Why Do Open World Games Feel Exhausting?

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jayvee

jayvee

Күн бұрын

Some of my favorite video games are open world, but why do open world games feel exhausting?
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The Legend of Zelda: Breath of the Wild[b] is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. Breath of the Wild is part of the Legend of Zelda franchise and is set at the end of the Zelda timeline; the player controls Link, who awakens from a hundred-year slumber to defeat Calamity Ganon and save the kingdom of Hyrule.
Similar to the original 1986 The Legend of Zelda game, players are given little instruction and can explore the open world freely. Tasks include collecting various items to aid in objectives such as puzzle-solving or side quests. The world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion.
Development of Breath of the Wild took place over five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high-definition visuals, and voice acting. Monolith Soft, known for their work in the open-world Xenoblade Chronicles series, assisted in designing landscapes and topography. The game was originally planned for release in 2015 as a Wii U exclusive title but was delayed twice. Released on March 3, 2017, Breath of the Wild was a launch game for the Nintendo Switch and the final Nintendo-published game for the Wii U. Two downloadable content expansions were released later in 2017.
Red Dead Redemption 2[a] is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and is a prequel to the 2010 game Red Dead Redemption. The story is set in 1899 in a fictionalized representation of the Western, Midwestern, and Southern United States and follows outlaw Arthur Morgan, a member of the Van der Linde gang. Arthur must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston, the protagonist of Red Dead Redemption.
The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system similar to the "wanted" system from the Grand Theft Auto franchise governs the response of law enforcement and bounty hunters to crimes committed by the player.
The game's development lasted over eight years, beginning soon after Red Dead Redemption's release, and it became one of the most expensive video games ever made. Rockstar co-opted all of its studios into one large team to facilitate development. They drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time with the game's characters and world. The game was Rockstar's first built specifically for eighth generation consoles, having tested their technical capabilities while porting Grand Theft Auto V to the platforms. The game's soundtrack features an original score composed by Woody Jackson and several vocal tracks produced by Daniel Lanois.
#reddeadredemption2 #breathofthewild #jayvee

Пікірлер: 2 700
@jayveeeee
@jayveeeee 3 жыл бұрын
I might be feeling exhausted, but I play video games too much. Tell me if you're enjoying open world games and why! Would love to read some great stories
@BlazerPandaI
@BlazerPandaI 3 жыл бұрын
A good way for me to relax and instead of stressing about me, I get to be someone else and not worry about anything
@jayveeeee
@jayveeeee 3 жыл бұрын
@@BlazerPandaI totally feel this, I love when a game gives me an escape like that 🙏
@meystir
@meystir 3 жыл бұрын
I just love the freedom of them and that there’s options to continue the main story. Sometimes I’m not in the right headspace to take in the story but still want to live in that world for a while, and being able to do side quests, gathering resources or exploring is really fun at those times. I should say though that I do need breaks from them because I agree that they can be exhausting and similar to each other. But I always come back, nothing hits quite the same for me. Thanks for a great video!
@SteveyBwoy24
@SteveyBwoy24 3 жыл бұрын
I am same I love open world games because for me in the game world I can do anything in it and to name all my favourite open world games 1. AC vallhalla 2. Gta 5 3.dying light 1 and 2( for I'll be playing) 4. Red dead redemption 2 5. Watch dogs legion Ghost tshuma And 6. The last of us p1 and p2
@dodesskiy1
@dodesskiy1 3 жыл бұрын
You should play Ancestors. For reasons you've outlined, and cause you do like AC.
@hardcoreLazors
@hardcoreLazors 3 жыл бұрын
I just finished Bioshock Infinite for the first time and what a breath of fresh air to play a game that doesn't take 70 hours of crappy content to finish. I miss these kind of games where you can explore but the world is cut into smaller slices.
@keptyouwaitinghuh2720
@keptyouwaitinghuh2720 3 жыл бұрын
Batman Arkham Asylum and city for example origins and Knight are to big. Shadow of the collossus is pretty small(and my favorite game ever) but it feels so big. BioShock infinite is my 2nd favorite game and my 3d red dead Redemption 2. Infamous second son makes a whole lot of fun is around 10 hours and has a little bit perfect open world (not much voriaty but small). Uncharted and last of us of course and assassin's Creed 1 2 brotherhood and maybe Revelations ( Revelations it's my favorite but it was this part where the city's lost the atmosphere because they went to big but the story is the best) Detroit become human,Max Payne 3 or dishonered many games with perfect storys and small decent open worlds.or just good storys
@ashdonsimmons01
@ashdonsimmons01 3 жыл бұрын
Try metro exodus!
@robertwatson5104
@robertwatson5104 3 жыл бұрын
Exactly
@jockturner1547
@jockturner1547 3 жыл бұрын
Games like Ratchet and Clank or Jedi Fallen Order are the types of "open world" games I'm leaning towards much more these days. Linear experience with large open play spaces full of exploration but because they are somewhat shorter all of the content is fun and engaging, while not taking like 60hours to complete.
@Silath01
@Silath01 3 жыл бұрын
@@jockturner1547 aren't they more Metriodvaina than open world? I always like Metriodvania better than open world
@bobbobbins4877
@bobbobbins4877 2 жыл бұрын
I remember the map of GTA San Andreas feeling endlessly huge. Despite the fact that it was small by current standards. It felt larger because the world was dense with things to see and do.
@JefferyEpstien911
@JefferyEpstien911 2 жыл бұрын
Also the fog was a big factor
@trapez77
@trapez77 2 жыл бұрын
It’s not small by current standards
@seraphiim444
@seraphiim444 2 жыл бұрын
is it small? idk it still seems pretty big to me
@DavidCurryFilms
@DavidCurryFilms 2 жыл бұрын
It was far more populated with distinct events and story moments than many modern titles. Also a relatable main character.
@jamiewalsh9184
@jamiewalsh9184 2 жыл бұрын
Nope just nostalgia son. Wasnt that fleshed out of an open world at all. Rdr2 is the king of open world games
@Doublepulse
@Doublepulse 3 жыл бұрын
As I get older, and want to spend my time on more quality experiences, shorter games these days are a blessing. For me 16-20 hours is the sweet spot. It's not too short, but not too long either. You hit the nail on the head with systemic experiences. It bothers me when the main missions aren't giving you a choice on how to execute the mission.
@EmperorsNewWardrobe
@EmperorsNewWardrobe 3 жыл бұрын
What if you discover areas ‘into’ existence? Suppose the world is initially tiny, and by a core discovery mechanism throughout the game you make areas materialise until it’s a moderately-sized open world by the end of the main quest (16-20 hours), or a larger-sized open world after discovering all the optional content (100+hours). This way the player wouldn’t feel initially overwhelmed by all the usual optional possibilities, and they simply wouldn’t be aware of (nor feel they missed out on) any undiscovered areas
@davidnechay8969
@davidnechay8969 3 жыл бұрын
Look into Eastshade and the forgotten city. Some of the best games ever
@nutsackreviews
@nutsackreviews 2 жыл бұрын
@@EmperorsNewWardrobe so minecraft
@TamaHawkLive
@TamaHawkLive 2 жыл бұрын
I think that's spot on, as the generation who grew up in the birth of open worlds is starting to age up, as adults we have less time and value shorter more condensed experiences. Open worlds are a great time sink but we need to have a market that recognizes the lifestyles of different types of people. Nintendo games are probably the best type of games in current time for adults ironically considering they look like they're designed for kids but really they're designed primarily for the Japanese demographic which is a very busy society and as such their games reflect that.
@SussedRage
@SussedRage 2 жыл бұрын
Yeah when you know all you're doing is connecting the dots the games story really becomes a chore - Rockstar have done this for decades. Get to the yellow dot, sit and do nothing listening to so and so with a cut scene, then kill a few people, go to the next yellow dot...repeat for 30 hours. Ok the story may be great (maybe not!) but all you're doing is being pinged around the map. But I guess their open word random events _are_ at least top notch.
@ShredBird
@ShredBird 2 жыл бұрын
All the topics you mention in this video is why I loved Subnautica. The story was compelling, it didn't hold your hand, you felt vulnerable in a giant and mysterious alien ocean, you had time to reflect, time to admire. There was no map, you had to place beacons of important locations yourself. I get exhausted by open world games easily and I couldn't put that one down.
@ethanhawkins3391
@ethanhawkins3391 Жыл бұрын
One of my all time favorite first game experiences. The planet feels endless and the game is rich with content and never holds your hand like you mentioned
@jinougawithchocolate9329
@jinougawithchocolate9329 Жыл бұрын
Subnautica also managed to make a map that feels way bigger than it actually is because it utilises both empty space and verticality incredibly well. It makes it less of a drag to travel from one part of the map to another because realistically you're never that far away.
@Tethloach1
@Tethloach1 Жыл бұрын
People will have different experiences, people have different interests
@ClickToPreview
@ClickToPreview 8 ай бұрын
And I was overwhelmed by the vastness of the ocean and couldn't stay engaged for more than an hour.
@renanleandro5914
@renanleandro5914 2 жыл бұрын
I wish we had more games nowadays that used Morrowind's system of telling you where to go. Instead of having a floating dot on your screen all the time, NPCs will tell you which direction you should go and points of reference for you to know where you are. This works perfectly well on Morrowind (despite what people say, there are like 3 or 4 instances where it will actually be hard to find the place, in a game with hundreds of quests) and with the graphics we have nowadays, It would be the perfect open world.
@RobsRedHotSpot
@RobsRedHotSpot 2 жыл бұрын
There are a couple of technical reasons why the dialogue-driven navigation of Morrowind would be hard to achieve in large open world games today. For one, the perceived need for voice acting makes everything dialogue-based much more expensive to produce. Also, today's 3D environments, animations and physics are so complex that pathfinding (for NPCs but also for the PC) is much more challenging. This leads developers to opt for more linear quest design and world navigation.
@Dupamine
@Dupamine Жыл бұрын
not everyone understands english
@malekhekal4238
@malekhekal4238 Жыл бұрын
Ghost recon breakpoint does this
@CenterSargE
@CenterSargE Жыл бұрын
Surprisingly, Far Cry 5 does something similar to this. The only map waypoints you get at the behinning of the game are for the 3 main storylines and the companion missions. Everything else on the map is hidden and must be discovered organically: you either find it yourself, or an NPC tells you where to find it. While this way of discovery will still fill your map with waypoints, I think it's a good balance.
@Dupamine
@Dupamine Жыл бұрын
@@CenterSargE shut up
@aarondubourg3706
@aarondubourg3706 3 жыл бұрын
I really like smaller "hub levels" like you see in Thief, Bioshock, Dishonored etc. It's restricted enough for a highly tuned experience but open enough for player freedom.
@tivvy2vs21
@tivvy2vs21 2 жыл бұрын
How about immersive sims?
@jenjoe4359
@jenjoe4359 2 жыл бұрын
@@tivvy2vs21 those are immersive sims
@tivvy2vs21
@tivvy2vs21 2 жыл бұрын
@@jenjoe4359 I know that's what they're called, although I think looking glass is a better name
@AFanOfCinema
@AFanOfCinema 2 жыл бұрын
Deus Ex: Human Revolution was amazing it this
@youngnat
@youngnat 2 жыл бұрын
I wish Ghost of Tsushima was this, Maybe not as small but small enough for it to not feel like a Ubisoft game with checklist and outposts everywhere.
@PaddyX360
@PaddyX360 3 жыл бұрын
Yes. Too many 60 hours plus, open world games getting forced on us. Need more 10-15 hour decent campaign games
@ernestisom5878
@ernestisom5878 3 жыл бұрын
Wouldn't even consider them 60hrs, redundant crap and filler doesn't count.
@ernestisom5878
@ernestisom5878 3 жыл бұрын
@N7Andy Witcher 3 felt short to me content and story wise. The length is traveling and looking at your mini map all day instead of the actual environment. I'd say divinity original 2 is a good game content and story wise for length.
@metroidcypher
@metroidcypher 3 жыл бұрын
10-15 is way too short, that's basically just cutscenes in a big rpg
@andrewherrera7735
@andrewherrera7735 3 жыл бұрын
@@ernestisom5878 Not to mention the quests are mostly bland filler dialogue, and a brief 'sequenced' event. They were probably made within a few days by the team and nobody thought twice about whether it was even fun.
@andrewherrera7735
@andrewherrera7735 3 жыл бұрын
I am mad at people for liking BOTW so much. We shouldn't be letting nintendo get a pass for such a lazy developed game. They skipped all of the hard parts of making a zelda game such as making good gameplay/level flow, good dungeons, and clever story. The landscape is so terrible and ugly, it has no points of interest other than scavenging for stupid tree guys and food ingredients.
@Darkteen75
@Darkteen75 2 жыл бұрын
As a kid I yearned for my open world games, as an adult I know yearn for more closed world. Or at the very least get rid of the fluff like outposts and towers. Smaller maps with changes in the world would also be great like places getting destroyed or locations getting built.
@cherubin7th
@cherubin7th 2 жыл бұрын
Despite not being open world, Zelda Majora's Mask is the game that gave me the best open world feeling. The side quests have meaningful rewards like the masks that do something interesting and deep connected stories.
@bl4ze1t38
@bl4ze1t38 2 жыл бұрын
Haven’t played Majorca’s Mask but I get the exact feeling you describe from Ocarina of Time, although I wish there was more density. I’ll admit though that I’m still pretty early on in the game and I keep getting stuck on what the hell I should be doing (I am playing very blind and I don’t read the dialogue very closely). I plan on playing MM after I finish OoT
@TheRealTact
@TheRealTact Жыл бұрын
I wish new games had the same love put into them as old games, nowadays most developers just don’t care anymore.
@aff77141
@aff77141 Жыл бұрын
That's an incredible point, actually--the amount of disjointed bullshit in most open world games, with no actual substence in the quests you're doing or enjoyable ways to interact there's no point in an open world, and by contrast a closed world that just happens to be large and have a lot of directly pertinent things to do feels much more full and free than many true open worlds
@threestars2164
@threestars2164 Жыл бұрын
I agree - no other game ever came close to majora's masks concerning sidequests.
@jacobfield4848
@jacobfield4848 3 жыл бұрын
20 hours of excellent gameplay and story on a detailed map is better than 80 hours of grinding on a huge map.
@emmanuelalajiogu6537
@emmanuelalajiogu6537 2 жыл бұрын
Absolutely, reason I love call of duty series
@adamlion3495
@adamlion3495 2 жыл бұрын
Then you will probably like Batman Arkham Knight , It's about 16 hours when you just rush through the main story , 30 hours when you do all the upgrading , all the 14 side quests , and overall extras , and it has a large map that isn't obnoxiously large or empty or has it's parts copy-pasted. The side quests are usually 30min-1 hour long , they're little stories themselves that you can go through and finish individually or play small bits of them along with the main story (which would be the best way to IMO ) , and one of the best aspects about the game is the thug dialogue , it doesn't have civilians or good npc's , but it compensates for it with street thugs who's conversations you can overhear from pretty far ago like a radio. But ,BUT , you wouldn't understand a lot of it if you dont play the 2 games that precede it ( Batman Arkham Asylum , Batman Arkham Knight ) but you can buy the 3 games in a bundle , or the first 2 games in a bundle . And there's also Batman Arkham Origins , which was made by a different studio to tell batman's origin story. I hope you buy it.
@adamlion3495
@adamlion3495 2 жыл бұрын
* It also has excellent and fun stealth combat , it's called " predatory mode " in the game
@Bungycb
@Bungycb 2 жыл бұрын
@@adamlion3495 eh the spider-man games are better
@adamlion3495
@adamlion3495 2 жыл бұрын
@@Bungycb hell no
@122josh
@122josh 3 жыл бұрын
The fast travel point is a great one it's funny when I look back at some of my fave open worlds like Witcher 3, Ghost of Tsushima, RDR2 or even Death Stranding I hardly ever fast travelled at all in fact there would be times when I know the quest I'm needing to get to was miles away yet I wouldn't care because the world I'm playing in and the means of travel were so engaging or immersive it wouldn't bother me that's when you know an open world game has grabbed you.
@bol8122
@bol8122 3 жыл бұрын
That was me with spiderman I didnt even know there was fast travel till like a year later
@bp67499
@bp67499 3 жыл бұрын
@@bol8122 Fast travel in Spiderman PS4? Don't you me web swinging?
@14112ido
@14112ido 3 жыл бұрын
@@bol8122 Can’t blame you. I haven’t played the game, but if I had the option to reach my objectives by doing spider parkour amongst the skyscrapers while looking cool at the same time, I would forget about fast travel too.
@xu517333509man2
@xu517333509man2 3 жыл бұрын
Yes you are right. For my final play through with the Witcher 3 when the new dlc drops I’m playing it with no map and limited stats. Tw3 is the best game I ever played in my life. Seeing your comment it’s nice to know that other gamers feel the same way.
@businessgamerprb5398
@businessgamerprb5398 3 жыл бұрын
Death stranding... Omg I only fast travelled when game forces me to ( maybe 2 or 3 times) and I never even took the truck or bike .. I travelled only by legs... I used to carry 4 hematic grenades and if I fast travel I will loose them... That's maybe 70 percent responsible for not fast travelling throughout the game... Don't get me wrong... I didn't construct a single generator or zipline ...and played offline..
@Liam-jy7yi
@Liam-jy7yi 2 жыл бұрын
I miss bioware's semi open world game design. They offer lots of hubs in places which offers exploration, unique side quests with choices and a bit of freedom. And when you leave the hub there is one straight path that serves as your linear mission which gets straight to the point, no "you must collect 5 elderflowers" or "you must be level 15 to enter this level" bullshit.
@Liam-jy7yi
@Liam-jy7yi 2 жыл бұрын
Also the fact that the writing was better and the fact that your dialogue actually had choices and wasen't butchered by the same "yes but good guy, yes but evil, yes but im a funny guy" shite you see in the dragon age age games following 2.
@One.Zero.One101
@One.Zero.One101 7 ай бұрын
My personal preference is semi-open world, meaning 3 smaller maps rather than 1 huge map, kinda like how The Witcher games did it. It's the best of both worlds because it's easy for the devs to lock the story in 3 acts while still giving the players a good-sized map to run around. As a developer it's incredibly difficult to code quests in 1 huge map because you have to account for every single possibility of what order the players will do the quests. It makes coding the quests 10 times longer and adds extra dialogue and extra voice acting.
@Postumeartist
@Postumeartist Жыл бұрын
I loved shadow of the colossus. It was an open world game with a whole lot of nothing to do. However, almost everything you could do was purposeful. I’d prefer a huge variety of different kinds of quests at 40hrs of game and done, vs 400hrs of content but each kind of different quest is repeated 10x
@mickiethompson1815
@mickiethompson1815 3 жыл бұрын
I feel you, its like everytime I play an open world game like Skyrim for example. All you wanna to is complete the main storyline but It gonna take days because the game is open world and theres side missions and more to explore. Which definetly makes the game more longer.
@dodesskiy1
@dodesskiy1 3 жыл бұрын
Especially in Skyrim. They stress that the main story is just one of the things you can do, yet if you only do it it's all to quick and easy. Once you do it, it feels like you didn't. They were going for a huge sandbox. With mods expanding it to no limits. If only the combat itself minus archery was anything good... It has everything, but it's all done halfway.
@heuvelke1065
@heuvelke1065 3 жыл бұрын
@@dodesskiy1 cmon! What u doin
@FuzzyChubbyPurpleUnicorn
@FuzzyChubbyPurpleUnicorn 3 жыл бұрын
More longer......
@dodesskiy1
@dodesskiy1 3 жыл бұрын
@@heuvelke1065 The main quest there was straight if you keep to only it. Takes a few days that's it. That's what I meant, the game has tons more than the main quest though, but as far as combat, I'll stand by it, and sign under it. Just like this Far Cry Primal, great and all, but archery driven. This is likely why in Elder Scrolls Online they went out of their way to weaken archery, and to buff magicka users. If I remember right, in Oblivion archery was even more the thing to do for any situation. It's how the game's made, as an FPS with RPG elements here and there. ESO is a full RPG.
@chrisredfield6274
@chrisredfield6274 3 жыл бұрын
"More longer"
@BonzerMrT
@BonzerMrT 3 жыл бұрын
I like open world’s, I do not like collect-a-thons or lack of interaction. Games like dishonored or nioh, where you have open levels are more interesting to me. Make a detailed and open environment that’s contained. You can replay the mission a few times still finding new paths and enemies along the line.
@HEADASSLOOKINGAHHH
@HEADASSLOOKINGAHHH 3 жыл бұрын
Exactly, those types of open worlds are fine and fun, but when its stuff like Valhalla or RDR2, where you spend more time travelling than actually playing, it gets tedious.
@YungDonProdigy
@YungDonProdigy 3 жыл бұрын
@@HEADASSLOOKINGAHHH then you enjoy a good linear game with an entrance and exit. Much like they used to make them.
@naganut9718
@naganut9718 Жыл бұрын
From what I heard Kirby and the forgotten land are also sort of like that, Linear levels but so much to explore with different paths and secrets
@Katniss0000
@Katniss0000 Жыл бұрын
then that is not open world best example is real life.
@CampingforCool41
@CampingforCool41 2 жыл бұрын
Rdr2 is probably my favorite game on the ps4 honestly. It’s so relaxing to me. I can see why it’s not for everyone because it deliberately feels slow-paced. But I think that fits really well for the era and story
@TheLostAngel15
@TheLostAngel15 2 жыл бұрын
I love how almost every thing you mentioned that makes open world games exhausting is present in Genshin Impact and it shows. At this point, it's just the thrill of gambling for shiny new stuff and the need to find how the story will progress that keeps people playing. After making it through the current story and reaching the end game, the whole veneer of a breathtaking open world experience of the first few parts of that game just falls apart. Or maybe the problem was making a gacha game open world in the first place, but that's probably a discussion for another day.
@martinmcfly5405
@martinmcfly5405 Жыл бұрын
Horrible grind, stupid repeatable quests daily .... this makes genshin totally bad... it s like work the game... should be play the game...
@technicallyinept2120
@technicallyinept2120 Жыл бұрын
Still true. Was my first thoughts watching this
@fischlseyepatch
@fischlseyepatch Жыл бұрын
Even from a year ago its still relevant, genshins biggest problem is its lack of endgame content
@amandaslough125
@amandaslough125 Жыл бұрын
@@fischlseyepatch Except it's only halfway through the story and thus it's not the end of the game.
@caribbeanstrawhat
@caribbeanstrawhat Жыл бұрын
Was thinking this exact thing 😂 especially when he started talking about hand holding when it comes to quests. Genshin will give you a marker (sometimes) but will make you work to figure out what to do next and it can be really frustrating since it’ll be shit no one even considers.
@Bas-Man1
@Bas-Man1 3 жыл бұрын
The only open world games I feel are exhausting are the last 3 Assassins Creed games
@wolfchadaverageusenjoyerza8288
@wolfchadaverageusenjoyerza8288 3 жыл бұрын
I felt this way with Valhalla and RDR2
@wolfchadaverageusenjoyerza8288
@wolfchadaverageusenjoyerza8288 3 жыл бұрын
@no info Is slowly paced, has clunckyness in the animation, is tedious, has countless useless animations too slow to stand, simply put, Arthur is a piece of wood when you try to control him. I tried to 100% complete it buy after 5 hours I got so bored that the only thing I wanted was to complete the game and move on. The first RDR was my favourite videogame ever, so after that RDR2 had an excelent story but gameplaywise it was a huge letdown for me.
@ernestisom5878
@ernestisom5878 3 жыл бұрын
Assassins Creed is like call of duty just copy paste same game new package lol
@wolfchadaverageusenjoyerza8288
@wolfchadaverageusenjoyerza8288 3 жыл бұрын
@@ernestisom5878 AC is full of issues but being copied and paste is not one of them
@keptyouwaitinghuh2720
@keptyouwaitinghuh2720 3 жыл бұрын
@@wolfchadaverageusenjoyerza8288 that's a question of taste. For me it was the reason I bought it. What you need to hunt skin and than put the skin on your horse to sell it. What the skin can fall off what your hat can fall off what you keep dirty when you fell into mud what you can still see your wounds after 30 min and so many more. That's the realism what makes the world so real and alive. And you are smocking shit if you say the animations are cluncky because the animations are the best i saw in my entire life
@userlpI13645
@userlpI13645 3 жыл бұрын
Openworlds also lost the magic of discovery for the clarity of content. Everything needs a map marker and a description telling what the content is gonna be. Going back to older games and seeing all the unorthodox ways they gave side content is very cool.
@MarinaAndTheDevil
@MarinaAndTheDevil 3 жыл бұрын
This
@emeraldwind4897
@emeraldwind4897 3 жыл бұрын
Would you say the classic thief games are a good example of this?
@qqq386
@qqq386 3 жыл бұрын
That is why I loved morrowind so much, every place felt like an adventure
@amuroray9115
@amuroray9115 3 жыл бұрын
@@qqq386 are things even marked on the map in Skyrim? I don’t think so
@HEADASSLOOKINGAHHH
@HEADASSLOOKINGAHHH 3 жыл бұрын
i love how ghost of tsushima changed things this time around, you don't have a mini map and you basically follow the wind. It was refreshing to not see so many things in the screen.
@hamed3436
@hamed3436 2 жыл бұрын
i like the way yakuza series handle the open world aspect of the game. even tho they have a small map, but they're filled with so many side content that has different mechanics. just like cabaret club, pocket circuit, karaoke, dance battle, taxi racing, etc. even the side mission are funny.
@thylionheart
@thylionheart Жыл бұрын
reminds me of Genshin Impact. I honestly love running around the world, finding chests and challenges and unlocking secret places-especially the underground ruins in Sumeru, oh my word. But so much of Liyue and Inazuma especially feel so empty and abandoned. There are abandoned, dilapidated houses here and there, but only a couple major cities and towns within those two specifically. Sumeru has definitely improved on that since the jungle portion has 6 major cities/towns/locations with people, but as beautiful as Liyue is, I don’t run around it anymore because I’ve found everything in it already and I have no reason to run through Jueyun Karst anymore.
@ArrowSlayer
@ArrowSlayer 2 жыл бұрын
For me personally, I like the story in Breath of the Wild and how you can solve puzzles in a variety of ways. Wish the enemy variety and the shrines could've been expanded on.
@TheRealTact
@TheRealTact Жыл бұрын
That’s one of my few problems with botw being the lack of enemy variety, but everything else in it is just so full of life and color. I could go on and on about how great that game is and how other open world games should follow that game’s footsteps.
@dream0froses
@dream0froses Жыл бұрын
I just started playing it recently and felt the same. The shrines get old fast, enemies are the same, weapons break too fast so I can't even sell them for coins. I hated having to travel back to my horse after gliding too far away. The world felt empty and pointless. There was a lot to be desired, so I'm shocked this game won an award supposedly. The best open world games to me were the Witcher 3 and Elder Scrolls.
@Raddish-IS-Radd
@Raddish-IS-Radd Жыл бұрын
@@dream0froses what? Have you even play botw there aren't coins heck you can't even sell weapons you can only sell materials or are you just saying this just because you don't like the game for whatever reason and don't actually have any points so you're just saying random things
@dream0froses
@dream0froses Жыл бұрын
@@Raddish-IS-Radd I literally listed my reasons for not liking it, that's how making an argument works. I don't remember the names of the currency in every game I've ever played so I call them coins. What I was trying to say is I enjoy selling loot for items/materials but I couldn't do that in this game because weapons break too fast, which was also very annoying.
@Raddish-IS-Radd
@Raddish-IS-Radd Жыл бұрын
@@dream0froses dude or gal that's literally the whole point of the game to encourage u to use different weapons and or come up with unique ways around said problem u literally missed the entire point of the game if you didn't realize that hense why you have multiple runes that allow you to freeze enemies lift metal object throw bombs multiple ways to deal with a problem aside from hacking and slashing or a combination
@TrashPanda-2112
@TrashPanda-2112 3 жыл бұрын
Subnatica falls perfect for me. Very little hand holding in a open mysterious world that allows you move at your on pace. Fantastic.
@thekekwguy5722
@thekekwguy5722 2 жыл бұрын
And the soundtrack is flawless
@akito6572
@akito6572 3 жыл бұрын
Honestly, I prefer open world games over any other game. I like to just explore the world and get lost in it. And I get to decide what I do next. Non-open world games literally force you to do certain things from start to finish. It's not a bad thing if it's well made, but I'm not a huge fan of that
@tylerthunder2001
@tylerthunder2001 3 жыл бұрын
I like open world games as well I like games that give you a lot of freedom
@dodesskiy1
@dodesskiy1 3 жыл бұрын
You're describing the older AC games minus Black Flag. I got through AC 2, I've 2 others they've made after installed. I can't make myself boot them up. They are so linear it's not funny. People will say the story compensates, it doesn't. It feels junky in those games. In fact the effect they were going for that it's not happening to you is oh so clear. It makes the story almost pointless, or some of the gameplay. It's sort of there, but you can see he has that sword to click and for animation to play. I swear I stood there with that block pressed, and once in a while either square or x and then square. By the 4th time it got so old I can't describe it. Every game after repeated it, I've played AC 3, 4 and all others by now, minus those 2 after AC 2. I really wanted to like the older ones. The story is also pushing an ideology, I grew up under the ideology it's pushing winning and going full bore for 70 years, not 2 like in Unity and they all got punished for it. I'm trying to ignore that push in their games but it's hard. Now you take Origins/Odyssey. Neither is anything to do with anything but this huge beautiful world set in 2 distinct eras. They really went out to recreate them, and they immerse you in them. Forget RPG or not RPG. Those 2 became actual games. Sure parts of the older ACs were fun in their way. The overall feel of them, though not Black Flag was, I want to be there, not relive someone's life there. Funny thing is, left to himself Patrice Desilets created a total opposite of their idea of a perfect AC. He created a huge open world. More open than any AC, including the 3 newest. It works well too. If you guys don't know, it's called Ancestors. You really get lost in it, it's all gameplay too.
@lobal2
@lobal2 3 жыл бұрын
@@dodesskiy1 Couldn't agree more about the old AC games. Recently picked up Odyssey, have to say, I'm really enjoying it. The ability to change the game from fighting in battles to hunting mercenaries and then sailing to differnt islands wondering what I'll find. Aside from black flag, I never liked the old AC. The micro-transactions or whatever we call it now is concerning but the style change is one that I like.
@dodesskiy1
@dodesskiy1 3 жыл бұрын
@@lobal2 I think those existed for years, the only thing that held the devs back was the lack of internet in the old consoles, or super slow internet on PC. You buy or not buy as you like. I didn't get DLCs for many I've played till Odyssey. Now I'm thinking Origins for when I play it again. Witcher 3 I got both for back in the day, though I think the codes were on the DVD. I bought the complete edition. Same with Syndicate. CDkeys has them for pennies for many games. Some are worth it. It's more of the game, and they did make it after the game. Cosmetics or XP boosters are optional. I've not gotten any DLCs for Valhalla, may never do it even cheap. To me they are worth it, for the right games.
@xxlive4eatingxx275
@xxlive4eatingxx275 3 жыл бұрын
I agree with you. I love it when I have the choice of what to do next, but I have the feeling that the RPG mechanics of most open world games today work against that. That was my only real issue with Odyssey for example. I wanted to do a mission or explore an island that I saw from my ship, but I couldn't, because of my level. This made actually playing the game feel like a chore to me, because I had to do the content that was available at my level and not the content I was interested in. And surprisingly after hitting max level in Odyssey I really loved the game, because I could do whatever I want. I think BotW did it best, because it has no RPG mechanics and you're really free to explore at your own leisure. Also I really enjoyed Valhalla, because the RPG mechanics are so bad that you can ignore them and just play the game how you want. Giving the player more freedom is really what I wish for in open world games, but I don't know if it's because of the monetization or if the devs are afraid that you skip a lot of content, that we likely won't see it in more games till BotW 2.
@MrBjarkenfjart
@MrBjarkenfjart 3 жыл бұрын
Spot on. Every time I hope this game maybe different, but most of the time it's a let down. Would love to know your top 3 open worlds games.
@jayveeeee
@jayveeeee 3 жыл бұрын
Glad you enjoyed!! :) This is really, really tough. But based on this video I think I'd say Red Dead Redemption 2, The Legend of Zelda: Breath of the Wild, and then the new Spider-Man games. They're all pretty recent games but I love them each for different reasons.
@dodesskiy1
@dodesskiy1 3 жыл бұрын
You may or may not have tried it, but Horizon Zero seems awesome to me so far. Fun to actually play and explore.
@MrBjarkenfjart
@MrBjarkenfjart 3 жыл бұрын
@@dodesskiy1 yeah it's a great game 👍
@agiemaliki
@agiemaliki 2 жыл бұрын
One of my favorite side activity in open world games is scavenging the witcher gear diagram in witcher 3. Not only grinding for better gear diagram, the quest also comes with story and lore about the diagram, even just with notes. Thats make the quest really engaging to do.
@atinybard6594
@atinybard6594 3 жыл бұрын
My favorite open world mistranslation so far is Assassin's Creed Odyssey. The game was advertised and focused on having one of the THE largest open worlds in any AC game... But when you load in for the first time, you notice something funny. The world IS enormous, but the different areas of the map are level locked for your character. Which means you can only access specific areas, in a set order that the devs want you to. To help out the poor Ubisoft devs, that means you designed a linear level based game - not an open world. Just because you spread the areas out on a map - forcing the player to go to each specific area one after another when you hit a certain EXP threshold is not an open world. Ubisoft completely lost track of what made the early games so great.
@gabiruman
@gabiruman 3 жыл бұрын
true, the fact that Odyssey invested so heavily in level locking things, has really affected my immersion in it, why can't an assassination just be an assassination? Why is it connected to the damage your underleveled character can inflict on another minor enemy? I found myself going into the game's options and lowering the ammount of levels an enemy can be ahead of you, because you really can't feel like you're progressing otherwise. Even so, it's like you said, you end up following a predetermined path due to level requirements during pretty much the entire game.
@peepeetrain8755
@peepeetrain8755 3 жыл бұрын
but it's a good thing though, if you just load in. You'd be bombarded with everything the game has to offer and will overwhelm you instantly. All you need is just do the story a little bit until you reach a certain level and then you're free to do whatever you want.
@NotoriusMaximus
@NotoriusMaximus 2 жыл бұрын
all this new AC design starting with Origins was immersion brakers with the level system, you running thru someone with a sword same level- he dies, higher level he shrugs it off. At least in Odyssey they got rid of 3 stupid bows system
@Bunnibunnibunni
@Bunnibunnibunni 2 жыл бұрын
Honestly though its a good thing. If everything is the same level then every location has to be designed with you going there instantly in mind, which is why in games like botw everything is completely piss easy and shrines cant be designed with getting new tools and upgrades later. I'd rather the game be slightly linear at the start than have botw syndrome where every piece of content is on level 1 babymode. Valhalla actually does it pretty well, no boss you fight is a complete pushover, but in games like botw every divine beasts boss, other than the first one, will be a complete pushover and be boring as hell to fight.
@gabiruman
@gabiruman 2 жыл бұрын
@@Bunnibunnibunni I see your point, but I disagree when you speak about botw. There's a reason people like botw, and that's because of the freedom and sense of discovery the game offers you. I can see why this style wouldn't suit AC storytelling but then again there are ways around that. If you thought everything in botw was piss easy, then congrats on being a pro gamer, in my case I was completely destroyed by regular Bokoblins until I learned how to properly play and until I got hold of decent weapons, this game is proof you don't need levels to feel progress. In the beginning I was terrified at Guardians, and could barely hurt them, but the more I played the more I learned about their weaknesses and how to deal with them. I feel like in AC Odyssey this could easily be fixed with not having levels, or not on the weapons at the very least. You could still have enemies with special assassination protection that would make you find creative ways of killing them instead of just having them be damage sponges. Progressing your abilities is one thing, upgrading a weapon's level and make it hurt more is just ridiculous and immersion breaking.
@nighTmareCSGO
@nighTmareCSGO 2 жыл бұрын
The Witcher 3 is that one girl you met that you absolutely fell in love with, she was the most beautiful girl in the world and every moment you had was magical and completely happy. You remember everything you did with her - your childhood sweetheart. Then unfortunately the relationship ends, and you’re secretly still in love with her but you don’t tell anyone. Every person you’re with after that never fills that void that she did. You miss her so badly and reminisce but know it will never work again the same as before. You’re always comparing. She ruins every other relationship you’ll have. Then I suppose red dead 2 came along and that’s the one you decide to marry regardless.
@Diaisdumb
@Diaisdumb 2 жыл бұрын
While it's not really an "open world" game, the Yakuza series has always been somewhat contained, but at the same time has so much to do compacted into enjoyable side quests and storylines that can immerse you into the game's world and take you so far from the main plot. Instead of taking you on boring collections or annoying quests like in other open world games, too large to appreciate everything.
@Nikimouse311
@Nikimouse311 Жыл бұрын
I am like 250 hours into Elden. I have been playing open world games for a bit, and I was so used to like my hand being held. I absolutely love that in Elden Ring, I had to basically figure it out myself (with of course the occasional online guide). It has felt very rewarding.
@Andrew52_52
@Andrew52_52 Жыл бұрын
Not much to figure out tho. Don't take hits or grind til you strong enough.
@Walamonga1313
@Walamonga1313 Жыл бұрын
Elden gets boring like every other open world too. I say this as a FromSoft enjoyer. Replaying Elden is much more tedious than any other Souls game
@JustJustKen
@JustJustKen 3 жыл бұрын
Its actually the story that gets me going for Open-World games, not the large scale map itself. RDR2 is an Open-World and that never got me bored. AC4 is also and that is not boring. Biomutant too. Some game devs might be experimenting how far they can scale the exploration of their worlds, sacrificing a portion of what makes it enjoyable.
@helo9316
@helo9316 3 жыл бұрын
Ac4 was very boring honestly the missions were repetitive, tailing and eavesdropping either on foot or ship
@stormblade2895
@stormblade2895 2 жыл бұрын
The RDR2 story is fantastic, but not because of the open-world.
@kostasspirou1010
@kostasspirou1010 2 жыл бұрын
@@stormblade2895 Well, of course, because Story and Open World are 2 different things...
@jamesfilms_
@jamesfilms_ 3 жыл бұрын
First thing I did in the Witcher 3 was turn off that pathing guide option in settings. I think it definitely helped discovery. Easier to leave the path when you don’t know exactly where it is
@e.corellius4495
@e.corellius4495 2 жыл бұрын
i actually could not disagree more. i have a much easier time wandering off when i know where progress is, so i can avoid it lol. if i dont know exactly where im supposed to go i try to B line it to the goal. my sense of direction is ass so if i take one wrong turn suddenly ive wasted 2 hours just trying to get there. im basically only comfortable exploring when ive got a gps to tell me how to get back to the right path.
@erincaldwell5203
@erincaldwell5203 Жыл бұрын
Completely agree with your point about fast travel. I spent SO many hours in BOTW and found myself feeling burned out. I made a new rule for myself where I'm not allowed to fast travel, and it made me realize how much of the map I completely bypassed just because I was always in a hurry to get to the next destination. It brought back my love for the game, even if only for a little bit.
@James-gj8rn
@James-gj8rn 3 жыл бұрын
Breath of the Wild offsets that because of the amount of surprise and discovery when exploring, i love it for that 😊
@jayveeeee
@jayveeeee 3 жыл бұрын
Yes! It's kind of like an easter egg hunt, there's so many eggs to find and *for the most part* they stay exciting to find
@James-gj8rn
@James-gj8rn 3 жыл бұрын
@@jayveeeee yeah and we are still discovering new things 4 years on but on the other end of the spectrum, i am glad that traditional Zelda is back with Skyward Sword as well
@ernestisom5878
@ernestisom5878 3 жыл бұрын
Needs more objectives and enemy types though in my opinion plus some unique mini bosses. Also more unique items would be cool. The puzzles and gameplay mechanics what make it stand out the most. The environments feel lacking though their big open areas with nothing really going on. It's a great game that succeeds in a lot of areas compared to most though.
@isodoubIet
@isodoubIet 3 жыл бұрын
There's really very few. The world is incredibly samey and the copy paste shrines... ugh. They couldn't even come up with a few different art styles, all 120 of them literally look the same.
@MichaelOdendaal
@MichaelOdendaal 3 жыл бұрын
Hands down one of your best videos to date! Enjoyed and related to this so much. Man AC 2 and brotherhood were the good days!
@LordApophis100
@LordApophis100 Жыл бұрын
Vanilla WoW had only few breadcrumb quests and a lot of small ones hidden across the map to discover. It encouraged to explore the map, looking for interesting things. Later expansions started to kill that feel of exploration by focusing on quest hubs and guiding the player everywhere.
@chaosvirus9749
@chaosvirus9749 2 жыл бұрын
I personally really liked the the way gothic 1&2 let you explore. You start with no map until you buy one (or play the entire game without) and even then, nothing is marked and just shows some scribbled Locations that could be what you are looking for. Quests don't give you a waypoint either, you get a vague description from the npc and of you go, good luck finding that place. Some might say this is outdated but i still remember after years of not playing where to go and what to do just because i had to do everything myself and i wish we had more of that.
@Odinsday
@Odinsday 2 жыл бұрын
Out of every open world game I’ve ever played, the only one that never becomes a chore to play is Breath of the Wild. There is something about the way you can interact with the world, through weather, food, enemies etc… that make it feel more realistic than most of these AAA games like AC Valhalla. BotW is one of the few games that feels truly free. You can do whatever you want after the Great Plateau, including fighting Ganon if you want. Even if the Shrines around the world aren’t masterpieces of dungeon design like the other Zelda games, the world has so much to offer terms of exploration, like the Lanayru Dragon which is one of my favorite moments in gaming.
@criert135
@criert135 2 жыл бұрын
Shame the aesthetic just looks awful to me. I honestly hate it and have no interest in exploring the world simply because of how it looks. Glad others enjoy it though
@mihailcirlig8187
@mihailcirlig8187 Жыл бұрын
@@criert135 Lmao it's the best looking aesthetic world for me, sorry but I don't agree at all with what you said, it just looks so beautiful
@criert135
@criert135 Жыл бұрын
@@mihailcirlig8187 Fair enough, matter of opinion. I genuinely hate it haha
@CaptainsWilds
@CaptainsWilds 3 жыл бұрын
There definitely are a lot where it can feel restrictive or like you're forced to follow certain things the game tells you to. Although for me I felt Death Stranding did a really good job at avoiding those. In it, the game allows for a lot of freedom in traversal and I found the mystery of the world really investing. So, that one I loved how it handled a lot of these things. Also, there's a cool little detail with fast travel where it hurts the character Fragile when you use it.
@jayveeeee
@jayveeeee 3 жыл бұрын
I'm kicking myself that I still haven't finished that game. I played the first few hours and then just didn't go back to it. I'm going to give it another shot with the director's cut!
@CaptainsWilds
@CaptainsWilds 3 жыл бұрын
@@jayveeeee Awesome! 👍
@Freddie2k
@Freddie2k 3 жыл бұрын
You're the guy from twitter. What a coincidence
@dodesskiy1
@dodesskiy1 3 жыл бұрын
I'm hating RDR 2 right now for that. Even though they gave me some rope by now. You start a quest, any quest, you are on their leash. I'm trying to get through it since I bought the danged thing. I wish I never did. Flashy, fancy, bad gameplay to me.
@joemccormack9910
@joemccormack9910 3 жыл бұрын
I just finished Horizon, which for me has one of the most unique worlds and ideas I've seen in a video game. Definitely think it brings something fresh to the open world genre while also sticking faithfully to the core structure of these games
@TheShicksinator
@TheShicksinator 3 жыл бұрын
Seconded. Horizon reminded me of what an open world should be. Like on paper it should kill me because it's every Ubisoft gameplay cliche, but it pulls off those tropes well enough that I remembered what made them popular to begin with.
@TheShicksinator
@TheShicksinator 3 жыл бұрын
Like even the hunting grounds which I thought would be filler challenge BS were amazingly engaging.
@DragaXZ
@DragaXZ 2 жыл бұрын
Does it though? Typical Bandit camps, picking up flowers, hunting, collectables. Just like pretty much every open world game out there.
@ellealine4159
@ellealine4159 2 жыл бұрын
@@DragaXZ but what sets it apart is that you usually don't have to do anything. You want to. I find that I like open world games when it can take you forever to get to point b first, but when you go back it's actually not a really big area. You just spent a lot of time exploring
@Jsteiner1974
@Jsteiner1974 Жыл бұрын
I'm so tired of open world. Half of them I get so bored I never finish, and the other half I finish with a sense of relief that it's finally over. I find them to have zero replayability, too. I can't resist passing up a collectible or doing a side quest or closely examining every single little thing for fear of missing something. This takes forever and I often forget what my next goal is in the story because I'm so distracted by everything. The impressiveness of the open world wears off so quick, too. I prefer a game that's more focused and paced right.
@ReSunDestin
@ReSunDestin 2 жыл бұрын
They feel exhausting to me because of the reverse, they don't hold my hand enough and I get overwhelmed by the amount of choice, when I start Skyrim, I know I can do "anything" but I can't keep playing for more than 10min because the amount of choice bores me out
@ethanners6605
@ethanners6605 3 жыл бұрын
It's exhausting when you have like 3 hours a day to play, and can't do everything
@michaelwells529
@michaelwells529 3 жыл бұрын
I'm at a point in my life where its like, 1-2 hours every couple of days, so yeah I know exactly what you mean.
@ethanners6605
@ethanners6605 3 жыл бұрын
@@michaelwells529 especially when I gotta choose between sleep and completing a mission lmao
@2complicated4u
@2complicated4u 2 жыл бұрын
*sighs* depression 😩😂
@swaggrokrag
@swaggrokrag 3 жыл бұрын
Morrowind is still the best example of an open world. Everything in that game is really left to the player to figure out but it gives you enough to be able to figure it out. No quest markers at all and you had to carefully listen to the direction of NPCs and navigate your way there on your own.
@tengkuadam1399
@tengkuadam1399 3 жыл бұрын
That game has no "hand holding" it's more like "if you don't know what you're doing, we're cutting your hand off-ing"
@vjbd2757
@vjbd2757 2 жыл бұрын
Exploring Vivec is such a pain though.
@e.corellius4495
@e.corellius4495 2 жыл бұрын
not to mention the high chance of just killing key quest givers. no game lets you do that anymore. heck there quest chains for certain groups (morag tong and house telvanni) that have you kill off key quest givers for other plotlines. you wanna run around killing people for some group you have to commit lol, none of this bounce around and be apart of every group despite their differences.
@soren633
@soren633 2 жыл бұрын
I'd say that Witcher 3: Wild Hunt had a fantastic sandbox feeling with mission design. There are plenty of missions in that game that are only unlocked by completing things in certain ways and only allowing you to discover major side quests as contracts on a notice board that you could easily miss. This is extremely interesting to me as it creates so many different outcomes to so many potential missions, really giving a truly open-ended feel to the game.
@نونيم-ي4ح
@نونيم-ي4ح 2 жыл бұрын
Sandbox? i love the witcher 3 but mechanically its shallow as fuck thanks to the garbage red engine, it has some cool choices but gameplay-wise its really nothing special, i also wouldnt say that the boards are easy to miss, because they are literally all pointed in the map.
@broderzzcompany
@broderzzcompany 2 жыл бұрын
I don't know, everyone says Witcher 3 is awesome, and I can't say it isn't, but it never made me want to explore the world or do any side quests or contracts.
@DevlinUK
@DevlinUK 2 жыл бұрын
@@broderzzcompany agree with this. I’ve done 50 hours and I’m bored. I’m tempted to just blitz through the main story to see how it ends, but even doing the main quests can be boring. I feel like I’ve seen and done so much stuff that has detracted from the main story, and that the combat and gameplay isn’t compelling enough to make me want to continue.
@broderzzcompany
@broderzzcompany 2 жыл бұрын
@@DevlinUK yeah, exactly. Combat was rather bad and not interesting, story was great, but again, nothing too great. I lost interest in game when defending that fortress from wild hunt, I thought that was end of the game, but no, they just had to extend the story.
@criert135
@criert135 2 жыл бұрын
@@broderzzcompany Wow, that’s not a take I can understand at all. The side quests are so well written and interesting in the Witcher 3 that I wanted to do all of them and was rarely disappointed
@boglurker2043
@boglurker2043 2 жыл бұрын
As a kid I loved open world games because I could spend most of my day exploring them. As an adult I audibly groan when seeing a game I'm interested in is open world; I simply just don't have the time to fully explore these games anymore. I think the last one I actually enjoyed and throughly explored was witcher 3. I tend to gravitate to more linear games now because they generally have less explorative content and are more story focused.
@TheArklyte
@TheArklyte 3 жыл бұрын
The thing is, open world doesn't equal empty sandbox. Many modern "open world" games have less depth then behind the wire endless expanse of Project IGI 1. For context, that game had endless map with grass texture and very simple geometry beyond the walls of normal level. So yeah, it had big _open world_ :D I mean that these worlds often have nothing to do in them and especially WITH them. Grinding achievement isn't fun. Destroying wooden bridge, robbing local caravan and then seeing it affect local market and hear NPCs comment on prices of food IS fun. Modern "open worlds" are sandboxes without reactivity, *tabletop RPGs without GM*
@jayveeeee
@jayveeeee 3 жыл бұрын
These are great points! I think my expectation is "empty sandbox" and the reality is few open worlds do that. It turns into a scavenger hunt where you get instructions on how to find everything.
@ryaquaza3offical
@ryaquaza3offical 3 жыл бұрын
I feel like Ark: Survival Evolved does open world maps pretty well. Sure the game is a buggy (but addicting) mess but the mixed biomes, varied threats, prehistoric creatures and resources within each of them and the sheer amount of unique creatures you can ride to get around, it doesn’t really get old. The game doesn’t really tell you much ether when it comes to the locations of certain creatures, caves, collectables and resources which really add to the exploration aspect while not feeling too overwhelming. After a few hours of going around the map you’ll quickly realise redwoods spawn microraptors and thylacoleos and swamps spawn sarcosuchus and Titanoboa for example and the unforgiving nature of the game as well as the ability to change pretty much everything in the game to your liking really helps it being memorable. There’s a reason why Ark is still popular and getting played to this day, and it ain’t because it’s a polished product but more so it’s just generally a fun time.
@whocares9033
@whocares9033 2 жыл бұрын
I love Ark, but, like with all survival games, I find having to eat and drink to be tedious. I usually change the sliders up before I play.
@biofriik
@biofriik 3 жыл бұрын
Anyone looking for an open world game that avoids the pitfalls mentioned in this video should try the first Prototype game. It has exhilarating movement without any fast travel, missions that can be approached in a variety of ways and varied side-content.
@jayveeeee
@jayveeeee 3 жыл бұрын
Oooooo I played those forever ago but I don't really remember them. Maybe it's time to give it another shot?
@biofriik
@biofriik 3 жыл бұрын
@@jayveeeee The first game is amazing and I consider it one of the most underrated open-world games released on the 7th gen consoles. The second game sadly committed many of the mistakes that you pointed out in the video. The missions became more linear and didn't allow much experimentation. The movement didn't have the same momentum that made the previous game so enjoyable. There was less side content and it managed to be less engaging and less rewarding. And don't even get me started on the story...
@ernestisom5878
@ernestisom5878 3 жыл бұрын
Another good game is divinity original sin 2
@clockworkthoughts7830
@clockworkthoughts7830 Жыл бұрын
I love BOTW, but early in my play-through I realized that I would need to be really careful with how I played it to avoid getting burned out. I really strung out my exploration of the world and did the divine beasts one at a time, and very slowly. I also tried to bounce around different areas frequently to avoid my perfectionism taking over and feeling like I needed to explore every nook and cranny of one area before moving on to the next one. The feeling of exploring new areas is part of the joy of games to me, so I knew that if I didn't save some areas until late in the game, I would lose a lot of the joy early. After 100 hours of game play, I still had one divine beast left and some regions I hadn't downloaded the map for. This left me with something to look forward to.
@adambenini1022
@adambenini1022 2 жыл бұрын
Couldn’t agree more. I recall Shenmue. When there was a mystery or something to find or find out I actually had to do it on my own. Not like most current games where there’s a mystery or something to find and it’s automatically marked on the map. No fun.
@frankreynolds4413
@frankreynolds4413 3 жыл бұрын
I get this…I recommended red dead 2 to my good friend who just got a PS4 and his response was “I’m just tired of open world I want something more linear”
@dodesskiy1
@dodesskiy1 3 жыл бұрын
Did he ever play L.A. Noire? Did you? It's incredible, and it is a bit more linear, but at the same time more realistic and for the brain than any game I've played.
@frankreynolds4413
@frankreynolds4413 3 жыл бұрын
@@dodesskiy1 so I haven’t played LA Noire but I know that he did on ps3 and has recommended it to me on occasions. I plan on playing it if I ever see it go on a good sale. I’m a little short on funds atm but will def check it out one day :)
@Lucas-wj8kl
@Lucas-wj8kl 3 жыл бұрын
Divinity Original Sin 2 is good.
@lunaticlooter4320
@lunaticlooter4320 3 жыл бұрын
I was So. Sick. Of AC: Valhalla. I have since had computer problems, and lost the save finishing the game, so there is absolutely no way I'm going to play the DLC's, because I'm not going through that again. I did, however, pick up Red Dead Redemption 2 after that, and I've not felt one tiny bit of exhaustion from that game, aside from the usual Console -> PC controls. RDR2 was just more detailed, the story was infinitely more interesting, and I wasn't vomiting at the end of it, like I was with AC: Valhalla. Like I mentioned on one of your other videos, I also didn't feel sick of Assassin's Creed: Odyssey. So yeah, it all depends how you fill out the open world with content, and the pacing of such.
@jayveeeee
@jayveeeee 3 жыл бұрын
Sounds like we had similar experiences! It's also weird how we can compare games that seem so similar (Odyssey and Valhalla) and yet one can feel more exhausting than the other. From the outside it probably sounds insane, but there's a lot of tiny ways these games end up feel different.
@TNKHART
@TNKHART 3 жыл бұрын
Yep. I hit a wall with AC. I uninstalled it. I bought Red Dead Redemption 2 last month. Not sure why I took so long but I'm really enjoying it.
@steff97official
@steff97official 3 жыл бұрын
Really interesting because I feel totally opposite. I just couldn’t continue RDR2 after playing it for around 6-7 hours. It felt boring and controls and camera movement were sooo weird I just couldn’t get used to. On the other side, Valhalla’s story kept me interested in most of the time and I enjoyed it a lot and still do, except I have nothing left to do since I finished everything and the game isn’t replayable
@steff97official
@steff97official 3 жыл бұрын
@no info what? lmao that’s just my opinion of the game.. everything was feeling so slow, camera movement felt super weird like it was meant to be played with a controler, it was cinematic in a way.. idk how to explain.. and general movement of the character was also weird and slow.. i don’t like that so i couldn’t play
@steff97official
@steff97official 3 жыл бұрын
@no info yeah thought so, i can’t play on a controller any game, feels very limiting and boring so yeah 🤷🏻‍♂️
@AndDeathForAll82
@AndDeathForAll82 3 жыл бұрын
Breath of the Wild is one of the only ones that doesn’t feel exhausting. The way it’s designed is just perfect.
@justinb813
@justinb813 3 жыл бұрын
Literally the opposite I sold that shit the quests were too sprawled out I’ve never sold an RPG before completing it until I got this. Overall gameplay didn’t help either.
@shawklan27
@shawklan27 3 жыл бұрын
@@justinb813 felt the same with tsushima
@justinb813
@justinb813 3 жыл бұрын
@@shawklan27 okay that’s crazy lol
@234zuscoutjango9
@234zuscoutjango9 3 жыл бұрын
@@justinb813 Breath of the wild isnt an rpg though
@XxbluescopexX
@XxbluescopexX 3 жыл бұрын
I don’t know what game your playing
@OokileyGMR
@OokileyGMR 2 жыл бұрын
Morrowind did for me what most modern open world games don't, which is making exploration feel like an adventure. The game doesn't have markers, nor compasses nor pre marked routes. Instead all you're given is a text telling how to get to the destination. You're left with no choice but to ask for information, go out of the city and traverse the wilds, through areas full of monsters and creatures with dieaseas and bandits and demons. You have to make the call and find your way to the destination, and when you get there it's always a fulfilling moment, like you just found an ancient abandoned place all by yourself. It contributes towards the goal of immersion, since you actually have to look and understand the map in order to find your objectives. I only wish more games made this instead of playing safe.
@logansaxby7224
@logansaxby7224 2 жыл бұрын
That breath of the wild Zelda open world reveal after the great plateau may be immediately stop playing the game. I saw all that there was to do and just noped out of there
@awsome182
@awsome182 3 жыл бұрын
My issue with Zelda BotW was that the map was so big but there were huge areas in which there was nothing to be found. I played 100% of the game, so ja, I've been everywhere and looked in every little nook and cranny. And there were barren areas. And with barren I mean: no secrets, no collectables, nothing.
@natesamadhi33
@natesamadhi33 2 жыл бұрын
Also, the thing that irritated me about BOTW was that very few items were worth the trek. Some missions put you through so much over a long span, just for you to run into a generic shrine & a weak ass item. It was like the game was too stupid to know how to respect my time. The only parts of BOTW that I really liked were the Master Sword Trials & the Champion's Ballad (but even those felt just a little bloated)
@Megarobotsquadron
@Megarobotsquadron Жыл бұрын
my biggest issues with the open world games is that the side quests all seem to be the same scale. I just want one big game where there is one main quest that's 40% of the game. but from there, there are some substantial side quests. (which would ideally affect the outcome of the main quest)
@Ruby-xk8kn
@Ruby-xk8kn Жыл бұрын
Discovery, secrets and puzzles are what make an open world game good to me so I totally agree, I want to stumble across hidden things that make me feel like I'm the only one who has found it (even tho that's not true but the feeling of discovery is a specific feeling that not all games capture)
@outphase78
@outphase78 3 жыл бұрын
This concept is what turned me off to Ghost of Tsushima. As much as I want to love the game like others, it was so open with the same small side objectives and felt bland to explore because of just large masses of grassland. It's a shame because I was invested in the story but was bored of traversal back and forth on the map.
@pranabthomas9857
@pranabthomas9857 3 жыл бұрын
So true. I used to savor each moment when playing AC, but now its getting quite boring as many of the quests are just too easy. Also God of War 4 is one of the open world games i never feel exhausted in. You need to locate the chests on ur own(without the help of the marking system) and the enemies basically come to u. They arent just standing around waiting to get killed. Also u have to navigate to ur (on ur own)destination through so many areas. Whenever im trying to go to a specific place i come across a new challenge or even a hidden chest. Amazing Loot can be right next to u but u dont even notice.
@Juju-co8ys
@Juju-co8ys 2 жыл бұрын
I think the key thing about making the open world Exhaustion has to do with how good the story is. If the story is super good it’ll make me explore the open world because I don’t wanna finish the story just yet. I’m trying hold off as long as I can. So when the story is average and you start to realize it the world becomes boring. Making me just wanna beat the story to beat it making me wanna fast travel every chance I get.
@vvatchout1
@vvatchout1 3 жыл бұрын
breath of the wild does it well because it is heavy for rewards and lore stuff. many just wanna make a big map just for show but nothing to do.
@SirForwyn
@SirForwyn 3 жыл бұрын
I personally believe that The Witcher 3 and Red Dead Redemption 2 have the best open world experiences; I never played Breath of The Wild, but I'm sure it would have been in the top 3 for me.
@mandatrev2992
@mandatrev2992 3 жыл бұрын
I agree with you
@poohwithtimbs7027
@poohwithtimbs7027 2 жыл бұрын
I think what makes it exhausting is the thought of needing to grind just to even get a cool weapon or armor set really turns me off. I like to play games to immediately get some enjoyment and action from a game after a long day I have irl. So needing to work up for my stuff in a video game can turn me off because of it.
@Alejosales
@Alejosales 2 жыл бұрын
I never thought that much about fast travel until you pointed it out. Now thinking back it does feel sometimes like a chore. There’s no effort. No reward. You’re just completing tasks like a food checklist you take to the the supermarket. It’s no fun. The struggle IS the fun.
@cjmars822
@cjmars822 3 жыл бұрын
I would like to say that Ghost of Tsushima wind mechanic was a stroke of genius. It’s better than on screen markers. I do understand your point though
@roe__jogan
@roe__jogan 3 жыл бұрын
I don’t understand the praise for Ghost. The combat is good, and the gameplay loop is semi-rewarding. But their open world has as much character and life and a Ubisoft title, and feels like a chore half way through. How many foxes do I need to follow?
@cjmars822
@cjmars822 3 жыл бұрын
@@roe__jogan To each their own. I play the game slowly, exploring as much as possible with many of the HUD features disabled. Depending on your definition of an empty world, I find Ghost to be full of birds and beasts, refugees from the war, and of course Mongols. The concept of letting the wind guide me is a bonus in my style of play because I don’t need to rely on a map. That said, I do understand that people play differently and will take away from their experiences what they will. And you can follow as many foxes as you choose to 😁
@burstlight7
@burstlight7 3 жыл бұрын
I still love open world games! There are comparatively few of them compared to others.
@osamabashir5646
@osamabashir5646 3 жыл бұрын
Me too i am currently playing far cry 4 and fallout new vegas. I know i am pretty late but both games are phenomenal.
@theclassicmanila-style8435
@theclassicmanila-style8435 3 жыл бұрын
Depends on who you ask, open world games takes time simply put it that way. The reason why most of you are exhausted is the pressure on making content for social media platforms and youtube along with trying to platinum the game in less time. Open world game are fun, remember the reason why open world games exist to begin with, we found linear games to short and open worlds are the best games to kill time and roam around. If you are a content creator trying to cover all these games then you will be exhausted. Other play games just to have fun and not worry about content creation.
@jordiejenkins6175
@jordiejenkins6175 Жыл бұрын
I LOVE open world games. I feel very restricted by a strict quest-line. In non open-world games I often find myself enjoying the side quests more than the main story. I like how the choice is given to me about not only when I get to do the quest but also how I get to do it
@shanestephens1456
@shanestephens1456 2 жыл бұрын
Man I totally agree on being able to "touch" things, as in skyrim or oblivion. I hate when a RPG game has rooms and items that look as though they're painted on a movie backdrop.
@HowBigistheMap
@HowBigistheMap 3 жыл бұрын
I don't do all these missions in these open world games. Too exhausting!! I just walk across the maps and enjoy the scenery :)
@BlobBlobkins
@BlobBlobkins 2 жыл бұрын
Gothic 1 and 2 is the best example of open world, period. Every corner is important, world is not huge, you have whole map in your head. You know every direction where you go abd where are you.
@Culture_Provider885
@Culture_Provider885 2 жыл бұрын
I’m just gonna say it. Minecraft and AC Black flag are my personal favorite open worlds. Even though Minecraft fits more under the survival category it really feels like an open world
@chexmax2848
@chexmax2848 2 жыл бұрын
my biggest issue with open world games is the constant fear of missing out on content that's actually worthwhile. i want to experience everything a game has to offer but i don’t want to slog through every single copy paste side mission or explore every crevice of a gargantuan map to find interesting content. I fucking hate it when a game locks me out of a quest because I didn't find a random npc in the middle of nowhere and listen to their entire backstory (looking at you, elden ring)
@threestars2164
@threestars2164 Жыл бұрын
Elden ring has possibly the worst sidequest design in gaming.
@mattiamihajlovic533
@mattiamihajlovic533 3 жыл бұрын
Anyone looking for an open world game that prioritizes quality over quantity and respects your time by making every moment and task feel precious... OUTER WILDS. (Not outer worlds although that's great too) I was skeptical at first, but in 20 years of gaming I've never experienced anything like it... it's become one of my top two favourite games ever. The map isn't physically as big as the games mentioned here, but it offers just as much in terms of exploration, curiosity, and substance. Every single objective is unique and interesting.
@jayveeeee
@jayveeeee 3 жыл бұрын
Such an incredible game, I played it on launch. Really should've mentioned it in this video but I blanked it out somehow. You're right! It's brilliant
@vjbd2757
@vjbd2757 2 жыл бұрын
Outer Worlds has a great first 5-10 hours but the rest were boring. Not great enough to be $60 though.
@mattiamihajlovic533
@mattiamihajlovic533 2 жыл бұрын
@@vjbd2757 I thought the complete opposite, I played the first 8 or so hours, didn't get hooked so I put it aside. I came back to it some months later and then couldn't put it down. Also, the base game is only like $25 or something
@vjbd2757
@vjbd2757 2 жыл бұрын
@@mattiamihajlovic533 I thought the game was alright but forgettable. I don't think it has a good replay value.
@mattiamihajlovic533
@mattiamihajlovic533 2 жыл бұрын
@@vjbd2757 Fair enough, although I'm on the complete opposite end of the spectrum. Maybe if I knew you I'd even try to argue about it lol, but when it comes to strangers in the comment section I guess we'll just have to agree to disagree
@bionickchief
@bionickchief 2 жыл бұрын
It took me 5 years to convince myself to finally start Witcher 3.... Some of us just don't have time, but I'm glad i finished it
@Coreisus
@Coreisus 2 жыл бұрын
Speaking of Breath of the Wild and systemic stuff, I remember N64 and Ps1 up to Early Ps2/Xbox, games were highly focused on physics, the way your character felt to move and how it felt to move on a rickety bridge compared to flat ground, or that same bridge when it's windy etc.. Then it shifted into focusing on photorealistic graphics for 2 and a half console generations. Well, now that we've basically reached peak graphics(details on tertiary things like flowers could still be better), and now that consoles are where they are, the industry should focus on systemic physics again.
@alibinmat92
@alibinmat92 3 жыл бұрын
I think the recent tomb raider reboot trilogy has the best balance between a world you can explore and pacing in a game.especially the 1st game in the reboot. Kept me focus on the story, and interesting puzzles and exploration peppered throughout. Just ashamed crystal dynamics are now focused on avengers the game. Wish that game had interesting mechanics, instead of lootboxes.
@DrLynch2009
@DrLynch2009 3 жыл бұрын
Not true open world.
@amuroray9115
@amuroray9115 3 жыл бұрын
Too bad oG tomb raider fans hated them
@andremalerba5281
@andremalerba5281 3 жыл бұрын
Yeah I agree!
@subarux4054
@subarux4054 3 жыл бұрын
Yes!! Tomb raider was really fun to play. It did have a few repetitive tasks here and their, but it did not really take away from my overall experience.
@kaimering
@kaimering 3 жыл бұрын
I truly believe the biggest factor is age. When you get older (and busier) you simply want more meat on your games, since you can't bust out 400hrs like you used to. That is not to say open world games are bad, but you want a more concentrated experience.
@seakaizers2211
@seakaizers2211 Жыл бұрын
this!
@rulasmania
@rulasmania Жыл бұрын
Facts and it’s kinda sad because I bought cyberpunk but haven’t even touched it :(
@kaimering
@kaimering Жыл бұрын
@@rulasmania same, I would love to buy Nier or the new Zelda, but I know i am never going to come even close to fully explore it
@rulasmania
@rulasmania Жыл бұрын
@@kaimering I’d say go for it specially Zelda but you gotta approach it with a mindset that there’s going to be playtroughs were you won’t find a shrine or a side quest you gotta let yourself wander, my first time playing I was trying hard to find all the shrines (dungeons) and ended emptying the map for myself throughout the story, also a lot of the fun lies in the map itself a lot of times if you notice something unusual looking or suspicious and follow the trail you will most of the time be rewarded by something being discovered, it made me find joy in just taking in the views and the thing about that game is that the journey is the destination if I had to put it into words, also the 4 main dungeons are really good I definitely recommend it also you can play on the go
@Yume_Val
@Yume_Val Жыл бұрын
okay, hearing the song "Progressive Progress" caught me off guard so much in this video. good content, btw
@sirfanatical8763
@sirfanatical8763 Жыл бұрын
I never fast travel in Skyrim. Idk why but I just like walking around there.
@chrisnewton2325
@chrisnewton2325 3 жыл бұрын
No game has wasted my time more then assassin's Creed Valhalla. I've never felt so drained from a open world game in my life
@BeatmasterAC
@BeatmasterAC 2 жыл бұрын
* Laughs in Elder Scrolls Daggerfall *
@lukedavies3654
@lukedavies3654 2 жыл бұрын
Botw is honestly one of the only open worlds I have enjoyed, tears of the kingdom looks incredible too
@hmuphilly9129
@hmuphilly9129 Жыл бұрын
I feel like any open world game makes real time go by quick Especially if you havent planned out what you want to do, time zooms by 1 or 2 hours they are exhausting incredibly if you are an adult with a busy life..
@FirebrandAL
@FirebrandAL Жыл бұрын
Yakuza is the series for open world. Surface area is actually super small but they pack TONS of interiors and there's so much to do at times it's almost all overwhelming BUT it's just great content- the Real Estate game - running your own club, races, a Tekken like fighting leak, batting cages, bowling, you can even work on phone sex thing that's hilarious. It's a super small world but it FEELS colossal.
@Miguelnumbers
@Miguelnumbers 3 жыл бұрын
I wonder what's the difference between the modern open worlds and the open worlds we used to have in the Ps2 era? what do you guys think changed?
@jayveeeee
@jayveeeee 3 жыл бұрын
This is an awesome question! If you ask me games are so much longer than they used to be. There's just "more game" whether the maps are bigger or they take longer to finish. On one hand that means gamers get more for their buck, but on the other maybe the quality isn't as good. There are definitely exceptions (Red Dead, BotW) but most of the time it feels like a tradeoff. Especially if these games are serialized like Assassin's Creed. It also feels like games used to be made for replayability. If you bought it once, you were more likely to replay it. Now devs try to extend the experience of a single game as much as possible. It's almost like they're not meant to be replayed anymore. Have you noticed how games don't come out with new game plus? Maybe I'm wrong but it seems like devs and publishers don't want us to replay. BUT games seem to be getting more content at the same time to lengthen the experience. It's a weird dynamic and I'm not sure there's one right answer, but you're totally right. Games have changed.
@Miguelnumbers
@Miguelnumbers 3 жыл бұрын
@@jayveeeee That's a great explanation. If you ask my own personal opinion, I also suposse it's a change of the times. I still enjoy playing more a game from the early 2000's and 90's more than I do playing a modern game, and no: I don't mean to say that modern games are bad, they're good, and we have masterpieces too... but things and times have changed. Back in the gaming era before internet, companies couldn't afford themselves to mess it up: they had to make a good game from the start to the finale, there was no internet to help them make patches and such, neither we had microtransactions or things like that. They had to make games as enticing and attractive as possible, adding as many features as they could: New Game+, alternative stories, costumes, replayability. Alongside the fact that without digital sales, they could allow gamers to keep playing the game until they bought another copy, only to unlock more content the more they played. But with internet and connection, they realized that they could implement things as patches, DLC's etc, and didn't had to put their whole effort into either making a fully functional game as they could update it, or not even a funny one like Red Dead Online and GTA Online, those two are just grind monsters. But I also think that precisely because Games weren't a service but products back then, developers could implement as many fun things as they could without having to cut anything unless limitations of technology, studios could have more fun, enjoy themselves with the creation of a game: because it wasn't a service, but a product. Everything changed with the internet gaming era once the six generation of consoles arrived... personally, I think retrogaming and jailbreaking are the future of gaming, you know why? because we don't own anything nowadays. We atleast used to have our physical copies, but now not even they are safe from being locked on once the company stops supporting our system. Sorry for dragging the conversation for so long, I truly appreciate the answer you gave me, it's heartwarming to see youtubers like you who criticize with arguments and valid opinions about games. Regardless, thank you for listening to me, best of wishes and blessings, friend!
@dodesskiy1
@dodesskiy1 3 жыл бұрын
@@Miguelnumbers Get a PC, 2009 game played just fine. Only a 1990s one had to use all sorts of tricks to sort of work, but even so an emulator played it just right. Very old games no longer supported get patches by the fans. I can go on and on. Any controller works. PS 4 one works, and wirelessly. I remember 1 EA dev saying that every dollar spent on a console should have been saved for a good PC making them obsolete. In 2001 I got a PC, never looked back. All that said, nah there are many newer games that are better than most of the old ones. They'll progress too. They'll be so real looking they might become interactive action movies. Some of them are almost that now. DLCs BTW existed for a long time. Yes, some games had none, but the popular ones did long ago. On PC I guess. The first game to feature DLC of note would be Total Annihilation , an RTS (real-time strategy) game released for computers in 1997 by Cavedog Entertainment. Every month, the developers would offer a new free unit as downloadable content. Patches are another thing, there I'll agree. I just don't buy anything at launch. Great reasons not to. Patches to come out and fix, plus huge discounts if you wait.
@AAbiolAA
@AAbiolAA 3 жыл бұрын
Nothing but facts spoken here Jayvee! (Still waiting on your ghost of Tsushima review 1 year later)
@jayveeeee
@jayveeeee 3 жыл бұрын
Haha thanks man! I was going to make that until they announced the Director's Cut! I'm gonna wait til then to replay :)
@AAbiolAA
@AAbiolAA 3 жыл бұрын
@@jayveeeee Fair enough! You’re in for a blast! Looking forward to the video as well mate.
@rsabinioan
@rsabinioan 2 жыл бұрын
13:37 I think Assassin’s Creed Origins did this very well with the large desserts areas, sometimes there was no content inside them but it was so satisfying to see mirages and dramatic landscapes whilst riding on a camel’s back
@jacobfife7273
@jacobfife7273 2 жыл бұрын
I've tried getting into Odyssey twice now and I think whats missing is space. It was like I jumped a hill and I was in a new town. While Origins was still squished (felt weird having lighthouse and pyramids in single point of view) I think the spaces made me enjoy it alot. Thinking back, thats probably a similarity between my favourite open world games, space (RDR2, Horizon series)
@Donbros
@Donbros Жыл бұрын
Yes a lot of devs seems not knowing how to actually make open world game. For some of them bigger the map - the better, which is not. The more alive and content rich open world game is the better. Mgs 3 map is so much smaller but it is way more content filld
@Justin-ym5ce
@Justin-ym5ce 2 жыл бұрын
Cyberpunk 2077 is one of my favorite games of all times, it’s world is beautiful and so diverse, I loved driving around the town deciding what mission to pick. Idk how or why there are literally people who just want to walk down the roads and watch npcs and all these other little dumb stuff that doesn’t matter
@nick3790
@nick3790 3 жыл бұрын
Ghost of Tsushima felt amazing at first, I actually liked the wind, I thought that if they were gonna give me an exact point to travel to, map markers and the like, that this was the least obnoxious way to do it... But they way overused it, and the rewards for going off the beat path wasn't good enough. There was a few moments where I was completely taken aback by just how alive the world felt... But then I just got bored. I stopped exploring, I only went from point a to b, it lost any and all excitement, and it was just disappointing past a certain point
@chrisbfreelance
@chrisbfreelance 3 жыл бұрын
And tracking footprints.......
@lobal2
@lobal2 3 жыл бұрын
Game types should be taken in doses. If all your playing is open world games, take a break from them, play an fps, rts or anything else. Take a month away from them.
@lilygreen221
@lilygreen221 3 жыл бұрын
I agree, I like open world games but I need to take a break between them because its too much for me, I get overwhelmed
@utsavbasu1048
@utsavbasu1048 2 жыл бұрын
@@lilygreen221 me too, the charm of the game wears off as well as the excitement to explore it
@WorldCastt
@WorldCastt Жыл бұрын
For me, open worlds nowadays are too big and lack actual good content. There’s also the “content hot zones” game devs love to do where they have content in a small hot zone and everything between them are ignored.
@dereka5017
@dereka5017 Жыл бұрын
There are two reasons they exhaust me: 1) Large open worlds tend to be expansive, yes, but also shallow. They tend not to be as content-rich as smaller, denser experiences. 2) I could forgive that...if I were still a kid, with near infinite amount of leisure time. And a bank account so small I had to wait for birthdays and Christmases for games. As an adult, my limited time is better spent on high quality, low quantity content.
@jcll.capalot297
@jcll.capalot297 3 жыл бұрын
Everything you said here is facts 💯
@mrmeme2917
@mrmeme2917 3 жыл бұрын
I love how you commented this without even watching the whole video 🤣🤣
@EthanRom
@EthanRom 3 жыл бұрын
Maybe considered a "soft open world" I really enjoyed the Resident Evil 2 Remake and Village. Tons of discovery and room for mistakes to be made despite the linear story.
@azamean
@azamean 2 жыл бұрын
Having just played through Xenoblade 3, that's the perfect kind of open world game to me. I found anytime the main quest pointed me in a direction, I was going the opposite one to explore. It didn't feel like a chore. Yes there are a lot of side quests but unless you're a completionist most can be avoided if you want to focus on the hero and ascension quests
@Runnergurl90
@Runnergurl90 Жыл бұрын
I always loved Morrowind for the reason it doesn't hold your hand when you get started. Remains one of my favorite Elder Scrolls 😊
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