Were my predictions for Starfield correct?

  Рет қаралды 17,889

Jwlar

Jwlar

Күн бұрын

Пікірлер: 229
@evprince
@evprince Жыл бұрын
Love to see bro's mad accurate predictions
@michealjaymurphy
@michealjaymurphy 10 ай бұрын
i mean most of these were told before the game was released only Bethesda fans putting their heads in the sand didn’t know this
@heetheet75
@heetheet75 Жыл бұрын
Every one of us that played previous Bethesda games and had taste called it.
@Nightweaver1
@Nightweaver1 Жыл бұрын
Getting very anxious and scared about what Elder Scrolls 6 will be if this is the path Beth has decided to go down.
@jonathansalcido5208
@jonathansalcido5208 11 ай бұрын
Gonna be Skyrim++++++++
@UnknownName5050
@UnknownName5050 11 ай бұрын
The studio observed the way people played and adjusted accordingly. Unfortunately, that produces a product people don’t want to play.
@ExValeFor
@ExValeFor 11 ай бұрын
Don't be. it's time to let go.
@vincelang3779
@vincelang3779 Жыл бұрын
DAGGERFALL is far, far superior in its ability to construct environments that foster a sense of exploration, and DF UNITY's "smaller dungeons" option compacts the thing into a tidy package that utterly destroys the newer game. Like so many before it, Bethsoft has gone BACKWARDS in game design as much if not more than they've improved on the graphical bells and whistles. Heck, even the dialogue in DAGGERFALL was more lively than the tripe we're fed here : Morgiah, for example, has more of a defined personality than Barrett - it's just that she's not voice acted. Stop feeding me pig slop, Bethesda : I'm only *half* pig! To wit : I went to the "abandoned robotic factory" several times in STARFIELD and used the exact same computer, in the same place, to unlock the same elevator that leads to the same upper level with, beside said computer, the exact same corpse wearing the same lab coat, sprawled in the same death position on the same cot. Rubbish. DAGGERFALL does build its dungeons from the same tilesets, but the sets are assembled in a semi-randomized fashion : here partially flooded, there blocked by a statue and over here needing to climb/levitate.
@Soyu-Sojojarkkii
@Soyu-Sojojarkkii Жыл бұрын
I cant believe this is the game that they delayed es6 for nearly a decade to make.
@theunepicdude
@theunepicdude Жыл бұрын
Hard life for us elder scrolls fans
@theunepicdude
@theunepicdude Жыл бұрын
The good thing though is this shows what the elder scrolls 6 could be like. Kinda
@madridista6862
@madridista6862 Жыл бұрын
Thankfully. Its a good game man.
@Soyu-Sojojarkkii
@Soyu-Sojojarkkii Жыл бұрын
​@@theunepicdudeIf starfield is a preview of es6 I'm just not going to play it.
@josedorsaith5261
@josedorsaith5261 Жыл бұрын
Weird considering how much more popular Elder Scrolls is. At this point I'm worried that they're not able to pull off a decent ES game anymore
@mr.zer0773
@mr.zer0773 Жыл бұрын
The daggerfall team is working on their own game under a different IP though, so we might have hope yet! Granted, it will probably be five to seven more years, if I were to guess, which is saddening.
@LostHorizons0
@LostHorizons0 Жыл бұрын
The wayward realms looks amazing it has the heart of Daggerfall but for the modern age. Personally I think it’s going to blow tes 6 away I think they will put the heart and soul back into what is lacking from Bethesda now.
@Jwlar
@Jwlar Жыл бұрын
Here’s hoping they give it the time it needs. The pre-Alpha footage looks promising (assuming it is actually pre-Alpha and subject to improvements)
@mr.zer0773
@mr.zer0773 Жыл бұрын
@@Jwlar I really hope that they do the "Larian thing" though, that would be pretty neat.
@DKarkarov
@DKarkarov Жыл бұрын
@@Weyland_Punani I don't know, a lot of triple A title release with choppy frames these days so I am not sure I would take that as a indicator of development stage.
@DKarkarov
@DKarkarov Жыл бұрын
@@Weyland_Punani The reveal gameplay is video footage so not really the same thing, but it is capped at 30 on consoles. Either way my point is "frame rate" isn't a good indicator of where a game is in dev cycle. Could be alpha, could be 1/2 revisions from release.
@alexanderrahl7034
@alexanderrahl7034 Жыл бұрын
"I found the same cave on the moon and earth" World of Warcraft's cave triplets: "Someone say our names?"
@DevanConrad
@DevanConrad Жыл бұрын
Right outside New Atlantis there's misaligned water on tiles next to no water leaving floating half puddles
@bigfatchubbybritboy9445
@bigfatchubbybritboy9445 Жыл бұрын
Laaaaazy. Bethesda are lazy af smh :/. Evidently Todd and co don't give a shit.
@Ma1q444
@Ma1q444 Жыл бұрын
I was mad when I heard instead of making tes 6 they were developing starfield and I was right what a shame.
@leonst.7471
@leonst.7471 Жыл бұрын
I wasnt watching the prediction video as I knew I could simply skip to this one when you release it
@Mephilis78
@Mephilis78 Жыл бұрын
Idk, I'd say the random Skyrim Dragon attacks are probably those moments when a friggin Terrormorph pops up out of nowhere.
@Wotsdid
@Wotsdid Жыл бұрын
Haven't played the game or bought it yet, but from what I've seen I'm not amazed. I couldn't even finish The Outer Worlds, so this will probably bore me as well. Oh well, I'll get it in 5 years in a sale
@bigzachful
@bigzachful Жыл бұрын
How small the worlds and lack enemies is a huge part of it. Daggerfall had endless territory and enemies
@shiroamakusa8075
@shiroamakusa8075 11 ай бұрын
@@bigzachfulEndless POINTLESS territory and enemies.
@aceofheartsch7887
@aceofheartsch7887 Жыл бұрын
I really wish the art style wasn't Beigepunk though.
@studiogimli7645
@studiogimli7645 11 ай бұрын
yeah, maybe its just not for me because i dont like most dry "realistic" scifi but it just feels quite flat most of the time
@SandGentleman
@SandGentleman Жыл бұрын
I'm glad the robot voice says your channel name in the intro because I had no idea how to say it lol
@johnnytherobotontheledge
@johnnytherobotontheledge Жыл бұрын
I personally feel like I wasted 70 bucks on this game. Its feels like a downgrade from any other bethesda game in terms of exploration. Need to go to a bandit camp filled with killer pirates for some quest? Well no problem, just land your incredibly loud and big spacecraft right next to there base, literally at the front gates. you get out of the ship and they have have no idea that you are there or that your ship just landed. Like wtf. Completly immersive breaking, at least in older bethesda titles you cant fast travel to unknown locations before discovering them on foot. In this game there is no restriction to where you can fast travel to, so that gives you NO REASON to land in a zone that isn't related to a quest.. again like wtf where they thinking? Sucks I cant refund :(
@Ma1q444
@Ma1q444 Жыл бұрын
Bethesda basically took everything that made their games great and threw it in the garbage and then tried to improve on the aspects their games aren’t known for.
@HeavyMetalGamingHD
@HeavyMetalGamingHD Жыл бұрын
I think it's a good decision, that the citizens don't have random names, because you always immediately know, which npc has some kind of actual meaning - vendor, quest giver etc
@euric869
@euric869 Жыл бұрын
Part of the RPG experience is to have immersion even if NPCs are blank slates with no interactive action. Simple stuff as just adding names makes it a bit more believable as a person.
@kyler247
@kyler247 Жыл бұрын
​@@euric869that's true for RPGs, but Bethesda hasn't made actual RPGs in a very long time. They're just virtual theme parks that you kill things and collect junk in now.
@Jwlar
@Jwlar Жыл бұрын
From a gameplay standpoint I agree, but it does break the immersion a bit.
@KarsKirai
@KarsKirai Жыл бұрын
I process background characters in real life the same way
@ClarkWasHere1
@ClarkWasHere1 Жыл бұрын
​​@@euric869 i dont know the names of every person in a city so just looking at someone and knowing their name feels immersion breaking to me. And if they all had names but basically nothing else to them, they'd feel more lifeless than they are currently. I'm okay with "citizen" npcs just being background characters that just exist to go about their day walking to a destination. If the game had more peaceful and meaningful interactions with the citizens then i could see them needing names.
@RedshirtAfficionado
@RedshirtAfficionado Жыл бұрын
The thing that stuck out to me the most was a totally unhinged dev response to a negative review on Steam, talking about how just because the planets were empty and vacant that it “wasn’t boring that they were empty by design” and compared it to astronauts on the moon, as if clicking on a menu to visit a vacant, already explored by someonr else planet was at all comparable. They then went on to say that quests “massively” changed your experience. Yeah right Todd. They claim there are “hundreds of hours of quests” but almost all of them are slapped-together fetch quests
@arekusu.
@arekusu. Жыл бұрын
I was going to say "I'm not gonna buy it", but I honestly forgot that it's not on PS5. I can't get it anyway lol
@jimster1111
@jimster1111 Жыл бұрын
man everyones saying its just bethesda haters that are stirring up controversy but when jwlar makes a video on how mid starfield is then that just proves its not true.
@jimster1111
@jimster1111 Жыл бұрын
he had mid expectations and the game met those expectations but did not exceed them. ergo the game is mid@@astrarobotica
@zackwalkman8574
@zackwalkman8574 Жыл бұрын
The game is fine. Not the trash like bethesda haters are saying. This review is on point. The game is mid.
@Wobbothe3rd
@Wobbothe3rd Жыл бұрын
@@zackwalkman8574 It's a game about exploration and the exploration is trash.
@mkzhero
@mkzhero Жыл бұрын
"Everyone" is just a bunch of normies who'd lap up basically every turd the game industry serves them. Shiny pixels move? Shooty stick go boom? AWSUM
@DarkOmegaMK2
@DarkOmegaMK2 Жыл бұрын
Can you tell me tomorrow's winning lottery numbers? i could use some predictions here.
@Jwlar
@Jwlar Жыл бұрын
123456789* * I claim no responsibility for any winning (or losings)
@thatcher174
@thatcher174 Жыл бұрын
Are you going to do a breakdown retrospective on Oblivion? Your essays are super good :)
@Ma1q444
@Ma1q444 Жыл бұрын
As someone who loves Bethesda games I got this game and felt nothing. I felt dead inside seeing how bland and boring this game is and how they improved on nothing from previous games and actually removed more features.
@aaronlaughter6471
@aaronlaughter6471 Жыл бұрын
You want to back up that statement cause Morrowind removed way more stuff from Daggerfall then skyrim from Morrowind, yet nobody says anything, just Bethesda bad.
@Ma1q444
@Ma1q444 Жыл бұрын
@@aaronlaughter6471 Daggerfall has a unique crowd it’s generated landscape can get very repetitive and boring.
@nhaaaPl
@nhaaaPl Жыл бұрын
It's as if Bethesda decided with Morrowind to do handcrafted content instead of randomly generated ones, only to start going back towards it later, starting with small steps in skyirm. Sad to see it honestly, as nothing beats a well designed and unique quest or dungeon. The random things are just filler, not memorable.
@Malentor
@Malentor Жыл бұрын
Nonsense. A procedurally generated world, if done with enough attention to detail, can provide a very convincing simulation of a world, the perfect setting for the kind of adventure that they started veering away from with Morrowind. Starfield is terrible in more ways than one, but it's not because it chose to try things that were tried with Daggerfall, but because it failed to do anything noteworthy with the concepts and ideas that were present even back then. Morrowind will forever be a disappointment, in that it moved away from the attempts at creating huge, simulated and believable worlds, in favor of the "handcrafted" bullshit that has pulled the series down ever since.
@cool_bug_facts
@cool_bug_facts Жыл бұрын
That started all the way back in Oblivion, with the terrible procedurally generated dungeons in the planes of oblivion.
@naughtywizard
@naughtywizard Жыл бұрын
@@Malentor worst take I’ve ever read in my life well done
@nhaaaPl
@nhaaaPl Жыл бұрын
@@Malentor I guess that's one way to look at it, but I'd rather have 100 hours worth of memorable quality content rather than an infinite amount of mediocrity, because randomly generated things will never rise above mediocre in an rpg or adventure game. It works for a roguelike game and some other genres, but not in these games.
@nhaaaPl
@nhaaaPl Жыл бұрын
@@cool_bug_facts Those were not proceduraly generated. There were about a dozen variations and the game selected a random one when you entered a gate. They had a few unique ones for those that were important to the story or were city gates, and unsurprisingly, those were the actually memorable ones.
@blakecasimir
@blakecasimir Жыл бұрын
Space Daggerfall sounds perfect. But the "dungeons" in Starfield, particularly the various abandoned outposts etc are sometimes copy-pasted exactly. BGS being egregiously lazy here and I can't wait for someone to dig in and correct this when the mod tools are available. Still, I'm just glad a first person space RPG on this scale even exists now. Been waiting too long...
@kongzillatoho4558
@kongzillatoho4558 Жыл бұрын
''are sometimes copy-pasted exactly'' Sounds like a Bethesda game.
@hariszark7396
@hariszark7396 Жыл бұрын
I was right about everything I was saying. My only error was the scale of every map tile that I was thinking it would be about 3-5 km before you hit the wall. Everything else I was spot on.
@WhiteThumbs
@WhiteThumbs Жыл бұрын
Looks great, still poor mesh collision, creation2 needs tiny voxels , Gameplay reminds me of fallout 3. I like the voice stuff
@ghosterino
@ghosterino 11 ай бұрын
Yes, it's Daggerfall in space, I would be happy about it, but I am not. Despite the 25 years gap I feel Starfield has less overhaul content than Daggerfall, I can't say this is technically the truth but that's how I feel about it. 😢
@peterholley5802
@peterholley5802 Жыл бұрын
I’d love to see an Oblivion retrospective
@PseudonymsAreGovnoYaEbalGoogle
@PseudonymsAreGovnoYaEbalGoogle Жыл бұрын
I'll quote Zeke and Zach video: "Starfield shows no respect to the Sixth Game and the Players Unmorned"
@clydemarshall8095
@clydemarshall8095 2 ай бұрын
I recall when I first heard the name Starfield and even then wasn’t very enthusiastic.
@FamasXFreak
@FamasXFreak Жыл бұрын
Looking forward to your retrospective on this!!
@bankaiiibankaaa4573
@bankaiiibankaaa4573 Жыл бұрын
I would prefer fo5 or elder scrolls 6 to be released, but it is what it is.
@KarsKirai
@KarsKirai Жыл бұрын
TES VI should be their focus now according to Mr Howard
@bandanna2388
@bandanna2388 11 ай бұрын
@@KarsKiraiif that’s the case then we should expect Fallout 5 in 2035 lmao
@DagothDaddy
@DagothDaddy Жыл бұрын
It is space daggerfall but launch Daggerfall. when people think of daggerfall now they think of Daggerfall unity. OG Daggerfall while having impressive elements was also a mess of a game that started Bethesda on a spiral towads nearly shutting down.
@jimmybailey7198
@jimmybailey7198 11 ай бұрын
Its so crazy, back when i was obsessed with Halo when i was an early teen, Halo 1 was starkly different from 2, 2 was like whoaaaaaaa!!!!! Graphically. Now, theyre so similair on the old end compared to today, like yea this feels like a slight update to 1 when played today. I miss the golden age, but this "platinum?" Age? Seems pretty ok tho
@FretboardToAsh
@FretboardToAsh Жыл бұрын
The main difference being that daggerfall's locations actually existed, and so did the world. If you decide to walk somewhere, you can. That world is procedurally generated, but it persists. In starfield, you'll hit a wall when you explore, and the place you've been eventually disappears once you leave the planet.
@295Phoenix
@295Phoenix Жыл бұрын
So...how long after ES6's release do we have to wait for mods to make it playable?
@Jwlar
@Jwlar Жыл бұрын
Based on Starfield's current timeline, around a month for decent QOL mods, but we need to wait for the Creation Kit for a lot of the issues to be fixed.
@theunepicdude
@theunepicdude Жыл бұрын
Expected that.
@jasonjayalap
@jasonjayalap Жыл бұрын
Why do we have to choose between old school quirkiness and ambition (without the budget to fulfill the promise) and bland commitee-designed game? Is it because when we give those auteurs the budget, they can't get the damn thing finished? While players want big budget games, there seems to be a budget... horizon... that few games can cross (without turning bland).
@kyler247
@kyler247 Жыл бұрын
Also the writing is utterly dull and uninspired, so the game may have x amount of area to explore, x amount of quests, etc but its not worth doing becauss you're not given a compelling reason to do so. Its just bland
@Wobbothe3rd
@Wobbothe3rd Жыл бұрын
exactly, the writing is way too on the nose. It's like how a 14 year old would imagine sci fi, very immature and unrealistic.
@theexile4694
@theexile4694 Жыл бұрын
It is 100% NOT Daggerfall in space, anyone saying or eluding to otherwise is delusional and needs to have their head examed.
@bigzachful
@bigzachful Жыл бұрын
Bethesda has fallen, Bethesda has fallen.. And they have a short time window to Obsidion making a superior fallout to theirs. New Vegas was great and it could have been a masterpiece possibly if they were given doubly that time like they should have.
@seamusoblainn
@seamusoblainn Жыл бұрын
LLMs like chat gtp were made for these types of games, in my opinion
@bahshas
@bahshas Жыл бұрын
thats why if you want you should play starfield now because it is going to feel a whole lot stale in a few years when this is masterfully implemented in indie rpg games.
@Dhalisos
@Dhalisos Жыл бұрын
Yeah, pretty nailed! You show that pity Oracle and Alaundo who is boss :3 Aaaand, what is that about daggerfall team working on who?...I WANNNA KNOW IT!
@Jwlar
@Jwlar Жыл бұрын
Wayward Realms! Check it out on KZbin! It’s being made by Ted Peterson, Julian LeFay and other original Bethesda guys and some new folks too.
@Aaron_Esh
@Aaron_Esh Жыл бұрын
If you use a procedural generation you'll be paid with a copy of money
@avatar19822
@avatar19822 Жыл бұрын
This game just looks like a really nicely modded FallOut game to me.
@sgas
@sgas Жыл бұрын
11:24 crazy transition
@gabrielchcosta
@gabrielchcosta 6 ай бұрын
8:43 would have been better if they were fixed locations, with more handcrafted content.
@LostHorizons0
@LostHorizons0 Жыл бұрын
I haven’t played it so I can’t say Likely wont as I have zero interest in sci-fi and space stuff. Just glad it is no longer a road block from tes 6 development.
@j85grim4
@j85grim4 Жыл бұрын
As a huge Skyrim fan and a heavily modded Fallout 4 fan and....I have no desire whatsoever to play Starfield for some reason. It just looks bland and like a generic space game....Am I wrong for saving my money? I just started playing a heavily modded Daggerfall Unity for the first time and it looks so much more interesting than Starfield....
@TheHighestWumpus
@TheHighestWumpus Жыл бұрын
I get the issues some people have and I see the jank but I still am having fun
@greatrulo
@greatrulo Жыл бұрын
I dont understand this trend with Bethesda games where everyone goes "Oh it's*insert game from their earlier catalog* but with better graphics and worse RPG mechanics", I've been playing since Oblivion's release and I remember the forums being full of Morrowind apologists, then the Fallout crowd went wild at F3's announcement and release. For some reason people just like to be vesy negative about some studios and ignore the craftmanship and artistic work their games have, It's not like we're talking about Ubisoft or EA, for real just go walk in the wilds or sit at a bar in any Bethesda game and tell me you can't feel the magic emanating from each of its pixels, y'all have fun being overly negative about nothing, I'll go and enjoy this new game with a bunch of flaws but a hugely passionate craftmanship and artistry.
@DurkDiggler
@DurkDiggler 10 ай бұрын
very gay of you
@greatrulo
@greatrulo 10 ай бұрын
@@DurkDiggler oh thanks, that's a great compliment. 🤘
@Bomberman66Hell
@Bomberman66Hell 9 ай бұрын
Consoom new product and get excited for new product
@greatrulo
@greatrulo 9 ай бұрын
@@Bomberman66Hell "I don't have any actual way to write criticism so I'll just write whatever vomit comes to mind"
@euric869
@euric869 Жыл бұрын
Well it is just as lackluster and empty as daggerwall was but without the immersion and watered down rpg elements.
@Malentor
@Malentor Жыл бұрын
Let me guess, your first tes was Morrowind? Nothing lackluster about daggerfall - it hasn't been beat to this day, Morrowind was a colossal disappointment, as it veered away from the path that arena and daggerfall had embarked on, and it's been downhill since then - this polished starturd is merely the latest iteration of Todd's quest to prove that he isn't just a chess club loser (he failed).
@klizzard5166
@klizzard5166 Жыл бұрын
i still have 0 interest in this game. used to love bathesda but this game really seems like it should have been released 6 years ago the way it looks and plays. everything is still so mediocre and emtpy planets. its like a mix of no mans sky and and tiny things from many games to make it a bleh mashup. i think the most fair ratings for this game is 5 or 6 out of 10 its just mediocre and in some cases a good game. thats not saying much
@operator8014
@operator8014 Жыл бұрын
This doesn't really look very fun.
@pendantblade6361
@pendantblade6361 Жыл бұрын
Daggerfall + Fallout 4 in Space definitely, with all the ups and downs it implies.
@EJDubbz
@EJDubbz Жыл бұрын
I wish people would stop thinking NASA punk was a thing. Most of it just looks NASA. Maybe NASA cowpoke.
@SwarfBando
@SwarfBando Жыл бұрын
What about just Hardcore Science Fiction
@Malentor
@Malentor Жыл бұрын
Nothing hardcore about it@@SwarfBando
@cheekibreeki4638
@cheekibreeki4638 Жыл бұрын
I never even heard the term "nasa punk" til starfield came out. Can anyone tell me what its supposed to be?
@SwarfBando
@SwarfBando Жыл бұрын
@@cheekibreeki4638 Basically trying to be as realistic to what the future might be like as possible. Though, most people refer to that as "Hard Sci Fi"
@cool_bug_facts
@cool_bug_facts Жыл бұрын
​@@SwarfBandoEmphasis on "trying to be," but not quite succeeding, in classic Bethesda fashion. I've only played for a few hours, but to name just a few things I've noticed, you're telling me in the year of our lord 2330 they're still using monitors, TVs, user interfaces and voice synthesis that look and sound dated today, and keyboard layouts from the 2000s (with Windows keys, no less)? And that, with all that seemingly advanced AI, they're still using human labor for whatever reason? You'd think they'd have hordes of robots in that mine at the beginning of the game. I'm not trying to shit on the game, I'm actually quite enjoying it so far despite all else. But this kind of subtly nonsensical world building is my biggest gripe with Starfield, and with a lot of other sci-fi for that matter. But I guess especially Starfield, since they went for such a realistic aesthetic, and world building is generally their best feat. Maybe I'm just weird.
@trustyvault13canteen32
@trustyvault13canteen32 Жыл бұрын
6:22 "That even have some choices to be made" Whats this? Roleplaying in my Bethesda game?
@Jwlar
@Jwlar Жыл бұрын
Just the bare minimum, but that’s better than we have had in a while lol
@Jwlar
@Jwlar Жыл бұрын
Enough to qualify for the catergory, but not quite enough to make them feel important.
@LittleMushroomGuy
@LittleMushroomGuy Жыл бұрын
Why is it a "Retrospective" when the game just came out? Call it an Analysis, Review...
@Victini0510
@Victini0510 Жыл бұрын
Where is it called a retrospective?
@Jwlar
@Jwlar Жыл бұрын
If you mean at the end of this video, yeah my bad, we wouldn’t be calling it that anyway - I just wrote the wrong term in this quick script. We would probably go with ‘critique’ or something like that.
@LittleMushroomGuy
@LittleMushroomGuy Жыл бұрын
@@Jwlar :)
@kyler247
@kyler247 Жыл бұрын
I don't know why you would think modern day bethesda would make a game as complex as daggerfall in modern day. Its just fallout 4 in space.
@Jwlar
@Jwlar Жыл бұрын
Well, they did a lot of queues from Daggerfall that we didn’t expect at the time of the reveal, so I was huffing a lot of hopium for there to be even more old school stuff. But yeah, it’s Bethesda, so we got what we got.
@mkzhero
@mkzhero Жыл бұрын
I still find it hilarious that in bethesda's mind/world, IN THE SPACE AGE you have no vehicles and carryweight is still an issue lol
@bookbagfox
@bookbagfox Жыл бұрын
Jwlar’s enormous brain on show here
@ThisChannelIsAbandoned300
@ThisChannelIsAbandoned300 9 ай бұрын
yes
@christianwatson7223
@christianwatson7223 Жыл бұрын
Feels like a less fun daggerfall :(
@changedmynamee
@changedmynamee Жыл бұрын
Literally bought the game as you uploaded this video haha. Great timing
@justsomedude5727
@justsomedude5727 Жыл бұрын
I think bethesda couldve done space opera like star wars/flash gordon better than this more grounded sci fi, basically elder scrolls in space instead of fallout in space
@jimmybailey7198
@jimmybailey7198 11 ай бұрын
Can i get a vintage faces mod lol, circa Oblivion
@alexanderrahl7034
@alexanderrahl7034 Жыл бұрын
Starfield is basically an inferior No Man's Sky lol
@BigCheeseEvie
@BigCheeseEvie 11 ай бұрын
Daggerfall and No Man's Sky clear honestly
@Mr._Anderpson
@Mr._Anderpson Жыл бұрын
Scrapped titles for the game included -- Starfield: Much Ado About Nothing. Starfield: The Misadventures of Space Karen & the Diversity Hires Starfield: We Will Make You Miss Fallout '76 I know nothing fires me up to play a game quite like a lack of meaningful choices. At least they ease you into it by starting you off with a choice with absolutely zero game impact, your pronouns. There isn't a slider for the girth of your schnozz, so opportunity lost. If this is a foretaste of where Bethesda are heading with TES6 and Fallout 5, I'd say it has been a good run playing their games & I probably should have tapped out at Daggerfall or Morrowind. Maybe I'll pick it up in 2-4 years, once modders have inserted something interesting into the game and the base game can be purchased for 20-30 bucks. Don't misinterpret this as someone who hates their games or gaming in general. Daggerfall, Morrowind, Oblivion, Fallout 4, & New Vegas are currently installed on my hard drive, along with the Witcher 1, Battlefront II, MechCommander 2, Baldur's Gate 1, Champions of Krynn, Starcraft 1, the original Master of Magic, Conqueror 1086 AD, & Sid Meier's Pirates. I love games. I just don't think it is good practice to reward shoddy work.
@studiogimli7645
@studiogimli7645 11 ай бұрын
master of magic! i was awful but playing as oberic is still the closest i can get in a game to pretending to play elric of melnibonè
@Mr._Anderpson
@Mr._Anderpson 11 ай бұрын
@@studiogimli7645 Elric. There's a hell of a series & a great callback. He was the White Wolf before Jerry of Rivia made it look cool.
@fuchssteinert2017
@fuchssteinert2017 Жыл бұрын
Fun fact: i knew nothing about Daggerfall but when i saw the Daggerfall Unity video a week ago, i noticed the similarities with Starfield right away. Yes, Starfield really is like a modern day Daggerfall in space but you know what? Thats actually kind of awesome.
@bigzachful
@bigzachful Жыл бұрын
So is Starfield a good game, or is it just alright?
@gabemissouri
@gabemissouri Жыл бұрын
@@bigzachful Personally, I think it is really good.
@DurkDiggler
@DurkDiggler 10 ай бұрын
​@@gabemissourimenu simulator go brazy
@gabemissouri
@gabemissouri 10 ай бұрын
@@DurkDiggler Agreed, I hate it now after 70 hours lol. I haven't played it in months. Such an awful game. Menu simulator do indeed go brazy.
@EJDubbz
@EJDubbz Жыл бұрын
Wish it was an elder scrolls game
@LostHorizons0
@LostHorizons0 Жыл бұрын
Me too :( it’s gonna be a long wait and I’m concerned it will be not what we want.
@erickschusterdeoliveira2662
@erickschusterdeoliveira2662 Жыл бұрын
Starfield: an entire game made out of filler
@mattparker9726
@mattparker9726 11 ай бұрын
lol Bethesda is more than just a bankrupt company. It’s a company with all the STDs of the AAA “gaming” industry.
@randomdude8877
@randomdude8877 Жыл бұрын
Dagerfall is better tbh
@Mephilis78
@Mephilis78 Жыл бұрын
I think the procedural generation in Starfield is at least 10 times better than No Man's Sky. The terrain gen alone squashes NMS as far as realism goes. All of it pretty much looks natural. Don't get me wrong, I love NMS. It was a huge advancement in proc gen. Even at launch, but things are pretty samey. Even planets, they have different "regions" if you click on those little microwave antenna looking things, but generally the only difference is whether the hills are tall or small, and whether there's water. One biome per planet. No icecaps even. Sure, you get seemless exploration, but every planet is Tattoine, Hoth or Endor, but with less regional veriation lol. Starfield segments all the planets allowing for actual multi biome planets. Look at all the NMS videos where someone says "I fond an Earth-like planet" no you didn't. You found a Lush, Tropical or Temperate planet. Real Earth has half of all the NMS biomes on one single planet. Obviously Earth is the only planet I found unwhelming. I figured there would at least be approximations of IRL terrain, obviously still a wasteland, but mountains where mountains should be, flats where flats should be, etc. However, it's pretty easy to think of a logical reason why mountains have been leveled, and plains have become hilly and Rocky. The magnetosphere is really important as far protecting us from deadly space objects. Most of them are deflected. In Starfield Earth has been without a magnetosphere for 300 years. The only defense it has against asteroids or anything else, in that 300 years, is the moon. The moon is a shield, even now, but it's like the kind of shield you have in Morrowind or Daggerfall. The Earth can't hold it up and actively block an asteroid... It's a passive shield attached to a pretty nasty dice roll. IRL, the Earth has several redundant Shields at once. The moon, the magnetosphere, the ionosphere, the atmosphere in general, etc.
@mkzhero
@mkzhero Жыл бұрын
Generating mostly flatlands with nothing on them aside random rocks isn't exactly hard lolol
@Mephilis78
@Mephilis78 Жыл бұрын
@@mkzhero neither of these games are "mostly flatlands" where did you hear this? It obviously wasn't first had experience lol
@mkzhero
@mkzhero Жыл бұрын
@@Mephilis78 starfield is definitely pretty damn flat. And no, small hills and cervaces hardly count, as well as the occasional bigger hills... And more importantly those are barren as fuck. "Oh but..."? NO BUTS, these types of landscapes took me mere MINUTES to make FIFTEEN YEARS AGO when i was a newbie game dev that never stuck through with it and quit not long after, and it was the most boring and retarded map type anyone can make, Todd just has raldom/ai gen to pass over that map and populate it with some random rocks and objects here and there, its still horribly plain and lazy.
@I_enjoy_some_things
@I_enjoy_some_things Жыл бұрын
Hard disagree. NMS’s proc gen is awesome. Caves, underwater biomes, mountains, varied landscapes, plant life, fauna…all on a planetary scale. Not to mention there is no indication NMS is going for a ‘grounded realism’ approach.
@moilami1
@moilami1 Жыл бұрын
Every planet in real is randomly generated.
@Jwlar
@Jwlar Жыл бұрын
It’s not the planet surfaces that are necessarily the problem, just the lack of any paths or tracks connecting the outposts on them. Are we to believe that the entirety of mankind gave up on 2/4 wheeled vehicles, and they all choose to run 1-2KM between a research facility and a comms building. Or from the landing pad to any of them.
@DKarkarov
@DKarkarov Жыл бұрын
I will be honest, you got unlucky. I have been in at least 5 procedural abandoned mines..... none of them had even close to the same layout. I have been in at least 7-8 caves... none of them have been the same. I haven't even seen a lot of repeat alien animals on planets. I am not sure why you think there are no prominent hand made landscapes.... every part of "random planet map" other than the open land part is a hand made location that is just placed there randomly. There are tons of cities, star yards, satellites, there is plenty of hand made things to explore, and considering an entire planet would be like .... 20+ procedural maps wide and who knows how many tall... I am glad there is no hand made planet.
@calling_all5362
@calling_all5362 Жыл бұрын
This video feels artificial.
@hovsep56
@hovsep56 Жыл бұрын
tbh, starfield not having a world like skyrim or previous worlds ain't really too bad, starfield is a new IP so them experimenting more with procedural generation again could be beneficial to future games, and you never know. starfield 2 could have the procedural generation improved and everybody will now know what type of game starfield will be.
@Wobbothe3rd
@Wobbothe3rd Жыл бұрын
cope.
@hovsep56
@hovsep56 Жыл бұрын
@@Wobbothe3rd it's called logical thinking. fallout and elder scrolls had multiple games to get their identity fleshed out.
@Subvenio
@Subvenio Жыл бұрын
I see the current game as a platform that Bethesda will add to over the next few years via dlc , updates and modding. Being a fan of elder scrolls, fallout and no man’s sky I’m loving it.
@DurkDiggler
@DurkDiggler 10 ай бұрын
@@hovsep56 fast travel simulator
@zeroDOLLARg-Ro
@zeroDOLLARg-Ro Жыл бұрын
I bought an xbox on the day starfield launched. I went in with a level head because the negative reviews kept my expectations in check (IGN & GameSpot giving it a 7/10). And I am happy to report that Starfield is a tremendous technological feat! The gameplay loop is extremely addictive even though the first initial 10-12 hours feel tiresome and slow, but once you get through the slow burn, the game really opens up! I can see the other side of what people are disappointed about because Bethesda did a poor job advertising the space exploration elements of the game. If it was marketed differently and came out on PS5, i guarantee this game would be a GOTY contender and be well receiving review scores of 9 or above from every outlet. Enjoy the game guys!
@theunepicdude
@theunepicdude Жыл бұрын
When I get an Xbox either tes 6 or Star Field is the first game I'm getting.
@canaldecasta
@canaldecasta Жыл бұрын
"It gets good after 12 hours" 🙄
@SwarfBando
@SwarfBando Жыл бұрын
​@@canaldecasta It only took about 3 hours for it to click for me. Of course, as soon as the tutorial and starting missions were over, I did the faction questlines instead of the main story.
@yaldabaoth2
@yaldabaoth2 Жыл бұрын
If this was the food industry, Bethesda wouldn't be a star restaurant. Bethesda is mom's home cooking after you've been away for 10 years. A sense of nostalgia and things you know since you were a kid, but it will never make it into a famous cookbook. Solid 7/10 every time.
@Victini0510
@Victini0510 Жыл бұрын
It's more like coming back home and realizing your mom was never that good at cooking to begin with
@jwlarina
@jwlarina Жыл бұрын
​@@Victini0510😂
@Jwlar
@Jwlar Жыл бұрын
Both of your analogies are shockingly on point lol
@Trikipum
@Trikipum Жыл бұрын
Dude, starfield is like jumping into the dumpsters of some MCdonnals in some ghetto.. what the hell are you talking about.
@clementineshamaney5137
@clementineshamaney5137 Жыл бұрын
More like mcdonalds. Its consistently average. Never bad but never great. Sometimes theres a craving. Except Morrowind and Daggerfall which are both different niches.
@stavLeon
@stavLeon Жыл бұрын
Yeah, I guess all those your "predictions" about procedural generation were right, probably because Todd said exactly that, "procedurally generated planets". Whole video is like "I told you so!" but very, very arrogant. Instant "do not recommend this channel", stop being like that dude.
@asianartist1
@asianartist1 Жыл бұрын
lol - don't care, killing fools with my jetpack back blast, then rocketing into the air to snipe head shots in a super low g environment, then making everything rise into air with your powers is fun as hell.
@amymorgan886
@amymorgan886 Жыл бұрын
I mean Daggerfall in space is pretty much exactly what I wanted so this is perfect. Loving space daggerfall
@aaronlaughter6471
@aaronlaughter6471 Жыл бұрын
Starfield reminds me so much of Daggerfall, and that's probably why I am enjoying it as much as I am.
@hitomisalazar4073
@hitomisalazar4073 11 ай бұрын
Funny thing is, I was one of my few friends who basically predicted Starfield in a way. Because... it wasn't too hard for me. Todd has always mentioned what was his true love with gaming. It was Arena. He compares EVERYTHING he does to Arena. He props it up as a gold standard that echoes down the generations. And when he said that Starfield was his dream game? I expected "Arena in Space" basically. With a very sort of procedural generated (in the office) set up. A lot of locations to visit but most you probably wouldn't outside of personal curiosity/roleplaying. And that a lot of it would be about kind of coming up with your own reasons and roleplay for doing fairly simple things. The two things that surprised me actually, was that crafting was a major part of the game. I figured they wouldn't do much of it compared to finding loot. That's usually Todd's desired state as it seemed to be. He's very much the type (and has said in interviews) how much he liked finding cool loot... and not how much he likes making cool loot. Which I suppose fits the Fallout 4 style set up of not being able to make things (like in Skyrim) but only to personalize it. I probably should have predicted that but I honestly didn't think his 'dream game' would include much crafting and gathering at all. The other which was a pleasant surprise for me is just how little urgency is in the game. Because they haven't really had a chill plotline since... well... Daggerfall. I mean Morrowind tells you right in the opening minutes that you're a prophecized hero that needs to do hero stuff, though gives you a little breathing room naturally when you run into your Blades Contact at first telling you "Go grind XP!" basically. But Oblivion had no brakes always telling you how urgent the next step is. Skyrim had a chill moment at the start, soon as you escape Helgen with your NPC of choice telling you "We should just lay low for a while and go our separate ways perhaps". With a few other welcome chances to chill out here and there. But Fallout 76 and Fallout 4? Back to the Oblivion style of dragging you around with something that is personally important (storywise) to you and such with high urgency. So I expected that Starfield's questline would be at this breakneck pace pressing the urgency constantly and making sure the only reason you'd have to not keep moving forward is having to consciously realize "The plot only moves when I do" and choosing to ignore it in a way that Roleplay wise didn't make sense so much. So instead most of the Main Quest being "... do this when you can, okay?" in its state excepting a few natural points to push on towards the next bit (Around the attack on Constellation). Quite refreshing to have the writers realize people might not want to bee line things through and give those breathing points. Though personal disappointment for me that I hope gets changed in a future DLC? They mentioned Mechs and I was instantly filled with a sense of Joy and Wonder at having some BatteTech like mechs stomping around and getting to pilot one... only to moments later tell me "Oh yeah and there are none left they were all scrapped and tech for it sealed up permanently". I do hope there's a DLC that brings Mechs in for some reason or another. But all in all? I don't think I hate the game anywhere near the level most people seem to have, as for some reason out of any plausible idea it almost sounded like most people expected some BioWare style JRPG/Western RPG hybrid out of it. I went into it expecting "Space Based Arena" basically. And I got what I expected for the most part. Which was an itch that hadn't really been serviced for a long time outside of Indy RPGs with a fraction of the budget and the limitations that came with it. The other bit that did disappoint me, but I expected it as everything after Oblivion has done it? Just how linear the "Dungeons" are. They do tend to follow that Skyrim Loop design idea more than anything else. Which is... well it's not my favorite but it can be good for what it is. I was hoping for something more old school with a more "Open" design for dungeons with multiple routes through locations and such. I also wish I could just make my own gear instead of having to collect it. Particularly with the leveled variants that come in like Advanced and Superior. I can understand it. Todd's desired style. And to be fair, it seems to be MOST people's desired style. I just get a bigger thrill out of "This weapon I crafted with these hands was used to save the day" over "This thing I found on a body 10 minutes ago saved the day" loot based gearing. Neither is really right or wrong. I just wish the option was there for those like me.
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