My favorite is pixel art 'cause it's the only one I don't entirely suck at lol
@suitNtie22Ай бұрын
Extremely valid and absolutely based
@onebrickatatime9097Ай бұрын
@@suitNtie22 Real
@jameso22 күн бұрын
for the PS2 style 3D models, I just call it mid-poly. Because it's not really low poly anymore, with models pushing thousands of triangles. But at the same time PS2 style graphics usually don't have what we consider more "modern" texturing techniques like PBR textures (normal maps, roughness maps, displacement, spec maps, metallic, etc, advanced lighting) -- like the kinds of materials you'd make in Substance Painter. Models in the mid-poly range still need to rely on very well done hand crafted texture work by skilled artists. What comes to mind is stuff like Silent Hill 2 (or Shadow of the Colossus), where all the detail is painted directly onto the models and characters textures, and the lighting system is still using mostly vertex lighting and Phong shading. It's very high quality, but the tech limitations are not quite there to where modern real-time lighting systems are the mainstream.
@yogyagehlotАй бұрын
In my opinion every style has its own charm but the most feasible based on different factors is modern pixel art.(and I love it the most haha)
@suitNtie22Ай бұрын
hah yeah... and ranking these based on difficulty is a bit funky cause all of these can be easier or difficult depending on the goal with the style
@geniusrealmsАй бұрын
This video is underrated tbh. The quality is awesome. And the Context its amazing.