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Pay attention to the timing
between kick and bass.
Let's see how
we did it.
Increase DUAL INPUT
until you get enough
gain reduction (GR)
on the display.
This knob also increases the
saturation of the circuit, if you
find that you do not get the
desired amount of GR but you
do get too much distortion,
increase RATIO.
RATIO decides how
effective the comp is,
the higher it is, the
greater the difference
between the initial
attack and the rest of
the note, that is, the
punch.
Get in the habit of
adjusting these two
knobs at the same
time, find the sweet
spot between
saturation and punch
while maintaining a
healthy amount of
GR.
The rest is about fine
tuning this important
initial step. Listen to
the kick and adjust
ATTACK until you feel
the compressor start
to shorten it, so you
can control the
tightness of the kick.
RELEASE ensures that
the compressor is
reset before the next
kick sounds so that its
behavior will be the
same during each hit.
This does not mean that longer
release times do not play an
important role in some cases
of glue compression but that
will be another day.
The best way to set
RELEASE is to set it to
FAST and slowly shift
it towards SLOW until
you hear the kick start
to lose punch. Then
hold down the Ctrl
key and fine tune
using the values in
between.
LINK SIDECHAIN assigns
a different compressor
for each (LR) side, this
can preserve or destroy
the stereo image
depending on the
content, in the case of a
balanced mix this could
open the image without
affecting the position of
the elements in the
center, we like that.
So far good. It is useful
to remember that we
have done all this with
MIX at max, which
offers us the
opportunity to keep
the output level at
Unity Gain for better
perspective.
SIDECHAIN LOOK
advances or retards
the detector allowing
to further adjust all
the time constants
that we previously set
in the compressor in
relation to the signal.
At this point you will no longer be listening
only to the kick to adjust the punch, now
the kick and bass should have merged into
one compact low end ball. As a crutch,
think of this button moving the attack and
release together at the same time and use
it to get the perfect punch on that low end.
For all this to work it is
important that the
comp is able to "hear
well" the low end.
Adjust the HPF of the
sidechain until you feel
that the entire comp
is pumping to the
rhythm of the lows
but without going too far because
the subsonic frequencies have the
disadvantage of going at their own
pace and do not serve as a
rhythmic reference.
So far what we have
done is make sure that
the kick and bass
sound tight as a whole
and that they are even
and solid, since this is a single
band compressor (as opposed to
multiband) all this movement will
also affect the rest of the spectrum,
making the rest of the instruments
dance to the beat of the band's
rhythmic section ...
THAT IS GLUE
COMPRESSION
Another thing we can
do is increase the
presence of the main
voice with SIDECHAIN
EQ, a boost around the area
where the body of the voice is,
increases the presence. In this
example we are going to use the
trumpets. To do this we just have
to activate sidechain listen,
increase GAIN and move FREQ
until we find the trumpets ...
Finally, completely
reduce MIX and
increase gently until
you find the sweet
spot where everything
we have done is heard
without noticing that
there is a compressor
in the circuit.
©Artist
🎨 ...
🎨 / creadormanuelbas
📹 / @manuelbas5624
💿 open.spotify.c...
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