The penalty for being on fire vs fighting in darkness is perhaps the funniest shit I've heard all day.
@ReinaSaurus9 ай бұрын
finally a good excuse to set the tiefling bard on fire 🤣
@skeepodoop51979 ай бұрын
My favourite one is the eyes of the rune keeper, which lets you read all writing, and PHB trinket 04 "A diary written in a language you don't know." Congrats, you now know what the diary says.
@Xecryo9 ай бұрын
It reads "We've been trying to contact you about your Spelljammer's extended warranty". XD
@kiritotheabridgedgod41789 ай бұрын
@@XecryoThe other day we had cast haste on our Barbarian/Rogue, who also had boots of speed and a artifact tier item the DM had given us, that tripled your base movement speed while attuned. He chased down a fleeing enemy who was in a horse drawn cart in a single turn, and said "We've been trying to reach you about your carts extended warranty." before grappling the enemy out of the cart.
@roguespectre96569 ай бұрын
The “peasant railgun” had me thinking of the 7 mile spanking machine from SpongeBob. 💀
@ADMICKEY9 ай бұрын
Had me thinking of that time someone put solar panels around a whole planet in astroner
@ReinaSaurus9 ай бұрын
ready the ducktape...🤣
@someoneonyoutube86229 ай бұрын
Has me thinking of the poor peasant who fails their con/dex save to grab an object moving at those speeds and keep it going.
@evandurham89089 ай бұрын
About the drow elf being unable to see in their own darkness, you have to consider the usual drow culture. The warriors almost always end up with what I'd call blindsight.
9 ай бұрын
Harengon wizards can jump themselves to death. They can jump five times their proficiency bonus, no direction specified, PB times per rest. At level 1, this means a 10 feet jump, which, if taken vertically, deals 1d6. Bunny hop, bunny hop, bunny hop straight into the grave.
@davea63149 ай бұрын
Feather Fall spell would be useful...
@ReinaSaurus9 ай бұрын
artificer armorer class and lizardfolk/tortle race in combination: there is absolutely no armour giving such a character as much protection as his default stats and abilities, yet the armorer subclass requires you to choose a type of armour to turn arcane. A TORTLE CANNOT WEAR ARMOR. so the only decision you can make is to make your shell your arcane armor. meaning, you turn your own skin/scales into a conduit for your own magic and transform them into something resembling metallic armor. or is it still skin and bone? curious...
@thunderwearcloud9 ай бұрын
A path of giant barbarian can turn any weapon into their elemental cleavor which lets you infuse them with an element throw them as an attack and they come back to your hand Thor or Kratos style. Emphasis on ANY weapon. Including improvised weapons. Improvised weapons is anything you can you can weild in one or two hands. And by ANYTHING it includes your small sized party members since your size is large or huge because you're a giant barbarian. So if you have Tavern Brawler feat that gives you proficiency in improvised weapons you can pick your friend, light them on fire, chuck them at enemies, damage them and they'll return back to you unharmed since weapons don't get damaged when attacking. The weird thing is you get this feature at 6th level. But on 10th level you get a feature that lets you throw your friends(or foes) and make them land safely in a point upto 30 feet away. So until 10th level you can throw your friends because of the 6th level feature but you can't make them land on that place because they return back to your hand automatically.
@Starfloofle5 ай бұрын
I'm imagining an extremely confused gnome or goblin getting bent into a boomerang and yeeted like a fucking cartoon character and that's hilarious in its absurdity
@avengingblowfish96539 ай бұрын
If you got 1000 peasants and stacked them on top of each other, the peasants at the bottom will probably die.
@derekmenebroeker49938 ай бұрын
Drawing an arrow is a free action in PF/3.5e. Dropping an item is also a free action. The typical velocity of an arrow shot by a longbow is 160-170 feet/second, or 109-115 mph. If you shot an arrow at that speed straight up on a planet with Earth-like gravity, it would reach its pinnacle height at a little less than 400 feet. Therefore, if you dropped an arrow from that height, it would reach about the same velocity (a little less due to air resistance) as when it was fired from the bow, taking a little over 5 seconds to hit the ground (well within the 6-second round) Conclusion: A character can draw and drop all the arrows on his person as a free action. From a height of at least 400 ft. in the air, every arrow ,when it hits the ground, will act as though it were fired from a bow. Now proceed to place BBEG at the bottom of this tower while a PC is at the top with dozens of loaded quivers strapped on every square inch of his body.
@Starfloofle5 ай бұрын
Bazelgeuse???
@Nyghtking9 ай бұрын
The peasant railgun has never worked, as it required selectively following RAW and then applying real world physics. What would actually happen is you either have to choose real world physics, or you have to choose RAW, if you choose RWP, then the peasant's explode after a certain distance due to the velocity, and ll you've ended up doing is killing a bunch of peasants, and thats if you don't just do the math for the physics and decide to apply real world time to how fast they would hand off whatever you gave them and how long it would take to reach the end. If you choose RAW then when whatever is being handed off reaches the end nothing happens, because the effects of the rules state that it would have the same effect of a regular object being dropped from standing height, so you've just wasted time.
@TheMightyBattleSquid9 ай бұрын
The peasant railgun and the like aren't rules as written. A thrown object always does the same damage without special abilities granting it more. Doesn't matter the size or speed. This is rules lawyering in which you make a hodgepodge mess of specific rules and "realism" to create a monstrosity that is neither.
@MalloonTarka9 ай бұрын
Here's one: in D&D 5e a net is a thrown ranged weapon. It has a short range of 5 feet, and a long range of 15 feet. Being within 5 feet of an enemy gives you disadvantage on the attack roll. Attacking at long range also gives you disadvantage on the attack roll. Meaning attacking with a net is always* done at disadvantage. *Unless you take the _Sharpshooter_ feat, which removes the disadvantage for attacking at long range, or the _Crossbow Expert_ or _Gunner_ feat, which remove the disadvantage for attacking while an enemy is within 5 feet.
@tristancrawford21239 ай бұрын
I've always changed fall damage to 1d10 per 10ft. Makes it less of a dumb escape
@mattitalks62619 ай бұрын
Not my fault the wizard didnt prepare feather fall
@elhoteldeloserrantes50569 ай бұрын
Yeah kinda dumb getting mad because: HOW DARE THE BARBARIAN TO TANK A FALL... A but when the wizards calls a meteor strike is fine.
@Jfk2Mr9 ай бұрын
@@elhoteldeloserrantes5056Yeah, especially as there are a lot of people that survive falling with terminal velocity. Granted, overwhelming majority of them use parachute (which when open makes it very low), but there are literal vases of people falling out of plane, reaching terminal velocity and surviving the lithobreaking
@oysterlad8 ай бұрын
House rule for lucky: no. Disadvantage first, the lowest only counts, then choose to role a kick die and choose between the two. Disadvantage becomes standard advantage, advantage roles then become triple advantage. Fair and less bullshit
@OodustwindoO9 ай бұрын
I rule for the Peasant Rail idea as such... Once the item is passed 5 times, the next one fails to pass it.
@algotkristoffersson159 ай бұрын
6:31 this is why the rules for combat and non combat being different in the first place is strange
@Arkylie9 ай бұрын
Meanwhile, my dad never lets me forget that time when I convinced him to jump off the top of the tree house in Night Elf newbie land, because I was convinced that I just hadn't gotten high enough level to tank that much damage, and figured he was quite a bit higher than I was (since he was leveling a single character, compared to my dozens) so *obviously* he'd survive and I'd get a feel for how high you had to be. Falling damage in WoW is percentage of max health. There's a height from which *no one* survives. I got my dad to jump to his death, and yes, he'll never let me forget it 😅
@alexkuhn51889 ай бұрын
The Goblin killing Fighter made me laugh at how absurd that would look.
@aidanpalmer1075Ай бұрын
12:21 It is not ranged attacks that are affected, it is attackes at a range greater than 5 feet. A halberd gets disadvantage on a prone creature at 10 feet. Being prone does not protect you from an Archer adjacent to you.
@aidanpalmer1075Ай бұрын
11:53 One problem: Using a good berry requires an Action to be taken by the creature being healed. One could potentially find creative ways around this, but RAW, Goodberry cannot heal a creature that cannot take actions.
@darcraven019 ай бұрын
the necromancer held action thing could also be done with the magic mouth spell
@ButWhyWasTaken9 ай бұрын
8:08 Yeah, no.That's *REALLY* not how computers work. As expected of the internet, throw in some buzzword and done. Just because you use binary does not automatically give you a computer, it's just that you only use 2 different states. This is merely a gigantic, utterly pointless, binary abacus but actually really just a giant yes/no signal because there is no way anyone at the other end of the line can see enough of the while line of skeletons to be able to see the full number. A computer _computes_ . By itself. That's the entire point. You program the computer to calculate input values in a specific way and then output the result but the skeletons are totally void of the ability to compute on their own, they merely obey one command at a time and using only their left or right arm really just means it's the same as raising or lowering a flag or lighting / not lighting a torch to signal someone far away In order to have a skeleton computer you would have to actually make the skeletons _automatically_ react in a specific way after you give them a command that only entails the starting point and not the entire action. E.g. If you want them to calculate a sum you have to first program them to calculate the sum _themselves_ after having been given input values and then at the end tell you the result, binary or not and all but 1 skeleton really only matter if you want to also use it like a peasant railgun over large distances or something.
@Leivve9 ай бұрын
The lucky feat is a bit wrong on the order of sequencing. You roll the lucky die after you make the first roll, meaning you have rolled the 2 dice for disadvantage, and the lower dice has been locked in; then before determining the result you add a lucky die, and pick between the disadvantage roll and the lucky roll. Roll 2d20, get a 15 and a 2; 2 is the result of the roll due to disadvantage, you then declare you are rolling lucky, roll a 14; you now get to choose between 2 and 14. Still very handy for nullifying disadvantage, but isn't a free 3d20 advantage.
@БурутинаАня9 ай бұрын
It can be ruled that way, but it isn't RAW. RAW and RAI, you can choose to use a lucky point after rolling the dice but before the results take effect. Now, the disadvantage being imposed is the results taking effect, so the lucky die needs to be thrown before the selection of the die with the lowest result, and after the lucky roll the disadvantage is no longer relevant due to the feat
@kiritotheabridgedgod41789 ай бұрын
As the guy above said, Rules As Written, it works as 3d20. Which is why a Halfing Archer who closes their eyes before they shoot, is the most accurate character in adventurer's league.
@БурутинаАня9 ай бұрын
@@kiritotheabridgedgod4178 I would say that elf or half-elf archers with the feat "elven accuracy" are a bit more accurate since they can reroll any die, not only nat ones
@kiritotheabridgedgod41789 ай бұрын
@@БурутинаАня true, but elven accuracy doesn't also work in Melee or with every weapon.
@БурутинаАня9 ай бұрын
@@kiritotheabridgedgod4178 that's where optimising comes in) The character can use the weapons with "finesse" property to attack using dexterity or cast shilleila (forget the correct spelling) to attack using their wisdom modifier, etc.
@ToxicMynd9 ай бұрын
The napping wizard. Basically you keep the caster out of melee. they go prone, so ranged attacks have disadvantage against them. And they cast save spells, avoiding the disadvantage for being prone. Similar idea works for any race with sunlight sensitivity.
@SilvanianPirateKing9 ай бұрын
I like using timestop and spending all of my turns casting delayed blast fireball. You get to move the beads wherever you like and each round the last one gets empowered. I has a bbeg do this once at the start of combat just to mess with the party.
@Arkylie9 ай бұрын
This reminds me of the time our ranger spent several rounds unable to hit the guy lying prone at his feet. I think I'm gonna house rule that if you're within 5 feet of the target, them being prone does *not* in fact reduce your ability to hit them.
@klasodeth9 ай бұрын
But that's already RAW. Here's the relevant excerpt about attacking prone creatures according to the Player's Handbook: "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage."
@davidaward829 ай бұрын
when they used to differentiate between 'rounds' and 'combat rounds' ... an out of combat round being 1 minute... then reading feather fall, and realising that, in combat, that means you're still falling at basically terminal velocity. glad the more recent versions haven't got that.
@some_Russian_dude9 ай бұрын
Disintegrate vs naga rejuvenate both are absolutes
@postapocalypticnewsradio9 ай бұрын
PANR has tuned in.
9 ай бұрын
Similar to the Drow example are shadow monks. They can cast Darkness with ki points, but there's no specific way for them to gain blindsight or the ability to see through their own darkness, meaning that they can't even use their shadow step to pop into a bubble of darkness they created. (Of course they can dip a level into fighter or get Fighting Initiate to get blind fighting, or get Eldritch Adept and take Devil's Sight, but monks are too MAD to "waste" ASIs on feats.) The funny thing is that by Xanathar's, WotC realized that if casting Darkness is a major subclass feature, they should provide a way for the caster to see through it, but they haven't patched this feature into the Shadow monk (or the Drow).
@CodYeah.9 ай бұрын
love your vids
@greatazuredragon9 ай бұрын
Great episode.
@mikewithington47559 ай бұрын
So... falling raw is dumb. Unless you have feather fall you fall 500ft a turn. This means that a flying creature is slower flying than if they dive, but can't stop diving unless the ground is more than 500ft away (RAW)
@mouthlesshater9 ай бұрын
Ways to deal with Peasant Railgun (may not work) - Peasants toss javelin. 120 feet away from the peasant throwing the javelin to a target, it stops midair and falls to the ground. - One peasant in the line drops something and tries to pick it up. They get hit by the spear. - Peasants toss javelin, and it flies to the target. Through some magic barrier, the javelin is reflected and the line of peasants is struck. A note appears in the hands of one of the PCs. "122", it reads.
@sylph42526 ай бұрын
Correction: open hand monks don't cast Sanctuary, they gain the effects of sanctuary. No spell casting happends there, it's just faster to discribe the benefits they gain by comparing to a spell
@SilvanianPirateKing9 ай бұрын
Also, if you want magic arrows early have proficiency with a fletcher kit and craft your own stone arrow heads. Then you just need the cantrip magic stone.
@RioDrake9 ай бұрын
As much as I love that idea, you'd have to convince your GM that crafted arrowheads still count as pebbles.
@xiongray9 ай бұрын
Spells' effect cast under underwater has little to no effect on the Spell's effectiveness, except for Fire Spell's damage cut in half. There should be more baked-in rulings and interactions with damage-types on Water/Ground/Air, holy or desecrated areas, or even inclement weather. This way, you don't need to explain that nearly every Fire spell burns things that aren't worn or carried.
@nabra979 ай бұрын
I mean, it would kinda makes sense if opponents that don't see each other would just attack with disadvantage, but it doesn't really sound weird for me than if a drow would fill the room with a cloud of magical darkness, it won't give them advantage. I mean, squids can't see through their ink, they just need to disorient an opponent and run away. I have always seen this ability as something of a sort
@joesgotmore9 ай бұрын
For goodberry I like to use my own homebrew - Casting goodberry gets "Up to 10 berries" so I make them roll 1d10 with each casting. Next if they wish to use it on an unconscious character make a DC 10 medicine check (Unconscious people don't eat very easily) on a fail they suffer a failed death save as they choke on the berry. Last eating more that one berry per day roll a DC 10 Con save or become poisoned the difficulty goes up for each berry eaten this way. If poisoned this way you can't eat any more berries as you are stuffed. I did this for my game after being in a game where we took full advantage of goodberry eating stacks of berries to heal up after each encounter. Feel free to use this in one of your videos. Which I really enjoy watching by the way. :)
@БурутинаАня9 ай бұрын
To be fair, a character needs to spend an action to eat a goodberry. Unconscious characters cannot have actions and therefore cannot eat a goodberry.
@kiritotheabridgedgod41789 ай бұрын
@@БурутинаАняit is an action to force feed something to an unconscious ally, basically always has been, because potions. As for you OP, I agree with everything except for the medicine check, unless you also made giving an unconscious ally a health potion a medicine check.
@БурутинаАня9 ай бұрын
@@kiritotheabridgedgod4178 actually, no. In potions it is specified that they can be poured into another creature's mouth. But with goodberry no such specification is made, they can only be eaten by a conscious creature
@josiaharaki73109 ай бұрын
What happened to the "evil players to match evil characters" vid? I saw it as a new upload and saved to watch later, but it was taken down an hour later when I got a chance to watch it
@MalloonTarka9 ай бұрын
Hit points also represent luck. Think of every instance where a character has survived falling from a great height in fiction thanks to luck and occasionally capability. Then, when a D&D character who should realistically die from falling a certain height doesn't, describe it like one of those situations from fiction.
@NatalisEthune9 ай бұрын
Movement speed increases stacking: for example tabaxi monk of 2nd level has a base movement speed of 40ft (higher level monks have even more movement speed) if a longstrider spell is cast on said monk it gains additional 10ft of movement speed setting them on 50ft then if haste spell is cast on them or they drink haste potion their movement speed is doubled for a 100ft of movement each turn, and gain additional action, said monk can use both of the actions to dash and then use ki point to dash as bonus action, this means they can now move 400ft in a turn, then they can use tabaxi "feline agility" feature doubling their movement speed this turn for 800ft of movement in 6s, and they can repeat that every other turn, while they stand still every other to refresh feline agility this means that during that 1 minute of duration for haste buff they can move 4000ft.
@ferretchad9 ай бұрын
4000ft/min = 45mph. About the top speed of a lion. Of course its doing it in 90mph bursts, which is slightly more than a cheetah and accelerating and decelerating instantly. Take away from this is base movement speed is very slow!
@NatalisEthune9 ай бұрын
@@ferretchad altho I agree, you must also consider that base movement speed was considered for combat situations while you also do additional stuff like attacking using items etc. not just running, also 45m/h is still very fast for a humanoid creature
@aaronbig19 ай бұрын
Is there a strong question for any dnd players. Do you have any strong opinions on the Wheelchair Player.?
@StonegazeSteam9 ай бұрын
God help your party if there is any verticality or rope climbing, as it becomes more and more of a hassle getting the wheelchair through the dungeon. The mad, EVIL lich has no reason to make their deadly dungeon lair wheelchair-accesible.
@StonegazeSteam9 ай бұрын
While I'm at it, the crippled PC falls off their chair, they are prone by default with no way of getting up besides their chair. One grapple and a yank from the chair and they are screwed. You could pull a Brann/Hodor team-ip, but you need an accomplice for that, which could make for good storytelling. But in general, I don't believe this crippled character concept is a good idea gameplay-wise, as you run the risk of becoming a liability.
@StonegazeSteam9 ай бұрын
I have toyed with the idea of a blind character with blind-fighting style, but outside of 10ft, all ranged attacks are at advanrage against them. I'm getting sidetracked.
@kiritotheabridgedgod41789 ай бұрын
@@StonegazeSteamway around this for you, take one of the Strixhaven student backgrounds, this gives you the Strixhaven Initiate feat at level 1, make the first level spell you can cast once per day without a spell slot "Find Familiar" you can use an action to see through your familiars eyes, and it takes an action to stop doing so. Congratulations, you now have a fighter or other martial class, who has blindsight in combat, but otherwise sees the world in a top down perspective like the very old GTA games.
@StonegazeSteam9 ай бұрын
@@kiritotheabridgedgod4178 I once watched a video where people in VR goggles tried to move around the room in a 3rd person perspective, which proved more than difficult. Perhaps that could be side-stepped by the PC having experience navigating the world from this perspective. Just beware of AoEs or you'll be back to square 1. Iirc, Imps count as familiars which can go invisible, so that would help. And besides, Greater Restoration is a thing.
@adromea56289 ай бұрын
College of Creation Bard, performance of creation lacks anything that says you can't use the stuff you make as spell components obviously this is useful with things like resurrection spells, but what really gets fun is if you play a kenku, take 3 levels of warlock, pact of the tome, grab book of ancient secrets and aspect of the moon, get magic mouth into your book costs for magic mouth covered by performance of creation, you have 4 free hours of 'make the components, ritual cast until you run out, short rest' while the rest of the party is asleep, and you can mimic any sound you've heard before so then you can cast magic mouth on a bunch of grains of sand or whatever since there's no minimum size, set them all to go off one after another and put them in some capsule thing, and over the course of several weeks you can make recordings of your own songs
@aprildenham53769 ай бұрын
This is up there with the Arcane Postal Service (it's very firmly within RAW that you can set up a system where you sell "arcane mailboxes" that, upon being closed, transfer the contents to a central array of "sorting boxes" that work the same way, and then mailing items - anywhere, not even necessarily on the same plane - is just a process of the staff moving said item to the recipient's box and closing it to deliver it; I can't remember what spell(s) this requires offhand other than that they're fairly low-level).
@williamstokes42829 ай бұрын
The Peasant railgun is my favorite piece of theory craft bullshit that forgets an important rule of DnD, the DM can call for a check at anytime or just say no that's stupid.
@kiritotheabridgedgod41789 ай бұрын
Most fun DMs will look at it and go "You went to the effort of recruiting several dozen villages worth of peasants to pull this off... It's cool, so I will let you use this *once* , I will not allow this again unless you can find a different, yet plausible replacement to this."
@ToxicMynd9 ай бұрын
The 5th edition Observant feat gives a +5 to passive perception and investigation. Based on how its written this implies that there is a passive investigation. And if there is a passive for two skills that means all skills have a passive value. Meaning that if you have a skill that aligns with your primary or in some builds secondary stat, 16 for example, a lvl1 character can passively succeed on a dc15 check and not need to roll. This is further backed up by oficial WotC DMs saying that a passive perception is the floor for your check and you cant roll under it. Now this might seem broken, but it actually isnt too bad because this is only for skill checks and not saves for attacks. Also if folks are concerned about people pasively making dc20 checks, dont be. It only can happen with bards and rogues and at lvl 5 at the earliest using a skill they are an expert in that is using a 18 in the stat, if 16 in the stat they have to be level 9. It helps make it feel more like the character has spent time and effort, hours, days, years, blood, sweat, and tears to hone themselves to a professional or even expert level at their craft.
@XperimentorEES2 ай бұрын
Find Familiar cannot attack, except when relaying its master's touch spell, or by using a spell effect such as Dragon's Breath. With this in mind let's consider Mage Hand, it cannot attack at all nor activate magic items (as those also often require a verbal/telepathic command while in physical contact), otherwise it functions as your own hand at range and being a cantrip effectively negates its duration, however that doesn't mean you cannot use it to cause damage; pulling the lever to a draw bridge while a hoard of bandits are crossing it for example, dropping a Magic Stone onto someone like a bowling ball in a cartoon, or triggering a trap to preemptively go off on a monster. An absurd character can abuse shields enough to safely dump dexterity for two feats, Shield Master (phb) & Shield Grand Master (farlands). Shield Master; besides the bonus action shove, you can also add your shield's AC to any DEX save targeting you, similarly using your Reaction grants you Evasion. Shield Grand Master; while wielding a shield increase your AC by an extra +1, also gain Advantage on DEX saves against area of effects. With something as simple as a +2 shield, any dexterity save is made with an extra +4 or the better of two rolls. If you don't dump dexterity, such a character can be better at DEX saves than the local rogue in the party without all the tumbling. Something funny about standing still being more effective at 'dodging', even if it's thematic for clerics fighters & paladins.
@hogfry9 ай бұрын
The bag nuke. It's never not funny to set off an antimatter bomb mid bbeg rant
@edouardchaudron13529 ай бұрын
48 seconds ago is wild
@RSOxSPEC4x9 ай бұрын
Bard fighter here Fire ball actoin surge fire ball
@RioDrake9 ай бұрын
In Pathfinder first edition you can boil a red dragon to death. Red dragons are immune to fire damage, but regular boiling water (not boiling water made by a spell!) doesn't do fire damage. Regular, mundane boiling water does SCALDING damage, not fire. Red dragons are not immune to scalding damage.
@tabithachastain69999 ай бұрын
RAW conflicts with lore in terms of drow (elves in general) eyesight in darkness. Even magical darkness. The way their darkvision works is weird compared to other races. Elves actually see interaction within the weave and learn to differentiate objects and people based on that. The only way to stop this (short of removing an elf's eyes) would be to put them in an antimagic field.
@williamstokes42829 ай бұрын
Everyone already forgets how dark vision works so imagine how well they'll remember how it works when it has nuance. Yes elf weave vision is lore accurate and really cool but then you have to deal with the question, does that mean they always have detect magic up?
@RioDrake9 ай бұрын
Older editions had drow's darkvision work like inferred didn't it? They saw heat.
@Madashell12009 ай бұрын
Fall damage is unbalanced lol
@venombeetle74739 ай бұрын
Me omw to make a character based on any of these rule interaction (I'm very quirky):
@vlendrilsilverstar89349 ай бұрын
The "everyone's a spellcadter" thing is misinterpreted. All the racial and non-caster classed "spells" that now somehow makes them casters are spell like abilities, which are different from spells
@CoyoteGris9 ай бұрын
most of this can be fix by adding common sense. Example, the Peasant Railgun, at some point in the math, the object takes enough speed to be destructive, ok i get it, but the object goes so fast or so hot that it OBLITERATES the creatures tht touch it for the next step, a peasant doesnt have enugh CON, or HP to deal with it, and is like, the GUN BARREL EXPLOTION, the line fails and a few peasants die. Easy.... Or you can do my classic, If the players come to the table and do any of this... THE DM CAN ALSO DO IT A LOT.
@Calebgoblin9 ай бұрын
Brian if you were from My (former) part of Ohio I'd buy you a drink
@Hobofish119 ай бұрын
The peasant railgun does not work unless you ignore logic in favor of stupid rule interactions. Peasants do not have the ability scores to justify a supersonic game of hot potato.
@rhondeau91759 ай бұрын
for the crossbow expert, a spell is not a "one-handed weapon", so that guy is completely wrong Unless it's Shadow Blade. also, the "Attack Action" is just that, normal attacks. It does not count casting a spell. So no that's complete nonsense Edit: that was the third point. the second part is true. Fair enough.
@adamlawther63569 ай бұрын
The second point was the no 5ft disadvantage on ranged attacks, which would include spells as it doesn't specify "ranged weapon attacks", not the bonus action attack.
@rhondeau91759 ай бұрын
@@adamlawther6356oh dang i miscounted. . . dang that's true
@CoyoteGris9 ай бұрын
but, you're not a spellcaster, unless you have the SPELLCASTING FEATURE, other stuff are, like rituals or any other stuff
@someone46509 ай бұрын
Rogues can technically sneak attack by physically hitting someone with a bow or other ranged weapon. Combine this with the Tavern Brawler feat to have proficiency with the attack and both the sharpshooter and great weapon master feats to have a -10 to attack but +20 damage on a sneak attack by hitting the enemy physically with a Heavy Crossbow
@ltloxa11599 ай бұрын
Draconic sorcerers can gain a flying speed equal to their current speed. This is broken because they gain a permanent speed equal to a potentially buffed speed. So with a single cast of haste you can spam this bonus action to gain a temporary speed 1024x as fast as your original speed, and 512x of that will stay after the spell. The only drawback is that you now have 20 dragon wings. This is infinitely repeatable. Use haste twise and you can have 262144x your original speed. Thrice: 134217728x ...
@nils-peterwihlney87329 ай бұрын
How HP recovery ignores injuries and blood loss. You have a various degree of injury effects from the DMG but those are only when you go down to 0 hp. Some items, monsters, and spells deal with injury-like effects. The Vorpal Weapon's decapitation strike is one of the more extreme examples. You can be hit by an ancient dragon's fire breath and somehow ignore all the burns on your skin and scorched air in your lungs from the immolation breath capable of melting castle walls. It is a fantasy game but I feel like some hits should have consequences so that you don't just decide to tank the hit. I've had players deliberately huddle up into groups to tank aoe effects because it was considered a good tactic to get closer to the enemy. When a barbarian of 100 hp takes a 100 damage roll and halves it to 50, he should be considered injured even with his massive hit point pool. A wizard falling into a pit and going down to 0 hp should go beyond unconsciousness. He's a frail magic nerd with less HP than your average CR 1/8 monster. If a goblin can have their bones broken by being stuck by a level 1 monk's fist, so can a wizard break his legs or hip by falling down a pit. Losing half or over half your HP in one hit should NOT be something to ignore beyond hit point values, it is a hit that brought you down to below half health. A person being mauled by a tiger or bitten by a wolf will bleed heavily, sure you might treat the injury with magic but they still lost quite a bit of blood if they were injured like this several times. Not to mention how electric shocks, intense cold, fire, and other elemental injuries would be even more severe. I know this is mostly me wanting to add realism and gritty survivalism to a game where magic, gods, dragons, and horny bards are a thing but I don't like it when a game feels like a video game. This is supposed to be an RPG, a game of experiencing a story of adventure, struggle, drama, highs, lows, all the tropes of a story. If you remove the danger of combat, it feels cheap. Even though blood loss is not something most people would add to their games I think they should consider it. And a good way to work around it is that if you have taken over 50% of your HP in damage during a fight you need to roll a Con save at the end of combat to determine how much blood you've lost. On a success you are okay but on a fail, you take one point of exhaustion from blood loss, two on a 1. This along with the injury table, or an expanded one to include critical injuries related to damage type, would make it more gritty and make combat feel more risky. Which they are supposed to be.
@kiritotheabridgedgod41789 ай бұрын
Two suggestions for you, first, look at a system called Savage Worlds. Might be similar to what you're looking for. Secondly, we technically already have this system in place, the 4B system of injury description, Bruised, Battered, Bloodied, Bodied. Bruised is below 75%, battered below 50%, bloodied below 25% and bodied at 0%/Negative health.
@CodYeah.9 ай бұрын
first
@keiichimorisato989 ай бұрын
Youve heard of the peasent rail gun, but inpresent to you, the peasent partical eccelerator.