in UE 5.3 Tools - Profile - Profile Data Visualizer
@MrKylePopovich Жыл бұрын
Amazing, thank you.
@HipernovaGames Жыл бұрын
Okey, can fin the file in \Saved\Logs\profileViz, but, how can open ?
@Skalbemann11 ай бұрын
@@HipernovaGames got the same problem.. shit does not work
@pamparam349511 ай бұрын
@@Skalbemann yes the same, can't open this log file
@pamparam349511 ай бұрын
@@Skalbemann found the way - open an empty 5.2 project to see this log
@luckycogstudios10 ай бұрын
Underrated video, I wish Epic had a bunch of videos like this, short and too the point! I'm glad to see this at the top of Google's search results when searching for UE5 profiling.
@briankranevitter311410 ай бұрын
This is exactly the performance tests video i always wanted to see. Thank you!
@psychotrout4 ай бұрын
I did not search for this, but i was looking for this :D thank you so much!
@PlayerOnHard Жыл бұрын
This is so relevant for me at the moment, much appreciated.
@gail_blue7 ай бұрын
For loops have terrible performance in blueprints because they are made out of other blueprint functions(they are macros). So, if you can do checks like this in C++, it'll run 1000 times faster. I think Epic is pushing Verse because blueprints based on it will run at near native speed. Theoretically, blueprints should run just as fast as C++ (they are really easy for a human to 'compile' into C++, so the editor should also be able to do that automatically). It's is a real limitation of the engine.
@NumenBrothers7 ай бұрын
Thank you- sounds like you know much more about this than I do
@esotericgamedev Жыл бұрын
I see CPU Stall at the bottom of the GameThread hierarchy -- not sure what it means or where else to look. Thanks for the video
@NumenBrothers Жыл бұрын
It's stalling for something- meaning there is something processing (probably GPU) before CPU processes again. Check your detailed stats in editor (when playing) and see if it's the red line (CPU) or another line that's the highest
@Restart-Gaming9 ай бұрын
yea there something yet again work with my engine it shows nothing folder is empty it figures been dealing with set back for the last 3 year with unreal if its not one thing it another
@julianmillo1459 Жыл бұрын
Very helpful, thank you so much for posting this!
@roja11 ай бұрын
Wow! Totally helpful. Subbed.
@grothjacky8 ай бұрын
Thank you so much for the video, it's exactly what I was looking for! :)
@Restart-Gaming9 ай бұрын
ok tried again still not showing did find it but notice on yours its a uestat file like a square paper looked for mine its a folder when i open folder nothing there? is there another way to find it? also most of mine are all show GT tickable time tickablegameobjects time tick time ?
@Restart-Gaming9 ай бұрын
Great found it save the log but now its not showing up under profile log its empty ?
@aka.Xavier Жыл бұрын
Thanks for the video. Have you ever attempted to create a mobile version of any of your games? I tried with my first game, and it was challenging due to very limited resources. Despite the constraints, I managed to achieve results somewhat similar to the original. The process taught me a lot about optimizing my new games
@NumenBrothers Жыл бұрын
Nope, I'm a PC man, through in through :)
@undead_prime Жыл бұрын
Unfortunaly i cant find a "Profiler" tab in Session frontend. UE version is 5.3.
@NumenBrothers Жыл бұрын
Sad to see it looks like 5.3 might have retired profiler. 5.2 it's still there. Unreal Insights is the replacement- though I haven't played much yet with Unreal Insights.
@undead_prime Жыл бұрын
On the bright side 5.2 still open profiles created in 5.3. But we will both of engine version need to be installed in order to be able to examine their contents. @@NumenBrothers
@codyozgaming9416 Жыл бұрын
As the pinned comment says its now located in UE 5.3 at: Tools - Profile - Profile Data Visualizer
@max311611 ай бұрын
@@codyozgaming9416 the problem is that the file type needs to be (profviz) in order to open it. I think using 5.2 is the way to go to open profilers files.
@unrealdevop11 ай бұрын
@@max3116 To be honest Unreal Insights isn't that much different, it just has a lot more functionality which seems to scare a lot of people.
@studiobaxter124210 ай бұрын
Interesting. Just when you think Unreal is the most complicated thing in the universe, you realise it's far more complicated than that. But, good to know and helpful, thanks.
@CodingConsciousness-cf1nf6 ай бұрын
Thank you for this!!!
@FredericoZveiter9 ай бұрын
Thank you so much for this video, short and sweet! 👏👏👏
@ArsMar10 ай бұрын
Very useful, thank you!
@DelfosseFoo Жыл бұрын
What an unfortunate timing with 5,3. This video shows a real bottleneck and a way to find it. No such video for Insights exists, it's just hours of Epic guys talking about nothing, no real problem resolution. The info how to use Insights literally does not exist on the internet.
@hesamsadat42886 ай бұрын
Love u man. U r a Life Savior ❤❤
@Restart-Gaming9 ай бұрын
I have on my side 3 tabs Console automation screen comparison no profiler tab?
@NumenBrothers9 ай бұрын
check out the pinned comment: Tools -> Profile -> Profile Data Visualizer
@OleksandrSe Жыл бұрын
Based, that's literally what I needed🥃
@JonSkov-DK11 ай бұрын
Very useful video 10/10
@Utopia2023Game2 Жыл бұрын
Jeeeeses thank u for this usefull video
@Restart-Gaming9 ай бұрын
the new engine very new is not showing what you have on screen must have been a update after you made this video
@DEADEYESTUDIO2 ай бұрын
"whats causing my frame rate to drop?" my computer that can barely handle games after 2014 lmao
@googlefuuplayad905510 ай бұрын
Nice thx 👍
@ranitisk10 ай бұрын
Subscribed
@elenadmpl2 ай бұрын
this is treasure
@TrenchRat071410 ай бұрын
Does not work in ue5.3
@NumenBrothers10 ай бұрын
check the pinned comment
@HeartsintheWind10 ай бұрын
Why not show us the array and bp work?
@NumenBrothers10 ай бұрын
If I release a proper game in the future, I'm sure it will be appropriately dissected and critiqued. And if it fails, then I don't have to waste your time with my array and bp bumblings ;)