Рет қаралды 14,012
Have you ever wondered what goes on behind the scenes in a multiplayer FPS game? I have spent the last two years researching and creating my own networking solution that implements player prediction, entity interpolation, delta compression, lag compensation and more for my upcoming multiplayer survival domination game Rift Division!
---------------------
SUPPORT THE GAME ON PATREON:
/ riftdivision
---------------------
Credits:
Great networking series by Tom Weiland: / @tomweiland
"Speed hacker" clip: / @shroud
"Lag compensation" clip: • How It Works: Lag comp...
---------------------
Chapters:
0:00 Intro
0:54 Network Architecture
1:26 Latency
1:49 Player Prediction
3:05 World States & Tickrate
3:41 Delta Compression
4:24 Entity Interpolation
5:13 Lag Compensation
6:39 Outro
---------------------
#devlog #gamedev #unity #multiplayer #fps