Dispersion is being fully aimed and then RNG sending your shot to the next postal code...
@aoli73135 ай бұрын
Scorpion G, fully aimed. You should never miss as long as you are stationary and the target is stationary too. But, I miss this shot all the time.
@wot1fan8855 ай бұрын
True . So true . The grille 15 is one of the most annoying good dispersion tanks . It will miss 20 times in a row fully aimed .
@lencrowell95645 ай бұрын
I've said it before. The mismatch maker decides if you are on the winning or losing team. Then comes the RNG...it decides your shot, miss,hit,damage etc And RNG decides how well your armour stands up. It's just a PROGRAM and anyone who thinks otherwise are just kidding themselves. And yes if you dig out your CREDIT CARD you will do better. They will NEVER get one penny out of this old guy. I play simply for the FUN of it, if WOT will let you play more the a minute and 29 seconds....LOL. I like these type of videos Claus...Keep up the good work. and Take care....
@wolverine3435345 ай бұрын
Played a few tanks yesterday, as did my nephew. We both played different tanks with different ‘dispersion’ values. Most of our shots were dipping and hitting the ground. I had 1 battle where I got 3k in my tier 6, but the rest of the games were trolling me by hitting the ground. Yes I was also raising the gun, but seems like when I raised the gun slightly, the shot decided it would go over the tank, or ‘armour not hit’, ‘armour not pen’d’. I didn’t play any different in that 3k game (we still freakin lost, next player had 1k damage lol). I really can’t figure it out, it’s a game I love to hate, and a game I hate to love lol. It really does feel like WG decides what TEAM gets the RNG at the start of the battle. Sometimes it feels like 1 week of bad RNG then 2 days of good RNG lol.
@connergalles71065 ай бұрын
The RNG is not hard to see. you play with bots half ur team die to normal mediums and lights or one or two tank destroyers/heavies
@jack-xf6il5 ай бұрын
The Skorpion has amazing gun handling. I'm always amazed at how it can hit shells into the ground no matter how long your aim it for.
@nojoojuu5 ай бұрын
Variable gravity, Wind speed, Position of the moon and planets, and is it over 2mins on the game clock.
@alantyrell415 ай бұрын
Accuracy formula is gun sigma - (player $$$ in last 30 days) for premium account. Or sigma + 50% for F2P account.
@markwoodhouse70435 ай бұрын
"Bullshit"....sounds about right! That's why I quite about 8-9 years ago.
@HeinzGuderian_5 ай бұрын
WG gives the specs on the wiki. It means nothing, just like everything else they put in writing. The math is simple...Winning? Accurate. Losing? Not accurate. Russian? Always accurate.
@claytonliggett79995 ай бұрын
I really suck at this game. All my Russian tanks have terrible gun handling. Matter of fact, all my tanks have terrible gun handling...
@AntzWar5 ай бұрын
that's why the RNG really stands for Russian Number Generator in WoT
@ClausKellerman5 ай бұрын
lol
@thearmouroflight69545 ай бұрын
@@AntzWar pretty sure it's actually claus number generator, his videos are anything from him talking about the game to him talking about postal codes. You never know where the video topic will land, just like your shot
@bschir5 ай бұрын
I'm slowly going through the swedish lined and am loving the UDES 03. Cuz those tanks are unique, they have to be played a particular way. But when you're in the right position on the map and the enemy is moving the right way, dreams. That tank has little deviation from the crosshairs at any distance. Its just a glass canon. The further you are away, the better cuz you can hit at any distance but they can kill you the closer they are.
@TPAJ765 ай бұрын
KV-2 ist always fun to play. I play it russian style, the bigger the numbers the better the Tank. Aiming is for ppl without luck and Stalins blessing.
@justanomaly33385 ай бұрын
The biggest form of RNG in the game is the team composition MM (quality of players). By the way Claus, weren't you promising to make us a vid discussing all the various types of RNG in the game? Still hoping you find the time to do so.
@needaman665 ай бұрын
Its not even the tanks, its WG. Me: kv1, 7 skills, top tier , apcr bounce every shot.
@harrypower87345 ай бұрын
The 'sigma' that Claus is talking about is actually the standard deviation (SD), usually represented by the lowercase Greek letter σ (sigma). The WG dispersion figure is meaningless unless you know the SD is. What the SD measures is the distribution of values in a set, i.e. when the shot goes within the aim circle. Pixels with a low sigma will hit closer to the centre of the aim circle. So pixels with a low dispersion and high sigma will be less accurate than pixels with a high dispersion and low sigma.
@Smallbore40X5 ай бұрын
Thanks for featuring the T78. I just had back to back Ace Tankers and set a new PR for damage at 4185.
@moss84485 ай бұрын
Dispersion....the shot goes somewheres else
@MDMARaver5 ай бұрын
OMG, those enemy teams in both games. 😂🤦🏻
@aussiechris91115 ай бұрын
I bet that T78 still believes he earnt that 🤫🤪
@TheSecretOfNem5 ай бұрын
Dispersion, what a joke. My Skorpion G has .26 dispersion and I am trolled more often than not. But a tank with shitty dispersion will nail me at 400+ meters every time. It's infuriating.
@edwardteach94435 ай бұрын
0.26 means a 0.52m diameter circle @ 100m. If not mistaken, an IS-3 is 2.4m high x 3.2m wide. So, you should hit 100% of your shots @ 480m. But the IS-3 is russian... and your Skorpion is German. Hence you'll hit at best 10% of your shots... What do you expect from commie scum?
@MM-gq1le5 ай бұрын
Same. My Skorpion has .28... misses most of the time.
@bretbonner5 ай бұрын
Try the ISU130 pm
@92Koondog925 ай бұрын
Yeah, the Skorp has some of the worst Sigma. Should be almost OP as a sniper, but the only enemy in any danger are the weeds in the ground.
@det9996665 ай бұрын
No matter, I like my T78. As it is accurate and fast reloading. But I have done everything to increase aiming and loading
@trfatman5 ай бұрын
For me, one of the most frustrating tanks to play was the SU-100M1. With the right mods/equipment, I can get dispersion down to .33 but I can't hit the broad side of a Maus. The other hidden stat I would love to know is the difference in sigma when shooting regular ammo vs. premium. Something tells me the gun handles differently if you are giving WG more credits.
@lowtech415 ай бұрын
That explains my experience with American TD's like the Hellcat and Jackson...especially the 90mm on the M36.
@victorduffy44595 ай бұрын
Nothing trolls me more than my own impatience.
@IceAndFlameL7555 ай бұрын
Like you said, the dispersion simply defines the area within which your shot can fall. Improving that stat technically will increase the chances of you landing a shot, but not by much. What I believe they hide from us is the statistical distribution for where those shots land. In other words, the standard deviation from the expected trajectory. A gun with low deviation and 0.4 dispersion may feel more accurate than a gun with high deviation and 0.3 dispersion. This is because while the 0.4 dispersion gun can miss by a larger margin, the 0.3 dispersion gun misses more often due to it's high deviation. If we had access to both of these values, we could generate distribution tables that would show which tanks are more likely to land their shots. Right now, the dispersion only tells us which tanks can land all their shots within a specific area. This is only really useful when you're brawling in close combat, because you know your shot is guaranteed to fall within the circle. But at anything further away where the spot on the tank that you need to hit becomes smaller than circle, dispersion is no longer a valuable predictor of accuracy.
@bretbonner5 ай бұрын
So is the velocity of the shell calculated in this?
@IceAndFlameL7555 ай бұрын
@bretbonner no. The odds would only be for a fully aimed gun pointed at a stationary target. Trying to account for factors like a moving target and projectile travel time would be unreliable since they'd depend on your ability to lead a target. If you assume that the player is skilled enough to perfectly lead a target (literally impossible because you can't predict a target's movements with 100% accuracy), then at that point its as if the target isn't moving. Thus, travel time isn't relevant in the hypothetical, and you'd only need to account for the dispersion added from turret traverse.
@bretbonner5 ай бұрын
@@IceAndFlameL755 so the shell velocity doesn't drop the shell into dirt if it's past 300meters?
@IceAndFlameL7555 ай бұрын
@bretbonner some automatic guns have a limited firing range to prevent them from being spammed from far away if that's what you're asking. Usually 400 meters. Most other tanks can shoot anything within the bounds of the map. Some spgs are limited to shorter distances because their class has the unique effect of increased gravity on their shells. This is what allows their shots to have such an extreme arc that would never normally be possible with their given shell velocity. The downside is some with low velocity have a very short range, but it's usually worth it to be able to shoot over obstacles.
@mattc6965 ай бұрын
I mostly agree with you Claus, but to be honest, the dispersion statistic does exactly what they say it does. It tells you where the shot "can" go when you fire based on the size of the aim circle and the distance to target. It is the content providers who talk about the tanks who confuse this by referring to it as accuracy, which it is not. Accuracy is clearly determined by a hidden function (you call it sigma) that determines where in the aim circle a shot will hit and varies from tank to tank or even at different times for the same tank.
@hynol5 ай бұрын
Yep. That's true. Just compare Borsig with 128 mm and 150mm. On paper 150 is worse (accuracy). But in game it hits almost every shot. On the other hand 128 never hits center :). Other example is Bourasque - dispersion value may be high, but distribution is far from normal.
@jmc70345 ай бұрын
The more you pay WG the better your games will be 😮😂
@divisiona39745 ай бұрын
Not funny cuz it's true...
@jeffpierce48455 ай бұрын
That is HYSTERICAL ... Wargaming, QB, etc ... they ALL said the EBR had horrible view range when stationary and even worse on the move. It has some of the best view range in the game.
@russwoodward82515 ай бұрын
Dispersion is a fun topic. Thanks Claus.
@majorpayne47955 ай бұрын
Claus spitting facts over here.
@alanfindlay32335 ай бұрын
A great dispersion... er... discussion on the accuracy of WoT. Up vote.
@rogerblumenstein12385 ай бұрын
Dispersion is the BS-thing in WoT, that let you either hit a itsy bitsy tiny little spot on a tank behind a rock a game-mile away, or miss anything on a tank in open range right before you.
@frankstolar15755 ай бұрын
Games a rippoff,NA sever is dead.Cya take care tnx for the content.
@wkcw15 ай бұрын
I think you mentioned that velocity plays a huge role. If the shells are slow enough the aiming circle will start to look like the ones from SPG.
@MDMARaver5 ай бұрын
Mornin' Claus! 😊
@KudCl0wn5 ай бұрын
I actually use my spacebar to fire lol. Keeps me from jerking my mouse when I shoot. Especially in a high stress game.
@AwkwardTruths5 ай бұрын
Those interested, this is what the code would look like (like Claus said, one little tweak in a static value and the whole thing changes): import math import random # Constants for base dispersion values BASE_DISPERSION_AT_100M = 0.35 # in meters, example value AIMING_TIME = 2.5 # in seconds, example value # Movement penalties (example values) HULL_MOVEMENT_PENALTY = 0.15 TURRET_ROTATION_PENALTY = 0.1 TANK_ROTATION_PENALTY = 0.2 # Example modifiers from crew skills, equipment, etc. CREW_SKILL_DISPERSION_MODIFIER = 0.95 # 5% better accuracy EQUIPMENT_DISPERSION_MODIFIER = 0.9 # 10% better accuracy CONSUMABLE_DISPERSION_MODIFIER = 0.9 # 10% better accuracy def calculate_dispersion(base_dispersion, aiming_time, hull_movement, turret_rotation, tank_rotation, crew_skill, equipment, consumable): # Calculate base dispersion after modifiers modified_dispersion = base_dispersion * crew_skill * equipment * consumable # Calculate total movement penalties total_movement_penalty = (1 + hull_movement * HULL_MOVEMENT_PENALTY + turret_rotation * TURRET_ROTATION_PENALTY + tank_rotation * TANK_ROTATION_PENALTY) # Effective dispersion effective_dispersion = modified_dispersion * total_movement_penalty # Calculate final dispersion with aiming time considered final_dispersion = effective_dispersion * (1 - min(aiming_time / AIMING_TIME, 1)) return final_dispersion # Simulate a shot def simulate_shot(dispersion): angle = random.uniform(0, 2 * math.pi) radius = random.gauss(0, dispersion) # Gaussian distribution x = radius * math.cos(angle) y = radius * math.sin(angle) return x, y # Example usage hull_movement = 1 # moving turret_rotation = 1 # rotating turret tank_rotation = 0 # not rotating tank dispersion = calculate_dispersion( BASE_DISPERSION_AT_100M, AIMING_TIME, hull_movement, turret_rotation, tank_rotation, CREW_SKILL_DISPERSION_MODIFIER, EQUIPMENT_DISPERSION_MODIFIER, CONSUMABLE_DISPERSION_MODIFIER ) shot = simulate_shot(dispersion) print(f"Shot landed at coordinates: {shot}")
@BionicleJackson5 ай бұрын
OR: # Constants for base dispersion values Pays WG monthly = .2 decreased dispersion value to ftp players Spends money for credits to spam gold in every game like a mofo = .13 decreased dispersion value Purchases top tier premium tank packages = .2 decreased dispersion value in that vehicle for 30 days Account registered in not Russia = .3 increase in dispersion values for any not Russian vehicle Playing the game with a Russian vehicle = .15 decreased dispersion value Targeting a Russian vehicle = .2 increase in dispersion value while the targets team has 3 or more vehicles remaining in the game. =.35 increase in dispersion value per Russian tank while the targets team has fewer than 3 remaining vehicles in the game. This coincides with the - 99.999 chance to penetrate the armor of the last vehicle on the enemy team if that target is Russian on the first attempt. .2 decreased dispersion value for a couple of German vehicles on servers outside Russia so people won't think WG is biased towards superior Russian vehicles. .3 decreased dispersion values for French premium artillery, sports cars and itty-bitty medium tanks because we like the Frenchmen. They're funny, they let the babies smoke.
@AwkwardTruths5 ай бұрын
@@BionicleJackson This may be the case. 😁
@BionicleJackson5 ай бұрын
@@AwkwardTruths 😁
@fireabend_12265 ай бұрын
Very good video and even better moderation.
@springfield45225 ай бұрын
Dispersion matters a lot. Just like the penetration rating of the shells (screen not penetrated on tanks without a screen). Or the odds of bouncing from 'armor not hit'. Or if today is a Tuesday.
@stevewebster57295 ай бұрын
The best way of improving your sigma, and hence win rate, is to max out the field mods. I've just started doing that for tanks that I have a bad record for, and the results are improving. It seems like a little difference, but the effect seems to be greater than the figures would suggest...
@thomasritzinger57825 ай бұрын
Ok clause, thx for the explanation. Now i finaly got what u mean with sigma, its how often shots deviate from hitting bulls eye, to some extend. And yes wargaming can adjust that. They did it in the past twice, or maybe even three times allready, they shown it in a video long time ago.
@Juanhop5 ай бұрын
What is the Sigma of your comb?
@Vic-Bee5 ай бұрын
Number of parameters affect gun accuracy: 1. Ping - I play at 200-210, much different from a 50 ping. 2. Ammo type - the faster, the better. 3. WG dispersion cycle time - so called rng. Some days a good gun is shit, some days a shit gun is good. The T-150/KV2 gun: they are the same, yet more accurate on KV2. One of my favorites: The Lowe. If in tier 9 or 10 battles or large maps, I use it as a sniper tank at mid to long distance. Lethal.
@generalpublic37445 ай бұрын
Just three letters in response, which sums WOT up, RNG.
@wot1fan8855 ай бұрын
I noticed recently that no matter the distance or shell velocity the shell dips down right before it hits the target . So it will either miss or hit low on the tracks for no damage .
@veselinkarabakalov19455 ай бұрын
I have seen it how it works, but is for Russian speakers only❗ At the moment you are fully aimed dispersion beginning under control of RNG/AI and your shots could be anywhere in the circle❗ The advice is before you shot you need to move your gun left or right and back to the target and in this moment there is no dispersion and the shot is going in the centre❗
@misieksl15 ай бұрын
Another scam in WoT is the aim time. It's also "controlled" by some hidden numbers and, accordingly, is absolutely irrelevant to the digits shown in a tank description.
@davidlabedz20465 ай бұрын
Claus, German mediums, Panther 2 and E50s, fun to play. Most Russian IS series, much less fun.
@scottsluggosrule46705 ай бұрын
Something for you to test in a training room...if fully zoomed in dispersion is worse than if you are zoomed out. Seems to be true for me. Grille 15 one game great next one total troll. Most consistent Leopard1, MK56 Scorpion (my fav fun tank that makes credits)
@Jallamedalla5 ай бұрын
I love my binocs!
@DJMcFlinty5 ай бұрын
I just use the classic free player set, box, nocs and net
@godzilla55995 ай бұрын
From my old account I can say the STA-2 was good and the level nine Patton (that they gave away at Christmas) was AWFUL for example.
@bazookajoe26255 ай бұрын
I believe it.
@matthewandrews90525 ай бұрын
New t shirt idea…It’s all Bullshit!!!
@azynkron5 ай бұрын
0.40 = 40 cm @ 100m. I've also noticed over the last month or so that the ghost shells are way more frequent. In particular on the more accurate tanks. Personally, I think it's a glitch that happens when the game engine wants your shot to deviate more than the reticule allows. Hence, it can't draw it so it simply disappears. But that's just my theory.
@92Koondog925 ай бұрын
{First game} Looks like a weekend deployment. Seems like every game played on a Sat or Sun looks either like this, or everyone following the lemming train to one side.
@fredsmith75385 ай бұрын
Shot deviation always changes even mid game depending upon what WG decides
@math4U12345 ай бұрын
I use them for my sniper TDs. Don't get me started on dispersion. Play a Russian tank, sometimes I swear the round tumbles down the barrel and falls out, like a musket.
@acbattery5 ай бұрын
but who says, that the so called "disperson" is constant. In my experience i noticed that there are matches where all of a sudden the dispersion goes to extreme outer circle for all shots fired, because wg decided you have to lose this match...
@bretbonner5 ай бұрын
Do you compensate when you see this? Does it help?
@clintonturner55455 ай бұрын
When one keeps shooting the dirt, aim higher.
@jasonwildschut6225 ай бұрын
Yep I figured dispersion rate if you have a world of tanks game during a hurricane. 😊😊🎉❤😂😂😂😂
@garydarrah26865 ай бұрын
Pretty much given up playing a game where hidden algorithms determine your success. Way too many hidden factors control your performance.
@alex.mielus5 ай бұрын
For me the most "suitable" vehicle for my liking is the tier 5 French td M10 RBFM, a sniper with good sigma 😍
@Quenstar5 ай бұрын
Looks like the T78 had a bunch of paid actors on the enemy team.
@ramjetsr71585 ай бұрын
The gun of the T78 is real trash. Also on small distanz. You aime for ever and the shell goes hui. Disperson value (and other values): you have to respect rng and not only for one value. So in summary its a lot of gambling.
@MIRSOH-15 ай бұрын
Honestly if all tanks had same dispersion everyone at one point can pen everyshot and games wouldnt have sense. So its ok to have rng❤😢
@Billy-the-Kid5 ай бұрын
What about the damage on paper vs. the damage in the field with SPG's? Difference is huge.
@MrTzorph5 ай бұрын
I swear that the shots only deviate when you are shooting at a tank. When you don’t the shell goes straight and hits the center.
@manly_minutes2475 ай бұрын
Explain this. My aim circle in my T56 covers most of the T32 that I am facing when we meet on the hilltop on himmelsdorf. I believe my dispersion is less than .4 that means that the circle should be .8 meters wide at 100 meter. The T32 is almost 3 meters wide and still, my circle covers the tank...
@SmokeyBuiscuit5 ай бұрын
Clone Guy disagrees claus, he thinks it's just skill issues lol
@darby59875 ай бұрын
Claus - the stated dispersion statistic by WG may be "truthful" but that doesn't give you all the information. A 100% dispersion would give you a 1 meter range for the dispersion at 100 meters but it doesn't say anything about the shape of the Bell curve - the chance of hits near the center versus hits out on the tails of the curve. You could have that 100% stated dispersion but if the shape of the curve was straight up in the middle and a flat line near zero on the tails then, yes, it is in theory a terrible dispersion. But the chance of anything but a bull's eye tends to zero. On the other hand for the same dispersion statistic, the curve could be a flat horizontal line where the chance of all outcomes is equal - a random walk where aiming would be irrelevant. As I said, stating the possible dispersion is only half of the information needed to evaluate the gun. WG can shape the curve any way it wants for any gun and ammo choice. You want Russian RNG? Reshape the curve.
@waynefromaustralia37925 ай бұрын
got harry face quick
@robbyrocksoo5 ай бұрын
Did you notice in the last game, he loaded an HE shell, and did 77 damage on the arty at the end? He would have done better with an AP shell. Trolled by HE.
@jack-xf6il5 ай бұрын
Wow - it was over 10 mins and 8 kills before anyone actually shot the T78. I think he had 5 kills before anyone even shot at him - the KV-1S in the valley. Maybe he had a 'somebody else's problem field' fitted, rather than cloak of dispersion.
@bretbonner5 ай бұрын
I used to enjoy that tier 8 premium French tank, Sherman wannabe.
@adipayne5 ай бұрын
Is it just me or Claus is looking almost like Wolverine?
@bellimissar5 ай бұрын
grille accuracy is the best in the game, still can;t hit shit
@_TheJp_5 ай бұрын
what is sending replay via mail and have the certainty of ending in a black hole?
@crazytrain22545 ай бұрын
T78 is my favourite premium
@drewdavis72445 ай бұрын
What is dispersion it is a thing that does not exist in real tanks there is bullet drop based on distance and velocity, so it is basically a thing WG made up, like armor not hit when the whole tank is armor and you clearly hit it.
@DCG-dg5sd5 ай бұрын
wow nice rapid beard regrowth there Claus, what are you feeding that thing lol 😁
@r.h.76335 ай бұрын
playing tanks I usually hit something somehow, but playing artas....that's another story, then I usually miss everything hahahaha. But yeah, it does seem that depending on the setup some tanks tend to hit more than the others.
@jeffms50685 ай бұрын
Hey Claus - I agree that WG is dishonest when it comes to the terminology they use for overall "gun handling." Let's start where you did - Dispersion: that label is so misleading. I like to think of it as a light cone spreading out from a standard flashlight (non-laser, although even lasers do disperse slightly over very long distances). If you stand close to a wall, the circle of light is quite small (in diameter) and bright. As you walk away from the wall (or if the wall moves away from you), the circle grows larger in diameter and overall less bright (the same number of photons spread over a much larger area). But this is a terrible solo measurement; it tells you nothing. So, let's talk about what is essential - accuracy and repeatability. As a teenager, I did some competitive shooting. So you arrive, take out your rifle, settle into a good, solid-prone position, and fire 10 rounds at the target. All are outside the target (but on the paper) at 11:00 o'clock, which means lousy accuracy (accuracy = actually hitting what you shot at, and I was visually aimed at the bullseye). Still, all 10 shots were in a tight 1-inch circle (ha - don't I wish), which means excellent repeatability (i.e., good Sigma). Now, the process means mechanically adjusting your sights and firing additional rounds to bring that - hopefully - tight group into the bullseye. Now you and your rifle, as a system, are genuinely Accurate AND Repeatable. Here, "dispersion" as defined by WG is meaningless - if the enemy tank is my bullseye and THEIR definition of "dispersion" equates to the size of the PAPER on which the bullseye is printed, who cares how big that piece of paper is! If my gun/sighting system is Accurate AND Repeatable, the paper/"dispersion" size is irrelevant. So, Accurate AND Repeatable are the two metrics WG should publish for each tank to provide an HONEST measure of each tank's gunnery capability.
@urabampot5 ай бұрын
theres gun handling, and then theres "oh you only spent 25$ on camo in 13 yrs"... fu you miss!
@LeChickenRanch5 ай бұрын
Kung Pung
@9011dave5 ай бұрын
there's not one gun in the game that won't troll you when you hit that russian cloak of dispersion
@kingmobmor76565 ай бұрын
So this gun only hits what you can't see from my observation 4 minutes in.
@mikelong52075 ай бұрын
Is the dispersion statistic from the aim point or the whole diameter of the circle? if your gun has a dispersion of .40 at 100m that would mean the shot could go 40cm in any direction from the aim point, so the circle would be 80cm in diameter, if the dispersion was the diameter of the circle then the shot would only go 20cm from center, so it has to be from the aim point! So at 400m our .40 dispersion gun can miss the aim point by up to 1.6m in any direction giving a circle diameter of 3.2m, now seeing most tanks are at least 2.5m tall and a lot longer, how the hell do we miss a target at 400m by what looks like 4m plus? Either way you look at it, the aiming circle cannot be representative of the dispersion, a Leopard with a dispersion of .25 at 400m would have a circle 2m accross, that's smaller than pretty much any tank short of an ELC meaning you should hit every aimed shot, it's not adding up!
@kevintamas71645 ай бұрын
What's the difference between a Chrysler K and a Chrysler GF?
@wot1fan8855 ай бұрын
Well if you want the actually dispersion circle you need to download the 3rd party reticle mod . Nothing fishy or scummy about that lol .
@andrewduke14895 ай бұрын
My Centurion 7/1 has .29 accuracy and fires its shells all over the place lol
@andrzejdemski59805 ай бұрын
After seeing AMX 50 100 emptying full clip into the back of a light and not penning it, my old WOT budy lost interest, with 0-distance accuracy the only hidden factor was pen. I lost it after a series of "alpha -~20% DMG rolls" game. TBH I wish to see the "classis" version of WOT game from before the power creep, driving old premiums no longer gives fun. PS: Decaf Wolverine looks much better.
@stryker120ski45 ай бұрын
why do ht with no gun depression go to hills were u cant use the terrian
@jackcrawford60785 ай бұрын
t-78 hit a blind shot
@maartendehoog85275 ай бұрын
@Claus, dispersion? Compare the Lion and the Leopard 1, the accuracy should be comparable. It isn’t, the Leopard 1 does german snapshot, the Lion with perfect crew does NOT, or won’t pen
@maartendehoog85275 ай бұрын
Dispersion, some tanks are suitable voor shooting satellites for Space X, getting shells within the reticle is often a joke
@meeborggp90555 ай бұрын
Next time on Claus Kellerman: "When your gun gives you depression."
@pmgaudio5 ай бұрын
ALL I HGAVE TO SAY IS THE D-DAY MODE SHERMAN IS THE MOST ACCURATE TANK IN THE GAME!! 100% BULLSEYE EVERY TIME!!! LOL IMAGINE if it were like that in pub games...
@williamjarrett87745 ай бұрын
Yeah dispersion is a lie. I've had fully aimed shots in my Skorpion G fly well outside the aiming circle when playing in some games. The Russian Cloak of dispersion is real when they want you to lose.
@robbyrocksoo5 ай бұрын
I have improved aiming on my T78, and it still misses quite often. Ok credit maker though.
@stephenbennett94275 ай бұрын
Happy algorithm comment
@cb33915 ай бұрын
Shermans not bad, m5's, pattons
@sayerrobin5 ай бұрын
@Tomemos1Jager5 ай бұрын
Do you only feature EU replays?
@harlster41635 ай бұрын
its random?
@harlster41635 ай бұрын
I also like how in the first game you were saying each specific tank has a different sigma value and something like the t78 has a bad value but the german mediums have good values, but during the second game you said it was per game and pre-decided for your whole team that they all had a bad sigma no matter what tank they were because you are in a losing game thats already been decided for you or your whole team has good sigma no matter the tank because you were in a winning game. Which is it? per tank or per game? or maybe its neither or both? who knows