Just started this game but as a solo rpg, taken a few days to get my head around this system being new to the 2d20 system, but its flowing quite nicely.
@dangarthemighty09803 жыл бұрын
I have run the game before and it phenomenal. There is no real combat mechanic because combat is abstract and narrative which is also the reason for not having a stress track. That the players and GM decide how that type of conflict plays out. It works perfect for the DUNE setting where most people have personal shields anyway. When you attack an enemy it's more sneaky and subtle using things like poisons. It's truly a game of politics and faith no matter if you play agents or architects.
@patrickfitzpatrick29453 жыл бұрын
Great video as always =) .. Thanks and keep it up!
@nyanko20773 жыл бұрын
The overall meta system for conflicts is brilliant in my opinion. I even plan to use it for future Zelazny's Princes of Amber scenarii. Cause it would suit well this other universe too.
@AAron-gr3jk Жыл бұрын
have you tried Lords or Gossamer and Shadow? if so what's your opinion. If I were to play in Zelazny universe I'd first go to "Lord of Light" ... but what system?
@kalleendo75773 жыл бұрын
Awesome!!!
@KenLives333 Жыл бұрын
Do you GM this game? In case you happen to find yourself in need of a player, I am around! :)
@AxidentalDM Жыл бұрын
I'm currently running the Agents of Dune starter set with a group.
@john-lenin3 жыл бұрын
There’s an echo...echo...echooooo.....
@IndyMotoRider3 жыл бұрын
I noticed that too as I was wearing headphones at work and not watching the video. It almost sounded like people talking in the background
@KenLives333 Жыл бұрын
+1
@IndyMotoRider3 жыл бұрын
After this review, I’m not the least bit interested in purchasing. Huge fan of sci-fi and the original movie, but the game mechanics seem ambiguous and arbitrary. There was no talk of character death or how that occurs/is handled. And the idea that a character’s actions/beliefs/values etc. are written into the game mechanics, limit player agency as opposed to freeing it. Unfortunately Modiphius has pigeonholed themselves into doing it this way because of the core mechanics of the 2d20 system. 2d20’s best iteration, imo, was Conan an Age Undreamed of. But dammit they made magic/sorcery a Picasso mess in that game.
@AxidentalDM3 жыл бұрын
2d20 certainly isn't for everyone. So yeah, if you're looking for a crunchier or OSR-style game, then it's probably not the game for you.
@Einherjar293 жыл бұрын
As a sourcebook for Dune fans the book is brilliant, as a functioning RPG where players have agency over individual actions and their effects are narratively and mechancially logical it is not even remotely fit for purpose.
@AxidentalDM3 жыл бұрын
@@Einherjar29 You mind speaking more on it, I'm not following how it's not logically consistent or removes player agency.
@Einherjar293 жыл бұрын
@@AxidentalDM Creating "assets" out of thin air with a shared resource pool just to have them disappear at the end of the scene; for no better reason than they were created in the first place. The example from the book being a Security Access Card; now if it logically and narratively consistent for there to be a Security Access Card in a scene then it should be there, if it isn't logically or narratively consistent it shouldn't be there... ...end of. Spending Momentum Points should have absolutely nothing whatsoever to do with it. I never said players didn't have agency, I said they "didn't have agency over individual actions" in the way that 99% of RPGs do things. As written, if you have a player who wants to disguise himself as a Guard, sneak into an enemy compound, and steal some information you describe what you want to do, decide if you want to "magic up" an asset and make one roll for the whole scene. And then the GM can just spend Threat to mess with the outcome of that roll - even if messing with it makes no logical or narrative sense. As they stand now the rules read like a badly done set of rules for a poorly imagined Strategy / Resource Management Boardgame - but without the board, because having a board wouldn't conform to the "be as abstract as possible just for the sake of being abstract" game design philosophy the Author blindly adheres to.
@hadeseye22973 жыл бұрын
It's another 2d20? How lame.
@AxidentalDM3 жыл бұрын
Thank you for your well-thought-out and reasoned opinion.