisoning. 3. Add a smoke bomb, something that decreases the enemies accuracy by 89%: This also happens to your troops, if they are in the range, the enemies will also have range deducted , same as your troops if they are in the smoke. This allows retreats easily as the enemy basically cannot shoot you.
@Koolkole27
@Koolkole27 Жыл бұрын
Exactly that would be great usually when I need to retreat it’s usually when they are very close to my trench so I’m they all get slaughtered on their way to the retreat trench.
@Altair1243WAR
@Altair1243WAR 2 жыл бұрын
Watching baron play this and discover oversights in the design genuinely made me smile, because it seems like most devs don't spend enough (or any) time playtesting their product anymore
@JcbBernadas
@JcbBernadas 2 жыл бұрын
I honestly dont think this is true. i'am a dev and i enjoy playing my own creation
@Dkrule1
@Dkrule1 2 жыл бұрын
@@JcbBernadas what he ment was like ea type people,or people only wanting to make a free2play free-mium
@vincedanielsaludades1937
@vincedanielsaludades1937 2 жыл бұрын
Suggestion 1:add holes that spawns randomly in with the map so tanks has a chance of being slow. Suggestion 2: artillery when a tank gets hit by it the tank's track has a chance to get destroyed and the tank will stay there until a unit reaches the tank and repairs it.
@arveersson
@arveersson 2 жыл бұрын
Great suggestions
@foldableboy1484
@foldableboy1484 2 жыл бұрын
Artillery should create holes when they hit no man's land and heavy rain should decrease tanks movement by 20% and a slight chance of getting stuck
@piotr69420
@piotr69420 2 жыл бұрын
Oh yes supplying unit horse/car
@reaper952
@reaper952 2 жыл бұрын
I think if a tank's treads were to get destroyed it should stay there and act as a temporary turret until destroyed. Incoming enemy units would attack it while running so it adds no downfalls except for extra defense to the person who summoned it.
@carrott36
@carrott36 2 жыл бұрын
@@foldableboy1484 Probably a great chance of getting stuck looking at history, in return the tank can get a large scale health buff.
@lewismillward2202
@lewismillward2202 6 ай бұрын
Would be epic if you added in some old school cheat codes, maybe unlockable via completing challenges/objectives? The more wacky the better i.e. everything spawns tanks, unlimited stars, all trenches are locked ect
@dandandandandanJr
@dandandandandanJr 2 жыл бұрын
One thing that might be fun is making the weather events dynamic. If the wind/rain can start/stop or change direction every so often it would add some incentive to time your moves. Maybe have a weather indicator for what's coming up.
@Kugelblitz_1945
@Kugelblitz_1945 2 жыл бұрын
Idea for an update: Gas overhaul: The gas that is launched from artillery can spread into another trench or back at you depending on the conditions wind and the wind speed. Gas lasts a bit shorter in rain (Rain dilutes gas) Gas can be launched from a canister in trenches and also depending on wind can come back at you, sit in the place it was released or travel to the enemy team.
@Kugelblitz_1945
@Kugelblitz_1945 2 жыл бұрын
What?
@DeadKarlisAlive
@DeadKarlisAlive 11 ай бұрын
Stickman trenches definitely always a cool game!
@kfed8324
@kfed8324 2 жыл бұрын
A few suggestions to balance Mounted Machine guns: 1. When bought it doesn't come with a troop. If an officer is in the same trench that the Machine gun in protecting you can right click on the officer and 3 icons will pop up. Mount, Move, Cancel. move would refer to moving around the trench so you could space out your officers to be better prepared for gas (cause they're effect of gas masks is only in a radius) and mount would have the officer (I know you would have never guessed this) mount the machine gun. 2. At night time the people occupying the Mounted gun will sleep until attacked. Obviously they wouldn't sleep through the gun fire but it would take them a few seconds to get onto the gun to fire again. This would also add to the "Weather actually affecting the game" stuff. 3. During some weather conditions the gun would jam during battle, especially snow because water = freeze and that's not good for gun so this would add to the strategy part of the game. (Edit) This could also apply to tanks and artillery) Tdlr: 1. When gun bought no troop 2. Night time = sleepy for mounted gun 3. Gun sometimes doesn't work and needs to be fixed during rain-like weather
@stuffezvous4372
@stuffezvous4372 2 жыл бұрын
Suggestion: for when you add wind speed, please add different wind speeds. Instead of having a bar that shows the wind speed, you should add a wind sock at the main base that faces in the direction that the wind is blowing at and the angle would change due to the speed.
@demonic20000
@demonic20000 2 жыл бұрын
Maybe in more hard levels there can be more than one path to the bases , this will make you defend or atack 2 lines , also if you don't defent one line the trops can atack you from behind , i don't know if this is posible but i leave my idea.
@CatRekt
@CatRekt 2 жыл бұрын
Suggestions: 1. Maybe I'ts an idea that you can lay mines down on the battlefield (or that a minelayer does that). 2. You can also add a soldier that has a flametrower. 3. Instead of a machinegun, you can also have the choise to have a morter. 4. barbed wires are also an idea.
@pietergovers4534
@pietergovers4534 2 жыл бұрын
It would be neat if the artillery strikes have a delay between the order and the impact, to make the use much more tactical rather than a very fast anti-tank weapon. Also a more cosmetic suggestion, it would be cool if units lay up to the wall in a defensive position in a firefight from trenches, instead of just hip firing away
@mrpotatofox5779
@mrpotatofox5779 2 жыл бұрын
Officer on night maps should be able to shoot a flare to counter the enemies’ advantage, aswell with this, on night maps, you can’t see the enemy’s troops and the flare reveals them. Also with this, shooting reveals enemies at night.
@SGwis
@SGwis 2 жыл бұрын
maybe have it so that you can upgrade units using medals, like giving infantry men gasmasks ,higher accuracy or higher spawn rate.
@visTaslt
@visTaslt 2 жыл бұрын
You should conbat the problem of the enemy buying too much machineguns by adding special triggers to change the enemy ai. (For example, when the enemy gets 10 soldiers on the battlefield, it'll focus on machineguns, or when you get like 20 units, it'll focus on artilery)
@Altair1243WAR
@Altair1243WAR 2 жыл бұрын
That's also restrictive to the AI and is also only an issue if the machinegun keeps going *poof* when the trench is taken. If it gets a health bar (or units won't take the trench while being shot) it's a non-issue
@cctvnetworking6430
@cctvnetworking6430 2 жыл бұрын
1.bro code it that we can control 1 unit 2.make a unit that can throu a grenade 3.a doctor to heal other units 4.make it to multiplaier i hop you will see this thow
@wildpotatoes699
@wildpotatoes699 2 жыл бұрын
Suggestion: Instead of troops dying instantly after a bunch of damage taken, It should be a hp bar of sorts where if the troops health is lowered to a extent they should receive a debuff. A example would be lower fire rate, worse accuracy or slower. Then a medic troop should be added to take away the debuffs from the other troops in its radius, like how the officer gives mask to the troops around it.
@sluin
@sluin 2 жыл бұрын
A medic
@sergeantshadow8258
@sergeantshadow8258 2 жыл бұрын
A flamethrower unit would be sick and would be even better if it exploded upon death Edit: Maybe a flamethrower tank
@stevek2558
@stevek2558 2 жыл бұрын
Make the gas man place down a crate of gas mask and if you have a gas mask missing is higher because the vision is lower I love your videos❤❤❤ make the wind change and the gas’s can move backwards forward and go in Radom speeds❤❤❤
@Civilized_Dude
@Civilized_Dude 2 жыл бұрын
Suggestion: make the stationary machine guns more accurate and lower the cost form rifleman so that there’s that class MG cut down
@ESparkAster
@ESparkAster 2 жыл бұрын
Suggestion: Support units like medics. If a unit is shot a medic can try and help it recover but it can only do one at a time so you need multiple medics which in turn increases the strategy. Also what about a grenader. Grenaders stick near the back and will fire different types of grenades. A smoke grenade that gives an effect similiar to nightime in that the attackers using a smoke attack first. Also a regular grenade which will kill 2-3 troops caught in the grenades AOE, kinda like a mini artillery. Also maybe we could have a fog of war. Your advancement in the trenches will allow you to see more and possibly a scout upgrade that will decrease the fog of war.
@timothywilliams9366
@timothywilliams9366 2 жыл бұрын
SUGGESTION: you should add a spy unit, that would steel coin and can place barbed wire that will slow down enemy solders.
@MyGoal496
@MyGoal496 2 жыл бұрын
Suggestion: idk if it would be implemented or mentioned in the video, but mud should be a darker brown visual so we’re able to see it and I also wanna suggest that it should make tanks stuck in the mud by 66%, and you should add grenadiers and support towers like medical and morale, another thing I want to point out is for a dialogue person called “HQ High Command”, as they help and support your way, and very last thunder storms should exist and should be special event in rain, where it’s like 15% or 10% for about 2-5 minutes, lightning can strike units and units will die, if a machine gunner or a tank is striked no harm will be done.
@Warriordud
@Warriordud 2 жыл бұрын
Once the game is fully released it would be great to see mod support for it, to spice things up. Also, perhaps poison gas zombifying units could be an option that can be toggled for a battle.
@anonymoususer8967
@anonymoususer8967 5 ай бұрын
Maybe you could spend a metal to upgrade the officer and give them a random ability role to add onto the squad, may be limited by a number or radius
@octaveg8056
@octaveg8056 2 жыл бұрын
Just a suggestion but upgrade paths for troops could be interesting. this would give medals another use, and add a layer of decision making for the players. For example you could upgrade the machine gunners eventually into tommy guns, which would have a very fast firerate but low accuracy or a minigun, which starts off firing slowly then speeds up until it hits a max and has to reload. just a thought idk
@octaveg8056
@octaveg8056 2 жыл бұрын
...
@gabrielc7861
@gabrielc7861 2 жыл бұрын
minigun is too modern.
@octaveg8056
@octaveg8056 2 жыл бұрын
@@gabrielc7861 does it really matter?
@gabrielc7861
@gabrielc7861 2 жыл бұрын
@Bobby G yes, you need to keep the theme of ww1 intact, good gameplay concept but bad thematic design.
@octaveg8056
@octaveg8056 2 жыл бұрын
@@gabrielc7861 but we could just replace the name with something else
@Proximous-01
@Proximous-01 2 жыл бұрын
I have an idea that might make moving troops from trench to trench more easier and safer without having to send them over exposing themselves to fire. So this idea is just trench hallways. You can dig a passage from one trench to another if they are close enough to each other. This is to minimize casualties that might be taken when you are trying to reinforce one of your nearby trenches. If the enemy captures a trench that has a passage way dug, then you and your enemy's troops will start to engage in close quarters combat. Both sides will slowly lose troops but the latter with bigger numbers usually wins.
@sashagrobler9134
@sashagrobler9134 2 жыл бұрын
this should only be on the trenches when all drops can fire and it should make the attacking side shoot first as well as costing money
@skywalker6709
@skywalker6709 2 жыл бұрын
make a grenadier or rocket unit. I also think u should have an online multiplayer mode for this where u play against another real person and you guys can maybe vote on which weather system you want. You could also do an apocalypse mode where you have one trench and limited money and try to defend as long as possible
@randomguysittinginfrontofa3008
@randomguysittinginfrontofa3008 2 жыл бұрын
I think that you should make riflemen cost more, but spawns more, as WW1 has masses of troops. Also, the units with gas masks should move slower.
@danielkirchmaier1749
@danielkirchmaier1749 2 жыл бұрын
Another suggestion could be so you could place like a medic bunker and a small turret bunker near your trench to add a bit more customization too. Also connecting to the plane idea you may also be able to place like a small air field or smth or the air field could be some sort of upgrade for the base. A thing wich would be hug would be multiplayer . Suggestion 3: This could be used in the campain but maybe for multiplayer, you could choose whether you want to do a single battle or play like a multiple map battle so you know there is like territory chunks and and that and every battle you win you take that chunk and maybe when you take the enemies capitol (or possible your friends capital if you add multiplayer ;) you beat the enemy empire, Hope you like the 3 suggesyion and gluck with the game development. ;)
@carrott36
@carrott36 2 жыл бұрын
I think planes would just be shadows on the battlefield, taking off from an unseen point. Recon planes for a fog of war, bomber planes act as artillery but the strikes are in a line, and fighter planes can intercept bombers and recons making the enemy lose money.
@SpeedFXS
@SpeedFXS 2 жыл бұрын
Idea: at night you can choose to fire in the trenches, but when doing so the enemy can fire back. To make it more realistic. And you should add a default map, medium map, big map, and a campaign mode. This would give the game fun, and everything should take time to build or produce.
@RoxitRox
@RoxitRox 2 жыл бұрын
SUGGESTION: I think adding a smoke shell would be good as a way to hide your soldiers during when running to a trench.
@thekingofchocolate7265
@thekingofchocolate7265 Жыл бұрын
You should put a guy with a rocket launcher or a guy with minigun
@lucastansbury2817
@lucastansbury2817 2 жыл бұрын
Add a bridge over the trench for the tanks to go over
@jacksonhathcock3377
@jacksonhathcock3377 2 жыл бұрын
SUGGESTION: I think it would be pretty neat if you could free place some things in a certain area around your trenches, like barbed wire or more sandbag positions, or even sniper trees. The list goes on and on
@boomratinoff373
@boomratinoff373 6 ай бұрын
something that might be cool is if any soldier can take over the machine gun once the machine gunner has died, but the new soldier is less effective or you get jams or firing malfunctions because they weren't trained in the machine gun
@evanwillett1635
@evanwillett1635 4 ай бұрын
Thats an awesome idea!
@dekayd5241
@dekayd5241 2 жыл бұрын
u should make it the the trenches full up with water and need sappers to fix it, also add barbed wire or fences as a defensive thing to place down, not every trench has machine gunner spots and some even have 2
@SpartanO86
@SpartanO86 2 жыл бұрын
Touching on the zombie idea, I think something along the lines of Stick War Legacy’s zombie mode would be cool where the zombies just approach in waves of different types, and make it so the zombies would jump into the trench making it a lot more vital to invest in machine gunners and whatnot to wipe out the zombies before they get close and it would make shotgun nets super useful to protect the interior
@Flamingheart342
@Flamingheart342 2 жыл бұрын
Hi
@Piex_plays
@Piex_plays 2 жыл бұрын
You are first
@gemmashannon9203
@gemmashannon9203 2 жыл бұрын
🍈🍈🍈🍈🍈🍈👽👽👽
@memes_weekly
@memes_weekly Жыл бұрын
Make it so that when a troop gets shot their helmet might fly off and protect them from a fatal shot
@krkcz6524
@krkcz6524 2 жыл бұрын
SUGGESTION: If you want to speed up the ability to use things again, get some form of logistics maybe as an HQ upgrade costing medals which would speed it up (since logistics resupply).
@That_Aussie_Bloke
@That_Aussie_Bloke 2 жыл бұрын
SUGGESTION: If these haven't been suggested already or they are already implemented then my apologies Units: Anti-Tank Rifle - Slower Hit Speed, But Much higher damage, with a target for armoured vehicles. German A7V Tank, Heavy Tank, slower movement speed, more health, 5 medals to unlock. Scout Car, Light utility vehicle, Effective against infantry. Bicycle infantry - faster infantry, made to capture open trenches, when in a trench, bicycle sprite is replaced with a single soldier with a pistol Game Mechanics: With weather such as rain, trenches would usually fill up with water, eventually being full of diseases which was a major cause of death during ww1, maybe we could have this added with the way to prevent it is through upgrading the trenches.
@joshuazeigler806
@joshuazeigler806 2 жыл бұрын
In the daytime or clear sky weather conditions, it would be cool if the position of the sun makes some of the units less accurate like the suns in their eyes.
@thekingofchocolate7265
@thekingofchocolate7265 Жыл бұрын
And add online 1v1
@elvisluk1284
@elvisluk1284 2 жыл бұрын
Also, you should add hunger like if your soldier’s hungerbar is low, they will move more slower So maybe you can add a kitchen or something just a Suggestion
@elvisluk1284
@elvisluk1284 2 жыл бұрын
Also you can make gas like this: they will die less slower because coughing, then make some survive but slowed down or weaked because of the gas
@Phantomoftheopera666
@Phantomoftheopera666 2 жыл бұрын
Love ya baron❤!
@kevinalien669
@kevinalien669 2 жыл бұрын
I think when you put the gas in the trenches it doesn’t clear out until you get a cleaner guy to clear out the gas
@heatherrogers3317
@heatherrogers3317 5 ай бұрын
Multis player having multiplayer will be way funner
@nycfvr
@nycfvr 2 жыл бұрын
Suggestion: Maybe make A Tree sniper where its a 50 50 chance They notice it
@ilovepotstickers
@ilovepotstickers 2 жыл бұрын
16:42 Once we release this, we will have the money coming in. Uh I mean to help speed up development!
@noobygaming3331
@noobygaming3331 2 жыл бұрын
Suggestion: idk if you have done this but if you haven't, you could make artillery less accurate because that would be more realistic and you could make artillery shells make craters that would slow down infantry but also give them slightly better cover for the small duration they are in the crater.
@David-w3d1j
@David-w3d1j 6 ай бұрын
Suggestion You can’t upgrade when you don’t have men in the trenches
@aspielm759
@aspielm759 2 жыл бұрын
6:44 seeing this tank makes me wonder if you'll ever make the player choose between sniper and Anti-Material marksman. Yk kinda like a bloons TD upgrade system where you have to choose how you'll promote your soldier. Maybe not even soldier but class. Like imagine if the infantry would get lots of kills and farm XP and medals for you to upgrade them to Tier 2 meaning that all upcoming spawns of infantry will have improved stats? Or maybe scratch that whole idea and implement loadouts? Man your game has so much potential, I wish you all the best in finding the ideas that best suit your vision
@cgjertson9694
@cgjertson9694 2 жыл бұрын
Baron should make a naval attack ability
@cheeselton8634
@cheeselton8634 2 жыл бұрын
You should also add units with upgradable stats
@thecrazysniper5games177
@thecrazysniper5games177 2 жыл бұрын
Suggestion you could add flame troopers that would be good for clearing trenches also you could add an a7v as a heavy tank that could take mor damage and add an anti tank gun that dose more damage to tanks
@lucastansbury2817
@lucastansbury2817 2 жыл бұрын
Add an artillery place behind the base wich you can upgrade and when you use the ability or chemical it will show the loding and shooting also change machine gunners men to lewis gunners because this was what they used in ww1 make it so troops throw grenades to destroy tanks because normall bullets just wont work troops with a gas mask cant die to gas because the mask will always protect them and add a medic so troops have maby a 20% chance of surviving if they get killed if the medic is near by
@maplesyrupguy8460
@maplesyrupguy8460 2 жыл бұрын
I think the extreme destruction of trenches would be very cool, it would give the game more of a chaotic feel to it.
@raid_rl9402
@raid_rl9402 2 жыл бұрын
Suggestion: Wehn the tanks get sot maybe add sounds that bullets are hitting the armour
@nycfvr
@nycfvr 2 жыл бұрын
Suggestion Maybe make a plane mode or make a plane Barash?
@robindehart1696
@robindehart1696 5 ай бұрын
Make upgrades that gives you boots so you kan run better in mud and Make an upgrade that give you nightvisiongogles
@FakeMysterio
@FakeMysterio 2 жыл бұрын
Add different Modes👍👍👍
@prungil6238
@prungil6238 2 жыл бұрын
Suggestion: you should add a medic where they either just stay in trenches or run around places you captured looking for people to heal every medic can heal 5-10 people depending on the weather and when they run out of heals they turn into a soldier they also could potentially have a pistol as a défense but they never go attack they only go in captured trenches. Also talking about healing you should have an engineer which should repair the base and it also could build other stuff automatically without you spending money on it.
@Lennardo_F
@Lennardo_F 2 жыл бұрын
The one thing I would really like to see is more permanent destruction on the Battlefield. For example: Corpses stay for quite a while. Maybe they leave a permanent helmet behind. Things like poison shells could be permanent as well as a lot of craters. I feel like it would really boost the ambience when you recapture a lost trench, seeing the remains of your fallen soldiers, craters left and right and an old gasshell still sticking out of the ground. Really hope that you see this, greetings from germany!
@JordanMiller-kv3ss
@JordanMiller-kv3ss Жыл бұрын
I love these vids never get old you deserve more subs have a great rest of your year👌👍
@marciyamasaki3795
@marciyamasaki3795 7 ай бұрын
you should ad flairs in midnight
@samuelponte970
@samuelponte970 Жыл бұрын
Who should I Barb wire that you can buy so you can slow down the enemies in the middle of the field so you can kill them
@cheeselton8634
@cheeselton8634 2 жыл бұрын
Change stars to munitions
@OliviaCeballos-sf2zt
@OliviaCeballos-sf2zt 7 ай бұрын
My suggestion is can you add a zombie mode?
@olgazilenkova9084
@olgazilenkova9084 Жыл бұрын
Add an upraid to the heavy machine gun where its a bunker with a heavy machine a machine gun and a rifle. OK?
@crimzonplays1134
@crimzonplays1134 2 жыл бұрын
I have a great idea for the Artillery. In sandy maps, it's less effective as the initial impact is slowed heavily by the sand catching up to 30% of projectiles. In muddy maps, it captures more, but due to the nature of mud being varying in viscosity and density, further artillery barrages can alter both the landscape (I.E make hills and divots that slow the enemy down), but also can send shrapnel that was not ejected from the original shell's landing flying at a slower velocity, bur combined with a fresh explosion with new shrapnel, can be more effective against enemies in the trenches. As they collect more water than the Land above, I'd think. Further Potential Ideas: Shotgunners have an advantage whilst attacking Muddy trenches but run slightly slower over muddy Terrain for balance. Faster over Sandy terrain and even more effective Attacking trenches in sandy areas, as the enemy has a harder time defending with riflemen and snipers but an increase in effectiveness with Machine gunners and shotgunners.
@lucastansbury2817
@lucastansbury2817 2 жыл бұрын
Make the tanks have to go around the trench or something to make it seem and feel more realistic and make a leval four machine gun and its just a concreat bunker germans should use submachine guns
@spoconymacius-uh4nl
@spoconymacius-uh4nl 6 ай бұрын
SUGESTION: make that they try to aim and to make somethin to see when they will fier
@cheesiestdev
@cheesiestdev 2 жыл бұрын
Suggestion: Adding the feature to upgrade your pillbox. This would require skill, strategy, and timing for it to be very effective. It would also allow the player to be even more interacted with the game itself.
@ya_homeboy_prophet
@ya_homeboy_prophet 2 жыл бұрын
Add a tripwire trap that when an enemy occupies a trench, there’s a small explosion that could take out or injure 2-3 guys. +1 sub! I enjoy down to Earth devs and how proud they are to show off their games
@Fuzzy_yt140
@Fuzzy_yt140 2 жыл бұрын
When it rains all tank units should get stuck in mud
@Fuzzy_yt140
@Fuzzy_yt140 2 жыл бұрын
Sorry SEGGESTION
@LikePiesThePole
@LikePiesThePole 2 жыл бұрын
I think you should add something like a room in random trenches so when there is artirely fire they can hide, upgrading trenches will increase the size that can hide in them and increase hp of the room when the room is destroyed you have to wait 4 minutes or more depends of the upgrades more upgrades means longer time
@Dr03210
@Dr03210 2 жыл бұрын
Ok so some suggestions only rebalancing some stuff, SUGGESTIONS: Soldiers should be able to go prone when asked to rush against a mg upgraded trench and have a 60% chance of dodging the mg fires. Proning should only work at fog or night time. Optionally, AA(anti -air) units can be added to lessen the projectiles dropping from aircrafts as some of the aircrafts will be shot down, some won’t. When fog sets in. The enemies won’t be able to see ppl moving, will only see em when they are at a certain range from the trench. Soldiers also can choose to push forward while being provided cover by tanks. Bridges should be added, so tanks can go across a trench. This should only work in fog of war or night time. Optionally, a unit “engineer/builder” can be made for this, they can also be made to be a requirement for an mg to be settled in a trench. Artillery that hits the space between trenches can create holes, which can be used as cover from gun fire.
@FurryEskimo
@FurryEskimo 2 жыл бұрын
Well, for one, you should probably make it so you can only upgrade locations where you have people. Making the defenses stronger might also help, and I’d also suggest. Among the battlefields a lot larger. Having two spots at both ends seems pretty small. Putting two trenches right next to each other also seems like a problem. I’d put the trenches further apart and add defensive locations in the middle. Send too many people and there wouldn’t be enough space for them to hide.
@Vyig
@Vyig 2 жыл бұрын
Buffs like movement speed or aim improvement could be added to different commanders. Troops could also be bought in more expensive ways with some being equipped with anti tank weapons or mortars able to work like artillery but severely weaker maybe not killing so many or limiting the ammo count or lowering the cost count per shot. The range could also be limited with only mortars range only reaching 2 trenches ahead. You could also have built in bunkers at high trench levels with a troop capacity to better combat mortars, artillery. Gas could still get inside the bunkers since it will be air tight but you could change that. You could add a day cycle that could use all of the environments every few days / nights. Traps like mines could be used as well between each trench. Troop limits could also be added to stop troop spam. Troops could have an upgrade branch to allow better aiming or unlocked new weapons like flame throwers, machine guns, anti tank and faster reload time.
@BAZS_BR0SKI
@BAZS_BR0SKI 2 жыл бұрын
keep up the good work with the game i love it my friend is a ww2/ww1 nerd and i think he would like this game very much
@sujan2288
@sujan2288 2 жыл бұрын
baron did you take inspiration from stickman legacy?
@dallasmason5995
@dallasmason5995 2 жыл бұрын
It’s been a few years since I last watched one of your video's and I forgot how good these are so thank you for making all this great content baron
@trixiezhang3036
@trixiezhang3036 5 ай бұрын
Drill charge
@liliakolesnikow5156
@liliakolesnikow5156 Жыл бұрын
Dear baron.Could you make more nations in stickman trenches,like France or Austria-Hungary or Russia
@poggingmilk9452
@poggingmilk9452 2 жыл бұрын
Suggestion: Gas masks ,,break" after too many uses, since in real life a gas masks only protects you for approximately 8 hours. So if the enemy calls in multiple gas barrages, after some time the units will just stop wearing those gas masks.
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