Which Donkey Kong Country Game is the Hardest?

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Legend of Kai

Legend of Kai

Күн бұрын

The Donkey Kong Country Franchise has long been considered as one of the best platformer series in the entire gaming space. Compared to its fellow platformers however, these games were quite a step up in terms of its difficulty, with each one bringing in its own unique gimmicks and challenging levels. It begs the question then...which of these games is truly the hardest?
Chapters:
Intro: 0:00:00
Donkey Kong Country: 0:01:36
Donkey Kong Country - Diddy's Kong Quest: 0:13:22
Donkey Kong Country - Dixie's Double Trouble: 0:26:05
Donkey Kong Country Returns: 0:38:00
Donkey Kong Country Tropical Freeze: 0:49:41
All music used in this video is for entertainment purposes and all rights go to the copyright owners.
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Пікірлер: 124
@TempoKong
@TempoKong 11 күн бұрын
Saying that Donkey Kong Country 2: Diddy's Kong Quest has no level variety is wild and blatlantly false.
@BuddhaJesusSoul
@BuddhaJesusSoul 10 күн бұрын
For real! What the heck!?
@TempoKong
@TempoKong 10 күн бұрын
@@BuddhaJesusSoul Honestly there's a lot of things that bothered me in that video but this one really annoyed me, it's like he's struggling to find something bad in DKC2 and found something that was litteraly a strength of the game...
@tetermc
@tetermc 9 күн бұрын
Then why do so many levels look and feel the same?
@BuddhaJesusSoul
@BuddhaJesusSoul 9 күн бұрын
@@tetermc have you played the game man? Are you saying there are too many platform levels in a platform game?
@TempoKong
@TempoKong 9 күн бұрын
@@tetermc This is simply not the case. Yes, levels reuse assets, like every platformers of that time. DKC2 has 14 themes for 39 levels, which are distributed at a rate of 3 levels per theme, with the exception of the two rollercoaster themes. Meanwhile, DKC1 only has 12 themes for 33 levels, which may sounds like a slightly better ratio until you remember that the jungle theme is used for 4 levels, the aquatic theme is used for 5 levels, and the cave theme is used for 5 levels. Yes, sometimes there's the theme that's only used 1 or 2 times that break the pace, but this is at a cost of no new level theme being added past the first level of the 5th world. DKC2 always add something new to each world (except the one that only has one level, guess why). DKC3 is no better: it has a grand total of 40 levels, yet it only has 12 themes. From the 5th world onward, the game only adds one theme per world, and the most boring (caves, jungle...) ones are generally added on the latter half. It's also worth adding that the level themes in DKC1 and DKC3 are way more similar to each other than in DKC2. In DKC1 you have a lot of forest-themed levels (the jungle, the spruce forest, the treetop..) and especially a LOT of cave-themed levels (the caved, the mines, the mine cart, the mines.. again). DKC3 is slightly more original but they rarely break the mold. DKC2 in another hand? The worst thing I can say is that it has 3 ship level themes... which all look and play fundamentally different. One being classic, one being vertical and one being aquatic. And then you have volcanoes. Diamond mines. Marsh. Bee hives. Haunted forest. Castle. Jungle. Bramble. Haunted house. Roller coaster. Saying that the game has no level variety per look is just absolutely insane, especially compared to the other games, and no amount of bad faith will make me believe it. So then there's the "they all feel the same to play" which... did we play the same game? DKC and especially the 2 is crazily creative and always throw a new thing to each level past the first world that makes each level feels unique. So you know what? Let's do it: Gangplank Galleon: 1) Pirate Panic: tutorial level 2) Mainbrace Mayhem: tutorial vertical level 3) Gangplank Galley: tutorial level that introduces bouncing enemies 4) Lockjaw's Locker: tutorial aquatic level 5) Topsail Trouble: tutorial level about navigation between ropes Crocodile Cauldron: 6) Hot-Head Hop: level that plays between green and red head floating crocodile head in lava (the red makes you jump) 7) Kannon's Klaim: level where you must navigate between arrow barrels 8) Lava Lagoon: level where Clapper must temporarily turn the lava into water 9) Red-Hot Ride: you must navigate between balloons that move upon lava 10) Squawks's Shaft: introduces Squawks, you must navigate between Krooks Krem Quay: 11) Barrel Bayou: level constructed around timed turning barrel 12) Glimmer's Galleon: aquatic level in the dark where Glimmer must help you 13) Krockhead Clamber: you must navigate between cattails and timed crocodile head 14) Rattle Battle: testes your ability to play Rattly 15) Slime Climb: a vertical level where water is going up and there's an invisible Lockjaw in the water 16) Bramble Blast: barrel navigation level between dangerous brambles Krazy Kremland: 17) Hornet Hole: makes you from honey to honey 18) Target Terror: a minecart level where you must get the green barrel and avoid the red barrel (huge skill issue if you lose at this one, except if you're colorblind) 19) Bramble Blast: make you navigate in a maze of brambles with Squawks 20) Rickety Race: a whole race in roller-coaster 21) Mudhole Marsh: makes you avoid walls of mini-neckies, and throws at you a lot of cat'o'9-tails and Kannon. It's probably the weakest concept of the game, I'll give you that (tho it's a good level) 22) Rambi Rumble: testes your ability to play Rambi and also throws a huge Zinger at you. Gloomy Gulch: 23) Ghostly Grove: you must travel between ropes that quickly disappear 24) Haunted Halls: minecart level where you're followed by a ghost and you must take the good barrels so the timer can be more and more generous and advantageous to you 25) Gusty Glade: you must walk around horizontal wind 26) Parrot Chute Panic: a level centered around Quawks, which are Squawks variant that can't fly or throw peanuts. It's very fun to speedrun too 27) Web Woods: testes your ability to play Squitter K. Rool's Keep: 28) Arctic Abyss: testes your ability to play Enguarde 29) Windy Well: you must navigate through vertical wind (that don't play like in Gusty Glade) 30) Castle Crush: autoscroller where the ground moves 31) Clapper's Cavern: you must use Clapper to temporarily turn water into frozen ice 32) Chain Link Chamber: navigation between ropes, but this time the difficulty has been turned to maximum 33) Toxic Tower: toxic water that slowly but surely goes upward The Flying Krock: 34) Screech's Sprint: testes your ability to play as Squawks while putting you in a race against a bird Lost World: 35) Jungle Jinx: you must navigate from jumping wheel to another 36) Black Ice Battle: vertical level you play backward 37) Klobber Karnage: level centered around Klobbers and a lot of different barrels 38) Fiery Furnace: level centered about timed barrels you must move around 39) Animal Antics: testes your ability to play as each animal buddies. Also there's the Squawks section where you must navigate between brambles while there's horizontal wind. No, it's not impossible, I have a friend who struggled to do Bramble Scramble and yet did this section first try. I also managed to do this whole section with Squitter, which is one of the hardest things you can do with this game. So to conclude, every single levels throw something different at the table, and often more interestingly than in the other DKC SNES game (like, DKC1 has as one its final level a level where the gimmick is just "mist"). And obviously, it's miles better than games like Super Mario World. Now I think I proved that the statement of "levels looking and feeling the same" is just plainly wrong, especially in comparison to the other games.
@Sam_T2000
@Sam_T2000 14 күн бұрын
_Donkey Kong Country_ > 2D _Mario_
@mrtree1368
@mrtree1368 13 күн бұрын
On the snes the dkc trilogy beats super mario world by alot . Mario just has more games that eventually stack up a little higher but rpg isn't even a platformer
@Sam_T2000
@Sam_T2000 13 күн бұрын
@@mrtree1368 - Mario obviously has had many more games, and many more opportunities to be great… but as far as 2D platformers go, _DK _*_Country_* is king… but _Jungle Beat_ and those sort of spin-offs, no so much. and _Mario 64_ is definitely better than _Donkey Kong 64…_ but I think it’s a shame they haven’t made more games for DK. I think a semi-open world 3D platformer similar to _Sonic Frontiers_ would work well for Donkey Kong 🤙
@ShadowWizard224
@ShadowWizard224 11 күн бұрын
⁠@@Sam_T2000 Donkey Kong Country also has some of the best music ever.
@Sam_T2000
@Sam_T2000 11 күн бұрын
@@ShadowWizard224 - very true… I often listen to the music just for fun 👌
@gameplayboy5686
@gameplayboy5686 11 күн бұрын
Donkey Kong Country > Kirby > 2D Mario
@TBoneTony
@TBoneTony 14 күн бұрын
7:05 Welcome to 90s British humor. RAREWARE were notorious for their crude humor in their kid friendly games. That was part of the fun for playing RARE games as a teenager at the time.
@lilaclunablossom
@lilaclunablossom 6 күн бұрын
It literally spits out nuts and it doesn't sound like a euphemism whatsoever. Jeez you dorks need to get laid
@charl2182
@charl2182 14 күн бұрын
Aesome video, but I don't know if deaths are the most accurate metric to determine difficulty when you consider that some games are much longer than others. Like, if you die the same amount of times on DKC1 as you do on Returns, when Returns is a significantly longer game, that probably means that Country 1 is more difficult.
@Legend-of-Kai
@Legend-of-Kai 13 күн бұрын
That's a good point. Also the order in which I played them probably also had an effect. By the time I got to the later games I had already played through 3 other games so I was locked in you could say. That being said I like to add it as it at least provides something measurable. But I agree, there's probably a better way to gauge difficulty.
@charl2182
@charl2182 13 күн бұрын
@@Legend-of-Kai Yeah I'd say definitely include the deaths but probably come up with a separate ranking based solely on your own opinion.
@WeegeeKong
@WeegeeKong 15 күн бұрын
Clapping Necky's Nuts.
@Phredreeke
@Phredreeke 9 күн бұрын
7:21 you can go back and save at Candy's at any time while you're still in the world (or have access to an earlier world through Funky's flight), this isn't SMB3 where locations on the map are one and done.
@christianstenger7280
@christianstenger7280 6 күн бұрын
This baffled me as well
@rafresendenrafresenden.1644
@rafresendenrafresenden.1644 15 күн бұрын
Nintendo please port Country returns to the switch!!!!!
@raylewis60
@raylewis60 15 күн бұрын
Yeah and hopefully add the new levels from the 3DS version and add Dixie, Cranky (someone could take his spot at the shop) and Funky as playable characters
@CommanderTartarSauce2576
@CommanderTartarSauce2576 14 күн бұрын
YES
@GameFreakSucks
@GameFreakSucks 14 күн бұрын
I’d say they should make a new dkc game. It’s been 10 years since tropical freeze
@manupm9161
@manupm9161 14 күн бұрын
Or make a new game...
@rafresendenrafresenden.1644
@rafresendenrafresenden.1644 14 күн бұрын
@@manupm9161 but make the port first
@GhostCastle88
@GhostCastle88 11 күн бұрын
I’m sure someone said… I’m Halfway through the vid - but Squitters webs can be angled with up or down when shooting. It took forever as a kid to get that and then it was so much better.
@michaelhockaday7426
@michaelhockaday7426 11 күн бұрын
All bosses in DKC 1 have one phase. All bosses in DKC 2 have two phases. All bosses in DKC 3 have three phases. Accident or planned?
@TempoKong
@TempoKong 9 күн бұрын
King K. Rool has 3 phases Kudgel, Kreepy Krow and Kaptain K. Rool in DKC2 both have 3 phases Not a single boss in DKC3 has 3 phases outside of Barbos, Baron K. Rooleinstein and the GBA exclusive Kroctopus
@themanwithsauce
@themanwithsauce 7 күн бұрын
Really good breakdown/review of the series! I like that you didn't just summarize each game in 3 minutes and say it's hard or not hard, and broke it down almost level by level. It's nice to hear the train of thought and helps as a viewer understand why you came to the conclusions you came to. I saw someone else bring up that death counters alone might not be the best way to "measure" this, and I think this style of commentary renders any "measure" of difficulty to be a bit redundant. You back up your statements with 15-20 minutes of gameplay experiences so I think you're good if you want to say "I may have died more in this game, but the game had great controls and explained its puzzles and gameplay well so I rate it as easier than this other game". I would prepare for the pushback on saying DKC2 has worse level variety, though. It's not just that it's a difficult statement to agree with (the way you word it makes it sound like you just wanted more varied tilesets. Like you're saying the lava level where you get squitter and are jumping on croc heads is the same as the one where you're on hot air balloons) but the "fanbase" of the series has only recently stopped hating on DKC3 due to having "too many gimmicks" and favoring the "purer, more skill based structure" of DKC2's levels. I can see that some worlds in 2 do have levels that just feel like a direct sequel to a previous one in the same world, but it really does have a LOT more variety of mechanics than 1, and 3 perhaps threw out too many gimmicks and tilesets in some worlds which reduces the "theme" of each world. So a bit of column A, bit of column B....but overall not a statement I think was necessary to go back to again and again about 2. It felt more like you wrote the line and then spent time in the video trying to justify it rather than it coming out naturally from you describing your experience.
@megasuperbonus
@megasuperbonus 15 күн бұрын
These videos are so good!! Always excited when one drops!
@Toadiferous
@Toadiferous 14 күн бұрын
I was not expecting the video to be this long when I originally opened it, but I'm glad I found it! Regardless of if your personal experience/ranking differs from any of us, it's still a really great analysis of what makes each game special in general.
@TheStarGhost
@TheStarGhost 14 күн бұрын
Off topic, but unexpected spongebob reaction clips will always make me laugh 😂
@LU_Speedruns
@LU_Speedruns 13 күн бұрын
What a fun video to watch through, that was really well done! As someone who first played Returns in the series but didn't quite finish it due to the last world and then proceeded to put way too many hours into Tropical Freeze and then first Speedrunning every level in both modes and then the entire game I found your takes quite interesting. In my opinion, after also playing through DKC1, 2 and 3, tropical freeze is the natural evolution of masterful gamedesign that has the best balance for all playstyles (casually, 100%, speedrunning) which I've rarely ever seen since then. I found Returns to be quite brutal at times and at the end too overloaded and there honestly wasn't as much variety as in tropical freeze, due to too many levels with the same elements (especially too many minecart and rocket barrel autoscrollers) and Diddy and the environment (e.g. no swimming or other mechanic, the blowing feature didn't do too much strategy/gameplay wise imo) didn't allow for too many fresh concepts as in tropical freeze. As with the OG trilogy, I honestly like them but the gamedesign feels very outdated, because they feel like old-school arcade games that feel just long due to their difficulty. Due to technical limitations that (also sometimes on purpose) tried to obscure and limit your sight made these game more difficult than necessary. The saving feature is probably the worst I've ever seen in any game (only DKC1 in particular) because the level order, placement of checkpoint areas and funky's flights was 100% on purpose to make you get a game over multiple times, which results in playing already beaten and difficult levels with a reset life count over and over again , which some find fun but I found unnecessary. Boss wise, most of the bosses in the original trilogy weren't pretty innovative and rather basic from today's standpoint (aside from some exceptions of course), where Returns and tropical freeze made the most significant improvement, having a variety of clever phases and patterns. And no, I'm not saying that the original trilogy was bad, I actually really enjoyed them. However, this was how games were often made back then I think, which is because I think people shouldn't be too fixated on difficulty, difficulty should be like in tropical freeze be dependent on the playstyle and involve ways to change ones strategies for an adaptive difficulty (e.g. different modes, Kongs from barrels, items for the hardcore casuals, risk and reward decision making, varyingly difficult routes for speedruns ). This in my opinion is the perfect difficulty balance that should both satisfy pros and pure casuals. This is also why I didn't enjoy the difficulty system in the old games as there isn't a lot you can control (except intentional speedrunning design that allows a higher skill ceiling for better players, maybe abusing saves and funky's flights for less backtracking). What I like about tropical freeze after speedrunning every level with both Funky and the other Kongs is that Funky Mode actually makes this game more interesting, with many unintentional and really precise routes and strats through levels, that require creative double jumping (techniques) because the game was designed to be played with multiple styles from the beginning (except from some found hyperspeed exploits found over the years that sometimes require near perfect, sometimes even near-frame perfect inputs in a row but even there it always feels like the game was always build that way). Therefore I would say, that for casuals, Funky is easier, but for speedrunners, it pretty much raises the skillset and that even more than in original mode (and no, Funky is actually slower than the other Kongs, there is a high-risk, high-reward system, where switching Kongs mid run, especially to Diddy and Cranky (Dixie is the worst Kong for the speedrun most of the times) instead of Funky is actually the fastest way to play the game and therefore allows many routes). I also agree, that Dixie is too overpowered and therefore overused by most casual players. What Retro should've done there is to make only one certain Kong be available and that less frequently throughout some stages. Then the shop would've had a more strategical role for people who struggle for planning the most optimal barrels instead (oh and the items are very OP, giving you up to 25 more hearts in Funky Mode, if you have 75 coins on your hands). Another solution would've been to only allow one certain Kong (like Cranky) for a section or entire level but it's understandable why that wasn't done because of 2 Player.
@seaotter7927
@seaotter7927 10 күн бұрын
Great work on this video--writing, recording, editing--all great. Keep it up and keep growing!
@snacpop
@snacpop 13 күн бұрын
Extremely good content. Your channel will get huge very soon I’m sure
@fatalwaffle1715
@fatalwaffle1715 15 күн бұрын
Cool Interesting Video Bro!
@Blockulous
@Blockulous 6 күн бұрын
your contents really good, hope you grow big one dY
@mattdog1000000
@mattdog1000000 12 күн бұрын
Be honest, you didn't know how to suck up water in Tracker Barrel Trek, did you? It's a lot easier to take out those Buzzes with Ellie if you knew you could shoot water at them.
@esjayvee
@esjayvee 6 күн бұрын
Thank you for acknowledging Stickerbrush Symphony, one of the all-time greats of SNES music. David Wise is definitely an unsung hero of the DKC series.
@WTheW564
@WTheW564 5 сағат бұрын
For the record, I also thought DKC 2 was the hardest and that 3 was easier and 1 was even easier (though still challenging). (I don't know how my brother and I got through DKC 2 when we were younger; more recently, when I played through the game as an adult, I used the Switch's rewind feature extensively.) I never got a chance to play the newer DKC games, so I can't speak to their difficulty or lack thereof. Overall, great video; the sheer amount of work you put into making this should not go unappreciated!
@djpegao
@djpegao 10 күн бұрын
Every mine cart level is a pain in the ass to deal with. They can range from ridiculously easy to nightmarishly hard in a couple of seconds.
@Hilversumborn
@Hilversumborn 15 күн бұрын
I'm really hoping for a new Donkey Kong game.
@internetera1523
@internetera1523 15 күн бұрын
DKC Returns came out in 2010,14 years after DKC 3.We are now 14 years removed from it,so we could very well have a DKC Re-Returns.Something to think about
@mrtree1368
@mrtree1368 13 күн бұрын
They need to make a new dkc game that looks more like the original trilogy. I want lot more zoomed in less on screen
@swootproonce634
@swootproonce634 10 күн бұрын
But tropical Freeze came out in 2014, so we have to wait until 2028
@Zephhi
@Zephhi 9 күн бұрын
It's literally been 10 fucking years
@swootproonce634
@swootproonce634 8 күн бұрын
Yeah, 10. Not 14
@diegojara2687
@diegojara2687 Күн бұрын
one thing to note is that returns and tropical freeze have the temple levels when you collect all kongs letter and it's in that part where the difficulty is way higher
@LukasArailiys
@LukasArailiys 10 күн бұрын
Donkey Kong is actually the better swimmer. That’s the only reason you’d pick him over Diddy: water levels
@cole6843
@cole6843 11 күн бұрын
Tropical freeze is one of my favorite games!
@clayton_games
@clayton_games 11 күн бұрын
7:25 Okay scrub, you should never have to redo levels if you die on a boss because once you open a save point, you can go back and reuse it as many times as you want.
@TheCoasterSerpent
@TheCoasterSerpent 13 сағат бұрын
It's interesting to see this from the viewpoint of someone who has been playing these games since their release. I have always seen them as pretty easy because my troubles with these levels were all solved when I was 8 years old. I blew thru DKC2 just this weekend and I lost about 5 lives during the whole playthrough. I haven't seen those game over screens in many years. I was going to say DKC1 was the hardest due to that first snow level.
@richardbean1707
@richardbean1707 40 минут бұрын
Am I missing something here? As a kid it was pretty common knowledge that DKC was nowhere near the difficulty of classic 2D Mario games (Super Mario World perhaps being the one exception). Rare made an amazingly entertaining game, but it was pretty easy for even young children to finish it without too much difficulty.
@SuperMSL
@SuperMSL 15 күн бұрын
I think overall I find Tropical Freeze to be the hardest with 2 being a fairly close second. Especially when it comes to going for full completion, those 2 games can both be an absolute nightmare. And in TF's case, I'm only talking about all KONG letters, puzzle pieces and all levels beaten. If you wanna add time trials and hard mode on top of that, then it's easily the hardest one overall by a wide margin IMO. 1 is definitely the easiest I'd say. It has some hard moments, but it's pretty tame compared to the harder moments from the other games. And Returns' difficulty fluctuates a lot. It can be either really hard or really easy. That said, I feel like it really starts to pick up during the second half. 3's difficulty for me generally comes from the completion side of things. Beating the levels on their own aren't too bad (for the most part), but when it comes to finding all the bonuses etc, and beating Krematoa, it starts to become way harder. Also we need a new Donkey Kong game already PLEEAAASSSEEE!!! I'll take a DK64 2 at this point. I just wanna play as the funneh monkehs again. ;(
@rorytheshinygmaxgengar6907
@rorytheshinygmaxgengar6907 2 күн бұрын
49:07 the first time I played tiki tong was in 2 player mode because me and my dad would play this game together when I was younger but we never beat the boss so I got a new Wii and replayed the entire game just so we could finish this game but I later found out playing the boss in 1 player that the attacks that target a player are much easier as it isn’t a 50/50 on who it attacks making the hits on him much easier and in 2 player mode there is the respawns when one player is still alive but we didn’t use it as it felt like cheating but it definitely would have made this easier (I’m currently going for 200% after finishing it in tropical freeze last year and I would recommend no one tries it I have found it too be one of the hardest post games I have ever done but I am using a Wii remote not the Wii pro controller which would make this a lot easier I assume)
@dovewon8258
@dovewon8258 11 күн бұрын
We need 1 more Donkey Kong Country game from Retro Studios so the Modern Trilogy can be completed!.
@darkaoshi27
@darkaoshi27 10 күн бұрын
Oh yeah! That'd be awesome!!! And it should star Kiddy Kong!!!
@Zephhi
@Zephhi 9 күн бұрын
DKC1 is definitely the hardest but I still find it easy cause I've played it so many times lol
@goldenguy7470
@goldenguy7470 7 күн бұрын
The British and American people knew what level design was and all the people who made these games are legendary
@wkmalory
@wkmalory 15 күн бұрын
DKC2 is my favorite game id say that DKC2 is hardest just because of the tower level towards the end its so fast and unforgiving however the general difficulty curve is fine
@bruhgaming462
@bruhgaming462 8 күн бұрын
Muncher Mayhem in Returns is perhaps one of the hardest levels in gaming
@kevinsaga3525
@kevinsaga3525 11 күн бұрын
Love to see 100 percent vid lost world vs golden temples would be interesting
@ttewelow1
@ttewelow1 8 күн бұрын
Donkey Kong Country Returns DESPERATELY needs a remake on the Nintendo Switch
@Ultimabuster92
@Ultimabuster92 Күн бұрын
A simple port would make me happy already...
@TBoneTony
@TBoneTony 14 күн бұрын
I got through Donkey Kong Country 2 via playing GameBoy version Donkey Kong Land 2. I would say the GameBoy version is easier, but the screen crunch proves to be harder in certain levels where you need to know what is coming before you react to it.
@Mistress_of_chaos
@Mistress_of_chaos 14 күн бұрын
Tropical freeze will always be the hardest one for me, and here's my actual ranking: 1.- Tropical freeze 2.- Returns 3.- Diddy's kong-quest and Dixie's double trouble 4.- Donkey Kong Country
@Sam_T2000
@Sam_T2000 14 күн бұрын
_DKC Returns_ is the most difficult, and possibly my least favorite of the franchise… though it’s the only one I haven’t completed… and I think my bias might have more to do with the Wii controller, rather than the gameplay. I’ve been meaning to give it a try on the 3DS 👍
@SomeRPGFan
@SomeRPGFan 12 күн бұрын
I 100% completed the original trilogy but I am finding Tropical Freeze impossible! I barely made it into the second world.
@Mistress_of_chaos
@Mistress_of_chaos 12 күн бұрын
@@Sam_T2000 The mirror mode is a fricking torture
@Mistress_of_chaos
@Mistress_of_chaos 12 күн бұрын
@@SomeRPGFan Tropical freeze has the hardest levels in the whole saga imo
@claytonhartman3845
@claytonhartman3845 10 күн бұрын
How do they have the textures for an Xbox controller in donkey kong country returns?
@TheSilentsaber
@TheSilentsaber 9 күн бұрын
90s kids built different having to deal with DKC
@bandicootsmwcentral2950
@bandicootsmwcentral2950 14 күн бұрын
Dificulty rank for me DKC Returns - Hardest DKC2 DKC1 DKC3 DK Tropical Freeze - Easiest
@aquinoima
@aquinoima 15 күн бұрын
Hear me out. Nintendo Switch 2, new Donkey Kong Game…. W/ the return of King K. Rool! Talk about an amazing Buisness move.
@robertlauncher
@robertlauncher 8 күн бұрын
Zingers are also wasps, horrifying.. giant… low buzzing wasps
@trevorstevenson4038
@trevorstevenson4038 5 күн бұрын
How is the mining cart rollercoaster in Resident Evil 4 remake haha
@Sam_T2000
@Sam_T2000 14 күн бұрын
it’s such a shame we never got the third game in the _DKC Returns_ trilogy… I wish they made it for the Switch, early in it’s lifespan, and that it featured the return of K. Rool and the Kremlings as the villains. and then we could’ve got a _Returns_ trilogy collection late in the Switch’s life, giving is the original returns game in HD for the first time… and maybe it could’ve even included the original SNES _DKC_ trilogy as well, so we could have them in an HD physical release as well 👌
@ethanknapp-ek8rl
@ethanknapp-ek8rl Күн бұрын
Id say that DKC Returns was more harder for me in general the K levels inside of the game are quite difficult and require a lot of precise jumping, and dying over and over. 1 example is the world 5-K level I died around 20 times inside of it and had to buy more lives.
@thesardonicrenegade3065
@thesardonicrenegade3065 10 күн бұрын
The Returns games are genuinely the greatest platforming games ever made
@boomstickYT
@boomstickYT 14 күн бұрын
Never cook again with the squirt boss segment
@Legend-of-Kai
@Legend-of-Kai 13 күн бұрын
LOL stove is forever off don't worry
@benabaxter
@benabaxter 15 күн бұрын
DKC3 was the one I owned as a kid. I can't go back to the others. It was too fun having an over world and these sprawling levels with animal transformations. It's kind of the Arkham City problem---who can go back to the earlier game?
@benabaxter
@benabaxter 15 күн бұрын
100 percenting DKC3 is very tough. Hard recommendation.
@ShadowWizard224
@ShadowWizard224 15 күн бұрын
DKC3 was the one I played the most. It has a completely different vibe compared to the first two games and the boss theme slaps 🔥
@toooydoeur
@toooydoeur 14 күн бұрын
worst of the trilogy also 2 has animal transformations too lol
@Infindox
@Infindox 8 күн бұрын
Dkc3 is the worst of the three... Lol. It's still a good game but it has a lot of issues. Never understood the "we have an overworld, it's better!" sort of thing.
@mastergame1311
@mastergame1311 10 күн бұрын
The first one. The first one you play is the hardest.
@tombruncker7013
@tombruncker7013 12 күн бұрын
Returns is easily the most difficult game for me although I wouldn’t classify any of them as particularly easy games. The first and third DKC games are pretty comfortable in terms of difficulty, 2’s harder but not ball busting, Tropical Freeze is much harder than the SNES trilogy but not as hard as returns
@CaLemLiza
@CaLemLiza 12 күн бұрын
but which ones music goes the hardest? has to be dkc2~
@ladyaceina
@ladyaceina 9 күн бұрын
not doint the 100% kinda cheapens how these games are designed to be difficult DKC3 has a far harder post game than DKC2 and the fun of these games is indeed getting the 100%
@boomstickYT
@boomstickYT 14 күн бұрын
I will say, in my own experience, counting the secret worlds, I think DKC2 is the hardest while DKCTF is the hardest while still feeling fair. I've never played all the way through DKCR though so that's the only game I can't take into account
@DanteCrowlley
@DanteCrowlley 6 күн бұрын
64 is the hardest bc the game just dosen't work
@user-ox6id5zl8i
@user-ox6id5zl8i 7 күн бұрын
I've played dkcr cave's level way too much for it to be hard
@Sataaa.andagi
@Sataaa.andagi 4 күн бұрын
38:40 did bro port the game to pc or something?
@Zero-dd7so
@Zero-dd7so 4 күн бұрын
What about jungle beat?
@guillaumeinjjuz1744
@guillaumeinjjuz1744 15 күн бұрын
DKC2 is 100% the hardest! You cant save freely you need to collect coins and buy saves from grandma. Levels are mcu harder than dkc1
@mariocartmichael6133
@mariocartmichael6133 14 күн бұрын
While stickerbrush symphony is a great song, i prefer Forest Interlude, Bayou Boogie, Hot Head Bop, Jungle Hijinx, Voices Of The Temple, and Tidal Terror. Quite a few remix songs from dkcr/tf also top it. Still an absolute banger tho
@GreatRaijin
@GreatRaijin 13 күн бұрын
You didnt mention the best one, aquatic ambience
@TheNewRobotMaster
@TheNewRobotMaster 10 күн бұрын
The brawl version of Stickerbrush Symphony is one of the best songs I've ever heard. It's perfect.
@NintendoMania
@NintendoMania 11 сағат бұрын
Imo, hardest is dkc 2
@ShadowWizard224
@ShadowWizard224 15 күн бұрын
The only thing I hated about DKC2 was that you had to pay coins in order to save!!!! 😡😡😡😡
@BuddhaJesusSoul
@BuddhaJesusSoul 9 күн бұрын
You dont like Squitter ??
@arcuscotangens
@arcuscotangens 13 күн бұрын
You have very strange tastes.
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