What Makes Me Salty in EDH

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The Trinket Mage

The Trinket Mage

Күн бұрын

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Let me know what you think about salt in EDH! I really think people take things way out of proportion when it comes to random cards!
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Пікірлер: 649
@imaginarymatter
@imaginarymatter 4 ай бұрын
I originally thought Eluge, the Shoreless Sea was a freshwater fish. But after running him as a mono-blue control deck with Enter the Infinite / Thassa's Oracle wincon I learned he is definitely a salt-water fish
@NeonV01D
@NeonV01D 4 ай бұрын
Small tip: Swap Thoracle for Nexus of Fate. It still wins you the game with Enter the Infinite, but isn’t a dead card if you draw it naturally.
@totakekeslider3835
@totakekeslider3835 4 ай бұрын
I made this deck too but I decided it would never see the light of day for how miserable it was to play against while goldfishing: Constantly returning everything back to everyone’s hand, countering big things here and there, and getting incremental value (until I draw into the same combo you have), etc. I guess this is just the mono blue experience. The only way I’d actually build it is if I went against my personal rule of no tutors in my decks, just so I could find the combo quicker and put everyone out of their misery, lol.
@mr.mammuthusafricanavus8299
@mr.mammuthusafricanavus8299 4 ай бұрын
LOL Not like getting a free spell from Eluge in a colour that can set up infinite blink loops and draw cards would be a problem in a game about resource management, nope not a problem at all here ;p
@howlovely9631
@howlovely9631 4 ай бұрын
You could technically make him even more salty by playing stasis and winter orb. Eluge cheats recourses so it breaks parity
@tinfoilslacks3750
@tinfoilslacks3750 4 ай бұрын
Imagine playing Thoracle at all, eww
@MomirsLabTech
@MomirsLabTech 4 ай бұрын
Im with Trinket. Individual cards and strategies dont cause salt for me, but spite plays and people getting incredibly upset about not winning/their thing being interacted with does. Like bro these are basic mechanics of the game, please get over it.
@Controlqueen31
@Controlqueen31 4 ай бұрын
People need to learn that, if their deck get nuts with their Commander out for two or three turns, I'll make sure to blow It up or point out what the deck can do to other players. That's how this format works
@joemontondo9113
@joemontondo9113 4 ай бұрын
Counter point, ensnaring bridge.
@jben6
@jben6 4 ай бұрын
@@Controlqueen31 I would go farther and suggest that if a deck cannot work without its commander in play, it needs to be reworked entirely.
@Kryptnyt
@Kryptnyt 4 ай бұрын
I think spite plays are just part of the environment, if you remove something expect to get attacked and all that, what I don't like is premeditated collusion. Like I'm playing a game on MTGO and someone mentions to me that the other three players were in a discord call the entire game, that tightened my bloodvessels.
@SwedeRacerDC
@SwedeRacerDC 4 ай бұрын
​@@jben6 In some cases, it's just the spitefulness of a deck being neutered in general. Or it becomes unfun, because you chose the commander because you find them fun and interesting and not having them makes the deck much more boring. So not having them out might not be the end of the game, but it just takes away the fun of the deck. I might use alternate win cons, but a lot of these aren't as fun. Do I want to win by going infinite? No, but if you try to remove me as a player and setting off a chain reaction to attempt going infinite and taking over is needed, I might do it. Then it's not as fun for everyone.
@richardpennertz8180
@richardpennertz8180 4 ай бұрын
"If you're in Naya colors and you can't beat *an* artifact, that's on you." That's pretty much as true a statement as can be made about deckbuilding.
@Jeramiahstool
@Jeramiahstool 4 ай бұрын
I wastelanded someone on turn 3 cuz they had ramped to being able to cast their 6 mana commander their next turn and they instantly scooped and just sat at the table being snarky towards me til the game was over. Dude was 30 btw. I agree the biggest problem is adults not knowing how to act like adults.
@jaredchristman3380
@jaredchristman3380 3 ай бұрын
Mass land destruction is something that should be announced, but targeted land destruction should be expected.
@iliketea4443
@iliketea4443 3 күн бұрын
@@jaredchristman3380 tbh playing vs anyone who spent more than 250 bucks on their deck there usually is gonna be a land you need to remove, allthough I'd rather run demolition field instead of wastelands due to it being less salt inducing
@spacecanary8786
@spacecanary8786 4 ай бұрын
Fun fact: Vexing Shusher can also make removal spells immune to Ward abilities.
@Kryptnyt
@Kryptnyt 4 ай бұрын
"I will avoid paying this Ward 1 by paying one to activate my Vexing Shusher!"
@vovlasc9817
@vovlasc9817 4 ай бұрын
@@Kryptnyt Most creatures that people would want to remove with ward have at least ward 2 or ward: sacrifice/discard/etc
@toastedmarsh6185
@toastedmarsh6185 4 ай бұрын
702.21a Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
@Kryptnyt
@Kryptnyt 4 ай бұрын
@@vovlasc9817 Sure, but it's still funny to do it for the ward 1
@Will_Morand
@Will_Morand 4 ай бұрын
@@KryptnytIt’s like when a Rograkh player swings at you turn one with their 0/1. Yeah it does nothing, but it’s funny regardless.
@AutumnReel4444
@AutumnReel4444 4 ай бұрын
-Removal is based. -If a player is going to trouble you or annoy you, kill them! (in the game lol) -Casual format exists to have fun. The most important part of fun is the deck you are playing. Let people have their favorite deck.
@througtonsheirs_doctorwhol5914
@througtonsheirs_doctorwhol5914 4 ай бұрын
I love that at our LGS the salt is not the concern. People can play competitive in the pods of EDH any eekend. Friday commander is openly letting people bring out their monstrous decks and anyone can discuss rule zero to get or not into the pods who openly allow competitive deck building in 4-player commander casual play.We are competitive casual. The way i love pushing myself even in 1player video games like RPGs
@Arctanis-vt3hl
@Arctanis-vt3hl 3 ай бұрын
The reality is that certain strategies are not fun to play against. Stax at a casual table doesn't work. At a high powered or competitive table, it's perfectly fine because if you're playing to win you usually don't care how the win happens. With casual, the difference is that most people are just trying to do the thing that their deck was built to do, even if they don't win. That' s why it's called casual. Stax prevents most decks from doing what they are designed to do without dedicating a considerable amount of resources trying to stop the Stax player. This still means that you're not doing what you want to do, you're just spending your time stopping someone else.
@Varmint111
@Varmint111 3 ай бұрын
@@Arctanis-vt3hl This is the one. "The most important part of fun is the deck you are playing. Let people have their favorite deck." - What if my favourite strategy is to make sure the life drains out of your eyes as I play every single permanent that says some variation of "players can't do X"? You can play that deck, against a deck prepared to deal with it. It's about social contracts (rule zero discussions) and how the internet is kind of this wierd pile of noise that you're "overhearing" from all playgroups simultaneously who all have different perspectives, skill levels, budgets, etc.
@Pyberspace
@Pyberspace 4 ай бұрын
I was so happy when the Ygra player in my main playgroup cast a Savage Summoning, and said "I put this in my deck because you kept countering my commander." I love the idea of a playgroup having a horizontal arms race rather than a vertical one, i.e. the deck budget/power level doesn't increase over time.
@01cortomaltese
@01cortomaltese 4 ай бұрын
What makes me salty : being the only one at the table having answers for big threats.
@howlovely9631
@howlovely9631 4 ай бұрын
Thats when you pull out removal check cards yourself. Collossification, alexios, busted overcostes cards like koma, toxrill etc
@jacobphillips7962
@jacobphillips7962 4 ай бұрын
I have started leaving my control deck at home, because at my LGS, i just get turned into the teacher/policeman of every game i play. “Why did you counter my thing and not his!” And “what do you mean you’re countering my nyx bloom ancient!!!” And then i just win the game myself when i finally go off, because no one can interact with my turn 15 win con.
@Joebob31100
@Joebob31100 4 ай бұрын
For real. A little while back I was playing at a lgs, and I sit down at a pod against UG Value Pile and two other guys. I had to spend every single piece of removal I had on the UG deck just to stop him from winning turn after turn. And when he finally played a card I couldn't stop, one of the other players had the balls to ask if I had an answer to that. Like, bro, when are you going to have an answer to something instead of relying on me to do it all. The UG deck won a turn later. smh
@bobisoft2k5
@bobisoft2k5 4 ай бұрын
Yeah how dare people have shuffled decks with no guarantee of having answers in hand! The hell, indeed!
@sacrenough
@sacrenough 4 ай бұрын
It took my forever to learn this about control in multiplayer. "Only remove the threat once it threatens you directly."
@Skipston55
@Skipston55 4 ай бұрын
When my friends and I started playing EDH about a year or so ago, my best friend made a Yurioko deck right out of the gate. It didn't have some of the truly oppressive combo pieces, but nonetheless, it tore through our play group for a few games, and I was consistently salty about it. "Oh it skips command tax" "It ignores my own board state too easy!" were my complaints, and I'm still kinda in the air about the commander ninjutsu thing but that's a topic for another day. Ultimately though, I came to appreciate the deck. It put a timer on the game that everyone now had to respect. Riskier plays had to be taken, and sometimes Yuriko would get her neck snapped turn 3 as we understood target prioritization better. Context is everything in EDH, and what at first I believed was an OP boogieman I now know is just another creature, with all the same answers as any other creature. Now that we're all better at the game, that slippery ninja now holds a knife sized hole, I mean place, in my heart.
@totakekeslider3835
@totakekeslider3835 4 ай бұрын
I think in the case of Yuriko, she’s an exception because of just how fast she is. She can still just plow through an entire table if everyone at the table isn’t equipped to deal with it. It puts a timer on the game, sure, but I think it’s also way too fast for most casual tables. I can see how it would lead to an arms race of everyone needing to make their decks faster just to combat it and raising the group’s power level overall over time.
@brendans1983
@brendans1983 4 ай бұрын
Beautiful comment 🍻🤘
@JustMerlin2
@JustMerlin2 4 ай бұрын
This right here in my group I'm the aggressive player I'm always attacking putting people on clocks this in my opinion keeps the game moving I can't stand it when I see people say "no one has attacked yet so I'll just wait" never wait even in a casual game the goal is to win sure you can have fun and still lose but your playing a game winning said game is always the goal
@evanprimeau3810
@evanprimeau3810 4 ай бұрын
@@totakekeslider3835 Unless they're playing Doomsday Combo, or Thoracle/Consult with a ton of tutors to turbo it out, Yuriko can often be dealt with pretty easily with removal. People just don't understand Yuriko, and they remove YURIKO instead of the dorks she uses to cheat herself out. Remember: most Ninjas are low power creatures with cool on hit effects but NO evasion! The real threats are, ironically, the Ornithopter/Slither Blade dorks that will get around you blockers. Kill those, and suddenly Yuriko is a 1/3 that has no text, because she can't hit through. Don't KILL YURIKO, she's just going to come back: turn her into a Frog, an Indestructible Insect, a Citizen, an Elk, Imprison her in the Moon for god's sake! As a Yuriko player, I constantly play against people who have god awful threat assessment, and refuse to analyze the play pattern they're seeing every turn to recognize that Yuriko has major weaknesses that every single color in the Color Pie can exploit, they just don't. A single Lightning Bolt on the turn 1 dork can set a Yuriko player behind 2 whole turns, because they can no longer play a Turn 2 mana rock into Ninjustuing Yuriko over the dork, and replay the dork. People don't want to admit it, but in reality, it's often not the decks or cards that are "unfair". It's that many players are too goddamn stupid to adapt to different playstyles. Yuriko specifically abuses the reluctance of players to remove small creatures with 1 for 1 removal, due to the cognitive dissonance of it not being a "good trade', when in reality, it is the correct play.
@adriadelafuente3648
@adriadelafuente3648 4 ай бұрын
She's still a goddamn menace, and commander ninjutsu, just like Eminence, is an inherently broken mechanic. Having played against her and Derevi, every commander that skirts around the commander tax is infuriating.
@beingbag2606
@beingbag2606 4 ай бұрын
Split second is worth a mention. It's really good against high power decks that play the stack and is generally mid against low power decks that don't. Scales to your game really well.
@steveheist6426
@steveheist6426 4 ай бұрын
And the floor on Krosan Grip is still Naturalize so it's not really ever *dead* as a removal spell
@M0th3ater
@M0th3ater 4 ай бұрын
I couldn’t disagree more, i think if you’re playing a higher power game, every mana is worth more and more, and the premium you gain for protection hardly seems worth it. If they ever print split second on a better effect then that might change, but there aren’t any yet. Naturalize isnt the standard for that effect anymore, we’ve had a half dozen better versions printed at 2 mana and common.
@Da808info
@Da808info 4 ай бұрын
As the person with the most experience in my pod, many people tend to throw things my way when they aren't sure who to attack or what to remove. "He's a good player, and has something on the field, so I am going to blow it up." Sometimes I am able to politic my way out of it, but I catch a lot of hate because of my table rep. More so than any other reason. I consider it a gesture of respect.
@elijahlyons8164
@elijahlyons8164 4 ай бұрын
Yeah, sometimes that's the attitude. Just like it's not common to remove the least experienced players stuff since they are still learning
@omologo95
@omologo95 4 ай бұрын
Same here. I dont mind it at all. Two people can beat down on me over several turns just because I know shit, but if the third guy is who i consider the threat then thats where my energy is put into.
@legoyoda9026
@legoyoda9026 4 ай бұрын
Yeah I feel that I’ve been playing the longest and I am the ire of everyone’s removal
@andrewgreenwood9068
@andrewgreenwood9068 4 ай бұрын
Same here. I don't play much commander (my playground likes 60 card with everyone in one game) but the dynamic is similar.
@sarahbuck2506
@sarahbuck2506 4 ай бұрын
Part of the problem is the different philosophies of "casual". Casual, to me, is we all play our favorite jank as competitively as possible. Casual, to some of my other friends, is we are using the pretext of a card game to enjoy social interaction, and there is no desire to pay much attention to the board state or focus too much on winning.
@siukong
@siukong 4 ай бұрын
I agree, I think the definitional issue is one of the main underlying problems that's causing a lot of the disconnect among players. There's probably at least like 10 different ways we could validly define "casual vs not-casual" (you've already mentioned two of them).
@wickederebus
@wickederebus 24 күн бұрын
Third definition of casual, the guy who shows up, sounds excited to play, then gets upset if any resistance at all is put towards him playing cards. I'm talking removal, counter spells, stax ir just hitting him with bigger creatures. But oh well, guess I'll just keep trying to find a deck I can enjoy that's at whatever his power level is. His most recent deck is Fynn the Deathtouch=Poison counters deck. Meaning as long as Fynn lives, every player can take at most 5 hits before dying. When he asked for a few ideas after a couple games, I told him he seemed to have trouble with keeping cards in hand and gassing out. So I listed some cheap card draw, and asked about the number of lands in his deck. It's 30 basic forests. His most expensive spells are the 2 4drops in his deck.
@casualgoats
@casualgoats 3 ай бұрын
Speaking to the attitudes of players, theres a guy I occasionally play with who obliterates me every game. Its a no chance on sight. However, this man's attitude is bliss and joy in such a pure way that I just can't hold animosity towards him showing me vast possibilities of doom.
@Lazydino59
@Lazydino59 4 ай бұрын
This video really imo is one of the cruxes why commander can’t stay the face of magic. Competitive constructed taking a backseat to battle cruiser commander means players aren’t accustomed to things such as mana denial as a strategy to win, hard control, etc. socially banning archetypes that are battlecruiser-unfriendly really is not healthy and will always lead to an arms race where everyone tries to go bigger and faster and devolves into a combo-fest
@shorewall
@shorewall 4 ай бұрын
Commander is basically Kitchen Table Magic. It is the most popular, but the Spikes have no place in it.
@maximillianhallett3055
@maximillianhallett3055 4 ай бұрын
@@shorewallAnd yet cEDH exists and I find it way more casual than so-called Casual Commander. Hint, getting upset about how you lose isn’t very casual.
@xavierlanglands9486
@xavierlanglands9486 4 ай бұрын
It's not even battle-cruiser imo anymore. All the commander cards are so pushed and synergistic that classic "play one amazing thing a turn" decks just cannot work.
@felipearaujodominici3057
@felipearaujodominici3057 4 ай бұрын
It's simple: "commander is not magic"
@PM-xc8oo
@PM-xc8oo 4 ай бұрын
I think it depends on your playgroup. If you have a core group of people that you play against a lot you can definitely ease them into some saltier strategies such as Obliterate with a bunch of planeswalkers on board. It requires building up some social capital and trying not to be a jerk about it but it is doable. Probably no hope of doing it against randos on Spelltable though.
@epruno3583
@epruno3583 Сағат бұрын
We were just playing dual commander with a friend, and I played sunder two game in a row. I play Braids, conjurer adept, so the first time I won, but the second time, he used her ability to obliterate me in two turns with his landfall deck. Not only he had no lands on the board, I bounced everything else beforehand. And he won anyways. ''Salty'' cards can be a good test of strenght for a deck.
@hblazer6458
@hblazer6458 4 ай бұрын
Often the problem is with people running many of those stacks/high power/expensive cards is that they get salty when you counter/remove them like they needed that to play/combo/get in the game. This is a deckbuilding issue like playing a voltron/monolith commander deck with no protection. When your deck needs smotheing tithe or rhystic study to be good, your deck isn't.
@miketothefitz
@miketothefitz 4 ай бұрын
It’s really weird this is a thing, my uncle and I have a playgroup and we’re all like “play whatever” like we don’t care if it’s busted or not, it’s just a game. We chalk it up to “wow, I wish I thought of that card/combo/mechanic” Maybe that’s just my playgroup but we’re all really chill about it.
@Quarrenn17
@Quarrenn17 Ай бұрын
That sounds like an amazing playgroup, but unfortunately most people seem to not feel that way. Personally I think this is the best way to go, but I do get a bit salty at the extreme Stax cards like Stasis. I’ll never ask someone to stop playing it, but that doesn’t mean I’ll enjoy that game as much as others.
@miketothefitz
@miketothefitz Ай бұрын
@ Yeah yeah true, I get that. Death and Taxes gets a touch annoying but we also put a 1 hour timer on, and we all get one more turn and if nothing happens we give the win to whoever had the most life. Keeps the games nicely paced
@Quarrenn17
@Quarrenn17 Ай бұрын
@@miketothefitz that also may naturally discourage strategies that slow the game down like Stax, so that might be part of it as well
@miketothefitz
@miketothefitz Ай бұрын
@ Hmm yeah true, but even when I’ve played like 4 hour games it was fine 🤣🤣🤣
@Aelesis
@Aelesis 4 ай бұрын
Absolutely loved the point you stressed in the "post-video rant" about the responsibility of experienced players to set the right tone for new ones -- *demonstrating* the attitude towards things like stax pieces and even counter-control strategies as "sharpen up your decklist, be observant, overcome the challenge" does so much more for the health of the format, hell, the game as a whole, than sectioning off certain cards and strategies as "not worth being at the table with". Great video!
@milii113
@milii113 4 ай бұрын
I agree to a certain extent especially when it comes to removal, if you don't run at least 2 ways to remove a creature/artifact/enchantment then I think you aren't really playing interactive magic, but if the response to any gripe about a deck being stronger than the others at the table is "make your deck stronger" then you're just recreating a competitive format arms race. I don't see any problem with a player saying that they don't want to play with certain or even all of my decks, that's their choice! But it's also necessary for it to go the other way as well; if I know a pod at my LGS has very low power decks or gripes about removal, then it's my responsibility to not play with them or at least play decks that conform to the table. I will say the back and forth can be fun when in consistent pods where you generally know the strategies of the other players and are all working to improve your decks, and if new players are asking "how do I make my deck better" then by all means help them, but people shouldn't be expecting everyone around them to play to their power level
@mintcoded
@mintcoded 4 ай бұрын
See... I know at this point that it's kinda a meme, but a lot of casual players really enjoy the idea of "everyone getting to do a thing" because they have an hour or two a week to enjoy a hobby that they spent money on. They also either tend to travel to a store or a friend's house (or prepare their own as a host). It can be very difficult to arrange a game at all sometimes, and when a player at said game is just playing a deck that by its inception stops an opponent from being able to play, that can be very frustrating for everyone. I absolutely agree that people getting excessively angry or telling someone to just dismantle a deck is genuinely too far, but the thing about Commander is that it is a very popular format played very casually by a lot of people. I'm not trying to just downtalk your points, and think that for instance discussing what you consider to even be a casual card or not would be a really interesting bit of insight. You mention that someone playing a card that says "Your opponent's can't use the one thing they built their entire deck around" can be beaten by a single counterpsell, but this also would apply to the exact same scrambleverse mention, no? Yes, your example was essentially someone doing what would universally be considered a degenerate move to create their own fun, but creating a Jorn, God of Winter and Stasis Orb board is also the win condition of just stalling out an entire game, potentially leaving three people without an untap phase, while the Jorn player untaps their things every turn. If someone locks down the entire board and nobody can play, waiting three turns to presumably draw all the lands you need, and assuming you had the cards to interact... It makes the "run removal" point a little weaker. I think a reasonable argument can be made that someone may create a deck (hug or chaos) without a real win condition to create unique and engaging games every single game. Ignoring the example of copying a spell that doesn't do much but elongate a game, there can be a real merit to creating weird situations. Your specific example is truly awful and I am sorry you had these experiences. The biggest issue with Commander, which applies to all of your points, is that it looks like people don't communicate in the pre-game.
@tinfoilslacks3750
@tinfoilslacks3750 4 ай бұрын
Let's not forget that counterspells are unique to 1 of the 5 colours, and commander has hard deckbuilding restrictions on colours. "Just run counterspells in your golgari deck".
@Quarrenn17
@Quarrenn17 Ай бұрын
@@tinfoilslacks3750unless you count Tibalt’s Trickery…. Then technically it’s in two colors, assuming you just happen to have that one card in hand. Lol
@Quiczor
@Quiczor 4 ай бұрын
I also find that players complaining about removal when they are playing only game ending level cards is a problem here too. Like if they play something that if given 1 turn alive will basically swing the entire game then yes we have to remove it, but it feels bad when they are only playing those high cost cards and ramp so the options are basically, completely deny a person existing or lose the game immediately.
@ron.c.koster
@ron.c.koster 13 күн бұрын
Took apart 1 deck because of my playgroup. I get why they didnt like it but i changed it. From beamtown bullies to winter (the jund 1). No one has a problem with it now .
@geoffreywampach2588
@geoffreywampach2588 4 ай бұрын
The only deck that I suggested another player take apart was a flicker control deck that had no win-con except opponents skipping their turn. Yes, our group could get adjustments to take this on, but his turns were long and being told to skip another of my turns was just not enjoyable, especially when it didn't give him the W on the third round of it.
@WallsEryx
@WallsEryx 4 ай бұрын
Several years ago I had a Melek deck that played tons of extra turns. I think I had one or two wincons, but it was mostly chaining so many extra turns together that everyone just gave up. On hindsight, I really needed an ass kicking. I was insufferable.
@christianmacintyre5453
@christianmacintyre5453 4 ай бұрын
I have a brago flicker deck i dont really play anymore, it had some combos for infinite mana, flicker, draw, and more, and thassa's oracle. The purpose of the deck outside of combos was to remove my opponents entire board, often including lands, so they cant do anything about the small amounts of azorius damage they are taking. The deck never fully won a single game because the opponent always scooped when they realized the situation had become impossible, and the deck often took 10+ turns to win. I think its a lot of fun and also hilarious, but i switch off of it since noone wants to play against that
@toedrag-release
@toedrag-release 4 ай бұрын
That's my problem when a deck has no wincon especially when their deck is an archetype that slows the game down
@FullPlateJacket
@FullPlateJacket 4 ай бұрын
@@christianmacintyre5453 The one EDH game I'm still salty about years later was because of a Brago deck that sounds very similar to that. I played a bounceland as my turn 2 play and then had to sacrifice it because the guy immediately played a Rishadan Cutpurse on the next turn. The Brago deck was clearly a massive power level mismatch for the table but it was the only legal deck the guy had on him because apparently every single other deck he owned was made invalid because of the then-recent ban of Paradox Engine.
@christianmacintyre5453
@christianmacintyre5453 4 ай бұрын
@@FullPlateJacket Just because of paradox engine? I feel like he could've just put in a basic land in it's place
@MothCoveredRock
@MothCoveredRock 4 ай бұрын
Great vid, great takes, perfectly summed up my issue with fast mana at casual tables in like one offhand sentence Also fuck scrambleverse, if someone plays a scrambleverse i just say “hey this one’s not for me” and peace out, feels like a card meant for a game where all of the pieces are meant to go back in the same box at the end of the game, not a game where we all pay money individually for our game pieces and some of them are very expensive
@drunkcapybara7004
@drunkcapybara7004 4 ай бұрын
I like the card but i can see how it makes people salty especially when it doesn't contribute to a win. I'd love to hear your thoughts on me playing it in a deck that steals cards but hasn't been doing enough with them, where i plan to change the commander to Don Andres (+2/+2, menace and deathtouch on your creatures you don't own) for that reason. Do you think it's okay to run it in this deck, or still way too much of a pain?
@MothCoveredRock
@MothCoveredRock 4 ай бұрын
@@drunkcapybara7004 Just play one of the many mass theft effects and win the game, it costs about the same as an insurrection but it's random and worse and might just screw you. If you want to play it that's fine but I don't think there's a legitimate "it's a powerful card" argument for it
@bkaneshiro14
@bkaneshiro14 4 ай бұрын
Ah, but consider: Playing scrambleverse in a Krenko deck so you can roll click-clacks for your 50+ goblin tokens for 30 minutes
@seanedgar164
@seanedgar164 4 ай бұрын
"Run more removal" isn't a be all end all. Some stuff will just suck to verse but you can always step away or find people who fit your vibe best
@bye1551
@bye1551 4 ай бұрын
Yeah and the "play stuff that can't be countered" is just laughable to me. Oh yeah if I don't want free counter spells disrupting my game plan and win condition, I should just pivot my entire game plan and win condition so they can't be countered. Definitely reasonable, I'll just change my Tatiova deck to a Koma one I guess.
@maxpelaez4955
@maxpelaez4955 4 ай бұрын
I get the point of the vid, but yea it's hard to really get what u need when u need in 100 card singleton w/out a big density of tutors and the niche answer to specific decks can be absolutely useless in other games and feel bad
@Mercury_MPD
@Mercury_MPD 13 күн бұрын
that was probably the best video on EDH i've seen so far
@paperwatt
@paperwatt 4 ай бұрын
Also when you do get better at packing the answers you need, it feels so, so good. I've lost far too many games to a friend's glissa the traitor deck. A couple pieces of graveyard removal and I've watched that deck fold in on itself it's so satisfying.
@denp2517
@denp2517 4 ай бұрын
There is a guy at the lgs I often go to that only plays a dimir faerie control deck that sends everything on your board back to your hand or deck. The deck is often ignored by the entire table because it doesn't do much untill in the late game and then he always wins. When I decided to try to take him out as fast as i could while I still could he got so increadibly salty and angry with me that I did not let him win as per usual. This was a guy in his 30's while at the time I was 18. Imagine just screaming at a guy half your age because you can't stand losing. Anyway, he grabbed his Koma deck after that. What I am trying to say with this is that I totally agree with the video, I do not remember a single card from both those decks, I only remember that the decks re increadibly annoying to play against.
@grimbogrambo8058
@grimbogrambo8058 3 ай бұрын
I love your take and views on edh, it's really helpful and I appreciate how chill your videos are! Cheers
@xPr0j3cTxSiNx
@xPr0j3cTxSiNx 4 ай бұрын
The point you made about "change your deck to play against X deck" just turns a casual format into an arms race. Opponent plays blue? I'll play "can't be countered" cards. They can't counter my stuff? They'll update their deck with bounce and removal. Also, what if they suddenly decide to just play another deck? The cards should not have been added because you're trying to counter another strategy; it should be to shore up your biggest weaknesses and cover a wider array of common issues.
@thetrinketmage
@thetrinketmage 4 ай бұрын
Right but what if you play a different deck? Will they cut every counter spell in favor of bounce spells because one player plays a few can’t be countered effects? And a bounce spell is 100% weaker than a counter. So is this not also a win for you? I just don’t get how this would be a problem
@xPr0j3cTxSiNx
@xPr0j3cTxSiNx 4 ай бұрын
@@thetrinketmage the issue is that we're switching cards to fix a problem born from salt. It's one thing to playtest a deck at a group and think "I didn't have enough card draw or removal," but you're just inviting salt by switching out cards for your deck to play cards that beat the things that make you salty. I believe it can be subjective whether bounce is inherently weaker than countering. In a cedh perspective, its objectively worse; in a casual perspective some people will just find the switch annoying anyway, especially if they committed to the idea of "add cards that beat the first strategy (counterspells) that made me salty."
@drunkcapybara7004
@drunkcapybara7004 4 ай бұрын
@@xPr0j3cTxSiNx I think it's more about finding a middle ground. Warping your deck entirely just to beat a specific strategy is of course a big overshoot, but if something specific does make you salty, especially when it happens repeatedly, it's probably a good decision to add at least a few cards than can deal with it well.
@Diamior
@Diamior 4 ай бұрын
ig it goes down to "adapt to your meta" credo. thanksfully, many removal have broader application than just "i play stax hate" If both player try to adapts to eachother, while also adapting to every single other decks they frequently encounter, they should end up on something that is generic enough to do something against every deck, and specific enough to target play patern they dont wanna face.
@thetrinketmage
@thetrinketmage 4 ай бұрын
@@xPr0j3cTxSiNx How is adding savage summoning to help beat blue decks inviting salt? Also bouncing is 100% weaker than countering. That is not subjective. I would always rather have my creature bounced so I can replay it next turn than have it countered and lose the card. If the blue deck suddenly drops every counterspell for unsummon effects this is a win in my book
@DragoSmash
@DragoSmash 4 ай бұрын
i agree soooo much with your take of "cards shouldn't make you upset, attitudes should" someone who sits with a clearly overtuned deck in a casual table, flipping Dockside Extortionist, Ragavan, etc, i don't hate those cards, i hate the player for sitting to be a bully in a clearly casual table i hate when someone decides to let the player with a Tamiyo with enough counters to ult slide just to kill some of my random creatures and then proceeds to be an ass to everybody except the player who drew half their deck with Tamiyo
@lancesmith8298
@lancesmith8298 4 ай бұрын
I do not dislike the guy who stomped my Gishath proxy deck with Golos for having better cards than me. I dislike that guy for telling me “yeah, this Masterwork Mana Vault was a birthday gift” and “I have more decks I could play with the same commander, if you want”. The cards are just a possible hint to the very real privileged asshat behind them
@derrickwarner1
@derrickwarner1 4 ай бұрын
The social aspect of commander is why playgroups “ban” certain cards or decks. When salty cards/decks become the reason small playgroups disband. Playing at a LGS with randos is a different matter.
@ErkIsEpic
@ErkIsEpic 28 күн бұрын
I'm a simple man. I see Niv Mizzet, I remove him.
@boorango122
@boorango122 4 ай бұрын
the only times I have been salty from an edh game where a card was relevant to the salt are one incident where one player played exploration turn one and snowballed while more importantly behaving exceedingly badly, and the time someone played a card to slow down the archenemy that incidentally locked my deck out of being able to help deal with said archenemy/function at all
@freddyberr1523
@freddyberr1523 4 ай бұрын
That's true, many people are upset when they not only have to do their thing but also interact with the other players. I often see that with my Karn or Enchantment Deck no one interacts with you until the Critical Mass is reached and you win because your own game plan is simply brought forward. The biggest level of frustration usually comes from the lack of answers in your own deck.
@WookieRookie
@WookieRookie 4 ай бұрын
Thank you for giving advice! Scrambleverse is already in my Blim deck, but I have to put 5-6 cards there to complete it, now I know that I can put some copyspells to make my opponents concede due to boredom
@pyroshadow33
@pyroshadow33 4 ай бұрын
hmmm the problem with the mindset you describe is if my complaint is "how do i beat blue counterspell deck" and your answer is "include a few of these cards", I still have to draw 1 or 2 cards while my opponent just has to play the game normally. then if I'm throwing in 1-2 tech cards for every matchup eventually my deck doesn't do anything on its own. sure i can have 3-4 pieces of enchantment removal, but my enchantress opponent has a deck that is built around slamming stax pieces every turn and I have maybe 10 draws to find one of those cards before I'm dead. I know that we can't win every game but unless we're playing with a lot of tutors, saying "just include a tech card" doesn't solve anything considering most cards in the deck are never seen. Even the discard bit, which I do agree with helps for control decks that need to keep hand advantage it ends up turning the table against you if you make everyone discard or otherwise you end up just focusing one person down and come in 3rd as the other two do what they want
@thetrinketmage
@thetrinketmage 4 ай бұрын
I disagree! 1 you could play destroy all enchantment effect not just spot removal. But also there is likely only a few enchantments that actually stop you from doing your thing. A ghostly prison might slow you down so unless you are a token deck you can probably fight through it. If you remove the humility then you can attack by just paying 2. Also if everyone is playing 3 pieces of enchantment removal don’t they also have the option to remove that thing. This is where the politics comings into play
@altcenter4944
@altcenter4944 3 ай бұрын
​@@thetrinketmageThe worst games of Magic I've ever played has been games where my opponent has had an entire hand of removal, preventing anything from happening as we're on turn 7 and no creatures have lasted a turn, no damage has been dealt, and more importantly they're super smug about packing enough removal
@thetrinketmage
@thetrinketmage 3 ай бұрын
@@altcenter4944 Not going to deny that some players can be weird and annoying but, it's really hard for a control deck to just have infinite removal. I've played a lot of control over the years and it's really difficult to actual stop everything without some removal engine which takes a lot of time to set up. I'm willing to bet there is something that could be done before the game gets to that point
@SuperAsefasef
@SuperAsefasef 2 ай бұрын
One minor thing. Be aware of your playgroups financial situations. Some people can only afford one deck and can literally not buy more cards. I’ve been there. If somebodies only got the one deck please for the love of god do not use the information of what you know they have in making a new deck, or specifically counter them. I had this experience where I had one okay deck and everyone else built more that directly targeted me and I basically didn’t get to play or interact. It sucks.
@jurgisjorudas2635
@jurgisjorudas2635 8 күн бұрын
This is some of the healthiest advise I have ever heard, I love it
@iTXivilai
@iTXivilai 4 ай бұрын
2 cards out of the thousands that exist for me. Jeweled Lotus and Fierce Guardianship. Both say the word commander and are free spells. yes plenty of other cards do this but these 2 are, I think, the most egregious offenders of the most negative aspects to come out of RnD in recent years.
@simon_herts
@simon_herts 4 ай бұрын
Personally I dislike any card that has the word 'commander' printed on it. But if my opponent plays them, I won't complain. Their deck, their fun!
@greatbrandini3967
@greatbrandini3967 4 ай бұрын
​@@simon_hertsI disagree, there have been many cards designed for Commander that aren't problematic. Command Tower, the lieutenant creatures, the storm cycle (copied for each time you'd cast your commander), equipment with "equip commander" costs, or the green enchantment that cuts your commander tax in half
@simon_herts
@simon_herts 4 ай бұрын
@@greatbrandini3967 Fair enough, some of them are alright. I just don't enjoy playing with many of them
@simon_herts
@simon_herts 4 ай бұрын
@@greatbrandini3967 it's not that they're problematic, I just don't find them interesring personally and to me they represent the larger problems caused by Wizards pushing this format. But there are exceptions, the orzhov creature that lets you pay commander tax with life is a really interesting design imo
@traycarrot
@traycarrot 4 ай бұрын
​@@greatbrandini3967I disagree. They never that the cards were problematic, just that they disliked those cards. There's a solid case for ubiquitous catch-alls like Command Tower to be disliked. Lieutenant and other one-off effects could be seen as too generic (the drake that draws) or awkwardly narrow (the zombie that deals exactly 3) to add anything interesting to the format.
@boochin
@boochin 4 ай бұрын
So I have a Zedruu deck that is literally designed to not be fun. Yes it plays scrambleverse, yes it plays thieves auction, yes it plays mindslaver, but the whole thing is proxied and not meant to just be played with strangers. I built it as a joke, I've played it twice with friends and both times ended in just some unresolvable combo and everyone enjoyed themselves. Chaos as a archetype has to be done very precisely or else it just becomes unfun.
@halfjack2758
@halfjack2758 4 ай бұрын
contamination makes me salty because the out to it, outside of counterspells, requires getting both the enchantment removal and a mana rock that gives the color to cast it, and there's a lot of black decks that can play it and keep it up indefinitely
@thetrinketmage
@thetrinketmage 4 ай бұрын
Contamination is a weird one. Since one 1 hand mana rocks get around it and many decks play mana rocks. But green decks will get destroyed. I’d lean towards it’s high a power card
@shaan__real
@shaan__real 3 ай бұрын
i absolutely agree that interaction and removal is super fun. I've only been playing a year, starting with a dimir faeries deck, so maybe that's why i like interaction so much, but when i went to magicon, i realized how little interaction people run. when playing a mid power table, i played caesar, who i said "this is my lowest power deck, and its a fairly upgraded precon. if you remove caesar, the deck doesn't do as much, but if i go unresponded, i will be going insanely wide", and then proceeded to destroy the other decks because i simply remove stuff and none of my things ever get removed. the main group i play with play a lot of interaction, so i never realized that this was the attitude of a lot of commander players
@adammcwey7374
@adammcwey7374 3 ай бұрын
Man I wish you were in my playgroup. We all need more people acquiring this mentality.
@stefanandreasson6408
@stefanandreasson6408 4 ай бұрын
We've had two intances of people having to take apart their decks in our playgroup. One person ran a boardwipe deck with an indestructible commander, which was he's only wincondition. No buff spells, just one commander with 7 power. He ran around 30 boardwipes and to kill us he had to swing 3 times at each player, if we didn't scoop one player would lose first and have to wait around 3-4 hours for the next game unless we scooped. Big part of was that we were running very low power, mostly precons or similar so the only way for us to win was to take him out first. So we would team kinda like you said in the video, but then we would always just end up playing a 3 pod game... The second was a Myra dice/storm deck. Since he had to roll so many die for each of the carousel s + reroll those die and storm he would easily on average take 30-40min turns consistently with extra turns. He really loved this deck and this I kind of feel bad for him having to take it apart but it was just not sustainable. He was very dependenant on the commander so he would also run a lot of protection, the way to shut down the decks was to never really let him play the commander but then he would do nothing all game. I guess with age I value time a little more and since I can only play commander a few days a week tops I really dislike games that are so long unless there is a lot of back and fourth. But maybe this is just a que that I also should run more interaction. Any thoughts regarding the decks?
@GeneralJerrard101
@GeneralJerrard101 4 ай бұрын
Rhystic Study always makes me salty. You either let an opponent run away with the game, or all your spells cost 2 more and you don't get to play. Don't tell me to just run removal, black has maybe two cards that can touch it, red will need chaos warp. And no one at the table is willing to bully aomeone for having it because... I don't know, maybe because all of them are running it too, or running a deck so fast it won't matter.
@jben6
@jben6 4 ай бұрын
Sadistic Hypnotist in a BG Nath deck is brutal. In any deck with regular token generation, its a beast, but it shines in Nath.
@TinyLokiGaming
@TinyLokiGaming 4 ай бұрын
One of the people in our pod was doing Mono U Urza stax and Thoracle/Jace wincons. I started running Geier Reach Sanctum as a counter
@thebigsquig
@thebigsquig 4 ай бұрын
The nickname for cards to deal with salt should be “pepper”
@keef920
@keef920 4 ай бұрын
I’m interested to hear how salubrious snail deals with salt…
@greatbrandini3967
@greatbrandini3967 4 ай бұрын
I would assume he'd just shrivel up and die. I hear snails don't handle salt too well
@jcstaff1007
@jcstaff1007 4 ай бұрын
14:12 going by your definition. A lot of cards, even outside of being used as a combo piece would be incredibly hard to interact with. Grixis can’t interact well with enchantments. (Now it can more often thanks to feed the swarm and the new card from duskmorn) and dockside can’t be interacted with outside of blue stifles/counters and niche white stax pieces. Not to mention dockside often propels players to a win through sheer value or a combo. So are these types of cards ok to run in casual in your opinion? Dockside, smothering, rhystic/mystic?
@tthien93
@tthien93 4 ай бұрын
In addition many casual edh players don't run that much removal so sometimes even 3v1 doesn't work well either
@Gork862
@Gork862 4 ай бұрын
In my eyes, cards like dockside and the others you mentioned are high-power cards. By putting it in your deck, you’ve just made your deck stronger and now it’s a higher power level. As long as you’re still playing against equal power level decks, it won’t matter. But if you show up acting like your deck is a 6 and then pop out a dockside I’m gonna be upset, not because of the card but because you lied about how strong your deck is.
@Blacklodge_Willy
@Blacklodge_Willy 4 ай бұрын
​@@Gork862 a dockside alone does not make a deck more powerful. If it's lower power games you're playing, what board state do you have in mind that would make the dockside go off? I've seen Dockside in lower power games make 2-3 treasures, doesn't seem too strong in that situation.
@jcstaff1007
@jcstaff1007 4 ай бұрын
@@Blacklodge_Willy it just made 12 treasures last game and was copied twice more. It didn’t win but 36 treasures in a turn is absurd.
@milii113
@milii113 4 ай бұрын
@@Blacklodge_Willy But even in that case it's a 2 mana card that gives you, at bare minimum in most pods, 3 treasures so it's mana positive. But in most games, especially with precon sets and the like, you're much more likely to see it make 6+ given everyone has at least one artifact/one enchantment. It might not be an instant win, sure, but very *very* rarely is it anything less than a mana positive 1/2. There's also the question of price, which of course isn't necessarily a direct comparison to cost, but throwing down a single card that costs more than my entire deck just feels shitty. Doubly so because most of the time if someone is masquerading their deck as low power and does something like that, it's not stopping at dockside.
@Cactus420
@Cactus420 4 ай бұрын
I am one of the rare players that play a chaos no win con deck. The goal is Divine Intervention.
@DaGraveCrowder
@DaGraveCrowder 4 ай бұрын
My favourite way to deal with Spore Frog loop is to disrespect 'em with an Insult // Injury
@simon_herts
@simon_herts 4 ай бұрын
Well that's one way of course, but what cards would you play?
@DaGraveCrowder
@DaGraveCrowder 4 ай бұрын
@@simon_herts Not sure I understand, you just attack them surely?
@simon_herts
@simon_herts 4 ай бұрын
@@DaGraveCrowder I also like to insult my opponent, but you also need an in-game plan!
@DaGraveCrowder
@DaGraveCrowder 4 ай бұрын
@simon_herts Are we on the same page in that Insult // Injury is a card in this case, not a phrase? I'd insert it in a Boros attackers deck if a playgroup member kept doing the Frog loop. Or maybe Isshin
@omologo95
@omologo95 4 ай бұрын
​@@DaGraveCrowder Pretty sure he was just being cheeky here
@jamescryer2356
@jamescryer2356 Ай бұрын
So... I made a vicious Phenax, God of Deception mill deck that's designed to combo off itself often and mill out the whole table while keeping graveyards empty. I've played it a few times, but where it sees more use is in the hands of my friends at our table. Does it win? Yeah sometimes, quickly. But it's one of those decks that's a ton of fun and really easy to play. It's a table favorite. It doesn't come out very often, but if someone's on a losing streak we let 'em use it. I feel like every table should have that hyper-salty deck that's just used to get a quick refresh game in. It's silly and fun, and we usually end up cackling at the absurdity. I did tell them that if they tried to play that kind of deck at a LGS table, they'll likely play alone.
@siristhesalamander4186
@siristhesalamander4186 4 ай бұрын
We're busting out of basic social skills with this one🗣🗣🗣🔥🔥🔥
@thomaspetrucka
@thomaspetrucka 4 ай бұрын
You don't disclose cards? How far does that go? Do you answer if someone asks whether you're running free counterspells? Combos? My philosophy is that if it's a casual game, have a casual mindset. Be open about what you're doing and give information freely. If it's competitive, let them burn in hell.
@thetrinketmage
@thetrinketmage 4 ай бұрын
If someone asks me a question I’m not going to lie or refuse to answer. I just done lead with anything.
@webbc99
@webbc99 4 ай бұрын
I also really hate this philosophy that if you play a bunch of incredibly un-fun cards, and then act like it's everyone else's fault that no one wants to play with you... Telling people to add more interaction is such a copout, especially because these cards directly frustrate efforts to interact and draw into the interaction pieces. There is a reason those cards are on the salt list, many, many people do not enjoy games where they are played. It's a social format, as you said, people can concede at any time and find a different table. Imagine if after playing any board game with you, the other three players get up and find someone else to play with because you are so un-fun to play with. If your playgroup is fine with it then that's cool. But just because you like a card or deck doesn't mean it's fine to subject three unwilling participants to it, and then expect them to be the ones that change their perspectives and their decklists to suit your playstyle. When people say "play more interaction" what they are usually meaning is "I refuse to acknowledge that I am not fun to play with", which is annoying because there are people that genuinely don't run enough interaction. But it's being used by stax players to blame everyone else for not liking their anti-fun decks. There is no difference between Scrambleverse and Obliterate. Both end the game in an unsatisfying way, everyone stops the game they were probably enjoying up to that point, sighs, concedes, and hope you don't do something equally annoying in the next game.
@tinfoilslacks3750
@tinfoilslacks3750 4 ай бұрын
There's a reason *WotC stopped printing cards like this over a decade ago,* they're bad for the game. If WotC actually had meaningful control over and the ability to curate edh as a format, you bet your ass rhystic, winter orb, scrambleverse etc. wouldn't be a legal card in the format's card pool.
@LolcatRS
@LolcatRS 4 ай бұрын
That part at 15:10 got me, I was expecting an actual answer lmao
@tomleggosaurus1
@tomleggosaurus1 4 ай бұрын
I'm very new to commander but I'm already experiencing a decent amount of "why are you targeting me????" Because I'm performing game actions to increase my chances of winning? It's possible my threat assessment isn't very good yet, but usually there's logic to my decisions. I'm not bullying you, or picking at random. And I will virtually never ask why an opponent attacked or targeted me. It's basically a compliment if they think I'm worth their Path to Exile/etc.
@captainfirebeard3340
@captainfirebeard3340 3 ай бұрын
I lean more towards having multiple decks on hands (depends on the pods you play). I'm fine with losing to powerful decks, but there are deck types that essentially stop others from playing the game (Hi Bouncing Brago) and stop being fun to play against game after game after game. So this way you play a few games with the deck you love but then swap off if you notice your podmates losing motivation to play. This also helps prevent players from hating specific cards since they aren't constantly on the receiving end of the card every single game. If you play in pods with new players or people that only use Precon, this can be great to try out new decks with different mechanics, cards, win cons you're not familiar with. And shows how exciting the format can be.
@Tsunderrated
@Tsunderrated 4 ай бұрын
I played against someone at a magic fest once who cast a scrambleverse to "give us all more time to play magic"
@garethrns
@garethrns 4 ай бұрын
This video was the impetus I needed to build my Maralen/Puzzle Box deck.
@101stumphead
@101stumphead 4 ай бұрын
I truly believe a large issue is so many, possibly most, commander players have never played 1 v 1 magic before. They become introduced through thr precons because, hey, that's what is on the shelf. And those precons hyper focus on constructing a board state of value engines and put their efforts on supporting their synergy. The way those decks are conducted is with minimal interaction sonolayers believe everything is a clock. They treat it like settlers of Catan instead of realizing they can burn down crops of their neighbors or remove their railroads. My deck with the most wins currently is a green white dragon tribal dekc with a heavy focus on instant interaction. It uses a surplus of both removal and protection. About 20 or more cards are instant interaction. The deck does not focus a lot on the board so it goes unnoticed, then it just smacks really hard with a big dragon and when people try anything I use protection spells and then remove their biggest threats to disrupt their engines
@DAsrada
@DAsrada 4 ай бұрын
I play a Nadier and Keskit Aristostax deck, basically using Smokestacks as a sacrifice engine - I can keep sacrificing stuff well past the point anyone else can. I was kind of impressed by how my playgroup didn't really mind. I was breaking parity and in fact benefitting off of having to sacrifice to it.
@princesssleepyhead8043
@princesssleepyhead8043 4 ай бұрын
a "no win stax deck" is really fun if you can get other players to also build decks that increase the games entropy. I play a scrambleverse, thieves auction, hive mind, shared fate, etc deck, and my friends play decks that have multiple mana flare abilities, cause insane card draw, and do crazy burn. We call it "killing magic the gathering" and have a ball every time. People dont like feeling helpless in games, which is why interaction is good, but also letting people know what youre up to. For the record you should never scrambleverse or thieves auction with people you dont consider friends imo.
@milii113
@milii113 4 ай бұрын
Fully agree with the last point, stax and the like that introduce massively warping effects largely cause salt because they're often unannounced. If I'm going into a normal pod and say "I'm playing a full artifact deck" and my opponent doesn't say anything about the Null Rod they have in their otherwise normal deck, I'm gonna get a little bit salty because suddenly I'm not able to play the game at all because of a completely stray card. But if you sit down at a table and say "Hey I'm playing mass land destruction/theft" and everyone agrees to that then you're much less likely to run into any negative pushback, just have backup options if people don't vibe with that playstyle
@shmergulflargamish524
@shmergulflargamish524 4 ай бұрын
I've got my own "Entropic Bureaucracy" deck that sounds like it's doing similar stuff, but alongside stuff like Zur's Weirding and Teferi's Puzzle Box
@ThisNameIsBanned
@ThisNameIsBanned 4 ай бұрын
The thing with giving up is, you are allowed to, and players SHOULD play with it in mind. If you "depend" on lifelink or any combat trigger to winning without them conceding, you have to play accordingly, and if you they concede and you lose, ask BEFORE you swing and then maybe dont play the card or dont attack, as they will drag you down with them, thats the cost, and you have to play with that in mind. cEDH tournaments usually handle that with a rule that if you want to concede you can do so "sorcery" speed, to work around all that stuff (of course you can just walk away, but for all purposes of the game you virtually stick around till you can concede). There are a couple of such rules the normal rules of the game could (and should) adapt for multiplayer, so the issues that makes salty games are dealt with by the rules. Otherwise, if its legal to do, thats the game you play, if you dont want it, make house-rules and let everyone know.
@DarkJusticeMetal
@DarkJusticeMetal 4 ай бұрын
I am excited to build my first stax deck, mainly so I can see how my playgroup navigates around it. I'll be sure to remind them that they have two other allies to help solve the problem I present
@howlovely9631
@howlovely9631 4 ай бұрын
Just a tip when building stax in casual. I reccomend having commander that draws cards in zone. In slower games you will see more cards than others which allows you to get to cards that break parity on stax. From my personal expirience I definetely do not reccomend running stax piece in command zone.
@CinnaCentral
@CinnaCentral 4 ай бұрын
What commander will you be running for it? I'm currently running Urza Lord High Artificer and it's really strong.
@RaisinBrin
@RaisinBrin 4 ай бұрын
I turned my Ghired, Conclave Exile deck into a stax deck and it was pretty successful...no hard locks just the slow everyone down kind of stax...mostly creature based one since it was a God-Phoaroh's Gift deck at heart...making your opponents have to play "fair" magic was a pretty decisive win con most of the time
@MrEforEveryone
@MrEforEveryone 3 ай бұрын
An opponent's Smothering Tithe once gave me the win. Everyone started to team up against them and ignored my Slivers. They were salty about paying the 2 while my Slivers reached critical mass
@ryanthomas9226
@ryanthomas9226 4 ай бұрын
I love this, recently been having a lot of games where lathril or krenko has 40 damage by turn 5 and yes it's annoying but rather then blaming the player for making it insane I took it upon myself to build decks that counter it or at least can go toe to toe. I think there is too many feelings about the commander sometimes and people need to remember to combat their local meta that way everyone has fun
@vileluca
@vileluca 4 ай бұрын
I recently got complaints that my $30 budget Prossh deck had a Goblin Bombardment combo in it. So i rebuilt the deck to rush out Prossh's kobolds and buff them with stuff like Pack Attack. No combos, just kobolds aggro. Its been a month and the deck has yet to lose.
@LukeFromNY
@LukeFromNY 4 ай бұрын
Spite plays. “You did this to me last game so I’m targeting only you this next game” King making is ridiculous. Why did we just sit here for an hour for you to give up and waste all the other players time? Just bad plays in general too…not making deals not talking and being social just being quick to act not thinking about the state of the current game.
@MrAmazing3
@MrAmazing3 4 ай бұрын
I really don't like the point of "Why play a casual format if you're not gonna play a deck you want to play". The whole point of "casual" is that you're not just trying to play to win, but to play to have fun and that's what everybody else is there to do as well. If your idea of having fun is getting to stop everyone else from going off so that you can, maybe save that deck for some serious play like in a tournament, because that's just ruining everyone else's fun. Individual cards that immediately make the game harder for everyone else at the table *is unfun*. By definition, it's stopping others from having fun and playing their decks how they planned to. Things like card engines that force players to repeatedly sac creatures, or cards that increase spell costs or limit card functionality. Target interaction to take care of threats is one thing, but board interaction is almost always something that causes salt at the table. Having a fun game of Magic is a group effort and I would argue a responsibility of everyone at the table. If you decide to bring a deck that's going to ruin the experience for everyone else, you're shirking that responsibility in favor of your own selfish enjoyment. That's definitely why talking about deck strength in a group is important, so that players don't get steamrolled against a deck with better synergy. I will say that a lot of the salt I've typed out stems from a certain mono-black deck a person I play with literally calls "pain", but I honestly think that cards that interact with a majority of the board aren't fun in casual commander.
@HelenoPaiva
@HelenoPaiva 4 ай бұрын
Can’t be countered… laughs in mindbreak trap.
@iceghost27
@iceghost27 4 ай бұрын
Poor threat assessment is something that can make me salty. Specifically when I recommend stopping a serious problem at the table that could kill us all, but someone removes something else instead that is just not worth it. Oh, and players who should know better not paying the 1. 😢
@Shimatzu95
@Shimatzu95 4 ай бұрын
Something something, controlplayer says just control the board. In all seriousness, saying play more removal is a good way of being correct without being helpful. Generally I would consider a casual game to be one where cards that shut down entire strategies unless removed to not be in the ideal of the format. That said the inability of people to objectively control the powerlevel of their deck is something i belive only a acive change of the banlist (aka banning for powerlevel and salt) can fix, since rule 0 can go both ways just unban salty cards there.
@milii113
@milii113 4 ай бұрын
I think the problem with a more aggressive banlist is that it doesn't really solve the core problem of people not correctly (on purpose or not) identifying the power of their decks because all it will do is pull the ceiling down without actually solving most of the problem. If you ban all the cards that make a 10/10 what it is, then the 9s become the new 10s and everyone salty about someone's 8 pubstomping their group of 6s don't see any benefit. If anything it'll cause more harm because people will forgo rule 0 and simply think "if my deck is legal, it's fair to play in every pod" which will just cause more problems for casual players. There is something to be said about controlling high-salt cards even as a "recommended not play" list, but that won't cause the core conflict that happens which is mismatched power levels.
@charliescheirmann2926
@charliescheirmann2926 2 ай бұрын
As someone who only recently started finding ways/how to enjoy running removal, the game has definitely become alot less salty for me.
@izaiahsundquist6877
@izaiahsundquist6877 4 ай бұрын
Cards don't make me salty. It's how the people who play the cards that makes me salty. For example, one of the top things that makes me salty is if someone is playing a stax deck and they keep apologizing for everything they do when I feel like they should embrace their role of the "villain".
@muddlewait8844
@muddlewait8844 4 ай бұрын
If someone takes me out of the running by Mind Twisting me, you better believe every other card I manage to draw before losing is going towards making sure that specific player doesn’t win. Is that kingmaking?
@adriadelafuente3648
@adriadelafuente3648 4 ай бұрын
It's respectable spite. If you're spending 8 mana to make my game unplayable, it's only fair I respond in kind.
@ErikReischitz
@ErikReischitz 4 ай бұрын
I'd say it's the same principle as taking the best blocks to take creatures out while being swung at for lethal. I'd argue it's just optimal play (in case you actually can't be a real part of the game) since it is a bit of a detergent for that player to do that again in future games.
@bye1551
@bye1551 4 ай бұрын
"king making" is a stupid complaint, in my opinion. You're still alive, try and take someone out, try and win. You're not dead till you're dead and if your final breath is spent cursing the annoying player at the table, so be it.
@traycarrot
@traycarrot 4 ай бұрын
​@@bye1551The two statements are at odds with each other. 1. Try to win. 2. Spend the game kneecapping one player out of spite. Those two can sometimes be the same thing, but very rarely aren't. I'm always amazed when I watch cEDH and Player A counters a game winning play of Player B, but Player B attacks Player C with a creature or two because they have a Necropotencr. Good threat assessment like that would NEVER happen in casual because people at the end of the day aren't interested in winning. They want the dopamine of their deck doing its thing or the smug satisfaction of kneecapping the person that stopped them, winner be damned. P.S. If someone interacts with you and you call them "annoying" and target them for the entire game, you're probably the annoying one.
@bye1551
@bye1551 4 ай бұрын
@@traycarrot what? Kneecapping the player who's steamrolling you is literally the only way to win. If you're losing, and you cannot win, but someone earlier in the game put you in that position, it's entirely reasonable to ensure they can't win as well. If for nothing else, so they remember that next time they want to take you out and have to remember to fully finish you off next time and not count you out. Acting like as soon as you can't finish 1st you should just scoop is ridiculous, have commander players never heard of playing for second? Imagine if in competitive civilisation, everyone gave up as soon as someone was ahead of them in techs, or if everyone just agreed to give up in monopoly because 1 guy had 3 properties and everyone else only had 1 each. Good threat assesment should come first, sure, but "king making" is just what people call threat assesment that doesn't make sense to them. Sure you might be behind on board, but I know you can ruin my game plan because you did so earlier and I have to take you out, even if there's someone who's a bigger threat right now, because I think I can come back and beat their more dominant position later. You don't have access to people's internal thought process, what looks like a spite play to you could be a reasonable decision to them. Even if it is a spite play, that's an investment in a future game to not target me because I have resources to eliminate a singular player easily even if I can't win the entire game. 2nd is better than 3rd is better than 4th. I've played Voltron decks where the game plan in the mid-late game is banking a bunch of threats in my resource piles like graveyard and hand specifically to threaten to take out anyone who targeted me while I let them all whittle eachother down so I can go for a win. Sure, I'd be king making and it'd be a spite play, because whoever targeted me would lose and someone else would win, but next game they know I'm not bluffing.
@Sunborne187
@Sunborne187 4 ай бұрын
it kinda sounds like you want us to play with sideboards in EDH? I mean, very few decks can be "oops, all removal" decks without losing what makes the deck synergize. This is why, for the most part, i play interaction that synergizes in some way with my commander.
@thetrinketmage
@thetrinketmage 4 ай бұрын
Not so much a sideboard but build for your meta. A few years back I had 2 friends playing talrand oops all counterspells. I didn’t sideboard for them but I certainly added more uncounterable things to my decks and it helped a lot. If nobody plays blue in your playgroup then maybe you can play more instants or sorceries since those can’t be stoped as easily without blue. It’s fine to tech for what you generally see
@joshfinch7041
@joshfinch7041 4 ай бұрын
it definitely wasn't a rant in my humble two cents, but ya I used to get salty at my friends 16 counter spells and 4 board wipes with elixir of immortality/ sphinx's rev back in my modern days but now I learned ways of dealing with it
@variksigurdsson1447
@variksigurdsson1447 4 ай бұрын
When I was newer to the format, I used to hate control for "not letting people play", but if you deck loses to control you should look at why it does. Just as removal is important, alternate win-conditions are as well. My go tall combat deck slots in Fling and Ram Through to get around stasis or ghostly prison effects directly to lifetotals, for example.
@Draconamous
@Draconamous 10 күн бұрын
One of my most funny win conditions is pumping Ygra up with woe strider confectioner then alter of dimentiona my opponents to lose by no cards to draw. I try not to be salty by finding alt win cons in decks that are seen as salty.
@Gingerbreadley
@Gingerbreadley 4 ай бұрын
Just build your deck to answer an opponents deck and just fill your deck with removal only works if your opponents are doing the same. I did this for years till one day I noticed the format had changed everyone had pulled their removal and we were just expecting others to answer threats. I’m sorry but it’s not an answer when your opponents are running storm artifact combos and stax. None of them want to run answers because it slows their race and filling your entire deck with answers isn’t a solution. If you say “hey can you run more interactive decks” they are stuck between wanting to scrap their deck because no one wants to play them or building a deck type they don’t like. I got a good group now where we all try to be interactive but people have different expectations for commander and some people are just greedy.
@andrewspears8891
@andrewspears8891 4 ай бұрын
Find ways to build answers into your play style/deck. There's always a way. Artifact combo/storm answer is Rule of Law/Stony Silence type things. Depending on the style of loop, you could also include Rest In Peace if it's graveyard loops, Doorkeeper Thrull (it's a creature though) and the likes for stopping etb loops. And there's an easy handful of commanders that all synergies around enchantments. Build up to slow their game down, and beat face until they submit.
@Gingerbreadley
@Gingerbreadley 4 ай бұрын
@@andrewspears8891 right but then I’m just playing a stax control deck built to police the table that was the problem. I wanted fun interactive decks i didn’t want to be forced to run tons of removal to be basically the sole check on things. Everyone else ran removal to allow their combos I was only running it to stop them. It’s just a difference in play styles. They have more fun now goldfishing and trying to race. I have more fun at a table where everyone runs their own answers threats graveyard hate etc.
@AdmiralAlfredo
@AdmiralAlfredo 4 ай бұрын
​@@Gingerbreadleyyou're doing it wrong. Run answers to problems YOUR deck has. Your job is not to be the fun police for the other 2 players.
@Gingerbreadley
@Gingerbreadley 4 ай бұрын
@@AdmiralAlfredo you would play great with them! I’m not interested In that kind of a game tho.
@AdmiralAlfredo
@AdmiralAlfredo 4 ай бұрын
@@Gingerbreadley I fail to see the issue of you, as a player/deckbuilder, taking measures to protect your plays. Honestly if you are unwilling to do the bare minimum in making good decisions and building your deck with some removal (mind you, no one is telling you to run 20+ pieces of removal spells) then you shouldn't be upset when you lose the game. It's not the responsibility of other players to play around your inadequacies because you personally choose to handicap yourself for no reason other than a false sense of pride. Sure, don't play with people who don't give you the experience you want but with that mindset, you're not going to have anyone to play with at all.
@TheeRandyC
@TheeRandyC 5 күн бұрын
I think there are only two things that make me salty. One is people who have not playtested a deck enough when it has a gazillion triggers. It’s like watching a driver who has only ever driven a Corolla getting behind the wheel of a supercar and trying to drive on a busy freeway. The turns take forever, we have to correct them multiple times a turn (which probably feels shiity to everyone), and they typically don’t even know what wincon they are moving towards. The other is when people just basically lie about their deck or don’t disclose they have a bunch of infinite combo pieces that can go off by turn 3 or 4. Not because I care about that play style, but I have a couple decks like that, so I would grab one of those to level the playing field.
@througtonsheirs_doctorwhol5914
@througtonsheirs_doctorwhol5914 4 ай бұрын
I love that at our LGS the salt is not the concern. People can play competitive in the pods of EDH any eekend. Friday commander is openly letting people bring out their monstrous decks and anyone can discuss rule zero to get or not into the pods who openly allow competitive deck building in 4-player commander casual play.We are competitive casual. The way i love pushing myself even in 1player video games like RPGs
@Quiczor
@Quiczor 4 ай бұрын
An interesting point I find as you mention removal being good for the game because it deals with things that give you problems. Yeah I totally agree with this, though to a certain point I am noticing the powercreep of magic the gathering, with lower and lower cost cards being problematic and requiring removal. This is also partially because I am coming back to magic after 10 years, but way more often I'm finding 3-4 cost cards that are 100% removal required basically the turn they drop, which leads to more removal being required in the decks, which then eventually leads to the choice of, do I want to play more removal to increase my chance to deny their plays, or just commit more to value on my side to force them to remove my stuff.
@rickerpelding7606
@rickerpelding7606 4 ай бұрын
EXACTLY! At this point I'm playing little to no removal and playing more cards that need to be removed.
@curtisjamesbw
@curtisjamesbw 4 ай бұрын
In my playgroup, we have one rule and one rule only; Salty or Spicey plays.
@Zee-jp9vn
@Zee-jp9vn 4 ай бұрын
This video convinced me to rebuild a super friends deck I love planes walkers but some people at my shop would get salty so I threw the deck in the trash (literally) I now play with more open people and can play decks I want to play
@I8venison
@I8venison 4 ай бұрын
Thinking about what you could have done or what you can change about your deck to handle different situations is why I've been keeping up with magic for the last 10 years. My Goreclaw deck has so many tech pieces put in and pulled out depending on how it performs. He's pretty right imo :)
@tiobridge841
@tiobridge841 4 ай бұрын
The only thing that got me salty in commander was when a guy kept spamming land removal against me but wouldn't attack me because I beat him last game
@I_Am_Kas
@I_Am_Kas 4 ай бұрын
I once got eight copies of Scrambleverse on stack, with over two hundred creatures, mostly tokens, in play and a single sac outlet that couldn't sac itself. In other words, we are forced to go through all eight of them, because we don't know who's going to sac what and get how many triggers from its ability. As per my plan, everyone else conceded and I won yet another game with Magic the Gahterings best wincon, scrambleverse.
@fish7678
@fish7678 3 ай бұрын
I'm the control/combo player of my group. Most everyone else is playing mid-range synergy or big stompy decks. The amount of games I've been the only player to cast more than one removal spell is staggering. Some games I can blow up win cons and nobody's mad. Another game, I blow up a draw engine, and I get a big ole middle finger. The threat assessment of my pod is just so poor. One player killed my Death Pits of Rath, which (thanks to Caltrops) was stopping the Nahiri Voltron deck from attacking with a 13/7 double strike commander. They blew it up because, "He (the Nahiri player) told me to blow it up." They died the next turn because they had no blockers. Can't make this stuff up.
@eccod
@eccod 4 ай бұрын
I don’t play commander, but I used to play Legacy a ton back in the day. A few things always made me salty. 1) Force of Will, because every single regular at the LGS I played at ran a playset. I started maindecking red elemental blasts, which won me a few tournaments. 2) Storm combo, because it felt like I had to just sit there while they played solitaire.
@monsieurm0u731
@monsieurm0u731 4 ай бұрын
Love the withering torment example XD. That card came out like today. The only other viable option being feed the swarm, it's weird to point out
@thetrinketmage
@thetrinketmage 4 ай бұрын
I was trying to think of a mono black example and honestly this it. I originally had a tangent saying mono black just lacks good non creature removal and that’s a cost to playing it. But no more!
@siukong
@siukong 4 ай бұрын
There's also Ghastly Death Tyrant (Feed the Swarm on a creature), and Shatter the Oath. Plus maybe half a dozen mono-black enchantment removal with the downside being the opponent gets to choose. (eg "each opponent sacrifices an enchantment" on Mire in Misery) Which still can sometimes act as "targeted" removal if the problem enchantment you want gone is the only one on your opponent's board. Then we can add in like 20 or more colorless cards that can take out enchantments via any-permanent removal. Like Goblin Firebomb, Argentum Armor, Introduction to Annihilation, Oblivion Stone, Unstable Obelisk ... Not all of those are going to be as mana-efficient as a Naturalize but that's to be expected when it's not a strength for the color. Plus, some of the gap gets made up for by blacks ability to more easily tutor up these answers on demand. It's certainly a better state of affairs for mono-black than ~15-20 years ago, when the only non-colorless artifact removal it had access to were Phyrexian Tribute and Gate to Phyrexia, and it had literally zero direct ways to interact with enchantments and had to fully rely on discard/sacrifice effects, or artifacts/All is Dust.
@ryforg
@ryforg 3 ай бұрын
I don’t mind tax/boardwhipes/slowdown effects if someone has a board that survives it and wins soon so it’s effectively a wincon instead of a restart
@loversinjapan42
@loversinjapan42 4 ай бұрын
The only thing I can’t stand is when a player you just met asks who your commander is and then pulls out a deck to counter that commander. Especially when I only brought one or two decks to a table.
@thetrinketmage
@thetrinketmage 4 ай бұрын
I’ve never had that happen before! What were the decks in question?
@loversinjapan42
@loversinjapan42 4 ай бұрын
@@thetrinketmage I believe my deck was Klauth. But upon being asked who my commander is before they had their commander out I told the other player to just pick a deck to play with
@aitorgarcia1092
@aitorgarcia1092 3 ай бұрын
The secret piece of tech that I love against BW control is Seedtime, they never expect it
@sidders1943
@sidders1943 4 ай бұрын
As a stupid Izzet player, I despise stax, but recognise that it is designed to counter my style of dumb play as many cards as possible in a turn. I mostly try to play the silliest cards that are on theme and as such my deck can fold to itself and has zero answers to big green boys, but that's my choice and fair enough if you want to play things my deck sucks against. I'm just out here making your board wipes and removal spells mostly useless.
@bmprosser
@bmprosser 14 сағат бұрын
I took apart Korvold because of the 15-minute turn length. Not trying to monopolize game time
@gark64
@gark64 4 ай бұрын
The only time I've really gotten salty at a commander table is when an experienced player sat at a table with two fuck-around decks and one dude playing literally his first game of magic, and decided to play his cedh Krenko deck. I was fine with it until he cast the third mass-land-kill card in eight turns, then he asked "why is everyone targeting me". He got schwacked by the rest of the table, but the game was legitimately not fun until he was out of it.
@woliver2200
@woliver2200 4 ай бұрын
I was about to take apart my storm deck with Aragorn, but then I watched this video. Thanks!!!!
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