Go to surfshark.com/resonantvpn for 4 extra months of Surfshark.
@Vombora9311 күн бұрын
Just so you guys know, we still have perks that do nothing in the game because of bad coding. Most of our bug reports and modding feature requests are completely ignored by TW. The modding scene is cooling off as you'd expect.
@lilshawty260511 күн бұрын
Sadly, as the potential is huge. Fourberie and many others never left my mind, and I haven’t played in like a year
@MarcoPolo-vz4vg11 күн бұрын
Which perks?
@kalacaptain481810 күн бұрын
holy fuck they STILL haven't fixed skills not affecting NPCs?
@wendigo717610 күн бұрын
wide as the ocean, shallow as a pond
@willkydd10 күн бұрын
Prepare for Bannerlord 2 early access.
@yoyo771810 күн бұрын
What taleworlds forgot was that the only reason warband had anywhere NEAR as long as a life as its had is because of the modding community, thousands upon thousands of people have purchased warband to then immediately install a mod and never play native, they abandoned their community for the sake of making the game playable on console, fucking disgusting
@leopard_529 күн бұрын
The game isn't even that good on console tbh. Controls feel slow and janky, plus the "mods/cheats" we got are utter garbage.
@chriswest48759 күн бұрын
@@leopard_52you got mods? I’ve enjoyed it as an entry to the series but definitely wish there was better/more community
@madeinmicrosoftpaint9 күн бұрын
yup, i don't know how they couldn't see this. many games live or die by their modding community, especially sandbox games like mount & blade
@Enterprise61269 күн бұрын
The thing about that is warband is on console that wad my first experience with mount and blade before I got a computer
@zoom48979 күн бұрын
Almost the same happened to Mordhau. I'm the level creator and game designer of all the famous LOTR horde mods in that game and my maps have been played many times (around 800.000 downloads on Modio). The content I made has invited several KZbinrs to play, even though I never invited any. I'm just a regular guy who had spend 2 years learning the Engine, level designing and content creation for his own small community which blew up by chance. Even Resonant has played some of my content and the original developers themselves. They never casually play mods, but they did with mine. It was so appealing to many, that it could make for its own game, but I ended up less and less motivated as the devs constantly broke my mods with updating their game and the game's playercount dropped at a really high rate. There were times where there were 12 servers running and during peaking hours half of them being full. Really I wish I could go back in time and make content for that game again, but hardly anyone plays horde mode.
@theghosthero617311 күн бұрын
As a modder, one of the big things that skew people's perception of projects is that it's actually fairly easy to find motivated 3d artists to make assets and promote their project. What's hard is going past the "skin deep" aspect by fundamentally changing the map, gameplay loop, coding new features, etc. The people able to do that part are extremely few or dedicated to their own projects. One of the reasons that mod take so much time is that teams are constantly looking for people capable and available to do that work. I believe that the initial bugginess and constant updates drove them away.
@killer-ox4rp10 күн бұрын
add to that that the indie market is quite good and better then before so a lot of the motivated modders and 3d artists are doing their own thing and i honestly cant blame them. instead of fixing another person game its much easier and rewarding to do your own or just go to a less frustrating game
@ahmadnaser817210 күн бұрын
there is no help for people whom want to code ,, i tried to do it and i could only do few most people who knew things and found out stuff were not willing to help others even in the same team that work in a game ,, you can find blender videos everywhere but nobody shares bannerlord coding to anyone and you cant get it ,,
@Z3rca9 күн бұрын
@@ahmadnaser8172 The Old Realms do share code. It is just the problem that it is too entangled into the systems of the mod, that it's very hard to extract it. However , I am sorry but I can't invest time to disentangle my own code just so parts of it become easier integratable into other projects.
@ahmadnaser81728 күн бұрын
@@Z3rca iam not blaming you man iam just giving the reason-not many code ,,compared to the huge amount of artists.
@ThePragmaticPatriot10 күн бұрын
From a business perspective its mind boggling that TaleWorlds isn't working with Modders as much as possible - Modding MADE Warband what it was. Without mods, I don't think it would have had a quarter of its popularity and success. Bannerlord could be unbelievably huge if Taleworlds just helped facilitate the same level of modding that warband had.
@velorn892710 күн бұрын
most modders I know just given up and dont play m&b no more
@TechAndBeyond3819 күн бұрын
TaleWorlds gets government funding, theres no such thing as a "business perspective" because they don't have to rely on players to make their money. Thats why theyre lazy and do absolutely nothing.
@mintz97829 күн бұрын
And how they don't understand this is indeed insane.
@joeperry20659 күн бұрын
They've done a really good job with the mod tools when it cones to adding models to the game. But that's all I do is add weapons and armor. And I've noticed big changes at times when it comes to adding those after some of the updates. I can just imagine how much of a pain in @$$ it must be to deal with the changes when working on an overhaul.
@Mupworp8 күн бұрын
It's bizarre, because they set up this modding framework with all this potential to make sweeping and quick changes to the game...then hid all the important stuff so you couldn't access it. It was touched on in the video, but the *main* reason the modding scene is so bad in Bannerlord is because TW have been actively hostile to modders getting their fingers into the bones of the game. At every corner when trying to make some code changes you encounter a private class that didn't need to be private.
@Plague_Rat77811 күн бұрын
I haven't touched bannerlord in like.... a year because the vanilla game just feels stale to me, and modding is just too much of a hassle.
@Quintus_Fontane11 күн бұрын
Yep, pretty much. Bannerlord plus mods like we played for a ludicrous number of hours in Warband was the dream-come-true game we all thought we were going to get, and yet... well, here we are. Warband was so popular not because the base game was the best thing ever made, but because its foundations were amazing and allowed so much to be built upon it, and it was so easy as players to use those mods. Now with BL I just can't be bothered wrestling with the damn thing trying to get something to work (That probably won't work in a week or two, feels like). It's a crying shame.
@ysmirwulfharth401211 күн бұрын
@@Quintus_Fontanewhy people say the first game was better?
@SerialPatrik11 күн бұрын
Vanilla has no soul to it. I don't know why they decided to scrap the beloved factions and historical period. I could name most cities on a blank map of warband calradia, but I couldn't give a flying fuck about what a battanian or vlandian is.
@Mikalent10 күн бұрын
People get angry at me for saying this, but Bannerlord is a series of well implemented half baked, and sometimes poor, ideas IMO. For example, Armies, in Warband you were given a rough area where the army was mustering, and you had to try and make it there before the army left. When it did, you had no idea where it was unless you happened to find another lord of your faction. But searching for that army was also an adventure, the number of times I would be looking for my factions army, and run into either enemy lords raiding, or the enemy army, and have to either try to defend whatever they were going to potentially attack, or circle around and keep looking for the friendly army. When you did lead an army, or the AI did, lords would refuse to to join that army if they disliked the leader enough, or if they felt they were too weak. A lord with 20 recruits would ignore an army summons, and instead try to build back up. Bannerlord, I've seen armies of 500 where at least half were literally recruits. Then you have crime, which is one of the more poorly thought up an executed ideas. You enter a town, take over a crime area, leave one of your companions, for what? A debuff to your relations, and a meager bit of gold. Can't take hostages, can't use them to perform breakouts, can't even try to build an underground empire. Crime is basically a cheaper and worse version of a workshop. Then feasts, why delete them, they were useful, especially if they would get rid of the all knowing encyclopedia, which I feel they really should. Where relations would be repaired, you could take on extra quests and tasks from lords. It provides opportunities to attack another faction if it was feasting, because some of the lords might stay at the feast, especially if you were a weaker faction. Just a lot of little things form Taleworld that were a "The sounds like an awesome thing to put in the game" but then they don't really think of a way to implement it, and the placehold is left there as the main system.
@killer-ox4rp10 күн бұрын
@@ysmirwulfharth4012 better performance and need less powerful PC also cheaper with 1000+ H of mods already made
@CredenzioStudios-c3z11 күн бұрын
The mods are what make Bannerlords. It would be great if Taleworlds worked with them more.
@crunky_jager741711 күн бұрын
if Taleworld was more like Ludeon and Rimworld it would be PERFECT, many employes in Ludeon was modders for the game who made big and famous mods and they hire those people to make DLCs.
@Crablover13211 күн бұрын
its kinda strange because that's what Taleworlds used to do with Warband, The DLCs were mods, that the studio reached out and adopted to work on the DLCs.
@Cam-nq8br11 күн бұрын
As a console player I cry
@PlatinumGaming6710 күн бұрын
@@Cam-nq8br I know your pain :( Talewords are probably never gonna update the game either, so we're just stuck with nothing.
@GeetMonke10 күн бұрын
from what I've read it seems like Taleworlds is just a generic state-funded company where the employees just don't give a f00ck anymore. As unfortunate as it is, we might not get any big updates in the future, just these small bug fixes nobody cares about
@tysonb284411 күн бұрын
as a console player i’ll sit in the corner while the adults are talking
@winston617511 күн бұрын
Time to ditch the console for a real gaming platform :P
@MorgothBagluir11 күн бұрын
🤣💀
@mattmattmatt13131311 күн бұрын
God how I wish this was the general attitude of our gaming world!
@jordan717211 күн бұрын
Save up for a PC… you will never look back 🫡
@Chadrick211 күн бұрын
To be honest its not really all that you play the mod for like 20 minutes then get bored of it and delete it
@generalchAOS11 күн бұрын
Your entire part about the modder civil war misses the point, modders weren't so jealous of their code/assets in Warband, everyone stole from each other and the most fun mod to play got the players, but there are no players in Bannerlord because Taleworlds fucked up so badly, it has nothing to do with asset theft and infighting in the community, that's how you get innovation, standing on the work that came before and adding a cool new twist.
@kinkajou2311 күн бұрын
According to steamdb, there are 34k players right now, which ranks the game in the top 50 games, which is not that bad.
@ryanlorenzo500310 күн бұрын
@@kinkajou23 Considering that Bannerlord current player number beats out Warband's peak total players in over ten years says a lot. It should be doing better as the sequel but it isn't. Bannerlord peaked 250k in April 2024 and by June 2024 would drop to 10k.
@DarthKiller4561239 күн бұрын
@@ryanlorenzo5003 It doesn't at all factor in the Multiplayer Playerbase which is a fraction of that playercount. Only few events are able to grab many players (thankfully atleast). Server Hosting is also another nightmare that TaleWorlds has failed with so many blockades you have to go through to get a proper 24/7 online server that doesn't disconnect itself every few days due to TaleWorlds Lobby Issues, and/or breaks completely due to improper configuration settings that are delivered by the default configs that will cause the server to kill itself after a few rounds of gameplay. As well as a host of other problems I can barely fit into this comment
@Faneus10111 күн бұрын
Talewords didnt even put a lot of work in the sp vanilla. The diplomacy is a joke and the ai lords aswell there is depth to it. the economy is completely broken. the story is a joke aswell and it seems like they dgaf about the modders. I still play the game from time to time for the mods but its becoming worse and worse and seeing the devs not doing anything for modding is realy frustrating
@flyingsquirrell695311 күн бұрын
Teleworlds AI: “I will literally endlessly fight you and never capitulate after you destroyed every one of my armies took every one of my cities and imprisoned all of my family. I will then proceed to never join your kingdom after all of that and you offered my fiefdom back - if you kill me everyone thinks you are evil for some reason.”
@Snitram1910 күн бұрын
Right? I was so confused when he said that talewords focused on singleplayer... No they didn't! I was expecting bannerlord to have better diplomacy and better kingdom managment, to be something like crusader kings, intead we just got warband again.
@flyingsquirrell695310 күн бұрын
@@Snitram19 I mean there is always Crusaderwars. That is when the mod decides it wants to work.
@Sassy_Witch8 күн бұрын
plus their lords completly cheat. Defeat their army and they come back a day later with a full 1k stack back
@chrishamilton751611 күн бұрын
Talworld did what they always do. Made a barely functional piece of crap and then put it up to the modders to fix it.
@GiD47511 күн бұрын
are you talking about Bethesda or Taleworld?
@Bohemondvilhaduan11 күн бұрын
yeah but this time they fucked over the modders. And back then they had excuses, now there are none.
@SuperMickyChow11 күн бұрын
Also known as the Paradox Interactive Business Model
@LorenzoCassaro10 күн бұрын
@@SuperMickyChow To be fair, Paradox does fix its stuff. It just does with tons of DLCs in a shameless milking manouvre, but at least it's not all left on modders.
@chrishamilton751610 күн бұрын
@@SuperMickyChow YEEEEEUUUUP
@yeahnahman421711 күн бұрын
Taleworlds needs to take note from Bohemia with Arma Just strait up giving the players a game dev suite
@jalleyloney358811 күн бұрын
If Taleworld wants their players back (since they probably abandoned the game already) then update 1.3 need to be huge like death star level huge Edit: Thank you so much for likes guys 👍
@itzyaboisatan11 күн бұрын
That wont help when the community has a collective IQ of 10. I guarantee you if they release new big update people will complain about bugs, mods not working, content that was not added, content they wish it was added, why it took so long, why its not focused on multiplayer or singleplayer or modding support. No matter what update they released just check peoples reactions and you will see. If they were a small indie team this game would get abandoned so fast due to the horrible community it has
@jalleyloney358811 күн бұрын
@@itzyaboisatan I agree with you I'm not part of the community that likes to complain, I just wanna see what they have been cooking this whole time and hopefully it will not disappoint
@itzyaboisatan11 күн бұрын
@ I also want this game to release updates but I know that harassing the devs will get me nowhere. Sure theyre not doing the best job with the game that literally makes their entire company but its not like theyre so massive AAA company who made massive huge games. Warband is so small its only alive cuz modders did it all. Technically its their first attempt at something big.
@kressnt398411 күн бұрын
@@itzyaboisatan Its not an impossible task though. Just schedule big content updates, and make it easier to reload to older versions of the game on steam like Crusader Kings does. People will plan their playthru's off of content release, and mods that will work on out of date versions will continue to be playable
@itzyaboisatan11 күн бұрын
@@kressnt3984 You can still play on the old version even if they update. The quick small updates are usually bug fixes and the big ones take a while. I agree they barely got any updates and I hope they release something big in the future. As long as theyre working and trying thats what matters. I got time I can wait I just want a fun game to play even if it takes longer to get it done.
@tallicafan98765432111 күн бұрын
I think i speak for most of the players. we bought the game FOR mods, and while the stability and having a deep content in vanilla is necessary, the game sells by the wholeness of the product. it being whole vanilla and having deep, quality rich content of mods to sink 100s of hours in. plus free mods and videos is free advertising for the base game, win win
@1234567892443911 күн бұрын
Bannerlord as a base game was just very disappointing for me, feels like they just took Warband and added some better graphics and called it a day. They should really be paying modders to create incentives because theyre the only ones keeping mount and blade alive and attractive purchases.
@Somethingname11 күн бұрын
I can guarantee you, most players did not buy it for the mods. You underestimate the amount of players there is around the world, that never have & never will mod a game.
@1234567892443911 күн бұрын
@ i can guarantee you they would double the sales if the game had great mods that attracted big youtubers to play it
@Somethingname11 күн бұрын
@ My reply wasnt for you.. it was for the guy who "speaks for most of the players". Yes, free advertisement through youtube would boost sales. I never said otherwise. Double is a bit optimistic though.
@tallicafan98765432111 күн бұрын
@@Somethingname you do realize that HARMONY has MORE downloads than the game ACTUALLY sold. so no I think i am entirely right in say most people bought the game for mods. Bannerlord, according to google, sold 3.1 million copies, Harmony has been downloaded 4.2 MILLION times.
@ionutcristi567611 күн бұрын
I discovered M&B 2 last year on console. Being quite complex at first I followed tutorials. Then I discovered mods like Eagle Rising, Empires of Europe 1100, Anno Domini 1259 etc. (I'm passionate about universal history). Unfortunately these are not on consoles. I bought a PC, specifically to play these mods. Of course I started with Eagle Rising. Indeed many other submods make the experience much better. Now I play Anno Domini unfortunately without the SERVE AS SOLDIER mod (which went with Eagle Rising). All respect to those who make these mods and please continue to do so.
@nertexxmobile335610 күн бұрын
reminder that it took like a few months for taleworlds to fix mustaches not rendering properly on characters
@TheHorica66611 күн бұрын
I recently tried to get back into Bannerlords and quickly realized how bad the modding scene was. This truly upsets me cause I feel vanilla lacks so much to the point that I only ever play the Sandbox mode. Its truly upsetting as someone, and probably many like me, who wanna try X or Y mod and can't cause of Bannerlord updates.
@itzyaboisatan11 күн бұрын
Thats why this game is doomed for mods, people want singleplayer content and when they get that they complain why mods crash and not work. I think ive seen more childish people on bannerlord community than games like csgo, league, overwatch and so on.
@Crablover13211 күн бұрын
@@itzyaboisatan people complaining due to very reasonable issues isn't childish, if Bannerlord updates didn't break every mod in existent every update and if they weren't so frequent people wouldn't be complaining. Rimworld mods break every update as well, but they only ever happen like every year or so, no one complains then, and they add, ALOT, and implement community mods.
@funtecstudiovideos410211 күн бұрын
@@itzyaboisatan"content" small update changing minor things once a year xD
@GeetMonke10 күн бұрын
Try the Banner Kings, it's a Floris for Bannerlord and even better
@Crablover13210 күн бұрын
@@GeetMonke holy sht, i've been sleeping on this mod, it even has ai getting companions?? wtf, i was too preoccupied with waiting for complete overhaul mods that i didn't even notice this mod looking this good.
@ncis50111 күн бұрын
my issue is that it takes 60 plus mods for the game to feel good and someties it crashes but this isnt the modders fault its taleworlds because imo basic stuff like diplomacy and serve as a soldier should already be in the game
@RedBaronFlyer7 күн бұрын
To this day I'm baffled that there isn't a freelancer/serve as soldier mod equivalent in the basegame of Bannerlord. It was so simple to add and it was popular enough that it's surprising when an overhaul or conversion mod for Warband *DOESN'T* have it.
@Crablover1327 күн бұрын
@ yea, basically EVERY major mod had a version of Serve as soldier, it was such an easy win for them
@ZelZarKi11 күн бұрын
Warband is a good game. But not a great game. Native has a lot of issues, such as poor questing (cattle herding, track down bandits on the otherside of the world), simple economy, simple relationships, lack of world interaction. Mods made it great, shoring up it's many shortcomings while maximizing it's strengths and to whatever flavor you wanted. Game of Thrones, Star Wars, originals like Perisno and Pendor. Each with their own quirks and offerings. Bannerlord is in a similar situation, but it has a bigger budget and thus much higher expectations all gimped by a lack of modding support like Warband did. I expected at minimum a richer deeper Viking Conquest. But I got a side-graded Warband. Deeper economy that barely works and a better combat and character building system at the expense of companions that were at least somewhat interesting. No camp building, no ship sailing, no deeper NPC interactions, mediocre questing, crafting that only works with weapons. There were dozens of features that they could have taken from Warband mods but they genereally didn't. Bannerlord is good. But it is far from great. It needs it's mods and respect from the developer for those modders and it's community. They were successful because of the mods, limiting them in anyway is just Tale Worlds shooting themselves in the foot for no real reason.
@Shadow30.10 күн бұрын
but at the same time warband is just fun even with those weaker points and grindy late game it still is so fun to play not saying that bannerlord isn't but the ranomly generated companions that lack any real character and the limited recruitment not to mention everyday wages makes it feel worst in the fun department at least to me who spend over 80 hours on PC alone (i first got warband on console so that time coudl be triple this)
@markj230510 күн бұрын
Yes at least an improved Viking Conquest would have been great. How about something where the character traits work into the game? What do you think are the worthy bannerlord mods?
@ryanlorenzo500310 күн бұрын
Warband modding is building on what's already great. Bannerlord modding is fighting to catch up on what should have been there to begin with.
@cyrussilver82309 күн бұрын
Recommend playing CK3. I heard of a mod a while back that lets you have CK3(or was it 2?) strategy and bannerlord tactical battles. They have a heavily warband flavored dlc now in CK3.
@Crablover1327 күн бұрын
"I expected at minimum a richer deeper Viking Conquest.", this i played viking conquest after bannerlord, all of the foundations were there, weirdly you could even say it was Taleworld's prototype of Bannerlord having children, a main story, seige mechanics. And yet.. somehow, VC is much deeper than Bannerlord (most definitely because the team behind it and Bytenwalda actually gave a fk)
@generalchAOS11 күн бұрын
Unfortunately they kind of missed the boat on everything, they started to work on modding support after everyone was already long sick of struggling with all the issues, they dumped a tonne of dev time into a weird pseudo-micro transaction feeling system and matchmaking for some reason, instead of just getting the server files out day one, they still don't allow you to download maps automatically when you join a server like Warband.. Yeah the interest in Bannerlord is pretty much gone and they didn't do enough to capture it while it was there, the entire community has a sour taste in their mouth about the entire thing and the attitude from the dev's is jealousy and "you should be glad we put any work into helping you". If I ever make a game company and my employees talk to the community with such entitlement I'll fire them on the spot, there is such a crazy disconnect between what the community wanted from Bannerlord and what they gave us, they could have been the medieval Arma and instead they chose to go into the dustbin.
@yeahnahman421711 күн бұрын
100% bro, look at Bohemia right now, just slaying the FPS scene with Reforger and they have just released or are about to release its dev suite for modders Company that understand why it is, where it is
@TheFrenchMonk11 күн бұрын
11:46 - That feud made me angry and dissapointed in those modders, I think I also mentioned this in private to you at the time Res. Sometimes you get the wrong people at the head of these amazing projects and all they want is to 'win' the argument or fight or whatever. All that instead of trying to reconcile, join forces or even help each other (at the very least) with issues, models,... It's frustrating to see.
@jalleyloney358811 күн бұрын
@@TheFrenchMonk yo love your videos man keep us updated with those mods
@TheFrenchMonk11 күн бұрын
@@jalleyloney3588 Thank you kindly
@bobbythorton769311 күн бұрын
this goes back forever every game with have modders who want their own version. I think there is 3 game of thrones versions, well one of them is dance of dragons so really 2 of the same. Splitting up the devs to much where there should only be 2 mods for game of thrones unless your doing another time line even then they should try to work together if it's a different time line.
@Raszcal11 күн бұрын
Good to see you here Frenchmonk! I concur - If Napoleonic Wars would've had a clear successor in Bannerlord, and a solid follow-up to NW, the community might have already gradually transferred to Bannerlord.
@secretblaze123510 күн бұрын
This is sadly true but it’s not the case for me and a few other modders. We just want to release a fun and enjoyable experience. But are constantly hammered by mod drama or ego fueled project owners that have zero clue how to even mod.
@CaspianNomad10 күн бұрын
I wish Taleworlds could explain why the game literally went backwards. Viking Conquest had sailing mechanics and ship battles, Bannerlord doesn’t. It shouldn’t be on modders to do these mechanics that Taleworlds already could implement themselves
@gizmobrooch857711 күн бұрын
Imo the worst part about the modding community, are the modders who disable commenting on their mod page, and "force" you to join their discord. I just dont download those mods, because its dumb. its a block, and I cant easily see the comments to see if theres issues I dont want to have.
@TheLondonhascalled9 күн бұрын
That also means its expected the modder will answer every single question in those comments or else they get accused of abandoning mod.
@Robert-fr9wl8 күн бұрын
Yeah that'd very annoying 🙄 It's very Damaging actually because you won't hear any constructive feedback for your mod😵💫
@SophiaAstatine7 күн бұрын
Pretty sure that's because 9 out of 10 comments on steam or nexus are useless or so dumb that they're detrimental to human intelligence. At least in a discord, you can somewhat reliably have someone else refer the clueless git to the last three posts that address it, rather than having to retell it every time.
@Luis519RS11 күн бұрын
I followed the Bersia at War modding team. At some point, between the difficulty to add custom skeletons, the implementation of damage types for the elemental magic system they wanted to implement. Mod just died off before even getting off the ground. Still hope we can revive it one day. I have been working on the models. But to be honest. The implentation into bannerlord is a task on itself. People that can have become highly specialized. And people that cant well... They abandon their mods
@LordOfWar_sos10 күн бұрын
My biggest issue with modding bannerlord is that it seems so needlessly complicated. The other day I was looking at downloading the game again cause I found a medieval overhaul mod that looked interesting that I wanted to try out. But when I did some research on it, it had a dozen dependencies on other mods many of which had their own dependancies on even more mods. So it would've taken at least an hour or more to download the mods, sort the proper load order, and then troubleshoot any issues before i could finally play the mod. Compare that to the classic warband modding system of drag and drop and you were ready to go. I understand Bannerlord is a more complex game, at least in theory. But until the mods can be packaged as modules or something more accessible than the current system, it's just not worth the trouble imo
@delivererofdarknessshoguno11332 күн бұрын
And then the game also takes 10+ minutes to launch
@censoredduetowrongthinkКүн бұрын
Dude, I had to literally hunt for direct links to nexus archive file DLs and pray they were the right version just to ensure I had all of the requirements for Erik's EoE 1100... still laden with intermittent crashes that make me hardly want to play.
@DerKaiser4411 күн бұрын
As a "Warband" fan since day one, with all the different mods, like PW and the mods that came before the official "Napoleonic Wars" dlc, I really feel your anger Resonant. I downloaded Bannerlord recently again because I really wanted to get into "The old Realms" and other mods, but like you said it's horrible to get to work. I can play it normally for about an hour or at max 2, then the game crashes. It is really frustrating especially when you're in the middle of battle. I really hope and wish for Bannerlord that TaleWorlds get their stuff together and realise some better modding tools for the community.
@Bohemondvilhaduan11 күн бұрын
its crazy that 15 years after warband its is 15 times harder to get mods to work. I could play brytnewalda without crashes in 2014 and installing it took 5 minutes.
@philozoraptor680811 күн бұрын
Modder here, in order to do complex mod you need to have decent C# coder which is huge barrier to entry.
@Mupworp8 күн бұрын
You can't throw a rock without hitting a C# Developer, the problem is the extreme limitations of the modding system meaning code injection and guesswork are the primary development methods. Then a patch comes out and your entire mod is broken and you have to spend hours figuring out what TW did to break your code...who would do that as a hobby?
@automatiiik5 күн бұрын
Napoleonic Wars and Prophesy of Pendor became the reason i played Warband
@SquidsAgainstChickens11 күн бұрын
I created a post on steam about this. Glad to see that you and others have similar concerns and insights I did when I brought it up. If they truly abandoned the game or treat it as a live service with little to no support, they need to improve modding tools and compatibility a lot more for the game to thrive more just as much or more than warband. Only way for people to keep playing bannerlord at this point. The missing mod to dlc content really sucks too since this method is gaining popularity again like how bethesda is doing.
@MorgothBagluir11 күн бұрын
After all these years, all I have to say is: This game is a f joke and so is TW.
@saber280211 күн бұрын
me being a single player medieval fan: starving and looking greedily at kingdom come deliverance
@Sercer2511 күн бұрын
kcd has terrible mod support
@waterloo3259411 күн бұрын
@@Sercer25yes, but it’s an actually great game
@Lokaror11 күн бұрын
Extremely well said, tbh for the entire video. Every time i look back at the days of warband modding compared to bannerlord modding i wonder if maybe im just being nostalgic. And thats for sure a part of it, but frankly talesworld really did drop the ball in such a major way i fear we wont ever get to those heights with bannerlord.
@CaspianNomad10 күн бұрын
You’re not because I am over 30, I discovered Warband at 25 years old and the game itself without mods got me hooked, with mods I probably spent too much time on it instead of working. It’s not a nostalgia thing, it’s genuinely a better experience.
@stelhart613911 күн бұрын
Mods carry games example: Skyrim
@Bigl1230x11 күн бұрын
@@stelhart6139 GTA 5, Starfield (yes it's much better with mods), Sims 4
@columbusmovie11 күн бұрын
No, Skyrim was excellent without any mods. Mods give games artificially long life
@Bigl1230x11 күн бұрын
@@columbusmovie although right, it would have died a decade ago without mods
@srd89511 күн бұрын
@@columbusmovie Yes Skyrim was excellent but 13 years (or 14?) passed. And still game is still has a lot of players and is not dead because of mods.
@jordan717210 күн бұрын
Farming Simulator as well
@Ign_48ms10 күн бұрын
Found this while waiting for a couple of mods to finish downloading/installing on warband Feels good man
@ruihanzeng364511 күн бұрын
10:28 internal keyword doesn't mean internal to their company it means its not accesible to 3rd party code like a mod without the use of monkey patching like harmony which is bad practice, takes more time to code for modders, and can cause compatabilty and stability issues most people without coding experience misunderstand this but the thing is they literally could have had some intern control-f find all instance of "internal" and replace it with the word "public" they probaly could have chat gpt do it the thing that is upsetting is the solution is so simple and taleworlds still did nothing after 3 years
@teemuleppa334711 күн бұрын
Not really
@chapter_brother543710 күн бұрын
Quick Note: Not all big mods are having crashing problems in Bannerlord. The Old Realms (Warhammer Fantasy mod) for example is very stable if we ignore the fact how first start up of the mod takes ages (took me 1.5 hour to start the game for the first time and another 1 hour to build up catche on M2 disk, I've heard of ppl waiting even longer). I kind of wish it was also the case for Warsword Conqeuest for Warband where I was used to wall of red text mid-battle or game crashing while searching lists of items in cheat menu.
@SophiaAstatine7 күн бұрын
I'm more surprised GW didn't send a cease and desist to the modders before your first boot up finished, the greedy fuckheads that they are.
@buinghiathuan459511 күн бұрын
Still wanting for that Shokuho mod
@TheFrenchMonk11 күн бұрын
@@buinghiathuan4595 Same! My most anticipated mod for sure.
@Crablover132Күн бұрын
real, i played alot of gekokujo, my only gripe being that you can't have your own clan and legacy. With Bannerlord atleast now you can, can't wait.
@alexitrinune11 күн бұрын
This my very complaint recently. The modders even have limited on map assets. That really limit the europe map itself. I'm glad that Eagle Rising has made itself as the solo for it's theme but the napoleonic era one its just a mess. The others I haven't seen the release and it feels annoying how its even more complicated for everyone, not to mention code issues.
@Mojo-IRE11 күн бұрын
That's what I loved about Warband man. Just one mod file contained everything. Download it, drop it in the folder and good to go. I heard In the Name of Jerusalem 2 is supposed to be getting a steam release. Please God that's true. If it's like the current major mods it's just gonna be a mess.
@wesleys450711 күн бұрын
The devs themselves were absolutely lazy on this title. They barely added anything to the game.
@Wulfrygg11 күн бұрын
If I remember correctly, Talewords (which is a Turkish company) is at least partly - if not completely - owned by the Turkish government. So they're not as dependant on sales since they've got a pretty readily income stream. Which in turn is probably the reason for all the inaction. Saw a post a while ago that said that the staff is reportedly just chilling at work.
@Sercer2511 күн бұрын
theyre turks man, what do you expect
@wesleys450711 күн бұрын
@@Sercer25 They are indeed lazy people
@srd89511 күн бұрын
@@Wulfrygg Not owner bu Turkish government. But government supports successful game developers and funding them. Taleworlds is just sitting and doing nothing and still gaining money just because of government funds. And government does not even know what video game is and they cant understand this funds are helping or not helping and continue to fund biggest company in Turkey.
@TheSunMoon7 күн бұрын
I got back Warsword Conquest in the form of TOR. Now I'm left to want to play the Bannerlord version of Gekukojo, my fav Warband mod.
@semp22411 күн бұрын
Imagine curating mods for a perfect play through for almost a week and testing each and every mod for the next 2 days, trying to find errors while playing, reloading saves, making new gameplays, just to detect the nitty gritty errors and to ensure quality control so as to detect game breaking bugs that won't let you progress....... FInally after 2-3 weeks of curating the perfect mod, you are ready to play ..... ALL OF A SUDDEN TALEWORLDS DROPS A PATCH WITH LITTLE TO NO VALUE OR A PATCH THAT SHOULD HAVE FIXED THE ISSUES MENTIONED EVEN BEFORE LAUNCH THAT BREAKS EVERYTHING ..... YOU COULD ROLL BACK THE CHANGES KNOWING THOSE BUGS EXIST, OR YOU CAN MOVE FORWARD HAVING THOSE BUGS FIXED IN SUCH A SMALL PATCH RISKING YOUR 2-3 WEEKS OF CURATED MOD CONTENT TO BREAK LEFT, RIGHT AND CENTER AS YOUR GAME STARTS CAUSE EITHER THE AUTHOR IS NOT WILLING TO CONTINUE THE PROJECT AND SEE IT THROUGH A HIGHER PATCH NOTE OR JUST LITERALLY ABANDONED THE MOD THINKING THERE WILL BE NO FURTHER PATCHES.
@KaltFleisch10 күн бұрын
I remember playing Warband and spending hundreds hours in and doing the same playing in the different kingdoms again and again. And again it was not getting boring and no need to mention how with the mods was even more. And when i saw Bannelord finally is coming wow so i was so excited we were waiting alot for this game. But sadly with the Bannelord was not the same. I think 600 hours in that game was enough the last times playing was only like only few hours and i cant stand it more everything is the same again and again and again. Honestly this game from the beginning would be dead if there were no modders, but yeah that is the other problem like you said this game is so unstable with mods i saw it from my own experience trying to run it only with few mods so the game can be more interesting and not so boring and me to keep playing to enjoy it somehow, but no you have struggle again with the mods to run it somehow becasue the keeps crashing or not even starting.
@aristospagang24469 күн бұрын
total let down for a game that could have easily dominated modern gaming discourse if they had just worked with the big modders
@SorensiCSteeL10 күн бұрын
I miss Warband PW so...so much. Got started with that in 2012 and what introduced me to the multi scene was NW. The multi scene for Bannerlord is so abysmally dead outside of the regular weekend battles compared to Warband. Mods like PW have come and gone, even getting Asmond to join in for a couple days but now is more dead than ever before. No variety what so ever, just hollow repeated battles. Multiplayer in Mount & Blade literally changed my life and is the sole thing responsible for my own channel's creation. I hope Bannerlord Multi scene can be even half of what Warband was one day. Great video! Took me on a nostalgia trip real hard :)
@borbarad2.011 күн бұрын
I play only one Mod, The Warhammer Old Realms, enough content for a good Playthrough, shiny new stuff to play around with.
@tomshaw42308 күн бұрын
The skills required to make quality mods have increased 10 fold from older titles. The quality expected is so high. It means teams need specialists in each area, coding,2d,3d,scenes,voice acting etc. I used to make large scale mods alone and could do it all for older games. Now to even be noticed you need excellence, which takes time. These days I make 3D characters and that's it. What happened here is multi factors coming together to kill the modding experience
@no-oneyou-know155811 күн бұрын
This literally happened to me.. i saw all the cool videos about the open world and siege battle mods so i figured dang i gotta get back on bannerlords. But looking at the cluttered mod list and all the different versions of essential the same mods, and not know where the people actually were... i changed my mind pretty quick and just never bothered checking any of them out lol.
@vincesettineri6 күн бұрын
You hit the nail on the head, i miss the warband days where you downloaded one mod and everything just worked now some of these mods require you to install like 5 or ten different mods and put them in the correct order for everything to work 50 percent of the time, its frustrating plus it feels like TW has abandoned the game st this point.
@Eanso-70611 күн бұрын
Im more upset I can't get existing mods to work, I've done every tutorial imaginable and nothing
@ItsFr0st_PL11 күн бұрын
As a BRE member and a Bannerlord player with over 600 hours I can agree woth most things your saying about the game, TaleWorlds and the mods. Wonderfull video
@MegaGothrocker11 күн бұрын
Got a solution. I'll stick to M&B Warband. After all this time, it remains a really good game, and the modding community there is still thriving, with mods like 108 Heroes, Pendor, Perisno, Warsword Conquest and World of Vasnar being bloody incredible. On top of that, Bannerlord's art and UI always looked rather goofy to me.
@MaMastoast6 күн бұрын
Imo, the fundamental problem is that they seemingly did not take any lessons from the many hugely popular mods for Warband. Pretty much every overhaul mod I remember loving would add more stuff to do on the world map. Be it points of interest you could explore, powerful neutral factions for you to recruit from or fight, unique gear for you to hunt down and earn, it was pretty clear that warband was a lot better with more progression depth. The strong neutral factions from Pendor were such a great addition. It gave you something to strive towards, something to do whenever your kingdom isnt at war... It added rare items with actual value. Just generally added more depth to the gameplay experience. Along comes Bannerlord and we still only only have looters and bandits to fight whenever there isnt a war going on, the gear progression is shallow and very few improvements to the kingdom management side... As a result, Bannerlord NEEDS major overhaul mods to achieve the greatness that was modded Warband, and it simply shouldnt be so.
@bbbrandon0811 күн бұрын
a common issue with these mods is that the dll files you download are disabled by default on windows. you have to go to the dll file's properties and enable them all manually
@xxxxxxxxx-j6z11 күн бұрын
or you get the mod that does it for you
@paterpapa11 күн бұрын
there is a mod for that on nexus it's called unlock or unblock dll I think I don't really remember
@Crablover13211 күн бұрын
never had this issue tbh
@cyrussilver82309 күн бұрын
wtf are you talking about? Do you know what a dll is? If you mean that the game wouldn't natively let you load any 3rd party dll no questions asked, have you considered that it may be for a very good reason?
@Crablover1329 күн бұрын
@ tbf i've never seen a modded game where this was an issue, before. Good or bad, he was talking about how cumbersome it makes the experience. That said there is a mod that do that for you so idk why he's complaining tbh
@ProfessorCat-lf1tm8 күн бұрын
I was very happy to see that the mod creators for the biggest warband game of thrones mod (A world of ice and fire) collaborated with bannerlord's "Realm of Thrones" mod team. Since the warband team had plans to make a new mod for bannerlord, they came together with the creators of realm of thrones to make the best mod out there.
@amielbenchimol230911 күн бұрын
something to say also, shokuho mod, look like one of the most advanced mods out there(from what they showed) they countless time said they would be glad to be hired by taleworld to make an actual dlc on feudal japan. with the new assassin's creed emboiled in that feuds with fans, all the conditions are for taleworld to take on the project and support those devs. but they don't, they stay blind to a promising project and release barely a fix every couple months. it is just a shame, a shame.
@MattsFiefdom11 күн бұрын
Great to see more channels talking about this :) Great video as always bud!
@KlickPy10 күн бұрын
I actually went back to warband, Bannerlord feels like it has no soul
@robinhood853311 күн бұрын
I dread TW's updates. They tend to offer me nothing I wanted/needed but instead break whatever mods I was using at the time and I have to wait for the modders to catch up to the new version because of course TW couldn't make that part easy for them to keep up with.
@bappo269310 күн бұрын
Devs haven’t finished half the game, called it full release and dipped. Disgrace.
@Meatyio4 күн бұрын
Everytime i try to play bannerlord i have mods installed and all of a sudden they just crash even if i have the load order and version correct. Why can’t bannerlord moeders learn from Skyrim?
@jeanneDeSimp11 күн бұрын
I just went back to warband. Playing Nova Aetas and Struggle for Illiac Bay rn.
@justarandompotato627211 күн бұрын
Same here. Start playing Pendor once again.
@ArtilleryAffictionado16488 күн бұрын
how do you prevent Nova Aetas from crashing? i loove the mod (at least what i was able to play). It always crashes no matter what.
@jeanneDeSimp8 күн бұрын
@@ArtilleryAffictionado1648 Download WSE2. It’s a script enhancer. It’s pretty easy to download and install. There’s an easy step by step video by Terry Duke if you need help.
@Crablover132Күн бұрын
real, i just went back to play 108Heroes, crazy good mod btw that more people should try out.
@Stoneforge150111 күн бұрын
I'm just checking once in a while to see if I can get the warhammer mod to work. If it doesn't, I go back to the warband one. The main thing I like about The Old World is that the magic system is better than Warsword Conquest.
@CaptCanuck1811 күн бұрын
I completely gave up on Bannerlord some time ago because absolutely none of the mods are playable. It's just consistent crashing no matter what, and if I do manage to hit the sweet spot where they work, Talewords releases yet another update breaking them.
@martindejonge69511 күн бұрын
I am fiddling with during the weeks after work and yes the documentation is basically "function name, expected parameters", examples are almost nonexistent, figuring out what causes your mod to crash is just a nightmare and involves a lot of back and forth
@Pearly3103411 күн бұрын
I want my money back and I even paid it full price kinda dumb ngl 😂
@ridmiIy11 күн бұрын
same here - I will never buy from that cash grab scam company ever again.
@Pearly3103411 күн бұрын
@ridmiIy such a good concept but abandoned and only carried by it's modding community
@अहम्बुद्धःअस्मि11 күн бұрын
Should I not buy the game? I'm purchasing for playing realm of thrones mod
@Arthur_Grey3411 күн бұрын
@@अहम्बुद्धःअस्मि You should, It's a fun game even without mods. It goes on sale from time to time from what I seen and it's a pretty fair good price. I recommend you watch some videos if you have not already on the game to see if it's the type of game you like first though. Just dont have hopes the game will be something crazy that it was never going to be like some of the haters and you will be fine.
@Pearly3103411 күн бұрын
@@अहम्बुद्धःअस्मि it's up to you dude they're no experience like banner lord the only reason I lasted so long because of the modding community But caution I doubt their gonna update again mostly patches to cuck the modder
@danielbowden530113 сағат бұрын
I may be biased as a heavy mod user, but I would actually prefer for them to focus all their future updates on making the game as modder-friendly as possible. I am curious what percentage of Bannerlord players prefer vanilla or don't know how to install mods. Are mod players in the majority or minority? In many cases, updating the vanilla game makes them partially or fully incompatible with mods made for previous versions and makes it where you can't play mods for different versions together. As a beginner Skyrim modder, that unexpected update that added the store or whatever ruined my cherished heavily modded installation of probably like 100 mods and provoked me to give up on a mod that I had spent maybe a few dozen hours on making(Meridia-themed spells and an alternative enchanting method that didn't require soul-trapping, since that always bothered me when wanting immersion as a non-evil character). I even deleted it, even though in retrospect it probably would have been worthwhile to update it for the new patch and release it for other players even though the patch made me stop playing Skyrim... for now. I've seen people complain modders had to fix Skyrim M&B, etc. But it appears to me that making a game as moddable as possible results in amazing mods for games that beat a few extra vanilla features and often provide more fun than official DLCs... at least for people who like playing with mods. I mostly used some sort of community patch for Creation Kit, but tools like Creation Kit for Skyrim or the various community-made tools that existed for Warband are awesome. It is surprising what I was able to achieve with it as someone who doesn't yet know how to code.
@crolas36815 күн бұрын
i have playing many games modded and whenever i ran into trouble there was always a fix or a place to ask. if you ask the bannerlord communty its always a "end user issue" or something along those lines. it has never felt more frustrating to me to mod a game then bannerlord. even if you only use like 3 of 4 mods the odds of crashing are high. I am also still not over the fact that talewords abandoned the multiplayer scene from day 1. After 2 weeks of 1.0 the multiplayer servers where already down to 100 players max
@Dracowinges7 күн бұрын
I am definitley a outsider. Tried it years ago, didnt have a great start in the game and left it, felt kinda overwhelmed, and sorta sometimes see whats going on. This is quite interesting to hear how much goings on there is.
@MateusVIII11 күн бұрын
I really miss the golden age of warband. it is my most played game ever, I remember I used to play the first Mount & Blade as a kid, and then as a teen I got Warband and it was so amazing. The base game was fun, but mods were everything, there were amazing single player mods with loads of complexities and details and which really could create sometimes the perfect medieval knight simulation. I think it was 1212 AD or something like that, but one in which you had all of medieval europe, you could be a knight in the crusades, etc. But the most perfect thing of all were the multiplayer mods. i had hours in full invasion, cRPG and, most of all, Mount & Musket (before it became a DLC). I remember being excited the day they released russia as a nation in mount & musket and creating my own regiment with around 12 guys I just randomly recruited in servers, those really were the days...
@darraksteelstrider98297 күн бұрын
I've been hoping for a Bannerlord version of Warband's Viking Conquest DLC, community made or official. (I did not do much modding in Warband) There are so many features that DLC added that I really enjoyed. The fact there was religion, you could donate funds to priests to get your relations with that religion high, and if high enough you occasionally got bonus relations with Kingdoms that had that religion. If our army was big enough, caravans would follow you and give you access to general goods to let you stay mobile for essentially forever, donating specific troops to that caravan would raise your party's morale for as long as that caravan follows you. I miss the game, but I do not miss the AI/hit boxes.
@KenganConnosieur11 күн бұрын
Tried using the mods from that 2024 essential mods video last day, almost broke my computer due to the amount of hard resets i did because my screen froze
@RubberToeYT10 күн бұрын
Great and honest video, I keep wanting to try mods but the unreliability issues are big, hope they get fixed eventually
@Raszcal11 күн бұрын
Happy to see you use some of the ol' Suisse video's! @2:14
@Irishfrasa10 күн бұрын
I straight up can't use 90% of bannerlords mods right now. Every single one needs a different version of harmony or butterlib or some other shit. Instant crashes every single time no matter what I try. Time to go back to warband boys
@davidweaver17278 күн бұрын
I thought it was weird how after taking like a year break, I came back to a really sad assortment of mostly abandoned mods and hardly any new ones. I guess this explains it.
@tomolonotron10 күн бұрын
The community (multiplayer and singleplayer) should all just move back to warband. Uninstalling bannerlord was the best decision I've made this year
@aaronbeedle9419 күн бұрын
I've been a game designer, in practice, all my life. I've reached out to software developers quite a few times. What I've felt for a long time, which seems to also be a major problem here, is that people think they deserve all the credit because they're a programmer. The idea of the 'Notch' solo software developer making a hit game seems to completely cloud their judgement and vision. So many of them would get so much further if they were actually willing to work together, rather than wanting all the glory for themselves.
@PlushHIT9 күн бұрын
I disagree on the fact that "all the modders should put their ambitions aside and unite to create one greater mod", cause that is a horrible idea, not in the end goal, but in implementation. The ultimate way for it to happen is to let all the mods boil in one cattle,,, until one of them comes up as superior, gain player base and just win in this battle, with other mods driving it's progress, because I think that it can't really work any other way. We can't just "ban"modders from doing what they want, it is a creative process that nobody should be restricted from just because it might split the fan base or smthn
@PlushHIT9 күн бұрын
Also, uniting all the modders would mean that there's someone in an upper part of hierarchy and lower, which again, who would be happy to work for someone else for free if that person is not necessarily your friend or smthn
@khureh011 күн бұрын
I am just waiting for Shokuho to drop
@sneedkeedle41319 күн бұрын
Taleworlds deserve this. The era of a modding community, composed of hardcore loyal fans carrying the corpse of developer incompetence is over. These companies have squandered fan support and the list only grows with every release. People are just tired of broken buggy games that release in EA YEARS before it realistically should. Time and time again it happens, and the end result will just be a dead Nexus page with zero updates, and even less concern from former fans.
@UndeadKIRA10 күн бұрын
In warband I remember there were 2 Game of Thrones mods, one was very feature complete and playable, the other not so much, it was clear one team was very far behind, but they had many great assets, and I always thought "just merge into one mod team"
@SophiaAstatine7 күн бұрын
How do you even view the crashlogs in browser like that. I would loveeeee some insight into all the reproducible crashes I get. Being able to repeat them has done very little to actually fix them.
@charlesburns248110 күн бұрын
There was a great mod for war and that allowed you to sail to a new world similar to the age of discovery, can’t remember the name but would love if mod teams from warband would remake their mods for bannerlord
@simonvelten919 күн бұрын
was it nova aetas?
@calvinyazzie333811 күн бұрын
I've given up modding and playing the game as whole, since the mods I have used always crash my game on start up I see no reason retrying.
@SergeyZipunov13 сағат бұрын
I had no problems running Eagle Rising with Europe map and some mods on top,like Agriculture estate,no horse upgrades and even Distinguished Service and such,on v1.2.10 precisely. I do find Europe map a bit cumbersome for my taste. Cheers
@Kaniyesi11 күн бұрын
There is 2 different lotr and 2 different got mode in the process and only 1 out of 4 is actually playable its wild
@Bohemondvilhaduan11 күн бұрын
5 years after release mind you
@martyragemage8178 күн бұрын
Bro I could barely get any of the mods I have to work I was so frustrated and bummed it sucks but I'm glad your speaking up about it
@Wulfrygg11 күн бұрын
Can't wait to play Kingdoms of Arda...In 2035.
@ThatOneStryker11 күн бұрын
Taleworlds put all their priorities into the singleplayer, not realizing how valuable the modding scene and multiplayer scene of Warband really was.
@cameronparris111 күн бұрын
To be honest they failed Single Player Playerbase as well.
@afriendlycadian985711 күн бұрын
Which is dumb because the only reason warband lived and ultimately sold so well was mods
@Bohemondvilhaduan11 күн бұрын
yeah but single playe vanilla is shit aswell, and has been the exact same shit for 5 years.
@grimaldur7789 күн бұрын
Ill never forgive the devs for going "oh many of you want co-op even as just being a party companion? Nah, no you dont."
@SindoriTV10 күн бұрын
Prophecy of vendor will forever be the best
@kuderedev910811 күн бұрын
Well modding is as good as dead. Why, well i was a big fan of Warband and was waiting for Bannerlord to come out, result, bannerlord was bad version of Warband, with slightly better graphics and many of gameplay parts just not exisiting. Well maybe mods would save scene, but they never came, as each micro update just snap mods back and sometimes it was 3-4 times per month. Almost all modders left scene in early stages until game had any stable branch that isn't breaking on it's own or when you look funny on it. Errors catching of Bannerlord engine is bad, it is too strict, making smaller bugs just crash your game. So small conflicts between mods or conflicts with vanilla made game crash, sometimes on startup, sometimes in middle of nowhere. Making mods in this situations is more like punishment. So in the end all smaller mods are lying dead on nexus, many of mods in steam workshop are very dead too. Add to that how fast vanilla can have micro patches with nothing in them and we have way for disaster. In first part i said that i was big fan, well i'm not anymore, bannerlord is abandoned by it's devs, so much potential is drained down the sink and as joke of devs, game officially left early access, so it is new game now, with less then 50% of features that was shown before game landed to steam. Maybe you could remember them, bandits bases in towns, huge people groups going back and forth and many more that i can't remember.
@emperorwack85286 күн бұрын
Half the mods on moddb at least still aren’t out, I couldn’t find any napoleon mod with a campaign element open to the public
@ElPeppito11 күн бұрын
0:35 i can relate
@Draconisrex19 күн бұрын
The game gets updated. The mods don't. This has always been a problem. It's not just Bannerlord or Warband or Skyrim.... It's moddable games.
@torvic12369 күн бұрын
A Bannerlord update consists of 3 bugfixes
@delivererofdarknessshoguno11332 күн бұрын
@@torvic1236 ... and five new bugs
@Sassy_Witch8 күн бұрын
what happened to modders man? Drama and ego everywhere. Modders backstabbing and turning into huge assholes... what happened? Seriously?
@tomshaw42308 күн бұрын
Some modders came in and started paying for things. This causes a lot of problems. The main ones being no sharing and high competition.
@SophiaAstatine7 күн бұрын
Shout out to the BannerKings guy for making a great mod that is also a framework other people can use to implement their own ideas and worlds, while also running his own expanded cultures mod that is set in the vanilla bannerlords setting. He could've made it one package, but instead all the AI and gameplay altering stuff is available to anyone who wants to build with it.
@Fursten9 күн бұрын
TaleWorlds wanted Mount & Blade II: Bannerlord to become the next CS:GO by focusing on creating a matchmaking system no-one but a few Turkish native competitive clans wanted. But we already got medieval CS:GO in terms of Chivalry and Mordhau. TW and especially Armagan is at fault for their lack of creativity and to fail to realize what their game was all about.
@KirTyun7 күн бұрын
I am a M&B fan since ages especially because of the mods. But Bannerlord is really frustrating in that matter. Everytime when I downloaded a mod, I had to fear, it might crash. That actually made me playing M&B less because it annoyed me that much. And the entitlement of some modders too infact. Lets take the Eagle Mod. You HAVE to use the realistic battle mod which in itself is unstable as hell. People were criticizing that but the mod creator simply said: "Well then dont use our mod. Bad luck for you". While yes, its their mod, this shows in what direction the modding scene is heading. From "making a fun mod for the community" to "Its my damn mod! Play it, or dont!". That seperates the community in addition.