We need to talk about V.A.T.S.

  Рет қаралды 14,389

Pretzel

Pretzel

Жыл бұрын

Fallout 3 introduced V.A.T.S. to the Fallout series. Was it a good addition from Bethesda? Or did it irreversibly make the series worse? The answer may (not) surprise you...
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Пікірлер: 85
@nexttslelite9659
@nexttslelite9659 Жыл бұрын
I like your idea on "fixing" vats and had my own thoughts during the video. Personally I would tie perception to vats, meaning you could only target an enemy when the marker for them appears on your compass, making the spamming of the vats button which a lot of us do less impactful. Obviously this comes with it's own problems but at least it would make a little more sense
@PretzelYT
@PretzelYT Жыл бұрын
I like that, pretty simple suggestion that could help a lot.
@lukevankleef4245
@lukevankleef4245 Жыл бұрын
I like this idea. It makes the compass and VATS compliment each other, rather than making them compete with each other.
@smithnyou2352
@smithnyou2352 2 ай бұрын
@@PretzelYTI kinda like how fallout 76 made each button press consume AP so you couldn’t just spam it. Doesn’t do much endgame but the thought was there
@DefendYoungstown
@DefendYoungstown Жыл бұрын
One of the "problems" with the transition from iso to 3d was how the game handled "chance to hit" math, and why there was initially such a divide on why people didn't seem to like the combat. The first thing you did is what a lot of people did: immediately compare shooting here with CoD. It was a comparison just as flawed as Overwatch and Battleborn and, equally, just as inevitable. In FO3 especially, the game just didn't really account for iron sight real time firing. It was fine for people of fond of the classics, but counterintuitive to people expecting shooty pew-pew time. So when you are seeing the really low numbers of far away enemies you "encounter" while spamming VATS, it is actually showing you the "to hit" modifiers already applied such as it would be in a combat round in FO1 or 2 in the RPG sense. Without VATS active, in that same spot under the same conditions, you still have that same low percentage to score a shot regardless of your gun sight pixel in relation to the target's head pixels. This didn't compute to folks who pull off 360 no scopes elsewhere but couldn't hit the broad side of a Super Mutant at much closer range in the Capitol Wasteland. It wasn't designed to _be_ a shooter. It was designed to wear a shooter's clothes to attract people who play shooters. New Vegas lessened the dependence on the pure math, and made iron sighting more viable, while FO4 just leaned more heavily into just *forcing* the game to be a shooter.
@kacpernap2863
@kacpernap2863 Жыл бұрын
i agree with you a lot on that stuff, as i did do the whole "spam vats button till it zooms on some poor sap" technique whilst vats is a very cool and cinematic way of showing the guy you just killed get his head turned into brain-soup, it can feel quite cheesy
@rtyuik7
@rtyuik7 4 ай бұрын
0:03 - having the gunshots 'line up' with the music like this can either only be done after hours of trial-and-error editing, or after a single "happy accident" puts it perfectly into place...
@billlyell8322
@billlyell8322 Жыл бұрын
You can use bullet time mod to give a vats feel while you still fire the weapon. Additionally you can control the slow time speed and ap cost.
@yeeheckinghaw
@yeeheckinghaw Жыл бұрын
I never get the same disconnect when playing 3 and NV. To me using VATS and running and gunning could be done in the same fight seamlessly. Find the guy I want dead first, select his head 5 times in VATS, murder, and then proceed to gun down the rest. The way you described going in and out of VATS to me didn’t sound like the way the gameplay was intended, but other than that great video!
@PretzelYT
@PretzelYT Жыл бұрын
I think it might have been the mood I've been in with Bethesda games recently that made me feel this way. I talked about it a lot more in my Daggerfall video, but I'm really into the IMMERSION aspect of Bethesda games as of late. VATS kinda goes against that in my opinion, but I won't blame anyone for feeling that way or enjoying a Bethesda RPG in a different way.
@qwopiretyu
@qwopiretyu Жыл бұрын
Youre half right. If the combat lasts long enough to Regenerate your Action Points you're definitely expected to hop back in. And Jet is a refill, so your character can be a woeful addict because you're addicted more to vats
@ryanthezombie8600
@ryanthezombie8600 3 ай бұрын
@@PretzelYT it shouldnt break ur immersion tho cuz canonically ur character is actually seeing time slowed with the percentages and stuff
@Youchickenquestionmark.
@Youchickenquestionmark. 2 ай бұрын
Explanation for those of you out there with 1 intelligence. Using the VATS mechanic is Fallout 1 THROUGH Fallout New Vegas stops time (hence the song I've got all the time in the world) however in Fallout 4 it just slows down time.
@Zephyrian1st
@Zephyrian1st Жыл бұрын
dude u are one of the first channels ive seen use the what the dog doin sound effect, that is one of my favorites!
@lukevankleef4245
@lukevankleef4245 Жыл бұрын
I think the main problem with the gunplay is the inaccuracy of the weapons and the damage sponge nature of the enemies. Gunfights can feel long and frustrating. VATS really is a crutch for a lot of players who just want to actually get shit done quickly. Now, I'm not one hundred percent sure if removing the artificial inaccuracy would fix it, but I do think it would be nice if guns could be upgraded to be a bit more accurate, so that people who specked more in the repair skill could still be somewhat accurate even if they dont have a very high gun skill.
@Bomboyy
@Bomboyy Ай бұрын
“it’s a shot you’d see in a games trailer, but you’re the one doing it” completely sums up vats
@XsauroxPlayer
@XsauroxPlayer Жыл бұрын
if you have low perception, vats will not detect an enemy in front of you
@falcoon_f_zero9450
@falcoon_f_zero9450 Жыл бұрын
While I do really love VATS I can't say it has ever been very balanced. It tends to give you a few freebie headshots in every gunfight, you can basically break combat by having a VATS build where no enemy can't even get close to you, and spamming it will just spot all enemies for you, even if you don't see them. I had to make a restriction that I can't open VATS in FO4 if I don't see enemies, and it did really improve the experience when VATS wouldn't spoil all the ghouls hiding and pretending to be dead and also mines on the ground. Made the game more fun when I had to be more observant and suddenly foggy weather made the game more tense. I still prefer to have the system in the games. It's a nice unique part of Fallout's combat. And it's not like the combat is often terribly difficult anyway so why not make the finishing shots on the enemies a bit more flashy.
@bazejs8084
@bazejs8084 Жыл бұрын
This system was created for turn based Fallout in 1990s. It was implemented ONLY because at this time it was impossible to make it dynamic and realistic - it was just a limitation 25 years ago, just like turn-based games were. Today implementing something like that just ruins gamepley and it looks ridiculous. Original Fallout developers would never even consider implementing such thing if they have today's game developing technology. It is like implementing turns to Fallout 4.
@user-uy8ps5it3p
@user-uy8ps5it3p Жыл бұрын
Interesting how games only made a few years apart could advance so much
@tetraphobie
@tetraphobie Жыл бұрын
I'm a VATS button spam person. But I've always been surprisingly cool with that. My favorite Fallout games have always been 1 and 2. They were slow paced games with turn based tactical combat. Whenever the enemy sees your character, the game would pause and enter the turn based combat mode. I loved that feature so much! Spamming the VATS button made the new 3D games feel more like the old Fallout games to me. Slower paced and more relaxed. I felt more in control of what was happening and it felt good. I've always been there for exploration, the dialogues, the turn based combat that Bethesda took away from us, and the high from leveling up, not for the real time combat thrills. There is probably a better way to help players like me enjoy the game more than having us spam a button though.
@PretzelYT
@PretzelYT Жыл бұрын
That's a unique perspective, I like it. I hadn't really thought of playing Fallout 3 like a traditional turn-based game. I'm sure that would go some way into making it feel like the older ones, if those are more your jam.
@tetraphobie
@tetraphobie Жыл бұрын
@@PretzelYT I don't always play them as "turn based", but I very often do. 1 and 2 were my childhood, it was incredibly hard for me to accept 3 for years. It just felt... off lol. I did kiiiinda enjoy it in the end and did really love New Vegas though, but combat had never been my favorite part about the new Fallout games. I need to try Wasteland 3, getting some strong isometric Fallout vibes from their combat. Thanks for the video btw, was entertaining & helped me in finding out how I feel about it. :)
@PretzelYT
@PretzelYT Жыл бұрын
Glad I could help :] You might wanna look into Underrail, I've heard a lot of people say it pulls heavy inspiration from Fallout 1 and 2. It has a pretty high steam review score too, so it might be up your alley.
@tetraphobie
@tetraphobie Жыл бұрын
@@PretzelYT Thanks, I'm aware of it, might give it a go some day. :) Also Atom RPG, apparently. Not sure I'll be a fan of the setting and writing of either but you never know! Oh, there is also Arcanum, but that goes without saying.
@bonnajonathon
@bonnajonathon Жыл бұрын
Nice video. Keep up the good work
@Gameprojordan
@Gameprojordan Жыл бұрын
NV tweaked VATS so it's much less OP than fallout 3's VATS, mainly because they also tweaked the gun play and added ADS to actually aim properly with (fallout 3s vats was made the way it was to offset the horrible gunplay with arbitrary and unrealistic preset bullet sway when firing, and lack of ability to truly aim your gun). Biggest difference is the damage reduction while using it. In fallout 3 you have something like 85% damage reduction against you while you're in VATS, whereas in NV it's something like 30% damage reduction against you, meaning you have a much higher chance of dying while in the middle of the VATS slow-mo cutscene, specifically when you're trying to use VATS on a single enemy within a group of enemies who are all attacking you at once. When playing NV I use VATS as minimally as possible, only ever using it on enemies with janky hit boxes (ghost people in the dead money dlc come to mind, you could fire directly at their torso and 75% of the shots go right through them and do zero damage) and when throwing grenades, since those things are very hard to use accurately because of the awkward bouncing mechanics of them, but that's due to the janky physics of the game in general. It actually gives the game a nice and fair challenge. It's also very easy to condition yourself into not relying on it 24-7 because the battles feel more fluid and not just "pause game -> click on enemy body part -> shoot body part in cutscene" over and over FYI, There's also cinematic kill cam available on NV so you can still get those slow mo kill cutscenes while not using VATS. It's like the best of both worlds for someone who wants flashy kill cutscenes without resorting to VATS
@PretzelYT
@PretzelYT Жыл бұрын
I had a line in the script at some point mentioning how VATS was probably made as a crutch to the awful gunplay, but that felt too speculative on my part. It's been a while since I played New Vegas, so I forgot about all the little tweaks they made. Thanks for bringing those up.
@tetraphobie
@tetraphobie Жыл бұрын
Cupcake trauma dog is now part of the Fallout lore thanks to this video.
@PretzelYT
@PretzelYT Жыл бұрын
Dogmeat is best friends with cupcake trauma dog
@ruIIebrett
@ruIIebrett Жыл бұрын
For Fallout 3 and NV, VATS was a crutch from beginning to end for me and I blame it on the game making you wildly inaccurate at the beginning of the playthrough. Only at the end of a gunslinger playthrough can you finally hit your shots reliably. Since I formed the habit of just using VATS from the get go, I ended up using it up until the end, even if I was able to hit the shots outside of it. It took me out of the gunplay too much, but it's not what I enjoyed NV for. F4 was much better in that aspect, finally letting you be fully accurate from the beginning, no arbitrary inaccuracy. It made me use VATS for the dire situations, when I'm low on health and I need a bad guy folded right then and there. The gunplay is much more satisfying in general in F4, but it's almost as if getting a better gun system came at the price of a good roleplaying game. They're not linked in any way, but it's just that F4 is a better shooter than it is a roleplaying game. I agree with everything in the video, F3 and NV was still an experiment so they couldn't pin down a direction, and from recent fallout games, it's still clear that they have a lot to improve on.
@PretzelYT
@PretzelYT Жыл бұрын
While I'm kinda sad the RPG aspects of Fallout have been lessened over the years, I'm glad they're at least nailing the first person action shooty stuff. I'm curious to see what the next mainline game will be like in terms of mechanical focus. Do they add back in some of the stuff they've removed over the years? Or do they streamline it even further?
@daStig177
@daStig177 Жыл бұрын
For all it improved in animation, Fallout 4 introduces a big problem with it's VATS system, and I'm not sure why they did this: Non-random critical hits. IMO, having crits not be random completely invalidates the combat purpose of luck. Crits should a welcome surprise when you get a favorable outcome outside of stealth, and altering them in that manner pointlessly further removes the game from its RPG roots, as it doesn't even fix something that drastically affected gameplay like Morrowind's dieroll combat. That's how stealth characters and some weapons can be creatively balanced so that they face significant struggles when used normally. Despite its progress in weapon animations and feel, Fallout 4/76 also decided to balance weapons purely based off of DPS, which makes fast firing weapons feel like well animated nerf guns. New Vegas had a clever way to balance this with DT and ammo types, which I was surprised they took out of the series in 4 since they gave the player an incentive to spend money at vendors on special ammo and make use of the reloading system to make the most out of your favorite guns. If you haven't done a gun-centric reloading playthrough, I highly recommend it - you'll be surprised how much you shred. 5mm JSP, obtained through the hand loader perk, with an Assault Carbine will take down a deathclaw in seconds, enabling your character's abilities to be felt in an FPS setting over the player's. While vanilla it might have been lukewarm, at least there's mods to help New Vegas' animation problem. I just can't get behind the weapon balancing in the recent games, so that's my take.
@POVgames
@POVgames Жыл бұрын
Playing fallout 3 on the xbox360 I used VATS in just about every encounter, the gunplay of the game was just that bad (some people say on purpose) that I found VATS to be the optimal way to play. With fallout 4 which I play one life hardcore survival I’ve just disabled VATS all together because all I used it for was detecting where enemies are which felt like cheating. Fallout 4’s gunplay might not be AAA quality still but I think it’s good enough to use, playing on PC these days also gives me plenty of control and confidence to aim myself.
@PretzelYT
@PretzelYT Жыл бұрын
I played it on the 360 as well. It feels like you're forced to use VATS when using a controller, at least I feel that considering my proficiency with a joystick in an FPS. I've played more of 3 and New Vegas over the years with a mouse and keyboard, and shooting is definitely more enjoyable that way.
@Klausinator451
@Klausinator451 Жыл бұрын
9:56 R.I.P
@Low_Tier_Jamal
@Low_Tier_Jamal Жыл бұрын
The "gun sway" happens even when you're not firing.
@armitagejake
@armitagejake Жыл бұрын
I managed to build a very satisfying combat setup with VATS activation distance based on perception plus bullet time. I only use VATS when tactical thinking is realy nescessary.
@DizzyDisraeli
@DizzyDisraeli Жыл бұрын
Even though they're not exactly the same genre, your spamming of VATS to find distant enemies reminds me of my time playing Battlefield 4. I'd constantly mash the 'spot' button and if a little orange dorito appeared I'd switch my rifle to single fire and pick them off at distance. I always think this was stupid, as I never would have seen the guy without the spotting system, but I'd immediately forget that and go back to dorito hunting. What funny with the final DLC for the game they added an attachment for carbines that automatically spotted people for you. It was immediately deemed useless as everyone playing spammed spot so hard they'd often highlight the enemy faster than the attachment would. Just as a sidenote, I've never used VATS the same way as you, hitting it randomly when roaming. Maybe it's because I've only played 4 extensively, as gunplay and VATS feel and work different I feel like I'm less inclined to use it to get a heads up. The main times I use it is when I'm fighting enemies in a very complex environment and just need a hand picking them out amongst the ruins, or when I'm shotgun rushing someone and just want a guaranteed "blow your head off" moment.
@PretzelYT
@PretzelYT Жыл бұрын
It's funny your bring up Battlefield 4. I was playing it today and noticed how I was instinctively spamming the Q key. Not sure how I feel about it, but it sure does become muscle memory at some point lol
@legionaryassassin3802
@legionaryassassin3802 Жыл бұрын
Ave, True to Caesar
@tedclark661
@tedclark661 5 ай бұрын
I'm playing my first time in fallout 4, Tried using VATS, and was so put off I haven't used it anymore. Level 49 now.
@vagabundorkchaosmagick-use2898
@vagabundorkchaosmagick-use2898 Жыл бұрын
I like VATS a lot. I like fast paced first person shooters, but not too fast (I like DUSK, I don't like Ultrakill). I like the idea of modern Fallout games being (kinda) tactical shooters rather than action shooters.
@TheRealPOTUSDavidByrd
@TheRealPOTUSDavidByrd 4 ай бұрын
Fallout 4 kinda fixed this with Power Armor Targeting HUD.
@gratuitouslurking8610
@gratuitouslurking8610 Жыл бұрын
Credit where it's due, the 'unpausing' of VATS in 4 and (to a greater, perhaps way too far) extent 76 does help with the balance factor of the mechanic in it's own way. You're tossing a little bit of risk-reward, losing the ability to dodge as you essentially ready yourself for some high-reward strikes. Still, a lucky shot in VATS isn't gonna do much if the target fired a missile or fatman while you were setting it up. It naturally could still be tweaked and improved, tying it into Agility for slowdown and Perception as other comments have brought up could go a long way to further incentivize the mechanic without completely invalidating standard gunplay (fittingly a bit more tolerable in 4 for better or worse)
@redgarlicbred6228
@redgarlicbred6228 Жыл бұрын
76 doesn't pause the game for vats bc it's an online game, can't really pause the entire world when there are other ppl in the world with you. So it just becomes a "I don't wanna aim manually, do my bidding, game"
@DevinJuularValentine
@DevinJuularValentine Жыл бұрын
I suppose vats is necessary to convey some of the skill ups from leveling too since you can't actually make the player any better
@PretzelYT
@PretzelYT Жыл бұрын
It's interesting that they KINDA accounted for that with the weapon sway being non-existent at higher gun skill levels, but I know what you mean.
@philipcooper8297
@philipcooper8297 6 ай бұрын
V.A.T.S. is one of those things that define Fallout, it gives it identity. You even have to take it into consideration when creating your character, so you have enough AP. As for the overuse of the V.A.T.S. I do like what they did in the Fallout 76, that every press of the V.A.T.S. button takes away your AP, and once you deplete your AP the V.A.T.S. won't even engage.
@josephrikers1111
@josephrikers1111 Жыл бұрын
How come very high targeting measures often not work when firing? 1:31 here’s a perfect example you’re point blank range with a percentage super high yet it wasn’t enough to take her out? Why is that? It’s ridiculous! It’s like why even have the vats and percentages if it’s going to work that poorly? And that was 90% to the head! If that doesn’t work how does one feel confident moving on with a turnout like that? I also feel like when searching on yourube to find out what my problem is and it’s like I’m the only one who has this problem since there are barely any video content creators who are covering this issue?
@dampndrookit
@dampndrookit Жыл бұрын
Loved it
@metaKnightSpamer777
@metaKnightSpamer777 Жыл бұрын
-starts taking notes-
@PretzelYT
@PretzelYT Жыл бұрын
This will all be on the test tomorrow, I hope you prepare 📝
@metaKnightSpamer777
@metaKnightSpamer777 Жыл бұрын
trying to be; Game Design is such a tricky thing, that when I (hopefully) eventually make My 'Big Game Idea', I can get it done RIGHT; Rest assured, I'm trying to be as prepared as I can be;
@TheAlmightyLeroy
@TheAlmightyLeroy Жыл бұрын
Call of duty came out a year before it, so the Devs should have rebuilt the shootting mechanics from scratch in a single year right before release, this is definately how game development works
@sashapinesnguyenhienhoa8003
@sashapinesnguyenhienhoa8003 7 ай бұрын
Atleast fallout 4 make vats and gameplay quite good
@MikeGill87
@MikeGill87 3 ай бұрын
Never played F3 or New Vegas. Just got both on Steam. (tried F4 once but my laptop isn't up to the task - upgrade badly needed). Thanks for the spamming tip - I might try it but something tells me I won't use VATS at all, maybe only to bring back memories of me shooting everyone in the crotch two decades ago in F1 and F2. :D
@koosa6289
@koosa6289 Жыл бұрын
Shooting in games like Fallout NV / Deus Ex HR is way more fun than in CoD 4, more mechanical, less arcade'y, weapons jam, shooting is clunkier therefore has more weight and impact imo
@Superschokokeks
@Superschokokeks Жыл бұрын
If a bretzel ah I mean Pretzel wants to talk about VATS I have to eat I mean listen. Edit: while I think your criticism is valid, I still have to say: you don't have to spam the VATS button if its hurt your enjoyment. I know, it's just a bandage because there will be always that thought that you can cheese the game for better outcomes. On the other hand, I noticed - at least in New Vegas, shooting without VATS is most of the time far more accurate than with. That 1% shot you show would be a garuanteed hit without .. of course if you aim right. Furthermore shooting for instance a minigun without VATS did more DPS than using VATS (and shooting after VATS), although my memory could be wrong. Either way VATS needs some rework.
@alaskacpu
@alaskacpu 11 ай бұрын
If I didn't use it on the Mother-ship, I would loose half my crew - trying to to finish the quest! The stupid NPC's wouldn't help me - and they would die! But on normal exploring & quest, I never use it. It's when you have dumb NPC's with you or around you.
@SuperMachoGamer
@SuperMachoGamer 2 ай бұрын
Oh god... it's another one of those "the shooting feels wrong" type of videos. "Clunky" shooters are a feature to be enjoyed. The games of the past like golden eye and time splitters unfortunately have no place in a modern setting. Gatekept by "standards" that make it impossible to deviate from. And you know what.. it sucks. I haven't enjoyed a good modern shooter in a VERY long time. But you do have some very valid follow up points.
@PretzelYT
@PretzelYT 2 ай бұрын
Oh man I LOVED Timesplitters as a kid. But you are right in bringing it up that the shooting didn't really feel "good". Though it didn't have to, that wasn't really the point of the game. I kinda understand where you're coming from. Specifically, I can appreciate when a game knows what it is and doesn't try to incentivize playstyles outside of that core style. I've always heard the original Assassins Creed brought up in regards to this. Combat was PURPOSEFULLY boring in that game to incentivize you to stealth kill everyone. And with the later games in the Origins style, combat was fun and had depth. So stealth didn't feel as necessary considering you could just beat up everyone in the camp. Problem is, I think Fallout 3 WANTS to be a shooter. It's the main way you deal with enemies in the game. And when the first person shooting isn't that good, the experience as a whole suffers a little bit. I do say "a little bit" because after a while, you just kinda get used to it. It's not the biggest deal in the world to be honest.
@wilomica
@wilomica 7 ай бұрын
I need V.A.T.S. I was in my late 30s when Fallout came out. In 2023 there is no way I can play without it. If you want a FPS play Call of Duty, All the 'faults' you list are features for older or disabled players.
@tripjones2178
@tripjones2178 2 ай бұрын
I'm in the same age group and in no way feel old or disabled. Vats is awesome but I still have excellent hand eye coordination.
@ek0ms849
@ek0ms849 Жыл бұрын
You can also just not use VATS
@PretzelYT
@PretzelYT Жыл бұрын
I wish I would have talked about this in the video, because I remember thinking about it during the script-writing at some point but I never got around to writing those thoughts down. Players will optimize the hell out of a game. You obviously notice that in multiplayer games where the meta is ever-evolving, but it happens in singleplayer games as well. People will look for the lowest-effort, highest-reward strategy to make sure they're playing the game *efficiently*. And I think VATS, at least in the context of me spamming it while walking around the open world, is too LOW effort and too HIGH a reward. There's nothing to lose by spamming it. Now as you said, I could just... not do that. But in my mind, I'm forsaking some mechanical advantage just to be a little bit more immersed. Some people might be able to do that just fine. Me, however, I'll always feel that temptation to just press the right bumper and see if there's anyone I need to worry about in my cone of vision. Once I press that button and nothing is revealed, a little bit of tension is relieved. I know I might enjoy the game better if I don't use that tactic, but I feel such a strong desire to use it in the moment, that it's hard to override that feeling. It's just human nature. I'd personally prefer if I flat out wasn't ABLE to use that tactic. Remove that tool from my toolbelt and force me to engage with the world. Try to spot dangerous enemies myself rather than forcing the game to do it for me. (Sorry for the rant. Don't really take this as me laying into you, just think of this as a section of the video I wish I had included.)
@gerwaanhartfield7261
@gerwaanhartfield7261 Жыл бұрын
I love V.A.T.S. it's a staple of the Fallout games
@nari_the_corpse6681
@nari_the_corpse6681 Жыл бұрын
No we dont
@sebastianknott3804
@sebastianknott3804 Жыл бұрын
True, but why do you sound exactly like Tristian Tate?
@MochiKu-zh6sq
@MochiKu-zh6sq 2 ай бұрын
It's a solo game, hack away and play how you enjoy it, If you buy a hotdog you gonna let someone else tell you how to eat it? 😅😂
@leyio7453
@leyio7453 Жыл бұрын
It kills the game pace.
@AliceLoverdrive
@AliceLoverdrive Жыл бұрын
Fallout should've never been ported into a realtime FPS.
@PretzelYT
@PretzelYT Жыл бұрын
I should have made this into a bigger point in the video, I can't blame someone for wanting Fallout to go in either direction. I got Fallout 76 for like $8 last night and was enjoying myself shooting mole rats. I definitely acknowledge that Fallout 76 is the furthest thing from a Fallout game fans of the first few games want, but still. Pointing at and shooting bad guys is fun. I guess we're in a pretty good situation these days, where we have a ton of lesser budget games to fill the void of a traditional isometric Fallout. Atom RPG, Underrail, and of course, Wasteland 2 and 3. It is a shame that there's no actual new Fallout game in that style. It'd be fun if they let some indie studio work on an isometric Fallout game.
@AliceLoverdrive
@AliceLoverdrive Жыл бұрын
@@PretzelYT to be brutally honest, it's not like I even like FO1's gameplay. I'd say it fucking sucks, all things considered. The problem is that this shift into a 3D FPS game significantly increases costs of all things that make Fallout great. What would be just a few lines of text in '97, now need to be voice-acted, lipsynced, synchronised with facial animations, all that jazz. As a result, we have fewer branching storylines, fewer interesting conversations, fewer, well, Fallout. Even in New Vegas (that still probably wouldn't be possible in 2E 22), the only reason we can't tell Veronica about Christine or Caesar about Graham is that booking VAs for a few lines is too expensive of an endevour.
@PretzelYT
@PretzelYT Жыл бұрын
Great point, I sometimes forget that full voice-acting in video games occasionally shapes the amount of content written for the game. When a game doesn't have voice acting, it's nice to know the developers/writers are unrestrained when it comes to what they write into the game without having to think about how much they'll have to pay voice actors.
@juliet4093
@juliet4093 Жыл бұрын
@@AliceLoverdrive actually the reason you can’t tell her is due to load order issues with consoles not being predictable, the files can’t rely on each other, it had nothing to do with VAs afaik
@HattmannenNilsson
@HattmannenNilsson Жыл бұрын
I'm sure I don't know what you're talking about. There were only ever two Fallout games. Well, technically three, but we don't talk about Tactics. 😛 On a less sarcastic note, I agree completely. When Bethesda made their Oblivion mod, they took the Fallout out of Fallout. It's not necessarily bad, it's just not Fallout games any more. Even a bunch of the stats don't really make sense any longer in the real-time, first/third-person context.
@Ryza05
@Ryza05 Жыл бұрын
i tend not to use vats because nate is absolutely worthless at aming
@jalontf2
@jalontf2 Жыл бұрын
Vagrant Story did it better :)
@PretzelYT
@PretzelYT Жыл бұрын
I haven't played Vagrant Story, but I've heard a lot of great things about Matsuno's games. I've wanted to get into that part of Square's history for a while now, maybe I should sooner rather than later.
@Tetsaga
@Tetsaga Жыл бұрын
Only one stopping you from engaging like that is you! I look forward to seeing it
@williammontague84
@williammontague84 Жыл бұрын
Hands down one of the dumbest video games I’ve ever played in my life. Picked it up for free… I want my money back. Pure Trash. This is the worst combat you will ever see in a video game. As a matter of fact I can’t think of a single aspect of this game that isn’t completely RTRD. If you’re reading this, and wondering if you should give FO76 a chance because it’s free, do yourself a favor…. DONT BOTHER.
@sashapinesnguyenhienhoa8003
@sashapinesnguyenhienhoa8003 7 ай бұрын
Still better then starfield
@Ant_No_Limit_
@Ant_No_Limit_ Жыл бұрын
In order to counteract being able to target distant enemies with VATS, Bethesda could've made it so that VATS only targets enemies once the [DANGER] notification is present when crouched, which obviously means you've been detected by an enemy and they are now engaging you
@user-rs1iq3kt6l
@user-rs1iq3kt6l Ай бұрын
In my opinion VATS is entirely useless
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