When Should Cards Be Banned?

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Distraction Makers

Distraction Makers

Күн бұрын

On September 23rd 2024, the Commander Rules Committee announced Mana Crypt, Jeweled Lotus, Dockside Extortionist, and Nadu, Winged Wisdom are banned in the Commander format. These were some of the most powerful cards in the format, some being playable since the format's inception. This event has divided the community with some calling for the Rules Committee to be dissolved. Join us as we discuss the justification (or lack thereof) for these bans and what we think might be next for the Commander format.
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Thumbnail: Mana Crypt by Dominik Mayer

Пікірлер: 497
@distractionmakers
@distractionmakers 3 күн бұрын
Thanks to those that have pointed out we didn't account for mulligans. The easiest way to estimate the one free mulligan is to treat those as equivalent to a game. So, if players would be encountering this scenario 3 to 4 times a year, the free mulligan means it's 6 to 8. The thing to keep in mind is these numbers on still on the absolute extreme end where everyone is playing Mana Crypt and 7-10 mana rocks. Using the data we have (EDHrec) we can assume this isn't the case since Mana Crypt was in only 11% of decks on the site, which includes cEDH decks.
@gerrimeister
@gerrimeister 3 күн бұрын
And all the decks on EDHrec are from players invested enough to go on the site an register them, so out in the wild there are (were) sooo many less even.
@MomirsLabTech
@MomirsLabTech 3 күн бұрын
Another important point that was not brought up here is that the aggregator EDHREC uses to gather that data has no way to distinguish a "casual" decklist from a cEDH decklist, which means that the 11% inclusion rate is already skewed higher than it actually should be when discussing "casual" because that percentage includes cedh decklists from the sites they scrape from.
@irisnegro
@irisnegro 2 күн бұрын
Also add to that math Sol Ring and Jeweled Lotus, and add a second mulligan, and 10-12 two mana rocks this scenario is fun to have 3 or 4 times a year, but it happens way more frequently than that.
@Jaketg93
@Jaketg93 2 күн бұрын
@@irisnegro You also forgot that while yes, 2 signets don't happen as often, your forgetting "1 signet, and a turn 2 land drop" which is still 5 mana on turn 2
@irisnegro
@irisnegro 2 күн бұрын
@@Jaketg93 Oh, I'm not forgetting, didn't understand if the video math is not taking into account second turn land drop, commander decks are like 50%+ lands/ramp in some way (mana dorks, rocks, sorceries...).
@Banazama
@Banazama 3 күн бұрын
I feel the issue with playerbases clashing on the "identity" of commander is only going to get more pronounced as time goes on. Since WotC killed support for more competitive formats, I have been seeing more and more spikes funneling into Commander to get their fix and that's causing friction with the casual base.
@gnogara
@gnogara 3 күн бұрын
It's what I've been saying a lot. EDH right now is like 3 formats on a trench coat, and (unless you play with the same group of friends) you need to keep having these longer and longer conversations. Infinite combos, tutors, fast mana, LD, stax...
@sussygamer3581
@sussygamer3581 2 күн бұрын
I have been a spike playing commander for 12 years now, fuck you mean.
@Banazama
@Banazama 2 күн бұрын
@@sussygamer3581 Are you saying you don't understand my sentiments or that it has no basis in reality?
@pdxholmes
@pdxholmes 3 күн бұрын
"You're probably not as casual as you think you are" applies to almost every commander player. People hide behind "it's a casual format" far too often.
@josephcourtright8071
@josephcourtright8071 2 күн бұрын
If you ever improved your deck you have powercrept your pod and taken one step closer to cEDH.
@BrettDavis-mq6pq
@BrettDavis-mq6pq 2 күн бұрын
Commander isn't a casual format. It's a social format. It is far, far from casual. It's statistically THE most complicated format you can play. There are multiple layers of strategy that non-multiplayer games don't have with politics and dealmaking, probably close to 250 unique cards in every game if you take out mana.
@VexylObby
@VexylObby 2 күн бұрын
@@BrettDavis-mq6pqOf course the variety of cards is complex, but I would say that isn’t casual, nor makes the format at large not casual. Even board games have decks of hundreds of different cards. The “casual” part of it is the not caring so much about the win, and the caring of group fun.
@patstevenswhohatesbuttermi5861
@patstevenswhohatesbuttermi5861 Күн бұрын
I tend to see the opposite a little more. People will put a lot of work and creativity into a deck and call it a 7 or 8, when it's probably more of a 4 or 5. Nothing wrong per se with their decks, they just overrate the power level.
@StrongButAwkward
@StrongButAwkward 23 минут бұрын
Nah, it's literally all casual. Even cEDH is just power gaming in casual, and their self styled, self appointed status as 'competitive' players has reeked of pretense since day one the same way it did when the rare 60 card casual player decided to apply the same logic to a 'format' that what was no-bans Vintage at the time and showed up with some variants of 4xSol Rings, 4x Demonic Tutor, etc combo shell that won T1 every game. Those players also said things like "the point of the game is to win" and that they were just playing the strongest cards/deck within the rules. They'd even refer to themselves as competitive players sometimes. The thing is those people were exceedingly rare in 60 card casual days. Likely because they'd be rightly scoffed and laughed at for such an obviously ridiculous attitude and get no games because they'd be shunned by everyone from the newest casual to veteran players who built strong decks but still understood the point of casual because they usually had plenty of experience in real 1v1 competitive play. The real riddle is when that changes and why we take people with that same exact attitude any more seriously just because it's EDH instead of 60 card casual despite the fact that it's fucking absurd. Like, you didn't need a banned list in 60 card casual days for people to know not to play power 9 in their casual decks, or not to play 4x or even 1x Sol ring or mana crypt in literally all their decks just because it was legal. Somehow the average player now is less capable of self policing and restraint and generally parsing the overall niche that casual play enables (which is the opportunity to be creative with cards/ideas that will never work in 1v1 competitive formats) and are trying to pretend maxing out the power level of casual magically transmutes them into competitive players. I think on some level it has to do with the fact that for many players, the presence of a banned list inherently gives permission and 'legitimizes' playing anything that isn't on it in a way no ban list at all doesn't because the banned list allows them to deflect the responsibility for their own actions to the list allowing it. Anyways. cEDH players are also casuals and while any player using edhrec might not be as laid back about casual as they think, any player that calls themselves a competitive player because they play cEDH is more of a casual player than they want to admit and needs a reality check.
@whatisthisIcanteven
@whatisthisIcanteven 3 күн бұрын
On the math you're also forgetting that you get a free Mulligan. I don't know how that changes the math, but it gives you a second shot at every opening hand every game. Got to increase the likelihood of this happening a little bit.
@geek593
@geek593 3 күн бұрын
And cEDH regularly sees extreme mulligans down to 3-4 cards to find combos.
@bobthor9647
@bobthor9647 3 күн бұрын
Only 1% of players actively mulligan for a good hand . 25% keep unplayable 1 mana hands then complain for two hours. ( *stats not backed up with data )
@SheetsInc
@SheetsInc 3 күн бұрын
People who do this math also forget this format goes up to 6 players. Not to mention the RC was talking about the scenario of an explosive start not that specific combination of cards.
@thomaspetrucka9173
@thomaspetrucka9173 3 күн бұрын
This! ☝🏻
@briant1784
@briant1784 3 күн бұрын
I did a little math assuming all players mull for a good hand and stop if they have a mana crypt (I'd probably keep a trash 0 lander with one so not far off), each player has a %14.6 ish chance to open with one, meaning , 46.9% of 4 manacrypt owner games involve at least 1 person opening with a manacrypt. If everyone is running a problematic card nearly half of all your games that problematic card is in someone's hand turn one.
@chenhan22
@chenhan22 3 күн бұрын
Canadian Highlander point system will eventually rise to prominence. It’s the best way to ensure a “balanced” table for the casuals while allowing for nuanced deck building and power. People can always increase or decrease the total points allowed to power up their games and be upfront about it. And individual cards can have their points adjusted without outright being banned. War games have been doing this forever. My prediction this that if more banning like this happen, some playgroups may start moving in such a direction. My second prediction is that in 10-15 years we will see a group versus DM or PvE style format rise and take over the “casual” space. I think that’s ultimately what a lot of commander players want.
@DaKongman-93
@DaKongman-93 2 күн бұрын
For real, the PvE style magic game would be super fun. DM sets up a couple different archenemy lists and they play the games 1v3-5. Also limit the colors to 3 color decks so there's a feeling of having different classes/tools at the players disposal... I love the idea.
@itheruler2157
@itheruler2157 2 күн бұрын
I couldn’t agree more 👏
@veleon_
@veleon_ 3 күн бұрын
I think there is a good reason to have a ban list for the casual crowd. Now the RC would probably never say this as it people would find it very demeaning, but since about 2012 or so, the RC bans stuff they think the players are too stupid to not run. The bans save players from themselves. People are running these cards in their decks and ruining their games and not realizing that they are the problem. The primeval titan years ago is very emblematic of this. Looking at bans through this lens, they make a lot of sense. People were cheating out Iona and everytime it happened some player at the table was miserable. People were making 5c Golos decks saying, "Oh i'm just using golos for the colors it won't be bad." But it was bad because all the golos decks ended up doing the same thing. People kept throwing hullbreacher and wheels into their decks thinking it was just a cool combo. People were putting prime time in their decks and every time it hit the table the game devolved into which player could get the most value off of the creature. People put paradox engine into decks and then accidentally took 30 minute turns. Nadu is the same way, i know a couple people who where interested in Nadu, and they just didn't get that it was going to be them taking 20 minute turns while everyone sits around twiddling their thumbs. And through this lens you can see people are shoving fast mana into their decks simply because they are good cards. They end up pushing their playgroups into faster and faster decks. The RC believes this is happening in playgroups where this isn't what the players mean to happen. Now this is obviously just speculation on my part. But it is the reasoning that I think is the most consistent. You are correct when you say that don't really help up understand where their line is for this kind of thing.
@shorewall
@shorewall 3 күн бұрын
100%
@popo237
@popo237 2 күн бұрын
Nah the RC sucks
@carlossantiago2659
@carlossantiago2659 3 күн бұрын
For me the worst thing about this situation is WOTC having more information than the public, RC shouldn't share any ban information with WOTC at all
@MetalCoreHog131
@MetalCoreHog131 3 күн бұрын
I think the real problem is how so many Local Game Stores can only fire off tournaments for “commander” because it’s the only thing new players want to play most of the time. Tournaments with prizes sort of necessitate some sort of ban list with such a huge card pool. For kitchen table commander you don’t need a ban list, I’ve played in pods where Cyclonic Rift and Sol Ring was banned, etc but Rule 0 doesn’t really exist with strangers at cons or game stores. So if they’re going to change this casual format into something that works for tournament-play they’ll need an even bigger ban list and probably a separate one for cedh. It’s tough too because I understand not everyone can find a playgroup that fits their needs. Cards like these are the reason I’ve never desired to play commander at a con or lgs so this definitely I think makes it more likely that I would but I’d rather draft a cube/play limited or any other format with strangers as there is an some sort of power level agreed upon Commander was intended to be a way to unwind in between games of constructed but now it’s turning into something completely different and I think this is the first of many growing pains to come. Who knows maybe 5 years from now Commander will be cut up into several formats both eternal and rotating Rule 0 only works between friends, there’s always going to be someone who thinks their deck is a 7 when it’s closer to a 9 I still can’t really wrap my head around tournaments for a 4 player game where “politics” is involved but hey people love it I guess
@thebigsquig
@thebigsquig 3 күн бұрын
The last thing anyone should ever be doing is playing in a commander tournament. That’s a recipe for disaster
@MetalCoreHog131
@MetalCoreHog131 2 күн бұрын
@@thebigsquig oh I wholeheartedly agree but this is very much a thing at Local Game Stores that don’t have enough people interested in actual competitive formats to fire off events. They need to incentivize players to come to the store so they have these commander tournaments which I’m guessing is where we have all these pre-con vs mana crypt feel bad moments because I don’t know where else that would happen I would love it if PreModern and Pauper got some more love as those can be pretty accessible financially if you build the right decks and the meta is mostly good fair Magic but those are so niche it’s more something you have to do with friends of smaller con-type gatherings Modern/Legacy/Vintage are ludicrously expensive and basically rotating formats now. Standard hasn’t been worth playing since 2013 imo I get why no one wants to play anything besides commander and limited but it’s causing a lot of issues for the health of the game/longevity imo but then again they seem determined to change into Funko Pops tcg with all these crossovers at which points I assume profits will be so high the health of the game doesn’t actually matter
@thebigsquig
@thebigsquig 2 күн бұрын
@@MetalCoreHog131 I run an lgs myself and I never understood the desire to organize commander. Commander is great for the store cause you don’t have to do anything. Let the players organize themselves. They will sus out playgroups and power levels and rule zero on their own. You don’t need rounds, entry fees, timers, prizing, or pairings. Just provide the space for the community to meet. We host commander twice a week. It’s free open play with random promo raffles every hour. Promos WotC provided for free. Anything more than that is working harder not smarter.
@guksungan1267
@guksungan1267 Күн бұрын
@@MetalCoreHog131 that's an insightful breakdown on the unfortunate events surrounding tournaments and local game stores. I think as you said, the prioritisation of profits ultimately is killing the game, which in turn causes these issues to begin with.
@MetalCoreHog131
@MetalCoreHog131 Күн бұрын
@@guksungan1267 I’ve lived in two different states in recent years and every single LGS I’ve been able to reasonably drive to has only offered Commander “Leagues” and sealed Pre-Releases. I haven’t even found a way to booster draft the latest set at a store… I’m forced to either play Arena/MTGO or find enough friends to go in on a box with. Bizarre times for sure. If I wanted to try and compete in Legacy, Modern, Pioneer, or even Standard I’d have to spend hundreds on train or plane tickets. I never imagined Magic would end up like this but I suppose with Foundations maybe that could change. Between this and Universes Beyond I think it’s clear WOTC/Hasbro cares more about pulling in new customers/collectors with IP crossovers then enfranchised players. Commander can be a great time but it’s also like playing a really poorly designed board game. It’s like Dominion if everyone had a different set of cards haha
@Zavult
@Zavult 3 күн бұрын
These cards should have been banned on release. Not left to fester for so long.
@Thalarion
@Thalarion 3 күн бұрын
one of those cards was in print before EDH was even a format (crypt) but was also a book promo that wasn't printed into a standard set until *much* later
@dimitriid
@dimitriid 3 күн бұрын
That's the worst part of this: According to the RC's own follow up comments: they *DID* intend to ban them for years now and mentioned they did made WotC aware of their intention so at the best of cases, by conceding in delaying their bans for years at the behest of WotC just enabled them to intentionally mislead their customers including these cards specifically as the most sought after includes on commander masters and Lost caverns of Ixalan. So at the most, the RC failed spectatularly with their timing if by their own admission they intended to ban the cards for years but held off watching the very public promotion WotC made out of this cards. Hell, JLo was so popular it was the cover image of commander master products and even promotional merchandise by Ultra Pro: This all happened while 100% of the time the RC knew they intended to ban the card that WotC was intentionally plastering all over publicity and merchandise as much as they could to entice sales. They're complicit at the best of cases.
@runcmd1419
@runcmd1419 3 күн бұрын
I am really curious what the response would have been to a day 1 ban to jewelled lotus without seeing it in the wild.
@benvictim
@benvictim 3 күн бұрын
​@@Thalarion mana crypt aside... People during jeweled lotus' release said it was a mistake and should be banned. People were also complaining about dockside and it should have been banned along with hullbreecher. Mana crypt is the only one I am like .. ehhh? On the banning, but understand why.
@Jerhevon
@Jerhevon 3 күн бұрын
@@benvictim And until WOTC decided to reprint it, Mana Crypt was often defacto banned due to having such low availability.
@jacobd1984
@jacobd1984 3 күн бұрын
Cards should be banned when they give players (who are not me) an insurmountable advantage early on/when they hit the battlefield.
@Cybertech134
@Cybertech134 3 күн бұрын
This, but unironically.
@Dnallohes
@Dnallohes 3 күн бұрын
I disagree. The game needs cards that give an insurmountable advantage. But as finishers, not turn 1 plays.
@dimitriid
@dimitriid 3 күн бұрын
@@Dnallohes Finishers is the operative word here: The most surprising ban was Dockside Extortionist because if you look at the average casual table, *Dockside did nothing for you* other than enable you to ramp up without having access to green. It wasn't until you step up to cedh level when you actually saw Dockside as a win condition as a way to enable not just ramp but infinite mana. That's the key: Fast mana does nothing without combos. And combos without the efficiency curve of fast mana and tutors are just called 'Synergy' and perfectly acceptable and used in casual tables. It's not until you combine both fast mana, efficient win conditions and heavy use of tutors that you raise to the level of cedh so removing only one aspect of the 3 parts of that equation will do absolutely nothing to protect casual players from high power, cedh-level style play patterns. Without actually widely sweeping all aspects of cedh play patters the bans just manage to infuriate players and little else.
@MultiKbarry
@MultiKbarry 3 күн бұрын
@@dimitriid The RC made comments on banning Dockside a dozen times over the years. That they were watching and thinking on it. They just finally acted.
@runcmd1419
@runcmd1419 3 күн бұрын
@@dimitriiddockside is gross on even mid power tables. The other week i played against someone who ‘had it in has deck because it was a pirate’. T3 cloudstone curio, t4 dockside loop with a one drop.
@itheruler2157
@itheruler2157 3 күн бұрын
I totally get what you are saying. But I think this format is not about the system but about philosophy or vibe or mindset or what you want to call it. You discuss this format from a totally different axis than it’s meant to be. The fact that they didn’t ban sol ring because its “iconic” shows this, in my opinion.
@distractionmakers
@distractionmakers 3 күн бұрын
You make a good point. Our argument is that managing a format with a philosophy and no methodology is likely to create unwanted outcomes with no ways to measure.
@codyhanson1344
@codyhanson1344 3 күн бұрын
Is the Jeweled Lotus not iconic?
@cheesi
@cheesi 3 күн бұрын
^ to the comment above, I can't reply directly for some reason but no, Jeweled Lotus isn't anywhere near as iconic as Sol Ring. It just doesn't have the history, it was first printed in 2020. It's referencing Black Lotus but (to me at least) these kinds of references feel very cheap when it's obviously just pushing excitement for an extremely broken card. Sol Ring is almost 8 times older than Jeweled Lotus, and at this point it's spent many of those years as a core component of Commander played in almost every deck.
@cheeseitup1971
@cheeseitup1971 3 күн бұрын
​@@codyhanson1344Jeweled Lotus is a relatively recent card, themed off a different card, and strong in commander because it says "commander" on it. All that plus the cost means I often forgot about it
@tedm3081
@tedm3081 2 күн бұрын
Mana crypt is iconic
@SenkaZver
@SenkaZver 3 күн бұрын
Makes sense y'all would cover this. This is like, the biggest, spiciest news in tcg world in awhile lol
@beingbag2606
@beingbag2606 3 күн бұрын
Ban the cards I don't like
@MomirsLabTech
@MomirsLabTech 3 күн бұрын
Based comment
@IMTSin
@IMTSin 3 күн бұрын
I personally think that the approach to this idea was pretty disingenuous (from the creators of the video). The RC stated it was about limited explosive starts to games which this change will do on some level. I think that the idea behind the principle is what is more important. Mana crypt or sol ring, plus a land, plus a mana rock is 4 mana on turn 2 which is still significantly more then the average player who has only 1 mana in tapping on turn 2. This is still a significant advantage over the average board state and in higher level pods this absolutely provides an incredible advantage. Yes, they did use an extreme example but they did provide the premise. Personally I think CEDH and EDH will need separate ban lists. As there seems to be a strong division in what type of game people want to see and rule 0 seems rather ineffective.
@breyor1
@breyor1 2 күн бұрын
If you create a separate ban list, C would be happy, and EDH wouldn’t change. Thats because the top 10% will always exist in every format, so the guy who pub stomps the locals will still be able to do that, and it’s impossible to fix it.
@IMTSin
@IMTSin 2 күн бұрын
@@breyor1 you can absolutely make it more manageable tho.
@tristinjeffers450
@tristinjeffers450 3 күн бұрын
Eh, you know I wasn’t planning on selling these cards anyways. Did I really lose anything? It sucks I can’t use these at my LGS anymore without having to ask, but it won’t stop me from using these cards when I play with my friends.
@EpicWin1337
@EpicWin1337 3 күн бұрын
I think your math is off in a meaningful way because you ignored Sol Ring. The land Sol Ring, Mana crypt into signet on turn 1 is much more likely to occur when you have two artifacts that lead to that play pattern. This also doesn't include mulligans. In cEDH everyone is playing both and games end faster since the players tend to be more experienced so more overall games get played in a night so you see that line like every other session or so. That being said there are like 10 other fast mana cards like the moxen, sol lands, spirit guides, rituals that made the hoop of 5 mana on turn 2 somewhat common and the RC just banned the worst offenders except sol ring. Anyway, the frequency people are actually playing mana crypt in casual lower and mid power decks just didn't happen in my experience across multiple different LGS's in my city over a few years. Even in games with an obvious bad actor choosing a deck above power level crypt and lotus weren't seen. I did however had an opponent go sol ring into signet 3 games in a row one night but, that's an entirely different problem.
@herrabanani
@herrabanani 3 күн бұрын
Bans used to be when they clearly overtined cards and it was somewhat rare, but now we're getting chase cards that mostly designed for one format, and then being banned from that format. I'm not saying they shouldn't ban the broken cards, but there seems to be something seriously wrong with the current design.
@iceghost27
@iceghost27 3 күн бұрын
I don't love the segment where you calculated the odds of the specific signet situation. It's not very representative of every other situation in which mana crypt generates advantage, then continues to do so every turn - without signets. Holding a magnifying glass up to one example the RC gave, misses the big picture.
@BS-gk2cb
@BS-gk2cb 3 күн бұрын
That’s the point though. This is the example the RC gave to justify their decision. We need better reasoning otherwise it’s going to be criticized. There’s no consolation points for getting the correct answer randomly without a good methodology.
@Dnallohes
@Dnallohes 3 күн бұрын
This was my nitpick too. Tons of salient points in the video. But the removal of ONE OF the pieces that contribute to huge early game leads, and one of the most egregious at that, reduces both the frequency and degree of that advantage. I think any hand that results in ramping twice before turn 3 kind of falls in the category of explosive start.
@PensFan96
@PensFan96 3 күн бұрын
To counter your point, I think you may be missing the point they were making. The rules committee gave an example as to why a card was a problem, it is fair to put that reasoning under a microscope. If that reasoning given does not hold up when tested with data, then why should the players respect the RC's process? No one actually knows what they do to determine a ban-worthy card. If they aren't using data to reach consensus, then it's subjective. If it's a subjective process/opinion then you or I may disagree with what is banned and our feelings are just as valid as theirs.
@iceghost27
@iceghost27 3 күн бұрын
@@BS-gk2cb In my opinion, the RC's reply got the point across in a concise manner. I'm glad they didn't write a novel with every combination of cards mana crypt works well with personally. We got the point. Meanwhile, hyper analyzing that one citation about signets isn't useful to painting the big picture.
@MrSzymonpik
@MrSzymonpik 3 күн бұрын
Yes, those calculation were rushed, and not taking into construction, that, crypt is only one of those broken options.
@JesseKearnsEverydayEveryman
@JesseKearnsEverydayEveryman 3 күн бұрын
From an artistic perspective…there is no higher honor than to have your card banned, as it will be etched into a very narrow, very prestigious set of cards that almost everyone who knows about Magic is familiar with. So…congrats on Dockside…and also “my condolences.” 😅
@fletcherchase926
@fletcherchase926 3 күн бұрын
Haven’t done a ton of analysis on this but what if a player bringing another player’s life total to 0 in commander caused the person who dealt the final blow to win instead of causing the other player to lose? I feel like that adds a whole new dimension of strategy while making rush more viable, but it would REALLY change the meta of current commander. I like the idea of someone not having to sit out the rest of the game after losing all their life though.
@Tvboy777
@Tvboy777 3 күн бұрын
Do you think that 11% is really an accurate reflection of how many decks would be running mana crypt if price wasn't an issue?
@laurencefraser
@laurencefraser 2 күн бұрын
Introduces a slightly weird dynamic where everyone's trying to keep everyone else alive but as close to dead as possible so that they can be the one to strike the killing blow on Someone... ... Certainly sounds like a fun weird variant to try out once or twice, at least.
@bobthor9647
@bobthor9647 3 күн бұрын
RC says “ we don’t control what Wotc prints “. Then Wotc says “ we don’t control the RC “ - so who is running the game !? 😮😅
@PhoenicopterusR
@PhoenicopterusR 3 күн бұрын
The players?
@ProbablyJacob
@ProbablyJacob 3 күн бұрын
The problem is commander was never intended to be "the game" and commander completely stealing the show is having predictable consequences
@codyhanson1344
@codyhanson1344 3 күн бұрын
@@ProbablyJacob the realist comment all day
@turgid4391
@turgid4391 2 күн бұрын
The crypt into signet thing isn’t really a great example to zero in on because crypt does so much more than cast a signet. Crypt casts a rhystic study before anyone has mana and much much more
@distractionmakers
@distractionmakers 2 күн бұрын
I agree. I’m not sure why the RC was so focused on it, but it was the reasoning given.
@seanwechsler6783
@seanwechsler6783 3 күн бұрын
We’re forgetting to add mulligans into those mathematics of predicting the odds of starting with Mana Crypt into a signet. I think a big purpose of this ban is not only to extend game length, but to also see more variety in competitive games in the future. I think the RC wants to stop seeing the same 20 overpriced overpowered cards winning every tournament.
@irishopman7246
@irishopman7246 3 күн бұрын
EDH was never supposed to be played in tournaments.
@seanwechsler6783
@seanwechsler6783 3 күн бұрын
@@irishopman7246 exactly. I see what they’re talking about in the ending of the video though. There’s always going to be competitive players that will go around the intended game design for a more consistent proficient approach. And just as said at the end of this video, players will continue to find a way to still play consistent and proficient in EDH. So I say, f*** it. Ban more. I run a couple salty cards that I wouldn’t mind having to take out.
@Saltpounder513
@Saltpounder513 3 күн бұрын
Then take them out. You don't need a ban list to take cards out of your deck.
@fleeinggenie0933
@fleeinggenie0933 3 күн бұрын
The RC has stated numerous times that they don't care about competitive EDH and they only want to balance around casual EDH
@seanwechsler6783
@seanwechsler6783 3 күн бұрын
@@fleeinggenie0933 that’s good in my opinion. The game was invented and intended to be casual.
@SoftwareNeos
@SoftwareNeos 3 күн бұрын
9:36 Yeah... but most CEDH players hate that card. Its very weird to say "CEDH players play like this" when they are basically forced to. if CEDH had their way. Dockside, Rystic Study, Thassas oracle, Orcish bowmasters, etc. People can say all they want about "they allow everything" but they also know what poor design. CEDH players... are also players. They arent robots that just wanna win every game with a degenerative combo. Even they believe that cards like that arent healthy. or fun
@raedien
@raedien 2 күн бұрын
Yup, my issue with the bannings is that they didn't go far enough.
@minabasejderha5972
@minabasejderha5972 3 күн бұрын
Ehhhh.... if a risk is small, it can still have unacceptable consequences. It could be that they know it doesn’t happen often, but they just think it is unacceptable when it does. With that said, it's also worth saying that this was likely also to send a message to WotC, that they cannot just print busted, chase rares that become staples of the format and expect no one to do anything. This is also the RC saying, "WotC, we disagree with the printing of Dockside and Jeweled Lotus, and we disagree with how you've handled Mana Crypt. Don't dangle fast mana as a way to sell packs."
@Cybertech134
@Cybertech134 3 күн бұрын
There's a pervasive myth that only competitive formats should have ban lists that work towards balancing the game. Casual has never meant "anything goes".
@KeirStarmerFan123
@KeirStarmerFan123 3 күн бұрын
No, casual means "whatever's fun." A lot of people thought mana crypt was fun. Who are you to tell them no?
@ab2aasd
@ab2aasd 3 күн бұрын
Then what's even the point of "casual"? That's just watered down competitive
@geek593
@geek593 3 күн бұрын
@@KeirStarmerFan123 One person gets to have fun when they luck a Crypt out on turn 1. The other three players who didn't hit it are instantly behind in mana economy and will likely lose the game from there.
@Cybertech134
@Cybertech134 3 күн бұрын
@@ab2aasd Yes. You're acting as if "watered down competitive" is a bad thing. It is not. The point of casual has never meant that anything is allowed with no ban list. EDH is a casual format first and foremost. It's the competitive end that needs to realize this.
@Cybertech134
@Cybertech134 3 күн бұрын
@@KeirStarmerFan123 Someone who follows the official rules. That's who I am. Some people find murder fun; who are you to tell them no? Don't be dumb.
@runcmd1419
@runcmd1419 3 күн бұрын
The crypt ban isn’t just about the nut draw, assuming the deck has crypt, it will have ring, both of which lead to 4 mana turn 2 by default, or 5 mana turn 2 with any two mana rock, not just signets. The critical mass of fast mana is a problem, and Wizards needs a brake check.
@SaberToothPortilla
@SaberToothPortilla 3 күн бұрын
I don't really have a problem with bans in casual formats specifically because they can be easily ignored and/or they have little impact on the whole. For instance, yeah, everyone wants to win the game, but if your record isn't a priority for you (as you'd expect for a casual player) you shouldn't be that bothered by the power-level of the game changing on the basis of how it might affect your performance like a competitive player would. For similar reasons, being told you can't play the card you bought isn't as big of a deal, because you presumably didn't buy it strictly because it would help you win anyway. If it just makes the game less fun for you, you don't *have* to play at sanctioned events, a lot of people don't. I don't think most people's personal play groups are that invested in the ban list anyway. They'll take it as a suggestion, but I'd imagine most people aren't going to think "RC put out their take on the format, we *have* to play this way". I get that it might be kinda rough for people who only play FNM at their LGS or something, but I think that having reasonable baselines is good for facilitating play with new/unfamiliar people.
@OrdemDoGraveto
@OrdemDoGraveto 3 күн бұрын
Commander having a "sugested avoid" list is something I always defended. In fact, thats How I take It considering its a casual format I play with my friends, not a oficial tournament... About the bans, they were more then right in getting rid of powerful neutral fast mana.
@Taeerom
@Taeerom 2 күн бұрын
That's also literally in the actual rules ofthe format. Rule 0 explicitly states that you are allowed to play with whatever cards you and your opponents agree to play with, including banned cards.
@OrdemDoGraveto
@OrdemDoGraveto 2 күн бұрын
@@Taeerom I know. Thats why I believe CALLING It a "sugested avoid" list is better. Most players simply obey the "oficial ban list" blindly.
@GreatWhiteElf
@GreatWhiteElf 3 күн бұрын
So I have a few problems with your opinions in the video. But my biggest problem is that I think cEDH is 100% it's own format. And my reason for thinking that is because the philosophy/mindset for cEDH and regular EDH could not be more different.
@breyor1
@breyor1 2 күн бұрын
They aren’t, because CEDH is simply the logical conclusion of EDH, those players simply arrived there first. Even if you made C a separate ban list, EDH would still have pub stompers and griefers, you would only be improving the C players time ironically
@GreatWhiteElf
@GreatWhiteElf 2 күн бұрын
@@breyor1 I understand that argument, and yes there will always be those that push a format to its most extreme. But if you separate cEDH, then the gap between the lowest power and highest power for casual is substantial smaller. I see that as a good thing.
@irisnegro
@irisnegro 2 күн бұрын
@@breyor1 That's like saying Speed running is the logical conclusion of gaming while also talking about Animal Crossing. Yeah Speed running can be fun to play or watch for some people, but that's not why most of the people play video games.
@breyor1
@breyor1 2 күн бұрын
@@irisnegro the older a format gets, the more it shifts upwards. Speed runners are having fun there own way, but it’s not quite an accurate analogy because those games are single player. Once you add 2-3 other people it gets complicated, because tiny wins in the arms race will eventually lead to everyone playing much stronger decks. “Casual” has always been rules enforcement lvl not game type, and people weald it like a magic fix all word for people they don’t like
@pastelcia42
@pastelcia42 3 күн бұрын
I think this ban goes in the right direction, they banned enablers, namely fast mana, instead of banning every single powerful combo or synergy, which is an impossble task. This makes you still able to play the same combos or sinergies, just later in the game when there is more of a chance for people to get ready for it and interact, making it less common to have unbalanced games. Honestly its a common ban practice for magic since the beggining for competitive formats and the biggest winner of this ban is cEDH, because it makes games a little less decided on who got the explosive starting hand and little more based on skill.
@dongdoodler
@dongdoodler 3 күн бұрын
Its for normal players, decks have been getting really strong even at a casual level. If this helps push wizards to not make ridiculously strong cards and make them chase cards, or help push players away from running mostly staples with some flavor
@solsystem1342
@solsystem1342 3 күн бұрын
Alright now ban sol ring you cowards! (I know this won't happen but if fast mana's finally under tha ban hammer it's nice to dream at least)
@pdxholmes
@pdxholmes 3 күн бұрын
@@dongdoodler None of that will happen. Go look at the price of Mana Vault today. People will find and push new staples. All that equity that flowed out of Crypt/JLo/Dockside yesterday is just flowing in to new must have staples.
@dimitriid
@dimitriid 3 күн бұрын
You can't know if it's the right direction until you *actually remove ALL of the fast mana options* because you still have both mid-range price cards like Mana Vault, Chrome Mox, Mox Opal, Mox Amber and then you STILL have the reserved list cards like Mox Diamond, Grim Monolith etc. Which I consider the high end range of price (It's not exactly lining up since Mana Crypt was at one point more expensive than many reserve list cards but for the purposes of this discussion, Mox Diamond is an order of magnitude more expensive than non-reserve list fast mana cards that remain legal) The core issue is that in my opinion, all the banning did was make fast mana *far more expensive* instead and that's a really ugly precedent: you're not making the format slower and more casual friendly, you're just making it pay-to-win.
@-Gojiro-
@-Gojiro- 3 күн бұрын
I thought the question was whether the format is player-controlled or committee controlled. Either the banlist is meant to override rule zero, in which it doesn't have a purpose. Or rule zero overrides the band list, which brings the question why the ban list exists in the first place
@tristanescure7384
@tristanescure7384 2 күн бұрын
I think we're getting back to Richard Garfield's vision with how many players want to have their casual cake and eat it too. Fundamentally, playing a TCG casually means that you don't have access to all the cards. You're making due with what you have, and that means even the most powerful cards are okay because they are rare and you don't have full support for them. But if you want to fabricate a "casual" format while also giving yourself access to everything all at once, then yeah that's gonna break. I think the only consistent framework I've seen for this type of thing is setting a budget for your decks and hoping that demand will put the power-appropriate price tag on each card. But of course WotC wouldn't want to tell you to spend less money...
@ThePencilWizard
@ThePencilWizard 3 күн бұрын
You guys forget though that EDH is just a subset of mtg that they have been pushing more towards being as broken as it can be, and while the CRC/CAG can try to regulate some of the more broken cards it has ultimately been a fruitless endeavor for the most part. CEDH may be the logical extreme of commander, but it has ultimately bled out a lot of the format. Why try to build or play a fun but weak deck when you’re just going to always get curb-stomped by the less interesting cEDH deck, or the deck playing the cEDH combos just cause they can.
@benneem
@benneem 3 күн бұрын
I feel like the RC should radically change how the "banlist" works. Imo they should instead have a points system like Canadian Highlander. Allow players to play every card they like, but they have to tell the table "my deck is a 50" and the other 3 players can gang up on them or simply refuse to play. Or pods could use the points to specify the power level they will attempt to build decks to, "everyone bring a 10 point deck." Edit: There's decent back and forth in replies. There definitely pros and cons and complexity to any major change. The main reason I wish there was a points system is it would better allow the "soft signalling" that the RC wants. They could still rate a Black Lotus at 100 points which is basically "it's banned", but Mana Crypt and Sol Ring could both be rated at 10 points to send the signal "a format with too much fast mana is undesirable." I think it's a real shame that Mana Crypt suffered for the sins of Sol Ring in the current system that only allows outright bans or no action. It could also be possible to give *combinations* of cards a point value. Like you could have Thassa's Oracle have no point value because as a single card it is fine, but if the deck contains any single "flip your library" effect like Demonic Consultation it is valued at 20 points. This would increase the complexity of the system though.
@Saltpounder513
@Saltpounder513 3 күн бұрын
That's way too smart. If you do that then people won't be able to be dishonest about their decks being a 7.
@megapussi
@megapussi 3 күн бұрын
Its simply too much work for something thats not likely to see any returns in the short term. I think this or a similar system would be a good investment in the long run, but i dont think hasbro cares about that. They care more about infinite quarterly growth.
@mostlikelymaybe
@mostlikelymaybe 3 күн бұрын
It would make for a better format in theory. But no one would play it. Canlander is my fav format but it is niche. Points is too complicated to enforce in a casual setting and is a dramatic shift. Essentially a whole new format.
@MultiKbarry
@MultiKbarry 3 күн бұрын
Somethings do have to stay hard banned.
@GreatWhiteElf
@GreatWhiteElf 3 күн бұрын
There's like what...30k unique cards? With hundreds more released every year. It's frankly an unrealistic goal to assign point values to them all. And that doesn't take into account card synergies or combos
@brianmattei7134
@brianmattei7134 3 күн бұрын
The ban list is because Rule 0 doesn't work. Too many pubstompers exist and the whole "my deck is a 7 but it's actually cEDH" problem is so pervasive that it's a literal meme.
@ClayKBFP
@ClayKBFP 3 күн бұрын
Yea I have like 2 cEDH level combos in my deck that I play at level 7-8 usually. Hit the exact combo described by RC with Sol ring and Arcane signet and slammed down for a turn 3 win after just explaining my deck usually gets a winning board state after 7-8 turns Felt like such an ass I’m tearing the deck down to make sure what ever new deck I get can’t physically win before turn 5 If they want to slow games down and prevent problematic cycles they need to start maybe requiring minimum cards required in an infinite combo or something and stop with the bans
@dizzzave357
@dizzzave357 3 күн бұрын
Overly expensive cards are exclusionary of a lot of players (as if Magic isn't too expensive already) and when mana rocks reach a critical mass it throws off the natural flow/progression of the game. Both are good reasons to say sayonara to Mana Crypt and Jeweled Lotus.
@IssaUserName
@IssaUserName 3 күн бұрын
Do I .... Just play with assholes? Does my pod just cheat? Like.. these numbers don't add up 😭
@Brognold
@Brognold 3 күн бұрын
It looks like they excluded mulligans and the first card draw in the calculations, and seemingly forgot about all the other ramp or stax that's available at two mana if you didn't get a second signet turn 1.
@distractionmakers
@distractionmakers 3 күн бұрын
A couple things. We did not include mulligans. That changes the math to be about 1 in 20 games on the low end. We are also not accounting for all of the ways you can get lots of mana on turn 2, we are looking at Mana Crypt and two mana rocks. The last thing to note is observation bias. When this type of explosive start happens you're likely to notice that more than when it doesn't.
@rumad-_-bro2062
@rumad-_-bro2062 3 күн бұрын
Did you calculate the "free mulligan" when calculating the odds? If not, I feel as though having multiple mulligans can askew the odds/stats.
@distractionmakers
@distractionmakers 3 күн бұрын
Mulligans do change things but we have to ask some questions. How often are players taking a mulligan? Are players taking a mulligan specifically to find mana crypt? Are the mulligan rules actually the problem? You can mulligan down to 4 cards and have the described scenario. The RC does not mention this at all in their statement. But, this is why we gave a range of 1 in 25 to 1 in 37 IF everyone is playing all of the described cards. Mana crypt is in less than 11% of decks if we use the only available data we have, EDHREC.
@SSolemn
@SSolemn 2 күн бұрын
In cEDH the Mulligan is really aggressive, and it's not hard to see people opening with a 5 card hand (that's 3)
@OODZUTSU
@OODZUTSU 3 күн бұрын
You can also go Ancient Tomb->Sol Ring->Signet->Talisman today and untap with 6 mana. Banning things around a nut draw seems kinda weird to me. Not to mention this also takes 4 cards out of your hand and you might just end up flooding out.
@FlyingNinjaish
@FlyingNinjaish 3 күн бұрын
I think the problem that gets ignored is how poorly the massive change in policy was handled. The RC has had a watch list that they've exclusively used to say they are looking at, but not banning, Dockside for years. The decision to go from a long policy of inactivity to dropping large, unheralded money bans is simply not competent.
@MomirsLabTech
@MomirsLabTech 3 күн бұрын
And this point isnt arguable because the RC acknowledges the fact that they really could have handled this instance better in their FAQ document.
@gnogara
@gnogara 3 күн бұрын
And they did that and just dipped. How about a promise of quicker bans? They called out Jeweled Lotus in 2020 as being "problematic", they say they started talking about banning Lotus in 2023, saw the whole ass commander masters reprint it with new art and had zero things to say until the set was done being stocked in shelfs. RC is clearly pandering to WotC. Like, I'm an enfranchised player, playing multiple formats, I'm used to the good cards being banned. But I know a guy in my LGS who traded like, 90% of his binder for a Jeweled Lotus. Last I spoke to him he will just quit Magic for now. And I can't blame him, the card was printed for EDH, and the RC did nothing about it for 4 years, why would they ban it now, right after a reprint?
@breyor1
@breyor1 2 күн бұрын
@@gnogaratinfoil hat, it’s because those two cards can’t be power crept, and WotC wants more design space.
@phoebeharrison6666
@phoebeharrison6666 3 күн бұрын
It's very strange to me that the RC cite the very specific case where you have 2 signets and a mana crypt in the reasoning for banning it when mana crypt is just a blatant problem by itself. Playing a 3 drop on turn one and potentially a 4 drop which often could be your commander on t2 just puts you unreasonably ahead
@breyor1
@breyor1 2 күн бұрын
No, not really. Sure, it’s a powerful start, you have 3 opponents, they collectively have thrice your resources you can still lose easily
@santiagocorbo4327
@santiagocorbo4327 3 күн бұрын
This is a very complex topic I guess and there is a lot more than statistics to it. I have a lot of thoughts on this video and perhaps I'm biased due to my love to this format, I have played a lot of competitive games(MOBA's, shooters, TCG, etc.) and I have grown tired of the grindy mindset. When I started paying Magic(like an year ago) I really liked commander and I have would never played this game if it wasn't a free for all format in which you have first a philosophy applied over a pre existing ruleset(there are some specific rules that shape even more this format) and that's a selling point for me. First I will discuss something that I see you guys mention from time to time and it kind of sounds weird to me that is not clearer: cEDH and EDH are not a different ruleset but they are different Philosophies of how to use the rules, so for me cEDH playstyles is not the logic conclusion from EDH but the logic conclusion for a competitive mindset applied to this specific ruleset. So, talking about opacity I agree that the approach from RC is lacking to say the least, there is a pretty interesting video from Travis Gafford talking about it, he has been an esports figure(He has a creer on it) for years and has a lot of experience on how to comunicate things. His suggestions are a very interesting point and so are yours on the way things were told. The ban list seems weird to me as well, a "Cards that we find that make for a poor experience"(name in development) list could be better or at least if you have a ban list make sure that you also have the other one. On the "Social" talk, I think that is meant to reflect the focus of the philosophy and expectations from players, commander is a space to get along with people and to also paly magic in a way you can include more of them this makes that playing this format has a lot wider expectations than any other, asking players to be considerate with other peers experience is inherently social. Competitive formats are social outside the rules and expectations for deckbuilding and playing. For me when EDH feels better is when everyone at the table is not expecting to win but to just "build your army and clash it against the others", this army does not have to be just creatures, but setup for your wincon. This is why a lot of people despise combos and mainly easy to assemble ones. So be considerate to the experience of other players is a key part of this philosophy of playing, and that is why is social appears as a key of the format. As a different topic, please more videos like the Systems ones, I swear I'm here for that type of content and not for magic!
@thomaspetrucka9173
@thomaspetrucka9173 3 күн бұрын
I don't know how you can look at the Commander system and conclude that it is a competitive one. A free mulligan and an 8th card pads out a bumpy start. 4 players evens out power imbalance. Color restriction and singleton pushes you to play some less-optimal cards. 40 life with commander damage gives time for shenanigans. You're right that it only incentivizes players to fast-track combos, but can you see how that might have been an attempt to make a fun and relaxed game? Which competitively-minded players have taken as a challenge?
@distractionmakers
@distractionmakers 3 күн бұрын
The problem is Goodhart’s Law. They’ve created a system they think is incentivizing casual play without actually doing that and with no way to measure. What a game system can do is reduce the returns from skill through table politics and randomness, commander seems to have done that. But when you actually look at the situations the system creates alongside the cards available the system is instead circumvented leading to one specific strategy being dominant - combo. They could attempt to ban that type of strategy, but it’s a fools errand with the massive card pool. What they should be doing is adding even more randomness.
@codyhanson1344
@codyhanson1344 3 күн бұрын
@@distractionmakers I like this response. One question I do have tho is, aside from hyper controlling the legal card pool, how would you suggest randomness is added? Perhaps we roll a die to see who takes the next turn every turn? Shall we just increase the deck minimum to 199 and ban all tutors? These suggestions are ofc a bit overexaggerated, but the question is genuine.
@distractionmakers
@distractionmakers 3 күн бұрын
@@codyhanson1344 A couple ideas would be: -ban tutors -remove free mulligan -introduce an additional random element like planechase as a rule -reduce hand size -up deck size (unlikely) -remove commanders (obviously not gonna happen)
@Jerhevon
@Jerhevon 3 күн бұрын
@@distractionmakers There's diminishing returns to that list of ideas. Before EDH I played a 250 card format called Five-Color. Minimal bans, only a restricted list, ante cards allowed, 25 cards of each color. Some similar initial goals to EDH: Make a format where you could play whatever, but restrictions forced more variety into games. But like every tutor was restricted, and every regrowth. Sleeved decks were towering monstrosities. Checking up on it after I got into EDH it somehow pushed decks up to 300 cards.
@raedien
@raedien 2 күн бұрын
​@distractionmakers everything the "casuals" want is found in Limited. Commander isn't casual. Never has been. Never will be for the conceptual reasons you and I agree on. Commander presents a deck builder and play puzzle that will always reward skill, investment, and efficiency. If you want a "casual" experience, you need to craft it without giving people access to a given card with perfect, and repeated reliability (cmdr). Tutors at least cost you a card, the CMDR doesn't. Skilled players minimize "singleton variance" better than a casual. Always will. Limited Formats, especially Cube, can be created for the experience you want. This is the ultimate end point of "kitchen table" Magic. Kids playing with "what they have" -> adults crafting an experience via the cards they put in the cube -> playing pools against eachother with those cards. CMDR is just a way to play multiplayer Magic made by judges (not casual at all lol) with very serious conceptual flaws (padded life totals for one) that have never actually been addressed from a design perspective *if* the goal is "casual" play. No one cares about losing more than the self- designated "casuals" in my experience and the hypocrisy is absolutely wild.
@ProbablyJacob
@ProbablyJacob 3 күн бұрын
i cant believe the community attempting to hijack the game from the developers is starting to have consequences
@QuicksilverSG
@QuicksilverSG 3 күн бұрын
Commander is really three overlapping formats, distinguished by card selection: * Casual Commander - No: stax, infinite loops, land destruction. Budget-friendly, no proxies. * Pay-to-Win Commander - Casual plus pay-to-win cards > $25. Proxies require permission. * Competitive EDH (cEDH) - Play-to-win, nothing legal excluded. Proxies taken for granted. Prominent promoters of Pay-to-Win Commander are WotC, online card dealers, and corporate-sponsored KZbinrs.
@Skronkful
@Skronkful 3 күн бұрын
Regarding the math on screen at 12:44 - 14:59 - this number evaluates to around 90.7%, so that can't be right. TBH I don't understand what that expression is trying to calculate. I think the correct formula for what you're saying is 1c1*7c2*91c5/99c8=0.5704% There's 1c1 ways to choose 1 mana crypt, 7c2 ways to choose 2 out of your 7 signets, and 91c5 ways to choose 5 cards from the remaining 91 (non-crypt non-signet) cards from your deck; divided by 99c8 possible ways to draw 8 cards from a 99 card deck. But this is the probability of drawing EXACTLY 2 signets - drawing more than 2 is fine as well. We also need to draw at least one land to cast the second second signet, right? I didn't bother to type out all the possible combinations, but by simulation the probability of drawing mana crypt, at least 2 signets and at least 1 land (with 36 lands) is around p=0.5762%. Now if all 4 players are running it, and they use their free mulligan trying to find it, that's 8 chances to see it per game. The chance of at least one player hitting it is 1-(1-p)^8, which is around 4.518%, so around one in 22 games.
@Thalarion
@Thalarion 3 күн бұрын
18:51 The banlist is a suggestion. Within playgroups they encourage you to make your own banlist. But the list exists to facilitate public/pick up games with randoms/outside your playgroup, which for YEARS (honestly most of pre-pandemic) the most common way to play EDH was with your playgroup and much less often with strangers EDH has outgrown itself
@MrSzymonpik
@MrSzymonpik 3 күн бұрын
Guys, your math isn't quite what they were saying. Ok, let me explain. -You play approximately 12 sources of fast ramp. -You have two pieces of mega ramp: Sol Ring and Mana Crypt. -Cutting the chance of drawing one of these pieces of mega ramp decreases the odds "geometrically". -In Commander, you start with 8 cards in hand on turn one and can "see" the ninth card on turn two, excluding your commander. -You also get one free mulligan, which is an important factor. Love you guys, but now, I dare you to count again. 😅
@ekolimitsLIVE
@ekolimitsLIVE 2 күн бұрын
“Who’s game is this” is probably the best way I have seen explained the core problems with the RC.
@ВасяПупкин-ш3ф4у
@ВасяПупкин-ш3ф4у 3 күн бұрын
In cedh, about half of tutors were for crypt. It definitely deserves ban
@distractionmakers
@distractionmakers 3 күн бұрын
This would have been decent reasoning if backed up with data, but they don’t ban for cEDH.
@gomensnana9169
@gomensnana9169 3 күн бұрын
Game breaking design choices, like, RED LEYLINE, and that red, 1-cost mouse. I don’t think anyone should be able to actually lose in mtg before their second turn.. TLDR: Someone had the combo in hand and killed me BEFORE my second turn (-4 hp). Who lets these red designs go to print?.. This morning I decided to play constructed ranked mtg arena for the first time. I am someone who likes making weird decks and optimizing them, and, once they’re “decent,” I usually work on a new one. I had a deck that was doing a nice combo and didn’t require much mana. Rather than beat up on fellow unranked players, I figured I’d play some ranked with it. The third game I played, the player got to start with the red leyline on the field and played the mouse. I’m thinking, “well, this will hurt.” I play my first land and have no 1-costs in my hand. Opponent’s second turn, casts the +3/0 manifest dread on the mouse, and then after hitting me casts the sacrifice creature to do its power in damage (of course the mouse has the same effect on itself, why wouldn’t an uncommon have this?). So I had 1 land and -4 hp before my second turn started. After that match I looked it up and there was a video outlining it 3 weeks ago so there isn’t even any creativity involved. I seen the red leyline 3 more times before I had to go to work. Fun meta, I like when I don’t get to even play the game.
@Keck282
@Keck282 3 күн бұрын
One reason I like Pauper. It takes time to build a board state to win, and you get a nice back and forth, knock-down-drag-out fight that old Magic used to be. Don't get me wrong, there can be some broken stuff, but that usually comes later in the match, not right out the gate
@thomaspetrucka9173
@thomaspetrucka9173 3 күн бұрын
@@Keck282 Isn't that what Commander used to be? I'm a pretty new player, but I was under the impression that commander used to be the go-to bulk bin casual format. Why should players have to keep running to new formats to have that kind of experience?
@Keck282
@Keck282 3 күн бұрын
@thomaspetrucka9173 to an extent yes. As it was envisioned at the beginning, before WOTC started making product specifically for Commander, then people started to optimize the decks to win as fast as possible, instead of trying to do janky things. Pauper specifically is a 60 card format where you can only play cards that were printed at common (with a ban list). It was created to do just that, play with more bulk cards that didn't fit into a Modern deck that is largely playing uncommon and higher cards
@danewirostek1903
@danewirostek1903 3 күн бұрын
Wotc started printing designed for commander cards that push chaff out of the format​@@thomaspetrucka9173
@shorewall
@shorewall 3 күн бұрын
​@@thomaspetrucka9173yep, if pauper became popular, wotc would ruin that too.
@arsenicwafers7536
@arsenicwafers7536 3 күн бұрын
When should cards be banned? When people on a lower budget can have access to fast mana. Only people with thousands of dollars should have fast mana. That’s what the rules committee said. Didn’t hit diamond or workshop
@bakdorz
@bakdorz 3 күн бұрын
Banning is just the most extreme game-balancing tool to use here. A more nuanced approached is creating a tiering system like in Pokemon Battles. The concept of Overused, Underused, and Neverused are used to create metas that don't all revolve around the same few cards. It's like how there are weight classes in UFC, it just ends up creating more curated experiences where people understand what they are signing up for.
@distractionmakers
@distractionmakers 3 күн бұрын
Weight classes is a great comparison.
@otterfire4712
@otterfire4712 3 күн бұрын
A tier list for commander cards and staples would help keep CEDH decks and cards out of more casual tables while still retaining a uniform format. With this, you can better define where your deck sits in power because stronger cards are gatekept out of lower tiers of play.
@kenaisparkman1099
@kenaisparkman1099 3 күн бұрын
"The majority of players have never played against a mana crypt" 🤔
@distractionmakers
@distractionmakers 3 күн бұрын
Is that incorrect?
@SSolemn
@SSolemn 2 күн бұрын
I only play casual, we do have one LGS here that is only cEDH, and we play at another LGS and with friends at home, and I see one MCrypt at least one a month. Same for JLo and Dockside
@ADPRadio
@ADPRadio 3 күн бұрын
Commander players losing their minds over busted cards getting banned just shows me they have zero clue how much special treatment they get compared to 60 card constructed players. You guys just got a little taste of what we get and we don't send people death threats over it. That was just shameful behavior.
@michaelalves8900
@michaelalves8900 3 күн бұрын
Totally different. Constructed, you are expected to see constant rotation. Commander was supposed to be an eternal format. When I played Constructed, I always KNEW that I had to keep updating my collection to lose as little as possible while playing. Commander felt like i could invest in cards that i always wish i had and that i could care for that cards and the decks i was building. Not it is not like that anymore.
@indomobilegaming3636
@indomobilegaming3636 3 күн бұрын
@@michaelalves8900 there is no rotation in vintage, legacy, pioneer etc. commander is also a constructed format just so you know. also you are very dumb if you treating non RL card as investment. let this make you as a wake up call.
@michaelalves8900
@michaelalves8900 3 күн бұрын
@@indomobilegaming3636 You show both a lack of interpretation AND a lack of civility. These are indicators that your arguments are not very relevant. Boosters cost much more than they would based on the production and distribution cost precisely because cards "hold value." Ignoring that is stupid. It is being blind to how the world and any TCG work. That is why there are so many shops fully dedicated to them. I don't treat cards as an investment. But i buy cards i like to have, and i only pay that huge amount for it because they worth that amount. It is expected that if I need money back, I can sell it for at least 60-70% of what I paid. Commander was a format that people expected to not see cards going "poof" in price because of singleton and great stability as it was an eternal format. So it is OBVIOUS that everyone who lost money on this got angry. My deck had those cards. I liked playing with them. My play group uses them. Playing in shops with other cEDH players with them was fun. I don't like the ban. I don't like losing the money i paid for such cards. You can twist logic as you want. You are just being individualist, unempathetic, and plain uneducated, as this will have a bad impact on the whole of Commander if you can't see that.
@michaelalves8900
@michaelalves8900 3 күн бұрын
@@indomobilegaming3636 Such a childish comment.
@DanielCotillo
@DanielCotillo 2 күн бұрын
​@@michaelalves8900 You can also invest in Pioneer and Modern, yet you choose to play Magic the wrong way. No sympathies.
@davonscott5768
@davonscott5768 3 күн бұрын
I just was thinking if these cards where in my price range would I run them in almost every deck, the answer is yes most definitely why wouldn’t you
@breyor1
@breyor1 2 күн бұрын
I own several copies of each card banned, and a lot of decks didn’t have crypt or lotus as a deliberate design restraint. I’m more miffed that Red got an Axe as it only gets mana rocks and they jacked 2.5 of the good ones
@MrWearily
@MrWearily 3 күн бұрын
Im gonna give what I believe to be the real answer to the RC's want to slow the game down. No one would like this and would be far more furious, but banning all tutors other than ones that search for basic land. That would bring the power of a lot of decks down. Thats one of the other important variables when it comes to playing higher power decks. If you can only pull Mana Crypt at random, then like your math suggests the percentage chance is low. Now stick 10 tutors in your deck and it automatically increases those chances. Idk how much it would and may be negligible, but if it wasn't giving a good enough advantage then no one would use them. Im 99% sure most high level decks most definitely have a few tutors in there. I know of some people would rule 0 tutors out of the games they play (other than the ones that searcj for basic lands) and have experienced slowed down games. Just something to consider and would love a video going over that topic and idea. Im still very new to magic and commander as a whole, so im sure there's something im kossing here, that someone with far more knowledge could fill me in on. Great video as always!
@_furydance8890
@_furydance8890 3 күн бұрын
But equipment tutors are the primary way for Boros voltron decks to gain cards they want since Boros have terrible card draw.
@MrWearily
@MrWearily 3 күн бұрын
@@_furydance8890 would colorless card draw artifacts help alleviate that, or would they still be too slow for the build style? Things like arcane encyclopedia, bargaining table, carnage altar, jodah's codex, etc. please let me know!
@Guru4hire
@Guru4hire 3 күн бұрын
The question of what is commander and who is it for is a very good question. I don''t think this conflict can be examined without the 3 MTG psycographic profiles. Johnny, Timmy, and Spike. They all have very different motivations (nope, we are leaving herzberg to the side on this one, we may hit expectancy theory depending on how long my ranting goes). Since you guys do video games, we have the minecraft crowd, the fortnite crowd and the cs:go crowd. They all want very different things out of the game. Maybe shorthand is Love of the cards, love of the game, and love of the win. For Johnnies the game exists to show off their clever decks, timmies want to do stupid stuff and banter with the boys (I am a timmies timmy), and the spikes are going to go hard at the win. What does "Casual" mean to a johnny is very different than what casual means to a timmy. Spikes are not part of this conversation, casual means not them. The Johnny Zeitgeist of commander influencers (except Game Knights, etc) is all johnnys. Making unique and interesting decks to show off to your friends how clever and obscure you are, with the game being a vehicle to self-expression via the deckbuilding process. They have very strong opinions about how commander should be played, and are probably better defined by how it should not be played. The social rules are all Johnny preferences: Don't play fast mana, don't play tutors, don't play staples, don't play fetches, don't play made for commander cards, and are now crossing the threshhold into "Just don't play." This is a toxic and exclusionary view of the game and community, and this normalized ugliness is probably why so many are so openly happy to see people get hurt. Timmies want to do broken stuff, see other people do broken stuff, and are probably the most libertarian of the crowd. I think the bannings are a clear message from the RC on what commander is and who it is for, and that it will continue to be managed according to the preferences of the Johnnys (due to at minimum the background social media influencer culture that is their primary information system), and Timmys are to be tolerated, like spikes were barely tolerated for so long. It will be interesting if the spikes go off and start their own "CEDH RC" (with blackjack and hookers), how long it takes for people to be playing casual CEDH due to a higher tolerance for the things that timmys prefer. So all in all, I think that what is going on is a fundamental and irreconcilable conflict on what commander is and who it is for, and the RC is taking a side. I think we need to differentiate casual and cozy. I think you started to identify some of the ways that commander motivates cozy playstyles. I think it would be a mistake to view this as a casual vs competitive conflict. I think that leaves the timmys and their play preferences entirely out of the conversation. I think "Casual" is reasonably definable within the 3 psycographic profiles, and then from there we can understand the fundamental conflicts between them which will explain the larger controversy. The fortnite crowd is not signing up to play 2 hours of cardboard minecraft, the minecraft crowd doesn't want their little simic value pile knocked over, get teabagged, and abused by mildly offensive jokes. The competitive CS:Go crowd is not even in the room.
@Guru4hire
@Guru4hire 3 күн бұрын
I forgot some don't plays. Don't play stax, don't play land destruction, don't play board wipes, don't play CEDH commanders, don't target commanders.
@laurencefraser
@laurencefraser 2 күн бұрын
There's some ongoing confusion between a casual Format, and a format for casual Players in arguments around this. A casual Format is simply one that's not viable for tournament play. The fundamental way magic is designed means that any and all free for all multiplayer format is automatically a casual format, because it's incapable of the things a viable tournament format needs to do. As formats for casual Players go? Those paird preconstructed decks. Sealed is probably ideal if you've got the money for it and Wizards hasn't managed to stop selling packs that are actually viable for that. 'Casual' constructed (the base line '60+ cards, no more than 4 copies of anything that isn't a basic land and doesn't say otherwise', with the implicit 'anything that makes the game unfun for the other players should only be done if it's funny, and even then only occasionally, because otherwise you won't have other players anymore' rule, assuming the people you play with are similarly casual about it.
@JimNoBoDie
@JimNoBoDie 3 күн бұрын
As someone who owned none of these cards but played against them in my pods a fair bit, they all set players so far ahead I don't think they are really needed in the format. Especially since we still have sol ring, signet, etc. It creates such a "feels bad man" situation that I don't think they do anything but make people salty.
@JimNoBoDie
@JimNoBoDie 3 күн бұрын
I also have to imagine there's a lot of people that experienced a Mana Crypt with that groan moment of "oh, I've lost turn 2," because the caster of Mana Crypt just goes off. That will reinforce a negative perception in that players mind, ie: "every time someone casts Mana Crypt they go off, and I keep seeing Mana Crypt" (even though they may not being seeing it all that much). In my mind that negative feeling is far more dangerous than a few lucky players that pulled one of these cards and casually run it. In the end, do we really NEED these cards in the format? You said it yourself, Mana Crypt is only in 11% of decks. Probably a more positive change than not
@mr2ert
@mr2ert 2 күн бұрын
My experiences have been that a Sol Ring/Mana Crypt turn one usually leads to a loss as the other 3 players gang up on them. I've personally started sandbagging Sol Ring until like turn 4 to avoid the heat. I'm genuinely curious what your pods are like where this doesn't happen. Are people not ganging up? Is it that the interaction counts are so low? Something else?
@vferrei2
@vferrei2 3 күн бұрын
“They should just share their methodology!” Every company that has ever shared their methodology for something like this has only made the situation WORSE. All that sharing methodology does is give folks more to tear apart. There is NOTHING they could even possibly share that would make everyone happy, because perfect methodology that everyone will agree is reasonable doesn’t exist.
@Daybed4448
@Daybed4448 2 күн бұрын
I agree with others in the comments re the necessity of a points system as a kinda 'fixed' more objective power level system. However, I think the RC or WotC or EDHrec need to make or pay someone to make an open source tool that does some slightly more fancy calculations than just points per card. For example I have fast mana and tutors in my marchesa deck, but what that deck does is just play cool politics cards that are pretty bad! That would need to be reflected. E.g. the points assigned to a tutor is influenced by the other cards in the deck that it can tutor.
@JesseCarver
@JesseCarver 22 сағат бұрын
So, you can't really take the philosophy from the three points. The game design is also a huge part of it. The ban list is explicitly a philsiphoical document, suggesting you can even house ban similar cards. But also like 40 life and singleton decks indicate the format should be slow and high variance, both of which these bans help.
@Pistallion1
@Pistallion1 3 күн бұрын
Nothing in the commander community makes sense. Card bannings should be last resort due to it being a physical item (this isnt hearthstone). In a casual format, where Primeval Titan is banned and Time Twister isn't, thinking commander isn't nonsense is just stupid. Using edhrec as a source is also BS (not your fault since its all we got lol)
@iudexumbra609
@iudexumbra609 3 күн бұрын
The difficulty comes from a lack of a defined meta in the casual space, what a card does when in a game and when that becomes too regular, and how often something is used. These aren't metrics unlike ones used to regulate competitive formats, but it becomes murky under the weight of Commander's variability and reach. Primeval Titan is banned in Commander for the same reason Jace, the Mind Sculptor got banned in standard when both did so. Each warped the game around them being used and abused. Time Twister isn't banned because you could use it, but then three other players will punish you for it. It's largely self-policing. What these bans to the new cards addressed and has been speculated on was that the self-policing aspect and Rule 0 conversations were no longer enough, and so they were contained via official decision.
@solsystem1342
@solsystem1342 3 күн бұрын
No, I don't think that every game piece in the game's history should be in a casual format. Fast mana in general is just reallt toxic so I don't think it should exist. Definitely the right call to throw out the most agreegious example. Hopefully the moxen will be next
@Pistallion1
@Pistallion1 3 күн бұрын
@@solsystem1342 i think its a good argument and i pretty much agree. I am, though, against bannings in competitive formats. Edh isnt one of them... and tbh i really just dont get the appeal
@alexzoin
@alexzoin 16 сағат бұрын
We need a ban list in casual because none of my friends are designers and none of them understand what does and doesn't make a fun game. I'm a designer and I am fully on board with these bans. My pod proxies so I regularly see 2 or more crypts in a game. It's not fun.
@boobox2000
@boobox2000 2 күн бұрын
The biggest thing this debacle has revealed is that we don't need the RC. This is supposed to be a casual format. Your playgroup should be regulating themselves. Individual LGS can make their own banlist. Really only cEDH should have a banlist, but they've clearly stated they don't take cEDH into account when deciding bans. Also, the fact that they admitted these decisions are all based on gut and not data was insane. They should just disband the RC.
@noneofyourbusiness3288
@noneofyourbusiness3288 Күн бұрын
The reason why I disagree with these bans are: 1) in a casual game you dont need to ban anything, since rule zero will catch any offending cards anyway, and 2) the idea that games that last "only" 6-8 turns is too short is offensive to me.
@MasterDecoy1W
@MasterDecoy1W 2 күн бұрын
>That's saying, "Hey, competitive players, we don't want you playing our game." Based. If you make a casual format, you should be unafraid to tell Spikes to shove it. Also, I'll shit on the RC all day and all night, but I'll never shit on the idea of a format having a leader. The format does not "belong to the players". Leadership is how things get done.
@BrettDavis-mq6pq
@BrettDavis-mq6pq 2 күн бұрын
There are infinite more layers to this whole argument besides raw numbers of having the nuts in your opening hand. You aren't considering Ancient Tomb, Chrome Mox, Mox Opal, Sol Ring, Vault, etc as well. There are way more cards than just signets and talismans to ramp out hard. And you don't have to do it all on turn 1 to run away with the game. One could argue a casual format having a 180 dollar staple is bad. The simple fact of the rule makers not having control over the game and the game not having control over the rule makers will inevitably lead to this kind of event happening. Should the RC make decisions based on the monetary value of a card? Should they consider the age of a card when they make a ban decision? There are soooo many things to consider when these things happen.
@Trisket
@Trisket 3 күн бұрын
"They want to extend game length" the last thing EDH needs is longer games. If I lose quickly to an explosive start, okay, I'll just shuffle up and play again. Banning cards in a format with a Rule Zero makes no sense on its face. These bans impacted 65% of the decks I own. I don't care about the loss of monetary value, in fact I would prefer they reprint every card more, even stuff on the reserve list. What I care about is no longer being able to use the cards I put effort into acquiring and don't know what other cards I own are also in the sights for a ban. I've been playing for 25 years and am deeply invested in the game and for the first time I'm seriously considering cashing out and proxying everything.
@geek593
@geek593 3 күн бұрын
It's less about the actual game length and more about the effective game length. If resolving a Mana Crypt almost guarantees a stomp from there the game was determined by the first card played even though more cards were played after that for however long it took. Nothing is worse than knowing you've lost early and having to sit there waiting for it to end. Game determining effects should come later in the game and hopefully in the form of something more fun than "I have more mana than you".
@PhoenicopterusR
@PhoenicopterusR 3 күн бұрын
Just proxy anything anyways, not many people are going to care and the ones that care you'd be good to avoid. As for the banlist, it functions to warn people about cards that may negatively warp gameplay, that's why there's rule 0 to say "hey, if your group agrees with it, then go ahead"
@Trisket
@Trisket 3 күн бұрын
​@@geek593the thing is Mana Crypt in no way guarantees a stomp in my meta, we all play heavy interaction, specifically to deal with explosive starts.
@shorewall
@shorewall 3 күн бұрын
​@@Trisket and your group can keep playing it.
@solsystem1342
@solsystem1342 3 күн бұрын
​@@Trisket No one's sending the pinkertons to confiscate cards (that have been banned). You can still play them with that group. It just helps suppres the amount of competative games that become a boss battle against someone who got lucky with their opening draw.
@andreabasso9278
@andreabasso9278 3 күн бұрын
Pretty sure the Mana crypt ban explanation was not directed to US guys... the RC already knows WE understand how manacript behaves and works.. The EXAMPLE provided there it's directed to NEW PLAYERS and people with no-to little experience with the card to understand the ban. The "Crypt in to two signets" is not the reason for the banning, it's just an example, a metric of the NOT EVEN WORSE case scenario. The whole paragraph where you do the math (which btw is completely wrong, not counting for a free mulligan, a possible mulligan to 6, and a draw) on how often you get Manacript with 2 signets in the opening hand is off-point.
@BlightDragonBrewery
@BlightDragonBrewery 2 күн бұрын
The bans were terrible besides Nadu, Winged Wisdom due to zero play-testing (somehow). They knew they were terrible and they knew it the whole time they printed them as chase cards in Commander Masters and Caverns of Ixilan. Those cards were played in cEDH predominantly where high power cards were welcomed. cEDH players will just adjust their decks, some decks will die off entirely and the next big thing (probably designed straight to commander) will also get banned. We all know these cards didn’t bother anyone in casual who knew how to properly communicate with a pre game rule zero conversation. The same people who want cards to be worth nothing are the same types of people loving these bans. They did nothing good for the format except remove a couple expensive cards that some people didn’t have access too (although commander is proxy friendly so really they do because nobody gives af) and only serve to show every player they need to give WotC as little money as possible. We worried about new players being blindsided by strong cards? There are 26,000 cards in magic the gathering that are playable.
@gnogara
@gnogara 3 күн бұрын
The guiding principle is very lacking. Is this THE ban of the year? Of the next 4 years? Will the next ban be about vibes or power level? Pick whichever card you want, new or old, as the next chase mythic rare of special guests from sets to come. Should I buy it as a single? Will I open packs for it? Right now I'm not sure.
@thejollyrajamtg9847
@thejollyrajamtg9847 2 күн бұрын
"Why is this not a suggestions list?" THANK YOU. Because the RC and Wizards/Hasbro operate independently, to say there's a ban list in the same way there's one for Standard etc. is ridiculous. I'm sure there are second and third-order problems that arise by calling it a "suggested ban list for competitive events," or "suggested ban list for non-competitive events," but at least then it's clear what the ban list is supposed to accomplish and for who.
@jordangreen8309
@jordangreen8309 2 күн бұрын
Competitive players are so funny. What do you guys mean "Hey competitive players, we don't want you to play our game?" That was never a concern before because you just adapt as competitive players do. The point of being a competitive player isn't to play mana crypt the best. It's to play commander the best. You can still do that. Looks like yall will have to use rule 0 for the first time 😂
@VexylObby
@VexylObby 2 күн бұрын
The ban list has to exist as not just a suggestion list. Because the common magic player can not be trusted to help themselves. It has proven time and time again throughout the life of this game that people are extremely stubborn and selfish, EVEN in a casual, 4 player format.
@Relinquished001
@Relinquished001 2 күн бұрын
7:21 i did the probability on this scenario and it was something like .113% chance of having a 6 mana turn two, arguably less. Personally I have only have a turn one land, sol ring, crypt once
@ruecianbeoulve7770
@ruecianbeoulve7770 3 күн бұрын
Turn one sol ring is like 50% of every pod of 4, plenty of decks are running more like 16+ ramp effects, turn 5 on turn 2 happens a lot more than 1/150 even when nobody runs mana crypt. You only need one signet and 2 lands. Every hand that has a Sol ring is way less likely to be a mulligan, so 8% times 4 people is 32% increased by 8% for each free mulligan taken, and Sol Ring (or mana crypt) will have huge staying power in determining the outcome of those mulligans. 48% with 2 mulligans ignoring the increasing odds of drawing the card with each card drawn beyond the first. If you run mana crypt and sol ring both your odds double. I can't speak for most play groups, but i help a lot of people build decks in ours and i tell them to work having one, or two ramp in their opening 9 cards into the build of the deck, and Sol ring signet is so prevalent people are cutting rampant growth for rocks, or cutting kodama's reach and cultivate because they are simply too slow these days. i used to say Cultivate was the most powerful card in commander, and people are cutting it now. They should have said F it and banned Sol Ring (i think by defying physics they are implying WOTC said they couldn't do it), I took it out of all my decks when they announced the bans, it's been a big problem for the format for years now. When I take turn 5 on turn 2 it's not archenemy, the game is over. So many powerful cards and effects and value makes it snowball too hard.
@MultiDAXDAX
@MultiDAXDAX 3 күн бұрын
Great debate! About the math there's somethimg wierd in relation to the 5 mana situation on turn 2. There are so many other ways to have it in your first 9 cards (7 hand + 1st turn +2nd turn draw), follow me: - 2 lands + jeweled lotus (turn 1 and 2 land + 3 from lotus =5) - 2 lands + mana crypt + just 1 of any mana rock/ramp spell that cost 2 or 3 (turn 1 land + mana crypt to play the 2 or 3 cmc rock or ramp spell; turn 2 land = 5 mana in your main phase) Could somebody do the math of this posibilities? suposing that people run between 12-9 rock/ramp spells I'm sure the possibilities are much higher with this math, and 4 players. On the part of the objective rules to change edh: We know cedh is edh if you just follow the objective rules of what it is possible, but a game it is not just the rules, is the people as you said. They cannot change the objective parts of the game, so they try to change the subjective rules. It is hard to mesure and to grasp, but from a game designer view point, it is and intent of exploring a new space for rules, the subjective rules. We all now to that magic has been always a competitive game because the system and objective rules. Edh in its origin was trying to be a different space, defined by a subjective goals. We dont need try to crash it with criticism and forced to be what the system sais it is og mtg. It's an experiment that we can let it have it's subjevtive rules, and embrace them. Peace and have fun ❤
@donhooplah
@donhooplah 2 күн бұрын
This is a rare video where I think you've heavily missed the mark: 1) I think you focus on this as a ban list designed for competitive (which it isn't) and then ask for it to be a suggested list of cards for casuals not to play with (which is what the ban list is already...) 2) As a 'casual' player (who spends time designing decks which don't win too quickly [turn 6-8 for my strongest and later for the weakest]) I actually much prefer bans of cards in the 99 to a ban of something like Nadu. I can ask someone to play a different deck if they pull out Nadu I can't check for every fast mana card 3) I think saying "a less consistent game = more casual" shows a huge lack of understanding of the 'casual' game. There is an idea that in a good commander game everyone has space for their deck to do it's thing and have a cool moment. Having random very fast pop offs is the opposite of that. 4) Your numbers on the 1 in 150 of Mana Vault > Rock > Rock is obviously quite rare. However one of these fast mana cards being played in turns 1-3 and leading to a big advantage would be lots more common. Your scenario was an extreme and far from the only negative one. For an episode which talks about numbers a lot cherry picking one like this is a very odd choice. 5) I think the real issue here is that a competitive player base have a ban list managed by a group who don't take into account their play experience and where only one card has ever been banned for them. I don't know whats stopping cEDH from having a separate ban list - especially if it is a more permissive one than EDH.
@Dstinct
@Dstinct 2 күн бұрын
Casual is a meaningless description in a public format as it has just as many interpretations as a deck power level. The format only properly works if you explicitly tell your opponents what it is you want to do. Banning these two rocks does next to nothing to slow a deck down that uses them. On average my goldfishes on moxfield are around .6 turns slower. How much more time is that really giving you? A cedh banlist is meaningless to the edh community because the cedh community is split on what they want from the format. Some want to play the most powerful cards in a deck using a commander, and some want to compete at highest level of whatever the edh environment is. You are looking at one group who wants to race formula 1, and one that wants to race a grocery getter. While both competitive, they are completely different mind sets. I keep seeing posts all over saying that rule 0 doesnt work in shops. In a way I agree, but that is only because people are refusing to do it, and refusing to set consequences if someone breaks the social contract. Rather than getting salty with stompers, a pod needs to scoop and restart with a new player, or ignore them and continue playing. If you are playing in a tournament, you have to assume you are going to come up against cedh decks, and decide if you want that experience. If the ban list is just a suggestion, then you are going to need to have a discussion on what you want as an experience. If your discussion is "we are using the banlist", then you do not have any legitimate complaint for someone playing a more powerful deck that conforms to the ban list you have decided to abide by.
@ashsattva
@ashsattva 2 күн бұрын
It's a very interesting idea to say that EDH is cEDH because the game systems push players to play that way. I get that point, but I also don't think it's entirely fair. You could also argue that EDH is unaltered precons, since that's what wotc sells. Or lightly modified precons, since that's natural for someone to modify the precon they get with cards from some packs they bought. (both of which I have seen a fair amount of personally) Either way, the reality is that the game has a HUGE power spectrum. And the RC is trying to hamstring high powered decks so there's less non-games due to one of the players at the table drawing a card that gives them 4+ mana on turn 2.
@Dstinct
@Dstinct 3 күн бұрын
Some more anecdotal stats for you. I rebuilt 6 of my decks that contained these cards and goldfished on cockatrice. On average it slowed my decks down 1.2 turns. But it is skewed with a couple of decks. If I get rid of those two, it's around 0.6 turns. This ban did nothing overall. It definitely hurts when playing against other CEDH decks.
@uiuiuiseraph
@uiuiuiseraph 2 күн бұрын
06:19 "I don't know what they mean by social." Yeah you don't... If you are not able to see this only from a competetive viewpoint, then just don't play EDH. Go play standard. Beeing able to pay money for expensive power cards, has little to do with playing competetive. The competetive part should be about your brain, not your wallet.
@distractionmakers
@distractionmakers 2 күн бұрын
100% agree. Game pieces should be affordable.
@codyhanson1344
@codyhanson1344 3 күн бұрын
You talk so much about Mana Crypt, but I think that Jeweled Lotus is by far the most cynical hit. It was advertised as practically Commander's personal crown jewel, the holy grail of commander specific cards, but now they've just taken it away so suddenly. What once felt like something meaningful to have now feels like nothing more than a quick cash grab. I'm saying this and I don't even own any of these cards.
@ZoMbIEx23x
@ZoMbIEx23x 3 күн бұрын
Casual is a mindset not a power level. Seems like some people sold a bunch of Mana Crypts and Dockside Extortionists then banned it from a format that belongs to the people, not them. I for one would rather play a bunch of 6-7 turn games instead of 2 20 turn slogs. At least now maybe I can get dockside for cheap?
@sufferlogan
@sufferlogan 2 күн бұрын
They said that they banned nadu for bad play pattern and an indeterminate combo win. My favorite commander is Arjun, the shifting flame. He is just as indeterminate as nadu, and the turns take just as long. Should he be banned as well? Nadu is half the mana so it isn’t a direct comparison, but if the reasoning is long indeterminate turns, then my arjun deck is just as bad
@prestonbeaulieu4379
@prestonbeaulieu4379 7 сағат бұрын
The banlist is a suggestion. It's there to be a set of guidelines for pickup games
@kushluk777
@kushluk777 3 күн бұрын
The poorly written document was also poorly reasoned due to the inherent lack of logic within the design of the commander format itself. It's an attempt to enforce a Timmy-fied format that is based on a *FEELING* they want to embrace, not a logically reasoned system. Shouldn't have banned the fast mana, should have embraced some proxy paradigm. Complicated games with high power strategies are good, actually.
@EvGriff42
@EvGriff42 3 күн бұрын
That's a fair question to ask about temperature checking. I build a lot of decks and don't win very often because I play combo heavy against a pod that plays stuff like Xenagos and Krenko and Ishin as commanders. Krenko is the deck that made me almost go trade in my binders, and yet I don't hear banning conversation around its staples.
@pe-ka1844
@pe-ka1844 2 күн бұрын
to the "whose gain is this" part: so if I steal, and the net positive in the world goes up compared to the misfortune I caused, it's ok? these cards were way too common with randos and always warped the game. nobody wants to go over rule 0 when common ground rules already exist. go ahead tho, anyone playing cedh can try and suggest rule 0 the cards back, see how that turns out
@BingeThinker1814
@BingeThinker1814 3 күн бұрын
It seems like you've put blinkers on. People are way too entitled to pay to win dynamics creating bad play patterns for people. Cards get banned in TCGs to diversify formats all the time. Welcome to the real world. The format has been made more accessible, and more diverse. That's a win for players, especially new ones. The people complaining are people more interested in their personal collections than they are interested in the health of the format, being especially callous for the play experiences of new players being priced out cEDH who lose constantly because of running inefficient options. Saying it's still possible to win on turn 1 doesn't speak to the fact that those wins will now be less frequent, and using more unique lines of play to achieve that win. How is that not an improvement on the format's gameplay? Yeah, they could have gone further, but seeing as there have been death threats made from this change, I can understand why they might want to have bans changes over time in line with the recent EDH bans
@trixx2369
@trixx2369 2 күн бұрын
Another thing you missed in the Argumentation is the amount of quick mana. You just focused on crypt without thinking about every way to get to 5 mana in t2 if you run all 3 of the banned cards plus sol ring. So you need to add the amount of land, signet plus jeweld lotus starts, the crypt and sol ring starts, the solring plus signet starts and the dockside with 3 or 4 treasures plus any other fast mana starts. Its the amount of possibilitys that they are reducing
@alexmoskowitz811
@alexmoskowitz811 2 күн бұрын
I think one additional factor you allmmossttt got to the near the end is that this isn’t the only time a card will be banned-you have to consider all cards LIKE mana crypt. If you’ve got five cards/decks like mana crypt and unban them because individually they’re unlikely, you’ll bring a one in 25 chance of a degenerate game to 1 in 5 at that rate, and it’ll only get worse in an eternal format like commander
@PineappleMD
@PineappleMD 3 күн бұрын
I feel that in some segments of this video, you're attaching the players to the cards. "I am the type of player to play mana crypt, therefore if mana crypt is banned, commander is not for me," sort of begs the question without acknowledging that some players will play mana crypt in some decks and not in others. The ban list *is* a suggestion in a lot of ways. Every playgroup can make the decision to not follow it. That's part of what being 'casual' means; there's no enforcement to play commander strictly by the rules. Banning mana crypt does signal however, that the card is generally inappropriate for your average game of commander. Whether an individual or playgroup agrees is more the question to be raised.
@The_Grimsun
@The_Grimsun 2 күн бұрын
At the rates you calculated the average player would truly see a mana crypt explosion once every year and a half. SMH Id love to see those numbers again with sol ring when you consider its in every single deck.
@MomirsLabTech
@MomirsLabTech 3 күн бұрын
15:00 an important point that was not brought up here is that the aggregator EDHREC uses to gather that data has no way to distinguish a "casual" decklist from a cEDH decklist, which means that the 11% inclusion rate is already skewed higher than it actually should be when discussing "casual", and thats before even considering the fact that not every decklist built online is built in paper.
@walkerhumphrey181
@walkerhumphrey181 3 күн бұрын
Personally, I would go further and ban sol ring too. It's just boring from a deck design perspective as you can almost always improve a deck by including sol ring.
@gudfren7700
@gudfren7700 3 күн бұрын
For LGS semi organized pickup game nights for edh where there's like a single booster pack on the line so despite it being advertised as casual commander night unfortunately magic players have no sense of self control or nuance and will go as hard and pub stompy as possible over a single pack
@natethetoe386
@natethetoe386 3 күн бұрын
There is no such thing and unfun cards. There are only bad deck builders and bad MTG players that have chose to complain instead put in the effort to get better.
@95643
@95643 3 күн бұрын
Loving the data analysis, guys. More of this! We need data to help people have successful rule zero conversations with strangers. Tiers, not bans!
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