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@AdamAtlanta4042 жыл бұрын
you the man
@lllXanderlll2 жыл бұрын
It really is such a shame that they downgraded Truth, Miranda and Arbiter so much coming from Halo 2 to 3. Especially in the case of Arbiter because he's my favorite characters in the series, it was nice that he finally got closure and revenge in Halo 3 and sure he does have good lines both in cutscenes and in cinematic moments, he just feels like he spends most of the ride in the backseat but again at least the moments he gets are cool. Like that bit where he comes into the Flood hive and is blasting flood with the flamethrower, so cool..
@VictimHazard2 жыл бұрын
Halo 2's writing is just so good. That game's character interactions alone makes Halo 3's entire story development look abysmal by comparison. But Halo 2 just had some good characters overall imo Off the top: Sgt. Johnson, Miranda, Cortana, Lord Hood, 343 Guilty Spark, 2401 Penitent Tangent, Truth, Mercy, Regret, Tartarus, Rtas, The Heretic, Gravemind--like bruh I haven't even mentioned Chief or Arbiter yet and you already have a solid cast constantly interacting with each other and the others around them. Staten got it right when he made Chief respectively take a backseat and wrote other characters to be somewhat important, too. Shafting the Arbiter as a playable character in Halo 3 killed off the Covenant side of the story completely, and - on top of half of the original cast being dead now + removing Cortana from the game as a whole for 90% of it + dumbing down every other character to be in service *only* to Chief - the quality shift is almost unbearable and i refuse to acknowledge Halo 3 outside of a gameplay standpoint lmfao. Halo 2 blows every other Halo out of the water.
@user-hf3hy8oc9o2 жыл бұрын
I love how immediately after walking up the stairs to say "to war", Miranda walks back down the stairs after the cutscene ends
@michaellane53812 жыл бұрын
Well somebody had to help the elderly up those stairs....
@freeziboi32492 жыл бұрын
I love how over the top and grandiose halo 2 is, it's probably my absolute favorite for that reason. Like come on how many games can you say opens up with you flying on an alien nuke into the heart of one of their capital ships and blowing it up while landing back one of your own ships. It's so absurd, that's it just fucking awesome.
@mysteriousstranger58732 жыл бұрын
I mean mgr opens with raiden suplexing a 10 story tall robot which is just as badass in my opinion
@freeziboi32492 жыл бұрын
@@mysteriousstranger5873 oh yeah I'm Def not saying it isn't, these two companies just wanted to go as over the top as possible with their awesome scenes.
@Howardtheone2 жыл бұрын
That was peak cinematic for Halo
@donnysheldon58352 жыл бұрын
I loved how Halo 2 gave us a view from inside the covenant. 343s Halo games put too much focus on the Spartans.
@tiger_lord3052 жыл бұрын
Did you play Halo Infinite?
@donnysheldon58352 жыл бұрын
@@tiger_lord305 yes you get 2 minutes of Brutes talking to each other and even then the conversation is focused on Master Chief. Whereas in Halo 2 a whole half of the campaign is shown from the Covenants perspective.
@MrPronGogh932 жыл бұрын
Ye, you know why? Fans.
@ChadHellgado Жыл бұрын
@@tiger_lord305 Halo Infinite cutscenes from the enemy’s perspective: “Hey can you guys go kill Chief” “Alright” *Cutscene End*
@2kdavv2 жыл бұрын
for me the most memorable part of the og halo trilogy is definitely the inherent "cheesiness" of the writing especially in 2 where you have moments like "that makes two of us" and "unfortunately for us both, i like crazy" and those lines DON'T come off as corny in the context they're said in, maybe im a bit biased though
@gruntslayer1672 жыл бұрын
“Where should I tell them to go mam’ ” “To war”
@skettinbutter36352 жыл бұрын
I know what the ladies like
@imza55352 жыл бұрын
@@gruntslayer167 🤮 if there is one thing I could fix from Halo 3 it's that
@ChezzyKnytt2 жыл бұрын
@@gruntslayer167 Reminds me of the line from the Predators movie: "How do we kill them?" "However you can." Okay but like, how though
@JACKx0FxSPADES2 жыл бұрын
while the critique of the arbiters character is spot on I thought that that change in Cortana's demeanor was a good representation of how the psychological torture of the gravemind was affecting her
@yami122 Жыл бұрын
honestly found it made her a generic damsel in distress and the story kept getting rid of her and bringing her back over and over
@Brawl8472 жыл бұрын
Another element that I think added to the original trilogy was this sorta background-feeling of fun and adventure to it, mainly through a combination of certain songs like Rock Anthem for Saving the World, Unyielding/Reclaimer, H3 Warthog run, etc. and the more one-liner 'cool' bits of dialogue. The characters never directly pointed out that they're having fun in any blunt way, but the combination of those lines (especially Johnson's) and those songs I listed added this little undertone of "Yeah, all life in the galaxy is at stake and we're gonna handle the problem, but we're still gonna have some fun with it along the way." Almost like the characters IN the story were their own couch co-op party playing the game too, all done just through vibes in the dialogue and music. In stark contrast to that, H4/H5 felt to me like they were trying way harder to be more 'serious' and strip out the fun/adventure tones because this is a 'serious' story. I can give it a pass in H4 because the gallivanting adventure vibe doesn't really fit with the whole "Cortana''s slowly dying" part, but H5 just feels like it's missing part of Halo's appeal with no good reason to justify it, and Infinite has landed sorta in the middle; a mix of OG-trilogy fun adventure vibes and H4-type seriousness that has an actual point to it.
@tiger_lord3052 жыл бұрын
Halo Reach and Halo ODST (to an extent) took itself more serious. A lot of people still love Halo:Reach story and atmosphere to this day. Halo 4 to me still felt like “Halo” to me with a sense of scale and mystery, but remaining character focused on Chief and Cortana. While different from the Bungie games, I still enjoyed it very much and is one of my favorite campaigns in the series. Halo 5 was the only that lost that and I don’t even think I enjoyed Infinite’s campaign as much as 4 if I’m being honest.
@Brawl8472 жыл бұрын
@@tiger_lord305 Yeah, I was just comparing trilogy to technical trilogy. Reach and ODST I'd absolutely say had a valid reason to drop the adventure-vibes because, like H4, they dropped it in order to actually *do* something that the adventure-vibes wouldn't fit with; the unavoidable slow-crawl towards death for the planet and Noble in Reach, and the crushing aimless loneliness in the Rookie-bits of ODST. H5 felt like it dropped the adventure just to fall in line with current-year generic Hollywood sci-fi; just conforming with norms and cliches instead of having *ANYTHING* interesting it was trying to do.
@SkywardShoe2 жыл бұрын
"Dear Sarge, kicking ass in outer space, wish you were here!" "I heard that, jackass!" Classic Halo in 2 lines. :)
@Brawl8472 жыл бұрын
@@SkywardShoe Yeah, that quick exchange is honestly one of the single-best examples of what I meant with the OG-trilogy dialogue making it feel like they're having fun despite the serious situation.
@aidan84732 жыл бұрын
Thank you. Infinite has done much better at this I think. Wish there were more big cutscenes/set pieces but w/e
@frost_68362 жыл бұрын
Love the video (like always), but I have to say that I'll never understand the dislike many people have towards Cortana in Halo 3. I've seen Ascend Hyperion and many other Halo content creators or community members express disliking how Cortana was a "damsel in destress" in Halo 3, but to me, that writing only servers to make her, Chief, and their relationship that much more interesting. Halo 3 continually showing how the Gravemind is trying to corrupt Cortana and using her as bait for Chief demonstrates the Gravemind's cunning (it is a practical descendant of the Primordial, after all), and also helps deepen the relationship between the two. Seeing Chief Doomguy his way through the wretched hive of High Charity to recover her, and then having the final mission with her in Chief's head helping him just like before, does a lot to show how connected the two are. It helps expand on Chief's emotional humanity that we don't overly see in the first two games, and also helps us understand the Gravemind and its intentions even better.
@mcspankey48102 жыл бұрын
I feel the exact same way. It adds tension and it’s more relatable to reality. Not everyone is doing their best at all times and I think exposing Cortana’s vulnerability for being the most powerful ai humans had made at that point it adds so much depth and power to her character. I feel like people who shit on Cortana and graveminds dialogue in H3 are shallow as hell lol
@vik83062 жыл бұрын
Johnson surviving was explained in the books. Even chief was shocked and pulled a gun on him when he saw him alive right after the end of Halo CE
@WackaMei2 жыл бұрын
Don't forget the joke made at the start of Halo 2: Soldier: "When are you going to tell me how you got off the ring?" Johnson: "That's classified." Soldier: "Classified my ass!"
@rg26962 жыл бұрын
It's interesting to note the change in how humanity is represented in og trilogy vs reclaimer saga. Personally, I enjoy the change because it makes sense lore wise. Even in the earliest halo books, humanity is immediately trying to crack much more advanced tech from the covenant, and later forerunners. I love how in H4 humanity has become the great power of the galaxy, really hammering home how humanity moved on without Chief. It was so interesting essentially having to play catch up. Same could be said for the Spirit of Fire in HW2. But maybe what's even more interesting is how this show of advancement is shallow. We can see in Spartan Ops and comics how humanity is playing with Forerunner tech it doesn't truly understand. Where the Covenant failed by lacking the capacity to innovate, humanity failed by doing too much, too fast without fully grasping the technology, relying on a mere handful of scientists and AI.
@ajladesigns58342 жыл бұрын
Excellent video. Favorite element of the writing: idk if this is the writing or more so the level design, but Halo 3 being mostly “continuous” in its approach to transitions between levels. 117 ends getting on a Pelican, opening scene of Crow’s Nest is Chief leaving the Pelican. Leave Crow’s Nest on Elevator, start Tsavo Highway from Elevator. There are no large “jumps” where travel happens and the player doesn’t get to see at least the beginning and end of it. Exception of The Covenant to Gravemind.
@AttiMatter2 жыл бұрын
Video Games will never, not in my whole changing life, be the same as they were with Bungie’s Halo.
@argo97212 жыл бұрын
Yes it's called growing up it's a good thing to do
@AttiMatter2 жыл бұрын
@@Jodykang No I’d agree, no reason to shit the bed. I understand, that doesn’t make what I’ve said invalid. All of those games are great.
@AttiMatter2 жыл бұрын
@@argo9721 It is. There’s quite a sobering feeling about it. You see the same patterns you did when you were younger, but with more intuitive understanding.
@spat33052 жыл бұрын
@@Jodykang honestly Elden ring feels meh, not revolutionary in anyway to me , at times it felt outdated in its mechanics. But I do agree with the rest of what you said.
@thaneros2 жыл бұрын
Play more games.
@8BitLifts2 жыл бұрын
My favorite element of the writing in the original trilogy was the tone and sense of fun. The world was a big sandbox, there was humorous marine banter, and it helped create a specific feeling when it was combined with a genocidal religious alien alliance, the horror the Flood, etc. I know this was an influence, but that "Starship Troopers" feeling (the movie at least). I also think this is where Infinite did a great job in the campaign to once again recreate that sense of "fun" that was lacking, especially in Halo 5 where everything was an exposition dump. Halo CE and Infinite were both simpler, straightforward, and gave you a playground, put toys in your hand, and encouraged you to go have fun.
@Motoboo_Marine2 жыл бұрын
God that scene in Halo 3 regarding Miranda Keyes was so cringe. "The Marines are requesting a rally point, where do they go?" *sunglasses* "To war" "...yeah, but like, where?"
@rustediron40622 жыл бұрын
I like how the spartans and by extension the players felt like a part of a military rather than an independent avengers type thing. Osiris and blue team in Halo 5 feel more like superheros disconnected from humanity at large. Especially aesthetically; while the regular military folks all wear fatigues and consistent-looking armor, the Spartans looked more like power rangers. In Bungie's games, and in Infinite, the spartan armor is clearly unique among the rest of the military, but also clearly part of the same organization. I like how not everything is explained and how they would show you something mysterious and basically ignore it instead of have all the characters explain what it is. But on the flip side, I don't like how much they did that. I mean we never once hear the arbiters name spoken in bungies games.
@graysonofthewood37472 жыл бұрын
If you were to go by today’s standards for “good writing”, Halo would have been subpar. It’s got so many tropes and inconsistencies. But I think this proves that a story that has tropes in it CAN still be amazing. It’s not whether or not a story has overused themes, it’s the EXECUTION of said themes. If you present it in an interesting and fresh way, the tropes do not diminish the impact of the narrative.
@MrPronGogh932 жыл бұрын
By today standards, if for some reason CE could get away with his problems, h2 would have failed on d2 due to the glitch buttons.
@whydidimakethis111 Жыл бұрын
It's a series becoming generic in hindsight, because it started the trope/trend, or at least executed on it in a way not seen before. Halo was the first time a console shooter actually played well and intuitively (Goldeneye fans will know what I'm talking about), as well as had the scale it did. So many shooters tried (and failed) to copy it in the early-mid 2000s, and even its successors in the franchise aren't really able to emulate the aspects that really made it special.
@PackHunter1172 жыл бұрын
The problem with things like not understanding how Johnson survived can easily be explained with EU material. Halo First Strike came out almost a year before Halo 2 after all.
@Schmancy1142 жыл бұрын
halo infinite campaign imo is gettin too buttered up than it should have rlly. The game lacks a lot of big set pieces that only happens on the first missiom. boss fights are cool but thats the only unique part imo abt halo infinite besides its lacking open world.
@metamuse422 жыл бұрын
CE didn't have big set pieces either. That's not the mark of good or bad
@tostie31102 жыл бұрын
Fr though. It's the lack of this that's being played off with ''open world'' excuses. but in the end, reviewing it in comparison to the other games like anyone would, it fails to deliver in this regard. I think Halo Infinite is still very good. But I myself am a lover of scripted elements, and these setpieces that change the tide of the missions they are featured in. it especially pains me in Infinite seeing the wasted potential from some leftovers of cut/underused stuff lying around in campaign. But I'd rather judge it on the things that the game does have, because I still think the campaign is good.
@Nichi-Ji2 жыл бұрын
@@metamuse42 CE is only good in the front half, the back half of the game is pretty boring with back tracking and lack of dialogue
@alostbaron7812 жыл бұрын
@@metamuse42 I think he means more-so how the missions play out. For example Halo 3 has the Scarab battles, Halo CE had the warthog run, Halo 2 has metropolis. They are all VERY memorable levels. Infinite doesn't have quite the same staying power.
@zavagezealot11872 жыл бұрын
Remember that CE was the first game. IDEALLY, each game gets better and better. Many people view the campaigns as halo CE solid for what it was at the time, but 2, 3 and reach were undoubtedly superior. Infinite feels like a stepback almost.
@Nifty_Noob2 жыл бұрын
halo used to feel bigger than life
@bulbasaur15342 жыл бұрын
upon my analysis between the bungie era of halo and 343's: halo 4's writing felt the most relatable (i haven't seen the campaign for infinite, so i'm going off of 4 and 5). Whereas some parts of 4 and most if not all of 5'd dialogue was to explain something and not do anything with yet, the bungie games with 4, there were a lot of times where the writing felt competent and confident. Nostalgia does play a HUGE role, but it's because there are lines i can recite from all of them: "I don't keep it loaded son, you'll have to find ammo as you go", "Your heresy will stay your feet and you'll be left behind", and my favorite "Shipmaster! they outnumber us 3 to 1. Then it is an even fight. All cruisers; fire at will, burn their mongrel hides!" the only 2 quotes worth mentioning in 4 is "The Forerunners have returned" and "Actually i'd like some intel with my intel" just off the top of my head. Overall the later games felt like they had to say something out the door before it closed, unlike before, they all had just enough time to have a conversation until they deemed necessary to leave it wear it lies. Does this all make sense to whomever reads this? character/story development aside, the overall wittyness/charm of what's being said in a casual experience in the first games, vs the more basic/ no nonsense hefty loads of text that take forever to get the point across. It's just a chore to listen to fireteam Osiris and Blue team talk about stuff that's either irrelevant or annoying, with Osiris being the more annoying side.
@drakingp21192 жыл бұрын
Halo 2 was my favorite of the original trilogy for the story, just because I truly felt like I learned so much about the universe and the people who inhabited it, the fact that it humanized and allowed me to feel sympathy for the aliens I spent all game shooting in the face and running for my life from and come to partially forgive their actions because of the corruption and misguidance felt masterful to me. It's why Arbiter is one of my all time favorite characters and I could never understand why people hated him. Halo 2 felt like the most telling a story of the three original ones along side the environmental story telling that was there in the first game as well.
@skywardsoul11782 жыл бұрын
If you want to know how Johnson got back to Earth with Chief, read Halo First Strike. Good book. Spoilers Johnson is on a pelican along with a pilot and a couple of Marines iirc in space. They join up and board a Covenant ship, stealing it. They also recover Linda's cryo pod since she was critically injured from Fall of Reach, and got ejected from the Autumn into space when it went down. There's then a long trip back to Earth with various plotpoints that interweave somewhat with Fall of Reach.
@Baytuh2 жыл бұрын
Even though i like the 343i Halo games over the Bungie Halo games i do appreciate what Halo ce and Halo 2 did for the universe of Halo.
@darkblades12012 жыл бұрын
In cortana's defence in Halo 3 she has spent the last few weeks being tortured so
@veraxiana99932 жыл бұрын
great vid! picking one favorite writing element from the original trilogy is tough but im leaning towards the legacy and history that the arbiter's position carried especially in halo 2's missions as him. Getting to fill the shoes of an ancient sacred rank of this once mysterious and grand alien empire is genuinely one of the most inspiring things i've ever experienced in a game, to this day the arbiter is my favorite character in gaming and Bunge's worldbuilding/writing is a big reason behind that!
@alexMendoza-wl5oj2 жыл бұрын
I think my favorite thing about the writing was adding the elite side to things with the arbiter
@Kelis982 жыл бұрын
I kinda don’t like when people say “the halo trilogy” as it leaves out odst and reach
@dakotadaniels11812 жыл бұрын
They are leaving them out
@xhoodedmaster76002 жыл бұрын
Another banging vid, AH. Keep on posting W's - the community needs it
@jackofalltraits21452 жыл бұрын
Call me biased but I think Halo 3 had the best story, mainly because unlike Halo 2 where the dialogue was so rich and made you connect with the characters, 3 relied on visual storytelling through the settings, the movement and the facial expressions of the characters. Example: I could tell Miranda and Johnson had a daughter/father relationship despite the fact they barely talk to one another. Halo 2 may have the best writing, but Halo 3’s visual storytelling is my jam.
@babayaga200002 жыл бұрын
the quality of your videos would have me think youve got a million subs. keep it up mate
@arthureaterofworlds51762 жыл бұрын
Question for everybody in the comments, what comes to mind when you think Halo? Mine is just badass scenes from the games like the Zealot squad in Halo Reach attacking Noble team.
@PackHunter1172 жыл бұрын
Also the reason why humanity in terms of tech and society is very similar to today is also been explained easily in the past
@Whaccd2 жыл бұрын
Great video! I love how well written and articulated your videos always are. It inspires me to sit down and write my own scripts. Thank you for that! Keep it up.
@TheRoseReaper2 жыл бұрын
I've been preaching this for years! Halo CE I can understand because of the fact they didn't expect for Halo to get popular Halo 2 required a lot of retconning and Halo: First Strike to get full context of what the hell Johnson was on about during the Armory level but that's fine. Halo 3 was a straight downgrade on its own and nobody can change my mind about it from the introduction to the Spartan Laser to the quality of the story itself.
@jamesbhollingsworth54522 жыл бұрын
Halo 3’s gameplay was way funner, and the visuals were epicer. Halo 2’s writing and dialogue were more intelligent. Halo CE was a beautiful simplicity.
@TheRoseReaper2 жыл бұрын
@@jamesbhollingsworth5452 Duel Wielding could have been improved upon by making damaged double but reduce the accuracy. The Brutes lost their identity and became glorified Elites and also their ranks are so hard to tell apart because they all are a bunch of BLUES! The Elites were barely present as allies so it made everything duller than a butter knife. The Flood were not fun to fight especially the ones that swapped forms from tank to the one that sticks itself on a wall that made it so if there were at least 6 on the wall, it's the equivalent of having a firing squad on you. The Spartan Laser existing more than proves my point about how poorly balanced the weapon sandbox is and how more UNSC favored rather than Covenant Favored. The Brute Weapons are uninspired (aside from the spiker) and reskins of other weapons (while sometimes that's fine, it's just that there should be a gimmick that comes with it) THE SPECTER was replaced by an UGLY reskin of the glory it was in Halo 2 (since that's the only game it ever shows up in) that didn't add to anything. No fire damage that was like napalm, it didn't shoot saw blades Mad Max style. It barely looks like something the brutes would use. It's not Apocolyptic Biker Monkey enough. Hell if it were a vehicle that launched large explosives it'd have been cool. The visuals for the game look ugly too. Lord Hood and Miranda for example look like a potato that you'd post on the internet because you can't tell if it was healthy or not. Halo 3 was and is still a shit Halo game that is worse than Halo Spartan Strike that was only carried further by Forge and Theater mode. That's my take.
@jamesbhollingsworth54522 жыл бұрын
@@TheRoseReaper Alls I’m saying is that I had more fun playing Halo 3. It had it’s flaws but overall I think Halo 2’s level design was more limiting, and the brutes were not fun to fight.
@TheRoseReaper2 жыл бұрын
@@jamesbhollingsworth5452 to be honest I'd rather have 2 over 3 because at least Halo 2 Brutes are unique.
@marshallsmith6192 жыл бұрын
I definitely played the most Halo 3 multiplayer but as far as the campaign goes, when I think of Halo, Halo 2 is what comes to mind. Many memorable missions, one-liners, and the cut scenes; felt like you were at war on a galactic scale. As far as humanity not being advanced overall, it seems like the Spartan II's were the "first step" in the advancement, so maybe after things settled down we would have seen a large jump in humanities capabilities.
@physical_insanity Жыл бұрын
If you ask me, the Halo games are characterised by the fact everything about them is there to serve the gameplay experience, maximising the amount of fun you can have. It's no secret Bungie prioritised having fun over everything else, and it's clear to see how everything else connects to that core element to enhance it as much as possible. The relatability, the enthusiasm, the diversity of enemy, the sandbox, all of it helps you feel powerful and capable. It's a one-of-a-kind feeling and I haven't seen that since.
@psychan40252 жыл бұрын
Like halos story is probably written better than most movies out there I think you’re a better gameplay person tbh than a story person, you can’t explain how the sound design immerses you to be right there and how grounded it is.
@aboveaveragebayleaf92162 жыл бұрын
yeah I wish the Arbiter was a stronger character in 3. He was my favorite part of halo 2.
@nicolasbenavides29272 жыл бұрын
Love your videos
@sixbases67932 жыл бұрын
If 343 has done something right it was to expand in the right direction this franchise
@NotSoChattyYT2 жыл бұрын
The Prometheans and now The Endless?
@sixbases67932 жыл бұрын
@@NotSoChattyYT yesnt
@KRawatXP20032 жыл бұрын
Bro the HALO CE Gearbox Captain Keys 😳
@rubyblossom30042 жыл бұрын
One of my favorite aspects of the old Bungie games was the dialogue, with H2 taking the spotlight. There were so many memorable quotes with so much meaning and can tell you a lot about the characters or the moment with so little and being simple. I cringe at most of the dialogue in 343 games because they are always trying so hard to be so emotional, saying so many vague things with no substance or that straight up sound ripped from a cheesy novel.
@TheWilliamSnfrd2 жыл бұрын
the "it's me ascend hy (insert meme here) perion" intro never gets old. good stuff
@OrangeJambo2 жыл бұрын
Yo I loved this video, thanks for taking me back. Very excellent view & arrangement of factoids. 🤙
@O_Godz2 жыл бұрын
The original Halo trilogy actually felt like playing through a grand war.
@letsgoiowa2 жыл бұрын
What made the original trilogy so interesting is what they chose NOT to explain. Creating more questions than are answered is what made it so fun. The Forerunners became boring the moment they were retconned into being a separate species and we were given a whole history of them. The story of Halo is about exploration and learning what came before, almost from an archeological perspective. Think of Halo as being almost a sci fi Tomb Raider in that respect.
@SniperRed00922 жыл бұрын
I like how Bungie treated Spartans. They didn’t always have to talk for you to know what’s happening. They just did what they had to do. But I don’t think humanizing them is a bad thing either.
@RiversInTheSky.2 жыл бұрын
We can play each halo and feel a different way each time, but always has it been a good and sculpted feeling. We play each game whenever in a certain mood; the trilogy a full meal with all the flavors we like and it doesn't get stale yet.
@KrantzingoingАй бұрын
British Cortana with American accent is hilarious
@Nick-js1cf2 жыл бұрын
My favorite thing of the original tribology is the characters tbh and this might explain why I think Halo CE and Halo 2 are better then Halo 3
@brawndo12552 жыл бұрын
i liked combat evolved cortana. the combination of intelligent/condescending/manipulative with the slightest hint of impulsiveness/sociopathy.
@dakotadaniels11812 жыл бұрын
Guess they turned that into Halsey
@KrantzingoingАй бұрын
Explains infinite cutscene...
@kellen-KMK2 жыл бұрын
The reason why most people get upset at diversity in today’s entertainment is because it’s forced and the character(s) are not good. The original halo games had natural diversity and a lot of the characters were written very well. So people love them not because there’s a black guy there or a woman commander. They love them because they’re great and interesting. Writers today don’t understand this. That’s why you can look at female leads and black character leads from the 90s and earlier 2000s that are damn near completely loved. Fast forward to today and if you critique a female/black character for being poorly written or forced in to a story you’re a bigot or some other buzz word. So it’s not for unknown reasons it’s a “problem”to have a diverse cast. The problem is most of the people in charge of these IPs we grew up with know fuck all what they’re doing and are talentless. They care more about activism and pushing a message, than they care about telling a good story.
@alostbaron7812 жыл бұрын
I think it's sort of reached a point where if there's any minority it's just blown off as diversity quotas. Don't get me wrong, there's definitely minorities because they have diversity quotas to fill, but some good ones are beginning to get written off because of the precedent set before.
@kellen-KMK2 жыл бұрын
@@alostbaron781 yea I can definitely see that happening. I try not to fall into that trap. Like when I watched The Expanse and I loved damned all the characters. I felt like the women were natural in their roles and grew. My two favorite are Camina and Amos. With that being said most of hollywood thinks that if they just have a diverse cast then it will be loved. We have to honestly criticize something and not fall pray to seeing everything as woke.
@kellen-KMK2 жыл бұрын
I love Camina Drummer. She’s amazing
@jeremygibbs73422 жыл бұрын
I originally disliked Halo 2 because it had so much Arbiter when I was expecting chief. I think Arbiter would have had a better reception of no Chief like Halo Reach if they had sed that expectation with the audience. Power of hindsight
@dgalloway1072 жыл бұрын
You mean a soul? Thats what made them different.
@shadowtear1012 жыл бұрын
I think your dragging it with the technology aspect of Halo. Just because it's the future doesn't mean there will be stuff like hover tanks lol. There's a reason why we don't currently invest in that kind technology now despite being capable too.
@igee1605 Жыл бұрын
Crazy to think it took 368 Xboxes before we finally got a third halo game
@nassim11732 жыл бұрын
14:30 my favorite élément of the writing is the humour sure it do contain sad time and tragédies like the arbither in Halo 2 or cortana in halo 3 the death... But i think chief was cheesy and funny many times and the games in général kinda like it was made for kids hope someone will get what i mean ( the marines ‚ the covnents ‚ the mood...) Unlike 343 games wich are way more dramatique and serious i THINK 343 tone down alot of what i said in their games while keeping some of this spirit especially in halo 5 ( fire team osiris ‚ and many other characters ) had humor like stuff or maybe because the writing was bad in halo 5 idk thats what i think is one of my favorite things in this franchise its so mémorable and joyfull ...
@rwei-lokeOni75S2 жыл бұрын
Nice
@quan2432 жыл бұрын
Bruh how you know I wanted this video
@JJO1172 жыл бұрын
Over Analysing the Halo trillogy now I can see why Halo 2 is the Best.
@unequivocalsuffering27342 жыл бұрын
You aight? You sound kinda sick dawg
@KidDynamite20162 жыл бұрын
Nostalgia
@darthshaggy96972 жыл бұрын
H2 & Reach were the best ones imo.
@Felix_B1432 жыл бұрын
How much did Bucket pay you to make the Quandale Dingle joke?
@ChezzyKnytt2 жыл бұрын
I liked the strong sense of hope and value of humanity in the original trilogy. Also: I think it's hard for us western people to write heroes we believe in, we constantly want to deconstruct or question motives or morality, and we find the idea of duty or honor difficult in the face of personal struggle (why should I uphold my duty when I myself are in pain or scared, or worse, why should I have a duty to protect humanity when humans have done bad things). Halo seemed to bypass all of that, it told a story of a courage and duty in the face of an obvious enemy, it did it with a smile on its face, it never stopped to say 'what if we're the monsters' like so many other sci-fi stories do.
@FierceElements Жыл бұрын
Your downgrade argument for Cortana sounds like white knight keyboard crap (to me). The damsel in distress approach during Halo 3 seems acceptable (to me) when you consider; she was left behind, had no physical vessel, was captured by and under constant attack from the grave mind - a sentience with the combined knowledge of many humans, surely the organic equivalent to a smart AI - and ultimately corrupted as expressed by Cortana herself when offered escape with the MC. Cortana had freedoms removed and vulnerabilities exploited. When your entire purpose is to win a war, being a POW in enemy territory while secretly holding the keys to the enemy's success might make you feel like a failure!
@Victorioinator2 жыл бұрын
Wait what 🤨
@I-Minecraft-4282 жыл бұрын
99
@sirmerc2972 жыл бұрын
The best thing about how the original trilogy stories to me is that it allowed for the universe to be expanded without ruining the games. Other stories didn't need to be integral to the main focus of the franchise to be interesting.
@bloodgulchpatrick2 жыл бұрын
Halo 2's Cortana sometimes is so sassy for no reason, it makes me cringe. "Could we possibly make any more noise!?" - oh what the hell did you expect when we planned and executed this drop in flaming ceramic rocket coffins from orbit? _Now_ it's surprising?
@MrAutistik Жыл бұрын
Gameplay
@strangetrack41462 жыл бұрын
How I've never been the first person to see a video, cool
@einsteinyh2 жыл бұрын
Second
@alexrc23062 жыл бұрын
Seeing all the cutscenes again, it is almost laughable jumping from 2 to 3 and seeing how cringe it is. Stop pretending Halo 3 has good writing, halo boomers.
@MrPronGogh932 жыл бұрын
H3 and reach are probably the lower points regarding narrative and world building.
@jackcolson47452 жыл бұрын
Don't get blinded by the Halo 2 anniversary cutscenes.
@MrPronGogh932 жыл бұрын
@@jackcolson4745 he is talking about dialogues, not graphic
@arthureaterofworlds51762 жыл бұрын
Yeah, I did not get that one liner from Miranda about going to war or how the Gravemind instead of invading Earth chose to go to the Ark instead. Like seriously there is already a portal there on Earth.
@KrantzingoingАй бұрын
« I know what the ladies like »🤮🤮🤮
@ia197532 жыл бұрын
What made the og story different: heart, dedication, and actually giving a fuck for a franchise that was their baby.
@ZergS4uc32 жыл бұрын
The only major negative changes i really see are truth, miranda and cortana from 2 to 3, and arbiter being quiet. We also see spark say humanity is the forerunners in the original trilogy. And using a joke ending as an inconsistancy is a moot point. And technically spartans and officers in the unsc are cyborgs with the neural implant. The infinity should have been like an ark that was similar to the enteprise from startrek and the galactica from battlestar galactica, its on a mission of discovery but has enough people to repopulate the human race if needed and has the resources to do so, a mobile planet as it were. But instead its just a flag ship with size inconsistancy. The inconsistancies dont out weigh the consistancies in the original trilogy while the 343 era is heavily inconsistant with the original and each title in its own trilogy, if they were to redo 4 and 5 to be consistant with the original trilogy and infinite we'd have a good time but instead we have alot of idiots at 343 who have been destroying halo, our only hope is staten at this point but the ship is on fire and a change of captain may not be enough.
@JAGzilla-ur3lh2 жыл бұрын
I haven't finished the Infinite campaign yet, but something I'm noticing that holds it down is a lack of urgency. Screwing around in the open world between missions kills the flow of the story and any feeling of tension. The fact that it's basically just the Chief on his own in the middle of nowhere doesn't help. You don't get moments like the Battle of Voi, where you're racing to take out the AA battery before Hood's fleet arrives, or H4's bomber run inside the Forerunner ship, where you try to take it out before it reaches earth, and then suddenly you're hearing desperate UNSC comm chatter and you realize you're out of time. Infinite doesn't deliver anything like that, unless it comes at the end of the game. I'll find out soon, I guess.
@jackcolson47452 жыл бұрын
My favorite part of the OT writing was that the characters just said badass things that made sense most of the time. In comparison to 343 Halo campaigns, it's quite the opposite. I find most of the character quotes and dialogue borderline cringe inducing, and upon the first playthroughs I don't understand the reason for their inclusion.
@KrantzingoingАй бұрын
« i know what the ladies like *insert fuckboy face* » is the cringiest quote known to man
@summitstreams2 жыл бұрын
The Halo community needs more sober commentary on what ACTUALLY happened with past Halo games. As someone who’s been playing since the very beginning, linking up old Xbox consoles with Ethernet cables to play multiplayer parties with friends on the very first halo (soo yes - I am old and an AUTHORITY) I feel the need to remind people that genuinely, the writing in CE was trash. The gameplay in 2 was horribly unbalanced. Halo 3… eh. No real huge flaws there, but this is all to say that Halo fans now are just sooo annoyingly critical. Like shut tf up bruh lol. Please… just enjoy the game. Be mad about what’s actually worth being mad about, and know when to curb your anger. The lack of content on Infinite is something worth being upset about at this point, but jeezus one month into the game, the uproar was hella premature.
@Fyre02 жыл бұрын
And 7 months into the game.... Vast amounts of the original missing pieces are still nowhere to be seen. The anger remains valid.
@georgebowerman40032 жыл бұрын
I don't think it was premature when the missing content was IMMEDIATELY noticeable.
@Fyre02 жыл бұрын
@@georgebowerman4003 yep, reading "the uproar was hella premature" cracked me up considering the content has been missing from DAY ONE. That's literally the opposite of "premature" lmao
@samuelgiroux68192 жыл бұрын
I mean if CE writing is trash, then what does that make Halo 5 and Infinite? Halo 4 campaign definitely deviated but felt like a better way to conclude Halo rather than continuing the franchise. Halo infinite's campaign felt very empty despite being open world. Same sterile environment, limited enemy encounters that didn't revolve around main and side missions, and lacked any sense of high stakes. MC solo's the banish, solo's the harbinger, says goodbye to genocidal cortana, and completely backtracks by keeping her new clone around. People need to take away the nostalgic lens and see the campaign for what it really is...unfinished and uneventful.
@summitstreams2 жыл бұрын
@@samuelgiroux6819 maybe I should specify that I mean the dialog was trash. Like… incredibly bad. The plot was great. I mean, that’s what started it all. It couldn’t have been bad. The dialog though… terrible. And when I say the uproar was premature, I’m referring to the fact that this game was marketed as live service, meaning more content would be coming, but that content hasn’t come fast enough. We needed new maps months ago, and all we’ve gotten is literally two maps, which isn’t enough. For live service, I don’t think it started with too few maps/ content, but not enough has been released since launch. Soo, NOW, the leniency is undeserved, and the uproar is well deserved. I think they deserved more of a chance in the beginning though. Of course, I know this take will not get as many likes because the community has clearly shown that it thinks the uproar was just fine in the beginning, but hey… I really don’t give af. Lots of people have been wrong about other things before as well lol
@matercheff2 жыл бұрын
The difference is they where not junk.. Calm down 4-5 fans just a prank
@echo11802 жыл бұрын
People see diversity as a political talking point in stories now because often times it’s very obvious that the characters being made are 100% tokens. Stories that don’t have tokens and still have a diverse cast such as halo, aren’t looked down upon, but when characters are obvious tokens it’s easy to see and it pissed people off.
@wisecrack34612 жыл бұрын
This definitively proves that Halo 3 has the worst story of the original 3, making CE the king of all Halo for being perfect in every way with no flaws whatsoever other than featuring a so-called "British" "Person"
@psychan40252 жыл бұрын
Some of the takes in this video are kinda cringe like the marines looking different and such but I like most of it
@giantonions38102 жыл бұрын
i appreciate the British shitting
@cyanimation1605 Жыл бұрын
a big part of the writing for me has to be the pretentious one-liners that the cast somehow sells. "The cord. I am going to cut it." "One final effort is all that remains" "this is not your grave, but you are welcome in it." They're so cheesy, but somehow they just work.
@anthonylamonica83012 жыл бұрын
Before finishing the video, let me take a guess: Story over gameplay, though the gameplay was still fantastic for the era; H3 is _still_ one of the best games in terms of gameplay after all of these years. EDIT: Okay, so you went a bit deeper into the "story" aspect.
@treesapien57622 жыл бұрын
Easy answer "they were good" Harder answer "they were objectively better"
@someguyinahoodie38562 жыл бұрын
To earn the $3000, you'd have to win each and every single tournament? Checked it out, seems pretty gimmicky/scammy