Bullet sponges and nerf bats is not true difficulty, give us more interesting zombies or mechanics and mini bosses at higher difficulties Fun Pimps! Reward harder diff :D
@MythicAce218 Жыл бұрын
mini bosses don't make sense in this game however it could add or make survival harder in some way other then bullet sponges
@tminusboom2140 Жыл бұрын
Give zombies on Insane the ability to jump gaps effectively, navigate thin stretches so long as they are unobstructed, and a much better attack on the approach (IE, they're more likely to time hitting you when they close the gap).
@MonsterHunter267 Жыл бұрын
I wanna see Goliath zombies and monsters; ones more meant to be base/wall destroyers and big damage dealers. I also wanna see vultures be a bigger threat (like big swarms), and bees should make a comeback along with other bugs/dangerous critters being added (but no spiders). Lastly, there should be more gun variety instead of just one single 9mm pistol, one single SMG, etc.
@violetteplague3043 Жыл бұрын
I never realized Arlene was so fast.
@GamingAfter50 Жыл бұрын
Good info here, thanks! I find Warrior Difficulty to be fairly well balanced. Zombies start getting bullet-spongey at Survivalist imo.
@oweeb5909 Жыл бұрын
I love getting 1 shot by a 2500 health zombie bear on day 1, insane nightmare is fun
@alexgame33577 ай бұрын
Fuck those bears, they can fuck right off!
@goopyglue200825 ай бұрын
Feral sense is insane on console because the zombies can detect you when they're not fully rendered in. Say you're walkimg down a road and theres a zombie in the distance facing your direction, im pretty sure its possible for it to detect you before you can even physically see it because its so far away the cosole hasn't physically rendered it in yet.
@hessian144 Жыл бұрын
i like the way you exlpained the damage. your chart is much easier for me to read and understand at a glance. i thank you sir
@petterituomola1291 Жыл бұрын
Great video, alings with the values I figured on my tests as well. For the harder difficulties I believe that warrior reduces the player damage by one sixth, which is 16.6666...% and so on, survivalist by two sixths (or one third, 33.3333...%) and insane by three thirds or exactly half. An interesting point that governs this topic is also figuring out which damages are affected by difficulty. From my experience it governs most weapons and traps, but the main groups not affected are explosives (grenades, dynamite etc. but not molotovs) and passive traps (mainly spikes). Excluded is also dart trap, for some reason. Feel free to make a video of it if you feel it's worthwhile, it would be interesting to watch!
@suspiciousninja1220 Жыл бұрын
i like to put the difficulty to low as possible cause all that does is increase or decrease their health pool, and zobies should have low health, easy to kill. so the way i make it harder is by making them always run, max zombies and now the feral sense
@kathrynck Жыл бұрын
I wish that "the amount of damage you do" and "the amount of damage you take" could be changed separately. I would LOVE to run with zombies doing Insane damage, all of the time (exciting!). But I don't really enjoy super-tanky enemies (tedious af). I would use Insane incoming, and warrior outgoing, and never change it. A20 does have better scaling for incoming/outgoing damage though (compared to A19). It used to make enemies even more tanky at max diff.
@kathrynck Жыл бұрын
Feral Sense sucks though. It's kinda fun when outdoors. but when you're in a POI, all it does is make every single minute filled with constant groaning & wall banging downstairs. It's not hard, just annoying. And it screws up Agility pretty badly.
@mbos148 ай бұрын
5:20 Personnaly i think they need more options or spread some out like the difficulty splits it up into damage done and damage taken. Kinda like zomboid does with zombie lore. let us make heavy hitting, but weak zombies that are every where and will follow you for ages.
@Davtwan Жыл бұрын
I could have sworn that increasing the difficulty also changes some of the “default” settings in the other customization options. (The game giving suggestions on how to setup the zombies at that difficulty if you will rather than changing them outright.)
@mr_wilkins Жыл бұрын
Thanks for the info! Here I thought going two steps up from default was a big jump.
@BartanTirix Жыл бұрын
Neato ^^ I kinda hope in the future TFP will just put that info in the settings somewhere
@decoygaming4604 Жыл бұрын
super useful! i like your "measurment method/display" of numbers much better.
@Eagle6Airsoft Жыл бұрын
I hope server options and difficulty gets much harder .. I have to scale zombie amounts massively when I play in a20 just to make it hard even at insane.
@NarwahlGaming Жыл бұрын
Same. I wasn't sure if the game just got really easy, lately, or if I just got that good. The zombies are more of a nuisance, now, even at low levels, than a threat.
@Dontwannaknoow Жыл бұрын
@@NarwahlGaming I wish there was an option too when it comes to spawning the special zombies like that bomb ones, they really can spice the blood moon up
@VRStuz Жыл бұрын
Are you saying On insane I'm not actually a brave mother?
@dndhatcher Жыл бұрын
Clear and concise as usual. 👍
@Raven-Blackwing Жыл бұрын
Covering speed was a pleasnt surprise.
@IzPrebuilt Жыл бұрын
heheheh i tricked ya into knowing more than you wanted to eheheheh
@Zwiz0 Жыл бұрын
Can you do a series with gigachad settings like insane, always running and permadeath. Im sure there is more difficult settings but would be interesting to see something actually challenging for you. You could modify the dmg numbers for insane diff
@kathrynck Жыл бұрын
Gigachad settings are a lot of fun, but not in "week 1". When you're running around with a pipe rifle and a stick (or _just_ a stick), gigachad settings are outrageously dangerous. The chances of ending the series in week 1 to permadeath is quite high. By sometime in week 2 though, it's much easier to manage. Basically, the natural difficulty curve of the game doesn't scale very well with game stage. It can be fun to try though, and if you make it through day 7 horde, you're basically home-free. Definitely do try it at home ;) but it's a tall ask from a content streamer who's cashing checks on having a series continue a while.
@rubikmonat6589 Жыл бұрын
I also adjust the block damage for scaling difficulty to my taste. Usually easy mining, and no sledgehammer hands zombies.
@attackanddestroy Жыл бұрын
I thought you would have covered head shots as well. I thought I heard somewhere that headshots were unaffected by difficulty?
@TheBoringOldGamer Жыл бұрын
Great bit of information here, and well presented. Cheers IZ, this is really useful 👍😀
@iColinCDN Жыл бұрын
Great video man
@grez2699 Жыл бұрын
Very informative thanks!
@youtrades Жыл бұрын
Oh, and as a side note, I Absolutely love love love the mods that mix up the walking and speed and sound animations between zombies!!!! Sooo much better 😁
@Blitzcreeper239 Жыл бұрын
4:52 not-a-graph smh
@FranticDan Жыл бұрын
Difficulty also affects Rage and Super Rage chances. R SR 1: 0% 0% 2: 15% 1% 3: 30% 3% 4: 35% 5% 5: 40% 8% 6: 50% 15%
@akurasubject9617 Жыл бұрын
What is rage and superrage?
@FreekillScout Жыл бұрын
@@akurasubject9617 I think it's when zombie starts to run instead of walking after taking some damage.
@KNGER1988 Жыл бұрын
This is really well done thank you sir!!! Never actually knew what was changing. Is it still true that it raises your GS faster?
@antirevomag834 Жыл бұрын
I've been running into considerably less drops from killed zombies. But if this is all difficulty does, it's probably a placebo effect caused by avoiding more zombies than i used to (i wanted to try playing on insane for a bit just to see if i could. So far it's doable, but damn does it feel boring and needlessly unfair. guess that's why it's 'insane difficulty' though).
@UndeadRedux Жыл бұрын
Is there a video on what you prefer on your settings and or what ones you use?
@davewhitfield2553 Жыл бұрын
What makes the zombies move faster after taking damage I assume it is a standard mechanic that I just noticed more on higher because you cannot kill them as fast?
@IzPrebuilt Жыл бұрын
oh i forget about that cus i usually just play nightmare anyway and it doesn't do anything on that setting but, it's called "rage" I'm not incredibly familiar with it but it doesn't seem to have much to do with difficulty itself
@davewhitfield2553 Жыл бұрын
@@IzPrebuilt lol to someone who doesn’t do nightmare it’s definitely a clenching moment when a handful of walkers decide that running is now their career choice.
@engineeringtheapocalypse Жыл бұрын
Great content as usual. Maybe some people will remember this video when they watch content on other channels 🙄
@CrabClownJimmy Жыл бұрын
Ya know, I've never played wth feral sense on. Of course, I seldom sneak around though. Perhaps it's a more meaningful mechanic at higher difficulties.
@rickywood88054 ай бұрын
Why does everybody use Arlene for tests? Is it because she makes that cute chuckling sound 😂 it is really cute though, remind me of babies lol
@IzPrebuilt4 ай бұрын
we use arlene because the spawner is alphabetical so we go into the spawner, scroll to "zombie " and then click the first zombie. Arlene.
@youtrades Жыл бұрын
Super appreciate this one! I've been curious for a long time. I do wish you would have covered headshots tho..
@IzPrebuilt Жыл бұрын
difficulty has no bearing on headshots
@robertbretschneider765 Жыл бұрын
Well explained!
@joshuacoleman6245 Жыл бұрын
Good vid. Thank you!! TL;DR 4:31
@ljfuentes7590 Жыл бұрын
This is pure gold!
@jimmy_SRG Жыл бұрын
damn, i thought they had more hp hit harder and drop more xp, but if it's only 'cheating' for the zombies and no gain for me, than i will switch down to 0% i guess..
@DrWiley-uz3cy6 ай бұрын
Does difficulty affect animals and npcs?
@sweetiewolfgirl Жыл бұрын
Isn't retaliation rate determined by difficulty? (By retaliation I mean the rage caused by damage dealt)
@IzPrebuilt Жыл бұрын
I'm not aware of that being a "rate" as much as just a chance to happen with each hit, if it takes more hits to kill, then it's more likely to trigger. It's also caused by other things but i'm not super informed on those things so i'll shut my face on that.
@MrTimZoR1337 Жыл бұрын
I miss the option for every player to pick their own difficulty on a multiplayer server, since it just modifies the players dealt and taken damage every player should be able to have their own setting without making it weird. Some players may want more challenge than others and I dont like lowering the difficulty for myself just to fit the lowest skilled player.
@MDMDMDMDMDMDMDMDMD Жыл бұрын
The Elder Scrolls: Oblivion difficulty slider, the worst kind of difficulty slider.
@famijher Жыл бұрын
This was a Video. This is a Comment.
@-JA- Жыл бұрын
👏👍
@lordsrednuas Жыл бұрын
Those are tables, not graphs
@IzPrebuilt Жыл бұрын
Do you want a gold star or something?
@PrincessElodie Жыл бұрын
amogus
@stubbyeatmyshorts Жыл бұрын
Blimey they're incredibly fast, I need to get my skates on!!!☺️