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METAL GEAR SOLID V: GROUND ZEROES is often called a '40$ demo'. Critics assert the game was incredibly bare bones and unsatisfying. In this short video, I try to make the counterargument: that GZ was actually a 'liberator', both for MGS as a series and for the medium of video games at large.
I discuss the concept of a 'multi-process story' as defined by the Sega Saturn glossary found in POLICENAUTS. Every Hideo Kojima game more or less uses some version of the multi-process story, and MGSV:GZ is no different. However, GZ uses it in a revolutionary way, blending together central and peripheral storytelling, to create a sort of 'next gen' approach to story telling that not only combines story and interactivity; it makes even the main plot only ascertainable in an ambiguous way, through its own kind of 'easter egg hunt'.