If you would like to learn more about the reverse engineering to surface model, check out our website: holocreators.com/reverse-engineering-services/reverse-engineering-to-surface-model/ Holocreators is a 3D-scanning and reverse engineering company. We'd love to help you with your projects. Please call us +49 40 481133 or write us an email: info@holocreators.com
@stevecarlisle33234 жыл бұрын
Thanks again Swann.
@HolocreatorsDE4 жыл бұрын
Thanks Steve
@Holocreators2 жыл бұрын
My pleasure!
@jasmeetsingh525 Жыл бұрын
Sir make video on nx reverse engineering
@Holocreators Жыл бұрын
sorry I can't, but other channels have many videos on that.
@nupur36484 жыл бұрын
Hey I am coming here after your introductory video on point cloud. As a newbie, first, thank you for the content. I had a question and with reference to the video it might be out of place; so please bare with me. From 2D scans when 3D surfaces are reconstructed in stl format, is the process dynamic in nature? I mean every time will I get new set of vertices for the geometric composite meshes? I get that they will always belong to same space. But the points might be different at each instant, right? Or will it be software dependent? Meaning STLs reconstructed in different softwares will contain different mesh vertices, though in the same space? I am going to work on 3D point cloud based segmentation. Hence the question. Thanks!
@Holocreators4 жыл бұрын
Hi, assume the process is static if you do it in the same software with the same settings. But there are many different software packages that can convert pointclouds to STL or STL to STEP and I assume the outcomes always differ between software (software dependent)
@nupur36484 жыл бұрын
@@Holocreators Hi, this clarifies things..Thanks! The data that I have received contains 2D scans for entire view and STLs of objects which are part of it. I need to label each vertex in the overall view to distinguish those parts. I am thinking of using distance metric, to identify nearby points, in my reconstructed view and the part STLs, to be able to label my reconstructed view. This won't be ideal. But might set the base for next steps.