Let me know what kind of other content you guys are interested in seeing , plenty more to come !
@AriaHoshizoraАй бұрын
Howdy, I'm the Sora player, my game plan was basically what you had described. Sora comes out early, dictates a lot of early tempo and people don't play cards to respect EP's so I can swing with no fear where everyone else swing's terribly by siding and letting me just farm resources for free with every GB I hit. I used to play Marine in the past as a finisher package but it was relatively inconsistent to find if games go weird. I never went to time in swiss and the two matches I played in top, Sora for being a neg soul is surprisingly really good at sticking pockets of damage that usually puts my opponent in high level 2/low level 3 scenarios and it usually keeps me at a stable position to poke out the end game.
@nickfire47Ай бұрын
I'm the GGST player, to add note on the idea of getting 3 of them out, it's more realistic that the plan is to get 1 I-no per turn, get her cx, get hexproof on it if needed with the back stage Sol assist, use the combo either to decompress the opponent if their deck is good (or i know CXs are in bad places and wanna force them into a bad refresh), put damage on the board if i trigger cxs i wanna pay out, or if i trigger clean oftentimes i just use the shuffleback option without shuffling to just gain power to defend it at 12k base + backups. then the plan is to try to defend the I-no until next turn, make another and get the CX again for both to combo, and if the opponent can't successfully answer them I'll have a full board by the late game, and if they do it's fine, because I'm paying out stock for burns of decompression throughout the game, to the finisher damage push is distributed throughout the game rather than needing to be all on board at the end, and I'll just usually end the game with 2 of them on board trying to burn 2 if i need to go for the kill.
@WeissAncestorАй бұрын
Makes sense , I guess when i said " like the Sora player" but i forgot that Ino can't call herself out so what you said makes perfect sense as you will just put them down 1 turn at a time. Thanks for Clarifying !
@bdragoro2 ай бұрын
For slime, the level 0 beaters / runners you'd run highly depends on what the combo you decided to play aside from mjurran, If they didn't run the hakuros then they would have practically no yellows to have in level for benimaru finisher, it also helps deny hololive's aqua / la+ or any card that does similar efx
@WeissAncestor2 ай бұрын
That does make sense , I think your fine if you have at least 4 yellow , with the drop searcher you can swap out the level zone. But yeah, if you were to add Millim in the deck then you would have to move around rations