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Have you ever wondered why games avoid simulating the whole of the player's body? In this video I discuss two commonly used techniques for rendering a first person player perspective including drawing the player's hands separately and using a full body awareness system. This video also showcases the full body awareness system I have developed for my game Rift Division.
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SUPPORT THE GAME ON PATREON:
/ riftdivision
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Chicken head stabilisation video:
• Chicken Head Tracking ...
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#devlog #gamedev #unity #multiplayer #fps