What Are TF2's Other Competitive Formats?

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Wild_Rumpus

Wild_Rumpus

Күн бұрын

Пікірлер: 164
@Wild_Rumpus
@Wild_Rumpus 6 ай бұрын
Hey all, I focused pretty much entirely on highlander and prolander since they both aim to be mainstay competitive formats. In retrospect I wish I had mentioned others such as 4s, ultiduo/trio, bball, or even pyro dodgeball as they're all competitive gamemodes in every sense of the word but are usually more niche, smaller gamemodes. In any case just know that there is more to TF2 than just 6s, highlander, and prolander and check out the other formats if you're interested!
@saihtama
@saihtama 6 ай бұрын
I actually would like to know what you think of mge or even duos :3
@jaemotoo
@jaemotoo 6 ай бұрын
You should do a video about those other formats as well. Some people may like to hear more about them
@jaemotoo
@jaemotoo 6 ай бұрын
@@ammi5311 exactly haha
@Grapevin
@Grapevin 6 ай бұрын
Heartbroken that you would leave out the greatest format of all time, 4v4 PASS Time
@TractorKid45
@TractorKid45 6 ай бұрын
7:05 I think a more accurate way to say this is you are "expendable". Sure, dying and losing that pyro engi or whatever class isn't desired, but usually they are the classes dedicated to jump into the meat grinder instead of your power classes. Yes, Engineer on Product is mostly just snipers little bitch boy who follows him, but he's also the player that walks straight into the enemy team so that the demo shoots HIM, not your demo. I'm a heavy main in adv, and a common call I'll make is "Im dying for us".
@blacksmithgames8739
@blacksmithgames8739 6 ай бұрын
I was literally like "I watch a lot of an Advanced Heavy who talks about some moments in maps where playing to die does wonders for your team", and here you are. Legitimately thank you for your map reviews, you've been a godsend for solo research on Heavy. Playing to die is actually a big reason why I like HL so much. Knowing that you can just shrug off a desth if the situation demands it, ironically, feels freeing. Obviously don't feed, but those moments where you chuckle and go "oh boy, you just wasted three rockets on THIS guy? You made big mistake bub."
@him2743
@him2743 6 ай бұрын
So, meatwall?
@lonelyshpee7873
@lonelyshpee7873 6 ай бұрын
The best competitive tf2 format is actually prolander 2, now featuring a class limit of ZERO for Sniper exclusively.
@danielsurvivor1372
@danielsurvivor1372 25 күн бұрын
Holy merry mother of Joseph , based and big if true. Did they actually just bad sniper? 🥹
@lonelyshpee7873
@lonelyshpee7873 25 күн бұрын
@@danielsurvivor1372 I fucking wish
@Grapevin
@Grapevin 6 ай бұрын
You briefly touched on it in this video, but I truly think that game mode matters as much as, if not more than format in determining a meta. I think a lot of your explanation of 6s as the default, neutral format where other formats have to mandate classes is true, but it's just as true that 5CP pretty much mandates mobility, while asymmetrical modes allow for more variety in skillset. 6s Gravel Pit, as controversial as it was back in the day, opened up a lot of opportunities for defensive classes. I do think that the way 6s ended up is a lot of fun but I don't love the framing of it as anything other than manufactured for what people wanted to play.
@elfascisto6549
@elfascisto6549 2 ай бұрын
Gravel pit, my favorite map
@delibirdempire4792
@delibirdempire4792 6 ай бұрын
I feel like the argument you made in the first part of the video is flawed. Yes in highlander and prolander you are forced to play suboptimal / less impactful classes because of what feels like arbitrary class restrictions, But 6s has just as much "arbitrary" restrictions! As such calling 6s the more "natural" or "obvious" format when the whitelist, class limits and map pool are all setup in a very particular way to enable the current meta feels wrong to me. The meta is what it is BECAUSE of the ruleset, not the other way around. So the question we should be asking is: what set of articial limitations should we impose such that we get a meta which is the most FUN, not the meta which is the best in every situation or which is closest to what Valve intended. 6s still is the better competitive game mode in my opinion but it is not any less artificial than highlander or prolander...
@St4r_Str1ker
@St4r_Str1ker 5 ай бұрын
Spitting facts
@BootyFeaster
@BootyFeaster 2 ай бұрын
i'd argue most player would enjoy a highlander queue more than the current weird no limit 6s queue we get. Imagine a slightly more structured game of tf2 where every class is represented and you can choose which class to queue. The biggest flaw of TF2 is there is no middle ground between sweaty discord 6s (which are fun) and just pure pub chaos.
@MarcusAlder
@MarcusAlder 6 ай бұрын
This comment sort of applies to the past few videos on the meta, but don't forget 6s also mandates its meta, just more subtly. Most of the restrictions make sense and create an incredibly fun and deep format but it's not some kind of pure default TF2, the current class lineup is "optimal" because the format was restricted to create faster, more interesting gameplay. Symmetrical gamemodes (where generalists excel), banned weapons to prevent heavy mobility and engie turtling and alternate mediguns, unequal class limits, etc. You can say "heavy is allowed in 6s, he's not run because he's bad" but the format is almost exclusively 5cp maps with no whip or old GRU or fists of steel allowed; if GRU got buffed and full time heavy became popular many players would call for it to be re-banned. I don't believe there would be the same "optimal" lineup if gunboats and escape plan were banned, jarate and wranger were allowed, attack/defend maps were added and medic had a class limit of 2. No-restriction 6s never got to fully develop a meta but it seemed closer to prolander class counterpicking with vacc medic, double demo, phlog pyro, etc.
@Bon__Gripper
@Bon__Gripper 6 ай бұрын
I feel like part of the reason also why a lot of people gravitate towards highlander isn’t only just the fact that it inherently has 1 of every class, but that the 6’s combat classes have a higher skill floor, which can be intimidating. I remember my first competitive game was playing heavy in a Pug just because it felt like i couldn’t do TOO bad and wouldn’t be made fun of
@indigo1671
@indigo1671 6 ай бұрын
Some minor corrections about things you said: Scout in prolander isn't used on stopwatch defense by some teams, usually being switched for an engineer. However scout is still really good obviously so teams do use it on defense. Technically modern HL doesn't exclusively play payload and koth because cp_steel is played. Getting 2 kills in highlander has a lot of different value depending on what classes you killed. If you killed a engineer and pyro that accomplishes very little. Killing a heavy and soldier is decent value but isn't game changing. Killing a sniper and demo means you pretty much win automatically.
@switZ7Q
@switZ7Q 6 ай бұрын
I disagree with Pyro and engi not being value picks, the only pick that I could even consider being not valuable is spy and maybe Scout. Because if you're playing on offense, the engi and Pyro pick are actually the most important ones since you don't have to deal with a wrangled sentry and you don't have to deal with losing ground to airblast
@britishtf2
@britishtf2 6 ай бұрын
Just a couple of things from a Highlander player: - 5CP was played last (in EU) about 2-3 years ago - Attack/Defend is also played, along with Payload and KOTH. However, it is mainly only cp_steel. Other maps have been tried but it's basically only ever been cp_steel in ETF2L. - With regard to "kills matter less", I 100% agree in some sense, that being the natural idea that the proportion is smaller. However, in Highlander it's less the number of kills, but instead the quality of kills. If you are killing the sniper, demo, or medic, that is often enough to push off (9v8 or 8v8) because these classes are so impactful. So it's class advantage is more prevalent in Highlander than 6s. Not to say that it doesn't exist in 6s, of course it does, but killing a single soldier or scout in 6s gives you player ad more than class ad. In Highlander, you basically spend half the game trying to get class ad by killing the sniper, especially as either sniper or spy. - I 1000% agree with playing vs sniper is just not fun. Personally, I think Highlander would play better 8v8 with no sniper, but that kind of defeats the point of Highlander. If Prolander was 7v7 (or 6v6) with Class Limit 1, apart from Class Limit 0 for sniper, that would also be really nice. In Highlander, you kind of just have to feed to the sniper in some sense, but keep your medic safe and hope you can counter with the space you create by all peeking at the same time. Pretty good summary of the alternative game modes though :)
@capnfapn
@capnfapn 6 ай бұрын
Imo the big reason prolander sucks in regard to sniper is that in 6v6 if you want to run a sniper it comes at the cost of having a flank scout/roamer, which makes it much easier for an opposing soldier to get in on your sniper. In 7v7 you don't need to make that sacrifice and your teammates should have no problem keeping people from getting in on you.
@capnfapn
@capnfapn 6 ай бұрын
As soon as finished typing this I was like waiittt that's exactly why highlander sniper is annoying too lmao
@boinqity4621
@boinqity4621 6 ай бұрын
i wish i could get into highlander it seems like a lot of fun but holy shit nobody ever does pugs that's a big reason that i think 6s is so dominant (not that i think that's necessarily a bad thing, i love 6s) but it's just so much easier to get into 6s because of how many discord servers, tutorial videos, live streamers, etc. there are
@boinqity4621
@boinqity4621 6 ай бұрын
also i've played some late night pugs on payload and attack defend, and i can confirm that it isn't the best, but to be fair those games were a mix of nc players like me all the way up to main lol
@DanielTaber-p7f
@DanielTaber-p7f 6 ай бұрын
What I'm hearing is "Highlander, but we trade Sniper for Demoknight" is a viable format?
@fangrowls6336
@fangrowls6336 6 ай бұрын
Funny but yeah the solution would be to limit sniper power and make him effectively a support class for 1 specific target elimination, kind of like spy, like he should be
@vyor8837
@vyor8837 5 ай бұрын
@@fangrowls6336 Ah yes, because he can go invisible, disguise as other people, see opponents health...
@jollygrapefruit786
@jollygrapefruit786 5 ай бұрын
​@@vyor8837all of that is completely useless compared to 150 damage uncharged headshots every 0.2 seconds.
@vyor8837
@vyor8837 5 ай бұрын
@@jollygrapefruit786 .4 seconds if you're a bot. No one is a bot.
@PearoIGuess
@PearoIGuess 5 ай бұрын
​@@vyor8837 "Their med has 67% uber" vs "Med down" from across the map
@derp6443
@derp6443 6 ай бұрын
Highlander is my favorite format ever. All classes, pushed to their absolute limits, with a much smaller banlist. Even weapons like the Phlog, Dead Ringer, Bonk, are used.
@EmperorPrincee
@EmperorPrincee 6 ай бұрын
Edit: Good video, im really enjoying your content and break downs. Hopefully youre able to bring new blood to the scene
@DucktorHeyDucktor
@DucktorHeyDucktor 6 ай бұрын
okay hear me out, 6s with a class limit of 1 across the board, and we just ban sniper already. As a highlander player mainly, sniper is 100% less fun to balance a meta around than demoman or medic and 6s always had that advantage. All formats, honestly maybe even 6s itself, would benefit from just getting sniper off the character select screen.
@Vahloksavjul
@Vahloksavjul 5 ай бұрын
Heya, simple high/prolander pyro enthusiast here I understand there is a deep meta with incredible detail that has been developed for 6s but obviously one of the biggest turn offs for most people is the lack of class diversity. Why aren’t soldier and scout limited to 1 for the same reasons as demo and medic? It would “artificially” enforce off-classes yes but then how is limiting medic and demo to 1 justified? Doesn’t that “artificially” enforce 2 soldiers and 2 scouts?
@Lawlz4Dayzz
@Lawlz4Dayzz 6 ай бұрын
Is 12 vs 12 too close to casual? I'd love a format closer to how most players experience as TF2.
@atomicwiththreeos
@atomicwiththreeos 3 ай бұрын
It sounds fun but getting 24 people together at the same time sounds like a nightmare
@yeahmansoul
@yeahmansoul 3 ай бұрын
I would love to see an experimental cup with no snipers in a prolander or highlander format (either 8v8 or 9v9 with demoknight) I really enjoyed watching the rgl no restrictions 6s
@ethandavis7310
@ethandavis7310 6 ай бұрын
I do find it kind of odd that most experienced players see sniper as being over-centralizing in their competitive metas, but won't consider experimenting with the idea of banning them. I know it'd be tough for super-established 9-man teams to boot a member off, but I'm sure some other compromise could be had. Maybe 9v9 with 2 scouts, or one floating offclass could help align the play experience with the competitors' goals.
@aidenb876
@aidenb876 6 ай бұрын
What is they banned all the rifles and let sniper keep the bows?
@ethandavis7310
@ethandavis7310 6 ай бұрын
@@aidenb876 I legitimately think sniper would still be very powerful if he only had the huntsman or classic
@aidenb876
@aidenb876 6 ай бұрын
@@ethandavis7310 He'd still be strong, but maybe weak enough that he'll be more fun to fight
@elfascisto6549
@elfascisto6549 2 ай бұрын
​@@aidenb876 the bows are basically just the sniper rifles when it comes to fighting against them. Hitbox shenanigans and corner spamming make it just about as annoying as a rifle sniper
@d3adfin
@d3adfin 6 ай бұрын
4v4 is cool because they play weird maps sometimes
@seanb5356
@seanb5356 6 ай бұрын
I love 6s and HL but not so much PL. Besides PL not having seasons anymore, it was more of an uncanny Valley of the big 2 than a happy medium. PL is just HL but you don't have spy, which makes it frustrating to have your sniper be diffed and have no other way of killing him effectively. Soldier gets shafted by heavy, pyro scout/engi so he's no help, and the next best thing is to hide. Sniper is tolerable in HL and 6s because of the options you have to pick him, but in PL he basically has free rein less you have some one switch which makes your DM as a whole worse. PL is still fun enough, but it's fundemtnaly flawed. HL suffers from Sniper Syndrome as well, but to a lesser degree.
@trent2043
@trent2043 3 ай бұрын
Highlander is just a little too complicated for you and that’s okay!
@screamflight1044
@screamflight1044 Ай бұрын
For Highlander on 5cp maps, I do remember a few occasions when we had 5cp in rotation when I played back in the mid 2010s. For sure, we played Vanguard and Gullywash. I think we also played Process, but my memory is fuzzy on that. I think nowadays they only play Gullywawh for 5cp and Steel for A/D
@bugflug
@bugflug 6 ай бұрын
4s seems very cool to me in regards to sniper because you have way less players to guard the sniper from bombs/flanks. You're also really forced to be smart about your class choice. As someone who likes counter-picking in competitive games, the small player count can encourage a fast rock-paper-scissors that feels really exciting.
@lipschitzlyapunov
@lipschitzlyapunov 6 ай бұрын
Highlander is basically a sniper 1v1 with 16 other side characters. I'm more surprised they havent considered an 8v8 and just ban sniper entirely to do experiments.
@rainbowpavement
@rainbowpavement 6 ай бұрын
they have done this before it lead to weird engineer holds airc
@thelamb8213
@thelamb8213 6 ай бұрын
​@rainbowpavement no matter what it is its tf2 without sniper how can this be worse, that's engineers getting to do something relevant and the other classes will be as powerful as usual for their jobs
@vyor8837
@vyor8837 5 ай бұрын
@@thelamb8213 sniper is not and has never been that strong.
@thelamb8213
@thelamb8213 5 ай бұрын
@@vyor8837 are you joking
@vyor8837
@vyor8837 5 ай бұрын
@@thelamb8213 I am not. If sniper was as strong as you seem to think he is he'd be the only class played on 6s, well, aside from medic I suppose.
@Danmar33
@Danmar33 6 ай бұрын
Please talk about 4v4 passtime! It's an extremely fun format with an active playerbase that pugs everyday.
@Kibble_Bites
@Kibble_Bites 6 ай бұрын
No.
@OizenX
@OizenX 5 ай бұрын
I've always kinda wondered what TF2's true meta would actually look like just as it is with absolutely everything on the table, I don't actually think it be all that fun or deep for anyone. But I think a lot of casual players don't realize these formats exist to try and make the game more fun for people, not less. I think its neat that tf2 can be played in all these different ways. and I kinda wish it was embraced more in general.
@dpear3
@dpear3 5 ай бұрын
I think the mistake with Prolander is calling it “Prolander”, because it immediately positions itself as an alternative to Highlander. As a result, people end up treating it as their chance to off class or meme in the Highlander off season. No Restrictions 6s is another format worth mentioning, it was pretty interesting to play, but map time limits are the main takeaway for me. I played in NR6s Main grand finals and it lasted 4 hours for a BO3 on Process, Propaganda, and Viaduct… all for second place :( As for other formats. Ulti Duo is fun to do as a cool down after scrims, also can have very cool highlights in a tournament. Ulti Trio I’ve only played in a single tournament and it was abysmally run, they ran Highlander whitelist which allowed for Wrangler, FoS, etc. it was disastrous, but had some potential as a cup format. 4s is shockingly fun, it’s great for PUGs with a group of friends, which is also typically how it’s played as a format. For some reason 4 players is a number where you can have a wide skill range within teams and it’s not a massive detriment. So it’s a great format to run a friend team.
@monkeeboy830
@monkeeboy830 3 ай бұрын
i have played a handful of 4s and ultitrio with my highlander team and i gotta agree they are really fun gamemodes!
@PDudeJr
@PDudeJr 5 ай бұрын
You know what would be a hilariously fun clusterfuck of a comp format? 6v6 class limit 0 on all except scout, no weapon bans.
@switZ7Q
@switZ7Q 6 ай бұрын
Your takes about pyro seen really misinformed, yes pyro does spycheck but they also contribute ALOT in holds and pushes, pyro also looks for bombs and mitigates spam in addition to spychecking. Speaking of spychecking, while pyro is the best at it's a role that's expected to be fulfilled by the combo members(med, heavy, demo, pyro) and even to scouts and engi
@Das_Psycho
@Das_Psycho 6 ай бұрын
Interesting video, but I feel like your opinions would be different if you played a season or two of HIghlander. Your takes are kinda elitist, absolutely no hate, but pyro is more than "just spychecking"
@jaemotoo
@jaemotoo 2 ай бұрын
Yeah, he also airblasts for medic
@junkmail2223
@junkmail2223 2 ай бұрын
One of the things that is weird about HL is that there's not really such a thing as a bad class or a low impact class. The classes which aren't sixes classes benefit a lot not only from the game modes of HL but also just the higher player count. It's true that you're basically constantly looking to pick the enemy medic, but there have been invite HL games where Spy top frags, or a Pyro takes a majority of ubers, or Heavy manages to out-DPM the Demo. Essentially every class can be extremely high impact given the right circumstance and player, and any pick is a good pick because they'll all open up the enemy team somewhere.
@nuwub
@nuwub 6 ай бұрын
I don’t have any food this time but I have some Mug’s root beer, just as good. I enjoy the video
@SlurSlander
@SlurSlander 6 ай бұрын
I never played any type of comp but I'm really interested in prolander because to me it feels more of a natural progression to a casual player like me but also, class interactions are a huge part of why I like this game so much and prolander maximizes that while trying not to sacrifice anything else, unlike highlander where some players just get shafted for their class pick. And 6s has always been kind of weird for me because hell yeah is it intensive and competitive but it takes away much that also equally like and love about the game, so it makes sense that middle-ground mode like prolander would be my pick.
@dannyyous
@dannyyous 3 ай бұрын
Highlander but sniper is locked into only using the huntsman
@Franschisco
@Franschisco 3 ай бұрын
Highlander is attractive to people like me who simply have too many hours on specialist classes and while I admit that 6s is more gratifying to play I still believe that Highlander as memeable as it is has its own merits. Plus being able to play the class you've played for massive amounts of hours feels really good as opposed to forcing yourself to play as a power class just to keep up.
@numbug1234
@numbug1234 5 ай бұрын
Even though it was a gamemode that sorta died before it really had the chance to live, I would've liked seeing you talk about NR6s, just as an example of what a "pure" competitive TF2 looks like, and sort of a counterbalance as to why standard 6s wound up adding the rules they did I always wanted to see more of NR6s while it existed for no other reason than seeing how busted TF2 really winds up being when put under real scrutiny (because surprise surprise, Valve might be really good at making TF2 feel fun, but they fucking suck ass at balancing TF2), alongside the fact that the lack of class limits did put a really massive emphasis on class picks, even if it was very frequently for less than pleasant strategies at play.
@basileusbasil4041
@basileusbasil4041 6 ай бұрын
15:10 you were looking for complexity or expression.
@_Pyroon_
@_Pyroon_ Ай бұрын
15:22 Bruh, that medic 😂
@mrstudent9125
@mrstudent9125 6 ай бұрын
There are Pass time and Demoknight leagues.
@forzotv6792
@forzotv6792 6 ай бұрын
omg where can i sign in
@Lawlz4Dayzz
@Lawlz4Dayzz 6 ай бұрын
Basically, if you want to fix Sniper, there is a very strict way to make Sniper closer to being balanced because I doubt complete balance is possibe in a few steps but mainly the 1st over the others. 1. Snipers needs damage fall off. Not reverse fall off. This is because. Headshots across the map and behind all of their team is the main issue that has no consistent counter besides maybe another sniper and probably a vaccinator medic. This would be that the full 50 base and headshot crit count at point blank but its more like 40 to 30 at medium range and 25, maybe less, at max distance in order to match skilled snipers who can quick scope at close range and reduce the reward when sniper reduce the risk the further out they snipe. Ive had plenty of times Ive died once to a sniper but simpily cannot reach and affect him and die over and over because my options are to risk trying to play the game and get headshot or to not play the game at all. This class does too much damage at too far a range for me to do much about on my own and make infamous stalemate much worse. 2. Sniper needs the laser when scoped in. Charged shots are ridculous without any downside at all and maybe should be removed but this helps do that Snipers doesnt have so much steath that I sometimes cannot see them in the kill cam after I did and makes the best hardware win games for eho can spot the 2 pixels that are the sniper, first. 3. Reload. Sniper has a bolt actiln rifle. He shpuld take a second to relaod each shot so he has to choose his targets carefully and well. Its so obvious that guns need reload times and I dont get ehy this one in particular has none. Extra: Remove charge shot or at least make it times two or a multipler that reduced with range too. Given sniper a crit equivalant for doing nothing is too much and player complain about the Diamond back for Spy like this isnt so much worse.
@swagguy7515
@swagguy7515 6 ай бұрын
"sniper does too much damage at long range" what? huh? you want mid-rangeper not sniper
@Lawlz4Dayzz
@Lawlz4Dayzz 6 ай бұрын
@@swagguy7515 yes that would be better. Reward should match the risk taken by snipers.
@swagguy7515
@swagguy7515 6 ай бұрын
shit man, if you're going that far Mr. Mundee might as well be rebooted and redisgned into a Micronesian or a Melanesian or some shit man, that ain't Sniper bro
@ppkqwertyggllokdffgggzqcxxxlxx
@ppkqwertyggllokdffgggzqcxxxlxx 6 ай бұрын
Man hit about 3 pipes in this demo haha, great discussion nonetheless. On the topic of prolander being created for the sake of allowing off-classes to be played, I think that is a completely valid reason for the format. Every class deserves to be played I think. I'm not a fan of 6s because of the boring (for me) meta where if you don't play 2 soldiers etc. then you are just going to be disadvantaged for trying to do something different.
@danielsurvivor1372
@danielsurvivor1372 25 күн бұрын
Honestly if I was rich and cared about Competitive TF2 I'd create my own comp format, with blackjack and new rules. I'd call it, Forced 6s(name is work in progress) But basically it would be an unholy fusion of HL with 6, you get forced classes from HL but only 6 of them, that being first 5, so Scout, Soldier, Pyro, Demo, and Heavy plus Medic, that's because those are the only fun classes, Engy and Sniper are super annoying fun ruiners, and Spy just isn't that impactful. Basically I'm tired of how un used Heavy and Pyro are in 6s and how boring they are in HL(due to Sniper being OP in HL) so this format forces y'all to behave and let them play 😅. The weapon bans would probably lean towards 6s because, despite being a filthy casual, I actually agree with most 6s opinions on what's OP and not HL. Then hopefully Valve buffs some undeused unlocks and we geat Peak Cinema format ✋🤚
@gold_hev_suit
@gold_hev_suit 3 ай бұрын
highlander but sniper can only use huntsman
@roshshow
@roshshow 6 ай бұрын
I would say passtime 4s or just 4s in general has passed 7s/prolander as the 3rd TF2 format. Prolander is pretty much dead now. I think the biggest reason prolander never took off because 3 formats that rely so heavily on medic made it so prolander could never differentiate itself from other formats. It was always either 6s+1 random or HL with 2 less players.
@EmperorPrincee
@EmperorPrincee 6 ай бұрын
Since 2017 the TF2 competitive scene has shrunk by about 36% In 2017 there was just above 2,000 playing competitive (HL & 6s) Today theres around 1,300 This is just NA.
@DctrBread
@DctrBread 2 ай бұрын
I think with "prolander" might be better if you needed to draft your team up front rather than allowing free switching off to other classes.
@ruzgar1372
@ruzgar1372 6 ай бұрын
The only relevant way to rework Sniper is to take the hunting rifle from TF2Classic and make it his only weapon choice (Huntsman doesn't hurt anyone so it can stay). No Hardscoping. Revolver-like 6 shots, Headshots deal only 120 damage and the zoom is relatively little. Might aswell call him the Marksman too.
@fangrowls6336
@fangrowls6336 6 ай бұрын
The hunting rifle is a bad idea: Its either -missing all shots if you re not that good at it -being a menace like the usual sniper only you have more mobility and faster attack rate Essentially you re buffing the sniper instead of nerfing him by giving him that weapon.
@levelupdude3i31
@levelupdude3i31 6 ай бұрын
I love wild rumpus
@Lawlz4Dayzz
@Lawlz4Dayzz 6 ай бұрын
Coming from R6 Siege where one shot headshot is a rule, sniper is one of the most broken overpowered things Ive ever seen besides an admin typing /kill (player) in the console. Siege has drones, various abilities and gadjets, quick peeking with peekers advantage, and overall much more communication at a casual level than TF2. There is always a way that it could be done and won better even when you are one bullet away from death and thats what makes it so fun. TF2 has almost no recon nor intel elements for individual players and no Spy main is gonna roleplay a security camera in their backstab montage either, not should it be required. There is no information counterplay like CS GO has either and sniper is effectively more stealthy than spy with almost no risk. The game simpiky isnt designed to handle this the way it does to make playing Engineer like a game of Tower Defense. Overall Sniper needs a major rework and it all needs to be nerfs because Sniper already has the highest isingle player damage, little to no risk, infinite range, and almost no counters so there is no reward in this besides something completely new in a subclass as a distraction because the class that ruins games needs to be ruined to a degree if the game wants to grow.
@aidenb876
@aidenb876 6 ай бұрын
I wonder what a 7v7 mode with 6s class limits would look like. It probably would be fun, but the idea of sniper or heavy meta doesn't sit well with me. Maybe the two soldiers could balance snipers out.
@lamMeTV
@lamMeTV 6 ай бұрын
learned aboutz pro lander ty!
@chickentaster99
@chickentaster99 Ай бұрын
I love tf2 because it has arena-shooter-like gameplay but teamwork and strategy are still important. It kind of breaks my heart to see that people are content with valve never touching the game balance at all. I think that if the game was balanced around highlander and it was adopted as the official competitive mode (doesn't seem outrageous considering highlander is the competitive format most similar to casual), it would be so fun. I guess 6s is fun but the other classes add so much on both an individual mechanical level and a team strategy level, that it seems like wasted potential. Honestly 6s just lacks what makes tf2 special for me, because I play almost every class regularly. To be clear: I don't actually like highlander, because of sniper. It's encouraging to see someone like you say that "sniper is a broken class in basically every format and just the game in general". Sniper makes the game so much less fun and I'm tired of pretending otherwise. Often I feel like it does not belong in tf2 at all, considering what distinguishes tf2 from other fps games. Other games with instant long range kills (like cs) work because everyone can get instant long range kills, and because there is utility like flashes and smokes. As you said, in tf2, the only real counterplay is just not to engage.
@elfascisto6549
@elfascisto6549 6 ай бұрын
I think prolander is the best. It represents the game the best imo
@Lawlz4Dayzz
@Lawlz4Dayzz 6 ай бұрын
Yeah Sniped is not just anti fun but abti competitive as well. The TF2 devs really made cheaters lives alot easier by not only putting him in the game but mainly refusing to rework and rebalance him since launch as most other classes had in one degree or another.
@Festivex1
@Festivex1 6 ай бұрын
Stop being wild.
@tloyp2584
@tloyp2584 6 ай бұрын
i love the concept of a class limit of 1, but pyro and sniper being the most likely to be played (outside of the normal 4 classes) just sounds obnoxious.
@switZ7Q
@switZ7Q 6 ай бұрын
I've played a lot of highlander and I'll be the first to tell you that Pyro is significantly more annoying than sniper
@fangrowls6336
@fangrowls6336 6 ай бұрын
Question: is direct hit banned in competitive ? What your opinion on it? I find the direct hit is bordeline op because essentially you get a straight upgrade from stock with the downside of a smaller explosion radius which doesn't matter since you aim for bodyshots for max damage except in some specific scenarios where the blast radius could be useful one of which would be crowd control but since 6s has less people than a casual match for obvious reasons, shouldn't it be a straight upgrade most of the time? Im guessing its banned tho because the minicrit of airborn targets feels way too punishing to rocket jumps hence why i generally dont see comp players using it😅 Edit: nevermind i watched your video about what is banned and why and damn direct hit isnt banned?
@vyor8837
@vyor8837 5 ай бұрын
If sniper was overpowered and centralizing, why is it an off pick in 6s?
@Wild_Rumpus
@Wild_Rumpus 5 ай бұрын
because the faster pace of 6s makes sniper a much more niche and handleable threat
@vyor8837
@vyor8837 5 ай бұрын
@@Wild_Rumpus So he isn't overpowered and centralizing. See, most people complaining about him go on and on and on about quick scopes, but if those were, you know, reliable it wouldn't matter how fast paced the game is.
@Wild_Rumpus
@Wild_Rumpus 5 ай бұрын
@@vyor8837 in 6s sniper is not centralizing thats right, in other formats like highlander sniper is centralizing
@vyor8837
@vyor8837 5 ай бұрын
@@Wild_Rumpus define that phrase, "centralizing", I suspect we're thinking of two different things.
@1reefshark
@1reefshark 3 ай бұрын
Why is CTF not even considered for competitive? It’s another mode that requires a team to be offensive and defensive? I know maps like 2fort often turn into turtle fests. It seems like it was never even tried lol Also as someone who’s Pyro is by far their best class, I feel like Highlander would be the only way to try a competitive format in TF2. I don’t know what I would do in 6s, maybe if I worked on my scout aim, sense apparently scout switches the most.
@fireflyhighh
@fireflyhighh 6 ай бұрын
What do you do to practice aim and things like rollouts?
@Wild_Rumpus
@Wild_Rumpus 6 ай бұрын
just practice
@SankyEON
@SankyEON 3 ай бұрын
sixes player hating on an alternative gamemode that has certain restrictions to make the game more fun and the meta more enjoyable for its players 🤯
@01eksii
@01eksii 4 ай бұрын
Sounds too complicated, whatever, now Im going to play full time engi in 6s
@Lawlz4Dayzz
@Lawlz4Dayzz 6 ай бұрын
IDK if Ive eved said this on yhsi channel but its possible because Sniper was the 1st ever class created in the original Quake Team Fortress mod that there was either some sort of either favoritism or refusal to change him since technicall all of TF2 is based from that original class design and thus change the blue print of TF2 in the devs' minds. It sounds out there I know but I am trying to find a cause that fits the result in how absolutely terrible the gameplay design and execution of Sniper was which is a same because I like the Sniper character but its been ruined by all these baf experiences in game from bots and cheaters to toxic players who rage switch to sniper and cant play much else.
@Bluestlark
@Bluestlark 6 ай бұрын
Ah yes, when even the comp player says that sniper is op. I do find that maps with more obstacles and stuff in between the arena make siper less horribly unbalanced. But still point and click where's waldo game, broken AF
@artifactU
@artifactU 6 ай бұрын
he honestly shouldntve been added in the first place but hes an established part of tf2 by now so removing him would waste a lot of past effort even if it does make the game more fun. i just wanna play uncletopia with no sniper
@switZ7Q
@switZ7Q 6 ай бұрын
It's almost like sniper is unbalanced due to poorly designed maps which give him too many sightlines🤔. Speaking as a heavy main in highlander btw
@agentdelta569
@agentdelta569 Ай бұрын
prolander makes me laugh it died off a lot in recent years, becoming a lot less talked about in the various circles and it basically ends up playing like highlander but with no spy and no pyro, mind you that sigafoo is one of those super salty engi mains that cant accept spies ever beating him
@muti7632
@muti7632 6 ай бұрын
Why do you lock your fps to 200?
@Wild_Rumpus
@Wild_Rumpus 6 ай бұрын
monitor is 144hz and dont really care about frames past that or optimizing things either
@croodludc
@croodludc 5 ай бұрын
arena respawn not even mentioned... sad!
@jollygrapefruit786
@jollygrapefruit786 5 ай бұрын
In short, stalemates suck
@agentdelta569
@agentdelta569 Ай бұрын
as the representative of all highlander players, i call you terrible, and clueless!
@PurpleBroadcast
@PurpleBroadcast 6 ай бұрын
Do you enjoy doing this every day?
@petrichor04_
@petrichor04_ 6 ай бұрын
dedicated hater
@chr0matic556
@chr0matic556 6 ай бұрын
good video ^u^
@skelorbonor
@skelorbonor 6 ай бұрын
Prolander might be interesting if it was basically sixes but 7 players. Class limits stay the same meaning 1 med 1 demo 2 solly 2 scout BUT 1 off class is required at all times. That seventh class would probably just be sniper(sniper class limit ---> 0) so who cares fuck everything
@damianateiro
@damianateiro 6 ай бұрын
in prolander and highlander one per class is forced because: that's how it is done in other games, so it is much easier for anyone who comes from other games; makes it more like casual (which competitive modes are supposed to be); They give more variety of plays and modes; and they don't make it as boring as traditional 6v6 is
@adogtm8532
@adogtm8532 6 ай бұрын
2 views in 1 minute u fell off
@capnfapn
@capnfapn 6 ай бұрын
It's over
@ppkqwertyggllokdffgggzqcxxxlxx
@ppkqwertyggllokdffgggzqcxxxlxx 6 ай бұрын
If sniper was more 'realistic', that is being projectile class with bullet drop and long reload times instead of hitscan, maybe that would reduce his effectiveness?
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