What is TF2's Worst Mechanic?

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Great Blue

Great Blue

Жыл бұрын

TF2 is an incredibly deep game with its vast array of interesting mechanics. Blast jumping, air strafing, and even basic stuff like Overheal and hitsounds add a lot of depth and enjoyment to the game. But this ain't about the cool stuff. This is about THOSE mechanics, you know the ones. The ones that make you so frustrated that you throw a $2,183 computer across the room and punch a hole in your main monitor, only to regret the choice minutes later and spiral into a deep depression from your anger issues and how they've ultimately ruined something that once made you happy. Or something like that. These are what, in my opinion, are the worst mechanics TF2 has (or had) to offer, as well as why exactly I find them so horrible. Let me know if you want a part 2!
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@Great_Blue
@Great_Blue Жыл бұрын
HONORABLE MENTIONS BECAUSE MY EDITING SOFTWARE HATES ME:
@DuckSwagington
@DuckSwagington Жыл бұрын
I think it's worth noting that Truces were not originally added when the Halloween bosses were introduced. They were introduced in 2015 when Merasmissions were added as people complained that it took too long to do the boss contracts because people would just kill each other instead of the boss. I remember the general attitude at the time was that people were for this change but that did not last long.
@notarealspy4090
@notarealspy4090 Жыл бұрын
If you want a hilariously bad example of Tf2s melee Hitreg, boot up a Zombie Survival map and watch as the last survivor is unreasonably immortal because the entire team of zombies can't stop punching each other on "accident" because Hitreg logic
@icsx
@icsx Жыл бұрын
Due to popular request, i'll be adding skeletons into every future halloween map I make. Thanks for the feedback.
@Mima_the_vengeful_spirit
@Mima_the_vengeful_spirit Жыл бұрын
fun fact about melee hit registration: In MVM, the robots you faces doesn't get registered as "players", therefore, when several of those are gonna melee you..well..you end up more mashed than a potato purée in no time.
@RdTrler
@RdTrler Жыл бұрын
"At least it's not as bad as
@scottthewolfgamer
@scottthewolfgamer Жыл бұрын
As an Engineer main, the thing I hate most about truces is how you're forced into two bad corners: you either wait for the truce to end to rebuild any destroyed sentry nests destroyed by the boss OR rebuild your nest and have a Demoman notice this and set up a sticky trap, causing you to restart or quickly move everything out of the way depending on how much time is left
@kerbonaut2059
@kerbonaut2059 Жыл бұрын
CTF Capture crits are one of the few reasons why youd want to cap in the first place, in a game mode notorious for having no incentives to cap in the first place. It also makes lopsided matches end quicker. Like, if you backcap you can coordinate with your team to crit roll through a spawn camp. Or the enemy is competent and you can die with crits but atleast someone's capping.
@FrogInShorts
@FrogInShorts Жыл бұрын
I love the melee hit detection actually! So many times when playing soldier I land an epic multi rocket jump market garden and get that nice satisfying hit sound, but then the hit doesn't register anyways and I close tf2 and go outside. Melee hit reg has really helped me with my life goals.
@RealNikoPlush
@RealNikoPlush Жыл бұрын
The more advanced version of taunting your enemy is spraying after a kill. Now I know that you can do it consisti
@ZebbyD
@ZebbyD Жыл бұрын
Great Blue, if you must know, the only reason the Dominant status exists is because SolarLight broke the mode in one of his videos, so valve nerfed him in response.
@SolarLight
@SolarLight Жыл бұрын
Melee blocking teammates does have some benefit in that it prevents you from instantly dying when 3 or more people attack you with melee in a swarm. The risk of accidentally hitting a teammate is meant to force you into attacking one person at a time. A lot of fighting games work specifically because when you're in a swarm, only one opponent is allowed to attack you at a time. I guess the TF Team wanted to make the melee system work more in that way?
@nugget0928
@nugget0928 Жыл бұрын
Surprised that you didn’t mention another frustrating part of truces: your temporary teammates still collide with you, and so any attempt to cooperate just results in unintentional bodyblocking and ceaseless anger.
@kingslim3853
@kingslim3853 Жыл бұрын
Autobalance literally leaves me with a gaping void in my soul
@Awesomeness-iz3dh
@Awesomeness-iz3dh Жыл бұрын
The problem with Halloween bosses is that they're just slapped haphazardly into existing modes and shut the whole game down for a while to make you fight them. I think they should be given more complex sets of abilities (especially Monoculus) and given their own mode where there's no truce and you're fighting to deal the most damage. You could even have some sort of secondary objective like dropping a Payload cart on them or capturing a control point to deal extra damage, which would compliment the primary objective of the mode rather than be an awkward side dish to it.
@kayasaur2036
@kayasaur2036 Жыл бұрын
I honestly think the halloween gift boxes were the reason I got into the game, I liked having to hunt down a cool cosmetic I had never had before. It was like a fun easter egg hunt every few hours
@nino7771cp
@nino7771cp Жыл бұрын
8:00
@StickMaster500
@StickMaster500 Жыл бұрын
The thing that really does irritate me is how TF2 registers hitting someone from behind where in some cases, going for a backstab against someone who is clearly not facing you won’t die to a backstab while in other cases, you die to a backstab even though you’re directly facing them.
@krimson8089
@krimson8089 Жыл бұрын
Loose Cannon seems to be the best weapon against skeletons, it's like shattering glass with an actual cannon.
@emeraldnickel
@emeraldnickel Жыл бұрын
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