helps me understand this really well, this deserves more views
@lunarzam62774 жыл бұрын
This is incredibly well done and manages to break down the essential of loops in game design. Well done!
@JoeyZio5 жыл бұрын
Great video! I can't believe it doesn't have more views. You've got a clear way of explaining things and a very professional editing style.
@gamedesignwithmichael5 жыл бұрын
Thanks for watching Joey. Gotta love that algorithm. The important thing is you watched it and enjoyed it.
@SadSkullStudios Жыл бұрын
Thank you for simplifying a potentially tricky - yet very basic, aspect of game design. It was very helpful.
@abcdandonandon5 жыл бұрын
i didnt even realize your subscriber count. your videos are the quality of the best info channels.
@theeggylegs2 жыл бұрын
I think this is the first channel/video that got me to subscribe during the first video I watched. Good stuff. Thanks, my dude.
@Renegrox3 жыл бұрын
Thanks mate, game design wasn't something I could study back in the days in Venezuela, what you shared here is key to anyone trying to learn on their own. Thanks. Hope to have something to share with the world soon.
@sahilsen Жыл бұрын
Fantastic video - thanks! The speed of speech had me rewinding it a bit - but the Australian accent and brilliant content reminded me of Economics Explained. Subscribed and looking forward to digging into more content.
@montenague4 жыл бұрын
You explain things very well, I can see this channel becoming a valuable resource 🐱🏍
@gamedesignwithmichael4 жыл бұрын
Thanks montenague, I appreciate that!
@MckCloud6 жыл бұрын
This video is very well put together and paces fantastically. I was expecting to see a million views or something close to that, keep it up.
@gamedesignwithmichael6 жыл бұрын
Thanks MckCloud. It's always nice to get a comment along the lines of "you should be bigger". Thanks for checking out the video.
@rebornreaper194 Жыл бұрын
Dude I saw a couple of your videos, and just assumed you had like 1M+ subs. I think the fact you don't is an injustice 🙏
@SuperDutchrutter2 жыл бұрын
Great breakdown of gameplay loops! Thanks for the video
@archieaullikan67573 жыл бұрын
So helpful and simple, this is so valuable to me starting out in game development thank you so much
@gamedesignwithmichael3 жыл бұрын
Best of luck on your game dev journey.
@spiralhalo4 жыл бұрын
this is a great explanation on the topic! it really explains why tutorials feel so boring and outdated, and how better game design can get rid of the necessity for it (or make it more subtle)
@SilverEther2 жыл бұрын
great quality video. great quality commentary. well done mate.
@gamedesignwithmichael6 жыл бұрын
SHARE THOSE BROKEN LOOPS!!! I remember the first time I got killed by a giant in Skyrim, I flew into the air and rag-dolled like crazy. I thought the game had kicked the bucket and laughed like hell. Wasn't until a mate informed me that the giants do that when they club you that I had a complete correct mental model. It was funny while it lasted.
@Owenzx_Night-ma-re3 ай бұрын
Great video!!
@findthestones2 жыл бұрын
Great video! Thanks for sharing 😀
@GILGAMESH976 жыл бұрын
This is well put together, looking forward to seeing more!
@gamedesignwithmichael6 жыл бұрын
Thanks GILGAMESH97. Taking a little break to play through the new Tomb Raider then I'll be back with more game design.
@TheJohn22726 ай бұрын
2:00 joystick
@SophiaWoessner2 жыл бұрын
I'm working on an openworld game right now, and one of the ways I plan to combat a broken loop like an enemy spotting the player but the player not spotting them is to add sounds to enemies when they find the player as example, I am working on an ambush enemy of a Crab that disguises as a hill that when it gets up to attack the player is it makes the sounds of an angry crab bubbling, aswell as this I also add a little visual indicator of a light flash on screen and a little arrow pointing towards the enemy allowing the player to know they've entered a fight
@digi33636 күн бұрын
how'd your game turn out?
@SophiaWoessner6 күн бұрын
@@digi3363 it didn't I forgot about it like 2 days after commenting this
@digi33635 күн бұрын
@@SophiaWoessner are you still making games?
@SophiaWoessner5 күн бұрын
@@digi3363 mostly just messing around still, but I might try to actually get a game done someday
@digi33634 күн бұрын
@@SophiaWoessner hell yeah
@zazito345 жыл бұрын
Wow, great channel! You have gain a subscriber :)
@codik164 жыл бұрын
Amazing content! Thank you very much for this precise, helpful and insightful class!
@JonesJr8764 жыл бұрын
Great Video on loop, and game essentials.
@gamedesignwithmichael4 жыл бұрын
Thanks for checking it out.
@10kkk_245 жыл бұрын
Quality content 100%!
@BrainsEatZombies356 жыл бұрын
Good video. Subscribed.
@gamedesignwithmichael6 жыл бұрын
I'm glad you liked it and thanks for subscribing. Hope my content keeps being enjoyable for you.
@ben_east5 жыл бұрын
high quality! keep it up!
@gamedesignwithmichael5 жыл бұрын
Thanks Benjamin East. Getting back into it now after a long break.
@neversparky Жыл бұрын
Really cool video! Out of curiosity, is there much way you can work in a gameplay loop later in the game when the player has already finished most of their resource/character progression and has learned most of what you have to teach them?
@gamedesignwithmichael Жыл бұрын
Yeah. Have a look at the end game in games that are known for strong end games, have a look at how season content changes or adds to the main questing and gameplay loops in MMO and multiplayer games and look at games that change their new game plus playthroughs in some way or another. You could do something like add something new, repackage what you have in a fun way or add new constraints/stakes to existing mechanics or patterns.
@ranjithvenkat44105 жыл бұрын
nice analyse
@gamedesignwithmichael5 жыл бұрын
Thanks Ranjith Venkat
@souljastation54635 жыл бұрын
loops is the new buzzword that somehow everybody started to use on their death stranding reviews.
@0x0xDEADBEEF4 жыл бұрын
its a stranding type game
@0815michik4 жыл бұрын
Here is a link to Daniel Cooks article Loops and Arcs btw: lostgarden.home.blog/2012/04/30/loops-and-arcs/
@Arnav17203 жыл бұрын
Which game were you playing in starting
@nemo9396 Жыл бұрын
The loopn available to players is Action - Reaction - Reward
@MEGA_TREE2 жыл бұрын
Great
@tasoganedude5 жыл бұрын
I just found your channel. I'm a sucker for game design.
@gamedesignwithmichael5 жыл бұрын
Welcome. I think I left some game design videos around here somewhere? Where did I put them.....
@mokv98896 жыл бұрын
Cool video. Thank you.
@gamedesignwithmichael6 жыл бұрын
No Problem. Thanks for taking the time to watch.
@the-sz8sq11 ай бұрын
10 minutes to explain that people react to and remember things they see
@2011Savagee6 жыл бұрын
great Channel!
@gamedesignwithmichael5 жыл бұрын
Thanks 2011Savagee.
@jelko28504 жыл бұрын
So, the loop is the relationship between action and feedback?
@jelko28504 жыл бұрын
I noticed and read the description. I think I understand well enough now!
@gamedesignwithmichael4 жыл бұрын
Yes. So at different levels of complexity.... ideally you will choose to do something and then you will receive some feedback after doing it that you can use to choose something else to do. And we can design around these steps to improve these loops.
@azraelle62322 ай бұрын
Mental Model: I see that this video has a Like button, much like other videos I've seen on KZbin. Action: I click on the button, expecting that it will mean I like this video. Rules: KZbin increments the number of likes on this video by 1. Feedback: I see the neato little animation of the thumb jumping up and down, meaning that my action succeeded. I now have the mental model that a similar occurrence will happen when I click on the Subscribe button.
@azraelle62322 ай бұрын
Hey, it works!
@felixmikolai73753 жыл бұрын
can be helpful but imo new school game dev try to make sciens of things wich are not. anyways ty
@johnterpack39404 ай бұрын
The X4: Timelines tutorial is a broken loop. It starts out as expected, walking you through the basic mechanics and getting you acclimated to the world. It finishes by walking you through the process of hiring a reserve pilot. My mental model tells me the end of the tutorial is the start of the game. I'm playing a game about building my own empire. I've just hired my first employee. But then the feedback is that I can't use a reserve pilot until I have a second ship. I have no way to take missions and give them to the pilot while I sit in the station bar sipping cognac like a boss. So I'm out there running missions to pay for a reserve pilot who is sitting in the bar sipping cognac.
@MdYeasin-mx2zg3 жыл бұрын
Hello gmtk clone.
@MdYeasin-mx2zg3 жыл бұрын
Jk lul
@gamedesignwithmichael3 жыл бұрын
gmtk clone is a compliment frankly. haha. I love Mark's work.
@luqmanazeem62512 жыл бұрын
This concept seems easy to use on paper, but gets tricky to apply anywhere when you're working on an actual game.
@sealsharp4 жыл бұрын
The footage or ReCore reminds me how ReCore one of the most wasted potential i've ever seen. Remove the 1% situations that sucked horribly and it would have been an awesome experience.
@gamedesignwithmichael4 жыл бұрын
I have a real soft spot for ReCore. Enjoyed the first half immensely. It's my jam. As you said, wasted potential. The back half of the game was a mess.
@bunnyrabbit4436 жыл бұрын
🌮
@gamedesignwithmichael6 жыл бұрын
🌭
@alondite2152 ай бұрын
This is just a more complex, truncated, and ultimately less effective way of talking about the concept of interplay. Truncating because approaching it from this angle doesn't consider mechanical depth, and it doesn't provide any additional practical understanding in return. In fact, I'd say it contributes _less_ understanding because it frames gameplay in a far more limiting way. Not to mention that designing loops instead of designing interplay results in measurably more shallow and less dynamic gameplay. I'm starting to think that "industry standard" design principals/practices are the reason so many games are so excruciatingly shallow...
@chavorocket4 жыл бұрын
There's nothing inherently "fun" about a loop of activities, it's more likely that the concept of "gameplay loops" is just an artificially contrived structure that gets imposed on games that have some repeated aspects. You can identify a loop of activities in any game but trying to reverse engineer them by intentionally developing "loops" of gameplay just seems like a misinterpretation of an observation
@gamedesignwithmichael4 жыл бұрын
There's nothing inherently suspenseful or gripping about a 3 act structure or nothing inherently interesting or compelling about art theory, it's more likely that these things are just artificially contrived structures that get imposed on films and artworks that have some suspenseful or interesting aspects. You can pick out 3 acts in any film or various techniques like leading lines in any artwork, but trying to reverse engineer them by intentionally developing "Acts" or "Leading Lines" seems like a misinterpretation of an observation. There are whole structures of game design that revolve around primary and secondary loops. They are a tool that is used to help make something as complex as a game a little more manageable and also to help diagnose issues when things go wrong.
@chavorocket4 жыл бұрын
@@gamedesignwithmichael I understand your perspective but disagree that the two ideas are equivalent, thank you for your reply
@xyzzy30002 жыл бұрын
Gameplay loops is a paradigm introduced around 2015 in a paper by Emmanual Guardiola based on work done in his lab since around 2012. It is just one tool among many for modelling gameplay. Some people seem to think it is a synonym for gameplay and can't conceive of any other modelling methodology. You're right though - excessive focus on loops can be detrimental (to a man whose only tool is a hammer, every problem looks like a nail).
@suntzu61224 ай бұрын
Disagree. Structure is what makes things fun. Pulling the slot machine is addictive because of random reward loop. Playing chess is fun because of elegant skill gap game loops. A game without loops almost inhently cant be fun because its not predictable in some way.
@x11011266 ай бұрын
I personally hate any kind of "loop" in game design. It's just waste my time until I can see something new.
@elenexxenele84435 ай бұрын
Your game would be an hour long if you only saw new stuff