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When I wrote an article this week about the slow death of the live looter shooter genre, one recent game actually slipped my mind, despite the fact that I’d previously put 300 hours into it, The First Descendant.
The First Descendant is very much a PvE looter shooter, and arrived with solid numbers and a decently robust fanbase. Though the narrative about the game got sidetracked by culture war debates about character hotness, I previously said that at least at launch, as a genre veteran I found that it was in fact a compellingly-structured shooter with decent reward loops and clear objectives to maintain.
Fast-forward to six months later and…things are not quite where they were. And a lot of that comes from improvements the game could have made that it did not, and the structure of the entire seasonal model.