Thank you for this tutorial. I learned this last year but found it difficult to explain to people how this allows for a ton of optimization. Now that there is a short video that explains it hopefully more people can try it.
@SebastianGMSFB Жыл бұрын
My two favorite definitions of 64-bit are: 1: increasing the color-channels from *8 bits per channel* to *16 bits per channel*, scaling them at 65,535 instead of 255, plus expanding RGB into RGBA. 2: Double-precision Floating Point Number. Experience has recently taught me that a lot of programming codes within' technology use(s) binary-formats. Did I say "a lot"? I meant "nearly all"! 'nuff said.
@UnknownSquid2 жыл бұрын
Informative video. Thankyou. I've always understood how colours mix via RGBA, but never known how to make use of this section properly in your shader. Makes sense now. Can already think of one potential application for it.
@poiyomi2 жыл бұрын
Awesome!
@sam_pyrtuh Жыл бұрын
Thank you for this tutorial, it really help me while working on a commercial projects
@pklpklpkl2 жыл бұрын
Poi just did the best explanation of a packed-map lol
@moribasson3 ай бұрын
Thank you so much! It was very helpful
@Tekow12 жыл бұрын
Ohh thats so great, I gotta see if I can make use of RGBA masking for one of my models for later use! Would you consider doing a tutorial on TPS setup from scratch? I considered trying to set it up but figured I'd wait until more info and tutoriald is out there on it.
@poiyomi2 жыл бұрын
Well probably make one this month. I just have to get everything fully ironed out first.
@NexVice Жыл бұрын
Where can I find use case in the meantime I imagine how to use it? xD
@RiotingSpectre2 жыл бұрын
This was super useful, thanks!
@Shadsterwolf2 жыл бұрын
Would this be a more optimized method to use rather decals? I'm guessing only if you used more than one decal because you can replace 3 masks into one in some cases.
@poiyomi2 жыл бұрын
Decals also have an RGBA mask. They can both do things the other can't... For now.
@xr_xharprazoraxtra54282 жыл бұрын
Question : Red is also overlapping with green and blue but how come during the masking, red got covered the most and blue got the whole circle ?
@poiyomi2 жыл бұрын
It's done on purpose with RGBA masking so you can layer textures. for example: imgur.com/a/SaDSUAL
@notkoval2 жыл бұрын
we missed you
@activemotionpictures2 жыл бұрын
RGBA masking is so powerful. Thank you for this feature. I noticed this is Unity 2019.4.311f1 Will this shader work with 2019.4.25f1?
@poiyomi2 жыл бұрын
Give it a try.
@zakarydemers6505 Жыл бұрын
Thanks dude
@Smash_ter2 жыл бұрын
New microphone?
@poiyomi2 жыл бұрын
New house. Also just woke up :)
@Smash_ter2 жыл бұрын
@@poiyomi thanks btw for this vid. Now I know the thing I was asking for is possible, but I would have to go the other way around