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Everquest players want a "hard game" they want a "souls like experience" at least, according to some of the people making the MMOs via this PCGamer article: www.pcgamer.co...
And with Elden Ring's DLC first drawing rave reviews, then being accused of being too difficult, then going back to rave reviews along with the base game of course being a Game of the Year...it got me thinking:
Is difficulty, or more specifically, challenge or time investment resulting in a sense of achievement key to making an MMO stick ?
And if so, is it possible to go too far? To be too difficult?
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