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What if Princess Peach's floating abilities were increased in Super Mario 3D World so that every level makes Princess Peach float longer? We've seen every level makes Luigi jump higher, and every level makes Toad faster, and similar challenges for Mario in both Super Mario 3D World and Bowser's Fury, and now it's time for modding Princess Peach to make her floating ability last longer every time she completes a level, doubling her floating ability!
Today we play through World 6 of Super Mario 3D World, starting at Clear Pipe Cruise, and making it through Spooky Seasick Wreck, Hands-On Hall, Deep Jungle Drift (with a lot of out of bounds exploring in this level), Prince Bully Blockade, Bullet Bill Base, Ty-Foo Flurries, Fuzzy Time Mine, and the World 6 castle, Bowser's Bob-omb Brigade! After that, we go back to Super Bell Hill and test out if it's possible to float through the entire level :D
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TIMESTAMPS:
Deep Jungle Drift Intro - 0:00
Boom Boom Intro - 0:16
Explanation - 0:24
World 6-1 (Clear Pipe Cruise) - x2 floating - 0:35
World 6-2 (Spooky Seasick Wreck) - x4 floating - 1:33
World 6-3 (Hands-On Hall) - x8 floating - 2:35
World 6-4 (Deep Jungle Drift) - x16 floating - 3:33
Testing out of bounds collision in the final room of Deep Jungle Drift - 5:59
World 6-A (Prince Bully Blockade) - x32 floating - 7:07
World 6-6 (Bullet Bill Base) - 64x floating - 8:08
World 6-5 (Ty-Foo Flurries) - 128x floating - 9:17
World 6-7 (Fuzzy Time Mine) - 256x Peach floating - 11:27
World 6-Castle (Bowser's Bob-omb Brigade) - 512x Peach floating - 12:44
Boom Boom boss fight at 512x Peach floating - 14:50
Final room of Bowser's Bob-omb Brigade (World 6-Castle) with longer floating - 15:58
Removing death areas in the final room to test the out of bounds background areas - 17:23
World 1-1 (Super Bell Hill) - 512x Peach floating - 18:38
Princess Peach floating in the final room of Bowser's Bob-omb Brigade (World 6-Castle) - 19:55
#SuperMario3DWorld #BowsersFury #Mario
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