Heavy mains are crying joyful tears and Demo and Soldiers mains are preparing to violate every convention on human rights and war.
@davidhong19346 ай бұрын
Spy mains in the corner seething
@d_camara6 ай бұрын
Demo for fun, soldier because "he didn't buy tickets for these conventions, he doesn't even know what they're about"
@fernoagent85816 ай бұрын
everyone is shaking in their boots seeing engis roll up
@sasquatchman226 ай бұрын
@@fernoagent8581building two dispensers alone would be crazy. Infinite ammo/heal/metal
@Wall_inspector6 ай бұрын
Same
@НикитаДубинчик6 ай бұрын
The "Pyro is worse than spy" hot take hit me like a fucking flashbang
@dkskcjfjswwwwwws4136 ай бұрын
pyro was designed to be worse spy originally. instead of ambushing and getting an instakill, hed just run in, burn everyone, die, then hope that afterburn would finish the job everything since 2007 has been a bandaid fix, but they never tackled the actual issue, he still has the same weaknesses he had originally, making him shit
@PremPnamNam6 ай бұрын
Doesn't deserve to even be called a hot take, it's just wrong lmao
@araylaurence62206 ай бұрын
yeah, no clue what the fuck he is smoking
@dkskcjfjswwwwwws4136 ай бұрын
pyro is bad, without his good friend soldier letting him borrow his rockets he cant kill anyone
@neptuniamarina49246 ай бұрын
Even ignoring the fact that Comp players have over time considered Pyro better then others give them credit for. Spy literally can barely exist if there’s just a handful of good players on the opposing team. Pyro on the other hand can still do a fair amount even if the enemy team has a lot of good players. Plus, an Ubered Pyro is a fucking menace. An Ubered Spy is a waste of an Uber unless everyone else was dead
Spy was the TRUE class that got robbed of alternative playstyle weapons 😢. RIP Spy who never got and probably never will get alternative playstyle weapon
@KLIXORthe6 ай бұрын
The old enforcer was basically an alternate playstyle weapon. However, changing the while undisguised stat to while disguised completely killed its aggressive playstyle. I'd love to see the diamondback reworked to give minicrits on top of having the bonus/drawback of the old enforcer. Then you'd have strong minicrits while playing aggressive, and weak ones while being caught trying to infiltrate.
@SarutinMcWhotookmyname6 ай бұрын
gunspy watch will come one day (no it wont)
@eclipse_4346 ай бұрын
If Spy had different gadgets other than the sapper, this would open up many new playstyles. Instead of having Spy be an anti-Engineer class with a built in counter, the sacrifice of the sapper for a bunch of different gadgets (depending on what those might be) would force Spies to devote their advantages elsewhere at the price of being marginally worse against sentries.
@drivanradosivic13576 ай бұрын
hell, even a slot for pocket guns(pocket pistol, pocket revolver, sawned off shotgun with 3 shots) and utility guns would immediately make Spy much more engaging.
@Resters52_official2 ай бұрын
I feel like the sappers were a huge missed opportunity I feel like everyone wants the throwable sapper we see in (iirc) meet the spy, and having it give him a speed boost or something while it's sapping could be interesting. maybe it also provides cloak while it's sapping, which rewards going after high level structures while creating a sort of ghost spy build that's less reliant on disguises. but you could also have a sapper that steals the structure it's on, possibly at the expense of only having one available sapper at a time. give him a 'sapper' that buffs their teams structures, idk maybe one that, instead of sapping buildings, fucks with the mercs themselves. maybe by draining ammo, reducing speed or accuracy, idk not really sure if any of this is even remotely balanced, but the point is that the sapper slot only having two distinct options feels like a wasted opportunity
@kiwilover86 ай бұрын
Mann treads, liberty launcher, banner, reserve shooter, market Gardner. Become the trolldier you were always meant to be
@daltongill86776 ай бұрын
eeeehhhhhh Air Strike better
@rogerphone4816 ай бұрын
@@daltongill8677 air strike works shit for trolldier
@tertsv77466 ай бұрын
i sure wish there wasnt a full video disproving this
@makimaki5006 ай бұрын
@@rogerphone4818 rocket jumps
@sus_joe16986 ай бұрын
@@daltongill8677 air strike popularity after soundsmith said that is good:📈📈📈
@magnum789236 ай бұрын
4:53 "Fight me" - aight. Let me give it a shot. The Spy > Pyro take is one of the worst ones i've seen in a couple of years. Outside of 6s (where you can ARGUE spy's situational role is more rewarding) there's no possible way in God's green earth he's better than pyro. Taking your points: - "Spy is hard-countered only by pyro". No, spy is hard-countered by anyone in team with a brain. If anyone turns around and see the spy, they call him out, their team spam him out and he's dead. If he does get a kill, he WILL die afterwards nonetheless. Why? Cause he sucks if the enemy is coordinated. -"Pyro has a bad match-up against nearly everyone"...so does spy? Pyro at the very least has a shotgun, 175hp and airblast - in any DM scenario, he does better than spy. "Oh, but spy shouldn't fight ppl upfront" - so shouldn't pyro. He is best played when glued to another teammate so he can deny enemy damage and contribute with consistent DPS. Yeah, it's boring as shit being a limited support class, but at the very least i am one of the most capable of holding my ground when some cocky soldier wants to get on the point i'm guarding. Would i change the class too? Absolutely (specially his flamethrower), but it does have its merits. "Dragon's Fury sucks in practice" - Maybe, and only maybe, because there is an argument for buffing the airblast on it to become actually functional. Doing so would actually put pyro on a very better spot in terms of viability (as well as buffing the Det). On the other hand, for a Pyro primary, it is certainly one of the better ones.
@Mixxium6 ай бұрын
Yeah, pyro is really good, even in 6's you can't argue spy is better because pyro is more common and can actually contribute to a fight. Spam from flares and reflects are dangerous, and afterburn is nasty on healing. One good reflect can turn an entire push, and discourage soldiers from shooting at your direction at all. I think people just cling to the fact that pyro can be annoying to fight, and doesn't have great range, but the flare gun is plenty enough, and it's far more annoying to get deleted by an enemy you can't fight or flank.
@magnum789236 ай бұрын
@@Mixxium I'd say the flare gun could use some improvements. Afterburn only reduces healing if dealt by flamethrowers (unfortunately) and so many things get rid of it it's a bit too unreliable. The 2 second reload makes hitting mid-long range crit flares practically impossible. When you compare it to a pill or a rocket, it's kind of lacking - at least in my opinion. I agree mostly witht the rest you said tho
@dumbvillage92536 ай бұрын
Pyro on defense is kinda ridiculous even if he is a bit mediocre at offense. The offense need to be offensive to win. Pyro has all the tools to cancel that + he can just camp in a cheeky spot that spy can't usually reach and just fucking obliterate a crowd of enemies. So basically a better spy if you are going for the camping playstyle.
@mariustan92756 ай бұрын
I can't believe Blue actually said Spy is better then Pyro. While Spy doesn't completely suck and good spies can get multiple kills on good players without dying afterwards, a lot of his kit is arguably luck based and takes a lot of skill and gamesense. Pyro can arguably get more consistent results just by going out and killing.
@arikomart72096 ай бұрын
That is quite a beating
@tabdeugo6 ай бұрын
For the engi , the short circuit and the wrangler could go in a ”Gadget” slot.
@Trafficallity6 ай бұрын
go go gadget big (energy) balls
@Kjellbot6 ай бұрын
yeah. they're both doohickeys and it would make for a more interesting decision in loadouts
@ilmakopad6 ай бұрын
It'd be a good excuse to give him more pistols
@FancyPantaloons5 ай бұрын
And his right hand is the short circuit so he could easily have the pistol and the short circuit on him all the time
@ACN4154 ай бұрын
yeah but thats no fun
@emirwattabor69916 ай бұрын
"Pyro is worse than Spy" Sounds like a SKILL ISSUE, Blue
@arikomart72096 ай бұрын
And he even played pyro the most (I think, but he does play him better than others)
@elkefransisca37476 ай бұрын
@@arikomart7209 He probably thinks that because he has more experience as Pyro, he has the gaunt to say he's worse than Spy of which, anyone with a brain can just prove its wrong. Like no hate all towards Blue, like I love his content but jesus that was an insane take by him
@arikomart72096 ай бұрын
@@elkefransisca3747 well I guess thst makes sense
@elkefransisca37476 ай бұрын
@@arikomart7209 It does doesn't it? lol
@ISM300375 ай бұрын
@@elkefransisca3747 Really because last I checked Spy has survivability tools for every situation but Pyro has none not only that but he is trash in every 1v1 situation and WILL lose every 1v2 fight regardless of skill.
@mrstudent91256 ай бұрын
What if every weapon was at its strongest state in history? This should be easy to make as a mod
@cross5126 ай бұрын
pre-nerf deadringer 😨
@szonig_pl30246 ай бұрын
Soda Popper with free mini-crits by just running? Oh no.
@jonsku66626 ай бұрын
Or, and just hear me out here: Every weapon at its *buggiest* state (Would make the bison a trap weapon alongside rocket landmines, just ask Delfy)
@thishandlefeaturesucks6 ай бұрын
Not only that scout also gets a stun from the sandman and the guillotine crits
@cide23966 ай бұрын
@mrstudent9125 @@jonsku6662 Ah the good old hybridknight, where you had insane resistance to blast and fire damage, on top of immunity to afterburn, AND you had a 3 pill killing machine with it's damage boost against EVERYTHING.
@Glormbyy6 ай бұрын
Conceptually, agree in saying that Pyro has a deceptively high skill floor. The skill CEILING is very high though. You've seen Anthid, you know what I'm talking about. Some of those newer Mönkey clips are also demonstrative of the point I'm making. I'm not even arguing that pyro is all that capital-G "Great" in your garden-variety tf2 match. All I'm saying is that "Worst Class in Game" is a little heavy-handed. The video would make for good clicks though lol
@sipofsunscorchedsarsaparil60525 ай бұрын
I think a year or so ago Blue called Engie the weakest class in one of his videos, which seemed odd to me even then, because if nothing else you can always run around as a worse Scout with 150 HP, while Spies are heavily depending on the enemy team's lack of experience doing most of the heavy lifting. For a new player dropping into one of the more sweaty servers like Uncletopia it'd be likely more easy to generate some value as a Spy than Pyro or Engie, simply because even the worst Spy will get the odd stab if they flank enough, but that's about it.
@nameless......................4 ай бұрын
w+m1: easy detonator: this could give pyro the complexity of soldier's rocket jumping, could you do a flare sync jump?
@sethstersbench2 ай бұрын
@@nameless......................it’s more of a downgrade to the rocket jump sadly, but it is a very useful movement tool for pyro. It pretty well outclasses the Thermal Thruster since it can also actually attack enemies in a decent way. Chaining Detonator jumps is hard though, as it has a long reload time and can only hold 1 flare at a time
@mariustan92757 күн бұрын
@@sipofsunscorchedsarsaparil6052 Dude I doubt a new player will be able to do much on Spy at all, no matter where they are. Spy is the hardest class by far, and you need a lot of game sense in order to use disguises effectively and know ammo locations and good movement to dodge people and guns while invisible.
@arkham95006 ай бұрын
We need 4 slots for cosmetics, imagine the possibilities
@mrstudent91256 ай бұрын
bye bye framerate
@creeperithink6 ай бұрын
traders would go wild
@arya81656 ай бұрын
Severs more likely to crash due to object limits getting reached easier since a full server of people with everyone with 4 cosmetics all it would take is like half the server to go demoman and shoot 3 or 4 stickies and boom server crashes due to object limit.
@jokkepokke956 ай бұрын
the economy would go completely fucking ballistic
@Visualstuffidlk6 ай бұрын
TF2 KZbinrs are screaming right now
@someguy23496 ай бұрын
Saying Pyro is worse then Spy has me flabbergasted. excited for the video on that.
@StickMaster5006 ай бұрын
I've always thought for the longest time that Heavy should get a 4th weapon slot since his Sandvich pretty much defines him and would be pretty cool to make Shotgun Heavy more viable
@DanielDevious-kn4oc6 ай бұрын
He already made a vid on classes with two secondaries and talked ab this
@Spartan_Tanner6 ай бұрын
Nice to see your still around
@CAMSLAYER136 ай бұрын
Yea, a lunchbox slot would really help heavy out
@SocknessMonster6 ай бұрын
i feel like a light shotgun (like the one from tfc) would make it more fair, like having good burst damage as well as a great healing item, it would be really op imo
@ShakerSilver6 ай бұрын
fundamentally misunderstanding the problem with Heavy if you think this would help or is a healthy change
@purplehaze23586 ай бұрын
Trying to claim that pyro can contribute less to his team than spy despite having more support options at his disposal than the fucking medic is absurd to me.
@dogeshow26515 ай бұрын
Cry
@purplehaze23585 ай бұрын
@@dogeshow2651 Nah bro, it's absurd, I'm laughing.
@dogeshow26515 ай бұрын
@@purplehaze2358 Pyro is a useless piece of shit class that dies even to spy in a 1v1
@purplehaze23585 ай бұрын
@@dogeshow2651 Uh-huh, alright kid.
@dogeshow26515 ай бұрын
@@purplehaze2358 u are the kid though
@boredumhaver28416 ай бұрын
Heavy having both a shotgun and a lunchbox should be actually implemented
@waltermarine32486 ай бұрын
aye
@cheezeebutter4526 ай бұрын
I think it would be cooler if he got a mini gun that was essentially a more powerful shotgun
@lubiezolwie6 ай бұрын
@@cheezeebutter452fat scouts are holding valve at gunpoint rn
@wesellclams86576 ай бұрын
Either that or Ive heard a decent idea of just letting heavy select any regular shotgun as his primary, so he could do 2 shottys or a shotty and a sandwich.
@chainsawplayin6 ай бұрын
@@cheezeebutter452 Miniguns already are fast, weak autoshotguns.
@iP0STcomments6 ай бұрын
“A shotgun means you lose a lot of range, a flare gun means you lose a lot of consistency, and the Thermal Thruster means you lose a lot of damage” and the Gas Passer means you lose a lot 😂
@captaindemozan27005 ай бұрын
Gas Passer means you lose a lot of respect from sweat-fountain MvM players
@marshmelodie6 ай бұрын
4:50 Pyro is NOT worse than spy simply based on the fact that bombing soldiers would be twice as hard to stop and no other class can reflect rockets while spy is entirely replaced by sniper That and the fact that pyro is a lot more viable as a subclass in 6s than spy who is entirely unusable In pubs i agree that spy is much better than pyro simply because players suck but in comp there's no way pyro is worse
@luckyloomagu6 ай бұрын
Plus even if going by pubs, a scorch shot phlog pyro is still considered incredibly toxic and can roll lobbies almost the same as a good spy can. Additionally, he points out that pyro is spy's "only" counter but a soldier can pop a spy up into the air, a demoman can kill them in an instant, sniper can quickscope them or just jarate and good luck trying to hit a scout with your revolver. In general spy is a class defined by his weaknesses, whereas pyro just has some bad matchups
@leithaziz27166 ай бұрын
"A good player will take out the opposition and escape with some life lost. A good Spy will get a kill in, two if he's lucky, and die afterwards" I don't see an argument where Pyro isn't better than Spy and Heavy simply by having more options for versatillity.
@dkskcjfjswwwwwws4136 ай бұрын
@@leithaziz2716pyro absolutely isnt better than heavy
@ddd-op5wy6 ай бұрын
@@leithaziz2716 Heavy's easily in the top 3 classes, but comp having to nerf him by essentially banning him because he's so strong he'll force the entire format to play around him has skewed community perception a bit. Like, they literally admit it, if they allowed the disciplinary action and Gru he'd be run every game and the game would be focused entirely around him.
@dkskcjfjswwwwwws4136 ай бұрын
6s is a whole different game designed to be as fast-paced as possible, intentionally making the specialists as niche as possible as to not slow down the game and make it boring to both watch and spectate, thus it shouldnt be used as a measurement of a class' effectiveness. pyro is still shit however
@jollytemplar36706 ай бұрын
Saying pyro is worse than spy may be one of the worst takes I’ve heard in a tf2 KZbin video, which is really saying something
@theauragamer61786 ай бұрын
I mean spy can get to the enemy easier Pyro is only really good at close ranges and he has no way to get close
@theauragamer61786 ай бұрын
@TheDoc_K ok so most if not all of them make it easy for someone to shoot at you while you come at them (powerjack) or make it 50 millions years until you can pull out your main weapon and do any damage (thermal thruster)
@theauragamer61786 ай бұрын
only reason spy is good because he can go invis and just walk to the enemy with no problem
@nadroji65496 ай бұрын
Agreed.
@Devilforce9886 ай бұрын
@@theauragamer6178 both pyro and scout are "short-ranged" classes that effectively use side-routes to ambush enemies even if we exclude the powerjack and only use regular walking, and in most cases a spy dies with 0 or 1 kill while a pyro can cause chaos and disrupt a team by getting the jump on them and just holding m1. Said pyro can also stop ubers, kill ubered players by airblasting them into a deathpit, reflect projectiles, remove sappers, is a good pick for a medic to uber, can effectively survive better if caught out of position and the list goes on with things a spy cannot do. I would argue that no class is a bad class but if are to compare all the classes and put on a tierlist, spy will always be at the bottom,period.
@Firenickblood6 ай бұрын
Didn't know this video would turn into a hot take
@appelofdoom82116 ай бұрын
Yeah shame that take came out horribly burnt
@sqwong39476 ай бұрын
@@appelofdoom8211yeah bro was not only not cooking, he burnt the kitchen down. Never let bro cook again.
@buddyisbored23556 ай бұрын
This is just "Everyone's has no more downsides now" I thought the video was gonna be more like "What if the 3 slot characters had a 4th where they put the non-stock based items" Scout for instance would be Primary, Secondary, Other(Throwables/Sodas), Melee
@haydengates1286 ай бұрын
Except for spy, he still sucks
@feIIas6 ай бұрын
Yeah, i kind of thought it was a lazy video. No real thought as to how 4 slots would actually change things, it was just "okay every class now gets every best in slot item" and a hot take to distract people from that
@drivanradosivic13576 ай бұрын
@@haydengates128 so add another weapon slot for pocket pistols, pocket revolvers, sawned off shotguns and utility guns like the Tranq dart gun.
@drivanradosivic13573 ай бұрын
Hell, if everyone had a Slot 7 for grenades, mines and utility items(everything already in game except the demoman's shields) and the Grenades, mines and utility items have a Gas passer like mechanic(single item, does not have it ready when spawned in, have to wait for 45 seconds or do 450 damage to recharge it) and that Slot 7 is also for stuff like Pocket pistols, revolvers, shotguns, obrez sniper rifles, machine pistols, one shot grenade and rocket launchers, and new things like the Tranqulizer guns and all the other things similar to that and all the gun stuff is a low ammo capacity and reserve type deal(pistols, 8 shots with 16 reserve as example, revolvers 6 shots weak as the Lentranger and 12 reserve, etc) that could work.
@Taylor-zh9gy6 ай бұрын
This video in an alternate universe: What if TF4 had 2 weapon slots?
@NuggetOrBowtie6 ай бұрын
Only Medic keep his secondary slot
@ChairGuyTf26 ай бұрын
I feel like a tf4 should be called Team Fortress: Reborn
@return48876 ай бұрын
@@ChairGuyTf2 Cool
@elfascisto65496 ай бұрын
@@ChairGuyTf2"Team Fortress: Re-hired"
@WarriorWildhead13376 ай бұрын
An interesting one would be what if TF2 had only two slots, but you could use any two of that class's items
@SpiderMan230006 ай бұрын
Heavy having a shotgun slot and a lunchbox slot is genuinely the easiest and most reasonable buff to make the class more fun to play. Remember, the Buffalo steak said it doesnt let you use your minigun, it never said anything about *not using the shotgun.* Also, isn't Heavy supposed to be the heavy weaponS guy? Not the heavy weapon guy, him having more than multiple guns is extra fitting for him.
@mouthwide0pen6 ай бұрын
No, it specifically says that it locks you to Melee.
@artifactU4 ай бұрын
i agree with heavy getting a lunchbox slot but i dissagree with the points your making. the steak sandvich's descirption litterally says "the player may only use melee weapons", some people suggest that it should only lock you out of your minigun but thats not how the weapon currently works. the heavy weapons plural arguement bugs me so much, he litterally owns multiple miniguns & his stock loadout includes a shotgun, also id consider fists to be weapons
@mr_pigman1013Ай бұрын
he already can equip a shotgun and a (knuckle) sandwich
@segadoeswhatnintendont6 ай бұрын
Weapon slots in tf2 have always seemed like a strange case to me
@mrstudent91256 ай бұрын
On one hand it makes sense that any class could only carry a limited number of weapons
@flavianemarques49056 ай бұрын
But in the other hand it would be fun to use more than 3
@CoolPlayersVic6 ай бұрын
Hey guys Great Blue here, do you ever get collectors anxiety in huge open world RPGs?
@ShockedTaiLung6 ай бұрын
DAMN HE BEAT ME TO IT
@crossbo53456 ай бұрын
I love that blue is cursed to have this permanently have someone have “x in tf2 has always seemed like a strange case to me” in his comment s
@Noah_Levy6 ай бұрын
"Pyro is worse than Spy". Now THAT is a hot take. I look forward to a video elaborating on this. Pyro's balance has been a concern as long as I've been in the community, but that's a bold statement to say the least.
@cheezkid26896 ай бұрын
It's not even a hot take, it's just objectively wrong. Pyro is hard countered by Engineer and struggles against Scouts and Heavies. Spy is hard countered by anyone with situational awareness. That alone is enough to make Spy worse.
@ISM300375 ай бұрын
@@cheezkid2689 Airblast isn't some hard counter, in order for it to be useful you need to know not only how to aim rockets for every launcher but time it perfectly in an online game where latency exists. (forget about Direct Hit you basically are praying at that point) Damage wise you will stalemate with a decent scout where both will die just because one deals in chucks the other over time (This got worse in Jungle Inferno) You are basically useless against demo due to fire resistance and inconsistent hitbox detection when dealing with sticky traps with the scorch shot Have fun airblasting medics while Uber (you will die for your team if you do this) but dealing no noticeable damage You can kill engie away from his nest but you will always die if you meet his nest (hey another new projectile speed to time) Another Pyro is a winnable match up if you are better Sniper has Jarate so its essentially an equal match up depending on combo skills Best you can do against Heavy is hope he is not near a healing sources so you can deal 30-40 flare damage before he hides in a building
@cheezkid26895 ай бұрын
@@ISM30037 Pretending like Spy is better than Pyro is a delusional take.
@mach22235 ай бұрын
i mean spy is objectively the weakest class on his own, no other class can be neutered so efficiently like when 2 people swap to pyro and spycheck every now and again.
@Bears-Are_Swell24 күн бұрын
I hate fighting pyro and I hate playing pyro
@heinrichkrull25236 ай бұрын
Some changes that could be done. Buffalo steak also allows the use of Shotguns. Throwables recharge like the Gaspasser. Also Sniper: Radom Bullshit Go!
@jonsku66626 ай бұрын
"Throwables recharge like the Gaspasser" Jarate-Bushwhacka combo would just become terrifying (And probably closer to what the Buffalo Stake should have been)
@heinrichkrull25236 ай бұрын
@@jonsku6662 Jerate get's set to 1200 damage dealt and or wait 2 min.
@VeryPeeved6 ай бұрын
Heavy: "what are you supposed to be?" Demoknightman: "The one you see coming."
@artifactU4 ай бұрын
ive heard that idea before & i dont really like it, id rather them try to make melee heavy work tbh
@thelivingglitch13716 ай бұрын
Blue, I legit spent a half-hour trying to search where those coordinates are. I ultimately landed on “Reskin Elementary School.” *You made me waste time just for the sake of an in-joke.”* Clever bastard, and I say that out of respect.
@TheLegend18006 ай бұрын
Another idea to think about: what if instead of each class getting a weapon slot for each distinct weapon type, they got their current weapon slots, and then an extra one that you can equip literally any weapon for that class into? For example: Soldier could equip the Rocket Jumper to his 4th to get insane mobility without sacrificing his primary slot's damage output, or take a shotgun and banner for the versatilty you listed here. Engineer could take the Widowmaker for regular shotgun and use the Frontier Justice should his sentry get taken down, or put the Gunslinger in his 4th to make mini sentries while still getting Jag bonuses. Heavy can equip two lunchboxes and still get his Minigun, or take two miniguns for different situations.
@nucg50406 ай бұрын
both the huntsman and a sniper rifle of your choice, demoknight with boots and grenades or hybridknight with stickies, having both the diamondback and l'etranger would be broken as hell
@Crazykiller_Wez6 ай бұрын
Or, talk a bit of both from this Video and Your idea. Each classes have 4 slots, but the Secondaries are sorted into a Lethal/Tactical type system. Secondaries like the Mad Milk, Bonk, Manntreads, etc. etc. are put into the Tactical Slot, and Secondaries like the Shotgun, Pistol, Flare Gun (not Scorch Shot or Detonator) get put into Lethal. This would go for every Class except for Engineer, Medic, and Spy since they don't have much variation with secondaries/would be absolutely broken. I find it to be a better system, as you can have support for each class while not bending the balance out of wack
@blitzworldace6 ай бұрын
Imagine soldier with buff banner and concheror... Extra damage + extra health and then equip gunboats and your now a rocket jumping minicrit dealing plus self sustaining soldier. And if you really wanna be a menance you can equip a certain rocket launcher known as the black box. Then you will truley be unkillable.
@SarutinMcWhotookmyname6 ай бұрын
2 STICKYBOMB LAUNCHERSSSS 28 EXPLOSIONS HAHAHAHAHAHAHA (dies of reloading)
@clonefighter19966 ай бұрын
Two Scottish Resistances would get CRAZY, you can trap most of the spots on the map with it
@ashtongiertz87284 ай бұрын
13:39 Am I the only one irritated that the class that revolves around being unpredictable and catching the enemy by surprise doesn't have any real game-changers?
@pyrofromtf26 ай бұрын
I am Pyro. I would really like to have four slots.
@kamnse6 ай бұрын
Oh yes you are.
@Guile_The_Exile6 ай бұрын
I agree with you my fire summoning friend.
@A-W806 ай бұрын
prove it
@dungww20066 ай бұрын
Hello Pyro from TF2
@Bericula6 ай бұрын
Hello Pyro from TF2.
@alexrexaros98376 ай бұрын
I think instead of slots, some throwables and consumables should be a one button option. Like the Shoulder Cannon from Doom or any grenade in any other game. It's not on a slot, but you press a button and WOOSH, it's used.
@dziewiaty6 ай бұрын
That's not how tf2 consumables work. How do you throw a sandwich with only one button? How do you kill Scout who can just press button when low on HP?
@hi-i-am-atan6 ай бұрын
@@dziewiaty ... is the scout thing a reference to bonk or milk because in the former case, most taunts are already a single button press, and in the latter, it's ... not like single-button throwables in other games don't have animations with startup and recovery? hell, tf2 already lacks holster animations for all but one weapon, so pulling out the mad milk is already "just press button" relative to the frames of reference that aren't doom eternal
@fdstproductions69246 ай бұрын
Funnily enough, I believe grenades existed in the original TF that worked as you described.
@SarutinMcWhotookmyname6 ай бұрын
i like this idea!
@mariustan92756 ай бұрын
Thats basically an OW ability
@SnackGuy2Star6 ай бұрын
A sniper with virtually no weaknesses is, terrifying. Even tho the soldier and demo would arguably be more broken and useful, at least they aren't able to consistently one shot you in (less of) a blink of an eye
@TweedyG4 ай бұрын
imagine the BOTS!
@blacklight6834 ай бұрын
Sniper goes from "broken" to "why are you even playing against him bro"
@TheSonicShoe6 ай бұрын
Fun video, but MANN are you sleeping on airblast if you genuinely think pyro is weaker than spy. It hard counters soldier and demo, the most popular classes in casual, and literally half of the team in a 6s game, and is the only ability in the entire game that has any meaningful way to consistently interact with ubers. A pyro can completely negate an uber push with relative ease. Any class with an ability that can counter the most powerful ability in the game can't even be considered for any serious discussion of who the weakest class is.
@danielsurvivor13726 ай бұрын
4:52 Ya wilding and out of line with that take 😂. Especially considering how easy it is to counter spy, even the classes he's supposed to "counter" clap him with some common sense, like engy and sniper. But atleast it's gonna make an interesting video discussion(please do make a video about why you think Pyro us worse class then spy, it's gonna be super interesting to hear your thoughts on it) Although I'll give you props for acknowledging Engy is hard counter to Pyro, far too many ignore this and pretend as if only scouts complain about Engy and how scouts should just deal with it when engy hard counters both scout and pyro on top of countering all goofy classes like trolldier 😢
@blacklight6834 ай бұрын
7:38 "if you pick demoman you gonna get carried" Ok i am now convinced blu is just using ragebait to get more views
@GunSpyEnthusiast6 ай бұрын
giving spy the dead ringer as its own slot is decently interesting. You could dead ringer while invisible if programmed right, leading to things like intentionally taking damage while invisible to get the speed boost, at the cost of making a loud as fuck sound when you decloak.
@heinrichkrull25236 ай бұрын
The Cloak and Dagger.
@mothichorror4466 ай бұрын
This does have the problem(?) of never knowing if the Spy is actually dead too, which is either really cool from a tricksy espionage angle or utterly infuriating if you're trying to fight one. It'd need some changes, like increasing the cooldown and maybe even negating the ability to recharge it from ammo pickups
@GunSpyEnthusiast6 ай бұрын
@@mothichorror446 The dead ringer cant be recharged from ammo pickups to begin with
@mothichorror4466 ай бұрын
@@GunSpyEnthusiast that's news to me, haven't played the game for a while and I never use Spy to begin with lol
@aqwkingchampion133 ай бұрын
@@mothichorror446 Yeah, Jungle Inferno nerf to the Dead Ringer, I believe. (That, or Meet Your Match.) The only ways to speed up DR recharge time are the L’etranger, the Big Earner, and the resupply cabinet. Ammo packs and dispensers have no effect on it, invis or not. I’d love to mix the DR with the C&D personally. Keep the loud sound, but allow a button to swap invisibility types. Feign death, get to relative safety, swap to C&D to recharge while invis. The DR still alerts anyone nearby that you didn’t really die, but you can still be sneaky.
@nchappy166 ай бұрын
Pyro being able to run degreaser, flare gun, panic attack, and axtinguisher would just about buff combo pyro back to its 2015 state.
@JamesWalcher6 ай бұрын
Idk classes would have 4 weapons or somethin
@arikomart72096 ай бұрын
Yeah but it's actually an slot for every uinqe weapon (so banners, liquid containers, and boots are their own slot)
@invschematics6 ай бұрын
idk wtf was blue thinking, you would have 4 slots and not all of this theory crafting nonsense. duh
@bugjams6 ай бұрын
I think just having 2 secondary slots would be a much better idea. Standardized across the board and more balanced.
@arikomart72096 ай бұрын
@@invschematics the crazier the video better the preformance
@bumberquest30316 ай бұрын
I will argue that Heavy not needing a shotgun because of the Minigun isn't an entirely sound argument, especially with the added point that switching to a shotgun takes as long as revving your Minigun anyways. Heavy's biggest weakness is being out of position, usually on his way back to the front lines. Walking back with your shotgun out is a great way to prevent being caught off guard too badly because: -Unlike your Minigun, you don't need to rev your shotgun. -You keep your full movement speed even when firing. -Decent burst damage that is easier to aim at closer ranges. Tracking targets is a lot harder when they are extremely close to you and circling around. Not to mention, a good amount of heavies use the GRU to get back to the front lines faster, which makes you even more vulnerable because not only do you have to switch to your Minigun, you have to revv it up as well. I see a Shotgun as a preventative measure for Heavy, not as a backup plan.
@Benito6756 ай бұрын
"what if tf2 had 4 weapon slots?" It would become Deep Rock galactic, but with (intended) friendly fire instead of mining
@arikomart72096 ай бұрын
Yeah
@bugjams6 ай бұрын
Honestly gives me a neat idea for a modded gamemode, where everyone spawns with a pickax as their melee (just the model, it would function as a stock melee). Then there would be rock props around the map your team could mine, then take their haul back to their base to exchange for new weapons or permanent buffs. It could function like an RTS mixed with, obviously, an FPS. Maybe you could even spawn minions in the form of robots (or just bots) to send to your enemy's base. The actual objective could be to destroy your enemy's base (either through using Payload Race maps, or having a prop you need to deal damage to at each base).
@arikomart72096 ай бұрын
@@bugjams that would be SOOOOO AWSOME
@ScrubBear6 ай бұрын
Heavy and Medic getting extra slots would be a nice addition. Shotguns aren't *that* useless for Heavy (maybe a Spy catches you running back to the frontlines idk) and Medic being able to use the Overdose for movements speed or the Blutsauger to use as a minor healing item for running away. Also I say the Short Circuit and the Wrangler should share the same slot. Giving a "utility" slot could help depending on the mode/map.
@Maragidyne5554 ай бұрын
"Pyro is worse than Spy" - statements by the utterly deranged
@pubfries55626 ай бұрын
>you still can't use the short circuit and pistol at the same time It's joever.
@artifactU4 ай бұрын
litterally the end of the world
@mrsteamie41966 ай бұрын
I was a little dismayed that it wasn't actually 4 slots across the board -- i think that has a lot of good ground to cover. Of course, it is a question of what each slot would then be, but still. Edit - thinking on it more, it feels like having Primary Weapon, Secondary Weapon, Melee weapon, support tool as the 4 slots would be generally workable across the classes
@maxtube19526 ай бұрын
Deep Rock Galactic moment. (Also, just to be clear, I agree, but it was funi.)
@bugjams6 ай бұрын
Agreed. Just giving everyone 2 secondary slots would've been interesting enough, more balanced, and would make for a fun community server if he figured out how to make it work. Letting every class have 1 of every "type" of weapon is way too much, and also too arbitrary and easy to argue for either side (for instance, I definitely don't think Sniper needs a bow AND a rifle, and I think it's weird he'd make them separate slots but keep, say, Demo's swords or Engie's Short Circuit tied to the melee/pistol slots, respectively).
@pauloricardo-wn6ps6 ай бұрын
i feel like the ranking went from "how much stronger the class would be compared to how it currently is" to "how strong the class would be in this hypothetical scenario" halfway through the video, sure engie wouldn't be the strongest class overall but letting him use both the wrangler and the short circuit at the same time would give him much more than just a decent improvement
@matheusrios42236 ай бұрын
me beforre watching the video: spy will change literally nothing. me after watching the video: see? nothing. but as a pyro main, the idea of not having to choose what I want in my second slot because I already have both the jetpack and the detonator ready available sounds so broken I am actually terrified. oh, and also the gas passer is there, so it's a positive for the gas passer I guess. I mean, at least now it don't handicap you.
@queue13126 ай бұрын
"Pyro is weaker than spy" Meanwhile pyro gets 6 slots for how many ways you can change his role, spy gets the standard 3. Great Blue youre smarter than this.
@donaldmacisaac84796 ай бұрын
I think he means in stock tf2, but even there I disagree with the take
@queue13126 ай бұрын
@@donaldmacisaac8479 That's my thing too. Even in base tf2 of 2024, Pyro way way stronger.
@a.person18054 ай бұрын
I was just watching the latest Ultimate Chicken Fortress video when it suddenly went private out of nowhere? I can't comment there so I'm gonna comment here, I was only like 25 minutes in but that stuff was CINEMATIC! Y'all had the light side TheWhat pullin stuff like water crocodiles and fun pits, while Zenith was trying to fight back with stuff on the same level of "Ermmm I dodge that actually!!! So it doesn't hit!!!!" but then the wacky-ness was still winning against the odds, it felt like a Road Runner episode or something! I hope it unprivates and I can finish it soon, I have to see the silliness prevail against the darkness, Trade_Minecraft_Neon defeat MGE Gullywash Middle. I was GLUED to my seat man!
@emred46534 ай бұрын
dunno why it was removed but highly would recommend finishing it when it gets re-uploaded. Last half of the video is pure laughter
@a.person18054 ай бұрын
@@emred4653Oooh, I can't wait! I loved the direction things were going and I wasn't even halfway through
@Persun_McPersonson4 ай бұрын
He made a community post that states the following: "New video got age restricted, oops. Fixed version should be going up tomorrow, sorry about that"
@a.person18054 ай бұрын
@@Persun_McPersonson Hell yeah! I'll be looking forward to it then!!
@AziSlays3 ай бұрын
Heavy's shotgun is way more impactful than you're giving it credit for and tbh I think Uncle Dane's recent "I main Heavy now" video kinda covers exactly what I mean.
@boneman97516 ай бұрын
2 things to note: 1. With the base jumper being a back pack and it’s use button being the space bar, you could argue it would be in the banner slot instead of the shoe slot. This doesn’t mean much for soldier, but it would make demo even more OP by allowing him to negate fall damage and have permanent 200 hp. Combine this with the eyelander and… *Jesus.* 2. There’s a serious case to be made for the gunslinger as, while it’s still a wrench, it’s the only ones of Engi’s items that gives him a new building and changes his fundamental gameplay. Having 25 more hp and a disposable sentry like in MVM would make offensive engineer the bane of everyone’s existence, especially if you also give him his pistol for mid range harassment.
@hi-i-am-atan6 ай бұрын
i'd say the case for the gunslinger is same for the direct hit, which gives the soldier a new rocket launcher, the loch 'n load, which gives the demo a new grenade launcher, the enforcer, which gives the spy a new revolver, or the etc. etc. etc.. even if the gunslinger giving you "a new building" is on the surface a lot spicier than equipping a weapon over stock giving you that new weapon ... it's still just kinda replacing stock with a new thing that still fundamentally functions like stock but has distinct traits. neither of the two engie melees that change his buildings do anything more unique than just making the slot double as the loadout slot for alternate buildings the one major exception is how it's one slot, but there are _two_ building slots that can be swapped out depending on the melee. so there's _something_ to allowing use of both the gunslinger and the eureka effect, but any other wrench and your build menu would look like you were just running the gunslinger solo
@aqwkingchampion133 ай бұрын
@@hi-i-am-atan Maybe layer gunslinger, wrangler, and short circuit all into a ‘gadget’ slot, while allowing gunslinger to be run on its own for melee instead. If gunslinger is used as a gadget, it buffs his health, nerfs his sentry, but allows you to use your other wrenches’ effects (build speed, bleed, teleportation) in exchange for not being able to wrangle your gun or delete projectiles. If used as a melee, it cannot be selected as a gadget (no double dipping), and you can’t use another wrench, but you can protect yourself or your mini a bit better with your other gadgets.
@JohnnyPanini18762 ай бұрын
Imagine a stock demoman running around with the resistances and charges of the chargin' targe AND 5 heads. Everywhere is now a valid trimping spot because of the blast resist, he can completely invalidate pyro's existence because of the fire resist, and he can still dish out stock demo levels of damage, while also having a massive health pool and speed boost. The only weakness with this would be heavies, but you can still do the mosquito scout thing and charge out if you need to. I think the resistances are overall the most busted though, especially on a team with a max-slot soldier. the existence of full demoman would keep me up at night
@Rdotmop6 ай бұрын
When it comes to hypothetically giving Heavy an extra slot, in my opinion the usefulness of the shotgun isn't from switching to it being faster than revving up, but from not slowing your move speed and still being able to fight outside of melee range. Sometimes you can't really rev up the minigun and do damage without dying because you're a sitting duck, but with the shotgun you can actually move around and either run away, dodge, or just jump on something. As someone who plays a lot of unironic shotgun heavy (not fatscout although that's also fun) I suggest you give it a try, the shotgun really lets you be more versatile in a fight, because sometimes you just need that 70% move speed or whatever heavy has.
@michaelmccauleyforkids97953 ай бұрын
0:14 “keep crying it won’t stop the burning” that name perfectly sums up the scorch shot
@woodenaiden20546 ай бұрын
Soldiers who equip Rocket Jumper, Righteous Bison, Buff Banner, Mantreads, and Market Gardener:
@Aaa-vp6ug6 ай бұрын
Ultimeme
@Aaa-vp6ug6 ай бұрын
Ultrameme
@poopyjoe74353 ай бұрын
This would probably be the worst loadout to man
@CheezeNuggies6 ай бұрын
I really like these "what if" videos. It's super fun to think about how it would impact the whole game, well... for most classes. I have to say tho, I thought of something else reading your title, tbh. Still a great video.
@Nerdtendo63666 ай бұрын
I would like to mention that the BASE Jumper is in the Primary Weapon slot for Demo meaning that he would have 6 slots
@artifactU5 ай бұрын
so are the booties & great blue considers both of those to be passives, tho its argueable that the base jumper should get its own backpack slot
@FlyingNinjaish2 ай бұрын
I'm surprised Engineer didn't get a "Support Projectiles" slot for the Rescue Ranger and Short Circuit. Both of them are mechanically unique projectile weapons that are oriented towards supporting other functions in slots that normally have hitscan guns.
@melbiamil51446 ай бұрын
a demoman fused with a demoknight sounds like a complete nightmare
@amalkrishnanajay59076 ай бұрын
Fr. I feel individually he would be way more powerful than soldier since his tankiness with boots and shield with the sticky and grenade launcher which are already ultra strong makes him a literal tank. Throw some eyelander heads in it and he literally becomes god himself
@hi-i-am-atan6 ай бұрын
if nothing else, detonate and charge are both universal alt-fires, so that's a bit of _major_ wrinkle that an aspiring demoknightman would have to constantly navigate around
@Underworlder56 ай бұрын
@@hi-i-am-atan randomizers have already tackled that problem. if the right click is already occupied, the charge is done with clicking the mouse wheel instead
@Robin2804976 ай бұрын
One problem I noticed is that splitting the Banners and Base Jumper makes Soldier have 2 Back Weapons in different slots, thus making the Base Jumper unequipable as you always have a Banner. So instead of "Banners" and "Passive", it should be "Backpack" and "Boots", with the Base Jumper being grouped with the Banners, while keeping the Gunboats and Mantreads together. For consistency, this should also apply to Demo, splitting "Passive" into both "Backpack" and "Boots", but it's not neccecary and probably over the top as there's only 1 for each (not counting a reskin). But then again, you did the same for Pyro.
@sipofsunscorchedsarsaparil60525 ай бұрын
Then I could have the glorious Liberty Launcher + Reserve Shooter + BASE Jumper + Mantreads + Market Gardener combo God himself intended for me to have.
@LyritZian6 ай бұрын
Phlog wipes teams in seconds. Detonator/Scorch Shot by themselves chip away at light classes and Medics. Airblast shuts down mindless projectile spam. Thermal Thruster lets you dive almost anyone you want. Spy is almost always obsoleted by Sniper (for instant picks) or power classes (for destroying Engie nests).
@billylin88006 ай бұрын
these kinds of videos are always so interesting, though one that i'd perhaps like to see would be 'what weapon/item type(s) could you give/adapt to a different class that would most create a new distinct playstyle for them', like if heavy could maybe equip demo's shields, or medic could build dispensers?
@artifactU4 ай бұрын
i was playing randomizer once & i got the cleaners carbine on scout, it was pretty fun
@purplehaze23586 ай бұрын
Wow, you're telling me that demoman, an already incredibly broken class, is broken with more weapon slots? Shocker.
@artifactU4 ай бұрын
i dont see how demo is broken
@purplehaze23584 ай бұрын
@@artifactU Having a total of 12 100+ damage explosives at a time, while also being capable of one-shotting quite literally every class in the game from across the map (and unlike the second most overpowered class in the game, not even requiring line of sight to do so) is simply _not_ okay.
@artifactU4 ай бұрын
@@purplehaze2358 firstly arent sickys affected by falloff meaning they could potentally do less than 100 damage? also are you refering to sticky traps here? those need to be set up before hand & you dont NEED line of sight but you probably wont get many kills by randomly detonating stuff. at least we can both agree that sniper is horrible tho. in summary ive never had a problem with demo but im fairly new, out of curiosity how would you nerf him?
@poopyjoe74353 ай бұрын
@@purplehaze2358demo still isn’t more broken then sniper because he is vulnerable to being rushed down while he’s reloading and his projectiles is relatively slow meaning u can dodge his pipes
@kingspoodler61442 ай бұрын
The Gunslinger should be a separate weapon slot, and I'm honestly kinda surprised it wasn't when you talked about Engineer. It changes up how you play Engineer almost entirely, and is so wildly different from the other wrenches. You can already use both a regular sentry and a mini sentry in MVM, so we already have a bit of a scope on what Engineer would look like with this change. Just imagine having 2 wrangled sentries....
@Zombie_Half786 ай бұрын
Just an Idea: First, for your "Fixing Spies Bad Weapons" video, the Red Tape Recorder should have a mechanic were it's slower to sap than stock, but the more buildings your sapping the faster it works. So sapping 1 or 2 buildings is slower than stock, 3 is like 10% faster, and 4+ is much faster than stock. It would allow you to deal with large Engie nests.
@ryan_13142 ай бұрын
I actually made a list on my phone's notes app of something similar, where each class would have 4 slots and what it would be like. The 4th slot for 7 classes without one were the buffs/throwables/etc, and engi + spy were unchanged but I thought up new items to give more options. Medic was weird so I opted for the 4th slot to be passives and moved some items like sollemn vow/overdose/etc there. I ended up also balancing the weopons to the new loadout. Demo was hardest to balance because a sticky jumping demoknight would be terrifying, so I ended up splitting the upsides of the booties into two items and added an item in the shield slot that negates added downsides (shield charge, ""more"" ammo. ""Less"" self blast damage, etc). The whole concept is still pretty unbalanced, but it's still fun to imagine what it would be like and creating new weopons.
@chrystales61695 ай бұрын
I have no idea how to use the shotgun on Heavy because I never equip it = It's not good. Ok lol
@KingMB_XJ_Official3 ай бұрын
This implies that there would be stock items for these new slots. Stock throwables would have to be the grenades from the beta.
@blacklight6834 ай бұрын
4:50 i dont care what you say the second you said that i immediately know your opinion is wrong I literally top score on defense and offense as pyro without try, him and soldier are eazy to top score with saying he is the weaker than spy(and as someone who has most of his hours on spy)is simply insulting
@01000011010011102 ай бұрын
Blue really baited all this engagement with that Spy > Pyro bait.
@captainweekend52766 ай бұрын
I think you got lazy on spy to be honest, its function is completely different to the other watches to the point that the only similarity is that it lets the spy turn invisible, like how compared to the sniper rifles the huntsman's only likeness is that it can headshot. Having the ability to fake death and turn invisible when you want makes it a million times easier to get behind enemy lines whilst still having an escape tool, you've basically got a DR full time whilst also having the utility of the invis-watch. Also I don't think the Claidheamh Mòr would actually be the go-to for the 5 slot demo, considering you aren't really hybrid-knighting, you're a full demoknight with all the benefits of the boots, you're basically playing both demoman and knight at the same time with none of the drawbacks, if anything the Claidheamh Mòr might even be the worst sword to use since it doesn't really shine as much when you have the boots. I'd say the half-zatoichi or eyelander would be the go-tos, but pretty much any of the swords would have play other than the persian persuader, the age of the big butterknife would be over since it wouldn't really offer that much benefit for leeching all your primary and secondary ammo.
@aqwkingchampion133 ай бұрын
Eyelander+Splendid Screen+Booties+Scottish Resistance+Loch n Load. With 5 heads you have 235 hp, improved but not perfect turn speed, speed higher than scout, charge damage that can kill a light class, the follow up crit killing anything except an overhealed heavy, a weapon designed to take out sentries specifically (demoknight’s biggest weakness), and the ability to set multiple traps and detonate them one at a time to take out bigger targets/groups or soften them up before charging.
@nicholasherod30124 ай бұрын
Just imagine a sticky-jumper wielding demoknight who also has a grenade launcher
@OldManJenkins9856 ай бұрын
13:07 oh so, sniper doesn't change?
@yerderlol93144 ай бұрын
Weapon idea for Heavy: The Drinx box. When consumed, gives heavy 30 % increased movement speed, guaranteed mini-crits, and attacking an enemy applies Mad Milk effect, allowing you to heal 60% of damage done instantly. The only downside is that it takes up the minigun Slot.
@meeyatttA6 ай бұрын
Great video! The fact what it gets completely cut off from 4:52 to 4:55 is bizarre though.
@dcpowered6 ай бұрын
Hey, great video!! I've thought and complained about this 3-slot limitation oh so many times!!
@Toon.Hamstreak_6586 ай бұрын
*LMFAOOOO HE THINKS PYRO IS THE WORST IN THE GAME*
@DrJay-vd9tf5 ай бұрын
The most ridiculous part of this video is thinking Pyro is worse then Spy.
@Gust38836 ай бұрын
Can someone tell me if there's something I'm missing about the coordinates at 14:19 I don't get it
@benandgabrielgamerbros6039Ай бұрын
Harold reskin park
@ithegameri35686 ай бұрын
If the huntsman is its own weapon slot then the projectile weapon slot for engi should also exist
@Sword_Scout6 ай бұрын
how about, hear me out, soldier with direct hit, buff banner and batalions backup.
@artifactU6 ай бұрын
wach the video
@nameless......................6 ай бұрын
why not do AIRSTRIKE, GUNBOATS, STOCK SHOTGUN BATTALIONS AND MARKET GARDNER
@magnum789236 ай бұрын
@@artifactU^
@artifactU6 ай бұрын
@@magnum78923 ?
@tappajaav6 ай бұрын
Conch is way more valuable because of how quickly it fills, and consequently how much more often you get to use it compared to other 2 banners
@mercwiththemouthsnewphone67986 ай бұрын
I have long awaited this video, and pondered this question even longer. That being said, a very aggressive pyro loadout of the Dragon's fury, scorchshot, panic attack and backscratcher would go hard i think
@DivonMC6 ай бұрын
4:50 yea, no.
@ArvidDjarf-vh8tx2 ай бұрын
Heavy’s are easily defeated with a degreaser and a panic attack by air blast in and the switching. A good pyro doesn’t have to worry about spies (the icicle give of a sound when burned so it’s practically useless). They don’t have to care about melee if people so demoknight is fully countered with airblast. Soldiers rockets are fully countered by a good pyro (yes even direct hit and you don’t even have to be that good). Demomen are practically defenceless against pyros as everything a demo uses can be countered with airblast. Pyro is a power/support class and really good as one. Spies whatever they do are 99% of the time countered by pyro as in that they most likely can’t kill a good one. Water is deadly for anyone that isn’t a scout. Of course there are engineers sentries that counter most classes but the flamethrower is pretty good against sentries if you can get them from an angle. One flare punch is all it takes to destroy a scout a spy and a bad medic. Medics are easily destroyed except if they come to close but then you can just airblast them away, if mesic Ubers then pyros can airblast them into corners (same with a bonk atomic punch scout). The only thing that really can counter a pyro is a ubered class other than medic ubering only himself, sniper at good enough distance and a well positioned sentry. Possibly a well positioned heavy but then every class is fucked. Unless you can deflect huntsman arrows good luck winning over a good sniper at a long enough range. Also jarate, medics crossbow projectiles, mad milk, butcher knife, sandman ball and wrap assassin ball can all be pretty easily deflected (maybe not at the player unless it’s jarate tho). Also remember that
@ArvidDjarf-vh8tx2 ай бұрын
Pyro is half support class
@ArvidDjarf-vh8tx2 ай бұрын
Please answer pelican
@ArvidDjarf-vh8tx2 ай бұрын
I mean Great Blue, why the hell did I write pelican? I really like your videos and ideas.
@ArvidDjarf-vh8tx2 ай бұрын
Also having the jet pack is kinda useless because of the detonators existence unless very special things happen I guess. And The Gas Passer isn’t good so nobody chooses it. Flare gun is consistent on close to mid range and works at far range.
@ArvidDjarf-vh8tx2 ай бұрын
I also want to say that elmaxo had a theory that the mini gun was the only damage dealing thing other than the melees (the incredibly bad melees) so he thinks valve implemented the family business to run with when not having a good position because having it already there makes the amount of damage the enemy can do to you before you reve up zero. So that when you don’t have a good position and run around you use the family business. That AND the sandwich would be huge as you would REALLY not need to rely on a medic.
@emred46534 ай бұрын
what happened to latest video???? i was about to send it to my friends since it was so good
@Brackets_Guy4 ай бұрын
@Persun_McPersonson4 ай бұрын
He made a community post that states the following: "New video got age restricted, oops. Fixed version should be going up tomorrow, sorry about that"
@Brackets_Guy4 ай бұрын
@@Persun_McPersonson
@nicholasrocha24146 ай бұрын
I like the concept, I look forward to a testing video in the future
@newgroundguy1236 ай бұрын
Some of these seem like they'd be more streamlined if it were kept to Primary, secondary weapon/gun, Utility item, melee Like for Soldier got a rocket launcher, a shotgun, then your pick of boots or backpack Demo keeping similar where both launcher and stickies, then utility of a shield or boots then melee Engie Primary shotguns, Pistols, Utility (Wrangler/short circuit (The short Circuit is more of a utility item to sacrifice resources to protect your buildings or yourself/team like a disposable mini building tbh ) ) then melee and the pdas. Sniper is over bloated should have just Rifle/bow, smg, Utility (Jarate or backpacks) then melee. having access to every category at once seems a bit too much and overly complicated. Or heck just go bonkers crazy and make weapon loadouts be like cosmetics pick any 3, wanna go Sticky jumper, beggars and a shotgun? Be kooky with no melee to fall back on but it'd be something weird like a pick your own randomizer
@artifactU5 ай бұрын
theyre not supposed to be streamlined, its whacky & thats the point. he litterally said that hes here to throw balance out the window & see what happens
@newgroundguy1235 ай бұрын
@@artifactU yes I've watched the video and know that was the point. I'm giving my input to the concept.
@blacklight6834 ай бұрын
So basically when you first play tf2you are literally at a disadvantage till you get more unlocks to fill the slots
@Nikkidafox6 ай бұрын
I think the two that absolutely would benefit the most from this is heavy and ESPECIALLY pyro.
@RealHardcore34053 ай бұрын
As long as you are running the gunboats: Trollgers in the back
@volfee88846 ай бұрын
0:30 what was the name of the fireaxe again?
@fallgamer890928 күн бұрын
His equipped axe is is the axtinguisher
@volfee888428 күн бұрын
@@fallgamer8909 what about the blurred one?
@fallgamer890928 күн бұрын
@volfee8884 that is the stock fire axe with a name tag equipped on it, probably an inside joke with his friends or something
@screamman633 ай бұрын
Since I haven't seen any comments on it, the coordinates he shows at the very end lead to a place in Glendale Heights, Illinois called Harold *Reskin* Park
@The_House_Always_Wins4 ай бұрын
Erm what the sigma why is the recent video gone
@Persun_McPersonson4 ай бұрын
He made a community post that states the following: "New video got age restricted, oops. Fixed version should be going up tomorrow, sorry about that"
@Ploxtifs_OldAndDeadAccountXD6 ай бұрын
With the Eyelander and chargin targe, you have: +50% fire resistance and +30% explosive resistance, 235 health, as fast as a scout, 8 stickybombs, 4 grendades and a means to easily escape. Demo is UNDENIABLY busted, his raw DPS, ability to tank anything and everything, and just raw speed is much more broken than anything soldier can do.
@Dwayne_LaFontant6 ай бұрын
That would be super busted. Fighting a soldier that can rocket jump a bunch, buff him and his team, and have an anti pyro tool is insane.
@artifactU5 ай бұрын
thats the point
@brain_cell6 ай бұрын
i know you said to hold the pyro takes for the pyro video but i cant help myself. so like. giving airblast self knockback force-a-nature style could solve a lot of pyro's current problems. it would help close the gap on mid-range enemies like heavy and demo, while also being a nice getaway/general movement option.
@artifactU5 ай бұрын
that could be cool, it kinda just does detonator jumping but without the need for the detonator but it could still be fun
@yoyo7772 ай бұрын
4:52 that take is hotter than a fully mmmphed phlogistinator
@vrimphus8 күн бұрын
What's he on about Pyro being the worst class? It is good against many classes. In fact, I'd say he counters a few classes, plus he's funun to play as and has many different play styles.
@nemanjabozic30282 ай бұрын
Bro the spy gameplay clip at the end was amazing
@aidan_hiatt5 ай бұрын
I would just keep the 3 and allow players to swap their melee for another secondary. Which would make it a tertiary.
@happyraintf6 ай бұрын
Yo! I really wanted to talk about this in a video too, but never thought of a proper way to introduce this and even discuss. It seemed impossible to objectively rate how each class would do. I think you nailed it very well! So great job, Blue!