What if TF2 Weapons Stacked Forever?

  Рет қаралды 953,586

Great Blue

Great Blue

Күн бұрын

Play World of Tanks here: tanks.ly/3N1VvRQ
Thank you World of Tanks for sponsoring this video.
During registration use the code TANKMANIA to get for free:
-7 Days Premium Account
-250k credits
-Premium Tank Excelsior (Tier 5)
-3 rental tanks for 10 battles each: Tiger 131 (Tier 6), Cromwell B (Tier 6), and T34-85M (Tier 6)
The promo code is only for new players during the registration.
Check out the WoT merch on Amazon: amzn.to/3HhfIkG
TF2's weapon caps sure get annoying, don't they? Weapon caps, or more specifically the fact that you eventually stop getting the bonuses of the heads/boost/health you collect, exist so the game doesn't get completely absurd and dominated by good players. But HOW absurd would the game get, you may ask? Well, that's what I want to answer in the video, so stop reading the description and scroll back up to the content dummy. Also there's a tier list because I am on tier list withdrawal and need my fix.
Join the community!
Patreon: / greatblue
My second channel: / @bluesnest
My group channel: / chucklenuts
Steam group: steamcommunity.com/groups/GreatBlueHeron
Discord: discord.gg/TFVcZUR
Twitch: / greatblue
Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
Also thanks to ItsFeckinRaw for his EPIC KUNAI FRAG CLIP so I didn't have to try to fish for one of those myself. Seriously, I am not good at Spy.

Пікірлер: 1 100
@Great_Blue
@Great_Blue Жыл бұрын
Thank you World of Tanks for sponsoring this video! Play World of Tanks here: tanks.ly/3N1VvRQ During registration use the code TANKMANIA to get for free: -7 Days Premium Account -250k credits -Premium Tank Excelsior (Tier 5) -3 rental tanks for 10 battles each: Tiger 131 (Tier 6), Cromwell B (Tier 6), and T34-85M (Tier 6) The promo code is only for new players during the registration. Check out the WoT merch on Amazon: amzn.to/3HhfIkG
@PK-Radio
@PK-Radio Жыл бұрын
Is the Ratte a playable tank?
@joshuatrabaldotogna5892
@joshuatrabaldotogna5892 Жыл бұрын
congrats on the sposorship dude! cool to see ur channel grow
@andromenaught4487
@andromenaught4487 Жыл бұрын
Please for the love of God don't play artillery if you decide to start playing WOT, also general advice for those starting the game the meta is hull down meaning that you unfortunately want to avoid tanks such as type 5 and maus. Best advice would be to get either the super conqueror, object 277, kranvagn, stb 1 or vz55 as your first tier 10, the 277 in particular is a great first tech tree as they are forgiving tanks to play with a fairly low skill floor
@andromenaught4487
@andromenaught4487 Жыл бұрын
@@PK-Radio no
@PK-Radio
@PK-Radio Жыл бұрын
@@andromenaught4487 rats
@shadokwastaken
@shadokwastaken Жыл бұрын
i wish eating chocolate non-stop for 2 minutes would double my life expectancy and not halves it
@harrypootis9519
@harrypootis9519 Жыл бұрын
Have you tried downing thousands of 5 hour energys
@coolguyowl3341
@coolguyowl3341 Жыл бұрын
@@harrypootis9519 I SWEAR DO NOT FILL UP A "SUPER BIG GULP" CUP WITH 5 HOUR ENERGY
@harrypootis9519
@harrypootis9519 Жыл бұрын
@@coolguyowl3341 but its the gateway towards immortality.... and heart attacks but we ignore that part.
@vbgvbg1133
@vbgvbg1133 Жыл бұрын
@@harrypootis9519 it seems like you live for 1000 years but that’s just time dilation, you actually died on the spot
@slonkazoid
@slonkazoid Жыл бұрын
yo it's the guy from the ape server
@MadSwedishGamer
@MadSwedishGamer Жыл бұрын
It's also worth mentioning that the Eyelander increases shield bash damage with heads collected. It'd be neat to see some thresholds for that as well.
@steambot3000
@steambot3000 Жыл бұрын
Oh lord...
@GewelReal
@GewelReal Жыл бұрын
TF2 x10 moment
@davitdavid7165
@davitdavid7165 Жыл бұрын
At some point the shield bash will kill basically everything and hurt your headhunting. But, it can be a newfound counter to kunai spies, other eyelander demos ecs
@Cruptile
@Cruptile Жыл бұрын
@@davitdavid7165 funnily enough in base game with max heads splendid screen shield bashes do 128 damage at max distance so they would already annihilate squishy classes
@Cake-rj8sv
@Cake-rj8sv Жыл бұрын
SolarLight:
@cursedbroly8576
@cursedbroly8576 Жыл бұрын
Imagine if how many rockets would the air strike shoot after 300 kills. It would recreate an actual air strike
@randomuser5443
@randomuser5443 Жыл бұрын
Zumi f4E
@timkuznetsov8680
@timkuznetsov8680 Жыл бұрын
you have 20 total ammo tho?
@moreclick978
@moreclick978 Жыл бұрын
@@timkuznetsov8680 grab more ammo
@Kriegsmen89th
@Kriegsmen89th Жыл бұрын
Correction, a nuclear strike
@keygiam
@keygiam Жыл бұрын
still trying to find who asked
@Slye_Fox
@Slye_Fox Жыл бұрын
Fun fact about the Airstrike; It's even more functionally identical than you think, as it shares the same code with the Eyelander, including the head stealing mechanic. So an Eyelander Demo can steal 'heads' from an Airstrike Soldier & vice-versa.
@mdbgamer556
@mdbgamer556 Жыл бұрын
Holy shit. I never knew that. Time to file that away for random use in the future.
@TwilightFlower9
@TwilightFlower9 9 ай бұрын
IIRC this also applies to the Bargain?
@Skullhawk13
@Skullhawk13 8 ай бұрын
@@TwilightFlower9and the vita-saw weirdly enough. Organs are just coded as heads despite not being on kill only. So the vita-saw is even worse
@seva7500
@seva7500 8 ай бұрын
@@Skullhawk13yeah but good luck finding a vita-saw medic.
@Skullhawk13
@Skullhawk13 8 ай бұрын
@@seva7500 if you do find one it’s probably not a good player so free heads.
@jacoboettel4177
@jacoboettel4177 Жыл бұрын
Something to note about the blaster is that eventually, the scout's movement would become so fast that he would cause a heat wave by moving, lighting the entire server on fire, including himself, causing him to take damage, and resetting his boost to 0, starting the cycle over again.
@Jo_Wick
@Jo_Wick Жыл бұрын
Then maybe you should play sentry-scout and say to the entire server, "You mess with me and I'll move and light this entire server on fire."
@helizteil2625
@helizteil2625 Жыл бұрын
Wouldn't the heat wave deal enough damage to allow him to regain his lost boost?
@thonking7193
@thonking7193 Жыл бұрын
@@helizteil2625 it would be a neverending conundrum
@MeesterTweester
@MeesterTweester Жыл бұрын
Use Bonk
@theironycomedy6
@theironycomedy6 Жыл бұрын
@@thonking7193 Not really. All we need to know is who gets damaged last, likely some random heavy.
@fillerpoint555
@fillerpoint555 Жыл бұрын
Fun fact about the Dalokohs Bar, there was a glitch at the start of Jungle Inferno where you actually could stack the health buff infinitely by swapping to and from the GRU repeatedly and eating the chocolate off of cool-down. The result? About what you’d expect. You could still easily die to a random backstab though.
@godusopp1797
@godusopp1797 Жыл бұрын
Went looking for specifically this comment, and I just want to add that the bonus was exponential Great Blue says that 1000 HP was pretty bad, but I remember how easy it was to still die with that against an enemy Heavy with (and I'm not exaggerating, the numbers really got this huge:) 10 million HP
@blacktemplar1139
@blacktemplar1139 Жыл бұрын
I dig the idea of scout running so fast that he completely vaporizes the fucking earth tho
@evandurham8908
@evandurham8908 Жыл бұрын
And now there's a bug with infinite overheal heavy, Delfy has a vid on it
@blacktemplar1139
@blacktemplar1139 Жыл бұрын
@@evandurham8908 still not enough to survive scouts speedpage
@owenblount7334
@owenblount7334 Жыл бұрын
It’s literally why it doesn’t overheal anymore they were to lazy to fix it and just nerfed an already overlooked unlock
@better-shotgun1686
@better-shotgun1686 Жыл бұрын
The image of scout flying past a jet with the baby face’s blaster is really funny to me for some reason
@davidhong1934
@davidhong1934 Жыл бұрын
*Turbulence: Part 2* The sequel everyone wanted but never asked for
@ThisSilverSpoon2393
@ThisSilverSpoon2393 Жыл бұрын
THINK FAST CHUCKLENUTS
@Beanboolin
@Beanboolin Жыл бұрын
@@ThisSilverSpoon2393 I'M RUNNING CIRCLES AROUND YA!
@anncotner1861
@anncotner1861 Жыл бұрын
@@Beanboolin Then a demo just randomly suicides on the wing
@magnusvonbraun9870
@magnusvonbraun9870 8 ай бұрын
No wonder why the skinny Bostonian is so feared by everyone…
@jobot0114
@jobot0114 Жыл бұрын
What's even more impressive is that Demo with an uncapped Eyelander can run faster than Usein Bolt.... with a _peg leg._ Goddamn that man is terrifying.
@patrickmcmains3072
@patrickmcmains3072 Жыл бұрын
Heavy should be scared of Demo, not Pyro, lol
@schniemand
@schniemand Жыл бұрын
5:35 The progression is 50% of stock, 75% of stock, 100%, 125%, so on. Also you need to subtract 0.3s from the charge time that isn't affected. That's how. _Edit: Charging technically starts 0.3 seconds after scoping and goes from 0.0x damage to 3.0x damage over the course of 3 seconds, but if it's under 1.0x, the damage is unmodified, so the first second does nothing. Increased charge rate decreases this 1 second interval as well as the 2 seconds of actual charging that come after._ TF2 weapon stat numbers often don't say anything and you kind of need to test how they actually work.
@willowkay
@willowkay Жыл бұрын
To expand the function is just hyperbolic. 3/0.5 is 6, 3/0.75 is 4, /1 is 3 1.25 = 2.4 1.5 = 2 1.75 = 1.7 2 = 1.5 2.25 = 1.33 Which are all 0.3 off from the chart except 2.25 dunno what's up there. I forget if it's already capped but whatever. This also means you retain a nearly linear dps up. A charge rate of 1x is 3s, which is 0.33 shots per second, which with 150 damage is 50 dps. If we drop to 0.75x, thats 0.25 shots per sec, 37.5 dps (-12.5). If we go to 1.25, thats 0.42/s or 62.5 dps (+12.5). Just to confirm you have total: 0.5 = 0.17/s = 25dps 0.75 = 0.25/s = 37.5dps 1 = 0.33/s = 50dps 1.25 = 0.42/s = 62.5dps 1.5 = 0.5/s = 75dps 1.75 = 0.58/s = 87.5dps 2 = 0.66/s = 100dps Etc. The flat 0.3 changes things tho, so the effect slightly diminishes as the 0.3 stays static, so the actual change is +11.1 from 0.5 to 0.75, then +10.6, +10.1, +9.7, etc. The raw idea though is just the idea of a hyperbolic function, which is very commonly used in dps or RoF stuff. Like 2 shots/s is 1/2 is a delay of 0.5s between shots, and programming prefers to use delay even though shots per sec is more human readable. Anyways yea ted talk and etc, lots of numbers haha Takeaway is just that 1/x is really common in games, so if you see a slope like this it's likely a hyperbolic function. As the denominator approaches Infinity, the result approaches 0. This can be used for approaching 100% as well by just doing 1-(1/x). 1/4 is 0.25, 1-0.25 is 0.75. Beware the idea that these types of effects actually have diminishing returns. Like mentioned above, the raw formula has a linear dps increase despite the visible graph appearing to diminish greatly. This type of formula is also very often used for defense or damage reduction calculations. Heres an example. 50% damage reduction results in requiring 2x more damage to kill you (a 100 damage shot would deal 50). 66% damage reduction, despite only visibly increasing by 16% (compared to the 50% reduction which goes from 0 to 50 right away), results in a 100 damage shot dealing 33, meaning it now takes 3 shots to kill, meaning you have effectively 3x health. 0% to 50% added 1x more effective health. 50% to 66% added 1x more effective health. 66% to 75%, a visible increase of only 9%, also results in an effective 1x more health (75% reduced means 100 now deals 25, 4x needed to kill) As such, despite that % reduction appearing to diminish super fast, it still maintains a linear benefit and as such each step should not be considered worse or diminished in actual effect compared to the other steps.
@puppieslovies
@puppieslovies Жыл бұрын
The charge delay on the sniper rifles is 1.3 seconds, or at least it should be. The chart still doesn't make sense even if you know this
@schniemand
@schniemand Жыл бұрын
@@puppieslovies I think a good way to think of it is this: Charging starts 0.3 seconds after scoping and goes from 0.0x damage to 3.0x damage over the course of 3 seconds, but if it's under 1.0x, the damage is unmodified, so the first second does nothing. Increased charge rate decreases this 1 second interval as well as the 2 seconds of actual charging that come after.
@pacifistminigun3987
@pacifistminigun3987 Жыл бұрын
oooh, so it actually goes up by 50% of the initial charge?
@puppieslovies
@puppieslovies Жыл бұрын
@@schniemand I find it really unintuitive that the first half of the charge meter signifies essentially no difference in damage
@NikoFromOneShot
@NikoFromOneShot Жыл бұрын
I will tell you what Demoknight would be approximately 5% more powerful in x10 mode.
@arrogantbastard1438
@arrogantbastard1438 Жыл бұрын
@Rapunzel ♪ whoever set up these bots really needs to lose their computer priviledges
@burgerking5225
@burgerking5225 Жыл бұрын
@@arrogantbastard1438 yoo the tf2 bots are so popular they added it to the comment section
@arrogantbastard1438
@arrogantbastard1438 Жыл бұрын
king lmaoooo
@youraveragerobloxkid
@youraveragerobloxkid Жыл бұрын
it lets you counter pyros consistently
@sirifjfjdjsjdufjdjdjdcjcjd3157
@sirifjfjdjsjdufjdjdjdcjcjd3157 Жыл бұрын
@@burgerking5225 genuise
@Luksed12
@Luksed12 Жыл бұрын
The Bazaar Bargain works exactly as advertised. The original charge is 3 seconds and the 0.3 seconds is the time before the sniper rifle actually starts charging
@xcmledder3420
@xcmledder3420 Жыл бұрын
Ok, but the graph shows the first kill reducing the charge time by 2s, which would be 33% not 25%. Now that I look at the graph again, almost none of the reductions are 25%. They also get smaller for every kill you get for some reason... 1st is 33.3% 2nd is 25% 3rd is 20% 4th is 16.6% 5th is 15% 6th is 11.7%
@ramprire
@ramprire Жыл бұрын
​@@xcmledder3420 and others who have seen the comments further down, there's a much simpler way to understand this. A 100% cooldown reduction means having no cooldown. A 100% increased cooldown rate means the cooldown is cut in half. For example, if we have an 8s cooldown: A 25% cooldown reduction brings it to 6s. (8*0.75) A 25% cooldown rate increase brings it to 6.4s. (8/1.25) So for the chart: Remove the 0.3s outlier, then divide 3 (the base time) by 1.5 (for 4 charges). You get 2, then add 0.3 and now it's 2.3: exactly what it says on the chart. Since the cap is at 200% rate (which you only need 6 heads), it stops at 1.5+0.3 = 1.8
@Fedacking
@Fedacking Жыл бұрын
@@xcmledder3420 The charge rate is the inverse of the time
@xcmledder3420
@xcmledder3420 Жыл бұрын
Me no math good sorry
@joanaguayoplanell4912
@joanaguayoplanell4912 9 ай бұрын
​@@xcmledder3420that's because the boost is additive in the very weird way. It checks the stat and applies it later. If you are at 0 you get -50% wich means half speed charge. If you are at 4 you get +50% wich is about a third faster. It's a weird result caused from a division that uses a sum as it's divider. The more and more you add the less effective it becomes.
@Chad_Milk
@Chad_Milk Жыл бұрын
Scout: I am as fast as the speed of light, You can't defeat me! *loses his speed after taking 1 damage or double jumping*
@benjaminoechsli1941
@benjaminoechsli1941 Жыл бұрын
It'd be hilarious to see a Scout running around at the speed limit of the Source engine just to get clipped by a single Medic syringe and be instantly back at 360 Hammer units/sec. (Yes, I know they reverted that nerf (and thank GabeN they did), but that would be hilarious.)
@davidhong1934
@davidhong1934 Жыл бұрын
@@benjaminoechsli1941 Or headshot by Jose Gonzalez 2004, who, as always, has his monitor off but is still somehow on a 20-killstreak
@Komunisticky.Zaluzie
@Komunisticky.Zaluzie Жыл бұрын
Imagine dying over and over in an explosion just because some Scout is moving back and fort and creating sonic booms near your spawn.
@yumm186
@yumm186 Жыл бұрын
You forgot the overdose! You could speed around the map if you had uncapped Ubercharge
@silverdededestruction2197
@silverdededestruction2197 Жыл бұрын
Literally Medi-scout. Pair it with the the other fast charging mediguns and you can go from upwards blu base back to spawn faster than a level 3 teleporter if you know what you're doing
@theironycomedy6
@theironycomedy6 Жыл бұрын
@@silverdededestruction2197 You'd have to have some kind of TAS bot to do it, but technically, that is possible.
@Anarqism
@Anarqism 8 ай бұрын
I forgot what the overdose does honestly
@louis4038
@louis4038 Жыл бұрын
gotta love how this does either nothing to a weapon at all, or makes the user practically un-killable
@cly_
@cly_ Жыл бұрын
How about looking at charging mediguns beyond 100%. Perhaps sort of like a vaccinator effect for all mediguns
@redstonewarrior0152
@redstonewarrior0152 Жыл бұрын
And Blue should have done the same for the banners! Alternatively, building uber up to 150% would just allow you uber for 12 seconds upon activation and 16 seconds at 200%, so on so forth. This would make the banners less of a hassle to use. Some other items that this change could affect is how many balls the scout can hold and how much "milk" he can sling. You start with one but the game doesn't have an upper limit for how many times the weapon can "recharge".
@imaplaygames633
@imaplaygames633 Жыл бұрын
Uber falls under the "Can only be used if fill" category so they weren't included.
@UnlimitedRun
@UnlimitedRun Жыл бұрын
@@imaplaygames633 See the reply from Redstonewarrior0. TL;DR is "can only be used when full" becomes "can only be used when at least 100% (of vanilla TF2) charge, with duration/magnitude of effect increased to charge level when activated". Vaccinator Uber at 200% means you can make eight bubbles instead of four, etc. This also makes the Vita-Saw stack infinitely instead of stopping after seven organs.
@sethbingo
@sethbingo Жыл бұрын
store multiple ubers? interesting
@UnlimitedRun
@UnlimitedRun Жыл бұрын
@@sethbingo Only for the Vaccinator. The other Mediguns have one, longer Uber instead.
@johnnooyen461
@johnnooyen461 Жыл бұрын
7:40 remember the glitch where heavy could switch between GRU and his minigun rapidly allowing him to stack the dalokos bar infinitely and exponentially?
@efeefe713
@efeefe713 Жыл бұрын
that shit was insane
@cooldakota9695
@cooldakota9695 Жыл бұрын
Yeah, I'm kinda surprised he didn't mention that, it's essentially an example of the proposed effect happening in the actual game.
@potatoesandducks958
@potatoesandducks958 Жыл бұрын
I'm gonna need an explanation as to why that bug allows you to stack it _exponentially_
@johnnooyen461
@johnnooyen461 Жыл бұрын
@@potatoesandducks958 honestly don't know myself, my only guess is the regen effect from swapping from the GRU due to the reduces heath effect is somehow stacked due to the Dalokohs bar, other than that it's a source spaghetti mystery. also didn't receive a notification for this reply, literally just coincidentally came back to this video 19h after your reply.
@apyr1439
@apyr1439 Жыл бұрын
The weirdest part is that it somehow happened twice
@EpicGamerScout
@EpicGamerScout Жыл бұрын
For anyone curious to have some examples with the accurate bazaar bargain data: The number displayed on the wiki and thus hopefully ingame depends on: 1) A fixed 0.3s wait before charging begins no matter what 2)The stock sniper taking 3s to charge once it starts So for a rate of X, the time taken is (3/X)+.3 You can see that by doubling X to 2(a full stacked bargain), you halve the 3 seconds down to 1.5 which makes sense and then adding .3 gets the listed result of 1.8 which is the current maximum. But with this knowledge we can go further. 10 heads brings the rate to 3, and thus the final time to 1.3 seconds(Don't forget that extra .3) 15 heads(4.25 rate) takes you to more or less exactly 1 second from right click to full 30 heads(8 rate) hits .675 final time precisely 58(15) hits .5 precisely and of course this sort of function will continue approaching the .3 limit If you want a single formula to plug a heads number into and get this result without converting heads to rate first: (3/(0.25*(HEADS+2)))+0.3
@willj5760
@willj5760 Жыл бұрын
3 ÷ [0.5 + HEADS × 0.25] + 0.3
@mrtacos705
@mrtacos705 Жыл бұрын
That spy segment sounds like an interesting type of game mode, like versus Saxton hale king of the hill. People can respawn and either try to kill the hale, which could be the first spy to reach like 1k hp, or people could try to steal all the health from the hale and become the hale
@M50A1
@M50A1 Жыл бұрын
Literally just x10 or x100 servers
@ultimaterecoil1136
@ultimaterecoil1136 Жыл бұрын
@@M50A1 yeah but unlike there that scorch shot pyro covering the entire map In aoe fire damage doesn’t kill you on spawn
@thememelordbobbeh3107
@thememelordbobbeh3107 Жыл бұрын
Perhaps this was meant to be included in the "weapons you left out", but I'd like to point out that demoman shields deal more damage with heads collected.
@zappodude7591
@zappodude7591 Жыл бұрын
Banners could potentially store more charge than normal, giving an increasingly longer duration every time you deal damage. This is only before you activate it, obviously.
@llamadrama1090
@llamadrama1090 Жыл бұрын
what if it was like the vaccinator, having it have 4 charges each being separate full length charge
@zappodude7591
@zappodude7591 Жыл бұрын
@@llamadrama1090 It would be interesting but it would have to be explicitly programmed in. Longer duration seems like it could occur just by removing a limit.
@llamadrama1090
@llamadrama1090 Жыл бұрын
@@zappodude7591 yes but it would be a cool modded weapon
@zappodude7591
@zappodude7591 Жыл бұрын
@@llamadrama1090 indeed
@helizteil2625
@helizteil2625 Жыл бұрын
A simple mechanic would be an over charge. Basically you can activate any meter once it hits a full charge, but it's duration will continue to increase even after you've hit this point. Meaning you could have an ubër that lasts for a whole minute.
@Der_Sheriff55
@Der_Sheriff55 Жыл бұрын
If you took into account MvM, it might not be the best but the air strike would be super fun because you can mag dump your entire ammo stock with a crit canteen to kill almost anything
@artemisorwhatever9828
@artemisorwhatever9828 Жыл бұрын
One rocket jump to end Wave 666
@APerson-ws4cw
@APerson-ws4cw Жыл бұрын
Imagine if the baby face's blaster could stack negatively, you take too much damage and your speed is now 0
@Preinstallable
@Preinstallable Жыл бұрын
kzbin.info/www/bejne/aoqmi5mMgNeNqNE
@demonwolfgod8450
@demonwolfgod8450 Жыл бұрын
Times 100 moment.
@TheAbyssalStorm
@TheAbyssalStorm Жыл бұрын
3:57 “The only thing that isn’t a backstab”, yea how will the spy stab the demo in the first place if he is faster then a baby face scout?
@cristinagomez3283
@cristinagomez3283 Жыл бұрын
Idea: maybe if meter activated weapons would have infinite charge, you could still have a meter, but if you fill up the meter you could still fill it up. But if you activate it while the weapon is more than full, you still have charge. So if you have 2 meters worth of charge, you can activate twice, if you have 3 meters worth of charge, you can activate 3 times, and so one. If this was true, the banners and the shields would be the best secondaries hands down.
@orbit_vn
@orbit_vn Жыл бұрын
infinite minicrits and healing in mvm
@cristinagomez3283
@cristinagomez3283 Жыл бұрын
@@orbit_vn and resistances
@mr.pickle6487
@mr.pickle6487 Жыл бұрын
Infinite ubercharge...
@assassin6329
@assassin6329 Жыл бұрын
Banners are already close to being best in slot. Tho I am a big fan of the reserve shooter. But me using that feels like a personal flaw rather than a real alternative to the conch.
@VaultInteractive
@VaultInteractive Жыл бұрын
Funnily enough there was a glitch back then that could break the health cap with the dalokos bar, so at least we have footage of that happening in a real casual match
@CottonBunn
@CottonBunn Жыл бұрын
I've always wondered why the Airstrike was Kills instead of Heads. Soldier literally collected all of the merc heads in Meet The Soldier.
@Evanflame-rk9xu
@Evanflame-rk9xu Ай бұрын
It's just a hobby
@plumdowner1941
@plumdowner1941 Жыл бұрын
Having 20+ rockets in the Air Strike at once would ironically make it more like the Quake rocket launcher than the Original is.
@Ropoid
@Ropoid 6 ай бұрын
Pretty much lol
@ScoutGuy
@ScoutGuy Жыл бұрын
The funny thing about the Dalokah's bar is there was an incident in pubs a few years back where heavy could eat it over and over without being health capped. The results were... well I think you get the idea lol
@temkin9298
@temkin9298 Жыл бұрын
@Hardhead456 Heavy and spy haven
@batrachianbill9760
@batrachianbill9760 Жыл бұрын
For a second I forgot the TF2 meaning of "pubs" and thought this was going to be about some news story involving a drunk guy and a TF2 item in a bar.
@zeefrea
@zeefrea Жыл бұрын
Great Blue you forgot about 1 weapon in this video, the Splendid screen. Ripped from the wiki "Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads; however, the Splendid Screen gains 8.5 damage for every head gained (dealing 128 damage with 5 heads), instead of 5 damage per head like the Chargin' Targe (dealing 75 damage with 5 heads)." Doing the quick math the splendid screen gets an additional 10% base damage added to its bash, following the pattern of adding on past the cap: 10 Heads on the Eyelander makes the Shields damage at 170, with 11 heads being able to 1-shot a Demoman at 178.5 damage 12 heads is 204 which can kill a soldier on base health, and going up to 26 heads will deal enough damage to kill a heavy at 306. just for fun 50 heads will raise your bash damage to 510 making you a mobile wrecking ball, and 100 heads will be 935 per bash as well as solidifying yourself on the next Wanted poster on the side of saloons
@zeefrea
@zeefrea Жыл бұрын
wait, he said he would do follow up so uhhh....I did his homework for him on that one
@_Pyroon_
@_Pyroon_ Жыл бұрын
The dragon's fury could technically be used here where if the Pyro is infinitely accurate he could theoretically do millions of damage per second if the enemy has enough health
@brycebogue8666
@brycebogue8666 Жыл бұрын
The Pompson and the Mangler would have been effected by this in quite a fun way, a whole lot of reloading, but a LOT of stored up attacks. Especially with the manglers charged shot, taking 4 shots from your reserve
@skittybug1558
@skittybug1558 Жыл бұрын
The pompson might be usable
@mdbgamer556
@mdbgamer556 Жыл бұрын
Annoyingly enough, no. I've tested the Mangler with more shots via MvM upgrading. It takes your whole fucking clip for ONE CHARGE SHOT. I don't know about the Pompson though. I don't use it. It'd be pretty funny though.
@VagueCastle649
@VagueCastle649 Жыл бұрын
For the chocolate bar, you can bypass the 10 second cooldown by holding down right click and using the taunt button while eating. Holding down right click prevents weapon switching (and reloading) and taunting bypasses the left click cooldown restriction.
@FantasmaNaranja
@FantasmaNaranja Жыл бұрын
i was kinda hoping this'd be one of those experiments ran on a custom server type of videos, shame it's entirely theoretical
@andyfriederichsen
@andyfriederichsen Жыл бұрын
8:42 You forgot that the health bonus only lasts 8 seconds, meaning you wouldn't really be able to stack health very effectively anyway.
@vilian9185
@vilian9185 Жыл бұрын
Uncap the health time bonus
@ThatNoobKing
@ThatNoobKing Жыл бұрын
Eating refreshes the timer
@Muffinmurdurer
@Muffinmurdurer Жыл бұрын
@@ThatNoobKing congrats on the 1000 health for the next 8 seconds
@ThatNoobKing
@ThatNoobKing Жыл бұрын
@@Muffinmurdurer it lasts 30 seconds
@ThatNoobKing
@ThatNoobKing Жыл бұрын
@@404found00 as well as the stats for the dalohkos in game
@DeadliestDuck
@DeadliestDuck Жыл бұрын
The Dalokos Bar also loses ALL of the overheal in 30 seconds so Heavy’s would have to make good use of that bonus health quickly
@GoniMineCraft
@GoniMineCraft Жыл бұрын
fun fact: you can collect the heads from one snowball weapon to fuel your own. for instants, if a bazar kills a 4 headed eyelander it would gain those 4 haeds.
@benjaminoechsli1941
@benjaminoechsli1941 Жыл бұрын
Yup. Doesn't the Vita-Saw steal heads on kill as well?
@MemeSlayer982
@MemeSlayer982 Жыл бұрын
but these snowball weapons would also add 1 head to the count to reward you more for the kill
@abdallatifalafandi2522
@abdallatifalafandi2522 Жыл бұрын
I don't usually request video, but I always thought, what is the rarest/hardest voice line you can get in tf2
@jimmyrustler5801
@jimmyrustler5801 Жыл бұрын
Seconding this, would make a nice short video
@abdallatifalafandi2522
@abdallatifalafandi2522 Жыл бұрын
@@jimmyrustler5801 Yeah, I mean I know already what it is, the hardest to get is the one with engineer and the golden wrench kill. But it would be cool if he did like with the rarest kill icon but with voice lines
@samwai3762
@samwai3762 Жыл бұрын
........new ones.....especially for a specific class
@abdallatifalafandi2522
@abdallatifalafandi2522 Жыл бұрын
@@samwai3762 "new one" oh so none
@azerod7436
@azerod7436 Жыл бұрын
Small correction, the eyelander only increases speed and health up to 4 heads, but the shield bash damage goes to 5 I’ve seen so many make the same mistake I had to check the wiki myself as I was starting to doubt myself
@heheheiamasuperstarwarrior9281
@heheheiamasuperstarwarrior9281 Жыл бұрын
I think the things that can be activated when the charge is full could still be overfilled, like how the Binding of Isaac does it, it starts filling a new charge after the first is full.
@C.A._Old
@C.A._Old Жыл бұрын
1:13 Tank Taunt Halloween Scream Fortress X Rick May Last Taunt Voiced... Rest İn The Peace Rick May. You Real Soldier And Teacher and Voice Actor All Charaters. Mostly Soldier Too. '' Son! All Ways Remember! Dying is Gay! '' -Soldier.
@PurpleJak3
@PurpleJak3 8 ай бұрын
0:02 really understood me
@Aelfraed26
@Aelfraed26 Жыл бұрын
The Kunai would definitely not be an S tier weapon because getting that many backstabs is a whole lot easier said than done.
@TheSpyFromTeamFortress2
@TheSpyFromTeamFortress2 Жыл бұрын
You could probably make it to where the banners have an infinite bar, but can be activated if you reach a certain damage threshold. So that means you can have them popped for however long you like.
@CrusaderTheFirst
@CrusaderTheFirst Жыл бұрын
Ya know, it would actually be a legitimately fun MVM upgrade if you could raise the cap of certain weapons and have it so less or even nothing is lost on death.
@spumatei
@spumatei Жыл бұрын
3:44 Demoman can run so fast thanks to SCRUMPY
@queenofwolfs1597
@queenofwolfs1597 Жыл бұрын
"I don't know if a cursed soul would count as performance endhancing drugs or not" is an amazing line
@microwave15
@microwave15 7 ай бұрын
"Me bloodeh head hurts" -that one f2p demoknight after ramming into a wall for the 32nd time
@dionnyduran2900
@dionnyduran2900 Жыл бұрын
Heavy already had 30k HP at one point. That time period was fun and i miss it
@cloud__zero
@cloud__zero Жыл бұрын
Comparing this video with videos from only a few months ago is like night and day, the quality of your content has hugely increased and I'm here for it
@jonahallcorn
@jonahallcorn 9 ай бұрын
Scout: moving at the speed of sound. Scout: gets hit by stray bullet. Scout: comes to an instant halt as he lost all his meter.
@edenengland1883
@edenengland1883 Жыл бұрын
something to note about the chocolate bar is that heavy has 2 miniguns that give a large amount of DR when below a certain percentage of your max health (including the bonus health), which makes heavy a lot scarier since that bonus health isnt just bonus health, its DR boosted bonus health
@krispykrame6905
@krispykrame6905 Жыл бұрын
Had me dead when you were talking about how the scout would run so fast the entire planet would explode and then you said “so for those reasons we’re gonna put it in the B tier”
@katlicks
@katlicks Жыл бұрын
If the airstrike improved reload speeds with kills it'd be a great weapon. It's reload speed (And the weird self damage nerf) really hurts potential.
@mdbgamer556
@mdbgamer556 Жыл бұрын
Yeah, that's probably the best thing to fix about the Air Strike.
@Kihanacloudy
@Kihanacloudy Жыл бұрын
The BFB's real bonus, assuming the movement speed still caps, would be that that accruing extra boost over 100% would effectively place a buffer on losing the speed to taking damage, which, in my opinion, would actually be a genuinely well-balanced change since, right now, a single pistol shot from across the map rips off literally half of your boost meter. Imagine if BFB scout was rewarded by playing well by having their speed boost be more resilient to being removed from damage taken. I like that idea. I like it a lot. Might make me crack out my Hale's Own BFB some more.
@simethigsomethingidfk
@simethigsomethingidfk Жыл бұрын
It took me 3 months to realize that instead of ignoring banners you could have let the banners charge multiple times and stack charges. Like making the battalions backup make you invincible after it charges 3 times.
@nemtudom5074
@nemtudom5074 Жыл бұрын
6:36 Nightmare fuel, lol
@czymczok3294
@czymczok3294 Жыл бұрын
i was looking for that usless inforamion for a week thank you
@princesscadance197
@princesscadance197 Жыл бұрын
Imagine if the Mediguns had their overheal cap removed. Imagine hiding in the corner with your Heavy, spending like, five minutes of the match just overhealing him, and jump out and your like, 5,000HP Heavy just starts tearing apart the enemy.
@michaelb4415
@michaelb4415 Жыл бұрын
The biggest problem with the uncapped chocolate bar is that heavy may drop dead from diabetes as a result of it
@guillereyramirez4149
@guillereyramirez4149 Жыл бұрын
Eyelander's head cap is removed. SolarLight: Unlimited Power!!!!!!
@transnewt
@transnewt Жыл бұрын
So spy becomes the only viable class good to know
@toasthead
@toasthead 4 ай бұрын
honestly i think the biggest thing that would happen if this was done on a custom server is that bazaar bargain snipers would become demoknight target number one for that sweet sweet head cache
@a.l.brandt7063
@a.l.brandt7063 Жыл бұрын
11:30 well yes, but in MvM this would be very good
@BigOlRoundBoi
@BigOlRoundBoi Жыл бұрын
I love the transition from the game to the ad is just soldier in his own tank
@motalux
@motalux Жыл бұрын
you didn't mention the shield bash dmg on the eye lander, and that the speed and health cap is 4 heads
@Asupreme
@Asupreme Жыл бұрын
He does mention the speed and health cap. It's 5 heads, though, not 4. EDIT: Sorry, my bad, I did a double check and you are right. It's 4 heads. Nevermind!
@Dolphin002
@Dolphin002 9 ай бұрын
I found out that the formula for the bazaar bargain is y = 1/(0.333((x - 2)/4 + 1)) + 0.3 y is charge duration and x is number of heads Using this formula, we can find that: At 16 heads, your charge drops below 1 second Your charge reaches half a second at 58 heads At 118 heads your charge reaches the final tenth barrier of 0.4 seconds
@leviidergames
@leviidergames Жыл бұрын
8:46 shanking = backstabbing
@daddysempaichan
@daddysempaichan Жыл бұрын
The BB's charge time makes sense when you consider it's increasing the *Charging Speed* and not *Charging Time*. Charging Speed would be how much or how quickly you gain charge. Charging Time would be how much time it takes to get a charge, or how much charge you need to accumulate in the first place. So let's say Medic's Uber gains charge at a rate of 1% every second, equating to 100 seconds to gain 100% Uber. 100/1=100 Speed is 1, Time is 100 If we were to triple the Charge Speed, you'll gain 3% Uber every second, equating to 33.3 seconds to gain 100% Uber. 100/(1*3)=33.3 Speed is 3, Time is 100 If we were to half the Charge Time, you'll still gain 1% Uber every second, BUT, you'll need 50 seconds to gain 100% Uber (100*0.5)/1=50 Speed is 1, Time is 50 So, with that in mind, we can define Snipers default Charge Meter as x/(1*y)+0.3, with X as Time, Y as Speed, 1 being the base charge rate, and 0.3 as the delay Now, if we change the Charge Speed to 50%, 150%, and 200%, we'll get 3/(1*0.5)+0.3=6.3 seconds for full charge 3/(1*1.5)+0.3=2.3 seconds 3/(1*2)+0.3=1.8 seconds And if we were to add 250% and 300%, we'll get 3/(1*2.5)+0.3=1.5 seconds 3/(1*3)+0.3=1.3 seconds Perhaps it'll make more sense if I replace Charge Time with HP and Charge Speed with Damage Vulnerability So, let's say Scout has an item that gives him 20% Damage Vulnerablility. One might assume 20% DV equals 20% less HP, or has 80% HP instead of 100% through this equation. 125*0.8=100 HP Makes sense right? Wrong. Because if that were to be the case, a Demo Pill could deal 125 damage to a Scout. And at 100% DV would give Scout basically 0 HP and get's killed by stepping on a pebble. Instead, the actual equation is 125/1.2~104 effective HP. After all, it's *20% increase in damage taken*. And at 100% DV, it's 125/2=62.5 effective HP Similarly, it's how the Sentry's Wrangler Shield is OP and gives Triples the HP, 150/0.33~450 effective HP. And if you still don't get it, let's use a car. A car is driving 50mph, and needs to travel 100 miles 100/50=2 hours spent driving A car is driving 75mph, and needs to travel 100 miles. 100/75~1.33 hours spent driving A car is driving 50mph, and needs to travel 150 miles. 150/50=3 hours spent driving Separate how fast something is with how much something needs to go. And sorry if this is too much information, I don't know how to condense/simplify it any other way.
@nophg9316
@nophg9316 Жыл бұрын
Do not take this the wrong way!! you sound like the how to train your dragon main character explaining tf2 it’s awesome :)))
@TrixterTheFemboy
@TrixterTheFemboy Жыл бұрын
Okay to be honest yeah he does sound like Hiccup.
@MrBiplaneDude
@MrBiplaneDude Жыл бұрын
@Rapunzel ♪ two words for you Nobody Asked
@dgoins6345
@dgoins6345 9 ай бұрын
I love the idea of scout creating a sonic boom every time he moves
@CheeseInTheOven
@CheeseInTheOven Жыл бұрын
Spy: *becomes immortal* Scout: *Becomes a God with everyone pleading for him to not move to spare the Earth*
@piggpigg5007
@piggpigg5007 Жыл бұрын
Yes new video! Thanks great blue your videos are such a joy to watch!
@dragonlord4898
@dragonlord4898 Жыл бұрын
Promotion Skip Button: 2:38
@JeromeShark
@JeromeShark 9 ай бұрын
1:09 HE KILLED [Jabibi among us]
@EliteCameraBuddy
@EliteCameraBuddy Жыл бұрын
6:59 or just spam stickys till the spy dies
@purplehaze2358
@purplehaze2358 Жыл бұрын
Generally speaking, snowballing weapons tend to be more than a little busted in their "final forms", so getting rid of their finality is kind of a nightmare scenario.
@Astrometeor
@Astrometeor Жыл бұрын
The Eldritch Baby Face's Blaster.
@Sneakyrat_Gaming
@Sneakyrat_Gaming Жыл бұрын
Can confirm 5 head eyelander gives enough speed to catch scouts
@gregtechnewhorizons
@gregtechnewhorizons Жыл бұрын
@@Sneakyrat_Gaming 4 head, 5 heads only increases charge damage
@WeeGerGai
@WeeGerGai Жыл бұрын
poggers, new vid, poggers, keep it up
@awesomechaos4034
@awesomechaos4034 Жыл бұрын
*Sees a beam of light descending from the clouds* “I’m RuNnInG cIrClEs ArOuNd Ya!”
@tricktroll142
@tricktroll142 Жыл бұрын
It's worth mentioning that the hitmans heatmaker does not need to be fully charged to be used. So this would also work.
@StickMaster500
@StickMaster500 Жыл бұрын
Lighting McQueen is gonna go into early retirement if stuff like this gets added
@WMFawn
@WMFawn Жыл бұрын
The entire dahkolas bar segment gave me jungle inferno flashbacks.... The infinite health heavy exploit.... *shivers*
@godusopp1797
@godusopp1797 Жыл бұрын
8:25 Here's my essay Mr Blue, about something petty on 1 specific part of your video It was once possible to actually fight 1000 health Heavies in the past, and having only 1000 health is way more underwhelming than what you're selling it like. Back when Jungle Inferno was released, Valve nerfed the Dalokohs Bar to decay its health buff after a certain amount of time, but it turned out that the decay could be inverted; the Gloves of Running Urgently went through a similar Nerf where it would decay your base health while active and slowly refresh it back when inactive. When the Dalokohs is used it gives you 50 HP of overheal, then rapidly swapping to & from the GRU reduced your health down to 100-120, the reduced max health meant that you could qualify for another 50 HP from eating the Dalokohs bar, but while you have the GRU unequipped to eat the Dalokohs bar, your base HP refreshes & for some reason *_multiplies_* your overheal! After 1 minute of spamming this next to a resupply closet, you'd get around 500 HP. After 2 minutes you would have 10 thousand. I remember what it was like during Jungle Inferno Mr Blue. A 1000 health Heavy could be killed in 5 seconds of being fired at by multiple sources, but a Heavy with 10 Million health? ... was so fun to play! You could legit sit in the middle of a 12 players Sentry nest and every level 3 would run out of ammo before even getting through 1% of your power! fr tho, there were 2 counters to the infinite overheal: 1. A backstab would still instakill you. 2. Was actually your own team's Medics, their healing would for some reason magnetize your overheal back down to 450, that feature is actually still around today & its a regular hinderance in MvM for Scout. tl;dr - Look up the Jungle Inferno Dalokoahs Bar exploit. Or maybe just play MvM or Vs Saxton Hale for an idea of how pitiful 1000 HP is.
@joeyjonquantaviusjr9927
@joeyjonquantaviusjr9927 Жыл бұрын
Genius
@princesspupcake1269
@princesspupcake1269 Жыл бұрын
Who else remembers when the Doloko-bar was bugged and actually *could* stack endlessly. Ahhhh, such a fun week of Heavies w/ tens of thousands of HP.
@bacongamer4456
@bacongamer4456 Жыл бұрын
all of that speed from the baby face blaster, lost in just 2 pistol shots
@Inv_c
@Inv_c Жыл бұрын
10:48 can't stop the a-train
@aquamarinerose5405
@aquamarinerose5405 Ай бұрын
Eventually the Baby Face's Blaster would go so fast that it'd cause scout to catch fire, taking damage and losing all boost.
@rocwolfe2674
@rocwolfe2674 Жыл бұрын
Increasing the cap to infinite charges for Wrap Assasin or Sandman balls would be quite OP. Same for the Flying Guillotine. Increasing the charges for weapons with the cow mangler, bison, pomson etc. Would allow you to fire them forever (except the alt attack on the cow mangler would completely ruin it)
@TrueRandomPlayer
@TrueRandomPlayer Жыл бұрын
4:14 "Erm. ACHSCHUALLY, the terms are 'Linear, not exponential.'!!!"🤓🤓
@TheCutePyro
@TheCutePyro 4 ай бұрын
8:03 The first time watching this I thought you said "eating poo" and my initial thought was "Oh, that's how the Heavy is able to recharge the Dalokohs Bar so quickly."
@RogonTheSecond
@RogonTheSecond Жыл бұрын
Now is it possible for the Scout, with the Baby Face's Blaster, to be... I don't know... "Faster Than a Speeding Bullet"?
@JadenTapscott
@JadenTapscott Жыл бұрын
I kinda want to see what SolarLight would do with an infinitely stacked Eyelander...
@sgas
@sgas Жыл бұрын
10:56 you forgor to account for how long it takes for the scout to accelerate
@axltheriolu8791
@axltheriolu8791 Жыл бұрын
Just imagine how crazy things would get if killing gloves of boxing timers could stack
@furnolucifer8700
@furnolucifer8700 9 ай бұрын
7:40 Hearing you say this was like remembering a harrowing nightmare you had years ago. Thanks Delfy.
@krek420
@krek420 Жыл бұрын
the uncapped airstrike in MVM wouild be absolutely busted >reloads 50 rockets >destroys giant robot in 1 clip
@cpt.briggsy5144
@cpt.briggsy5144 Жыл бұрын
Kunai spy: sitting in the corner of enemy spawn, drooling as he hears heavy consuming chocolate.
@XxguaxinimxX.
@XxguaxinimxX. Жыл бұрын
The real question here is how you've spawned a parrot and crashed Shork's server 😂😂😂
@Brisckey
@Brisckey Жыл бұрын
@Rapunzel ♪ why do i care
@MrCambr
@MrCambr Жыл бұрын
Blue: “getting shanked when you walk right out of spawn.” Me: “hehe London.”
TF2's Mysterious and Bizarre Cut Content
15:52
TheWhat Show
Рет қаралды 801 М.
we played TF2 with NO Snipers
6:07
shounic
Рет қаралды 657 М.
Como ela fez isso? 😲
00:12
Los Wagners
Рет қаралды 24 МЛН
FOOTBALL WITH PLAY BUTTONS ▶️ #roadto100m
00:29
Celine Dept
Рет қаралды 72 МЛН
YouTube Play Buttons !! 😱😱
00:17
Tibo InShape
Рет қаралды 10 МЛН
What if Medieval Mode was Historically Accurate? - TF2
11:43
Great Blue
Рет қаралды 578 М.
TF2: Demoknight's Silliest Sword
18:29
elmaxo
Рет қаралды 1,2 МЛН
TF2, but Weapons are Completely Randomized
20:46
Great Blue
Рет қаралды 396 М.
What if TF2 Buildings Had NO Level Cap?
7:36
Great Blue
Рет қаралды 921 М.
TF2: Spy Psychology - Dealing with Pyros
15:31
Jontohil2
Рет қаралды 318 М.
What If TF2 Weapons Could Headshot?
25:16
Great Blue
Рет қаралды 727 М.
TF2's "Pay-to-Win" Items
9:37
Great Blue
Рет қаралды 1,1 МЛН
TF2 Weapons I was Wrong About
13:40
Great Blue
Рет қаралды 532 М.
What is the Hardest Achievement in TF2?
14:43
Great Blue
Рет қаралды 1,5 МЛН
Why OW2's PvE Fails, But TF2's MvM Succeeds
23:26
SkyminSlash
Рет қаралды 767 М.
MAIZEN But Everything is weird - MAIZEN Minecraft Animation #shorts
0:27
Kamui - Minecraft Animation
Рет қаралды 27 МЛН
Lips are Red or Blue? #shorts
0:45
RKoirala02
Рет қаралды 7 МЛН